The death of [16 Necromancer] Orak (Orc)

in A Dark Alley

from the perspective of [16 Necromancer] Orak (Orc)

<worn on face>       a mask of sewn flesh [poor]
<worn around neck>   an unique limestone choker
<worn on body>       a jeweled glass platemail
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a quill
<attached to belt>   a rugged adventurers satchel
<held as shield>     a small round wooden shield
<worn around wrist>  an orcish-woven bracelet [superior]
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a bent ring
<primary weapon>     a thin steel dagger
<worn on feet>       a pair of dark black boots

A Dark Alley
 A dark alley runs north and south here, with Booger Street to the south.
The alley is home to many small insects and rejects of society. However,
despite the filth, many children play around in the much here, avoiding
the traffic of the main street. Trash seems to be thrown about here very
frequently, leaving huge piles to form, and providing food for the poor.
The ground is very muddy and slimy.
Obvious exits: -North -South

< 141h/141H 126v/126V Pos: standing >

		Score information for Orak

Level: 16   Race: Orc   Class: Necromancer Sex: Male
Hit points: 141(141)  Moves: 126(126)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 54%
Status:  Standing.
Frags:   +0.00   Deaths:   6
Enchantments:   Ultravision
Combat Pulse:   19 Spell Pulse:  1.02 
Leaderboard Points:  158 


< 141h/141H 126v/126V Pos: standing >
A bugbear commoner enters from the south.

< 141h/141H 126v/126V Pos: standing >
You have memorized the following spells:
( 3rd circle)  2 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  8 - slashing darkness

You can memorize 1 4th circle spell(s).

< 141h/141H 126v/126V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                 
rejuvenate minor           
strength                   
wither                     

5th CIRCLE:
coldshield                 
concealment                
feeblemind                 
fireshield                 
heal undead                
levitate                   
raise spectre              
teleport                   

6th CIRCLE:
cone of cold               
enervation                 
minor globe of invulnerability  
rejuvenate major           
vitalize undead            

7th CIRCLE:
knock                      
protect undead             
raise wraith               
reveal true name           
wall of bones              

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise vampire              
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
compact corpse             
fly                        
gate                       
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


< 141h/141H 126v/126V Pos: standing >
A shaman in training enters from the north.

< 141h/141H 126v/126V Pos: standing >
A shaman in training leaves north.

< 141h/141H 126v/126V Pos: standing >
A drunk bugbear enters from the south.

< 141h/141H 126v/126V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 141h/141H 126v/126V Pos: standing >
A bugbear youth enters from the south.

< 141h/141H 126v/126V Pos: standing >
A shaman in training enters from the north.

< 141h/141H 126v/126V Pos: standing >
A bugbear child enters from the south.

< 141h/141H 126v/126V Pos: standing >
A shaman in training leaves north.

< 141h/141H 126v/126V Pos: standing >
A bugbear youth leaves south.

< 141h/141H 126v/126V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 141h/141H 126v/126V Pos: standing >
A bugbear commoner leaves south.

< 141h/141H 126v/126V Pos: standing >
A bugbear youth enters from the south.

< 141h/141H 126v/126V Pos: standing >
A drunk bugbear leaves south.

< 141h/141H 126v/126V Pos: standing >
A bugbear youth leaves south.

< 141h/141H 126v/126V Pos: standing >
A bugbear child leaves south.

< 141h/141H 126v/126V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 141h/141H 126v/126V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 141h/141H 126v/126V Pos: standing >
A bugbear child enters from the south.

< 141h/141H 126v/126V Pos: standing >
A shaman in training enters from the north.

< 141h/141H 126v/126V Pos: standing >
A bugbear child leaves south.

< 141h/141H 126v/126V Pos: standing >
A drunk bugbear enters from the south.

< 141h/141H 126v/126V Pos: standing >
A shaman in training leaves south.

< 141h/141H 126v/126V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 141h/141H 126v/126V Pos: standing >
Autosaving...

< 141h/141H 126v/126V Pos: standing >
A Dark Alley
Obvious exits: -North -South
A drunk bugbear stumbles about here.

< 141h/141H 126v/126V Pos: standing >
A shaman in training enters from the south.

< 141h/141H 126v/126V Pos: standing >
A drunk bugbear leaves north.

< 141h/141H 126v/126V Pos: standing >
Hint: Remember to use your skills! Type 'skills' to see what special techniques you may be able to use.

< 141h/141H 126v/126V Pos: standing >
A shaman in training leaves north.

< 141h/141H 126v/126V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 141h/141H 126v/126V Pos: standing >
A Human snaps into visibility.
You are knocked to the ground by a Human's mighty bash!

< 135h/141H 126v/126V Pos: sitting >
< T: Orak TP: sit TC:few scratches E: A Human sta EP: excellent >
 Someone dodges your futile attack.
A Human snaps into visibility.

< 135h/141H 126v/126V Pos: sitting >
< T: Orak TP: sit TC:few scratches E: A Human sta EP: excellent >
 A Human snaps into visibility.
A Human's impressive bludgeon strikes you very hard.
OUCH!  That really did HURT!
A Human's impressive bludgeon strikes you very hard.
OUCH!  That really did HURT!
A Human's impressive bludgeon strikes you very hard.
OUCH!  That really did HURT!
A Human's impressive bludgeon seriously wounds you.
OUCH!  That really did HURT!

< 66h/141H 126v/126V Pos: sitting >
< T: Orak TP: sit TC: nasty wounds E: A Human sta EP: excellent >
 Someone parries your futile lunge at him.
A Human snaps into visibility.

< 66h/141H 126v/126V Pos: sitting >
< T: Orak TP: sit TC: nasty wounds E: A Human sta EP: excellent >
 A shaman in training enters from the north.

< 66h/141H 126v/126V Pos: sitting >
< T: Orak TP: sit TC: nasty wounds E: someone sta EP: excellent >
 You clamber to your feet.

< 66h/141H 126v/126V Pos: standing >
< T: Orak TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You attempt to flee...
A Dark Alley
 A dark alley runs north and south here, with a small domicile to the west.
This alley is home to many small insects and rejects of society. However,
despite the filth, many children play around in the much here, avoiding
the traffic of the main street. Trash seems to be thrown about here very
frequently, leaving huge piles to form, and providing food for the poor.
The ground is very muddy and slimy. The alley continues north and south
here with a small door leading into a small domicile of the bugbears.
Obvious exits: -North -South -West 
A drunk bugbear stumbles about here.
A bugbear noble struts around here.
A bugbear child plays in the dirt here.
You flee northward!

< 66h/141H 103v/126V Pos: standing >
You are already standing.

< 66h/141H 104v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 66h/141H 105v/126V Pos: standing >
A Human snaps into visibility.
You are knocked to the ground by a Human's mighty bash!

< 59h/141H 106v/126V Pos: sitting >
< T: Orak TP: sit TC: nasty wounds E: A Human sta EP: excellent >
 A Human snaps into visibility.
A Human's impressive bludgeon seriously wounds you.
OUCH!  That really did HURT!
A Human's bludgeon enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Human's impressive bludgeon causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Human's fine bludgeon critically injures you.
Your consciousness begins to fade in and out as your mortality slips away.....

< -6h/141H 106v/126V Pos: on your ass >