The death of [ 9 Necromancer] Orak (Orc)

in City Gates of Bugentolen

from the perspective of [52 War Priest] Shurakai Mutinous Militia (Human)

<worn as a badge>    a masterly crafted obsidian badge of precision (illuminating)
<worn on head>       a spiked chromium dragonscale helmet of agility (magic)
<worn on eyes>       eyes of the tanar'ri [superior] (magic)
<worn in ear>        a dangling bloodstone earring (magic) (glowing) [64%]
<worn in ear>        a lightning earring [superior] (illuminating)
<worn on face>       the beak of the Queen of Chaos [superior] (magic)
<worn around neck>   a necklace of halfling ears [superior] (illuminating)
<worn around neck>   a necklace of halfling ears [superior] (illuminating)
<worn on body>       the armor of a MaDMaN of precision (magic)
<worn about body>    the mantle of the Dark [superior] (magic)
<worn on back>       a wolfhide backpack (illuminating) [60%]
<worn as quiver>     a silken backsheath of flight of endurance (magic)
<worn about waist>   a belt of linked bones [poor] (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<attached to belt>   the horn of the dragonslayer (illuminating)
<attached to belt>   a lost monkey (illuminating)
<worn on arms>       some scintillating sleeves [superior] (invis) (magic)
<held as shield>     a shield of silver dragon scales [superior] (magic)
<worn around wrist>  the writhing serpent of miracles [poor] (illuminating)
<worn around wrist>  a bracelet of dracolich hide of power (magic) (humming) [59%]
<worn on hands>      some black leather gloves with mithril blades (illuminating) [46%]
<worn on finger>     a ring called 'Soulcatcher' (invis) (illuminating)
<worn on finger>     the signet ring of Frenbar (magic)
<primary weapon>     the mace of light and darkness (magic)[215h 8m 24s]
<worn on legs>       a pair of vapor leggings of regeneration (illuminating) [88%]
<worn on feet>       boots of the panther of endurance (illuminating) [53%]

  ..^*..+....   
   ^^**.+...    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1010h/1010H 211v/254V Pos: standing >
 
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 **......+...*  
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  ...^*..+...   
   .^^**.+..    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1010h/1010H 210v/254V Pos: standing >
 
   *****^^^*    
  ****^*^^^^*   
 ****^.^^+..**  
 ***.M.P.+..^*  
 **....@.+...*  
 .....^..+M...  
 ....^*..+....  
  ..^^**.+...   
   ^.****+*.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1010h/1010H 208v/254V Pos: standing >
 
   M*****^^^    
  M****^*^^^^   
 M****^.^^+..*  
 ****.M...+..^  
 ***...@P.+...  
 *.....^..+M..  
 .....^*..+...  
  ...^^**.+..   
   .^.****+*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
Daq sneaks in from the east.

< 1010h/1010H 207v/254V Pos: standing >
 
   MM*****^^    
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 MM****^.^^+..  
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 ****..@P..+..  
 **.....^..+M.  
 *.....^*..+..  
  ....^^**.+.   
   ..^.****+    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1010h/1010H 206v/254V Pos: standing >
 
   M****^*^^    
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 ****..P...+..  
 **....@^..+M.  
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 .....^^**.+..  
  ...^.****+*   
   ...**^^*+    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
Daq sneaks in from the north.

< 1010h/1010H 205v/254V Pos: standing >
 
   MM****^*^    
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 ......^^**.+.  
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   ....**^^*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1010h/1010H 203v/254V Pos: standing >
 
   MMM****^*    
  ^MM****^.^^   
 MMM****.M...+  
 MM****......+  
 M***..@P.^..+  
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 .......^^**.+  
  .M...^.****   
   .....**^^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1010h/1010H 202v/254V Pos: standing >
 
   MM****^.^    
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 MM****......+  
 M***..P..^..+  
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 .......^^**.+  
 M.M...^.****+  
  ......**^^*   
   ......**^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
Daq sneaks in from the north.

< 1010h/1010H 201v/254V Pos: standing >
 
   M****.M..    
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 .......**^^*+  
  .......**^*   
   +..+.+M++    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
Daq sneaks in from the north.

< 1010h/1010H 200v/254V Pos: standing >
 
   ****.....    
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 M.M...@.****+  
 .......**^^*+  
 ........**^*M  
  ++..+.+M++.   
   .......**    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1010h/1010H 199v/254V Pos: standing >
 
   **.....^.    
  **.....^*..   
 .......^^**.+  
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 +++..+.+M++.+  
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   ..^.^....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1010h/1010H 197v/254V Pos: standing >
 
   *.....^*.    
  ......^^**.   
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 ......P**^^*+  
 ......@.**^*M  
 +++..+.+M++.+  
 .........**M*  
  ...^.^....^   
   ^^^^.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1010h/1010H 196v/254V Pos: standing >
 
   .....^^**    
  .M...^.****   
 .......**^^*+  
 ......P.**^*M  
 +++..+@+M++.+  
 .........**M*  
 ....^.^....^^  
  .^^^^......   
   MM^......    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East  -South -West 
Daq sneaks in from the north.

< 1010h/1010H 195v/254V Pos: standing >
You quickly scan the area.
Dridoc the half orc warrior who is not far off to your east.

< 1010h/1010H 196v/254V Pos: standing >
 
   ......^^*    
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 ........**^^*  
 .........**^*  
 ++++..@P+M++.  
 ..........**M  
 .....^.^....^  
  ..^^^^.....   
   ^MM^.....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 1010h/1010H 194v/254V Pos: standing >
 
   .......^^    
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 .........**^^  
 ..........**^  
 +++++.@P.+M++  
 M..........**  
 ......^.^....  
  ...^^^^....   
   ^^MM^....    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East  -South -West 

< 1010h/1010H 195v/254V Pos: standing >
 
   *.......^    
  ..M.M...^.*   
 ..........**^  
 ...........**  
 ++++++@P+.+M+  
 .M..........*  
 .......^.^...  
  ....^^^^...   
   ^^^MM^...    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East  -South -West 
Daq sneaks in from the east.

< 1010h/1010H 193v/254V Pos: standing >
 
   **.......    
  ...M.M...^.   
 ...........**  
 ............*  
 .+++++@P.+.+M  
 ..M..........  
 ........^.^..  
  .....^^^^..   
   .^^^MM^..    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
Daq sneaks in from the east.

< 1010h/1010H 192v/254V Pos: standing >
 
   ***......    
  *...M.M...^   
 ............*  
 .............  
 ..++++@P..+.+  
 ...M.........  
 .........^.^.  
  ......^^^^.   
   ..^^^MM^.    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
Daq sneaks in from the east.

< 1010h/1010H 192v/254V Pos: standing >
 
   ****.....    
  **...M.M...   
 *............  
 .............  
 +..+++@P+..+.  
 ....M........  
 ..........^.^  
  .......^^^^   
   ...^^^MM^    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 1010h/1010H 191v/254V Pos: standing >
 
   *****....    
  ***...M.M..   
 **...........  
 .............  
 ++..++@P++..+  
 M....M.......  
 ...........^.  
  ........^^^   
   ....^^^MM    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
Daq sneaks in from the east.

< 1010h/1010H 191v/254V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Daq.
 
   M*****...    
  ****...M.M.   
 ***..........  
 .............  
 +++..+@P+++..  
 .M....M......  
 ............^  
  .........^^   
   .....^^^M    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 1010h/1010H 191v/254V Pos: standing >
 
   MM*****..    
  M****...M.M   
 M***.........  
 .............  
 ++++..@P++++.  
 ..M....M.....  
 .............  
  ..........^   
   ......^^^    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 1010h/1010H 190v/254V Pos: standing >
 
   MMM*****.    
  MM****...M.   
 ^M***........  
 .............  
 +++++.@P+++++  
 +..M....M....  
 .............  
  ...........   
   .......^^    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East  -South -West 

< 1010h/1010H 190v/254V Pos: standing >
You quickly scan the area.
A cougar who is almost out of sight to your south.
A mountain goat who is almost out of sight to your south.
A rock lizard who is almost out of sight to your south.
An unworried hill giant who is almost out of sight to your south.

< 1010h/1010H 190v/254V Pos: standing >
 
   M****...M    
  M***.......   
 .............  
 +++++.P++++++  
 +..M..@.M....  
 .............  
 +...........^  
  ........^^^   
   ...^^.^.^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1010h/1010H 189v/254V Pos: standing >
 
   ***......    
  ...........   
 +++++..++++++  
 +..M..P.M....  
 ......@......  
 +...........^  
 .........^^^M  
  ....^^.^.^M   
   .^..M.^MM    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1010h/1010H 188v/254V Pos: standing >

< 1010h/1010H 188v/254V Pos: standing >
 
   .........    
  ++++..+++++   
 +..M....M....  
 ......P......  
 +.....@.....^  
 .........^^^M  
 .....^^.^.^MM  
  ..^..M.^MMM   
   ^.^^.^MMM    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
Daq sneaks in from the north.

< 1010h/1010H 188v/254V Pos: standing >
 
   .........    
  +++++..++++   
 .+..M....M...  
 .............  
 L+....@P.....  
 +.........^^^  
 M.....^^.^.^M  
  ...^..M.^MM   
   .^.^^.^MM    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1010h/1010H 187v/254V Pos: standing >

< 1010h/1010H 201v/254V Pos: standing >
 
   .........    
  ^+++M+..+++   
 ^.+.......M..  
 M............  
 ^L+...@P.....  
 .+.........^^  
 .M.....^^.^.^  
  ....^..M.^M   
   *.^.^^.^M    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
Daq sneaks in from the east.

< 1010h/1010H 200v/254V Pos: standing >

< 1010h/1010H 201v/254V Pos: standing >
You quickly scan the area.
An Orc who is almost out of sight to your west.
A bugbear guard who is almost out of sight to your west.
A bugbear guard who is almost out of sight to your west.
A bugbear guard who is almost out of sight to your west.
A bugbear guard who is almost out of sight to your west.
A bugbear noble who is almost out of sight to your west.
A bugbear commoner who is almost out of sight to your west.
A bugbear girl who is almost out of sight to your west.
A small snake who is almost out of sight to your west.
A bugbear girl who is almost out of sight to your west.

< 1010h/1010H 203v/254V Pos: standing >
 
   ^........    
  ^^+++M+..++   
 ^^.+.......M.  
 .M...........  
 .^L+..@P.....  
 ..+.........^  
 ..M.....^^.^.  
  *....^..M.^   
   +*.^.^^.^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1010h/1010H 205v/254V Pos: standing >
 
   M^.......    
  ^^^+++M+..+   
 ^^^.+.......M  
 ..M..........  
 ..^L+.@P.....  
 ...+.........  
 ...M.....^^.^  
  **....^..M.   
   *+*.^.^^.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1010h/1010H 205v/254V Pos: standing >
 
    M^......    
  M^^^+++M+..   
 M^^^.+.......  
 ^..M.........  
 ...^L+@P.....  
 ....+........  
 ....M.....^^.  
  .**....^..M   
   **+*.^.^^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
Daq sneaks in from the east.

< 1010h/1010H 205v/254V Pos: standing >
 
     M^.....    
   M^^^+++M+.   
  M^^^.+......  
 M^..M........  
 ^...^L@P.....  
 .....+.......  
 .....M.....^M  
  ..**....^..   
   ***+*.^.^    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 1010h/1010H 203v/254V Pos: standing >
 
      M^....    
    M^^^+++M+   
   M^^^.+.....  
 MM^..M.......  
 M^...^@P.....  
 ^.....+......  
 ......M.....^  
  ...**....^.   
   .***+*.^.    
Along a Crumbling Cobblestone Road
A bright light fills this area.
Obvious exits: -North -East  -South -West 

< 1010h/1010H 203v/254V Pos: standing >
You quickly scan the area.
An immature leucrotta who is not far off to your south.
An Orc who is close by to your west.
A bugbear guard who is close by to your west.
A bugbear guard who is close by to your west.
A bugbear guard who is close by to your west.
A bugbear guard who is close by to your west.
A bugbear commoner who is not far off to your west.
A bugbear girl who is not far off to your west.
A small snake who is a brief walk away to your west.
A bugbear girl who is a brief walk away to your west.
A bugbear guard who is rather far off to your west.
A bugbear cleaner who is in the distance to your west.
A tall psychomia treant who is almost out of sight to your west.
A bugbear guard who is almost out of sight to your west.
A bugbear child who is almost out of sight to your west.
A drunk bugbear who is almost out of sight to your west.
A bugbear gardener who is almost out of sight to your west.
A bugbear cleaner who is almost out of sight to your west.
A bugbear child who is almost out of sight to your west.

< 1010h/1010H 203v/254V Pos: standing >
Looks like an exit.
You extend your sights westward.
City Gates of Bugentolen
 A forest path leads up to these tall wooden gates that have been supported
with different sheets of broken armor. There are city walls that extend
around the city, which doesn't seem to be that large. A little ways off to
the east, a bridge can be seen. There are several slits in the city walls
for archers to mount ballistas and protect their village. The path leading
up to this village is rocky, but muddy and the gates also so a large amount
of filth.
A bright light fills this area.
Obvious exits: -East  -West 
The corpse of an Orc is lying here.
[2] A huge bone has been fumbled here.
An Orc (medium) sits resting. (Non-Fraggable)(Red Aura)
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)

< 1010h/1010H 207v/254V Pos: standing >
Powerful sparks of magic seem to flow out from Daq's mask.

< 1010h/1010H 210v/254V Pos: standing >
Bash who?

< 1010h/1010H 210v/254V Pos: standing >
City Gates of Bugentolen
 A forest path leads up to these tall wooden gates that have been supported
with different sheets of broken armor. There are city walls that extend
around the city, which doesn't seem to be that large. A little ways off to
the east, a bridge can be seen. There are several slits in the city walls
for archers to mount ballistas and protect their village. The path leading
up to this village is rocky, but muddy and the gates also so a large amount
of filth.
Obvious exits: -East  -West 
The corpse of an Orc is lying here.
[2] A huge bone has been fumbled here.
An Orc (medium) sits resting. (Non-Fraggable)(Red Aura)
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)

< 1010h/1010H 216v/254V Pos: standing >
You snap into visibility.
As an Orc avoids your bash, you topple over and fall to the ground.

< 1010h/1010H 217v/254V Pos: sitting >
Daq smirks.

< 1010h/1010H 226v/254V Pos: sitting >
A faint hum can be heard from the stone mace 'Godsfury' carried by Daq.

< 1010h/1010H 228v/254V Pos: sitting >
A faint hum can be heard from Tsunami, the trident of storms carried by Daq.
An Orc clambers to his feet.
An Orc, looking very frustrated, packs up his book.

< 1010h/1010H 236v/254V Pos: sitting >
You clamber to your feet.

< 1010h/1010H 241v/254V Pos: standing >
You are already standing.

< 1010h/1010H 242v/254V Pos: standing >
[Damage:  7 ] Your bash knocks an Orc to the ground!

< 1010h/1010H 243v/254V Pos: standing >
< T: Shurakai TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 A bugbear guard watches the area, making sure the battle does not get out of hand.

< 1010h/1010H 243v/254V Pos: standing >
< T: Shurakai TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 Daq looks at an Orc.

< 1010h/1010H 243v/254V Pos: standing >
< T: Shurakai TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 A faint hum can be heard from the mace of light and darkness you are carrying.

< 1010h/1010H 243v/254V Pos: standing >
< T: Shurakai TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 An Orc suddenly appears a bit confused!
You watch in glee as an Orc looks dazzled.
An Orc misses you.
You snap into visibility.

< 1010h/1010H 243v/254V Pos: standing >
< T: Shurakai TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] Your bludgeon enshrouds an Orc in a mist of blood.
[Damage: 18 ] Your bludgeon grievously wounds an Orc.
[Damage: 15 ] Your impressive bludgeon hits an Orc.
An Orc's small round wooden shield was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.