The death of [48 Controller] Guacho Dakhira (Drow Elf)

in A Long Tunnel Adorned with Mantol-Derith Scriptures

from the perspective of [56 Brigand] Kaene Mutinous Militia (Barbarian)

<floating about head>a dark yellow ioun stone[99h 17m 26s]
<worn as a badge>    a elven rune of restoration of endurance (magic) (glowing)
<worn on head>       a crown of burning flames of damage
<worn on eyes>       a blood soaked eyepatch of damage (magic) [78%]
<worn in ear>        a flaming earring of regeneration
<worn in ear>        a pulsating diamond earring of regeneration (glowing)
<worn on face>       mask of the flayed mind of damage (magic)
<worn around neck>   a gory string of cyclops eyes of power (magic) [68%]
<worn around neck>   the collar of firestones (magic) [84%]
<worn on body>       a suit of wickedly-barbed devil hide of damage (magic) (humming)
<worn about body>    the cloak of the stalker (invis) (magic)[100h 37m 26s]
<worn on back>       a neberi stomach [superior] (magic) (humming)
<worn as quiver>     a pantherhide quiver (magic) (glowing) [86%]
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' of damage (magic) [84%]
<attached to belt>   a metal flask marked "pass without trace" (glowing)
<worn on arms>       some scintillating sleeves of endurance (invis) (magic)
<worn around wrist>  a bracer bearing the seal of Bozk (magic)
<worn around wrist>  a bracelet of purple mist of damage [83%]
<worn on hands>      a pair of pale, misty gloves[100h 37m 26s]
<worn on finger>     a shiny crimson ring of damage (magic) [85%]
<worn on finger>     a shiny crimson ring of strength (magic)
<primary weapon>     the mystical longsword of Volo the Traveler (magic)[113h 32m 52s]
<secondary weapon>   the granite dagger 'BloodFeast' (magic)[99h 17m 26s]
<worn on legs>       the leggings of a MaDMaN of health (magic) [63%]
<worn on feet>       boots of thundering might of damage (magic) (humming) [83%]

A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1013h/1368H 159v/161V Pos: standing >
Alas, you cannot go that way. . . .

< 1014h/1368H 160v/161V Pos: standing >
Alas, you cannot go that way. . . .

< 1014h/1368H 161v/161V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W

< 1015h/1368H 160v/161V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W

< 1015h/1368H 159v/161V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A young duck searches for food here.
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1015h/1368H 158v/161V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A shady-looking halfling stands here, keeping to the shadows.
A young halfling child plays here.

< 1016h/1368H 158v/161V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A giant dragonfly zips around here.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A large, ugly snapping turtle is here.
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1016h/1368H 159v/161V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W

< 1016h/1368H 160v/161V Pos: standing >
The Woodseer Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A wealthy halfling woman on a shopping trip walks down the road.(Gold Aura)
A smiling halfling banker stands here ready to take deposits.(Gold Aura)

< 1017h/1368H 159v/161V Pos: standing >
A halfling woman leaves south.

< 1019h/1368H 161v/161V Pos: standing >
You get an obsidian hookah from a portable hole.

< 1022h/1368H 161v/161V Pos: standing >
You get some landrace Medicus from a portable hole.

< 1022h/1368H 161v/161V Pos: standing >
You pack some landrace Medicus into an obsidian hookah.
You kindle some landrace Medicus and contently puff the smoke from an obsidian hookah.
As good as the herbs are, you can't heal any faster.
You finish smoking some landrace Medicus.
You don't think your lungs could handle smoking for a bit.

< 1022h/1368H 161v/161V Pos: standing >
Ok.

< 1023h/1368H 161v/161V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A wealthy halfling woman on a shopping trip walks down the road.(Gold Aura)

< 1024h/1368H 160v/161V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A giant dragonfly zips around here.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1025h/1368H 159v/161V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A young halfling child plays here.
There are some tracks heading west.

< 1025h/1368H 158v/161V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A young duck searches for food here.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
There are some tracks heading east.
There are Barbarian tracks going west.

< 1025h/1368H 158v/161V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W

< 1026h/1368H 159v/161V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
There are Barbarian tracks going west.

< 1026h/1368H 160v/161V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A small halfling woman wanders here, humming to herself.(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1026h/1368H 159v/161V Pos: standing >
Alas, you cannot go that way. . . .

< 1027h/1368H 159v/161V Pos: standing >
Alas, you cannot go that way. . . .

< 1027h/1368H 160v/161V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 1027h/1368H 160v/161V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
There are Barbarian tracks going up.

< 1028h/1368H 159v/161V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 1028h/1368H 158v/161V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 1028h/1368H 158v/161V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(holy)(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
There are some tracks.
There are some tracks.

< 1029h/1368H 159v/161V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 1029h/1368H 159v/161V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 1029h/1368H 158v/161V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 1030h/1368H 156v/161V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 1030h/1368H 155v/161V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -N -U

< 1030h/1368H 155v/161V Pos: standing >
Alas, you cannot go that way. . . .

< 1031h/1368H 157v/161V Pos: standing >
A Trade Path Cut From the Jungle
Obvious exits: -N -E -S
A graceful black leopard prowls the jungle.(Red Aura)
There are some tracks heading north.

< 1031h/1368H 157v/161V Pos: standing >
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S
You sense a lifeform nearby.
There are some tracks heading north.

< 1031h/1368H 158v/161V Pos: standing >
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S -W

< 1032h/1368H 159v/161V Pos: standing >
A Trade Path Along a Deep Pool
Obvious exits: -E -W -D
A black monkey eagle swoops through the canopy.(Red Aura)

< 1032h/1368H 160v/161V Pos: standing >
A Trade Path at the Base of a Cliff
Obvious exits: -N -E

< 1032h/1368H 159v/161V Pos: standing >
A Trade Path at the Base of a Cliff
Obvious exits: -N -S -W

< 1033h/1368H 158v/161V Pos: standing >
A Trade Path at the Base of a Cliff
Obvious exits: -N -E -S

< 1033h/1368H 158v/161V Pos: standing >
Before a Collapsed Long Stairway
Obvious exits: -N -S
A halfling sentinel keeps a close watch on the jungle.(Gold Aura)

< 1033h/1368H 159v/161V Pos: standing >
A Clearing Below the Woodseer Plateau
Obvious exits: -N -E -S

< 1033h/1368H 160v/161V Pos: standing >
A Clearing at the Base of a Cliff
Obvious exits: -N -E -S
A halfling logger wanders here looking for good trees.
There are some tracks heading north.

< 1034h/1368H 158v/161V Pos: standing >
A Cleared Path Through the Jungle
Obvious exits: -E -S -U
A huge warthog wanders the forest looking for food.(Red Aura)

< 1034h/1368H 156v/161V Pos: standing >
Alas, you cannot go that way. . . .

< 1034h/1368H 157v/161V Pos: standing >
Alas, you cannot go that way. . . .

< 1035h/1368H 159v/161V Pos: standing >
A Rocky Mountain Path
Obvious exits: -N -D

< 1035h/1368H 159v/161V Pos: standing >
A Rocky Mountain Path
Obvious exits: -S -U
A small fawn wanders the forest here.

< 1035h/1368H 156v/161V Pos: standing >
A Rocky Mountain Path
Obvious exits: -U -D
A golden-brown eagle soars through the mountains.
There are some tracks.

< 1036h/1368H 152v/161V Pos: standing >
A Rocky Mountain Path
Obvious exits: -N -D

< 1036h/1368H 149v/161V Pos: standing >
A Rocky Mountain Path
Obvious exits: -S -U
A small mountain goat wanders here searching for food.

< 1036h/1368H 148v/161V Pos: standing >
A Rocky Mountain Path
Obvious exits: -E -D
A large brown bear searches for roots and berries.
A halfling sentinel keeps a close watch on the mountains(Gold Aura)

< 1037h/1368H 148v/161V Pos: standing >
A Rocky Mountain Path
Obvious exits: -W -U
An owlbear roams here, looking for something to kill.

< 1037h/1368H 147v/161V Pos: standing >
A Rocky Mountain Path
Obvious exits: -N -D
A small mountain goat wanders here searching for food.
A small mountain goat wanders here searching for food.
A halfling sentinel keeps a close watch on the mountains(Gold Aura)

< 1037h/1368H 145v/161V Pos: standing >
A Small Clearing in the Mountains
Obvious exits: -N -S
A black squirrel darts about searching for some nuts to eat.
A small fawn wanders the forest here.

< 1038h/1368H 144v/161V Pos: standing >
On a Mountain Trail
Obvious exits: -S -D

< 1039h/1368H 149v/161V Pos: standing >
You are using:
<floating about head>a dark yellow ioun stone[99h 19m 19s]
<worn as a badge>    a elven rune of restoration of endurance (magic) (glowing)
<worn on head>       a crown of burning flames of damage
<worn on eyes>       a blood soaked eyepatch of damage (magic) [78%]
<worn in ear>        a flaming earring of regeneration
<worn in ear>        a pulsating diamond earring of regeneration (glowing)
<worn on face>       mask of the flayed mind of damage (magic)
<worn around neck>   a gory string of cyclops eyes of power (magic) [68%]
<worn around neck>   the collar of firestones (magic) [84%]
<worn on body>       a suit of wickedly-barbed devil hide of damage (magic) (humming)
<worn about body>    the cloak of the stalker (invis) (magic)[100h 39m 19s]
<worn on back>       a neberi stomach [superior] (magic) (humming)
<worn as quiver>     a pantherhide quiver (magic) (glowing) [86%]
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' of damage (magic) [84%]
<attached to belt>   a metal flask marked "pass without trace" (glowing)
<worn on arms>       some scintillating sleeves of endurance (invis) (magic)
<worn around wrist>  a bracer bearing the seal of Bozk (magic)
<worn around wrist>  a bracelet of purple mist of damage [83%]
<worn on hands>      a pair of pale, misty gloves[100h 39m 19s]
<worn on finger>     a shiny crimson ring of damage (magic) [85%]
<worn on finger>     a shiny crimson ring of strength (magic)
<primary weapon>     the jewel of the Spider Queen [superior] (magic) (glowing)
<secondary weapon>   the granite dagger 'BloodFeast' (magic)[99h 19m 19s]
<worn on legs>       the leggings of a MaDMaN of health (magic) [63%]
<worn on feet>       boots of thundering might of damage (magic) (humming) [83%]

< 1040h/1368H 156v/161V Pos: standing >
A Small Clearing in the Mountains
Obvious exits: -N -S
A black squirrel darts about searching for some nuts to eat.
A small fawn wanders the forest here.

< 1041h/1368H 157v/161V Pos: standing >
Saving Kaene.

< 1042h/1368H 161v/161V Pos: standing >
You stop using the jewel of the Spider Queen [superior].

< 1019h/1343H 161v/161V Pos: standing >
You get the wand of the the Astral Plane from a portable hole.

< 1022h/1343H 161v/161V Pos: standing >

< 1026h/1343H 161v/161V Pos: standing >

< 1042h/1343H 161v/161V Pos: standing >
You hold the wand of the the Astral Plane.

< 1048h/1343H 161v/161V Pos: standing >
A small fawn leaves south.

< 1049h/1343H 161v/161V Pos: standing >
You direct the wand of the the Astral Plane at a duergar merchant!
Ripping through reality, a black rift opens up here.


< 1055h/1343H 161v/161V Pos: standing >
The black squirrel leaves south.

< 1057h/1343H 161v/161V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
A Small Tunnel
Obvious exits: -W -U
A black rift of swirling mass is here, tearing itself apart. (magic)
*A duergar merchant is standing here, busy with his own matters.

< 1065h/1343H 161v/161V Pos: standing >
You now follow a duergar merchant.

< 1072h/1343H 161v/161V Pos: standing >
No one by that name here...

< 1072h/1343H 161v/161V Pos: standing >
You stop using the wand of the the Astral Plane.

< 1072h/1343H 161v/161V Pos: standing >
A duergar merchant says in stormgiant 'consent me'

< 1073h/1343H 161v/161V Pos: standing >
You wield the mystical longsword of Volo the Traveler.

< 1074h/1343H 161v/161V Pos: standing >
You attempt to give consent...

< 1078h/1343H 161v/161V Pos: standing >
You are now a member of a duergar merchant's group.

< 1078h/1343H 161v/161V Pos: standing >
You stop following a duergar merchant.
You now follow a duergar merchant.

< 1080h/1343H 161v/161V Pos: standing >
A duergar merchant says in stormgiant 'hide here a sec'

< 1085h/1343H 161v/161V Pos: standing >
You sit down.

< 1090h/1343H 161v/161V Pos: sitting >
You attempt to hide yourself.

< 1091h/1343H 161v/161V Pos: sitting >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.

< 1093h/1343H 161v/161V Pos: sitting >
The wormhole crumbles to dust and blows away.

< 1093h/1343H 161v/161V Pos: sitting >
You feel like a potion could do you good once again.

< 1102h/1343H 161v/161V Pos: sitting >
Looks like an exit.
You extend your sights upward.
 
  ,M          
 ,,   M  ,,,  
 ,,  MMM,,,,  
 M,,MM....MM  
   ,,MMoo..M  
    ,,....o.  
    M..oMMo   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W -D

< 1110h/1343H 161v/161V Pos: sitting >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.

< 1122h/1343H 161v/161V Pos: sitting >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 1123h/1343H 161v/161V Pos: sitting >
Looks like an exit.
You extend your sights upward.
 
  MM          
 ,,   M  ,,,  
 ,,  MMM,,,,  
 M,,MM....MM  
   ,,MMMo..M  
    ,,....o.  
    M..oM.o   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W -D

< 1129h/1343H 161v/161V Pos: sitting >
A duergar merchant says in stormgiant 'come'

< 1132h/1343H 161v/161V Pos: sitting >
A duergar merchant says in stormgiant 'come'

< 1133h/1343H 161v/161V Pos: sitting >
A duergar merchant says 'come'

< 1133h/1343H 161v/161V Pos: sitting >
You clamber to your feet.

< 1137h/1343H 161v/161V Pos: standing >
A duergar merchant says in stormgiant 'tac drow'

< 1140h/1343H 161v/161V Pos: standing >
You follow a duergar merchant.

 
  MM          
 ,,   M  ,,,  
 ,,  MMM,,,,  
 M,,MM@...MM  
   ,,MM.o..M  
    ,,....o.  
    M..oP.o   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W -D
*A duergar merchant is standing here, busy with his own matters.

< 1141h/1343H 160v/161V Pos: standing >
You follow a duergar merchant.

 
  ,   M  ,,   
 ,,  MMM,,,,  
 M,,MM....MM  
   ,,M@.o..M  
    ,,....o.  
    M..oP.o.  
   MM..ooM.   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
*A duergar merchant is standing here, busy with his own matters.
A large myconid wanders around the Underdark in search of food.

< 1141h/1343H 158v/161V Pos: standing >
You follow a duergar merchant.

 
  ,  MMM,,,   
 M,,MM....MM  
   ,,MM.o..M  
    ,,@...o.  
    M..PM.o.  
   MM..ooM..  
    MM..oo.   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
*A duergar merchant is standing here, busy with his own matters.

< 1141h/1343H 156v/161V Pos: standing >
A Drow Elf enters from the south.
A Ironblade mercenary enters from the south.
A crypt revenant enters from the south.

< 1142h/1343H 158v/161V Pos: standing >
A Drow Elf leaves west.
A Ironblade mercenary leaves west.
A crypt revenant leaves west.

< 1142h/1343H 160v/161V Pos: standing >
You follow a duergar merchant.

 
    MMM,,,,   
 ,,MM....MM   
  ,,MM.o..MM  
   ,P.@..o.M  
   M..oM.o.M  
  MM..ooM..,  
   MM..oo.M   
A Large Cavern Covered with Moss and Fungi
Obvious exits: -N -E -S -W
*A duergar merchant is standing here, busy with his own matters.
There are some tracks heading east.
There are some tracks heading north.

< 1142h/1343H 159v/161V Pos: standing >
Tackle who?

< 1143h/1343H 159v/161V Pos: standing >
Tackle who?

< 1143h/1343H 159v/161V Pos: standing >
A duergar merchant sneaks west.
You follow a duergar merchant.

 
  ,  MMM,,,   
 M,,MM....MM  
   ,,MM.o..M  
    ,P@...o.  
    M..oM.o.  
   MM..ooM..  
    MM..oo.   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
*A duergar merchant is standing here, busy with his own matters.

< 1143h/1343H 157v/161V Pos: standing >
You follow a duergar merchant.

 
  ,,  MMM,,   
 MM,,MM....M  
    ,,MM.o..  
     ,@....o  
     M..oM.o  
    MM..ooM.  
     MM..oo   
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W
The corpse of a mature roper is lying here.
*A duergar merchant is standing here, busy with his own matters.
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
A Ironblade mercenary stands here, guarding the door to the lords chambers.(holy) (minion) (Red Aura)
A Drow Elf (medium)  Dakhira stands in mid-air here.(Red Aura)
There are some tracks heading west.
There are some tracks heading west.
You snap into visibility.
Your target seems to have a heightened sense of awareness...
You tackle a Drow Elf square in the chest knocking the wind out of him!

< 1144h/1343H 159v/161V Pos: standing >
<A duergar merchant attempts to stab a Drow Elf in the back, but a Drow Elf's stone skin quickly absorbs the impact before fading away!
A duergar merchant snaps into visibility.
A duergar merchant places a royal Bloodstone dagger in the back of a Drow Elf, resulting in some strange noises and some blood.
With a swift tug a duergar merchant wrenches the weapon free, ramming it into a Drow Elf's spine!
A duergar merchant places a royal Bloodstone dagger in the back of a Drow Elf, resulting in some strange noises and some blood.
A duergar merchant places a faded-red dagger called 'Silencer' [superior] in the back of a Drow Elf, resulting in some strange noises and some blood.

< 1145h/1343H 159v/161V Pos: standing >
< T: a duergar merchant TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 A duergar merchant dodges a Drow Elf's attack.
A duergar merchant parries a Drow Elf's lunge at him.

< 1145h/1343H 159v/161V Pos: standing >
< T: a duergar merchant TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 A duergar merchant attempts to flee.
A duergar merchant leaves east.

< 1145h/1343H 159v/161V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 29 ] -=[Your powerful slash strikes a Drow Elf.]=-
[Damage: 28 ] -=[Your powerful pierce strikes a Drow Elf.]=-
[Damage: 28 ] -=[Your powerful slash strikes a Drow Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 58 ] -=[Your pierce strikes a Drow Elf very hard.]=-
[Damage: 27 ] -=[Your powerful pierce strikes a Drow Elf.]=-
[Damage: 31 ] -=[Your powerful slash strikes a Drow Elf hard.]=-
[Damage: 30 ] -=[Your powerful slash strikes a Drow Elf hard.]=-
Your the mystical longsword of Volo the Traveler glows brilliantly!
You feel the wounds and fatigue of your body melt away.
You invigorate yourself with renewed energy.
[Damage: 31 ] -=[Your powerful slash strikes a Drow Elf very hard.]=-

< 1220h/1343H 161v/161V Pos: standing >
< T: Kaene TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 A duergar merchant enters from the east.

< 1220h/1343H 161v/161V Pos: standing >
< T: Kaene TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 A duergar merchant's pierce strikes a Drow Elf.
A duergar merchant's pierce strikes a Drow Elf.

< 1220h/1343H 161v/161V Pos: standing >
< T: Kaene TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 A duergar merchant attempts to flee.
A duergar merchant leaves east.

< 1220h/1343H 161v/161V Pos: standing >
< T: Kaene TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 A duergar merchant enters from the east.

< 1220h/1343H 161v/161V Pos: standing >
< T: Kaene TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 A duergar merchant misses a Drow Elf.
A duergar merchant places a faded-red dagger called 'Silencer' [superior] in the back of a Drow Elf, resulting in some strange noises and some blood.

< 1220h/1343H 161v/161V Pos: standing >
< T: a duergar merchant TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 A duergar merchant dodges a Drow Elf's attack.
A duergar merchant parries a Drow Elf's lunge at him.

< 1220h/1343H 161v/161V Pos: standing >
< T: a duergar merchant TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 27 ] -=[Your powerful slash strikes a Drow Elf very hard.]=-
[Damage: 33 ] -=[Your slash seriously wounds a Drow Elf.]=-
[Damage: 28 ] -=[Your pierce seriously wounds a Drow Elf.]=-
[Damage: 28 ] -=[Your pierce seriously wounds a Drow Elf.]=-
[Damage: 30 ] -=[Your powerful slash enshrouds a Drow Elf in a mist of blood.]=-
[Damage: 30 ] -=[Your powerful slash causes a Drow Elf to grimace in pain.]=-
[Damage: 31 ] -=[Your powerful slash critically injures a Drow Elf.]=-
Your the mystical longsword of Volo the Traveler flares with power and strikes at the back a Drow Elf's of legs!
A Drow Elf is stunned and falls to your knees in agony!

< 1220h/1343H 161v/161V Pos: standing >
< T: a duergar merchant TP: sta TC:excellent E: A Drow Elf kne EP:  awful >
 You snap into visibility.
You haven't yet reoriented yourself enough!

< 1220h/1343H 161v/161V Pos: standing >
< T: a duergar merchant TP: sta TC:excellent E: A Drow Elf kne EP:  awful >
 You haven't yet reoriented yourself enough!

< 1220h/1343H 161v/161V Pos: standing >
< T: a duergar merchant TP: sta TC:excellent E: A Drow Elf kne EP:  awful >
 A duergar merchant attempts to flee.
A duergar merchant leaves south.
You haven't yet reoriented yourself enough!

< 1220h/1343H 161v/161V Pos: standing >
<Headbutt requires you to be able to reach his head!

< 1220h/1343H 161v/161V Pos: standing >
<Headbutt requires you to be able to reach his head!

< 1220h/1343H 161v/161V Pos: standing >
<A duergar merchant enters from the south.

< 1220h/1343H 161v/161V Pos: standing >
<A duergar merchant places a royal Bloodstone dagger in the back of a Drow Elf, resulting in some strange noises and some blood.
A Drow Elf's sapphire and amethyst necklace [poor] was completely destroyed by the massive blow!
A Drow Elf's mask of festive feathers [superior] was completely destroyed by the massive blow!
A Ironblade mercenary stops following a Drow Elf.
A crypt revenant stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kaene by 13333333.