The death of [51 Guardian] Jax Dakhira (Drow Elf)

in The Partially Frozen Grasslands of IceCrag

from the perspective of [56 Holyman] Kurkis Mutinous Militia (Grey Elf)

<floating about head>a mirrored ioun stone[239h 45m 42s]
<worn as a badge>    a spherical chunk of the swamp fane runestone of regeneration (magic)
<worn on head>       the helm of the dragonkind of health (magic) (glowing)
<worn on eyes>       the eyepatch of immortality with a strange yellow stone (magic) (glowing)
<worn in ear>        a brightly flaming earring of endurance (illuminating)
<worn in ear>        the earring of the Krahns of regeneration (glowing)
<worn on face>       the petrified visage of Lord Nymav K'haar of health
<worn around neck>   the amulet named "Flow" of regeneration (humming)
<worn around neck>   a psionicist locket of power [superior] (magic) (glowing)
<worn on body>       the platemail of the DragonLord (magic)[239h 45m 42s]
<worn about body>    a cloak of Elvenkind (glowing) (humming)[239h 45m 42s]
<worn on back>       a double-buckled Alatorin backpack (illuminating)
<worn as quiver>     a silken backsheath of flight of regeneration (magic)
<worn about waist>   the mystical sash of the Netherworld of endurance (magic) (glowing)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[239h 45m 42s]
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic)
<worn around wrist>  the bracer etched with Orcus's blood of endurance (glowing) [87%]
<worn on hands>      the gloves of placation of health (illuminating)
<worn on finger>     a gleaming platinum ring of health (magic)
<worn on finger>     ring of the past of regeneration (magic) (glowing)
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[239h 35m 51s]
<worn on legs>       a haze of swirling green vapor (magic) (glowing)[239h 45m 42s]
<worn on feet>       some enchanted boots of endurance (magic)

The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Siggz  Mutinous Militia (Grey Elf)(small) stands in mid-air here.(Gold Aura)

< 951h/999H 304v/304V Pos: standing >
Immurk heroically rescues Daq.

< 951h/999H 304v/304V Pos: standing >
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^P^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^.****^^      
   *.M.^.****..     
    +++++++++++     

< 951h/999H 304v/304V Pos: standing >
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^P^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^.****^^      
   *.M.^.****..     
    +++++++++++     

< 952h/999H 304v/304V Pos: standing >
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^P^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^.****^^      
   *.M.^.****..     
    +++++++++++     

< 952h/999H 304v/304V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^P^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^.****^^      
   *.M.^.****..     
    +++++++++++     
A Drow Elf sneaks west.
A Drow Elf leaves west.
A Drow Elf leaves west.
A Drow Elf leaves west.
A Drow Elf leaves west.
A Drow Elf leaves west.
You are already standing.
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman places a MaDMaNs stabber in the back of a Drow Elf, resulting in some strange noises and some blood.
A rakshasa tribesman places an otherworldly stiletto of soul-taking in the back of a Drow Elf, resulting in some strange noises and some blood.

< 952h/999H 304v/304V Pos: standing >
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^P^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^.****^^      
   *.M.^.****..     
    +++++++++++     
Siggz sneaks in from the north.
You start chanting...

< 952h/999H 304v/304V Pos: standing >
A rakshasa tribesman snaps into visibility.
A Drow Elf's fine crush grazes a rakshasa tribesman.
A Drow Elf's fine crush grazes a rakshasa tribesman.
A Drow Elf's crush grazes a rakshasa tribesman.
A Drow Elf's fine crush grazes a rakshasa tribesman.
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^.^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^.****^^      
   *.M.^.****..     
    +++++++++++     

< 952h/999H 304v/304V Pos: standing >
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^.^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^.****^^      
   *.M.^.****..     
    +++++++++++     
Siggz sits down in a comfortable spot.

< 952h/999H 304v/304V Pos: standing >
Casting: full heal 

< 953h/999H 304v/304V Pos: standing >
A rakshasa tribesman attempts to flee.
A rakshasa tribesman leaves north.

< 953h/999H 304v/304V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^M^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^.****^^      
   *.M.^.****..     
    +++++++++++     

< 997h/999H 304v/304V Pos: standing >
A Drow Elf blocks Immurk's lunge at him.
A Drow Elf parries Immurk's lunge at him.
A Drow Elf parries Immurk's lunge at him.
A Drow Elf blocks Immurk's lunge at him.
Immurk snaps into visibility.
A Drow Elf attempts to flee.
A Drow Elf leaves north.

< 997h/999H 304v/304V Pos: standing >
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^P^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^.****^^      
   *.M.^.****..     
    +++++++++++     

< 997h/999H 304v/304V Pos: standing >
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^P^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^.****^^      
   *.M.^.****..     
    +++++++++++     

< 997h/999H 304v/304V Pos: standing >
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^P^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***.P***.^    *  
  #**.^.****^^      
   *.M.^.****..     
    +++++++++++     
Immurk snaps into visibility.
Daq clambers to his feet.

< 997h/999H 304v/304V Pos: standing >
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^P^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^P****^^      
   *.M.^.****..     
    +++++++++++     
A Drow Elf enters from the north.
Daq starts casting an offensive spell.
Daq snaps into visibility.

< 998h/999H 304v/304V Pos: standing >
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^.^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^P****^^      
   *.M.^.****..     
    +++++++++++     
Looks like an exit.
You extend your sights northward.
    .^  ..^..^^     
   ...   ..^.M^^    
  ^^..^   ..^^..*   
 .^^^.^.    .^....  
 ^.....^^    .^^.^  
 ^.^.***^.^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
  #***..***.^       
   **.^P****^^      
    .M.^.****..     
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 998h/999H 304v/304V Pos: standing >
A Drow Elf suddenly attacks Siggz!
Immurk bravely steps in front of Siggz, shielding him from harm!
A Drow Elf's weak crush grazes Immurk.
A Drow Elf's jewel of the Spider Queen [poor] flares up upon hitting Immurk!
Immurk screams out in pain, as his lifeforce is drained by a Drow Elf!
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman places a MaDMaNs stabber in the back of a Drow Elf, resulting in some strange noises and some blood.
A rakshasa tribesman's pierce grazes a Drow Elf.
Drin suddenly looks a bit dumb, and madly slams at a Drow Elf!

< 998h/999H 304v/304V Pos: standing >
Siggz clambers to his feet.
Siggz moans loudly in confusion as his contact with dark powers is disturbed.

< 998h/999H 304v/304V Pos: standing >
You are already standing.
Immurk snaps into visibility.

< 998h/999H 304v/304V Pos: standing >
You failed.

< 998h/999H 304v/304V Pos: standing >
Daq completes his spell...
Daq utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.

< 998h/999H 304v/304V Pos: standing >
Daq snaps into visibility.
A sea of arachnids and insects consume and overwhelm a Drow Elf!

< 999h/999H 304v/304V Pos: standing >
Drin snaps into visibility.
Drin's slash strikes a Drow Elf.
Drin's powerful slash strikes a Drow Elf.
Drin's powerful slash strikes a Drow Elf.
Drin's powerful slash strikes a Drow Elf.
Drin's powerful slash strikes a Drow Elf.
Drin suddenly appears a bit confused!
Drin's powerful slash strikes a Drow Elf.
Drin's powerful slash strikes a Drow Elf.

< 999h/999H 304v/304V Pos: standing >
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^.^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^P****^^      
   *.M.^.****..     
    +++++++++++     

< 999h/999H 304v/304V Pos: standing >
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^.^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^P****^^      
   *.M.^.****..     
    +++++++++++     
A rakshasa tribesman attempts to flee.
A rakshasa tribesman leaves north.

< 999h/999H 304v/304V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Daq.
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^M^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^P****^^      
   *.M.^.****..     
    +++++++++++     

< 999h/999H 304v/304V Pos: standing >
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^M^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^P****^^      
   *.M.^P****..     
    +++++++++++     
Siggz starts casting an offensive spell.
Daq starts casting an offensive spell.

< 999h/999H 304v/304V Pos: standing >
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^M^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^P****^^      
   *.M.^.****..     
    ++++P++++++     

< 999h/999H 304v/304V Pos: standing >
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^.M   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^P****^^      
   *.M.^.****..     
    +++++++++++     

< 999h/999H 304v/304V Pos: standing >
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^.M   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^P****^^      
   *.M.^.****..     
    +++++++++++     

< 999h/999H 304v/304V Pos: standing >
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^M^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^.****^^      
   *.M.P.****..     
    +++++++++++     

< 999h/999H 304v/304V Pos: standing >
Daq snaps into visibility.
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^M^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^.****^^      
   *.M.^.****..     
    +++P+++++++     

< 999h/999H 304v/304V Pos: standing >
Autosaving...
Siggz completes his spell...
Siggz utters the words 'qpaahuq fussrz'
Siggz shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Drow Elf.
A Drow Elf is burned by magical fire as he strikes the spiked shield of a MaDMaN of endurance!
Immurk snaps into visibility.
A Drow Elf misses Immurk.
Immurk blocks a Drow Elf's lunge and then immediately slams him with his shield!
A Drow Elf's weak crush grazes Immurk.
A Drow Elf's weak crush grazes Immurk.
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^M^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^.****^^      
   *.M.^.****..     
    +++P+++++++     
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (pure evil)     
  *Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (extremely good)
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
   Nizari                                        (neutral)       
  *The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (evil)          
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (evil)          
   The Ruins of Undermountain                    (very evil)     
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (evil)          
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (extremely evil)
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
  *The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly good) 
  *Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly evil) 
  *Lair of the Gibberling King                   (evil)          
   Plane of Air                                  (slightly good) 
  *The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (very evil)     
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (evil)          
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 999h/999H 304v/304V Pos: standing >
Daq completes his spell...
Daq utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^M^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^.****^^      
   *.M.^.****..     
    ++P++++++++     
You are already standing.

< 999h/999H 304v/304V Pos: standing >
Daq snaps into visibility.
A sea of arachnids and insects consume and overwhelm a Drow Elf!
A Drow Elf blocks Immurk's lunge at him.
Immurk snaps into visibility.
Immurk's impressive slash strikes a Drow Elf.
Immurk's impressive slash strikes a Drow Elf.
Immurk's powerful slash seriously wounds a Drow Elf.
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***M.^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^.****^^      
   *.M.^.****..     
    +++++++++++     
You failed.

< 999h/999H 304v/304V Pos: standing >
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***M.^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^.****^^      
   *.M.^.****..     
    +++++++++++     

< 999h/999H 304v/304V Pos: standing >
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^.^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^.****^^      
   *.M.^.****..     
    +++++++++++     

< 999h/999H 304v/304V Pos: standing >
A sea of arachnids and insects consume and overwhelm a Drow Elf!
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^.^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^.****^^      
   *..M^.****..     
    +++++++++++     
A rakshasa tribesman sneaks in from the west.

< 999h/999H 304v/304V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Drin.
    ..   ..^.M^     
   ^..^   ..^^..    
  ^^^.^.    .^...   
 ^.....^^    .^^.^  
 ^.^.***^.^   .^^.  
 .^.*****@^^  M*..  
 ^^*******.^    **  
 ##***..***.^    *  
  #**.^.****^^      
   *..M^.****..     
    +++++++++++     
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman places a MaDMaNs stabber in the back of a Drow Elf, resulting in some strange noises and some blood.
With a swift tug a rakshasa tribesman wrenches the weapon free, ramming it into a Drow Elf's spine!
A rakshasa tribesman places a MaDMaNs stabber in the back of a Drow Elf, resulting in some strange noises and some blood.
A rakshasa tribesman places an otherworldly stiletto of soul-taking in the back of a Drow Elf, resulting in some strange noises and some blood.
A Drow Elf's misshaped electrum medallion from the Ethereal Plane was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kurkis by 13333333.
The smell of fresh blood enters your body, infusing you with power!