The death of [30 Summoner] Guacho Dakhira (Drow Elf)

in An Underground Tunnel

from the perspective of [54 Blademaster] Iokla Mutinous Legions (Grey Elf)

<floating about head>a LARGE green ioun stone[112h 20m 29s]
<worn as a badge>    a elven rune of restoration of regeneration (magic) (glowing)
<worn on head>       a crown of burning flames of agility
<worn on eyes>       a slimy aboleth eye [superior] (magic) (glowing) (humming)
<worn in ear>        an anti-matter earring of power [34%]
<worn in ear>        a golden scale dangling from a platinum chain of precision (magic) [72%]
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[112h 20m 29s]
<worn around neck>   a necklace of halfling ears of charisma
<worn around neck>   a glowing necklace of power [superior] (glowing)
<worn on body>       some bandedmail bearing a cloak and dagger crest of endurance [86%]
<worn about body>    a silk cloak of Alatorin royalty of endurance [76%]
<worn on back>       a buckskin pack (illuminating) [45%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the ceinture of giant strength (magic) [83%]
<worn on belt buckle>A swirling mass of black smoke and hot ash of agility (magic) (humming)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       lengths of pure eldrich fire of health (magic) (glowing)
<worn around wrist>  a bracelet of purple mist [superior]
<worn around wrist>  a wisp of the deadly fog of constitution (magic) [73%]
<worn on hands>      the sacred stone claws of Aan of endurance (magic)
<worn on finger>     ring of the past of constitution (magic) (glowing)
<worn on finger>     Zorobabi's circular stone ring of damage
<primary weapon>     the sword of fire and flame (magic) (glowing)[112h 20m 29s]
<secondary weapon>   the unholy avenger named 'Bloodlust' (magic) (glowing)[112h 20m 29s]
<worn on legs>       a pair of vapor leggings of regeneration
<worn on feet>       the boots of a MaDMaN of dexterity (glowing) [84%]

Tangwystl's Leather Goods
   This stone building reeks of the chemicals used in tanning.  The walls are
coated with a thin layer of precipitate, slightly sticky to the touch.  The
proprietor must handle all aspects of leather, from tanning to forming to
selling.  Luckily, there are a few open windows, otherwise the smell would
be intolerable.
Obvious exits: -East 
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A half-orc shaman stands here, lost in contemplation. (casting) 
A half-orc stands here, reeking of chemicals.

< 770h/770H 353v/355V Pos: standing >
A half-orc shaman completes his spell...
A half-orc shaman utters the words 'yufz xabrae'
A half-orc shaman points at Tangwystl.
Alas, you cannot go that way. . . .

< 770h/770H 353v/355V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 

< 770h/770H 353v/355V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 

< 770h/770H 354v/355V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 770h/770H 353v/355V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
An orcish adventurer stands here.(Red Aura)
A male commoner stands here.

< 770h/770H 352v/355V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
A half-orc warrior stands here, staring ominously.

< 770h/770H 352v/355V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your north.
A commoner who is close by to your north.
A half-orc shaman who is a brief walk away to your north.
A retired soldier who is rather far off to your north.
Rjinal, the alchemist who is rather far off to your north.
A retired soldier who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
Learett who is in the distance to your west.

< 770h/770H 354v/355V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 

< 770h/770H 354v/355V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 

< 770h/770H 353v/355V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -South -West 
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 770h/770H 352v/355V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 

< 770h/770H 352v/355V Pos: standing >
Learett's Fast Deals
   This building is more of a hovel than a shop.  It's obvious that Learett
lives here as well as keep shop.  There is a cornucopia of items here, with
no rhyme or reason as to what he is willing to buy or sell.  There is a long
counter divding the room, and a heavy curtain behind it.  On the counter are
various items for sale.
Obvious exits: -East  -Down #
Learett, the fast-deals man, stands here.

< 770h/770H 353v/355V Pos: standing >
Alas, you cannot go that way. . . .

< 770h/770H 355v/355V Pos: standing >
Ok.

< 770h/770H 355v/355V Pos: standing >
Underground tunnel
   This is a narrow underground tunnel under the pawn shop.  It looks to have
been created hastily, as the walls are rough, and crumbling in some places
due to insufficient support.  There are handholds inbedded in the wall,
allowing rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 770h/770H 354v/355V Pos: standing >
Underground tunnel
   This is a narrow underground tunnel.  It looks to have been created
hastily, as the walls are rough, and crumbling in some places due to
insufficient support.  There are handholds inbedded in the wall, allowing
rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 770h/770H 353v/355V Pos: standing >
Underground tunnel
   This is a narrow underground tunnel.  It looks to have been created
hastily, as the walls are rough, and crumbling in some places due to
insufficient support.  There are handholds inbedded in the wall, allowing
rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -East  -Up   

< 770h/770H 352v/355V Pos: standing >
Entrance to an Underground Hideout
   The tunnel widens slightly here, allowing for an average sized humanoid
to stand upright.  It looks to have been created hastily, as the walls are
rough, and crumbling in some places due to insufficient support.  The tunnel
leads into a smokily lit area.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a half-orc rogue is lying here.

< 770h/770H 354v/355V Pos: standing >
You quickly scan the area.
You see nothing.

< 770h/770H 354v/355V Pos: standing >
You drop to your belly.

< 770h/770H 354v/355V Pos: on your ass >
Sorry, you can't do that while laying around.

< 770h/770H 354v/355V Pos: on your ass >
You clamber to your feet.

< 770h/770H 354v/355V Pos: standing >
You quickly scan the area.
You see nothing.

< 770h/770H 354v/355V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.

< 770h/770H 354v/355V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a half-orc rogue is lying here.

< 770h/770H 354v/355V Pos: standing >
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a half-orc rogue is lying here.

< 770h/770H 353v/355V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East  -South -West 
You sense a lifeform nearby.

< 770h/770H 355v/355V Pos: standing >
Looks like an exit.
You extend your sights southward.
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -North -East 
You sense a lifeform nearby.

< 770h/770H 355v/355V Pos: standing >
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East  -South -West 
You sense a lifeform nearby.

< 770h/770H 354v/355V Pos: standing >
You quickly scan the area.
You see nothing.

< 770h/770H 354v/355V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -West  -Down #
You sense a lifeform nearby.

< 770h/770H 354v/355V Pos: standing >
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -West  -Down #
You sense a lifeform nearby.

< 770h/770H 353v/355V Pos: standing >

< 770h/770H 353v/355V Pos: standing >

< 770h/770H 355v/355V Pos: standing >
An Underground Hideout
Obvious exits: -West  -Down #
You sense a lifeform nearby.

< 770h/770H 355v/355V Pos: standing >

< 770h/770H 355v/355V Pos: standing >
An Underground Hideout
Obvious exits: -West  -Down #
You sense a lifeform nearby.

< 770h/770H 355v/355V Pos: standing >
The trapdoor seems to be closed.

< 770h/770H 355v/355V Pos: standing >
An Underground Hideout
Obvious exits: -West  -Down #
You sense a lifeform nearby.

< 770h/770H 355v/355V Pos: standing >
Ok.

< 770h/770H 355v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 770h/770H 354v/355V Pos: standing >
Ok.

< 770h/770H 354v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 770h/770H 352v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 770h/770H 350v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 770h/770H 349v/355V Pos: standing >
You quickly scan the area.
You see nothing.

< 770h/770H 351v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West  -Up    -Down 

< 770h/770H 352v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 770h/770H 352v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 770h/770H 353v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 770h/770H 351v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 770h/770H 350v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -South# -Up   

< 770h/770H 350v/355V Pos: standing >
Alas, you cannot go that way. . . .

< 770h/770H 355v/355V Pos: standing >
You quickly scan the area.
An enormous cave worm who is close by to your north.
An enormous cave worm who is a brief walk away to your north.

< 770h/770H 355v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West 
An enormous cave worm fills up the tunnel here.

< 770h/770H 353v/355V Pos: standing >
You quickly scan the area.
An enormous cave worm who is not far off to your north.

< 770h/770H 353v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
The corpse of an enormous cave worm is lying here.

< 770h/770H 351v/355V Pos: standing >
You quickly scan the area.
An enormous cave worm who is close by to your east.

< 770h/770H 351v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East 

< 770h/770H 353v/355V Pos: standing >
You quickly scan the area.
An enormous cave worm who is not far off to your east.

< 770h/770H 353v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -South -West 

< 770h/770H 351v/355V Pos: standing >
You quickly scan the area.
You see nothing.

< 770h/770H 354v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East 

< 770h/770H 353v/355V Pos: standing >
You quickly scan the area.
You see nothing.

< 770h/770H 353v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East  -South -West 

< 770h/770H 351v/355V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your east.
The lich of the tortured dwarf who is close by to your east.
The lich of the heavily tortured dwarf who is close by to your east.
The lich of the tortured dwarf who is close by to your east.
A Drider who is close by to your east.
An enormous cave worm who is close by to your east.

< 770h/770H 352v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East 

< 770h/770H 353v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East  -South -West 

< 770h/770H 351v/355V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -West 
*A Drow Elf (medium)  Dakhira stands in mid-air here. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Drow Elf's head.
The lich of the tortured dwarf stands in mid-air here, fighting an enormous cave worm. (Minion) (Red Aura)
The lich of the heavily tortured dwarf stands here. (minion) (Red Aura)
The lich of the tortured dwarf stands here. (minion) (Red Aura)
A Drider (large)  Dakhira stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drider's head.
An enormous cave worm stands here, fighting the lich of the tortured dwarf.

< 770h/770H 354v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East 

< 770h/770H 353v/355V Pos: standing >

< 770h/770H 353v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -South -West 

< 770h/770H 351v/355V Pos: standing >
You quickly scan the area.
You see nothing.

< 770h/770H 354v/355V Pos: standing >

< 770h/770H 355v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East 

< 770h/770H 353v/355V Pos: standing >
Looks like an exit.
You extend your sights northward.
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East  -South -West 

< 770h/770H 353v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East  -South -West 

< 770h/770H 351v/355V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -West 
Fresh blood splatters cover the area.
The corpse of an enormous cave worm is lying here.

< 770h/770H 354v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -West 
Fresh blood splatters cover the area.
The corpse of an enormous cave worm is lying here.

< 770h/770H 353v/355V Pos: standing >
Looks like an exit.
You extend your sights northward.
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East  -South

< 770h/770H 353v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East  -South

< 770h/770H 351v/355V Pos: standing >
You quickly scan the area.
You see nothing.

< 770h/770H 351v/355V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 

< 770h/770H 355v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 

< 770h/770H 353v/355V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West  -Up   

< 770h/770H 353v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West  -Up   

< 770h/770H 351v/355V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by above you.
The lich of the tortured dwarf who is close by above you.
The lich of the heavily tortured dwarf who is close by above you.
The lich of the tortured dwarf who is close by above you.
A Drider who is close by above you.
An enormous cave worm who is close by above you.

< 770h/770H 351v/355V Pos: standing >
Looks like an exit.
You extend your sights upward.
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East  -South -Down 
*A Drow Elf (medium)  Dakhira stands in mid-air here. (Non-Fraggable) (casting) (Red Aura)
A globe of darkness floats near a Drow Elf's head.
The lich of the tortured dwarf stands in mid-air here, fighting an enormous cave worm. (Minion) (Red Aura)
The lich of the heavily tortured dwarf stands here. (minion) (Red Aura)
The lich of the tortured dwarf stands here. (minion) (Red Aura)
A Drider (large)  Dakhira stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drider's head.
An enormous cave worm stands here, fighting the lich of the tortured dwarf.

< 770h/770H 355v/355V Pos: standing >
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East  -South -Down 
*A Drow Elf (medium)  Dakhira stands in mid-air here. (Non-Fraggable) (casting) (Red Aura)
A globe of darkness floats near a Drow Elf's head.
The lich of the tortured dwarf stands in mid-air here, fighting an enormous cave worm. (Minion)  (casting) (Red Aura)
The lich of the heavily tortured dwarf stands here. (minion)  (casting) (Red Aura)
The lich of the tortured dwarf stands here. (minion) (Red Aura)
A Drider (large)  Dakhira stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drider's head.
An enormous cave worm stands here, fighting the lich of the tortured dwarf.

< 770h/770H 353v/355V Pos: standing >
You kneel.

< 770h/770H 353v/355V Pos: kneeling >
You snap into visibility.
Your spring at a Drow Elf sends him slightly off balance...
A Drow Elf snaps into visibility.

< 770h/770H 353v/355V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP: excellent >
 A Drow Elf stops invoking abruptly!

< 770h/770H 353v/355V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP: excellent >
 The lich of the tortured dwarf completes its spell...
The lich of the tortured dwarf utters the words 'buoblg qrunsoqpze yugh'
The lich of the tortured dwarf's fist beats the life out of an enormous cave worm, blood pours from its body!
The lich of the heavily tortured dwarf completes its spell...
The lich of the heavily tortured dwarf utters the words 'buoblg qrunsoqpze yugh'
The lich of the heavily tortured dwarf's fist beats the life out of an enormous cave worm, blood pours from its body!

< 770h/770H 353v/355V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP: excellent >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  3 ] Your weak slash wounds a Drow Elf.
[Damage:  2 ] Your weak slash grazes a Drow Elf.
[Damage:  1 ] Your feeble slash grazes a Drow Elf.
[Damage:  2 ] Your weak slash grazes a Drow Elf.
[Damage:  2 ] Your weak slash wounds a Drow Elf.
[Damage:  2 ] Your weak slash wounds a Drow Elf.
You score a CRITICAL HIT!!!!!
[Damage: 12 ] Your slash strikes a Drow Elf.
With a swift turn you lash at the lich of the tortured dwarf.
You score a CRITICAL HIT!!!!!
[Damage: 29 ] Your powerful slash strikes the lich of the tortured dwarf.
The globe around your body flares as it bears the brunt of the lich of the tortured dwarf's assault!
[Damage:  2 ] Your slash wounds a Drow Elf.
An enormous cave worm's fine bite strikes the lich of the tortured dwarf.
An enormous cave worm shivers as it hits the lich of the tortured dwarf.
An enormous cave worm's impressive bite strikes the lich of the tortured dwarf hard.
An enormous cave worm shivers as it hits the lich of the tortured dwarf.
The lich of the tortured dwarf dodges an enormous cave worm's attack.

< 770h/770H 353v/355V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 A Drider gives an order to her followers.
The lich of the tortured dwarf starts casting an offensive spell called 'bigbys clenched fist'.
The lich of the heavily tortured dwarf starts casting an offensive spell called 'bigbys clenched fist'.
The lich of the tortured dwarf starts casting an offensive spell called 'bigbys clenched fist'.

< 770h/770H 353v/355V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 The lich of the tortured dwarf completes its spell...
The lich of the tortured dwarf utters the words 'buoblg qrunsoqpze yugh'
The lich of the tortured dwarf's fist beats the life out of an enormous cave worm, blood pours from its body!
An enormous cave worm is dead! R.I.P.
You feel a carnal satisfaction as an enormous cave worm's gurgling and choking signals its demise.
The lich of the tortured dwarf stops invoking abruptly!
The lich of the heavily tortured dwarf stops invoking abruptly!

< 770h/770H 353v/355V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 You are already standing.

< 770h/770H 353v/355V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 Your mind goes blank and the world slows down as you become one with the fight.

< 770h/770H 353v/355V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 You parry a Drow Elf's lunge at you.
You snap into visibility.

< 770h/770H 353v/355V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] Your impressive slash strikes a Drow Elf hard.
[Damage: 16 ] Your impressive slash strikes a Drow Elf hard.
[Damage: 19 ] Your impressive slash strikes a Drow Elf very hard.
You score a CRITICAL HIT!!!!!
[Damage: 29 ] Your powerful slash seriously wounds a Drow Elf.
[Damage: 16 ] Your impressive slash strikes a Drow Elf very hard.
[Damage: 17 ] Your impressive slash seriously wounds a Drow Elf.
[Damage: 13 ] Your fine slash seriously wounds a Drow Elf.
[Damage: 14 ] Your fine slash seriously wounds a Drow Elf.

< 770h/770H 345v/355V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] Your impressive slash enshrouds a Drow Elf in a mist of blood.
[Damage: 16 ] Your impressive slash grievously wounds a Drow Elf.
A Drow Elf is stunned!
[Damage: 10 ] Your slash hits a Drow Elf.
A Drow Elf's a delicate spider-shaped eyepatch [poor] was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Iokla by 72000.