The death of [51 Psycheporter] Ishani Blades of Resolution (Githzerai)

in On the Bridge of the Sloop Cerebral Parasite

from the perspective of [52 Spiritualist] Lz Dakhira (Drow Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the helm of light
<worn on eyes>       a dreadveil visor [superior] (magic)
<worn in ear>        a tiny diorite ear stud (magic)
<worn in ear>        a black pearl earring [superior]
<worn on face>       a misty blue mask of gauze
<worn around neck>   the chaotic necklace [superior]
<worn around neck>   a mithril-chain clerical amulet [superior]
<worn on body>       a spiked suit of fluted dragonscale [poor] (magic)
<worn about body>    a long shadowy mane [superior]
<worn as quiver>     a faded dragonscale quiver [poor] (magic)
<worn about waist>   Ihsahn, the drow swashbuckler's legacy braid [poor] [76%]
<worn on belt buckle>a giant zvorgast fang [poor] [77%]
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       some sleeves bearing the seal of Verethorn [superior]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior] [33%]
<worn around wrist>  some wooden beads of enlightenment (glowing)
<worn on finger>     a small clerical ring of pure mithril [superior] [70%]
<worn on finger>     a ring of constitution [superior]
<held>               the Totem of Mastery (magic) (glowing)[220h 25m 40s]
<held>               the three-pronged totem of the Naga Queen (magic)[191h 22m 47s]
<worn on legs>       some leggings made from werewolf hide (magic)
<worn on feet>       the boots of speed [poor] (magic)

Casting: molten spray 

< 460h/502H 296v/296V Pos: standing >
< T: Mercy TP: sta TC:few scratches E: skeleton sta EP: few scratches >
 You complete your spell...
You point at a skeleton.
[Damage: 89 ] Your blast of molten spray slams into a skeleton, burning holes into its flesh.
A skeleton is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lz by 80.
A look of horror and a silent scream are a skeleton's last actions in this world.
A skeleton falls to the ground, leaving a pile of inanimate bones.
A skeleton misses Mercy.
Mercy parries a skeleton's lunge at him.
A skeleton groans loudly.

< 460h/502H 296v/296V Pos: standing >
< T: Mercy TP: sta TC:few scratches E: skeleton sta EP: few scratches >
 Mercy's impressive pierce strikes a skeleton hard.
Mercy's impressive pierce strikes a skeleton hard.
Mercy's impressive pierce strikes a skeleton hard.
A skeleton dodges Mercy's attack.
[Damage:  1 ] Your weak punch grazes a skeleton.
A skeleton dodges your futile attack.
You start chanting...

< 460h/502H 296v/296V Pos: standing >
< T: Mercy TP: sta TC:few scratches E: skeleton sta EP: few scratches >
 You complete your spell...
You point at a skeleton.
[Damage: 116 ] Your blast of molten spray slams into a skeleton, burning holes into its flesh.
The vile creature burns and sizzles!

< 460h/502H 296v/296V Pos: standing >
< T: Mercy TP: sta TC:few scratches E: skeleton sta EP:  few wounds >
 Mercy dodges a skeleton's attack.
Mercy parries a skeleton's lunge at him.
A skeleton starts moaning.
Mercy's critical hit dislodged one of a skeleton's bones, sending it tearing into Mercy's flesh.
A skeleton misses a kick at Mercy due to his small size.

< 460h/502H 296v/296V Pos: standing >
< T: Mercy TP: sta TC:few scratches E: skeleton sta EP:  few wounds >
 You start chanting...

< 460h/502H 296v/296V Pos: standing >
< T: Mercy TP: sta TC:few scratches E: skeleton sta EP:  few wounds >
 Mercy dodges a zombie's attack.

< 460h/502H 296v/296V Pos: standing >
< T: Mercy TP: sta TC:few scratches E: skeleton sta EP:  few wounds >
 You complete your spell...
You point at a skeleton.
[Damage: 109 ] Your blast of molten spray slams into a skeleton, burning holes into its flesh.
The vile creature burns and sizzles!

< 460h/502H 296v/296V Pos: standing >
< T: Mercy TP: sta TC:few scratches E: skeleton sta EP:  awful >
 A skeleton misses Mercy.
Mercy parries a skeleton's lunge at him.
A skeleton starts moaning.
Mercy's critical hit dislodged one of a skeleton's bones, sending it tearing into Mercy's flesh.
A skeleton turns to focus its attack on you!
You start chanting...

< 460h/502H 296v/296V Pos: standing >
< T: Mercy TP: sta TC:few scratches E: skeleton sta EP:  awful >
 Mercy tackles a skeleton square in the chest knocking the wind out of it!

< 460h/502H 296v/296V Pos: standing >
< T: Mercy TP: sta TC:few scratches E: skeleton sta EP:  awful >
 You complete your spell...
You point at a skeleton.
[Damage: 43 ] Your blast of molten spray slams into a skeleton, burning holes into its flesh.
A skeleton is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lz by 80.
The last gasps of a skeleton cause a sickening chill to run up your spine.
A skeleton falls to the ground, leaving a pile of inanimate bones.

< 460h/502H 296v/296V Pos: standing >
Mercy's pierce strikes a skeleton very hard.
Mercy's pierce strikes a skeleton very hard.
Mercy's impressive pierce seriously wounds a skeleton.
Mercy's pierce seriously wounds a skeleton.

< 460h/502H 296v/296V Pos: standing >
 
   ..M^.MMMM..    
  ...^ .^.MMM..   
 .. M ....^ MM^   
 .. MM....^^MM    
 . MM ^.@..  M    
 MMM   ..^^. MM   
 MM ^^ ...^^^MM   
   .. .M....  M   
   ...^.....^     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
A zombie stands, floating here, fighting Mercy.(Red Aura)
A skeleton sits in mid-air here, fighting YOU!(Red Aura)
Mercy (Orc)(medium) stands in mid-air here, fighting a skeleton.(Red Aura)

< 460h/502H 296v/296V Pos: standing >
Mercy dodges a zombie's attack.
A zombie misses Mercy.
A zombie twitches slightly as a chunk of flesh falls off its arm.
You don't have that spell memorized.

< 461h/502H 296v/296V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - corrosive blast
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  6 - greater soul disturbance
( 6th circle)  2 - wellness
               5 - greater mending
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               1 - summon beast
               6 - mending
( 3rd circle)  2 - snailspeed
               2 - molevision
               4 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle) 10 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) molten spray
    2 seconds:  ( 5th) molten spray
    3 seconds:  ( 5th) molten spray
    4 seconds:  ( 5th) molten spray
    5 seconds:  ( 5th) molten spray
    6 seconds:  ( 5th) molten spray
    7 seconds:  ( 5th) molten spray
    8 seconds:  ( 5th) molten spray

You can memorize no more spells.

< 461h/502H 296v/296V Pos: standing >
A skeleton misses you.
You dodge a skeleton's vicious attack.

< 461h/502H 296v/296V Pos: standing >
< T: Lz TP: sta TC:few scratches E: skeleton sit EP: pretty hurt >
 You miss a skeleton.
You miss a skeleton.

< 461h/502H 296v/296V Pos: standing >
< T: Lz TP: sta TC:few scratches E: skeleton sit EP: pretty hurt >
 Mercy's impressive pierce enshrouds a skeleton in a mist of blood.
Mercy's impressive pierce enshrouds a skeleton in a mist of blood.
Mercy's impressive pierce grievously wounds a skeleton.
Mercy's impressive pierce hits a skeleton.
A skeleton is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lz by 80.
A skeleton's death cry reverberates in your head as it falls to the ground.
A skeleton falls to the ground, leaving a pile of inanimate bones.

< 461h/502H 296v/296V Pos: standing >
You sit down and relax.

< 461h/502H 296v/296V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - corrosive blast
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  6 - greater soul disturbance
( 6th circle)  2 - wellness
               5 - greater mending
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               1 - summon beast
               6 - mending
( 3rd circle)  2 - snailspeed
               2 - molevision
               4 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle) 10 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) molten spray
    2 seconds:  ( 5th) molten spray
    3 seconds:  ( 5th) molten spray
    4 seconds:  ( 5th) molten spray
    5 seconds:  ( 5th) molten spray
    6 seconds:  ( 5th) molten spray
    7 seconds:  ( 5th) molten spray
    8 seconds:  ( 5th) molten spray

You can memorize no more spells.
You continue your study.

< 461h/502H 296v/296V Pos: sitting >
A zombie misses Mercy.
A zombie groans loudly.
A zombie misses a kick at Mercy due to his small size.
You start meditating...

< 461h/502H 296v/296V Pos: sitting >
You have finished memorizing molten spray.

< 462h/502H 296v/296V Pos: sitting >
You have finished memorizing molten spray.
A zombie's face turns pale as Mercy slams his head into its face.

< 462h/502H 296v/296V Pos: sitting >
You have finished memorizing molten spray.

< 462h/502H 296v/296V Pos: sitting >
You have finished memorizing molten spray.

< 462h/502H 296v/296V Pos: sitting >
You have finished memorizing molten spray.

< 463h/502H 296v/296V Pos: sitting >
You have finished memorizing molten spray.

< 463h/502H 296v/296V Pos: sitting >
You have finished memorizing molten spray.

< 463h/502H 296v/296V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.

< 464h/502H 296v/296V Pos: sitting >

< 464h/502H 296v/296V Pos: sitting >
Mercy's weak pierce grazes a zombie.
Mercy's pierce grazes a zombie.
Mercy's weak pierce grazes a zombie.
Mercy's weak pierce grazes a zombie.
You clamber to your feet.

< 464h/502H 296v/296V Pos: standing >
A zombie misses Mercy.

< 464h/502H 296v/296V Pos: standing >
 
   ..M^.MMMM..    
  ...^ .^.MMM..   
 .. M ....^ MM^   
 .. MM....^^MM    
 . MM ^.@..  M    
 MMM   ..^^. MM   
 MM ^^ ...^^^MM   
   .. .M....  M   
   ...^.....^     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
A zombie stands, floating here, fighting Mercy.(Red Aura)
Mercy (Orc)(medium) stands in mid-air here, fighting a zombie.(Red Aura)

< 465h/502H 296v/296V Pos: standing >
You start chanting...

< 465h/502H 296v/296V Pos: standing >
You complete your spell...
You point at a zombie.
[Damage: 90 ] Your blast of molten spray slams into a zombie, burning holes into its flesh.
The vile creature burns and sizzles!

< 465h/502H 296v/296V Pos: standing >
You start chanting...

< 466h/502H 296v/296V Pos: standing >
Mercy's weak pierce grazes a zombie.
Mercy's pierce grazes a zombie.
Mercy's weak pierce grazes a zombie.
Mercy's feeble pierce grazes a zombie.

< 466h/502H 296v/296V Pos: standing >
You complete your spell...
You point at a zombie.
[Damage: 109 ] Your blast of molten spray slams into a zombie, burning holes into its flesh.
The vile creature burns and sizzles!

< 467h/502H 296v/296V Pos: standing >
Mercy dodges a zombie's attack.
A zombie groans loudly.
A zombie misses a kick at Mercy due to his small size.

< 467h/502H 296v/296V Pos: standing >
You start chanting...

< 467h/502H 296v/296V Pos: standing >
You complete your spell...
You point at a zombie.
[Damage: 113 ] Your blast of molten spray slams into a zombie, burning holes into its flesh.
A zombie is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lz by 86.
A look of horror and a silent scream are a zombie's last actions in this world.
A zombie shambles for a moment, and falls to pieces.

< 468h/502H 296v/296V Pos: standing >
 
   ..^M.MMMM..    
  ...^ .^.MMM..   
 .. M ....^ MM^   
 .. MM....^^MM    
 . MM ^.@..  M    
 MMM   ..^^. MM   
 MM ^^ ...^^^MM   
   .. M.....  M   
   ...^.....^     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Mercy (Orc)(medium) stands in mid-air here.(Red Aura)

< 468h/502H 296v/296V Pos: standing >
You sit down and relax.

< 468h/502H 296v/296V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - corrosive blast
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  6 - greater soul disturbance
( 6th circle)  2 - wellness
               5 - greater mending
( 5th circle)  5 - molten spray
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               1 - summon beast
               6 - mending
( 3rd circle)  2 - snailspeed
               2 - molevision
               4 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle) 10 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) molten spray
    2 seconds:  ( 5th) molten spray
    3 seconds:  ( 5th) molten spray

You can memorize no more spells.
You continue your study.

< 469h/502H 296v/296V Pos: sitting >
You are carrying: (3/11)
a delicious slice of Thanksgiving Turkey
a dark misty potion
lucky alchemist sack [64%]

< 469h/502H 296v/296V Pos: sitting >
You have finished memorizing molten spray.

< 470h/502H 296v/296V Pos: sitting >
You have finished memorizing molten spray.

< 470h/502H 296v/296V Pos: sitting >

< 470h/502H 296v/296V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.

< 471h/502H 296v/296V Pos: sitting >
You clamber to your feet.

< 471h/502H 296v/296V Pos: standing >
 
   ..^M.MMMM..    
  ...^ .^.MMM..   
 .. M ....^ MM^   
 .. MM....^^MM    
 . MM ^.@..  M    
 MMM   ..^^. MM   
 MM ^^ ...^^^MM   
   .. M.....  M   
   ...^.....^     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Mercy (Orc)(medium) stands in mid-air here.(Red Aura)

< 472h/502H 296v/296V Pos: standing >

< 472h/502H 296v/296V Pos: standing >
It's cool out here.

< 475h/502H 296v/296V Pos: standing >

< 478h/502H 296v/296V Pos: standing >
 
   ..^M.MMMM..    
  ...^ .^.MMM..   
 .. M ....^ MM^   
 .. MM....^^MM    
 . MM ^.@..  M    
 MMM   ..^^. MM   
 MM ^^ ...^^^MM   
   .. M.....  M   
   ...^.....^     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Mercy (Orc)(medium) stands in mid-air here.(Red Aura)

< 479h/502H 296v/296V Pos: standing >

< 482h/502H 296v/296V Pos: standing >
 
   ..^^.MMMM..    
  ...^M.^.MMM..   
 .. M ....^ MM^   
 .. MM....^^MM    
 . MM ^.@..  M    
 MMM   ..^^. MM   
 MM ^^ ...^^^MM   
   .. M.....  M   
   ...^.....^     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Mercy (Orc)(medium) stands in mid-air here.(Red Aura)

< 482h/502H 296v/296V Pos: standing >

< 486h/502H 296v/296V Pos: standing >
 
   ..^^.MMMM..    
  ...^ M^.MMM..   
 .. M ....^ MM^   
 .. MM....^^MM    
 . MM ^.@..  M    
 MMM   ..^^. MM   
 MM ^^ ...^^^MM   
   .. M.....  M   
   ...^.....^     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Mercy (Orc)(medium) stands in mid-air here.(Red Aura)

< 486h/502H 296v/296V Pos: standing >
 
   ..^^.MMMM..    
  ...^ M^.MMM..   
 .. M ....^ MM^   
 .. MM....^^MM    
 . MM ^.@..  M    
 MMM   ..^^. MM   
 MM ^^ ...^^^MM   
   .. M.....  M   
   ...^.....^     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Mercy (Orc)(medium) stands in mid-air here.(Red Aura)

< 487h/502H 296v/296V Pos: standing >

< 490h/502H 296v/296V Pos: standing >
 
   ..^^.MMMM..    
  ...^ .^.MMM..   
 .. M .M..^ MM^   
 .. MM....^^MM    
 . MM ^.@..  M    
 MMM   ..^^. MM   
 MM ^^ ...^^^MM   
   .. M.....  M   
   ...^.....^     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Mercy (Orc)(medium) stands in mid-air here.(Red Aura)

< 492h/502H 296v/296V Pos: standing >

< 492h/502H 296v/296V Pos: standing >

< 492h/502H 296v/296V Pos: standing >
 
   ..^^.MMMM..    
  ...^ .^.MMM..   
 .. M .M..^ MM^   
 .. MM....^^MM    
 . MM ^.@..  M    
 MMM   ..^^. MM   
 MM ^^ ...^^^MM   
   .. M.....  M   
   ...^.....^     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Mercy (Orc)(medium) stands in mid-air here.(Red Aura)

< 495h/502H 296v/296V Pos: standing >

< 495h/502H 296v/296V Pos: standing >

< 496h/502H 296v/296V Pos: standing >
Autosaving...

< 497h/502H 296v/296V Pos: standing >

< 497h/502H 296v/296V Pos: standing >
You start chanting...

< 497h/502H 296v/296V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 497h/502H 296v/296V Pos: standing >
Casting: etherportal ****

< 498h/502H 296v/296V Pos: standing >
Casting: etherportal ***

< 498h/502H 296v/296V Pos: standing >
Casting: etherportal **

< 499h/502H 296v/296V Pos: standing >
Casting: etherportal *

< 499h/502H 296v/296V Pos: standing >

< 500h/502H 296v/296V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 500h/502H 296v/296V Pos: standing >
Mercy steps into the etherportal and disappears among the light.

< 502h/502H 296v/296V Pos: standing >
The portal hasn't re-stabilized yet...

< 502h/502H 296v/296V Pos: standing >

< 502h/502H 296v/296V Pos: standing >
The portal hasn't re-stabilized yet...

< 502h/502H 296v/296V Pos: standing >
The portal hasn't re-stabilized yet...

< 502h/502H 296v/296V Pos: standing >
You leave the group.

< 502h/502H 296v/296V Pos: standing >
The portal hasn't re-stabilized yet...

< 502h/502H 296v/296V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
The Harbour Master's Station
Obvious exits: -W#
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Mercy (Orc)(medium) stands in mid-air here.(Red Aura)
Naz (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Naz's head.

< 502h/502H 296v/296V Pos: standing >
Mercy is now a member of Naz's group.

< 502h/502H 296v/296V Pos: standing >
You attempt to give consent...

< 502h/502H 296v/296V Pos: standing >
You now follow Naz.
You are now a member of Naz's group.

< 502h/502H 296v/296V Pos: standing >
You whisper 'spirit' to your (NULL)
A spirit fog streams out of your Totem of Mastery and surrounds you.
The spirits seem refreshed.
You point at Mercy.
You point at Naz.
Naz is briefly surrounded by a purple aura.

< 502h/502H 296v/296V Pos: standing >
Mercy stops following you.
Mercy now follows Naz.
You whisper 'elephant' to your (NULL)
The sounds of elephants trumpeting erupt from your Totem of Mastery.
Nothing new seems to happen.
Nothing new seems to happen.

< 502h/502H 296v/296V Pos: standing >
You whisper 'hawk' to your (NULL)
A vaporous hawk appears briefly from your Totem of Mastery.
You point at Mercy.
You point at Naz.
Naz's pupils rapidly dilate until almost no iris is visible.

< 502h/502H 296v/296V Pos: standing >
You whisper 'raven' to your (NULL)
Smoke billows from your Totem of Mastery in the form of a Raven.

< 502h/502H 296v/296V Pos: standing >
You whisper 'panther' to your (NULL)
The spirit of a jet black panther flows from your Totem of Mastery.
Your panther-like speed is renewed.
You point at Mercy.
You point at Naz.
Naz begins to move much more quickly.

< 502h/502H 296v/296V Pos: standing >
You whisper 'ward' to your (NULL)
A spirit appears from your Totem of Mastery and engulfs you.
Nothing seems to happen.
You point at Mercy.
You point at Naz.
Naz glows visibly as a faint white halo surrounds him.

< 502h/502H 296v/296V Pos: standing >
You whisper 'sense' to your (NULL)
A rush of air from your  Totem of Mastery. Engulfs you.
Your sense of the spirit realm improves.
You point at Mercy.
You point at Naz.

< 502h/502H 296v/296V Pos: standing >
Naz opens the door.

< 502h/502H 296v/296V Pos: standing >
Naz leaves west.
You follow Naz.

Before the Pier
Obvious exits: -N -E -S#
Mercy (Orc)(medium) stands in mid-air here.(Red Aura)
Naz (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Naz's head.

< 502h/502H 295v/296V Pos: standing >
Before the Pier
Obvious exits: -N -E -S#
Mercy (Orc)(medium) stands in mid-air here.(Red Aura)
Naz (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Naz's head.

< 502h/502H 295v/296V Pos: standing >
Naz closes the door.

< 502h/502H 295v/296V Pos: standing >
You quickly scan the area.
Balance who is close by to your north.
The dock master who is not far off to your north.

< 502h/502H 295v/296V Pos: standing >
Naz leaves north.
Mercy sneaks north.
You follow Naz.

The Pier
Obvious exits: -N -S
Mercy (Orc)(medium) stands in mid-air here.(Red Aura)
Naz (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Naz's head.
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)

< 502h/502H 295v/296V Pos: standing >
You quickly scan the area.
The dock master who is close by to your north.

< 502h/502H 295v/296V Pos: standing >
Naz leaves north.
Mercy sneaks north.
You follow Naz.

The Pier
Obvious exits: -N -S
The Sloop Cerebral Parasite floats here.
The Yacht AbYsS floats here.
The Caravel Bizmark floats here.
The Carrack OiNk floats here.
The Ketch Equinox floats here.
The Ketch Nirvana floats here.
The Caravel CrIMsON TIDE floats here.
The Carrack Banished Plague floats here.
The Caravel HMS Drop Bear floats here.
The Yacht The Teakwood Conan floats here.
The Sloop Unite and Conquer floats here.
The Sloop *M*D*K* floats here.
The Sloop Chitter floats here.
The Clipper +rVeter floats here.
The Caravel Chronic Wave Runner floats here.
The Sloop Blade floats here.
The Sloop Itsyme floats here.
The Carrack Dred Teakwood Robrts floats here.
The Ketch OcTOpUs floats here.
The Yacht Dats Mah Boat~ floats here.
The Sloop lastrada floats here.
The Galleon Ormen Skamme floats here.
The Ketch *--[blackcat] floats here.
The Ketch Ghost of Blackbeard floats here.
The Caravel need money floats here.
The Caravel shiiit floats here.
The Sloop Six Feet Under floats here.
The Yacht Inflicting Pain floats here.
Mercy (Orc)(medium) stands in mid-air here.(Red Aura)
Naz (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Naz's head.
The dock master of Myrabolus stands here gazing out at sea.

< 502h/502H 294v/296V Pos: standing >
Looks like an exit.
You extend your sights northward.
 
                      
                      
                      
                  MM  
                MMMM  
               MMM^^  
    MMMMMS^  MMMM^.^  
 MMMMMM^....MMM^^^^.  
 MMMM..^M.^^MMM^^M^.  
  M..^....^MMM^....   
   .^...^**MMM^^..    
The Waters of the Abyss
Obvious exits: -N -E -S -W
Naz boards the Sloop Cerebral Parasite.

< 502h/502H 294v/296V Pos: standing >
You board the Sloop Cerebral Parasite.
Aboard the Sloop Cerebral Parasite
Obvious exits: -N

< 502h/502H 295v/296V Pos: standing >
Aboard the Sloop Cerebral Parasite
Obvious exits: -N

< 502h/502H 296v/296V Pos: standing >
The first officer begins a checkup of all ship systems.

< 502h/502H 296v/296V Pos: standing >
Looks like an exit.
You extend your sights northward.
On the Bridge of the Sloop Cerebral Parasite
Obvious exits: -S
Naz (Troll)(large) stands in mid-air here, fighting a Githzerai.(Red Aura)
An impenetrable globe of darkness floats near Naz's head.
A Githzerai (medium)  Blades of Resolution crouches in mid-air here, fighting Naz.(Gold Aura)

< 502h/502H 296v/296V Pos: standing >
Mercy comes aboard.

< 502h/502H 296v/296V Pos: standing >
On the Bridge of the Sloop Cerebral Parasite
Obvious exits: -S
Naz (Troll)(large) stands in mid-air here, fighting a Githzerai.(Red Aura)
An impenetrable globe of darkness floats near Naz's head.
A Githzerai (medium)  Blades of Resolution crouches in mid-air here, fighting Naz.(Gold Aura)

< 502h/502H 295v/296V Pos: standing >
You start chanting...

< 502h/502H 295v/296V Pos: standing >
A Githzerai rises to his feet.

< 502h/502H 295v/296V Pos: standing >
A Githzerai's face turns pale as Mercy slams his head into his face.
A Githzerai is stunned!

< 502h/502H 295v/296V Pos: standing >
The aura of displacement around a Githzerai absorbs most of the assault!
Naz's weak crush grazes a Githzerai.
Naz's powerful crush strikes a Githzerai very hard.
Naz's jewel of the Spider Queen [superior] flares up upon hitting a Githzerai!
A Githzerai screams out in pain, as his lifeforce is drained by Naz!
Naz's jewel of the Spider Queen [superior] FLARES, draining a Githzerai's vigor!
Naz's crush hits a Githzerai.
A Githzerai is mortally wounded, and will die soon, if not aided.

< 502h/502H 295v/296V Pos: standing >
You complete your spell...
You point at a Githzerai.
[Damage:  2 ] Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai's mask of battles past [poor] freezes and shatters into million pieces from the intense cold!
A Githzerai's tiny endurium earring freezes and shatters into million pieces from the intense cold!
A Githzerai's frayed ends of sanity freezes and shatters into million pieces from the intense cold!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lz by 13333333.
The smell of fresh blood enters your body, infusing you with power!