The death of [30 Forest Druid] Geluid (Halfling)

in Petalrich Lane

from the perspective of [54 Dark Knight] Kenon -*Clan DemonRage*- (Githyanki)

<floating about head>a bright purple ioun stone[142h 21m 34s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of endurance (magic)
<worn on head>       a derroskin admiral's hat of endurance
<worn on eyes>       the eyes of a bewitched silver dragon of endurance (glowing)
<worn in ear>        a golden scale dangling from a platinum chain [superior] (magic)
<worn in ear>        a lightning earring [superior]
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[142h 21m 34s]
<worn around neck>   the necklace of resilience of health (magic)
<worn around neck>   a scarf of enhanced stealth (magic)
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    a long, flowing cape of hellfire of damage (magic) (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight of damage (magic)
<worn about waist>   a belt of iron solidarity (magic)[142h 21m 34s]
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<attached to belt>   a metal flask marked "word of recall" (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of health (magic)
<worn around wrist>  a bracelet of influence [poor] (magic)
<worn on hands>      the gauntlets of Torm's Justice of dexterity (magic) (glowing) (humming)
<worn on finger>     a ring of fire protection (magic)
<worn on finger>     a shiny crimson ring of damage (magic)
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[142h 21m 34s]
<worn on legs>       greaves of cracked bluestone of precision (glowing)
<worn on feet>       the boots of a MaDMaN of endurance (glowing)

Obvious exits: -E -S -W
A wealthy human merchant walks through town.

< 1611h/976H 219v/219V Pos: standing >
Petalrich Lane continues.
You extend your sights westward.
Petalrich Lane
Obvious exits: -N -E -S -W

< 1611h/976H 219v/219V Pos: standing >
You don't know that spell!

< 1611h/976H 219v/219V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice carried by Co.

< 1611h/976H 219v/219V Pos: standing >
The elven woman leaves east.
You quickly scan the area.
The happy woman who is not far off to your north.
A tiny humming bird who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
The elven woman who is close by to your east.
The wealthy merchant who is close by to your east.
A halfling guard who is not far off to your east.
The small woman who is a brief walk away to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The halfling warrior who is rather far off to your west.
A small chipmunk who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 1610h/976H 219v/219V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W

< 1609h/976H 218v/219V Pos: standing >
Petalrich Lane continues.
You extend your sights westward.
Petalrich Lane
Obvious exits: -N -E -S# -W
The corpse of a halfling guard is lying here.

< 1609h/976H 218v/219V Pos: standing >
You quickly scan the area.
A salamander who is not far off to your north.
A salamander who is not far off to your north.
A box turtle who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
The wealthy merchant who is not far off to your east.
A halfling guard who is a brief walk away to your east.
A Halfling who is rather far off to your east.
The small woman who is rather far off to your east.
A minotaur mercenary wizard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
The burly guardian who is in the distance to your east.
A halfling guard who is in the distance to your east.
A halfling woman who is close by to your south.
Clora who is close by to your south.
The halfling warrior who is a brief walk away to your west.
A small chipmunk who is a brief walk away to your west.
The Woodseer Quartermaster who is rather far off to your west.

< 1609h/976H 218v/219V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the small woman is lying here.
A Halfling (small) (HardCore) stands here. (Non-Fraggable)

< 1606h/976H 217v/219V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A wealthy human merchant walks through town.
Alarm bells sound, signalling an invasion!

< 1606h/976H 216v/219V Pos: standing >
You quickly scan the area.
The elven woman who is close by to your east.
A halfling guard who is close by to your east.
The small woman who is not far off to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
Buzzle who is close by to your south.
A Halfling who is close by to your west.
The halfling warrior who is in the distance to your west.
A small chipmunk who is in the distance to your west.

< 1606h/976H 217v/219V Pos: standing >
The elven woman enters from the east.

< 1605h/976H 219v/219V Pos: standing >
Petalrich Lane continues.
You extend your sights westward.
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the small woman is lying here.
A Halfling (small) (HardCore) stands here. (Non-Fraggable)

< 1605h/976H 219v/219V Pos: standing >
A Halfling enters from the west.

< 1605h/976H 219v/219V Pos: standing >
A Halfling leaves east.

< 1605h/976H 219v/219V Pos: standing >
The wealthy merchant leaves west.

< 1604h/976H 219v/219V Pos: standing >
The elven woman leaves east.

< 1604h/976H 219v/219V Pos: standing >
Bash who?

< 1603h/976H 219v/219V Pos: standing >
The green mist around your body fades.

< 1603h/976H 219v/219V Pos: standing >

< 1602h/976H 219v/219V Pos: standing >
Bash who?

< 1602h/976H 219v/219V Pos: standing >
Bash who?

< 1602h/976H 219v/219V Pos: standing >
Bash who?

< 1601h/976H 219v/219V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your east.
The elven woman who is not far off to your east.
The small woman who is not far off to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
Buzzle who is close by to your south.
The wealthy merchant who is close by to your west.
The halfling warrior who is in the distance to your west.
A small chipmunk who is in the distance to your west.

< 1601h/976H 219v/219V Pos: standing >
Petalrich Lane continues.
You extend your sights westward.
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the small woman is lying here.
A wealthy human merchant walks through town.

< 1601h/976H 219v/219V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the small woman is lying here.
A wealthy human merchant walks through town.

< 1600h/976H 218v/219V Pos: standing >
You are surrounded by a green mist!

< 1600h/976H 218v/219V Pos: standing >
An open doorway leads into the base of a tall jodani tree.
You extend your sights southward.
Quivering Leaf Restaurant
Obvious exits: -N -U -D
Fresh blood covers everything in the area.
The corpse of the wealthy woodcarver is lying here.
The corpse of the farmer's wife is lying here.
The corpse of the simple farmer is lying here.
The corpse of the maitre d' is lying here.
[3] The corpse of a dwarf mercenary tracker and punisher is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.

< 1600h/976H 218v/219V Pos: standing >
You quickly scan the area.
A snapping turtle who is not far off to your north.
The happy woman who is not far off to your north.
A tiny humming bird who is not far off to your north.
A salamander who is not far off to your north.
A blood hawk who is not far off to your north.
The happy woman who is not far off to your north.
A giant bee who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A halfling guard who is not far off to your east.
The small woman who is a brief walk away to your east.
The elven woman who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The halfling warrior who is rather far off to your west.
A small chipmunk who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 1599h/976H 219v/219V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
Fresh blood covers everything in the area.
The corpse of the wealthy woodcarver is lying here.
The corpse of the farmer's wife is lying here.
The corpse of the simple farmer is lying here.
The corpse of the maitre d' is lying here.
[3] The corpse of a dwarf mercenary tracker and punisher is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.

< 1598h/976H 218v/219V Pos: standing >
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
Obvious exits: -E -W -D
[2] The corpse of a Halfling is lying here.
The corpse of the receptionist is lying here.
The corpse of a Halfling is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a halfling guard is lying here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A beautiful receptionist stands here ready to rent out rooms.

< 1598h/976H 218v/219V Pos: standing >
You quickly scan the area.
The wealthy merchant who is close by to your north.
A snapping turtle who is a brief walk away to your north.
The happy woman who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A blood hawk who is a brief walk away to your north.
The happy woman who is a brief walk away to your north.
A salamander who is rather far off to your north.
A salamander who is rather far off to your north.
A giant bee who is rather far off to your north.
A giant bee who is rather far off to your north.
The receptionist who is close by above you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 1598h/976H 218v/219V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the small woman is lying here.
A wealthy human merchant walks through town.

< 1597h/976H 217v/219V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1597h/976H 216v/219V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your east.
The small woman who is not far off to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
Buzzle who is close by to your south.
The wealthy merchant who is close by to your west.
The halfling warrior who is in the distance to your west.
A small chipmunk who is in the distance to your west.

< 1596h/976H 217v/219V Pos: standing >
You see an intersection near the inner Woodseer gates.
You extend your sights eastward.
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1596h/976H 219v/219V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A halfling guard suddenly attacks YOU!
You snap into visibility.
-=[A halfling guard's weak slash grazes you.]=-
You feel unholy power coursing through your limbs!

< 1594h/976H 218v/219V Pos: standing >
< T: Kenon TP: sta TC:excellent E: halfling sta EP: excellent >
 You see the Woodseer gates.
You extend your sights eastward.
Inside the Woodseer Gates
Obvious exits: -E -W
A spellbook has been tossed aside here.
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 1594h/976H 218v/219V Pos: standing >
< T: Kenon TP: sta TC:excellent E: halfling sta EP: excellent >
 You are carrying: (9/13)
a blackrock dagger [poor]
the epic horn of flight and dragons (magic)
a string of human teeth and beastial fangs [superior]
a golden mining pick (magic) (humming)
a bone pick
a potion of endurance
a delicious slice of Thanksgiving Turkey
a potion of bubbling goo (magic) (glowing)
a bottomless bag of the illithids (magic)

< 1593h/976H 218v/219V Pos: standing >
< T: Kenon TP: sta TC:excellent E: halfling sta EP: excellent >
 Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
*Solown (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Solown's head.
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
A halfling guard stands here, fighting YOU!(Gold Aura)

< 1593h/976H 218v/219V Pos: standing >
< T: Kenon TP: sta TC:excellent E: halfling sta EP: excellent >
 Saving Kenon.

< 1593h/976H 218v/219V Pos: standing >
< T: Kenon TP: sta TC:excellent E: halfling sta EP: excellent >
 
		Score information for Kenon

Level: 54   Race: Githyanki   Class: Anti-Paladin / Dark Knight Sex: Male
Hit points: 1592(976)  Moves: 218(219)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing, fighting a halfling guard.
         Sanctuary Hellfire Soulshielded
Frags:   +9.90   Deaths:   53
Detecting:      Invisible Evil Good Magic Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Tower of Iron Will Sparkling GlobeOfDarkness
Combat Pulse:   16 Spell Pulse:  0.86 
Leaderboard Points: 2336 
Paladin auras:   Battle Lust

Active Spells:
--------------
biofeedback (6 minutes)
sanctuary (13 minutes)
hellfire (13 minutes)
battle ecstasy (16 minutes)
dexterity (39 minutes)
strength (39 minutes)
armor (4 minutes)
vitality (8 minutes)


< 1592h/976H 218v/219V Pos: standing >
< T: Kenon TP: sta TC:excellent E: halfling sta EP: excellent >
 Your group consists of ( 3/20):
( Head)  1592/976   hit,  218/219  move Kenon
(Front)  1251/670   hit,  273/274  move Solown
(Front)  1356/1333  hit,  217/218  move Co

< 1592h/976H 218v/219V Pos: standing >
< T: Kenon TP: sta TC:excellent E: halfling sta EP: excellent >
 You are carrying: (9/13)
a blackrock dagger [poor]
the epic horn of flight and dragons (magic)
a string of human teeth and beastial fangs [superior]
a golden mining pick (magic) (humming)
a bone pick
a potion of endurance
a delicious slice of Thanksgiving Turkey
a potion of bubbling goo (magic) (glowing)
a bottomless bag of the illithids (magic)

< 1592h/976H 218v/219V Pos: standing >
< T: Kenon TP: sta TC:excellent E: halfling sta EP: excellent >
 A giant dragonfly enters from the north.
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A giant dragonfly zips around here.
*Solown (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Solown's head.
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
A halfling guard stands here, fighting YOU!(Gold Aura)

< 1592h/976H 218v/219V Pos: standing >
< T: Kenon TP: sta TC:excellent E: halfling sta EP: excellent >
 Solown snaps into visibility.

< 1591h/976H 218v/219V Pos: standing >
< T: Kenon TP: sta TC:excellent E: halfling sta EP: excellent >
 You dodge a halfling guard's vicious attack.
You parry a halfling guard's lunge at you.
You duck under a halfling guard's lame kick.
You snap into visibility.

< 1591h/976H 218v/219V Pos: standing >
< T: Kenon TP: sta TC:excellent E: halfling sta EP: excellent >
 You see the Woodseer gates.
You extend your sights eastward.
Inside the Woodseer Gates
Obvious exits: -E -W
A spellbook has been tossed aside here.
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 1591h/976H 218v/219V Pos: standing >
< T: Kenon TP: sta TC:excellent E: halfling sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 16 ] -=[Your impressive slash strikes a halfling guard.]=-
[Damage: 18 ] -=[Your impressive slash strikes a halfling guard.]=-
[Damage: 16 ] -=[Your slash strikes a halfling guard.]=-
A halfling guard dodges your futile attack.

< 1635h/976H 218v/219V Pos: standing >
< T: Kenon TP: sta TC:excellent E: halfling sta EP:  small wounds >
 You see the Woodseer gates.
You extend your sights eastward.
Inside the Woodseer Gates
Obvious exits: -E -W
A spellbook has been tossed aside here.
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 1635h/976H 218v/219V Pos: standing >
< T: Kenon TP: sta TC:excellent E: halfling sta EP:  small wounds >
 Solown wills the flames of the abyss to overwhelm and consume thier foe...
A halfling guard screams and doubles over in agony as searing heat ignites within his body.
A halfling guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kenon by 3.
The unmistakable scent of fresh blood can be smelled as a halfling guard dies in agony.

< 1684h/976H 218v/219V Pos: standing >
Petalrich Lane continues.
You extend your sights westward.
Petalrich Lane
Obvious exits: -E -S -W

< 1684h/976H 218v/219V Pos: standing >
Your group consists of ( 3/20):
( Head)  1683/976   hit,  219/219  move Kenon
(Front)  1322/670   hit,  274/274  move Solown
(Front)  1356/1333  hit,  217/218  move Co

< 1683h/976H 219v/219V Pos: standing >
You quickly scan the area.
A halfling guard who is not far off to your north.
A mountain goat who is not far off to your north.
A Halfling who is close by to your east.
The small woman who is close by to your east.
A minotaur mercenary wizard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
The burly guardian who is not far off to your east.
The halfling boy who is not far off to your south.
The young adventurer who is a brief walk away to your south.
The young adventurer who is a brief walk away to your south.
The wealthy merchant who is not far off to your west.

< 1682h/976H 219v/219V Pos: standing >
You get a few coins from the corpse of a halfling guard.
There were: 29 gold coins. 

< 1682h/976H 219v/219V Pos: standing >
A Halfling enters from the east.
Into what?

< 1681h/976H 219v/219V Pos: standing >
A Halfling leaves west.
Ok.
You put 0 platinum, 29 gold, 0 silver, and 0 copper coins into a bottomless bag of the illithids.

< 1681h/976H 219v/219V Pos: standing >
the corpse of a halfling guard does not contain the essence.

< 1681h/976H 219v/219V Pos: standing >
You see the Woodseer gates.
You extend your sights eastward.
Inside the Woodseer Gates
Obvious exits: -E -W
A spellbook has been tossed aside here.
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 1681h/976H 219v/219V Pos: standing >
Petalrich Lane continues.
You extend your sights westward.
Petalrich Lane
Obvious exits: -E -S -W
A Halfling (small) (HardCore) stands here. (Non-Fraggable)

< 1680h/976H 219v/219V Pos: standing >
You quickly scan the area.
A halfling guard who is not far off to your north.
A mountain goat who is not far off to your north.
A minotaur mercenary wizard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
The burly guardian who is not far off to your east.
A halfling guard who is not far off to your east.
The halfling boy who is not far off to your south.
The young adventurer who is a brief walk away to your south.

< 1679h/976H 219v/219V Pos: standing >
A giant dragonfly leaves west.

< 1679h/976H 219v/219V Pos: standing >
Petalrich Lane continues.
You extend your sights westward.
Petalrich Lane
Obvious exits: -E -S -W
A giant dragonfly zips around here.

< 1678h/976H 219v/219V Pos: standing >
Solown sends out a wave of psionic death!

< 1678h/976H 219v/219V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A giant dragonfly zips around here.
Alarm bells sound, signalling an invasion!

< 1676h/976H 218v/219V Pos: standing >
Your group consists of ( 3/20):
( Head)  1676/976   hit,  218/219  move Kenon
(Front)  1316/670   hit,  273/274  move Solown
(Front)  1356/1333  hit,  217/218  move Co

< 1676h/976H 218v/219V Pos: standing >
You see an intersection near the inner Woodseer gates.
You extend your sights eastward.
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a halfling guard is lying here.

< 1675h/976H 218v/219V Pos: standing >
Petalrich Lane continues.
You extend your sights westward.
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the small woman is lying here.
A Halfling (small) (HardCore) stands here. (Non-Fraggable)

< 1674h/976H 218v/219V Pos: standing >
A doorway leads into a large building.
You extend your sights southward.
Buzzle's Supplies and Fine Goods
Obvious exits: -N
Buzzle, the merchant, stands here selling goods.(Gold Aura)

< 1674h/976H 218v/219V Pos: standing >
You quickly scan the area.
The small woman who is not far off to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The halfling thief who is rather far off to your west.
The halfling warrior who is in the distance to your west.
A small chipmunk who is in the distance to your west.

< 1674h/976H 218v/219V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the small woman is lying here.
A Halfling (small) (HardCore) stands here. (Non-Fraggable)

< 1673h/976H 217v/219V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  2 ] Your bash knocks a Halfling to the ground!

< 1674h/976H 218v/219V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Halfling sit EP: few scratches >
 Your vision became hazed for a few seconds.

< 1673h/976H 219v/219V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Halfling sit EP: few scratches >
 Solown sends out a wave of psionic death!
Solown snaps into visibility.

< 1687h/976H 219v/219V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 You parry a Halfling's lunge at you.
You snap into visibility.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 21 ] -=[Your impressive slash strikes a Halfling hard.]=-
[Damage: 19 ] -=[Your impressive slash strikes a Halfling hard.]=-
[Damage: 19 ] -=[Your slash strikes a Halfling very hard.]=-
[Damage: 18 ] -=[Your impressive slash strikes a Halfling very hard.]=-

< 1760h/976H 219v/219V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 A faint hum can be heard from a pair of pale, misty gloves carried by Co.

< 1758h/976H 219v/219V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 Solown wills the flames of the abyss to overwhelm and consume thier foe...
A Halfling screams and doubles over in agony as searing heat ignites within his body.
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kenon by 31999.