The death of [46 Storm Druid] Ezri (Centaur)

in Along the West Wall

from the perspective of [46 Storm Druid] Ezri (Centaur)

<worn on head>       a twisted flesh skull from Verspin
<worn on eyes>       a studded leather eyepatch [superior]
<worn around neck>   a sapphire and amethyst necklace [superior]
<worn around neck>   a sapphire and amethyst necklace [poor]
<worn on body>       a brutal glassteel chainmail from Verspin
<worn about body>    a golden cloak of wool [superior] (magic) [80%]
<worn about waist>   a light hemp belt
<worn on belt buckle>a woven sack (magic) (humming)
<worn on arms>       a set of woven leaf sleeves [superior] (magic) (glowing) (illuminating)
<held as shield>     a polished studded gold and platinum shield
<worn around wrist>  a blacksteel bracelet [superior]
<worn on finger>     a ring of the hierophant [superior] (magic)
<worn on feet>       a set of bloodied horseshoes [poor] (magic)

A warrior in training is here, swinging wildly.(Gold Aura)

< 925h/949H 294v/317V Pos: standing >
You start chanting...
Brachik, warrior teacher of Verspin suddenly attacks YOU!
Brachik, warrior teacher of Verspin's decent punch wounds you.

< 911h/949H 295v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: brachik sta EP:  nasty wounds >
 Casting: sunray *

< 917h/949H 295v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: brachik sta EP:  nasty wounds >
 Casting: sunray 

< 921h/949H 295v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: brachik sta EP:  nasty wounds >
 You complete your spell...
[Damage: 131 ] You unleash light in a focused, searing ray at Brachik, warrior teacher of Verspin!

< 923h/949H 295v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: brachik sta EP: pretty hurt >
 You start chanting...

< 929h/949H 295v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: brachik sta EP: pretty hurt >
 Brachik, warrior teacher of Verspin's decent punch wounds you.
Brachik, warrior teacher of Verspin's decent punch wounds you.

< 897h/949H 295v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: brachik sta EP: pretty hurt >
 Casting: sunray *

< 902h/949H 295v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: brachik sta EP: pretty hurt >
 A cleric from Tharnadia leaves east.

< 905h/949H 295v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: brachik sta EP: pretty hurt >
 Casting: sunray 

< 906h/949H 295v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: brachik sta EP: pretty hurt >
 You complete your spell...
[Damage: 134 ] You unleash light in a focused, searing ray at Brachik, warrior teacher of Verspin!

< 908h/949H 295v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: brachik sta EP:  awful >
 You start chanting...

< 915h/949H 295v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: brachik sta EP:  awful >
 You block Brachik, warrior teacher of Verspin's lunge at you.
Brachik, warrior teacher of Verspin's punch wounds you.
Brachik, warrior teacher of Verspin's kick hits you in your side.

< 895h/949H 295v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: brachik sta EP:  awful >
 Casting: earthen maul *

< 898h/949H 295v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: brachik sta EP:  awful >
 Casting: earthen maul 

< 902h/949H 295v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: brachik sta EP:  awful >
 You complete your spell...
[Damage: 77 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
Brachik, warrior teacher of Verspin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ezri by 109815.
The smell of fresh blood enters your body, infusing you with power!
Experience(KILL): Ezri by 10981.
Brachik, warrior teacher of Verspin's death cry reverberates in your head as he falls to the ground.

< 904h/949H 295v/317V Pos: standing >
It appears to be the corpse of Brachik, warrior teacher of Verspin.
a polished studded gold and platinum shield [poor]
a thick gold and platinum ring [superior]
a small pile of coins

< 916h/949H 296v/317V Pos: standing >
You get a small pile of coins from the corpse of Brachik, warrior teacher of Verspin.
There were: 3 platinum coins, 46 gold coins. 

< 918h/949H 297v/317V Pos: standing >
Ok.
You put 9 platinum, 120 gold, 0 silver, and 0 copper coins into a bottomless bag of the Tinkers.

< 919h/949H 297v/317V Pos: standing >
You are using:
<worn as a badge>    a dented copper badge from The Dark Stone Tower of the Northern Realms
<worn on head>       a twisted flesh skull from Verspin
<worn on eyes>       a studded leather eyepatch [superior]
<worn in ear>        a long beast-shaped earring [poor] (magic)
<worn in ear>        a long beast-shaped earring [poor] (magic)
<worn on face>       a mask of eagle feathers [81%]
<worn around neck>   a sapphire and amethyst necklace [superior]
<worn around neck>   a sapphire and amethyst necklace [poor]
<worn on body>       a brutal glassteel chainmail from Verspin
<worn about body>    a golden cloak of wool [superior] (magic) [80%]
<worn on tail>       a glittering sapphire cord from Verspin
<worn about waist>   a light hemp belt
<worn on belt buckle>a woven sack (magic) (humming)
<worn on arms>       a set of woven leaf sleeves [superior] (magic) (glowing) (illuminating)
<held as shield>     a polished studded gold and platinum shield
<worn around wrist>  a blacksteel bracelet [superior]
<worn on hands>      a pair of four fingered gloves [superior] (magic)
<worn on finger>     a ring of the hierophant (magic)
<worn on finger>     a ring of the hierophant [superior] (magic)
<worn on feet>       a set of bloodied horseshoes [poor] (magic)

< 935h/949H 301v/317V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 938h/949H 302v/317V Pos: standing >
You get a thick gold and platinum ring [superior] from the corpse of Brachik, warrior teacher of Verspin.

< 949h/949H 309v/317V Pos: standing >

		Character attributes for Ezri

Level: 46   Race: Centaur   Class: Druid / Storm Druid 
Age: 26 yrs / 9 mths  Height: 65 inches Weight: 477 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 140 (100)    Pow:  58 ( 89)
Dex:  82 ( 91)    Int:  80 (100)   
Agi:  90 (100)    Wis:  93 (103)
Con: 155 (100)    Cha:  77 ( 86)   Luk:  84 ( 93)
Equipped Items:  20     Carried weight:   79

Armor Points: -237  Reduces melee damage taken by 23.7% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 14% 
Hitroll: 4   Damroll: 21
Alignment: 34  (-1000 to 1000)

Saving Throws: PAR[34]  FEA[39]
               BRE[40]  SPE[40]

Load carried: Paltry

< 949h/949H 314v/317V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 949h/949H 315v/317V Pos: standing >
You stop regenerating.
Your skin loses its barklike texture.
You stop using a ring of the hierophant.

< 939h/939H 317v/317V Pos: standing >

		Character attributes for Ezri

Level: 46   Race: Centaur   Class: Druid / Storm Druid 
Age: 26 yrs / 9 mths  Height: 65 inches Weight: 477 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 140 (100)    Pow:  58 ( 89)
Dex:  82 ( 91)    Int:  80 (100)   
Agi:  90 (100)    Wis:  93 (103)
Con: 155 (100)    Cha:  77 ( 86)   Luk:  84 ( 93)
Equipped Items:  19     Carried weight:   79

Armor Points: -196  Reduces melee damage taken by 19.6% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 14% 
Hitroll: 4   Damroll: 21
Alignment: 34  (-1000 to 1000)

Saving Throws: PAR[34]  FEA[39]
               BRE[40]  SPE[40]

Load carried: Paltry

< 939h/939H 317v/317V Pos: standing >
You place a thick gold and platinum ring [superior] on your right ring finger.

< 939h/939H 317v/317V Pos: standing >

< 952h/952H 317v/317V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 952h/952H 317v/317V Pos: standing >
The Guild of War
Obvious exits: -East 
A few drops of fresh blood are scattered around the area.
The corpse of brachik, warrior teacher of Verspin is lying here.
A warrior in training is here, swinging wildly.(Gold Aura)
A warrior in training is here, swinging wildly.(Gold Aura)
A warrior in training is here, swinging wildly.(Gold Aura)
A warrior in training is here, swinging wildly.(Gold Aura)

< 952h/952H 317v/317V Pos: standing >

		Character attributes for Ezri

Level: 46   Race: Centaur   Class: Druid / Storm Druid 
Age: 26 yrs / 9 mths  Height: 65 inches Weight: 477 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 140 (100)    Pow:  58 ( 89)
Dex:  82 ( 91)    Int:  80 (100)   
Agi:  90 (100)    Wis:  93 (103)
Con: 155 (100)    Cha:  77 ( 86)   Luk:  84 ( 93)
Equipped Items:  20     Carried weight:   78

Armor Points: -200  Reduces melee damage taken by 20.0% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 14% 
Hitroll: 7   Damroll: 21
Alignment: 34  (-1000 to 1000)

Saving Throws: PAR[34]  FEA[39]
               BRE[40]  SPE[40]

Load carried: Paltry

< 952h/952H 317v/317V Pos: standing >
The Street of Professions
   This part of Verspin is dedicated totally to the different professions of
the people of Verspin, ranging from magick to fighting. Many people walk about,
looking around, but mostly it is filled with many people practicing their art,
and a few masters making sure all is kept calm and peaceful. The crowd seems
to calm a bit in this section, and that is good, for when a practicing mage
slips in a spell due to lack of concentration, that can be fatal.
Obvious exits: -North -South -West 
A cleric from Tharnadia strolls here, looking for something.(Gold Aura)

< 952h/952H 316v/317V Pos: standing >
The Street of Professions
   This part of Verspin is dedicated totally to the different professions of
the people of Verspin, ranging from magick to fighting. Many people walk about,
looking around, but mostly it is filled with many people practicing their art,
and a few masters making sure all is kept calm and peaceful. The crowd seems
to calm a bit in this section, and that is good, for when a practicing mage
slips in a spell due to lack of concentration, that can be fatal.
Obvious exits: -North -South
A puppy dog stands here, looking snuggly.
A servant of Verspin is here, cleaning briskly.(Gold Aura)

< 952h/952H 315v/317V Pos: standing >
The Street of Professions
   This part of Verspin is dedicated totally to the different professions of
the people of Verspin, ranging from magick to fighting. Many people walk about,
looking around, but mostly it is filled with many people practicing their art,
and a few masters making sure all is kept calm and peaceful. The crowd seems
to calm a bit in this section, and that is good, for when a practicing mage
slips in a spell due to lack of concentration, that can be fatal.
Obvious exits: -North -South -West 
A thief peeks around here, looking sneaky.(Red Aura)

< 952h/952H 314v/317V Pos: standing >
The Street of Professions
   This part of Verspin is dedicated totally to the different professions of
the people of Verspin, ranging from magick to fighting. Many people walk about,
looking around, but mostly it is filled with many people practicing their art,
and a few masters making sure all is kept calm and peaceful. The crowd seems
to calm a bit in this section, and that is good, for when a practicing mage
slips in a spell due to lack of concentration, that can be fatal.
Obvious exits: -South -West 

< 952h/952H 313v/317V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 952h/952H 314v/317V Pos: standing >
The Street of Professions
   This part of Verspin is dedicated totally to the different professions of
the people of Verspin, ranging from magick to fighting. Many people walk about,
looking around, but mostly it is filled with many people practicing their art,
and a few masters making sure all is kept calm and peaceful. The crowd seems
to calm a bit in this section, and that is good, for when a practicing mage
slips in a spell due to lack of concentration, that can be fatal.
Obvious exits: -East  -West 

< 952h/952H 314v/317V Pos: standing >
The Central Path Intersection
   This is the intersection of the main roads in Verspin, and busy it is.
People from all over rush to be wherever they need to be, and in a hurry.
To the west, a large waterway can be seen, while to the south, the rest
of the central path and futher, the Great Fountain of Verspin. If this
place is looked at closer, it is appearant that a shelter of some kind
lies directly beneath the floor.
Obvious exits: -North -East  -South -West 
A chicken pecks around here.

< 952h/952H 313v/317V Pos: standing >
You quickly scan the area.
A commoner of Verspin who is close by to your north.
A member of the Verspin cleaning crew who is not far off to your south.
A chicken who is not far off to your south.
A travelling gnomish shaman who is in the distance to your south.
A soldier of Verspin who is in the distance to your south.
A flame eater who is close by to your west.
A boatman who is not far off to your west.
A squirmy fish who is not far off to your west.
A drunken elf who is a brief walk away to your west.
A drunken elf who is a brief walk away to your west.
A mime who is a brief walk away to your west.
A boatman who is rather far off to your west.
A squirmy fish who is rather far off to your west.
A mean goldfish who is in the distance to your west.
A flame eater who is in the distance to your west.
A boatman who is in the distance to your west.

< 952h/952H 315v/317V Pos: standing >
Entrance to the Verspin Brothel
   The road stops here, and the magnificent brothel of Verspin begins. A large
iron door blocks entrance to the north, which blocks many moans, groans, and
high pitched screams of delight. A plaque lies on the door, which is mainly
used to keep young people of Verspin out of this naughty place of pleasure.
Obvious exits: -North# -South
A commoner of Verspin is here, walking stoutly.(Gold Aura)

< 952h/952H 316v/317V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
Ok.

< 952h/952H 316v/317V Pos: standing >
Inside the Brothel of Verspin
   This is the beginning of this large brothel, and a great many wonders of the
place can be found here. Large amounts of gorgous women walk about, looking for
a customer in the field. Large comfortable looking chairs, and pillows line the
interior of the room, many with occupants. Pictures on the wall protray many
stunning women, engaging in a variety of things.
Obvious exits: -North -East  -South

< 952h/952H 315v/317V Pos: standing >
Ok.

< 952h/952H 316v/317V Pos: standing >
A large blond woman enters from the north.
Inside the Verspin Brothel
   This is the middle of this large brothel, and a great many wonders of the
place can be found here. Large amounts of gorgous women walk about, looking for
a customer in the field. Large comfortable looking chairs, and pillows line the
interior of the room, many with occupants. Pictures on the wall protray many
stunning women, engaging in a variety of things.
Obvious exits: -North -South -West 
A large blond woman is here, displaying what she has to offer.
A large blond woman is here, displaying what she has to offer.
A dark woman is here, showing off.

< 952h/952H 315v/317V Pos: standing >
The Room of Bondage
   This room is filled with whips, chains, and other items of bondage. Leather
clad women fill the room, dominating the customers. The air is thicker and more
humid, probably from all the heat the activites here generate. Once in a while,
a kobold or orc can be seen running about, a servant to this establistment.
Obvious exits: -South
A dark woman is here, showing off.
A large blond woman is here, displaying what she has to offer.
Liya, owner of the brothel is here, spanking people.(Red Aura)

< 952h/952H 315v/317V Pos: standing >
You start chanting...

< 952h/952H 317v/317V Pos: standing >
Casting: sunray *

< 952h/952H 317v/317V Pos: standing >
Casting: sunray 

< 952h/952H 317v/317V Pos: standing >
You complete your spell...
[Damage: 143 ] You unleash light in a focused, searing ray at Liya!
Liya's punch wounds you.
You dodge Liya's vicious attack.

< 934h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP:  small wounds >
 You start chanting...

< 934h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP:  small wounds >
 Casting: sunray *

< 934h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP:  small wounds >
 Casting: sunray 

< 934h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP:  small wounds >
 You complete your spell...
Liya seems to be blinded!
[Damage: 145 ] You unleash light in a focused, searing ray at Liya!

< 934h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP:  few wounds >
 Liya's fine punch wounds you.
You dodge Liya's vicious attack.

< 914h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP:  few wounds >
 You start chanting...

< 914h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP:  few wounds >
 Casting: sunray *

< 914h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP:  few wounds >
 Casting: sunray 

< 914h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP:  few wounds >
 You complete your spell...
[Damage: 132 ] You unleash light in a focused, searing ray at Liya!

< 914h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP:  nasty wounds >
 Liya dodges your futile attack.
Liya misses you.
Liya's punch wounds you.

< 894h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP:  nasty wounds >
 You start chanting...

< 894h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP:  nasty wounds >
 Casting: sunray *

< 894h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP:  nasty wounds >
 Casting: sunray 

< 894h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP:  nasty wounds >
 You complete your spell...
[Damage: 128 ] You unleash light in a focused, searing ray at Liya!

< 894h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP: pretty hurt >
 Liya misses you.
Liya misses you.

< 894h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP: pretty hurt >
 You miss Liya.
Liya dodges your futile attack.

< 894h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP: pretty hurt >
 You start chanting...

< 894h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP: pretty hurt >
 Casting: earthen maul *

< 894h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP: pretty hurt >
 Casting: earthen maul 

< 894h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP: pretty hurt >
 You complete your spell...
[Damage: 101 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!

< 894h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP:  awful >
 Liya's decent punch wounds you.
You block Liya's lunge at you.

< 875h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP:  awful >
 You start chanting...

< 875h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP:  awful >
 Casting: earthen maul *

< 875h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP:  awful >
 Casting: earthen maul 

< 875h/952H 317v/317V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: liya sta EP:  awful >
 You complete your spell...
[Damage: 39 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
Liya is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ezri by 172125.
The smell of fresh blood enters your body, infusing you with power!
Experience(KILL): Ezri by 17212.
Liya's death cry reverberates in your head as she falls to the ground.

< 875h/952H 317v/317V Pos: standing >
It appears to be the corpse of Liya.
a small pile of coins

< 875h/952H 317v/317V Pos: standing >
You get a small pile of coins from the corpse of Liya.
There were: 2 platinum coins, 39 gold coins. 

< 875h/952H 317v/317V Pos: standing >
Ok.
You put 2 platinum, 39 gold, 0 silver, and 0 copper coins into a bottomless bag of the Tinkers.

< 875h/952H 317v/317V Pos: standing >
The Room of Bondage
Obvious exits: -South
Fresh blood covers everything in the area.
The corpse of liya is lying here.
A dark woman is here, showing off.
A large blond woman is here, displaying what she has to offer.

< 875h/952H 317v/317V Pos: standing >
Inside the Verspin Brothel
   This is the middle of this large brothel, and a great many wonders of the
place can be found here. Large amounts of gorgous women walk about, looking for
a customer in the field. Large comfortable looking chairs, and pillows line the
interior of the room, many with occupants. Pictures on the wall protray many
stunning women, engaging in a variety of things.
Obvious exits: -North -South -West 
A large blond woman is here, displaying what she has to offer.
A dark woman is here, showing off.

< 876h/952H 316v/317V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Inside the Brothel of Verspin
   This is the beginning of this large brothel, and a great many wonders of the
place can be found here. Large amounts of gorgous women walk about, looking for
a customer in the field. Large comfortable looking chairs, and pillows line the
interior of the room, many with occupants. Pictures on the wall protray many
stunning women, engaging in a variety of things.
Obvious exits: -North -East  -South#
A large blond woman is here, displaying what she has to offer.

< 876h/952H 315v/317V Pos: standing >
A large blond woman leaves north.

< 876h/952H 316v/317V Pos: standing >
Ok.

< 876h/952H 317v/317V Pos: standing >
A dark-colored woman enters from the north.
Entrance to the Verspin Brothel
   The road stops here, and the magnificent brothel of Verspin begins. A large
iron door blocks entrance to the north, which blocks many moans, groans, and
high pitched screams of delight. A plaque lies on the door, which is mainly
used to keep young people of Verspin out of this naughty place of pleasure.
Obvious exits: -North -South
A commoner of Verspin is here, walking stoutly.(Gold Aura)

< 876h/952H 316v/317V Pos: standing >
Ok.

< 877h/952H 316v/317V Pos: standing >
The Central Path Intersection
   This is the intersection of the main roads in Verspin, and busy it is.
People from all over rush to be wherever they need to be, and in a hurry.
To the west, a large waterway can be seen, while to the south, the rest
of the central path and futher, the Great Fountain of Verspin. If this
place is looked at closer, it is appearant that a shelter of some kind
lies directly beneath the floor.
Obvious exits: -North -East  -South -West 
A chicken pecks around here.

< 877h/952H 315v/317V Pos: standing >
The Central Road of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South -West 

< 877h/952H 314v/317V Pos: standing >
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South
A chicken pecks around here.

< 877h/952H 314v/317V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
The Central Road of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South -West 
[2] The corpse of a soldier of Verspin is lying here.

< 877h/952H 313v/317V Pos: standing >
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South
An inventor of Verspin stands here, inventing.(Gold Aura)

< 877h/952H 313v/317V Pos: standing >
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East  -South
A travelling gnomish shaman walks about here.(Red Aura)

< 878h/952H 313v/317V Pos: standing >
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)

< 878h/952H 313v/317V Pos: standing >
The Grand Center of Verspin
   This is the Fantastic center of Verspin, and it is a sight to see. It
is cobbled in light-blue pebbles and rose marble, while onxy brick tiles
around it all. A Huge ivory and glass fountain is in the center, and it is
none the less breathtaking. Cold clear water spits out of the many dragon
heads, their eyes with red rubies, and their teeth with gold. Many people
flock about, almost none taking notice to the fountain. Sounds from the
western market can be heard, along with those of the circus of Verspin.
Obvious exits: -North -South -West 
The Grand Fountain of Verspin is here, flowing water.
The crier of Verspin stands here, crying.(Gold Aura)

< 878h/952H 313v/317V Pos: standing >
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South

< 878h/952H 312v/317V Pos: standing >
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East  -South
A woman of Verspin is here, shopping the town.(Gold Aura)

< 878h/952H 312v/317V Pos: standing >
The Central Road of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South -West 

< 878h/952H 312v/317V Pos: standing >
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South
A woman of Verspin is here, shopping the town.(Gold Aura)
A servant of Verspin is here, cleaning briskly.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)

< 878h/952H 312v/317V Pos: standing >
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East  -South -West 
A captain of the guard is here, keeping peace.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)

< 879h/952H 311v/317V Pos: standing >
You quickly scan the area.
A woman of Verspin who is close by to your north.
A member of the Verspin cleaning crew who is close by to your north.
A woman of Verspin who is a brief walk away to your north.
A mime who is in the distance to your north.
The crier of Verspin who is in the distance to your north.
A goofy clown who is not far off to your east.
A silly clown who is a brief walk away to your east.
A cleric from Tharnadia who is close by to your south.
A soldier of Verspin who is close by to your south.
A travelling gnomish shaman who is close by to your south.
A Githyanki who is a brief walk away to your south.
A Drow Elf who is a brief walk away to your south.
A Drow Elf who is a brief walk away to your south.
A noble of Verspin who is a brief walk away to your south.
A snobby shopper who is a brief walk away to your south.
A dwarven peddler who is a brief walk away to your south.
A mime who is close by to your west.

< 879h/952H 312v/317V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 879h/952H 313v/317V Pos: standing >
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South
A cleric from Tharnadia strolls here, looking for something.(Gold Aura)
A soldier of Verspin stands, apparently asleep.(Gold Aura)
A travelling gnomish shaman stands, apparently asleep.(Red Aura)

< 879h/952H 312v/317V Pos: standing >
The Central Road of Verspin
  This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East  -South

< 879h/952H 311v/317V Pos: standing >
Alas, you cannot go that way. . . .

< 879h/952H 313v/317V Pos: standing >
The Central Road
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East  -South -West 
*A Githyanki (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
*A Troll (large) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
*A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
*An Ogre (huge) BBBLLLUUURRR Dakhira stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near an Ogre's head.
*A Drow Elf (medium) Islamic Jihad -*Clan DemonRage*- stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A noble of Verspin proudly walks here.(Gold Aura)
A snobby shopper walks here, whining.(Red Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)

< 879h/952H 312v/317V Pos: standing >
Along the West Wall
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -East  -West 

< 879h/952H 312v/317V Pos: standing >
Along The West Wall
   Escaping some of the hurry and bustle of the central street of Verspin,
the western road is somewhat less busy. Pretty arrangements of flowers
are on display, and some tall oak trees spurt out of the cobbled
floor. Many smells of exotic herbs and food can be smelt leaking out of
nearby shops, or perhaps it is just a perfume of some kind in the air.
Obvious exits: -East  -West 

< 880h/952H 312v/317V Pos: standing >
Along the West Wall
   Escaping some of the hurry and bustle of the central street of Verspin,
the western road is somewhat less busy. Pretty arrangements of flowers
are on display, and some tall oak trees spurt out of the cobbled
floor. Many smells of exotic herbs and food can be smelt leaking out of
nearby shops, or perhaps it is just a perfume of some kind in the air.
Obvious exits: -East  -West 
A wandering cleric is here, roaming the town. (casting) (Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)

< 880h/952H 311v/317V Pos: standing >
Along the West Wall
   Escaping some of the hurry and bustle of the central street of Verspin,
the western road is somewhat less busy. Pretty arrangements of flowers
are on display, and some tall oak trees spurt out of the cobbled
floor. Many smells of exotic herbs and food can be smelt leaking out of
nearby shops, or perhaps it is just a perfume of some kind in the air.
Obvious exits: -East  -West 

< 880h/952H 311v/317V Pos: standing >
Alas, you cannot go that way. . . .
An Ogre enters from the east.
An Ogre suddenly attacks YOU!
An Ogre snaps into visibility.
An Ogre's impressive slash strikes you.

< 840h/952H 312v/317V Pos: standing >
< T: Ezri TP: sta TC: small wounds E: An Ogre sta EP: excellent >
 A Troll sneaks west.
A Githyanki sneaks west.

< 840h/952H 312v/317V Pos: standing >
< T: Ezri TP: sta TC: small wounds E: An Ogre sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 840h/952H 312v/317V Pos: standing >
< T: Ezri TP: sta TC: small wounds E: An Ogre sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 840h/952H 312v/317V Pos: standing >
< T: Ezri TP: sta TC: small wounds E: An Ogre sta EP: excellent >
 You attempt to flee...
Along the West Wall
   Escaping some of the hurry and bustle of the central street of Verspin,
the western road is somewhat less busy. Pretty arrangements of flowers
are on display, and some tall oak trees spurt out of the cobbled
floor. Many smells of exotic herbs and food can be smelt leaking out of
nearby shops, or perhaps it is just a perfume of some kind in the air.
Obvious exits: -East  -West 
A snobby shopper walks here, whining.(Red Aura)
You flee westward!

< 840h/952H 285v/317V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 840h/952H 285v/317V Pos: standing >
A Drow Elf sneaks in from the west.
A Githyanki snaps into visibility.

< 840h/952H 285v/317V Pos: standing >
A Troll snaps into visibility.
A Troll suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!
A Drow Elf sneaks east.
A Drow Elf sneaks east.

< 832h/952H 285v/317V Pos: on your ass >
A Githyanki snaps into visibility.

< 832h/952H 285v/317V Pos: on your ass >
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
OUCH!  That really did HURT!
OUCH!  That really did HURT!
The heat damages your muscles, you feel weaker.

< 587h/952H 285v/317V Pos: on your ass >
A Githyanki snaps into visibility.

< 587h/952H 285v/317V Pos: on your ass >
A faint hum can be heard from sunblade, longsword of Justice carried by a Troll.
A Githyanki snaps into visibility.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 587h/952H 285v/317V Pos: on your ass >
A Githyanki snaps into visibility.
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.

< 429h/952H 285v/317V Pos: on your ass >
A Drow Elf completes his spell...
A Drow Elf utters the words 'energy drain'
Your life energy is tapped.
You feel less energetic as a Drow Elf drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 307h/952H 268v/317V Pos: on your ass >
An Ogre enters from the east.
A Githyanki snaps into visibility.

< 307h/952H 268v/317V Pos: on your ass >
A Troll snaps into visibility.
A Troll's powerful slash strikes you hard.
A Troll's powerful pierce strikes you hard.
A Troll's powerful pierce strikes you hard.
A Troll's powerful slash strikes you very hard.
A Troll's powerful slash strikes you very hard.
A Troll's slash strikes you very hard.
An Ogre leaves west.

< 136h/952H 268v/317V Pos: on your ass >
< T: Ezri TP: ass TC: awful E: A Troll sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 136h/952H 268v/317V Pos: on your ass >
< T: Ezri TP: ass TC: awful E: A Troll sta EP: excellent >
 A Githyanki snaps into visibility.

< 136h/952H 268v/317V Pos: on your ass >
< T: Ezri TP: ass TC: awful E: A Troll sta EP: excellent >
 A Githyanki snaps into visibility.
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your pair of four fingered gloves [superior] shattered in bits as the tortured body spasms and quivers!
Your thick gold and platinum ring [superior] shattered in bits as the tortured body spasms and quivers!
Your glittering sapphire cord from Verspin shattered in bits as the tortured body spasms and quivers!
Your mask of eagle feathers shattered in bits as the tortured body spasms and quivers!
Your long beast-shaped earring [poor] shattered in bits as the tortured body spasms and quivers!
Your long beast-shaped earring [poor] shattered in bits as the tortured body spasms and quivers!
Your dented copper badge from the Dark Stone Tower of the Northern Realms shattered in bits as the tortured body spasms and quivers!