The death of [40 Wizard] Parn (Githzerai)

in On the Prison Floor L4

from the perspective of [40 Controller] Jaq Dakhira (Drow Elf)

<worn as a badge>    a dark shadowy circle
<worn on head>       the horned head of Kereghaktis
<worn in ear>        a spiral woven of smoke [poor]
<worn on face>       a mask of wyvern skin [poor]
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a cloak of the albatross
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing) [78%]
<worn about waist>   a silken sash of raw silk [superior]
<worn on belt buckle>a four-leaf clover [poor]
<attached to belt>   a quill
<held as shield>     an obsidian and steel round shield [poor]
<worn around wrist>  a thick, smooth blackrock bracelet (humming)
<worn around wrist>  a bracelet of woven willow leaves [superior] (illuminating)
<worn on hands>      the woven gloves of the harvest [61%]
<worn on finger>     a ring called 'Soulcatcher'
<held>               the opal eye of Nrohtereb [superior]
<worn on legs>       some mantis leggings
<worn on feet>       a pair of tight black slippers

A thief apprentice is here, looking at your pockets.
The Grandfather of thieves stands here, doing some demonstrations.
A thief apprentice is here, listening to the Grandfather.

< 302h/302H 180v/180V Pos: standing >
Now where did that chicken go?

< 302h/302H 180v/180V Pos: standing >
Now where did that chicken go?

< 302h/302H 180v/180V Pos: standing >
The man is pudgy and balding to a degree.  His rotund belly shakes
vigorously at each cackle.

The Grandfather looks you over carefully.
The Grandfather beams a smile at you.
The Grandfather tells you in common, 'There's room enough for one more.'.
The Grandfather of thieves appears to be Human and is in excellent condition.
He's medium in size.
Through your advanced training, you glean they are a level 30 Rogue.


< 302h/302H 180v/180V Pos: standing >
A thief apprentice leaves down.

< 302h/302H 180v/180V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 302h/302H 180v/180V Pos: standing >
Sorry, but you cannot do that here!

< 302h/302H 180v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 302h/302H 180v/180V Pos: standing >
On the Training Platform
Obvious exits: -D
The Grandfather of thieves stands here, doing some demonstrations.
A thief apprentice is here, listening to the Grandfather.

< 302h/302H 180v/180V Pos: standing >
In an Underground Hideout
Obvious exits: -E -U -D
The fountain's waters are very inviting.
A thief apprentice is here, looking at your pockets.

< 302h/302H 179v/180V Pos: standing >
You are already standing.

< 302h/302H 179v/180V Pos: standing >
Saving Jaq.

< 302h/302H 179v/180V Pos: standing >
You quickly scan the area.
The Grandfather of thieves who is close by above you.
A thief apprentice who is close by above you.

< 302h/302H 179v/180V Pos: standing >
The man is tall, and somewhat thin.  His thin body size allows him
to creep in through windows, and between iron bars.
A thief apprentice appears to be Human and is in excellent condition.
He's medium in size.
Through your advanced training, you glean they are a level 10 Rogue.


< 302h/302H 180v/180V Pos: standing >
In an Underground Hideout
Obvious exits: -E -U -D
The fountain's waters are very inviting.
A thief apprentice is here, looking at your pockets.

< 302h/302H 180v/180V Pos: standing >
Sorry, but there are no help topics that match your search.

< 302h/302H 180v/180V Pos: standing >
Thief - Last Edited: 2014-12-10 02:21:54 by lohrr
=================================================
Thieves are masters of stealth, deceit, concealment, and they might 
relieve you of your valuables if you don"t watch your purse. If backed into 
a corner, thieves can be deadly enemies and are more than capable of fighting 
their way out of tight spots. The dreaded thief is also renowned for its 
ability to pick locks, alter their identity, to vanish into the shadows, not 
to mention hunting their prey to the ends of the world to get what they want.

Thieves have only learned 1h slashing skill for short swords.  They will
not use any other 1h slashing weapons effectively.

Thieves are held fully to the rules listed in Help Raid for equipment 
guidelines, and while engaged in pstealing or pkilling they are considered 
"primary" characters and as such must wear the best equipment available up to 
and including removing equipment from their other characters to meet these 
guidelines. This DOES include artifacts, uniques, and iouns, *unless* they 
are not usable by a thief.  

ALL items stolen by a thief must be worn by the thief *unless* they cannot 
use the object or are currently wearing better in that slot, in which case 
it may be stored or given away.

Trying to get by these rules will be met with harsh consequences. If you are 
unsure about what is legal or not, ask a god.

Thieves are Duris' undisputed masters of stealth, and are not subject to 
the typical slow sneak that other rogue subclasses suffer from. At the more
advanced levels, they can even make themselves invisible on the map while 
sneaking. Advanced thieves can also step into and out of hiding at will, 
without waiting.

==See also==
* Rogue 

==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Dwarf, Duergar, Halfling, Troll, Orc, Githyanki, Goblin

==Innate abilities==
*sneak
*rapier and dirk
*wall climbing (obtained at level 56)
'*' Designates passive ability.

==Skills==
1st Level: dirt toss, slip, steal
16th Level: trip
25th Level: shield block
30th Level: 1h slashing, disguise, listen
41st Level: shadowstep
46th Level: enchant arrows, evade, point blank shot
51st Level: hamstring, trap
52nd Level: quick step
54th Level: vicious attack

==Spells==
None.


< 302h/302H 180v/180V Pos: standing >
The Thieve's Vault
Obvious exits: -U

< 302h/302H 179v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 302h/302H 179v/180V Pos: standing >
Vicious attack - Last Edited: 2008-05-24 08:04:08 by Kharne
===========================================================
"Vicious Attack", when it occurs, reaches under the guard of the victim, 
dealing a vicious blow. It is also rumored to incur bonus attacks under
special circumstances.

==See also==
Ranger, Swashbuckler, Thief


< 302h/302H 179v/180V Pos: standing >
You are already standing.

< 302h/302H 179v/180V Pos: standing >
Saving Jaq.

< 302h/302H 179v/180V Pos: standing >
You are already standing.

< 302h/302H 179v/180V Pos: standing >
You are already standing.

< 302h/302H 180v/180V Pos: standing >
The Thieve's Vault
Obvious exits: -U

< 302h/302H 180v/180V Pos: standing >
You start chanting...

< 302h/302H 180v/180V Pos: standing >
You feel your skin soften and return to normal.

< 302h/302H 180v/180V Pos: standing >
You complete your spell...
In an Abandoned Home
Obvious exits: -S

< 302h/302H 180v/180V Pos: standing >
You start chanting...

< 302h/302H 180v/180V Pos: standing >

< 302h/302H 180v/180V Pos: standing >
Casting: stone skin *

< 302h/302H 180v/180V Pos: standing >
You complete your spell...
You feel your skin harden to stone.

< 302h/302H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 302h/302H 180v/180V Pos: standing >
You sit down and relax.

< 302h/302H 180v/180V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - detect invisibility
               1 - prismatic spray
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  5 - fireball
( 6th circle)  2 - teleport
               2 - stone skin
( 5th circle)  2 - identify
               1 - fireshield
               4 - contain being
( 4th circle)  2 - lightning bolt
               1 - levitate
               1 - infravision
               4 - wall of force
( 3rd circle)  5 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  7 - chill touch
               2 - sleep
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 6th) teleport
   13 seconds:  ( 6th) stone skin

You can memorize no more spells.
You continue your study.

< 302h/302H 180v/180V Pos: sitting >
You start meditating...

< 302h/302H 180v/180V Pos: sitting >
You have finished memorizing teleport.

< 302h/302H 180v/180V Pos: sitting >

< 302h/302H 180v/180V Pos: sitting >
Experience till level: 7592698

< 302h/302H 180v/180V Pos: sitting >
You stop meditating.

< 302h/302H 180v/180V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - detect invisibility
               1 - prismatic spray
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  5 - fireball
( 6th circle)  3 - teleport
               2 - stone skin
( 5th circle)  2 - identify
               1 - fireshield
               4 - contain being
( 4th circle)  2 - lightning bolt
               1 - levitate
               1 - infravision
               4 - wall of force
( 3rd circle)  5 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  7 - chill touch
               2 - sleep
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 6th) stone skin

You can memorize no more spells.

< 302h/302H 180v/180V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.

< 302h/302H 180v/180V Pos: sitting >
You clamber to your feet.

< 302h/302H 180v/180V Pos: standing >

< 302h/302H 180v/180V Pos: standing >

< 302h/302H 180v/180V Pos: standing >
In an Abandoned Home
Obvious exits: -S

< 302h/302H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 302h/302H 180v/180V Pos: standing >
You start chanting...

< 302h/302H 180v/180V Pos: standing >
You complete your spell...
Red Stone Square
Obvious exits: -N -E -S -W
The fountain's waters are very inviting.

< 302h/302H 180v/180V Pos: standing >

< 302h/302H 180v/180V Pos: standing >
You quickly scan the area.
A watcher of the keep who is not far off to your north.
A Bloodstone merchant who is a brief walk away to your north.
Ghelian, the baker who is a brief walk away to your north.
An elite watcher who is in the distance to your north.
A fat cat who is rather far off to your east.
A tom cat who is rather far off to your east.
A tom cat who is rather far off to your east.
A tom cat who is in the distance to your east.
A Bloodstone miner who is not far off to your south.
An elderly woman who is not far off to your south.
A fisherman who is a brief walk away to your south.
A father who is close by to your west.
An elderly man who is not far off to your west.
An elderly woman who is not far off to your west.
The shop's keeper who is not far off to your west.

< 302h/302H 180v/180V Pos: standing >
You sit down and relax.

< 302h/302H 180v/180V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - detect invisibility
               1 - prismatic spray
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  5 - fireball
( 6th circle)  2 - teleport
               3 - stone skin
( 5th circle)  2 - identify
               1 - fireshield
               4 - contain being
( 4th circle)  2 - lightning bolt
               1 - levitate
               1 - infravision
               4 - wall of force
( 3rd circle)  5 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  7 - chill touch
               2 - sleep
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 6th) teleport

You can memorize no more spells.
You continue your study.

< 302h/302H 180v/180V Pos: sitting >
You start meditating...

< 302h/302H 180v/180V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing teleport.
Your studies are complete.

< 302h/302H 180v/180V Pos: sitting >
Red Stone Square
Obvious exits: -N -E -S -W
The fountain's waters are very inviting.

< 302h/302H 180v/180V Pos: sitting >
You clamber to your feet.

< 302h/302H 180v/180V Pos: standing >
Shrine on the Street of Tears
Obvious exits: -N -E -S -W
(Q)A father is sitting here, crying over the loss of a loved one.

< 302h/302H 179v/180V Pos: standing >
In the Top Hat
Obvious exits: -E
An elderly man stands here, smack'n his lips.
An elderly woman stands here, staring into the past.
A shopkeeper is standing yonder, waiting to service your needs.

< 302h/302H 178v/180V Pos: standing >
You quickly scan the area.
A father who is close by to your east.

< 302h/302H 178v/180V Pos: standing >
The shop's keeper sings a song to make your heart swell with pride.
You can buy:
 1) A hood of fish scales                         for 1 platinum, 1 gold, and 9 silver.
 2) A hood of purple felt                         for 4 gold, 4 silver, and 6 copper.
 3) A leather hood                                for 6 gold, 6 silver, and 9 copper.
 4) A hunter's cap                                for 1 platinum, 7 gold, 8 silver, and 6 copper.
 5) A cap with a blue feather                     for 1 platinum, 3 gold, 3 silver, and 9 copper.
 6) A purple headband                             for 3 platinum, and 2 gold.
 7) A leather brimmed derby                       for 5 gold, 9 silver, and 5 copper.
 8) A green felt hat                              for 1 platinum, 3 gold, 3 silver, and 9 copper.

< 302h/302H 180v/180V Pos: standing >
An elderly man leaves east.

< 302h/302H 180v/180V Pos: standing >
Shrine on the Street of Tears
Obvious exits: -N -E -S -W
An elderly man stands here, smack'n his lips.
(Q)A father is sitting here, crying over the loss of a loved one.

< 302h/302H 179v/180V Pos: standing >
Red Stone Square
Obvious exits: -N -E -S -W
The fountain's waters are very inviting.

< 302h/302H 178v/180V Pos: standing >
Shrine on the Street of Tears
Obvious exits: -N -E -S -W
An elderly man stands here, smack'n his lips.
(Q)A father is sitting here, crying over the loss of a loved one.

< 302h/302H 178v/180V Pos: standing >
In the Top Hat
Obvious exits: -E
An elderly woman stands here, staring into the past.
A shopkeeper is standing yonder, waiting to service your needs.

< 302h/302H 177v/180V Pos: standing >
'a hood of fish scales'
Weight 1, Item type: ARMOR
Item is: WHOLEHEAD 
AC-apply is 4
This item will also affect your DEX positively and INT negatively.
A hood of fish scales has an item value of 7.

< 302h/302H 179v/180V Pos: standing >
'a hood of purple felt'
Weight 1, Item type: ARMOR
Item is: WHOLEHEAD 
AC-apply is 2
A hood of purple felt has an item value of 3.

< 302h/302H 180v/180V Pos: standing >
The shop's keeper sings a song to make your heart swell with pride.

< 302h/302H 180v/180V Pos: standing >
'a leather hood'
Weight 1, Item type: ARMOR
Item is: WHOLEHEAD 
AC-apply is 3
A leather hood has an item value of 4.

< 302h/302H 180v/180V Pos: standing >
An elderly man enters from the east.
'a hunter's cap'
Weight 1, Item type: ARMOR
Item is: NOBITS
AC-apply is 3
This item will also affect your AGI positively.
A hunter's cap has an item value of 20.

< 302h/302H 180v/180V Pos: standing >
'a cap with a blue feather'
Weight 1, Item type: ARMOR
Item is: NOBITS
AC-apply is 2
This item will also affect your CHA positively.
A cap with a blue feather has an item value of 11.

< 302h/302H 180v/180V Pos: standing >
'a purple headband'
Weight 1, Item type: ARMOR
Item is: NOBITS
AC-apply is 1
This item will also affect your HITPOINTS positively.
A purple headband has an item value of 5.

< 302h/302H 180v/180V Pos: standing >
The shop's keeper sings a song to make your heart swell with pride.

< 302h/302H 180v/180V Pos: standing >
'a leather brimmed derby'
Weight 1, Item type: ARMOR
Item is: NOBITS
AC-apply is 1
This item will also affect your MOVE positively.
A leather brimmed derby has an item value of 6.

< 302h/302H 180v/180V Pos: standing >
An elderly man leaves east.

< 302h/302H 180v/180V Pos: standing >
You are using:
<worn as a badge>    a dark shadowy circle
<worn on head>       the horned head of Kereghaktis
<worn in ear>        a spiral woven of smoke [poor]
<worn on face>       a mask of wyvern skin [poor]
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a cloak of the albatross
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing) [78%]
<worn about waist>   a silken sash of raw silk [superior]
<worn on belt buckle>a four-leaf clover [poor]
<attached to belt>   a quill
<held as shield>     an obsidian and steel round shield [poor]
<worn around wrist>  a thick, smooth blackrock bracelet (humming)
<worn around wrist>  a bracelet of woven willow leaves [superior] (illuminating)
<worn on hands>      the woven gloves of the harvest [61%]
<worn on finger>     a ring called 'Soulcatcher'
<held>               the opal eye of Nrohtereb [superior]
<worn on legs>       some mantis leggings
<worn on feet>       a pair of tight black slippers

< 302h/302H 180v/180V Pos: standing >
You can buy:
 1) A hood of fish scales                         for 1 platinum, 1 gold, and 9 silver.
 2) A hood of purple felt                         for 4 gold, 4 silver, and 6 copper.
 3) A leather hood                                for 6 gold, 6 silver, and 9 copper.
 4) A hunter's cap                                for 1 platinum, 7 gold, 8 silver, and 6 copper.
 5) A cap with a blue feather                     for 1 platinum, 3 gold, 3 silver, and 9 copper.
 6) A purple headband                             for 3 platinum, and 2 gold.
 7) A leather brimmed derby                       for 5 gold, 9 silver, and 5 copper.
 8) A green felt hat                              for 1 platinum, 3 gold, 3 silver, and 9 copper.

< 302h/302H 180v/180V Pos: standing >
The shop's keeper sings a song to make your heart swell with pride.

< 302h/302H 180v/180V Pos: standing >
You stop using a double-buckled Alatorin backpack.

< 302h/302H 180v/180V Pos: standing >
You get a small pile of coins from your double-buckled Alatorin backpack.
There were: 11 platinum coins, 243 gold coins, 2 silver coins, 7 copper coins. 

< 302h/302H 180v/180V Pos: standing >
You give the shop's keeper 1 platinum, 3 gold, 3 silver, and 9 copper.
You now have a cap with a blue feather.

< 302h/302H 180v/180V Pos: standing >
You stop using the horned head of Kereghaktis.
You don a cap with a blue feather on your head.

< 302h/302H 180v/180V Pos: standing >
The shop's keeper sings a song to make your heart swell with pride.

< 302h/302H 180v/180V Pos: standing >

		Character attributes for Jaq

Level: 40   Race: Drow Elf   Class: Summoner / Controller 
Age: 105 yrs / 9 mths  Height: 64 inches Weight: 118 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  83 ( 92)    Pow:  92 ( 84)
Dex:  99 ( 90)    Int: 120 (100)   
Agi: 124 ( 95)    Wis: 109 ( 95)
Con:  90 (100)    Cha:  81 ( 90)   Luk: 100 (100)
Equipped Items:  17     Carried weight:   55

Armor Points: -107  Reduces melee damage taken by 10.7% 
Melee Critical Percentage(int): 12%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 11% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 20% 
Hitroll: 2   Damroll: 9
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[10]  FEA[40]
               BRE[44]  SPE[19]

Load carried: Light

< 302h/302H 180v/180V Pos: standing >
You stop using a cap with a blue feather.

< 302h/302H 180v/180V Pos: standing >

		Character attributes for Jaq

Level: 40   Race: Drow Elf   Class: Summoner / Controller 
Age: 105 yrs / 9 mths  Height: 64 inches Weight: 118 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  83 ( 92)    Pow:  92 ( 84)
Dex:  99 ( 90)    Int: 120 (100)   
Agi: 124 ( 95)    Wis: 109 ( 95)
Con:  90 (100)    Cha:  77 ( 86)   Luk: 100 (100)
Equipped Items:  16     Carried weight:   56

Armor Points: -106  Reduces melee damage taken by 10.6% 
Melee Critical Percentage(int): 12%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 20% 
Hitroll: 2   Damroll: 9
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[10]  FEA[40]
               BRE[44]  SPE[19]

Load carried: Light

< 302h/302H 180v/180V Pos: standing >
The shop's keeper sings a song to make your heart swell with pride.
You are carrying: (10/11)
a cap with a blue feather
the horned head of Kereghaktis
a double-buckled Alatorin backpack
a twisted flesh coif
a handcarved pipe
some heirloom Blue Haze
[3] a spellbook
a purple suit of dragon scales [poor] (glowing)

< 302h/302H 180v/180V Pos: standing >
Saving Jaq.

< 302h/302H 180v/180V Pos: standing >
The shop's keeper says 'Jaq Sorry, that is an item I have no intrest in.'

< 302h/302H 180v/180V Pos: standing >
You don the horned head of Kereghaktis on your head.

< 302h/302H 180v/180V Pos: standing >
You are carrying: (9/11)
a cap with a blue feather
a double-buckled Alatorin backpack
a twisted flesh coif
a handcarved pipe
some heirloom Blue Haze
[3] a spellbook
a purple suit of dragon scales [poor] (glowing)

< 302h/302H 180v/180V Pos: standing >
The shop's keeper says 'Jaq Sorry, that is an item I have no intrest in.'

< 302h/302H 180v/180V Pos: standing >
The shop's keeper sings a song to make your heart swell with pride.

< 302h/302H 180v/180V Pos: standing >
An elderly man enters from the east.

< 302h/302H 180v/180V Pos: standing >
Ok.

< 302h/302H 180v/180V Pos: standing >

This item is from the zone: Heaven.
'a twisted flesh coif'
Weight 3, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 10
This item will also affect your MOVE positively.
A twisted flesh coif has an item value of 91.
A twisted flesh coif is made of flesh and appears to be of average quality.
A twisted flesh coif has an item value of 91.

< 302h/302H 180v/180V Pos: standing >
The taste of blood slowly fades from your body.

< 302h/302H 180v/180V Pos: standing >
You drop a twisted flesh coif.

< 302h/302H 180v/180V Pos: standing >
You are carrying: (7/11)
a double-buckled Alatorin backpack
a handcarved pipe
some heirloom Blue Haze
[3] a spellbook
a purple suit of dragon scales [poor] (glowing)

< 302h/302H 180v/180V Pos: standing >
An elderly woman gets a twisted flesh coif.
An elderly woman dons a twisted flesh coif on her head.

< 302h/302H 180v/180V Pos: standing >
The shop's keeper sings a song to make your heart swell with pride.
You do not see a coif here.

< 302h/302H 180v/180V Pos: standing >
You are carrying: (7/11)
a double-buckled Alatorin backpack
a handcarved pipe
some heirloom Blue Haze
[3] a spellbook
a purple suit of dragon scales [poor] (glowing)

< 302h/302H 180v/180V Pos: standing >
You are not using it.

< 302h/302H 180v/180V Pos: standing >
Ok.
You put 11 platinum, 264 gold, 8 silver, and 1 copper coins into a double-buckled Alatorin backpack.

< 302h/302H 180v/180V Pos: standing >
You strap a double-buckled Alatorin backpack on your back.

< 302h/302H 180v/180V Pos: standing >
You are already standing.

< 302h/302H 180v/180V Pos: standing >
Saving Jaq.

< 302h/302H 180v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 302h/302H 180v/180V Pos: standing >
Shrine on the Street of Tears
Obvious exits: -N -E -S -W
(Q)A father is sitting here, crying over the loss of a loved one.

< 302h/302H 179v/180V Pos: standing >
You quickly scan the area.
A wino who is close by to your north.
A drunken regal man who is not far off to your north.
A Bloodstone miner who is not far off to your east.
A fat cat who is in the distance to your east.
A tom cat who is in the distance to your east.
A tom cat who is in the distance to your east.
A fat cat who is not far off to your south.
A tom cat who is not far off to your south.
A fire red fish who is a brief walk away to your south.
A blue fish who is a brief walk away to your south.
A golden scaled fish who is a brief walk away to your south.
A fire red fish who is rather far off to your south.
A blue fish who is rather far off to your south.
A golden scaled fish who is in the distance to your south.
An elderly man who is close by to your west.
An elderly woman who is close by to your west.
The shop's keeper who is close by to your west.

< 302h/302H 179v/180V Pos: standing >
You start chanting...

< 302h/302H 179v/180V Pos: standing >
You complete your spell...
The magic in this room prevents you from leaving.

< 302h/302H 179v/180V Pos: standing >
You quickly scan the area.
A drunken regal man who is close by to your north.
A wino who is close by to your north.
A Bloodstone miner who is not far off to your east.
A fat cat who is in the distance to your east.
A tom cat who is in the distance to your east.
A tom cat who is in the distance to your east.
A fat cat who is not far off to your south.
A tom cat who is not far off to your south.
A fire red fish who is a brief walk away to your south.
A blue fish who is a brief walk away to your south.
A golden scaled fish who is a brief walk away to your south.
A fire red fish who is rather far off to your south.
A blue fish who is rather far off to your south.
A golden scaled fish who is in the distance to your south.
An elderly man who is close by to your west.
An elderly woman who is close by to your west.
The shop's keeper who is close by to your west.

< 302h/302H 179v/180V Pos: standing >
You are already standing.

< 302h/302H 179v/180V Pos: standing >
You quickly scan the area.
A drunken regal man who is close by to your north.
A wino who is close by to your north.
A Bloodstone miner who is not far off to your east.
A fat cat who is in the distance to your east.
A tom cat who is in the distance to your east.
A tom cat who is in the distance to your east.
A fat cat who is not far off to your south.
A tom cat who is not far off to your south.
A fire red fish who is a brief walk away to your south.
A blue fish who is a brief walk away to your south.
A golden scaled fish who is a brief walk away to your south.
A fire red fish who is rather far off to your south.
A blue fish who is rather far off to your south.
A golden scaled fish who is in the distance to your south.
An elderly man who is close by to your west.
An elderly woman who is close by to your west.
The shop's keeper who is close by to your west.

< 302h/302H 179v/180V Pos: standing >
Shrine on the Street of Tears
Obvious exits: -N -E -S -W
(Q)A father is sitting here, crying over the loss of a loved one.

< 302h/302H 179v/180V Pos: standing >
You sit down and relax.

< 302h/302H 179v/180V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - detect invisibility
               1 - prismatic spray
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  5 - fireball
( 6th circle)  2 - teleport
               3 - stone skin
( 5th circle)  2 - identify
               1 - fireshield
               4 - contain being
( 4th circle)  2 - lightning bolt
               1 - levitate
               1 - infravision
               4 - wall of force
( 3rd circle)  5 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  7 - chill touch
               2 - sleep
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 6th) teleport

You can memorize no more spells.
You continue your study.

< 302h/302H 179v/180V Pos: sitting >
You start meditating...

< 302h/302H 180v/180V Pos: sitting >
You have finished memorizing teleport.
Your studies are complete.

< 302h/302H 180v/180V Pos: sitting >
You clamber to your feet.

< 302h/302H 180v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 302h/302H 180v/180V Pos: standing >
Shrine on the Street of Tears
Obvious exits: -N -E -S -W
(Q)A father is sitting here, crying over the loss of a loved one.

< 302h/302H 180v/180V Pos: standing >
Along the Street of Tears
Obvious exits: -N -E -S
A drunken regal man is swaying here, awaiting the slave auctions.
A wino stands here, swaying and mumbling some nonsense.

< 302h/302H 179v/180V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 302h/302H 179v/180V Pos: standing >
You complete your spell...
Swaying in the Wind
Obvious exits: -E -W -D

< 302h/302H 179v/180V Pos: standing >
Experience till level: 7592698

< 302h/302H 179v/180V Pos: standing >
Saving Jaq.

< 302h/302H 179v/180V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
A huge black squirrel who is not far off to your east.
A huge bear who is a brief walk away to your east.
A black wolf who is a brief walk away below you.

< 302h/302H 179v/180V Pos: standing >
You start chanting...

< 302h/302H 180v/180V Pos: standing >
Casting: teleport 

< 302h/302H 180v/180V Pos: standing >
You complete your spell...
On the Prison Floor L4
Obvious exits: -N -E -W#
A Githzerai (medium) (HardCore) stands, floating here, fighting a menacing prisoner.
A menacing prisoner stands here, fighting a Githzerai.
A menacing prisoner is standing here.

< 302h/302H 180v/180V Pos: standing >
You quickly scan the area.
A small rat who is close by to your east.
A menacing prisoner who is close by to your east.

< 302h/302H 180v/180V Pos: standing >
Saving Jaq.

< 302h/302H 180v/180V Pos: standing >
You are already standing.

< 302h/302H 180v/180V Pos: standing >
Your group consists of ( 8/20):
( Head)                                Inar
(Front)                                Dhoa
(Front)                                the wraith of an experienced orc raider
(Front)   302/302   hit,  180/180  move Jaq
(Front)                                the wraith of a half-orc rogue
(Front)                                the wraith of a half-orc rogue
(Front)                                a deacon
(Front)                                the spectre of a devious orc thief

< 302h/302H 180v/180V Pos: standing >
You start chanting...
You snap into visibility.

< 302h/302H 180v/180V Pos: standing >
A Githzerai misses a menacing prisoner.
A Githzerai misses a menacing prisoner.

< 302h/302H 180v/180V Pos: standing >
A Githzerai dodges a menacing prisoner's attack.
A menacing prisoner's feeble punch wounds a Githzerai.
A menacing prisoner shivers as he hits a Githzerai.

< 302h/302H 180v/180V Pos: standing >
Casting: fireball *
A Githzerai attempts to flee.
A Githzerai leaves east.

< 302h/302H 180v/180V Pos: standing >
Casting: fireball 

< 302h/302H 180v/180V Pos: standing >
You complete your spell...
[Damage: 191 ] You throw a fireball at a Githzerai and have the satisfaction of seeing him enveloped in flames.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!