The death of [53 Shadowmage] Laz Mutinous Legions (Gnome)

in An Entrance to a Large Tent

from the perspective of [50 Holyman] Kurkis Mutinous Legions (Grey Elf)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       a dreadveil helm [superior] (magic)
<worn on eyes>       the bloody battle goggles [70%]
<worn in ear>        a tiny lightning enshrouded black earring [superior] (magic)
<worn in ear>        a flaming earring (illuminating)
<worn on face>       a white hot mask of living flame (glowing) [83%]
<worn around neck>   the medallion of kossuth [poor] (magic)
<worn around neck>   a symbol of domination [superior] (magic) (humming)
<worn on body>       a set of snakeskin holy garments (glowing)
<worn about body>    a long shadowy mane [superior] [87%]
<worn as quiver>     a dwarven-made hemp quiver (illuminating)
<worn about waist>   a waistband of rock and stone [superior] (magic)
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing)
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn around wrist>  a bracelet of influence (magic) [78%]
<worn around wrist>  a blood-stained brass wristguard from Rift Valley Jungle
<worn on hands>      a pair of stone gauntlets [poor] (glowing)
<worn on finger>     a ring called 'Soulcatcher'
<worn on finger>     an ancient ring of liquid rock
<primary weapon>     the wondrous mace of the Sea (magic) (illuminating)[204h 18m 34s]
<worn on legs>       some angel feather leggings [poor] with a strange dark bloodstone (magic)
<worn on feet>       some boots of enchantment (glowing)

Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (good)          
  *Village of Werrun                             (neutral)       
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
  *The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (slightly evil) 
  *The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very evil)     
   The Githyanki Fortress                        (neutral)       
  *Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
  *The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
  *Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (very good)     
   Prison of Fort Boyard                         (pure evil)     
  *The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly evil) 
  *Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (slightly good) 
   Plane of Air                                  (pure evil)     
   The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (slightly evil) 
  *The Para-Elemental Plane of Smoke             (pure evil)     
   Plane of Water                                (evil)          
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (very evil)     
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (neutral)       
  *The Ethereal Plane                            (extremely evil)
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (evil)          
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (extremely evil)
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (very evil)     
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (evil)          
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
  *Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (evil)          
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 697h/697H 150v/150V Pos: standing >

< 697h/697H 150v/150V Pos: standing >
It is 5pm, on the Day of the Sun
The 27th Day of the Month of The Harvest Moon, Year 1833.
Time elapsed since boot-up: 33:58:12
Current time is: Tue Nov 27 19:38:52 2018 (GMT)
                 Tue Nov 27 15:38:52 2018 (EDT)

< 697h/697H 150v/150V Pos: standing >
The sun vanishes behind the southern horizon.

< 697h/697H 150v/150V Pos: standing >

< 697h/697H 150v/150V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (magic) (illuminating)

< 697h/697H 150v/150V Pos: standing >

< 697h/697H 150v/150V Pos: standing >

< 697h/697H 150v/150V Pos: standing >
Autosaving...

< 697h/697H 150v/150V Pos: standing >
On a Mountain Trail
Obvious exits: -S -D

< 697h/697H 150v/150V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 697h/697H 150v/150V Pos: standing >

< 697h/697H 150v/150V Pos: standing >
The rift isn't quite stable enough yet...

< 697h/697H 150v/150V Pos: standing >
You leave the group.

< 697h/697H 150v/150V Pos: standing >
<group>
</group>

< 697h/697H 150v/150V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Common Room
</map>
A Large Common Room
Obvious exits: -E#
A black rift of swirling mass is here, tearing itself apart. (magic)
Jixan  Mutinous Legions (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Wernt  Mutinous Legions (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Songen  Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Songen's head. (Illuminating)
Matik  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ulster Stonehammer the shield dwarf constable of Alatorin stands here with a concerned look upon his face. (minion) (Gold Aura)
*Knave  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Knave's head.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.(Red Aura)
An off-duty patrolman kicks back and relaxes.
An off-duty patrolman kicks back and relaxes.
A performing bard plays a tune.(Red Aura)
A desert traveler enjoys a meal.(Red Aura)
A desert traveler enjoys a meal.(Red Aura)

< 697h/697H 150v/150V Pos: standing >
A bard sings a song to make your heart swell with pride.

< 697h/697H 150v/150V Pos: standing >
You attempt to give consent...

< 697h/697H 150v/150V Pos: standing >
You now follow Knave.
You are now a member of Knave's group.

< 697h/697H 150v/150V Pos: standing >
You are surrounded by a blood-red glow.

< 697h/697H 150v/150V Pos: standing >
You start chanting...

< 697h/697H 150v/150V Pos: standing >
Jixan nods.

< 697h/697H 150v/150V Pos: standing >
Casting: vitality 
Matik nods.

< 697h/697H 150v/150V Pos: standing >
You complete your spell...

< 697h/697H 150v/150V Pos: standing >

< 697h/697H 150v/150V Pos: standing >
A bard sings a song to make your heart swell with pride.

< 697h/697H 150v/150V Pos: standing >
Laz gives a huge flaming greatsword to Ulster Stonehammer the constable.

< 697h/697H 150v/150V Pos: standing >
You start chanting...

< 697h/697H 150v/150V Pos: standing >

< 697h/697H 150v/150V Pos: standing >
You complete your spell...

< 697h/697H 150v/150V Pos: standing >
You are already standing.

< 697h/697H 150v/150V Pos: standing >
Songen snickers softly.

< 697h/697H 150v/150V Pos: standing >
Saving Kurkis.

< 697h/697H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 150v/150V Pos: standing >
A bard sings a song to make your heart swell with pride.

< 697h/697H 150v/150V Pos: standing >
A Large Common Room
Obvious exits: -E#
A black rift of swirling mass is here, tearing itself apart. (magic)
Jixan  Mutinous Legions (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Wernt  Mutinous Legions (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Songen  Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Songen's head. (Illuminating)
Matik  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ulster Stonehammer the shield dwarf constable of Alatorin stands here with a concerned look upon his face. (minion) (Gold Aura)
*Knave  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Knave's head.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.(Red Aura)
An off-duty patrolman kicks back and relaxes.
An off-duty patrolman kicks back and relaxes.
A performing bard plays a tune.(Red Aura)
A desert traveler enjoys a meal.(Red Aura)
A desert traveler enjoys a meal.(Red Aura)

< 697h/697H 150v/150V Pos: standing >
Knave gives an order to his followers.
Ulster Stonehammer the constable wields a huge flaming greatsword.

< 697h/697H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 150v/150V Pos: standing >
Laz sits down in a comfortable spot.

< 697h/697H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 150v/150V Pos: standing >
Laz opens a midnight blue tome with silver bindings and begins studying it intently.

< 697h/697H 150v/150V Pos: standing >
A bard sings a song to make your heart swell with pride.

< 697h/697H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 150v/150V Pos: standing >
You sit down and relax.

< 697h/697H 150v/150V Pos: sitting >
You have memorized the following spells:
(10th circle)  3 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               2 - plane shift
               2 - holy word
( 8th circle)  3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  2 - curse
               1 - continual light
               4 - flame strike
( 5th circle)  3 - vitality
               4 - destroy undead
( 4th circle)  1 - remove curse
               2 - summon
               1 - cure disease
               5 - invigorate
( 3rd circle)  3 - earthquake
               1 - remove poison
               1 - sense life
               4 - cause critical
( 2nd circle) 10 - blindness
( 1st circle)  4 - armor
               4 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
    1 seconds:  ( 5th) vitality
    3 seconds:  ( 8th) virtue

You can pray no more spells.
You continue your praying.

< 697h/697H 150v/150V Pos: sitting >
You start meditating...

< 697h/697H 150v/150V Pos: sitting >
Laz closes her book and grins malevolently.

< 697h/697H 150v/150V Pos: sitting >
The wormhole crumbles to dust and blows away.
You have finished praying for vitality.

< 697h/697H 150v/150V Pos: sitting >
Laz clambers to her feet.

< 697h/697H 150v/150V Pos: sitting >
You have finished praying for virtue.
Your prayers are complete.
Laz starts casting a spell.

< 697h/697H 150v/150V Pos: sitting >
Laz completes her spell...
You vanish.
Jixan slowly fades out of existence.
Wernt slowly fades out of existence.
Songen slowly fades out of existence.
Matik slowly fades out of existence.
Ulster Stonehammer the constable slowly fades out of existence.
An off-duty patrolman slowly fades out of existence.
An off-duty patrolman slowly fades out of existence.
A bard slowly fades out of existence.
A desert traveler slowly fades out of existence.
A desert traveler slowly fades out of existence.

< 697h/697H 150v/150V Pos: sitting >
You clamber to your feet.

< 697h/697H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 150v/150V Pos: standing >
A bard sings a song to make your heart swell with pride.
Laz sits down in a comfortable spot.
You quickly scan the area.
You see nothing.

< 697h/697H 150v/150V Pos: standing >
Laz opens a midnight blue tome with silver bindings and begins studying it intently.

< 697h/697H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 150v/150V Pos: standing >
Laz closes her book and grins malevolently.
You quickly scan the area.
You see nothing.

< 697h/697H 150v/150V Pos: standing >
Laz clambers to her feet.

< 697h/697H 150v/150V Pos: standing >

< 697h/697H 150v/150V Pos: standing >
Matik stops following Laz.
Matik now follows Laz.
You quickly scan the area.
You see nothing.

< 697h/697H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 150v/150V Pos: standing >
Laz opens the door.

< 697h/697H 150v/150V Pos: standing >
Laz leaves east.
Matik leaves east.
Songen leaves east.
Knave leaves east.
You follow Knave.


<map>
Zone: The Desert City of Venan'Trut.
Room: The Reception Area of the Lone Desert Star
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Reception Area of the Lone Desert Star
</map>
The Reception Area of the Lone Desert Star
Obvious exits: -N# -S# -W
*Knave  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Knave's head.
*Songen  Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Songen's head. (Illuminating)
*Matik  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.(Red Aura)
Nogglin, the great adventurer, prepares himself.(Red Aura)
Varrgle, the treasure hunter, prepares to raid the mine.(Red Aura)
(Q)The celebrated hunter Goranon prepares for a hunt.(Red Aura)
A wandering druid sits at the bar.
(Q)An evil wizard shrouded in a darkness stands here.(Red Aura)
Nox, the innkeeper of the Desert Star, scribbles on a pad.(Red Aura)
Wernt enters from the west.
Jixan enters from the west.
Ulster Stonehammer the constable enters from the west.

< 697h/697H 149v/150V Pos: standing >
You quickly scan the area.
An off-duty patrolman who is close by to your west.
An off-duty patrolman who is close by to your west.
A bard who is close by to your west.
A desert traveler who is close by to your west.
A desert traveler who is close by to your west.

< 697h/697H 149v/150V Pos: standing >
Laz closes the door.
You quickly scan the area.
You see nothing.

< 697h/697H 149v/150V Pos: standing >
Knave stops following Laz.
Knave now follows Laz.

< 697h/697H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 149v/150V Pos: standing >
Laz opens the door.

< 697h/697H 149v/150V Pos: standing >
Laz leaves north.
Knave leaves north.
You follow Knave.


<map>
Zone: The Desert City of Venan'Trut.
Room: An Entrance to a Large Tent
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: An Entrance to a Large Tent
</map>
An Entrance to a Large Tent
Obvious exits: -N -S
A large sign is here.
*Knave  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Knave's head.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.(Red Aura)
Wernt enters from the south.
Jixan enters from the south.
Ulster Stonehammer the constable enters from the south.
Matik enters from the south.
Songen enters from the south.

< 697h/697H 148v/150V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your north.
A Troll who is close by to your north.
A Drow Elf who is close by to your north.
A Drider who is close by to your north.
A winged hellhound who is close by to your north.
A Githyanki who is close by to your north.
An Ogre who is close by to your north.
A Troll who is close by to your north.
A Drow Elf who is close by to your north.
A desert soldier who is close by to your north.
A desert soldier who is close by to your north.
A desert soldier who is close by to your north.
A desert soldier who is close by to your north.
Onvon who is close by to your north.
Nogglin who is close by to your south.
Varrgle who is close by to your south.
Goranon who is close by to your south.
A wandering druid who is close by to your south.
An evil wizard who is close by to your south.
Nox who is close by to your south.

< 697h/697H 148v/150V Pos: standing >
Laz closes the door.
A Troll sneaks in from the north.
An Ogre enters from the north.
A Githyanki sneaks in from the north.
A winged hellhound trots in from the north.
A Troll enters from the north.
Matik snaps into visibility.
Matik quickly maneuvers alongside a Troll and sweeps his legs out from under him!

< 697h/697H 148v/150V Pos: standing >
A Troll snaps into visibility.
Matik's impressive slash grazes a Troll.
Matik is burned severely as he hits a Troll!
Matik's impressive slash grazes a Troll.
Matik is burned severely as he hits a Troll!
Matik's impressive pierce grazes a Troll.
A Troll's spell flows around Matik, leaving him unharmed!
Matik's slash wounds a Troll.
Matik is burned severely as he hits a Troll!
Matik's impressive slash wounds a Troll.
Matik is burned severely as he hits a Troll!
Matik's powerful slash wounds a Troll.
Matik is burned severely as he hits a Troll!
Wernt snaps into visibility.
A Troll avoids being bashed by Wernt, who loses his balance and falls.

< 697h/697H 148v/150V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by an Ogre.
A Githyanki snaps into visibility.
A dark shroud encases a Githyanki as she charges into battle.
Laz snaps into visibility.
Laz is knocked to the ground by a Githyanki's mighty bash!

< 697h/697H 149v/150V Pos: standing >
A Githyanki snaps into visibility.
A Githyanki's slash wounds Laz.
A Githyanki's powerful slash strikes Laz.
A Githyanki's powerful slash strikes Laz.
A Githyanki's impressive slash wounds Laz.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 697h/697H 149v/150V Pos: standing >
Songen starts casting an offensive spell.
Songen snaps into visibility.

< 697h/697H 150v/150V Pos: standing >
A Drider starts casting an offensive spell called 'energy drain'.
A Drider snaps into visibility.
A Troll snaps into visibility.
A Troll tackles Jixan square in the chest knocking the wind out of him!

< 697h/697H 150v/150V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'efzae xazz'
A dark, freezing cold wave sent by a Drow Elf slowly covers Laz making her choke and freeze.
A dark blue, bitterly icy wave flows over Laz.

< 697h/697H 150v/150V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by a Troll.
A Githyanki parries Laz's lunge at her.
A Githyanki parries Laz's lunge at her.
A Githyanki deflects Laz's blow and strikes back at her!
A Githyanki snaps into visibility.
A Githyanki's impressive slash wounds Laz.
Matik dodges a Troll's attack.
Matik dodges a Troll's attack.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 697h/697H 150v/150V Pos: standing >
Songen completes his spell...
Songen utters the words 'ofzahzf gajr eughjfbaiqz'
Songen points at a Troll.
A Troll's entire body spasms uncontrollably as his soul is viciously attacked by Songen.

< 697h/697H 150v/150V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'unsozfol efaui'
A Drider drains Laz - what a waste of energy!
A Drow Elf starts casting an offensive spell.

< 697h/697H 150v/150V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
A Drow Elf drains Laz - what a waste of energy!
As a Drow Elf raises her hands sending a prayer to Eilistraee, a soft glow descends from above.

< 697h/697H 150v/150V Pos: standing >
An Ogre suddenly attacks Laz!
An Ogre snaps into visibility.
An Ogre's powerful slash strikes Laz very hard.

< 697h/697H 150v/150V Pos: standing >
You are already standing.

< 697h/697H 150v/150V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'efzae xazz'
A dark, freezing cold wave sent by a Drow Elf slowly covers Laz making her choke and freeze.
A dark blue, bitterly icy wave flows over Laz.
Matik's slash wounds a Troll.
Matik is burned severely as he hits a Troll!
Matik's impressive pierce wounds a Troll.
Matik is burned severely as he hits a Troll!
Matik's slash hits a Troll across the leg, resulting in a limp stride.
A Troll's spell flows around Matik, leaving him unharmed!
Matik's slash wounds a Troll.
Matik is burned severely as he hits a Troll!
A Drider starts casting an offensive spell called 'energy drain'.
You start chanting...

< 697h/697H 150v/150V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 697h/697H 150v/150V Pos: standing >
A winged hellhound suddenly attacks Laz!
A winged hellhound snaps into visibility.
A winged hellhound's decent thrash wounds Laz.
A Troll snaps into visibility.
Jixan snaps into visibility.
A Troll's decent slash grazes Jixan.
A Troll's decent slash wounds Jixan.
A Troll's pierce grazes Jixan.
A Drow Elf taps three times on 'Einjar' the titan shield of purity.
Healing energy flows from a Drow Elf into a Drow Elf's body!
A Drow Elf quickly diagnoses a Troll's wounds.
Healing energy flows from a Drow Elf into a Troll's body!
Healing energy flows from a Drow Elf into a Drow Elf's body!
Healing energy flows from a Drow Elf into a Drider's body!
Healing energy flows from a Drow Elf into a winged hellhound's body!
A Drow Elf quickly diagnoses a Githyanki's wounds.
Healing energy flows from a Drow Elf into a Githyanki's body!
A Drow Elf quickly diagnoses an Ogre's wounds.
Healing energy flows from a Drow Elf into an Ogre's body!
Healing energy flows from a Drow Elf into a Troll's body!
Healing energy flows from a Drow Elf into a Drow Elf's body!

< 697h/697H 150v/150V Pos: standing >
A Troll's intercepts Jixan's attack with sunblade, longsword of Justice with eloquent ease.
A Troll snaps into visibility.
A Troll's decent slash wounds Jixan.
A Troll's decent slash wounds Jixan.
A Drow Elf starts casting an offensive spell.

< 697h/697H 150v/150V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'unsozfol efaui'
A Drider drains Laz - what a waste of energy!
Casting: full heal 
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
A Drow Elf drains Laz - what a waste of energy!
A Githyanki snaps into visibility.

< 697h/697H 150v/150V Pos: standing >

< 697h/697H 150v/150V Pos: standing >
You complete your spell...
A torrent of divine energy flows into Laz's body, and her wounds begin to heal!
Knave gives an order to his followers.

< 697h/697H 150v/150V Pos: standing >
A dark blue, bitterly icy wave flows over Laz.
A Drow Elf completes his spell...
A Drow Elf utters the words 'efzae xazz'
A dark, freezing cold wave sent by a Drow Elf slowly covers Laz making her choke and freeze.
A dark blue, bitterly icy wave flows over Laz.

< 697h/697H 150v/150V Pos: standing >
A Githyanki parries Laz's lunge at her.
A Githyanki parries Laz's lunge at her.
A Githyanki parries Laz's lunge at her.
A Githyanki snaps into visibility.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 697h/697H 150v/150V Pos: standing >
A Drider gets a compact pile of bones from his bottomless bag of the illithids.

< 697h/697H 150v/150V Pos: standing >
Sparkling magic surrounds a Drider as he begins his chant.
A Drider starts casting a spell.
A Drow Elf starts casting an offensive spell.

< 697h/697H 150v/150V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
A Drow Elf drains Laz - what a waste of energy!
You are already standing.

< 697h/697H 150v/150V Pos: standing >
You start chanting...

< 697h/697H 150v/150V Pos: standing >
Matik parries a Troll's lunge at him.
Matik parries a Troll's lunge at him.

< 697h/697H 150v/150V Pos: standing >
A dark blue, bitterly icy wave flows over Laz.
An Ogre's slash seriously wounds Laz.
An Ogre's powerful slash enshrouds Laz in a mist of blood.
An Ogre's powerful slash enshrouds Laz in a mist of blood.
An Ogre's slash hits Laz.
Laz's ring of illusions was completely destroyed by the massive blow!
Laz is dead! R.I.P.