The death of [51 Spiritualist] Lurt Mutinous Legions (Grey Elf)

in Sparring Arena

from the perspective of [40 Controller] Jaq Dakhira (Drow Elf)

<worn as a badge>    a black and silver badge of the Sarmiz'Duul Peacekeepers
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a cracked gold cloak
<worn on back>       a large leather backpack
<worn about waist>   an elfskin belt
<worn on belt buckle>a quill
<held as shield>     an obsidian and steel round shield [poor]
<worn on hands>      a pair of brown leather gloves
<worn on feet>       a pair of tight black slippers


< 235h/235H 120v/130V Pos: standing >

< 235h/235H 120v/130V Pos: standing >

< 235h/235H 124v/130V Pos: standing >

< 235h/235H 128v/130V Pos: standing >
A war-hardened warrior leaves south.

< 235h/235H 130v/130V Pos: standing >
You are already standing.

< 235h/235H 130v/130V Pos: standing >
Saving Jaq.

< 235h/235H 130v/130V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W#
A war-hardened half-orc stands here.
A male commoner stands here.

< 235h/235H 129v/130V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is in the distance to your east.
A Sarmiz'Duul peacekeeper who is in the distance to your east.

< 235h/235H 129v/130V Pos: standing >
Ok.

< 235h/235H 129v/130V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.

< 235h/235H 128v/130V Pos: standing >
Ok.

< 235h/235H 128v/130V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
Arian who is close by to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.
A Grey Elf who is not far off to your west.

< 235h/235H 128v/130V Pos: standing >
Hall of Warriors
Obvious exits: -N -W
A war-hardened half-orc stands here.

< 235h/235H 128v/130V Pos: standing >

< 235h/235H 130v/130V Pos: standing >

< 235h/235H 130v/130V Pos: standing >
You are already standing.

< 235h/235H 130v/130V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -W
A war-hardened half-orc stands here.

< 235h/235H 129v/130V Pos: standing >
Hall of Warriors
Obvious exits: -N -E
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.

< 235h/235H 128v/130V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
The corpse of a war-hardened warrior is lying here.
A war-hardened warrior stands here, fighting a Grey Elf.
A war-hardened half-orc stands here.
A Grey Elf (medium) stands in mid-air here, fighting a war-hardened warrior.

< 235h/235H 127v/130V Pos: standing >
A war-hardened warrior enters from the east.

< 235h/235H 127v/130V Pos: standing >
A Grey Elf parries a war-hardened warrior's lunge at him.
A Grey Elf dodges a war-hardened warrior's attack.
A Grey Elf blocks a war-hardened warrior's kick with his arm.

< 235h/235H 127v/130V Pos: standing >

< 235h/235H 128v/130V Pos: standing >
A Grey Elf's slash grievously wounds a war-hardened warrior.
A Grey Elf's impressive pierce hits a war-hardened warrior.
A war-hardened warrior is mortally wounded, and will die soon, if not aided.
A Grey Elf's slash hits a war-hardened warrior.
A war-hardened warrior is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a war-hardened warrior dies in agony.
A Grey Elf gets a small vial full of green sludge from his bottomless bag of the illithids.

< 235h/235H 128v/130V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves east.

< 235h/235H 129v/130V Pos: standing >
You get a small pile of coins from the corpse of a war-hardened warrior.
There were: 32 gold coins. 

< 235h/235H 129v/130V Pos: standing >
Into what?

< 235h/235H 129v/130V Pos: standing >
A war-hardened warrior leaves north.

< 235h/235H 129v/130V Pos: standing >
You failed.

< 235h/235H 130v/130V Pos: standing >
You failed.

< 235h/235H 130v/130V Pos: standing >
Sparring Arena
Obvious exits: -N -E -S -W
A Grey Elf (medium) stands in mid-air here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
(Q)Arian, the ultimate half-orc warrior, stands here.
Oops, trying to juggle too many loose coins, you drop a few.

< 235h/235H 129v/130V Pos: standing >
Hall of Warriors
Obvious exits: -N -E# -S -W
A war-hardened half-orc stands here.

< 235h/235H 128v/130V Pos: standing >
A Grey Elf enters from the west.
You miss a Grey Elf.

< 235h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 A Grey Elf sizes you up with a quick glance.

< 235h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 A Grey Elf's weak slash grazes you.
A Grey Elf's weak slash grazes you.
A Grey Elf's pierce grazes you.
A Grey Elf's weak slash grazes you.
A Grey Elf's slash strikes you.

< 221h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 A Grey Elf parries your futile lunge at him.
A Grey Elf parries your futile lunge at him.

< 221h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 You start chanting...

< 221h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 Casting: fireball *

< 221h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 Casting: fireball 

< 221h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 A Grey Elf attemps to legsweep you, but only manages to land on his ass.

< 221h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: A Grey Elf kne EP: excellent >
 A war-hardened warrior leaves south.
You complete your spell...
[Damage: 116 ] You throw a fireball at a Grey Elf and have the satisfaction of seeing him enveloped in flames.

< 221h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: A Grey Elf kne EP:  few wounds >
 A Grey Elf's weak slash grazes you.
You dodge a Grey Elf's vicious attack.

< 219h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: A Grey Elf kne EP:  few wounds >
 Easy.

< 219h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: A Grey Elf kne EP:  few wounds >
 You start chanting...

< 219h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: A Grey Elf kne EP:  few wounds >
 
< 219h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: A Grey Elf kne EP:  few wounds >
 You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!

< 219h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: A Grey Elf kne EP:  few wounds >
 You start chanting...

< 219h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: A Grey Elf kne EP:  few wounds >
 You dodge a Grey Elf's vicious attack.
A Grey Elf's weak pierce grazes you.

< 217h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: A Grey Elf kne EP:  few wounds >
 Casting: fireball *

< 217h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: A Grey Elf kne EP:  few wounds >
 Casting: fireball 

< 217h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: A Grey Elf kne EP:  few wounds >
 You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!

< 217h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: A Grey Elf kne EP:  few wounds >
 You start chanting...

< 217h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: A Grey Elf kne EP:  few wounds >
 A Grey Elf rises to his feet.

< 217h/235H 128v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: A Grey Elf sta EP:  few wounds >
 A Grey Elf attempts to flee.
A Grey Elf leaves west.

< 217h/235H 128v/130V Pos: standing >
You complete your spell...
[Damage:  3 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage:  3 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage:  3 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage:  3 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage:  3 ] You watch with self-pride as the magic missile hits a Grey Elf.

< 217h/235H 128v/130V Pos: standing >
A Grey Elf enters from the west.

< 218h/235H 128v/130V Pos: standing >
A Grey Elf opens the door.

< 218h/235H 128v/130V Pos: standing >
A Grey Elf leaves east.
You failed.

< 219h/235H 128v/130V Pos: standing >
Slay whom?

< 219h/235H 129v/130V Pos: standing >
Slay whom?

< 219h/235H 129v/130V Pos: standing >
Slay whom?

< 220h/235H 129v/130V Pos: standing >
The door seems to be closed.

< 220h/235H 130v/130V Pos: standing >
Ok.

< 221h/235H 130v/130V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 221h/235H 129v/130V Pos: standing >
Ok.

< 222h/235H 129v/130V Pos: standing >
A war-hardened warrior enters from the north.

< 223h/235H 129v/130V Pos: standing >
Slay whom?

< 223h/235H 129v/130V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 224h/235H 128v/130V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 224h/235H 127v/130V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 224h/235H 126v/130V Pos: standing >
You quickly scan the area.
A Grey Elf who is not far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A retired soldier who is close by to your south.
A war-hardened warrior who is a brief walk away to your west.

< 225h/235H 126v/130V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 225h/235H 126v/130V Pos: standing >

< 227h/235H 127v/130V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 228h/235H 126v/130V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S

< 228h/235H 126v/130V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W

< 229h/235H 125v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 229h/235H 125v/130V Pos: standing >
Slay whom?

< 229h/235H 126v/130V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -W

< 230h/235H 125v/130V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W

< 231h/235H 125v/130V Pos: standing >
Lawter's Fine Weapons
Obvious exits: -E
A male commoner stands here.
(Q)Lawter, the weaponsmith, stands here.

< 231h/235H 124v/130V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W

< 231h/235H 123v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 232h/235H 124v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 233h/235H 124v/130V Pos: standing >
Lawter's Fine Weapons
Obvious exits: -E
A male commoner stands here.
(Q)Lawter, the weaponsmith, stands here.

< 233h/235H 123v/130V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W

< 234h/235H 123v/130V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -W

< 234h/235H 122v/130V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 235h/235H 122v/130V Pos: standing >
A Commoners Dwelling
Obvious exits: -N -E

< 235h/235H 121v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 235h/235H 121v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 235h/235H 121v/130V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W

< 235h/235H 121v/130V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
A male commoner stands here.
An orcish adventurer stands here.

< 235h/235H 120v/130V Pos: standing >
An orcish adventurer leaves east.
The Old Scallywag Pub
Obvious exits: -S
The corpse of a half-orc thief is lying here.
A scruffy looking dock carpenter busily tries to drink his ale before his next shift.
A rugged helmsman laughs loudly as he clinks his bottle of ale with a friend.

< 235h/235H 120v/130V Pos: standing >
Slay whom?

< 235h/235H 120v/130V Pos: standing >
You quickly scan the area.
A commoner who is close by to your south.

< 235h/235H 121v/130V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
A male commoner stands here.

< 235h/235H 121v/130V Pos: standing >
A Cobblestone Road
Obvious exits: -N -W

< 235h/235H 120v/130V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S

< 235h/235H 119v/130V Pos: standing >
The Cheshire Inn
Obvious exits: -S
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.

< 235h/235H 118v/130V Pos: standing >
Slay whom?

< 235h/235H 119v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 235h/235H 120v/130V Pos: standing >
Slay whom?

< 235h/235H 120v/130V Pos: standing >
Slay whom?

< 235h/235H 120v/130V Pos: standing >
Slay whom?

< 235h/235H 121v/130V Pos: standing >
Slay whom?

< 235h/235H 121v/130V Pos: standing >
Slay whom?

< 235h/235H 121v/130V Pos: standing >
Slay whom?

< 235h/235H 122v/130V Pos: standing >
Slay whom?

< 235h/235H 122v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 235h/235H 122v/130V Pos: standing >
Slay whom?

< 235h/235H 122v/130V Pos: standing >
Slay whom?

< 235h/235H 123v/130V Pos: standing >
Slay whom?

< 235h/235H 123v/130V Pos: standing >
Slay whom?

< 235h/235H 123v/130V Pos: standing >
Slay whom?

< 235h/235H 124v/130V Pos: standing >
Slay whom?

< 235h/235H 124v/130V Pos: standing >
Slay whom?

< 235h/235H 124v/130V Pos: standing >

< 235h/235H 125v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 235h/235H 127v/130V Pos: standing >

< 235h/235H 130v/130V Pos: standing >

< 235h/235H 130v/130V Pos: standing >

< 235h/235H 130v/130V Pos: standing >

< 235h/235H 130v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 235h/235H 130v/130V Pos: standing >
You sit down and relax.

< 235h/235H 130v/130V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - detect invisibility
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  2 - fireball
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  2 - identify
               1 - fireshield
               4 - contain being
( 4th circle)  2 - lightning bolt
               1 - levitate
               1 - infravision
               3 - wall of force
( 3rd circle)  5 - shocking grasp
               1 - strength
               2 - dispel magic
( 2nd circle)  7 - chill touch
               2 - sleep
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 7th) fireball
   15 seconds:  ( 7th) fireball
   22 seconds:  ( 7th) fireball
   25 seconds:  ( 1st) magic missile

You can memorize 1 4th circle spell(s).
You continue your study.

< 235h/235H 130v/130V Pos: sitting >
You start meditating...

< 235h/235H 130v/130V Pos: sitting >
You have finished memorizing fireball.

< 235h/235H 130v/130V Pos: sitting >

< 235h/235H 130v/130V Pos: sitting >
Experience till level: 1515582

< 235h/235H 130v/130V Pos: sitting >
You have finished memorizing fireball.

< 235h/235H 130v/130V Pos: sitting >

< 235h/235H 130v/130V Pos: sitting >
You are already meditating.

< 235h/235H 130v/130V Pos: sitting >
Autosaving...

< 235h/235H 130v/130V Pos: sitting >
You have finished memorizing fireball.

< 235h/235H 130v/130V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 235h/235H 130v/130V Pos: sitting >
You clamber to your feet.

< 235h/235H 130v/130V Pos: standing >
You are already standing.

< 235h/235H 130v/130V Pos: standing >
Saving Jaq.

< 235h/235H 130v/130V Pos: standing >
The Cheshire Inn
Obvious exits: -S
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.

< 235h/235H 130v/130V Pos: standing >
You are already standing.

< 235h/235H 130v/130V Pos: standing >
You are already standing.

< 235h/235H 130v/130V Pos: standing >
Saving Jaq.

< 235h/235H 130v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 235h/235H 130v/130V Pos: standing >
You are already standing.

< 235h/235H 130v/130V Pos: standing >

< 235h/235H 130v/130V Pos: standing >

< 235h/235H 130v/130V Pos: standing >
You are already standing.

< 235h/235H 130v/130V Pos: standing >
Saving Jaq.

< 235h/235H 130v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 235h/235H 130v/130V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S

< 235h/235H 129v/130V Pos: standing >
A Cobblestone Road
Obvious exits: -N -W

< 235h/235H 128v/130V Pos: standing >
You quickly scan the area.
A dock carpenter who is not far off to your north.
A rugged helmsman who is not far off to your north.

< 235h/235H 128v/130V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S

< 235h/235H 128v/130V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W
A male commoner stands here.

< 235h/235H 127v/130V Pos: standing >
A Commoners Dwelling
Obvious exits: -N -E

< 235h/235H 126v/130V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
An orcish adventurer who is not far off to your north.
A retired soldier who is a brief walk away to your east.

< 235h/235H 126v/130V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 235h/235H 126v/130V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -W

< 235h/235H 126v/130V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W

< 235h/235H 125v/130V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S

< 235h/235H 124v/130V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 235h/235H 124v/130V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A retired soldier who is not far off to your south.
Co who is in the distance to your west.
Agho who is in the distance to your west.
Faz who is in the distance to your west.
Aktosh who is in the distance to your west.
A Grey Elf who is in the distance to your west.
A Gnome who is in the distance to your west.
Arian who is in the distance to your west.

< 235h/235H 124v/130V Pos: standing >
The sun starts to set in the south.

< 235h/235H 124v/130V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 235h/235H 124v/130V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 235h/235H 123v/130V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 235h/235H 123v/130V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -S -W

< 235h/235H 122v/130V Pos: standing >
Sparring Arena
Obvious exits: -N -E -S -W
*Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here, fighting a Grey Elf.
An impenetrable globe of darkness floats near Co's head.
Agho  Dakhira (Drow Elf)(medium) stands in mid-air here. (Casting) 
An impenetrable globe of darkness floats near Agho's head.
Faz DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Faz's head.
*Aktosh DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here, fighting a Grey Elf. (Casting) 
An impenetrable globe of darkness floats near Aktosh's head.
A Grey Elf (medium)  Mutinous Legions sits in mid-air here, fighting Aktosh.
A Gnome (tiny)  Mutinous Legions stands in mid-air here.
(Q)Arian, the ultimate half-orc warrior, stands here.
A Gnome leaves east.

< 235h/235H 122v/130V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
[2] The corpse of a war-hardened warrior is lying here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.

< 235h/235H 122v/130V Pos: standing >
Sparring Arena
Obvious exits: -N -E -S -W
*Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here, fighting a Grey Elf.
An impenetrable globe of darkness floats near Co's head.
Agho  Dakhira (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Agho's head.
Faz DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here. (Casting) 
An impenetrable globe of darkness floats near Faz's head.
Aktosh DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here, fighting a Grey Elf. (Casting) 
An impenetrable globe of darkness floats near Aktosh's head.
A Grey Elf (medium)  Mutinous Legions sits in mid-air here, fighting Aktosh.
(Q)Arian, the ultimate half-orc warrior, stands here.

< 235h/235H 122v/130V Pos: standing >
Aktosh completes his spell...
Aktosh utters the words 'unsozfol efaui'
Aktosh drains a Grey Elf - what a waste of energy!
Arian suddenly attacks YOU!
Arian's feeble punch wounds you.

< 232h/235H 122v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: warrior sta EP: pretty hurt >
 Faz wills the flames of the abyss to overwhelm and consume thier foe...
A Grey Elf screams and doubles over in agony as searing heat ignites within his body.

< 232h/235H 122v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: warrior sta EP: pretty hurt >
 Co snaps into visibility.
Co's slash strikes a Grey Elf hard.
Co's impressive pierce strikes a Grey Elf hard.
Co's gladius called 'Backstabber' begins to hum.
Co quickly vanishes and reappears behind a Grey Elf!
Co places a gladius called 'Backstabber' in the back of a Grey Elf, resulting in some strange noises and some blood.
Co's pierce seriously wounds a Grey Elf.
Co's impressive slash enshrouds a Grey Elf in a mist of blood.
Co's impressive slash causes a Grey Elf to grimace in pain.
Co's impressive slash critically injures a Grey Elf.
A Grey Elf is mortally wounded, and will die soon, if not aided.

< 232h/235H 122v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: warrior sta EP: pretty hurt >
 Agho starts casting an offensive spell.
You start chanting...

< 232h/235H 122v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: warrior sta EP: pretty hurt >
 Aktosh starts casting an offensive spell.
Aktosh snaps into visibility.

< 232h/235H 122v/130V Pos: standing >
< T: Jaq TP: sta TC:few scratches E: warrior sta EP: pretty hurt >
 Agho completes his spell...
Agho utters the words 'efzae xazz'
A dark, freezing cold wave sent by Agho slowly covers a Grey Elf making him choke and freeze.
A dark blue, bitterly icy wave flows over a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!