The death of [52 Crusader] Wernt Mutinous Legions (Githzerai)

in The Searing Sands of the Calimshan Desert

from the perspective of [51 Scourge] Ques -*Clan DemonRage*- (Drow Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the enchanted mithril plumed helm of Shanat (magic) (humming)
<worn in ear>        an earring woven of mandrake fiber of power [62%]
<worn in ear>        a hoop of twisting obsidian (magic) (humming) [72%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    an ornate red cloak (magic)
<worn as quiver>     a silken backsheath of flight (magic) [83%]
<worn about waist>   a waistband of rock and stone [poor] (magic)
<worn on belt buckle>some mistletoe (magic) (glowing) [81%]
<attached to belt>   lucky alchemist sack [85%]
<worn on arms>       some stitched skin sleeves
<held as shield>     a crested shield of Melkivar (magic)
<worn around wrist>  a bracelet of woven leafs [superior] (magic) [60%]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior] [87%]
<worn on hands>      the gloves of placation
<worn on finger>     a ring called 'Soulcatcher' of regeneration [58%]
<worn on finger>     a ring called 'Soulcatcher' (invis)
<held>               the orb of elemental fire (magic) (glowing)[153h 58m 56s]
<worn on legs>       a set of shimmering green leggings of strength (magic) (humming)
<worn on feet>       boots of endurance [59%]


< 791h/791H 213v/236V Pos: standing >
 
  ^....^^.^   
 ^...^.^..^^  
 .....P^.^^   
 ...M.@..^^   
 .......M^    
 ..^^..^^^    
  ...^^^^     
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 791h/791H 212v/236V Pos: standing >
 
  ...^.^..^   
 ......^.^^   
 ...M.P..^^   
 .....@.M^    
 ..^^..^^^    
 ....^^^^     
  ....^^^     
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 791h/791H 211v/236V Pos: standing >
 
  .....^.^^   
 ...M....^^   
 .....P.M^    
 ..^^.@^^^    
 ....^^^^     
 .....^^^     
  ^...^^^     
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -West 
Co sneaks in from the north.

< 791h/791H 210v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 791h/791H 211v/236V Pos: standing >
 
  ....^.^^    
 ..M....^^    
 ......M^     
 .^^.P@^^     
 ...^^^^      
 ....^^^      
  ...^^^      
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 
Co sneaks in from the west.

< 791h/791H 210v/236V Pos: standing >
 
  .M....^^    
 ......M^     
 .^^..P^^     
 ...^^@^      
 ....^^^      
 ^...^^^      
  ....^^      
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South

< 791h/791H 209v/236V Pos: standing >
 
  .....M^     
 .^^..^^^     
 ...^^P^      
 ....^@^      
 ^...^^^      
 ^....^^      
  ....^^      
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 791h/791H 208v/236V Pos: standing >
 
  ......M^    
 ..^^..^^^    
 ....^^^^     
 .....@P^     
 .^...^^^     
 ^^....^^     
  .....^^     
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 791h/791H 206v/236V Pos: standing >
On a Sandy Walkway
   The walkway is made of sand that is the color of dried blood.  Tall plants
that look withered and dead have been cultivated to form a high ceiling which
blocks out the harsh sunlight.  Even on the sunniest of days, it remains dark
along this walkway.  In the distance, the high walls of the Dark Keep rise up
from the sands, but sight of it is lost when entering the vegetation tunnel.
Obvious exits: -North -South

< 791h/791H 205v/236V Pos: standing >
On a Sandy Walkway
   Tall plants that appear to be dead form a high ceiling that blocks all of
the bright sunlight, creating an oasis of darkness.  Sand the color of dried
blood covers the walkway.  To the south, the blessed darkness ends where the
vegetation tunnel stops, while to the north the walkway continues toward the
Dark Keep.
Obvious exits: -North -South
A dung beetle trudges across the sands.
A dung beetle trudges across the sands.

< 791h/791H 208v/236V Pos: standing >
On a Sandy Walkway
Obvious exits: -North -South
*Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
A dung beetle trudges across the sands.
A dung beetle trudges across the sands.

< 791h/791H 209v/236V Pos: standing >
You are using:
<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the enchanted mithril plumed helm of Shanat (magic) (humming)
<worn in ear>        an earring woven of mandrake fiber of power [62%]
<worn in ear>        a hoop of twisting obsidian (magic) (humming) [72%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    an ornate red cloak (magic)
<worn as quiver>     a silken backsheath of flight (magic) [83%]
<worn about waist>   a waistband of rock and stone [poor] (magic)
<worn on belt buckle>some mistletoe (magic) (glowing) [81%]
<attached to belt>   lucky alchemist sack [85%]
<worn on arms>       some stitched skin sleeves
<held as shield>     a crested shield of Melkivar (magic)
<worn around wrist>  a bracelet of woven leafs [superior] (magic) [60%]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior] [87%]
<worn on hands>      the gloves of placation
<worn on finger>     a ring called 'Soulcatcher' of regeneration [58%]
<worn on finger>     a ring called 'Soulcatcher' (invis)
<held>               the orb of elemental fire (magic) (glowing)[153h 59m 45s]
<worn on legs>       a set of shimmering green leggings of strength (magic) (humming)
<worn on feet>       boots of endurance [59%]

< 791h/791H 210v/236V Pos: standing >
A dung beetle leaves north.

< 791h/791H 212v/236V Pos: standing >
You stop using a hoop of twisting obsidian.

< 788h/788H 218v/236V Pos: standing >
You wear a black pearl earring [poor] on your left ear.

< 788h/788H 222v/236V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [superior] carried by Co.

< 788h/788H 223v/236V Pos: standing >
You say in drow 'invisible'
Your black pearl earring [poor] hums briefly.
You vanish.

< 788h/788H 226v/236V Pos: standing >
On a Sandy Walkway
Obvious exits: -North -South
*Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
A dung beetle trudges across the sands.

< 788h/788H 229v/236V Pos: standing >
Wear what?

< 788h/788H 235v/236V Pos: standing >
You stop using a black pearl earring [poor].

< 788h/788H 236v/236V Pos: standing >
A dung beetle leaves north.

< 788h/788H 236v/236V Pos: standing >
You wear a hoop of twisting obsidian on your left ear.

< 788h/788H 236v/236V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Co.
Looks like an exit.
You extend your sights northward.
On a Sandy Walkway
   Sand the color of dried blood covers the ground of this walkway, while tall
plants that appear to be withered and dead have been cultivated to form a high
ceiling that completely blocks the cursed sunlight.  The carcass of a mongoose
lies on the side of the walkway, drained of its vital fluids.  To the west the
walkway goes toward the Dark Keep, while to the south it leads back out.
Obvious exits: -South -West 
A dung beetle trudges across the sands.
A dung beetle trudges across the sands.

< 791h/791H 236v/236V Pos: standing >
On a Sandy Walkway
   Sand the color of dried blood covers the ground of this walkway, while tall
plants that appear to be withered and dead have been cultivated to form a high
ceiling that completely blocks the cursed sunlight.  The carcass of a mongoose
lies on the side of the walkway, drained of its vital fluids.  To the west the
walkway goes toward the Dark Keep, while to the south it leads back out.
Obvious exits: -South -West 
A dung beetle trudges across the sands.
A dung beetle trudges across the sands.

< 791h/791H 234v/236V Pos: standing >
On a Sandy Walkway
   The sandy walkway continues toward the Dark Keep to the north, and back out
to the east.  Tall plants that appear withered and dead form a high ceiling to
block out the sunshine even on the sunniest of days. Tracks of small creatures
cross the walkway that is the color of dried blood, disappearing into the base
of the plants.
Obvious exits: -North -East 
A striped mongoose runs through the sand.

< 791h/791H 232v/236V Pos: standing >
A dung beetle enters from the north.

< 791h/791H 233v/236V Pos: standing >
On a Sandy Walkway
   To the south, the walkway leads away from the Dark Keep, while to the west
it goes toward it.  The ground is covered with sand the color of dried blood.
Tall plants that seem to be withered and dead have been used to create a high
canopy which blocks out the cursed sunlight.  Rustling sounds come from these
plants, even when no small creatures are in sight.
Obvious exits: -South -West 
A desert squirrel darts along the walkway.
A striped mongoose runs through the sand.
A striped mongoose runs through the sand.
A desert squirrel darts along the walkway.
Co sneaks in from the south.

< 791h/791H 232v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 791h/791H 233v/236V Pos: standing >
You quickly scan the area.
A dung beetle who is close by to your south.
A striped mongoose who is close by to your south.
A dung beetle who is close by to your west.

< 791h/791H 235v/236V Pos: standing >
On a Sandy Walkway
   To the north, the sandy walkway continues toward the Dark Keep while to the
west it leads away from the area. The sand that covers the ground is the color
of dried blood.  Tracks from small animals cross the walkway, going from bases
of plants that seem withered and dead on one side of the walkway to the other.
These plants have been cultivated to create a high canopy which blocks out all
of the accursed sunshine from this place.
Obvious exits: -North -East 
Puddles of fresh blood cover the ground.
The corpse of a sand viper is lying here.
A dung beetle trudges across the sands.

< 791h/791H 234v/236V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your north.
A magnificent heavy warhorse who is close by to your north.
A desert squirrel who is close by to your north.
A desert squirrel who is close by to your north.
A dung beetle who is close by to your north.
A jittery thri-kreen who is close by to your north.
A bored troll who is close by to your north.
A snarling ogre who is close by to your north.
A proud barbarian who is close by to your north.
A desert squirrel who is close by to your east.
A striped mongoose who is close by to your east.
A striped mongoose who is close by to your east.
A desert squirrel who is close by to your east.

< 791h/791H 234v/236V Pos: standing >
On a Sandy Walkway
   To the south, the walkway leads away from the Dark Keep, while to the west
it goes toward it.  The ground is covered with sand the color of dried blood.
Tall plants that seem to be withered and dead have been used to create a high
canopy which blocks out the cursed sunlight.  Rustling sounds come from these
plants, even when no small creatures are in sight.
Obvious exits: -South -West 
A striped mongoose runs through the sand.
A desert squirrel darts along the walkway.
A striped mongoose runs through the sand.
A striped mongoose runs through the sand.
A desert squirrel darts along the walkway.

< 791h/791H 232v/236V Pos: standing >

< 791h/791H 236v/236V Pos: standing >
On a Sandy Walkway
   To the north, the sandy walkway continues toward the Dark Keep while to the
west it leads away from the area. The sand that covers the ground is the color
of dried blood.  Tracks from small animals cross the walkway, going from bases
of plants that seem withered and dead on one side of the walkway to the other.
These plants have been cultivated to create a high canopy which blocks out all
of the accursed sunshine from this place.
Obvious exits: -North -East 
Puddles of fresh blood cover the ground.
The corpse of a sand viper is lying here.
A dung beetle trudges across the sands.
Co sneaks in from the east.

< 791h/791H 234v/236V Pos: standing >
Standing Before Huge Gates
   Thick granite gates block access to the Dark Keep to the north while to the
south the walkway leads back out away from the Keep.  Plants that appear to be
withered and dead have been grown to form a high canopy over the walkway.  All
of the accursed sunlight is blocked by this thick growth, though rustling that
comes from the plants can be a bit unnerving.
Obvious exits: -North# -South
A Githzerai (medium)  Mutinous Legions in mid-air sits atop a magnificent heavy warhorse.(Gold Aura)
A desert squirrel darts along the walkway.
A desert squirrel darts along the walkway.
A dung beetle trudges across the sands.
A jittery thri-kreen watches around the gates.(Red Aura)
A bored troll stands at the gate, picking his nose as he watches people pass.(Red Aura)
An ogre stands at the gate, snarling at all that pass.(Red Aura)
A proud barbarian woman stands at the gate.(Red Aura)
Co snaps into visibility.
Co places a gladius called 'Backstabber' in the back of a Githzerai, resulting in some strange noises and some blood.

< 791h/791H 232v/236V Pos: standing >
You start chanting...
You snap into visibility.

< 791h/791H 232v/236V Pos: standing >
Casting: horrid wilting 

< 791h/791H 236v/236V Pos: standing >
A bored troll is waving a platinum coin around wanting to make a bet on the outcome.
You complete your spell...
[Damage: 80 ] A Githzerai begins to dry and wilt.
Co snaps into visibility.
Co tackles a Githzerai square in the chest knocking the wind out of him!

< 791h/791H 236v/236V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 791h/791H 236v/236V Pos: standing >
A snarling ogre is waving a platinum coin around wanting to make a bet on the outcome.
Co snaps into visibility.
A Githzerai attacks Co. [0 Hits]

< 791h/791H 236v/236V Pos: standing >
You complete your spell...
[Damage: 85 ] A Githzerai begins to dry and wilt.

< 791h/791H 236v/236V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 791h/791H 236v/236V Pos: standing >
Co snaps into visibility.
Co attacks a Githzerai. [5 Hits]

< 791h/791H 236v/236V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 791h/791H 236v/236V Pos: standing >
A proud barbarian stands to the side, evaluating the fray.

< 791h/791H 236v/236V Pos: standing >
You complete your spell...
[Damage: 77 ] A Githzerai begins to dry and wilt.

< 791h/791H 236v/236V Pos: standing >
You draw a 9th circle of energy from your surroundings.
You start chanting...
You drain power from nature, hastening your incantation.

< 791h/791H 236v/236V Pos: standing >
Co's pupils dialate and return to normal.
The taste of blood slowly fades from your body.

< 791h/791H 236v/236V Pos: standing >
A magnificent heavy warhorse suddenly appears a bit confused!
Co snaps into visibility.
A magnificent heavy warhorse attacks Co. [0 Hits]
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 791h/791H 236v/236V Pos: standing >
Co snaps into visibility.
A Githzerai attacks Co. [0 Hits]

< 791h/791H 236v/236V Pos: standing >
You complete your spell...
Your spell flows around a Githzerai, leaving him unharmed!

< 791h/791H 236v/236V Pos: standing >
A bored troll starts casting a spell.
You draw a 9th circle of energy from your surroundings.
You start chanting...
You drain power from nature, hastening your incantation.
A Githzerai clambers to his feet.

< 791h/791H 236v/236V Pos: standing >
A jittery thri-kreen frowns in boredom at the obviously one-sided struggle.
Co snaps into visibility.
A Githzerai attempts to flee.
A Githzerai leaves south riding on a magnificent heavy warhorse.

< 791h/791H 236v/236V Pos: standing >
You abort your prayer before it's done!

< 791h/791H 236v/236V Pos: standing >
A snarling ogre starts casting a spell.

< 791h/791H 236v/236V Pos: standing >
You failed.

< 791h/791H 236v/236V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 791h/791H 236v/236V Pos: standing >
A snarling ogre completes his spell...
A snarling ogre utters the word 'abrazak'
On a Sandy Walkway
   To the north, the sandy walkway continues toward the Dark Keep while to the
west it leads away from the area. The sand that covers the ground is the color
of dried blood.  Tracks from small animals cross the walkway, going from bases
of plants that seem withered and dead on one side of the walkway to the other.
These plants have been cultivated to create a high canopy which blocks out all
of the accursed sunshine from this place.
Obvious exits: -North -East 
Puddles of fresh blood cover the ground.
The corpse of a sand viper is lying here.

< 791h/791H 234v/236V Pos: standing >
On a Sandy Walkway
   To the south, the walkway leads away from the Dark Keep, while to the west
it goes toward it.  The ground is covered with sand the color of dried blood.
Tall plants that seem to be withered and dead have been used to create a high
canopy which blocks out the cursed sunlight.  Rustling sounds come from these
plants, even when no small creatures are in sight.
Obvious exits: -South -West 
A dung beetle trudges across the sands.
A dung beetle trudges across the sands.
A desert squirrel darts along the walkway.
A striped mongoose runs through the sand.
A desert squirrel darts along the walkway.

< 791h/791H 232v/236V Pos: standing >
On a Sandy Walkway
   The sandy walkway continues toward the Dark Keep to the north, and back out
to the east.  Tall plants that appear withered and dead form a high ceiling to
block out the sunshine even on the sunniest of days. Tracks of small creatures
cross the walkway that is the color of dried blood, disappearing into the base
of the plants.
Obvious exits: -North -East 
A dung beetle trudges across the sands.
A striped mongoose runs through the sand.
A striped mongoose runs through the sand.
A dung beetle trudges across the sands.

< 791h/791H 230v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 791h/791H 230v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 791h/791H 231v/236V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Co.
On a Sandy Walkway
   Sand the color of dried blood covers the ground of this walkway, while tall
plants that appear to be withered and dead have been cultivated to form a high
ceiling that completely blocks the cursed sunlight.  The carcass of a mongoose
lies on the side of the walkway, drained of its vital fluids.  To the west the
walkway goes toward the Dark Keep, while to the south it leads back out.
Obvious exits: -South -West 
Co sneaks in from the west.

< 791h/791H 231v/236V Pos: standing >
On a Sandy Walkway
   Tall plants that appear to be dead form a high ceiling that blocks all of
the bright sunlight, creating an oasis of darkness.  Sand the color of dried
blood covers the walkway.  To the south, the blessed darkness ends where the
vegetation tunnel stops, while to the north the walkway continues toward the
Dark Keep.
Obvious exits: -North -South

< 791h/791H 230v/236V Pos: standing >
On a Sandy Walkway
   The walkway is made of sand that is the color of dried blood.  Tall plants
that look withered and dead have been cultivated to form a high ceiling which
blocks out the harsh sunlight.  Even on the sunniest of days, it remains dark
along this walkway.  In the distance, the high walls of the Dark Keep rise up
from the sands, but sight of it is lost when entering the vegetation tunnel.
Obvious exits: -North -South

< 791h/791H 229v/236V Pos: standing >
 
  ......^^    
 ..^^..^^M    
 ....^^^^     
 .....@^^     
 .^...^^^     
 ^^....^^     
  .....^^     
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 791h/791H 229v/236V Pos: standing >
 
  .^^..^^M    
 ....^^^^     
 .....P^^     
 .^...@^^     
 ^^....^^     
 ^.....^^     
  ....^^      
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 
Co sneaks in from the north.

< 791h/791H 228v/236V Pos: standing >
 
  ..^^..^^M   
 .....^^^^    
 ......^^^    
 ..^..@P^^    
 P^^....^^    
 ^^.....^^    
  .....^^     
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 791h/791H 227v/236V Pos: standing >
 
  ...^^..^^   
 ......^^^^   
 .......^^^   
 ...^.@P^^^   
 .P^^....^^   
 .^^.....^^   
  ^.....^^    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 791h/791H 226v/236V Pos: standing >
 
  ^...^^..^   
 ^......^^^^  
 ^.......^^^  
 ....^@P.^^^  
 ..P^^....^^  
 ..^^.....^^  
  .^.....^^   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 
Co sneaks in from the east.

< 791h/791H 224v/236V Pos: standing >
 
  M^.......   
 ^^...^^..^^  
 ^......^^^^  
 ^....@..^^^  
 ....^P..^^^  
 ..P^^....^^  
  .^^.....^   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 791h/791H 223v/236V Pos: standing >
 
  MM^......   
 M^^...^^..^  
 ^^......^^^  
 ^^...@P..^^  
 ^....^...^^  
 ...P^^....^  
  ..^^.....   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 
Co sneaks in from the east.

< 791h/791H 222v/236V Pos: standing >
 
  MMM^.....   
 MM^^...^^..  
 M^^......^^  
 M^^..@P...^  
 ^^....^...^  
 ^...P^^....  
  ...^^....   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 
Co sneaks in from the east.

< 791h/791H 224v/236V Pos: standing >
 
  M^^...^^.   
 M^^......^^  
 M^^..P....^  
 ^^...@^...^  
 ^...P^^....  
 ....^^.....  
  ...^.....   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 
Co sneaks in from the north.

< 791h/791H 223v/236V Pos: standing >
 
  ^^......^   
 M^^.......^  
 ^^...P^...^  
 ^...P@^....  
 ....^^.....  
 ....^.....^  
  .........   
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 791h/791H 222v/236V Pos: standing >
 
  M^^......   
 MM^^.......  
 M^^....^...  
 ^^...@P^...  
 ^....^^....  
 ^....^.....  
  .........   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 
A Githzerai (medium)  Mutinous Legions in mid-air sits atop a magnificent heavy warhorse.(Gold Aura)
Co snaps into visibility.
Co places a gladius called 'Backstabber' in the back of a Githzerai, resulting in some strange noises and some blood.

< 791h/791H 221v/236V Pos: standing >
Co snaps into visibility.
Co attacks a Githzerai. [4 Hits]
 
  M^^......   
 M^^....^...  
 ^^...P^^...  
 ^....@^....  
 ^....^.....  
 ...........  
  .....^...   
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 791h/791H 220v/236V Pos: standing >
 
  M^^......   
 MM^^.......  
 M^^....^...  
 ^^...@^^...  
 ^....^^....  
 ^....^.....  
  .........   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 
*Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here, fighting a Githzerai.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
A Githzerai (medium)  Mutinous Legions in mid-air sits atop a magnificent heavy warhorse, fighting Co.(Gold Aura)

< 791h/791H 220v/236V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 791h/791H 222v/236V Pos: standing >
Co snaps into visibility.
Co tackles a Githzerai square in the chest knocking the wind out of him!

< 791h/791H 223v/236V Pos: standing >
Co snaps into visibility.
A magnificent heavy warhorse attacks Co. [1 Hits]

< 791h/791H 226v/236V Pos: standing >
You complete your spell...
Your spell flows around a Githzerai, leaving him unharmed!
Co snaps into visibility.
A Githzerai attacks Co. [0 Hits]

< 791h/791H 227v/236V Pos: standing >
You start chanting...

< 791h/791H 230v/236V Pos: standing >
Casting: horrid wilting 

< 791h/791H 235v/236V Pos: standing >
You complete your spell...
[Damage: 84 ] A Githzerai begins to dry and wilt.

< 791h/791H 236v/236V Pos: standing >
Co snaps into visibility.
A Githzerai's doubling sword of Chaos moves with a blinding speed and successfully repels Co's attack!
Co's rod of Dispator summons the power of hellfire at a Githzerai.
Co calls down a roaring flamestrike at a Githzerai who starts to melt!
Co's spell flows around a Githzerai, leaving him unharmed!
Co smirks as his fireball explodes into the face of a Githzerai.
Co smirks as his fireball explodes into the face of a Githzerai.
Co calls down a roaring flamestrike at a Githzerai who starts to melt!
Co attacks a Githzerai. [4 Hits]

< 791h/791H 236v/236V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 791h/791H 236v/236V Pos: standing >
A magnificent heavy warhorse suddenly appears a bit confused!
Co snaps into visibility.
A magnificent heavy warhorse attacks Co. [1 Hits]
You start chanting...
You drain power from nature, hastening your incantation.

< 791h/791H 236v/236V Pos: standing >
Co snaps into visibility.
A Githzerai attacks Co. [1 Hits]

< 791h/791H 236v/236V Pos: standing >
You complete your spell...
[Damage: 84 ] A Githzerai begins to dry and wilt.
A Githzerai's some mithril-plated gnomish arm enhancers was corroded by acid.

< 791h/791H 236v/236V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 791h/791H 236v/236V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 791h/791H 236v/236V Pos: standing >
A Githzerai clambers to his feet.

< 791h/791H 236v/236V Pos: standing >
You complete your spell...
[Damage: 81 ] A Githzerai begins to dry and wilt.
A Githzerai's griffon feather cloak [poor] melted corroded by the acid.
A Githzerai's carved turquoise stud [superior] melted corroded by the acid.
A Githzerai's black leather belt with a crimson coral buckle melted corroded by the acid.
A Githzerai's quiver of holding of regeneration melted corroded by the acid.
A Githzerai is stunned!
A Githzerai falls off his mount!
A magnificent heavy warhorse stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!