The death of [37 Necrolyte] Raz (Gnome)

in Northern Valley of Myrabolus

from the perspective of [37 Necrolyte] Raz (Gnome)

<worn as a badge>    a royal badge of Arcium [poor] (illuminating)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a sparkling golden hoop earring (magic) (illuminating)
<worn on face>       veil of darkness (glowing) [61%]
<worn around neck>   a daisy necklace (illuminating)
<worn around neck>   an icy leather gorget from Arcium, the Plagued Kingdom
<worn on body>       a glowing bronze chestplate from Arcium, the Plagued Kingdom
<worn about body>    opalescent robes of the archmagi (glowing)
<worn on back>       a large leather backpack
<worn about waist>   a jeweled gem girth from Arcium, the Plagued Kingdom
<worn on belt buckle>an arcane spellbook covered with runes
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a black and white zebra-hide wristband
<worn on finger>     a drow-made obsidian band from Arcium, the Plagued Kingdom
<primary weapon>     a mithril dagger (magic)
<worn on legs>       a set of overlapping scale leggings [superior] (humming) [85%]
<worn on feet>       boots of brain golem skin (magic)

   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (evil)          
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very evil)     
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
  *The Lair of the Swamp Troll King              (very evil)     
  *Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
  *Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
  *IceCrag Castle                                (very good)     
  *Prison of Fort Boyard                         (pure evil)     
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (pure evil)     
   The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (pure evil)     
   Plane of Water                                (slightly evil) 
  *Shadamehr Keep                                (neutral)       
  *The Temple to Skrentherlog                    (very evil)     
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (extremely evil)
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (very evil)     
  *Plane of Earth                                (very evil)     
  *Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (extremely evil)
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 346h/346H 85v/100V Pos: standing >
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up   
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.

< 346h/346H 84v/100V Pos: standing >
Your Terminal mode is now: ANSI.

< 346h/346H 87v/100V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 
A common resident of the city wanders the streets.

< 346h/346H 86v/100V Pos: standing >
You quickly scan the area.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
A minotaur townsperson who is close by to your east.
A kitty who is not far off to your east.
A myrabolan hunter guard who is not far off to your east.
A whitetiger who is not far off to your east.
A pigeon who is not far off to your east.
A minotaur townsperson who is a brief walk away to your east.
A minotaur townsperson who is in the distance to your east.
A pigeon who is rather far off to your west.

< 346h/346H 86v/100V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 
A Minotaur, raised in the city, wanders about.

< 346h/346H 86v/100V Pos: standing >
Market Road East
   On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -East  -West 
A cute little black kitten wanders around here.(Gold Aura)
A myrabolan hunter guard sits atop a whitetiger.(Gold Aura)
A pigeon, trained by animal empathists, flutters about.(Gold Aura)

< 346h/346H 87v/100V Pos: standing >
You feel invigorated as the spirits of Arcium, the Plagued Kingdom bless you.

< 346h/346H 87v/100V Pos: standing >
Someone else is riding on a whitetiger.

< 361h/361H 88v/100V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 
A Minotaur, raised in the city, wanders about.

< 361h/361H 88v/100V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A pigeon, trained by animal empathists, flutters about.(Gold Aura)

< 361h/361H 87v/100V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 

< 361h/361H 86v/100V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A veteran pikeman stands, apparently asleep.
An elite guard is stretched out, sound asleep.

< 361h/361H 84v/100V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 361h/361H 82v/100V Pos: standing >
 
              
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  ..^**MMM^   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 361h/361H 79v/100V Pos: standing >
 
              
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Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 361h/361H 76v/100V Pos: standing >
 
  MMMS^  MM   
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Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 361h/361H 72v/100V Pos: standing >
 
  MMMMS^  M   
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 M..^M.^^MMM  
 .^...@^MMM^  
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 .^..*^*MM^^  
  ^.****M^*   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 361h/361H 70v/100V Pos: standing >
 
  MMMMMS^     
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 MM..^M.^^MM  
 ..^..@.^MMM  
 .^...^**MMM  
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  .^.****M^   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 361h/361H 67v/100V Pos: standing >
 
  MMMM....M   
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 ..^....^MMM  
 .^...@**MMM  
 ..^..*^*MM^  
 ..^.****M^*  
  ^^^^^*MM^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 361h/361H 65v/100V Pos: standing >
 
 ..^**  
 ..@^*  
 .****  
A Dark Jungle
Obvious exits: -North -East  -South -West 

< 361h/361H 62v/100V Pos: standing >
A Path Through a Jungle
  Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East  -West 

< 361h/361H 59v/100V Pos: standing >
 
 ..^**  
 ..@^*  
 .****  
A Dark Jungle
Obvious exits: -North -East  -South -West 

< 361h/361H 57v/100V Pos: standing >
 
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  MMMMMMMMM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 361h/361H 55v/100V Pos: standing >
 
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 ^...^....^M  
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  MMMMMMMMM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 361h/361H 53v/100V Pos: standing >
 
  MMMM..^M.   
 ^^...^....^  
 ^...^...^**  
 ^....@..*^*  
 ..^..^.****  
 ^^^^^^^^^*M  
  MMMMMMMMM   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 361h/361H 50v/100V Pos: standing >
 
  MMMMM..^M   
 ^^^...^.P..  
 .^...^...^*  
 .^...@^..*^  
 ...^..^.***  
 ^^^^^^^^^^*  
  MMMMMMMMM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 361h/361H 48v/100V Pos: standing >
 
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 ^^^^...^.P.  
 ^.^...^...^  
 ..^..@.^..*  
 ....^..^.**  
 ^^^^^^^^^^^  
  MMMMMMMMM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 361h/361H 45v/100V Pos: standing >
 
  MMMMMMM..   
 ^^^^^...^P.  
 ^^.^...^...  
 ...^.@..^..  
 .....^..^.*  
 ^^^^^^^^^^^  
  MMMMMMMMM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 361h/361H 42v/100V Pos: standing >
 
  MMMMMMMM.   
 ^^^^^^...^P  
 .^^.^...^..  
 ....^@...^.  
 ......^..^.  
 .^^^^^^^^^^  
  MMMMMMMMM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 361h/361H 40v/100V Pos: standing >

< 361h/361H 40v/100V Pos: standing >
 
  MMMMMMMMM   
 ^^^^^^^...^  
 ^.^^.^...^.  
 .....@...P^  
 *......^..^  
 ..^^^^^^^^^  
  ^MMMMMMMM   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 361h/361H 38v/100V Pos: standing >
 
  MMMMMMMMM   
 ^^^^^^^^...  
 ^^.^^.^...^  
 .....@^..P.  
 **......^..  
 ...^^^^^^^^  
  ^^MMMMMMM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 361h/361H 35v/100V Pos: standing >
 
  MMMMMMMMM   
 ^^^^^^^^^..  
 ^^^.^^.^...  
 .....@.^.P.  
 ***......^.  
 *...^^^^^^^  
  .^^MMMMMM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 361h/361H 32v/100V Pos: standing >
 
  MMMMMMMMM   
 M^^^^^^^^^.  
 ^^^^.^^.^..  
 .....@..^P.  
 .***......^  
 **...^^^^^^  
  ..^^MMMMM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 361h/361H 29v/100V Pos: standing >
 
  MMMMMMMMM   
 MM^^^^^^^^^  
 ^^^^^.^^.^.  
 ^....@...P.  
 ..***......  
 ***...^^^^^  
  ...^^MMMM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 361h/361H 27v/100V Pos: standing >
 
  MMMMMMMMM   
 MMM^^^^^^^^  
 ^^^^^^.^^.^  
 ^^...@....P  
 ...***.....  
 ****...^^^^  
  *...^^MMM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 361h/361H 24v/100V Pos: standing >
 
  MMMMMMMMM   
 MMMM^^^^^^^  
 M^^^^^^.^^.  
 M^^..@....P  
 ....***....  
 .****...^^^  
  **...^^MM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 361h/361H 21v/100V Pos: standing >
 
   MMMMMMMM   
 MMMMM^^^^^^  
 MM^^^^^^.^^  
 ^M^^.@....P  
 ^....***...  
 ..****...^^  
  ***...^^M   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 361h/361H 19v/100V Pos: standing >
 
    MMMMMMM   
 MMMMMM^^^^^  
 MMM^^^^^^.^  
 ^^M^^@....P  
 ^^....***..  
 ...****...^  
  ****...^^   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 361h/361H 16v/100V Pos: standing >
 
     MMMMMM   
 MMMMMMM^^^^  
 MMMM^^^^^^.  
 M^^M^@....P  
 ^^^....***.  
 ....****...  
  *****...^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 361h/361H 13v/100V Pos: standing >
 
      MMMMM   
  MMMMMMM^^^  
 MMMMM^^^^^^  
 MM^^M@^...P  
 ^^^^....***  
 ^....****..  
  .*****...   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 361h/361H 9v/100V Pos: standing >
 
       MMMM   
   MMMMMMM^^  
 MMMMMM^^^^^  
 MMM^^@^^..P  
 ^^^^^....**  
 ^^....****.  
  ..*****..   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 
A water elemental is here, flowing like a living current.
A fire elemental is here blazing with heat!
A fire elemental is here blazing with heat!
(Q)A somber elf asks questions of the passersby.(Gold Aura)

< 361h/361H 6v/100V Pos: standing >
 
        MMM   
    MMMMMMM^  
 MMMMMMM^^^^  
 MMMM^@M^^.P  
 M^^^^^....*  
 ^^^....****  
  ...*****.   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 361h/361H 2v/100V Pos: standing >
You're too exhausted.

< 361h/361H 2v/100V Pos: standing >
You're too exhausted.

< 361h/361H 2v/100V Pos: standing >
Pardon?

< 361h/361H 3v/100V Pos: standing >
You start chanting...

< 361h/361H 4v/100V Pos: standing >
A Githyanki snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Githyanki's mighty bash!
A Githyanki grins as she skewers you with her Illesarus, the Sword of Sharpness.
OUCH!  That really did HURT!

< 288h/361H 5v/100V Pos: sitting >
< T: Raz TP: sit TC: small wounds E: A Githyanki sta EP: excellent >
 You can't do this sitting!
You abort your spell before it's done!

< 288h/361H 5v/100V Pos: sitting >
< T: Raz TP: sit TC: small wounds E: A Githyanki sta EP: excellent >
 A Githyanki parries your futile lunge at her.
A Githyanki snaps into visibility.

< 288h/361H 5v/100V Pos: sitting >
< T: Raz TP: sit TC: small wounds E: A Githyanki sta EP: excellent >
 A Githyanki snaps into visibility.
A Githyanki's slash strikes you.
A Githyanki's impressive slash strikes you.
A Githyanki's impressive slash strikes you.
A Githyanki's impressive slash strikes you.
A Githyanki's impressive slash strikes you hard.

< 203h/361H 5v/100V Pos: sitting >
< T: Raz TP: sit TC: few wounds E: A Githyanki sta EP: excellent >
 A Githyanki parries your futile lunge at her.
A Githyanki snaps into visibility.

< 203h/361H 5v/100V Pos: sitting >
< T: Raz TP: sit TC: few wounds E: A Githyanki sta EP: excellent >
  
        MMM   
    MMMMMMM^  
 MMMMMMM^^^^  
 MMMM^@M^^..  
 M^^^^^....*  
 ^^^....****  
  ...*****.   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 
*A Githyanki (medium) DemonLord -*Clan DemonRage*- stands in mid-air here, fighting YOU!
An impenetrable globe of darkness floats near a Githyanki's head.

< 203h/361H 5v/100V Pos: sitting >
< T: Raz TP: sit TC: few wounds E: A Githyanki sta EP: excellent >
 A Githyanki snaps into visibility.
A Githyanki's powerful slash seriously wounds you.
OUCH!  That really did HURT!
A Githyanki's slash strikes you hard.
A Githyanki's impressive slash strikes you hard.
A Githyanki's impressive slash strikes you very hard.
You clamber to your feet.

< 114h/361H 5v/100V Pos: standing >
< T: Raz TP: sta TC: nasty wounds E: A Githyanki sta EP: excellent >
 You start chanting...

< 114h/361H 5v/100V Pos: standing >
< T: Raz TP: sta TC: nasty wounds E: A Githyanki sta EP: excellent >
 The sun hangs low on the southern sky.

< 114h/361H 5v/100V Pos: standing >
< T: Raz TP: sta TC: nasty wounds E: A Githyanki sta EP: excellent >
 Casting: teleport 

< 114h/361H 5v/100V Pos: standing >
< T: Raz TP: sta TC: nasty wounds E: A Githyanki sta EP: excellent >
 You complete your spell...
 
  MMMMM^^^^   
 MMM^PM^^...  
 ^^^^^....**  
 ^^...@****.  
 ...*****...  
 ******..^^M  
  *****^.^M   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 114h/361H 5v/100V Pos: standing >
The red aura around you flashes blue and is gone.
You start chanting...

< 114h/361H 5v/100V Pos: standing >
Casting: teleport 
A Githyanki sneaks in from the east.

< 114h/361H 6v/100V Pos: standing >
A Githyanki snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Githyanki's mighty bash!

< 112h/361H 6v/100V Pos: sitting >
< T: Raz TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
 You can't do this sitting!
You abort your spell before it's done!

< 112h/361H 6v/100V Pos: sitting >
< T: Raz TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
 A Githyanki parries your futile lunge at her.
A Githyanki snaps into visibility.

< 112h/361H 6v/100V Pos: sitting >
< T: Raz TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
 A Githyanki snaps into visibility.
A Githyanki's slash strikes you very hard.
A Githyanki's slash enshrouds you in a mist of blood.
A Githyanki's powerful slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your veil of darkness was damaged from the massive blow!
A Githyanki's slash hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...