The death of [49 Shadowmage] Grun -*Clan DemonRage*- (Drow Elf)

in A Small Home

from the perspective of [49 Shadowmage] Grun -*Clan DemonRage*- (Drow Elf)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<held as shield>     a small round wooden shield
<primary weapon>     an amber-colored rod


< 104h/253H 111v/121V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
A insane duergar looks around nervously.
A gnoll commoner walks about the city.
A gnoll commoner suddenly attacks YOU!
A gnoll commoner misses you.

< 104h/253H 112v/121V Pos: standing >
< T: Grun TP: sta TC: nasty wounds E: commoner sta EP: excellent >
 You dodge a bash from a insane duergar, who loses his balance and falls.

< 104h/253H 112v/121V Pos: standing >
< T: Grun TP: sta TC: nasty wounds E: commoner sta EP: excellent >
 [Damage:  1 ] Your weak crush grazes a gnoll commoner.
[Damage:  1 ] Your weak crush grazes a gnoll commoner.
You dodge a gnoll commoner's vicious attack.
A gnoll commoner misses you.
You dodge a gnoll commoner's vicious attack.
You block a gnoll commoner's feeble kick with your arm.
You start chanting...

< 104h/253H 112v/121V Pos: standing >
< T: Grun TP: sta TC: nasty wounds E: commoner sta EP: few scratches >
 Casting: bigbys crushing hand **

< 104h/253H 112v/121V Pos: standing >
< T: Grun TP: sta TC: nasty wounds E: commoner sta EP: few scratches >
 Casting: bigbys crushing hand *

< 104h/253H 112v/121V Pos: standing >
< T: Grun TP: sta TC: nasty wounds E: commoner sta EP: few scratches >
 
< 104h/253H 112v/121V Pos: standing >
< T: Grun TP: sta TC: nasty wounds E: commoner sta EP: few scratches >
 You complete your spell...
[Damage: 110 ] A gnoll commoner is grabbed by your giant fist, which begins crushing him.
A gnoll commoner is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a gnoll commoner's last actions in this world.

< 104h/253H 112v/121V Pos: standing >
Saving Grun.

< 104h/253H 112v/121V Pos: standing >
A insane duergar rises to his feet.
A insane duergar misses you.
You dodge a insane duergar's vicious attack.
You dodge a insane duergar's vicious attack.
A insane duergar suddenly looks stronger!

< 104h/253H 114v/121V Pos: standing >
< T: Grun TP: sta TC: nasty wounds E: duergar sta EP: excellent >
 [Damage:  1 ] Your weak crush grazes a insane duergar.
[Damage:  1 ] Your weak crush grazes a insane duergar.

< 104h/253H 114v/121V Pos: standing >
< T: Grun TP: sta TC: nasty wounds E: duergar sta EP: few scratches >
 You start chanting...

< 104h/253H 114v/121V Pos: standing >
< T: Grun TP: sta TC: nasty wounds E: duergar sta EP: few scratches >
 
< 104h/253H 114v/121V Pos: standing >
< T: Grun TP: sta TC: nasty wounds E: duergar sta EP: few scratches >
 Casting: bigbys crushing hand **

< 104h/253H 114v/121V Pos: standing >
< T: Grun TP: sta TC: nasty wounds E: duergar sta EP: few scratches >
 
< 104h/253H 114v/121V Pos: standing >
< T: Grun TP: sta TC: nasty wounds E: duergar sta EP: few scratches >
 You dodge a insane duergar's vicious attack.
A insane duergar's impressive punch seriously wounds you.
You dodge a insane duergar's vicious attack.
You block a insane duergar's feeble kick with your arm.

< 79h/253H 114v/121V Pos: standing >
< T: Grun TP: sta TC: nasty wounds E: duergar sta EP: few scratches >
 Casting: bigbys crushing hand *

< 79h/253H 114v/121V Pos: standing >
< T: Grun TP: sta TC: nasty wounds E: duergar sta EP: few scratches >
 You complete your spell...
[Damage: 114 ] A insane duergar is grabbed by your giant fist, which begins crushing him.

< 79h/253H 114v/121V Pos: standing >
< T: Grun TP: sta TC: nasty wounds E: duergar sta EP:  few wounds >
 
< 79h/253H 114v/121V Pos: standing >
< T: Grun TP: sta TC: nasty wounds E: duergar sta EP:  few wounds >
 You start chanting...

< 79h/253H 114v/121V Pos: standing >
< T: Grun TP: sta TC: nasty wounds E: duergar sta EP:  few wounds >
 You complete your spell...
You feel a strange shadowy mist cover your body.

< 79h/253H 114v/121V Pos: standing >
< T: Grun TP: sta TC: nasty wounds E: duergar sta EP:  few wounds >
 A insane duergar misses you.
A insane duergar's decent punch strikes you.
A insane duergar misses you.

< 73h/253H 114v/121V Pos: standing >
< T: Grun TP: sta TC:pretty hurt E: duergar sta EP:  few wounds >
 You start chanting...

< 73h/253H 114v/121V Pos: standing >
< T: Grun TP: sta TC:pretty hurt E: duergar sta EP:  few wounds >
 Casting: bigbys crushing hand **

< 73h/253H 114v/121V Pos: standing >
< T: Grun TP: sta TC:pretty hurt E: duergar sta EP:  few wounds >
 Casting: bigbys crushing hand *

< 73h/253H 114v/121V Pos: standing >
< T: Grun TP: sta TC:pretty hurt E: duergar sta EP:  few wounds >
 
< 73h/253H 114v/121V Pos: standing >
< T: Grun TP: sta TC:pretty hurt E: duergar sta EP:  few wounds >
 
< 73h/253H 114v/121V Pos: standing >
< T: Grun TP: sta TC:pretty hurt E: duergar sta EP:  few wounds >
 You complete your spell...
[Damage: 183 ] A insane duergar is grabbed by your giant fist, which begins crushing him.
A insane duergar is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a insane duergar dies in agony.

< 73h/253H 114v/121V Pos: standing >
You don't have that spell memorized.

< 73h/253H 114v/121V Pos: standing >
Saving Grun.

< 73h/253H 115v/121V Pos: standing >
The Outer Wall
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a insane duergar is lying here.
The corpse of a gnoll commoner is lying here.

< 73h/253H 116v/121V Pos: standing >
You are carrying: (0/11)

< 74h/253H 121v/121V Pos: standing >

		Score information for Grun

Level: 49   Race: Drow Elf   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 74(253)  Moves: 121(121)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   +0.04   Deaths:   58
Detecting:      Invisible
Enchantments:   Ultravision Farsee Haste
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  499 

Active Spells:
--------------
shadow shield (3 minutes)
farsee (95 minutes)
haste (12 minutes)
detect invisibility (46 minutes)
rested bonus (115 minutes)


< 74h/253H 121v/121V Pos: standing >

< 75h/253H 121v/121V Pos: standing >
Experience till level: 379854

< 75h/253H 121v/121V Pos: standing >
The Outer Wall
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a insane duergar is lying here.
The corpse of a gnoll commoner is lying here.

< 75h/253H 121v/121V Pos: standing >

< 76h/253H 121v/121V Pos: standing >

< 77h/253H 121v/121V Pos: standing >

< 78h/253H 121v/121V Pos: standing >

< 78h/253H 121v/121V Pos: standing >

< 79h/253H 121v/121V Pos: standing >

< 79h/253H 121v/121V Pos: standing >

< 79h/253H 121v/121V Pos: standing >

< 80h/253H 121v/121V Pos: standing >

< 81h/253H 121v/121V Pos: standing >

< 81h/253H 121v/121V Pos: standing >

< 82h/253H 121v/121V Pos: standing >

< 82h/253H 121v/121V Pos: standing >

< 82h/253H 121v/121V Pos: standing >

< 83h/253H 121v/121V Pos: standing >
The Outer Wall
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a insane duergar is lying here.
The corpse of a gnoll commoner is lying here.

< 83h/253H 121v/121V Pos: standing >

< 83h/253H 121v/121V Pos: standing >

< 84h/253H 121v/121V Pos: standing >

< 84h/253H 121v/121V Pos: standing >

< 84h/253H 121v/121V Pos: standing >

< 84h/253H 121v/121V Pos: standing >

< 85h/253H 121v/121V Pos: standing >
Before the East Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East  -South -West 
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.

< 85h/253H 120v/121V Pos: standing >
 
      MM.     
      M..     
     MM...    
     ^@oo.M   
   MMM.oooM   
   M.ooo.MM   
  MM.o.oMM    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 85h/253H 119v/121V Pos: standing >
You don't have that spell memorized.

< 86h/253H 120v/121V Pos: standing >
 
      MM.     
      M..     
     MM...    
     ^@oo.M   
   MMM.oooM   
   M.ooo.MM   
  MM.o.oMM    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 86h/253H 121v/121V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A gnoll commoner who is not far off to your west.
A steeder who is not far off to your west.
A gnoll commoner who is a brief walk away to your west.
A small child who is rather far off to your west.
A gnoll commoner who is rather far off to your west.
A small child who is in the distance to your west.
A gnoll commoner who is in the distance to your west.
A small child who is almost out of sight to your west.
A small child who is almost out of sight to your west.

< 86h/253H 121v/121V Pos: standing >
You sit down and relax.

< 86h/253H 121v/121V Pos: sitting >
You have memorized the following spells:
( 9th circle)  4 - electrical execution
( 8th circle)  4 - immolate
( 7th circle)  6 - bigbys clenched fist
( 6th circle)  2 - teleport
               3 - fireball
               1 - fireshield
               1 - blink
( 5th circle)  4 - cone of cold
               4 - dimension door
( 4th circle)  6 - lightning bolt
               1 - infravision
( 3rd circle)  8 - acid blast
               1 - agility
( 2nd circle)  8 - burning hands
               1 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 4th) farsee  [not in spell book]
    9 seconds:  ( 9th) relocate  [not in spell book]
   10 seconds:  ( 1st) minor creation  [not in spell book]
   16 seconds:  (10th) bigbys crushing hand  [not in spell book]
   22 seconds:  (10th) bigbys crushing hand  [not in spell book]
   27 seconds:  ( 8th) shadow shield  [not in spell book]
   33 seconds:  (10th) bigbys crushing hand  [not in spell book]

You can memorize no more spells.
You continue your study.

< 86h/253H 121v/121V Pos: sitting >
You start meditating...

< 86h/253H 121v/121V Pos: sitting >
You have managed to misplace your spellbook!
You abandon your studies.

< 87h/253H 121v/121V Pos: sitting >

< 87h/253H 121v/121V Pos: sitting >

< 87h/253H 121v/121V Pos: sitting >

< 87h/253H 121v/121V Pos: sitting >

		Score information for Grun

Level: 49   Race: Drow Elf   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 87(253)  Moves: 121(121)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Sitting around, resting.
Frags:   +0.04   Deaths:   58
Detecting:      Invisible
Enchantments:   Ultravision Farsee Haste
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  499 

Active Spells:
--------------
shadow shield (3 minutes)
farsee (95 minutes)
haste (12 minutes)
detect invisibility (46 minutes)
rested bonus (115 minutes)


< 87h/253H 121v/121V Pos: sitting >
You clamber to your feet.

< 87h/253H 121v/121V Pos: standing >
 
      MM.     
      M..     
     MM...    
     ^@oo.M   
   MMM.oooM   
   M.ooo.MM   
  MM.o.oMM    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 87h/253H 121v/121V Pos: standing >
 
     MM.      
     M..      
    MM...     
    ^.@o.M    
  MMM.oooM    
  M.ooo.MM    
  M.o.oMM     
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East  -South -West 

< 88h/253H 119v/121V Pos: standing >
 
  MMM M,      
     MM.      
     M..      
    MM@..     
    ^.oo.M    
  MMM.oooM    
  M.ooo.MM    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 88h/253H 117v/121V Pos: standing >

< 88h/253H 117v/121V Pos: standing >

< 89h/253H 119v/121V Pos: standing >

< 89h/253H 120v/121V Pos: standing >
 
  MMMMM,,     
 MMMM M,      
     MM.      
     M@.      
    MM...     
    ^.oo.M    
  MMM.oooM    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 89h/253H 118v/121V Pos: standing >

< 89h/253H 120v/121V Pos: standing >
 
  MMMMM,,     
 MMMM M,      
     MM.      
     M@.      
    MM...     
    ^.oo.M    
  MMM.oooM    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 89h/253H 120v/121V Pos: standing >

< 90h/253H 121v/121V Pos: standing >
You are carrying: (0/11)

< 91h/253H 121v/121V Pos: standing >
 
  MMMMM,,     
 MMMM M,      
     MM.      
     M@.      
    MM...     
    ^.oo.M    
  MMM.oooM    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 91h/253H 121v/121V Pos: standing >
You do not see or have the bp;.

< 92h/253H 121v/121V Pos: standing >
 
  MMM M,      
     MM.      
     M..      
    MM@..     
    ^.oo.M    
  MMM.oooM    
  M.ooo.MM    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 92h/253H 119v/121V Pos: standing >
 
     MM.      
     M..      
    MM...     
    ^.@o.M    
  MMM.oooM    
  M.ooo.MM    
  M.o.oMM     
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East  -South -West 

< 92h/253H 117v/121V Pos: standing >

< 92h/253H 117v/121V Pos: standing >
 
      MM.     
      M..     
     MM...    
     ^@oo.M   
   MMM.oooM   
   M.ooo.MM   
  MM.o.oMM    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 92h/253H 116v/121V Pos: standing >
You can't find it!

< 92h/253H 116v/121V Pos: standing >
Before the East Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East  -South -West 
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.

< 92h/253H 115v/121V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
The corpse of a insane duergar is lying here.
The corpse of a gnoll commoner is lying here.

< 93h/253H 116v/121V Pos: standing >

< 93h/253H 116v/121V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West #

< 93h/253H 116v/121V Pos: standing >

< 93h/253H 116v/121V Pos: standing >

< 93h/253H 117v/121V Pos: standing >

< 93h/253H 117v/121V Pos: standing >
Ok.

< 93h/253H 118v/121V Pos: standing >
A Small Home
    This small home is rougly built, consiting of only 2 rooms, and
a small wash basin, it isn't much to look at.  However, it does have
the advantage of being in the center of town, which is why many
nobles like to buy such a home.  Occasionally, these homes are
decorated with trophies gotten in battle.
Obvious exits: -East 
A noble rests in his home, counting his money.
A noble rests in his luxurious home.

< 94h/253H 119v/121V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West 

< 94h/253H 118v/121V Pos: standing >

< 94h/253H 118v/121V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
The corpse of a insane duergar is lying here.
The corpse of a gnoll commoner is lying here.

< 94h/253H 119v/121V Pos: standing >
Before the East Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East  -South -West 
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.

< 94h/253H 118v/121V Pos: standing >

< 95h/253H 121v/121V Pos: standing >

< 95h/253H 121v/121V Pos: standing >

< 95h/253H 121v/121V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
The corpse of a insane duergar is lying here.
The corpse of a gnoll commoner is lying here.

< 95h/253H 120v/121V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West 

< 96h/253H 119v/121V Pos: standing >
A Small Home
    This small home is rougly built, consiting of only 2 rooms, and
a small wash basin, it isn't much to look at.  However, it does have
the advantage of being in the center of town, which is why many
nobles like to buy such a home.  Occasionally, these homes are
decorated with trophies gotten in battle.
Obvious exits: -East 
A noble rests in his home, counting his money.
A noble rests in his luxurious home.

< 96h/253H 118v/121V Pos: standing >
Ok.

< 96h/253H 119v/121V Pos: standing >
A Small Home
Obvious exits: -East #
A noble rests in his home, counting his money.
A noble rests in his luxurious home.

< 96h/253H 120v/121V Pos: standing >

< 96h/253H 121v/121V Pos: standing >

< 97h/253H 121v/121V Pos: standing >

< 98h/253H 121v/121V Pos: standing >

< 99h/253H 121v/121V Pos: standing >

< 100h/253H 121v/121V Pos: standing >

< 100h/253H 121v/121V Pos: standing >

< 103h/253H 121v/121V Pos: standing >

< 104h/253H 121v/121V Pos: standing >

< 105h/253H 121v/121V Pos: standing >

< 105h/253H 121v/121V Pos: standing >

< 105h/253H 121v/121V Pos: standing >

< 106h/253H 121v/121V Pos: standing >

< 108h/253H 121v/121V Pos: standing >
Autosaving...

< 108h/253H 121v/121V Pos: standing >

< 109h/253H 121v/121V Pos: standing >

< 110h/253H 121v/121V Pos: standing >

< 111h/253H 121v/121V Pos: standing >

< 111h/253H 121v/121V Pos: standing >

< 112h/253H 121v/121V Pos: standing >

< 112h/253H 121v/121V Pos: standing >

< 117h/253H 121v/121V Pos: standing >

< 118h/253H 121v/121V Pos: standing >

< 119h/253H 121v/121V Pos: standing >

< 119h/253H 121v/121V Pos: standing >

< 120h/253H 121v/121V Pos: standing >

< 121h/253H 121v/121V Pos: standing >

< 122h/253H 121v/121V Pos: standing >

< 122h/253H 121v/121V Pos: standing >
A Small Home
Obvious exits: -East #
A noble rests in his home, counting his money.
A noble rests in his luxurious home.

< 123h/253H 121v/121V Pos: standing >

< 124h/253H 121v/121V Pos: standing >
You are using:
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod

< 124h/253H 121v/121V Pos: standing >

< 124h/253H 121v/121V Pos: standing >
You are carrying: (0/11)

< 125h/253H 121v/121V Pos: standing >

< 125h/253H 121v/121V Pos: standing >
A Small Home
Obvious exits: -East #
A noble rests in his home, counting his money.
A noble rests in his luxurious home.

< 125h/253H 121v/121V Pos: standing >

< 125h/253H 121v/121V Pos: standing >

< 126h/253H 121v/121V Pos: standing >

< 126h/253H 121v/121V Pos: standing >

< 127h/253H 121v/121V Pos: standing >

< 129h/253H 121v/121V Pos: standing >

< 129h/253H 121v/121V Pos: standing >

< 129h/253H 121v/121V Pos: standing >

< 130h/253H 121v/121V Pos: standing >

< 131h/253H 121v/121V Pos: standing >

< 133h/253H 121v/121V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 133h/253H 121v/121V Pos: standing >
A Small Home
Obvious exits: -East #
A noble rests in his home, counting his money.
A noble rests in his luxurious home.

< 133h/253H 121v/121V Pos: standing >

< 133h/253H 121v/121V Pos: standing >

< 134h/253H 121v/121V Pos: standing >

< 135h/253H 121v/121V Pos: standing >

< 136h/253H 121v/121V Pos: standing >

< 138h/253H 121v/121V Pos: standing >

< 138h/253H 121v/121V Pos: standing >

< 139h/253H 121v/121V Pos: standing >

< 140h/253H 121v/121V Pos: standing >

< 144h/253H 121v/121V Pos: standing >

< 144h/253H 121v/121V Pos: standing >
A Small Home
Obvious exits: -East #
A noble rests in his home, counting his money.
A noble rests in his luxurious home.

< 145h/253H 121v/121V Pos: standing >

< 145h/253H 121v/121V Pos: standing >

< 148h/253H 121v/121V Pos: standing >

< 148h/253H 121v/121V Pos: standing >

< 149h/253H 121v/121V Pos: standing >

< 150h/253H 121v/121V Pos: standing >

< 154h/253H 121v/121V Pos: standing >
A Small Home
Obvious exits: -East #
A noble rests in his home, counting his money.
A noble rests in his luxurious home.

< 157h/253H 121v/121V Pos: standing >

< 157h/253H 121v/121V Pos: standing >
You are carrying: (0/11)

< 158h/253H 121v/121V Pos: standing >

< 158h/253H 121v/121V Pos: standing >
A Small Home
Obvious exits: -East #
A noble rests in his home, counting his money.
A noble rests in his luxurious home.

< 159h/253H 121v/121V Pos: standing >

< 159h/253H 121v/121V Pos: standing >

< 161h/253H 121v/121V Pos: standing >

< 162h/253H 121v/121V Pos: standing >

< 162h/253H 121v/121V Pos: standing >

< 162h/253H 121v/121V Pos: standing >

< 165h/253H 121v/121V Pos: standing >

< 165h/253H 121v/121V Pos: standing >

< 166h/253H 121v/121V Pos: standing >

< 166h/253H 121v/121V Pos: standing >

< 168h/253H 121v/121V Pos: standing >
Autosaving...

< 168h/253H 121v/121V Pos: standing >

< 168h/253H 121v/121V Pos: standing >

< 172h/253H 121v/121V Pos: standing >

< 173h/253H 121v/121V Pos: standing >

< 174h/253H 121v/121V Pos: standing >

< 174h/253H 121v/121V Pos: standing >

< 174h/253H 121v/121V Pos: standing >
A Gnome enters from the east.

< 174h/253H 121v/121V Pos: standing >
A Gnome closes the door.

< 174h/253H 121v/121V Pos: standing >
A Gnome starts casting an offensive spell called 'bigbys crushing hand'.
A Gnome snaps into visibility.

< 175h/253H 121v/121V Pos: standing >
A Gnome completes her spell...
A Gnome utters the words 'bigbys crushing hand'
A huge fist sent by a Gnome grabs you, and begins crushing your body.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 11h/253H 121v/121V Pos: standing >
A Gnome starts casting an offensive spell called 'bigbys crushing hand'.

< 11h/253H 121v/121V Pos: standing >

< 11h/253H 121v/121V Pos: standing >
A Gnome completes her spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Gnome grabs you, and begins crushing your body.
Your pair of brown leather gloves was completely destroyed by the massive blow!