The death of [27 Shaman] Kurkas (Grey Elf)

in The Eastern Guard Post of Shaledrieth

from the perspective of [27 Shaman] Kurkas (Grey Elf)

<worn as a badge>    a royal badge of Arcium [superior] (illuminating)
<worn on head>       a frozen cloth hat
<worn on eyes>       a blood-red eyepiece
<worn in ear>        a pale magenta earring [superior] (glowing)
<worn on face>       a boreal gem veil from Arcium, the Plagued Kingdom
<worn around neck>   the medallion of gaia (glowing)
<worn around neck>   a rusty steel necklace from Pine Hollow
<worn on body>       a suit of durethium chainmail [superior]
<worn about body>    a cloak of tazten bark
<worn as quiver>     a jeweled ivory quiver from Arcium, the Plagued Kingdom
<worn around wrist>  a twined crystal bracelet from Arcium, the Plagued Kingdom
<worn around wrist>  a rusty sapphire bracelet from Arcium, the Plagued Kingdom
<worn on hands>      some fine mithril gauntlets from Arcium, the Plagued Kingdom
<worn on finger>     a fanged bronze signet from Pine Hollow
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<primary weapon>     the demonic warmace 'Pure-Dark' (glowing)
<held>               a carved femur of a stupid barb [poor] (glowing) (illuminating)

      ..^MMMM     
      .^.MMM      
     ..^@^MM      
      ..^MMM      
       .MMM       
     MMMMM        
   MMMMM          
Along the Ragged Sylvan Bluffs
Obvious exits: -N -E -S -W

< 62h/164H 0v/120V Pos: standing >
You're too exhausted.

< 62h/164H 0v/120V Pos: standing >
You're too exhausted.

< 62h/164H 1v/120V Pos: standing >
You're too exhausted.

< 62h/164H 2v/120V Pos: standing >
You're too exhausted.

< 62h/164H 2v/120V Pos: standing >
A Narrow Passage Through the Mountains
Obvious exits: -E -W

< 62h/164H 0v/120V Pos: standing >
You're too exhausted.

< 62h/164H 0v/120V Pos: standing >
You're too exhausted.

< 62h/164H 1v/120V Pos: standing >
You're too exhausted.

< 63h/164H 1v/120V Pos: standing >
You sit down and relax.

< 63h/164H 2v/120V Pos: sitting >
You stop sitting around and lay down.

< 63h/164H 5v/120V Pos: on your ass >
Saving Kurkas.

< 63h/164H 8v/120V Pos: on your ass >

< 63h/164H 8v/120V Pos: on your ass >

< 64h/164H 15v/120V Pos: on your ass >

< 64h/164H 16v/120V Pos: on your ass >

< 64h/164H 17v/120V Pos: on your ass >

< 64h/164H 18v/120V Pos: on your ass >

< 64h/164H 19v/120V Pos: on your ass >

< 64h/164H 20v/120V Pos: on your ass >
Saving Kurkas.

< 64h/164H 23v/120V Pos: on your ass >
You are already awake...

< 65h/164H 26v/120V Pos: on your ass >
You are already awake...

< 65h/164H 30v/120V Pos: on your ass >
You clamber to your feet.

< 65h/164H 31v/120V Pos: standing >
A Narrow Passage Through the Mountains
Obvious exits: -E -W

< 65h/164H 32v/120V Pos: standing >
A Bend in the Narrow Mountain Passage
Obvious exits: -N -W

< 65h/164H 29v/120V Pos: standing >
The Bottom of a Brief Gorge in the Mountain Passage
Obvious exits: -S -U
A goat trots through the mountain pass.

< 65h/164H 27v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/164H 28v/120V Pos: standing >
The Top of a Brief Gorge in the Mountain Passage
Obvious exits: -E -D

< 66h/164H 24v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 66h/164H 24v/120V Pos: standing >
A Narrow Passage Through the Mountains
Obvious exits: -E -W

< 66h/164H 22v/120V Pos: standing >
A Narrow Mountain Passage, West of a Clearing
Obvious exits: -E -W
A goat trots through the mountain pass.

< 66h/164H 19v/120V Pos: standing >
A Grassy Clearing in the Mountains
Obvious exits: -E -S -W

< 66h/164H 17v/120V Pos: standing >
A Grassy Clearing in the Mountains
Obvious exits: -S -W

< 66h/164H 15v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 66h/164H 15v/120V Pos: standing >
A Grassy Clearing in the Mountains
Obvious exits: -E -S -W

< 66h/164H 15v/120V Pos: standing >
A Narrow Mountain Passage, West of a Clearing
Obvious exits: -E -W
A goat trots through the mountain pass.

< 66h/164H 12v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 66h/164H 12v/120V Pos: standing >
The sun starts to set in the south.

< 66h/164H 12v/120V Pos: standing >
A Grassy Clearing in the Mountains
Obvious exits: -E -S -W

< 66h/164H 10v/120V Pos: standing >
A Grassy Clearing in the Mountains
Obvious exits: -S -W

< 66h/164H 8v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 67h/164H 8v/120V Pos: standing >
A Grassy Clearing in the Mountains
Obvious exits: -N -E -W

< 67h/164H 7v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 67h/164H 7v/120V Pos: standing >
The Crystal Gates of a Mountain Outpost
Obvious exits: -E# -W
A strong-looking high elf sentry stands here, proudly watching the horizon.
A strong-looking high elf sentry stands here, proudly watching the horizon.

< 67h/164H 7v/120V Pos: standing >
The gates seems to be closed.

< 67h/164H 8v/120V Pos: standing >
Ok.

< 67h/164H 10v/120V Pos: standing >
Within the Inner Gates of the Outpost Shaledrieth
Obvious exits: -E -W

< 67h/164H 9v/120V Pos: standing >
That's absurd.

< 68h/164H 11v/120V Pos: standing >
On Beleth Street
Obvious exits: -N -E -W
The corpse of a half-elf adventurer is lying here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.

< 68h/164H 10v/120V Pos: standing >
Within the Inner Gates of the Outpost Shaledrieth
Obvious exits: -E -W

< 68h/164H 10v/120V Pos: standing >
I see no gate there.

< 68h/164H 12v/120V Pos: standing >
The Crystal Gates of a Mountain Outpost
Obvious exits: -E -W
A strong-looking high elf sentry stands here, proudly watching the horizon.
A strong-looking high elf sentry stands here, proudly watching the horizon.

< 68h/164H 12v/120V Pos: standing >
That's absurd.

< 69h/164H 13v/120V Pos: standing >
Within the Inner Gates of the Outpost Shaledrieth
Obvious exits: -E -W

< 69h/164H 14v/120V Pos: standing >
Ok.

< 69h/164H 15v/120V Pos: standing >
On Beleth Street
Obvious exits: -N -E -W
The corpse of a half-elf adventurer is lying here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.

< 70h/164H 15v/120V Pos: standing >
On Beleth Street
Obvious exits: -E -W

< 70h/164H 16v/120V Pos: standing >
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W

< 70h/164H 16v/120V Pos: standing >
The Bottom of the Crystal Stairs of Beleth Street
Obvious exits: -E# -W -U
A sign made of crystal is posted before the eastern gate. (glowing)
A wandering human walks calmly here, interested in the high elves.

< 70h/164H 15v/120V Pos: standing >
The gate seems to be closed.

< 70h/164H 16v/120V Pos: standing >
A wandering human leaves west.

< 71h/164H 19v/120V Pos: standing >
Ok.

< 71h/164H 19v/120V Pos: standing >
The Southern Entrance of the Crystal Garden
Obvious exits: -N -E -W

< 71h/164H 18v/120V Pos: standing >
Within the Crystal Garden of Shaledrieth
Obvious exits: -N -S# -W
The corpse of a high elven gardener is lying here.

< 71h/164H 18v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 71h/164H 19v/120V Pos: standing >
Within the Crystal Garden of Shaledrieth
Obvious exits: -S -W

< 71h/164H 18v/120V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
Alas, you cannot go that way. . . .

< 71h/164H 19v/120V Pos: standing >
Within the Crystal Garden of Shaledrieth
Obvious exits: -N -S# -W
The corpse of a high elven gardener is lying here.

< 71h/164H 19v/120V Pos: standing >
The shed seems to be closed.

< 72h/164H 19v/120V Pos: standing >
Autosaving...

< 72h/164H 20v/120V Pos: standing >
Within the Crystal Garden of Shaledrieth
Obvious exits: -S -W

< 72h/164H 19v/120V Pos: standing >
The Center of the Crystal Garden of Shaledrieth
Obvious exits: -N -E -S -W
The corpse of a high elven gardener is lying here.
The corpse of an elderly gardener is lying here.
The corpse of a high elven gardener is lying here.
[2] The corpse of an elderly gardener is lying here.

< 72h/164H 18v/120V Pos: standing >
The Northern Entrance of the Crystal Garden
Obvious exits: -N -S -W
The corpse of a patrolling high elf guard is lying here.

< 72h/164H 18v/120V Pos: standing >
The Eastern End of Grision Street
Obvious exits: -N -S -W
A sign made of crystal is posted before the southern gate. (glowing)

< 72h/164H 18v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 72h/164H 18v/120V Pos: standing >
The Eastern Guard Post of Shaledrieth
Obvious exits: -E# -S
[2] The corpse of a Grey Elf is lying here.
Tarfz (Human)(medium) stands here.
A strong-looking high elf sentry stands here, proudly watching the horizon.
A strong-looking high elf sentry stands here, proudly watching the horizon.

< 72h/164H 18v/120V Pos: standing >
The gates seems to be closed.

< 72h/164H 18v/120V Pos: standing >
Tarfz stops using a large leather backpack.

< 73h/164H 21v/120V Pos: standing >
Tarfz gets a bunch of stuff from a large leather backpack.

< 73h/164H 22v/120V Pos: standing >
It appears to be the corpse of Siggz.
a quill
a royal badge of Arcium (illuminating)
an earring of rotting flesh [poor]
a stout oaken cudgel
a deerskin belt
a deerskin cloak
a little round wooden shield
a pair of tight black slippers
some human-made bronze leggings
a shabby alligator skin jerkin
a royal pendant [superior]
a midnight blue tome with silver bindings (glowing)
a rugged adventurers satchel (illuminating)
[3] a spellbook
[2] a light blue scarf

< 73h/164H 22v/120V Pos: standing >
Tarfz dons a masterly-crafted clay cap on his head.
Tarfz wears a burnt gem stud on his ear.
Tarfz straps a skin-wrapped limestone quiver to his back.
Tarfz straps a large leather backpack to his back.
Tarfz slides his legs into some sandy leggings [superior].

< 73h/164H 23v/120V Pos: standing >
Tarfz stops using a large leather backpack.

< 73h/164H 24v/120V Pos: standing >
Tarfz gets some stuff from a large leather backpack.
You get a royal badge of Arcium [superior] from the corpse of Kurkas.
You get a pale magenta earring [superior] from the corpse of Kurkas.
You get a butterfly earring [poor] from the corpse of Kurkas.
You get a blood-red eyepiece from the corpse of Kurkas.
You get a carved femur of a stupid barb [poor] from the corpse of Kurkas.
You get the demonic warmace 'Pure-Dark' from the corpse of Kurkas.
You get a cloak of tazten bark from the corpse of Kurkas.
You get some boots of forest running from the corpse of Kurkas.
You get a suit of durethium chainmail [superior] from the corpse of Kurkas.
You get the medallion of gaia from the corpse of Kurkas.
You get a silver ring encrusted with a black sapphire from the corpse of Kurkas.
You get a shard of planar granite from the corpse of Kurkas.
You can't carry any more.

< 74h/164H 25v/120V Pos: standing >
Tarfz pulls some blood-stained brass gauntlets onto his hands.
Tarfz straps a large leather backpack to his back.
Tarfz slides his legs into a pleated red and green kilt [superior].
It glows brightly.

< 74h/164H 26v/120V Pos: standing >
You shrug into a suit of durethium chainmail [superior].
You place some boots of forest running on your feet.
You place a silver ring encrusted with a black sapphire on your left ring finger.
You wear a butterfly earring [poor] on your left ear.
It glows brightly.
You wear a pale magenta earring [superior] on your right ear.
You duck your head and place the medallion of gaia around your neck.
You don the guild insignia of a royal badge of Arcium [superior].
It glows brightly.
You slide a blood-red eyepiece over your eyes.
You wear a cloak of tazten bark about your body.
You wield the demonic warmace 'Pure-Dark'.
You hold a shard of planar granite.

< 74h/164H 30v/120V Pos: standing >
You get a jeweled ivory quiver from Arcium, the Plagued Kingdom from the corpse of Kurkas.
You get a boreal gem veil from Arcium, the Plagued Kingdom from the corpse of Kurkas.
You get a twined crystal bracelet from Arcium, the Plagued Kingdom from the corpse of Kurkas.
You get a rusty sapphire bracelet from Arcium, the Plagued Kingdom from the corpse of Kurkas.
You get some fine mithril gauntlets from Arcium, the Plagued Kingdom from the corpse of Kurkas.
You get some sparkling crystal pants from Arcium, the Plagued Kingdom from the corpse of Kurkas.
You get a frozen cloth hat from the corpse of Kurkas.
You get a rusty steel necklace from Pine Hollow from the corpse of Kurkas.
You get a fanged bronze signet from Pine Hollow from the corpse of Kurkas.
You get a sparkling hemp platemail from the corpse of Kurkas.
You can't carry any more.

< 139h/228H 55v/145V Pos: standing >
You slide your legs into some sparkling crystal pants from Arcium, the Plagued Kingdom.
You pull some fine mithril gauntlets from Arcium, the Plagued Kingdom onto your hands.
You don a frozen cloth hat on your head.
You place a fanged bronze signet from Pine Hollow on your right ring finger.
You place a rusty sapphire bracelet from Arcium, the Plagued Kingdom around your left wrist.
You place a twined crystal bracelet from Arcium, the Plagued Kingdom around your right wrist.
You duck your head and place a rusty steel necklace from Pine Hollow around your neck.
You cover your face with a boreal gem veil from Arcium, the Plagued Kingdom.
You strap a jeweled ivory quiver from Arcium, the Plagued Kingdom onto your back.

< 139h/228H 60v/145V Pos: standing >
You feel your skin harden to stone.
The spirits of Arcium, the Plagued Kingdom grant you their protection.
You feel invigorated as the spirits of Arcium, the Plagued Kingdom bless you.

< 171h/260H 71v/156V Pos: standing >
You get a rugged adventurers satchel from the corpse of Kurkas.

< 192h/280H 74v/156V Pos: standing >
It appears to be the corpse of Siggz.
a quill
a royal badge of Arcium (illuminating)
an earring of rotting flesh [poor]
a stout oaken cudgel
a deerskin belt
a deerskin cloak
a little round wooden shield
a pair of tight black slippers
some human-made bronze leggings
a shabby alligator skin jerkin
a royal pendant [superior]
a midnight blue tome with silver bindings (glowing)
a rugged adventurers satchel (illuminating)
[3] a spellbook
[2] a light blue scarf

< 193h/280H 78v/156V Pos: standing >
The Eastern Guard Post of Shaledrieth
Obvious exits: -E# -S
[2] The corpse of a Grey Elf is lying here.
Tarfz (Human)(medium) stands here.
A strong-looking high elf sentry stands here, proudly watching the horizon.
A strong-looking high elf sentry stands here, proudly watching the horizon.

< 193h/280H 80v/156V Pos: standing >
It appears to be the corpse of Kurkas.
Nothing.

< 194h/280H 82v/156V Pos: standing >
Saving Kurkas.

< 194h/280H 83v/156V Pos: standing >
You have just begun the trek to your next level!

< 194h/280H 84v/156V Pos: standing >
You are using:
<worn as a badge>    a royal badge of Arcium [superior] (illuminating)
<worn on head>       a frozen cloth hat
<worn on eyes>       a blood-red eyepiece
<worn in ear>        a pale magenta earring [superior] (glowing)
<worn in ear>        a butterfly earring [poor] (glowing) (illuminating)
<worn on face>       a boreal gem veil from Arcium, the Plagued Kingdom
<worn around neck>   the medallion of gaia (glowing)
<worn around neck>   a rusty steel necklace from Pine Hollow
<worn on body>       a suit of durethium chainmail [superior]
<worn about body>    a cloak of tazten bark
<worn as quiver>     a jeweled ivory quiver from Arcium, the Plagued Kingdom
<worn around wrist>  a twined crystal bracelet from Arcium, the Plagued Kingdom
<worn around wrist>  a rusty sapphire bracelet from Arcium, the Plagued Kingdom
<worn on hands>      some fine mithril gauntlets from Arcium, the Plagued Kingdom
<worn on finger>     a fanged bronze signet from Pine Hollow
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<primary weapon>     the demonic warmace 'Pure-Dark' (glowing)
<held>               a shard of planar granite
<worn on legs>       some sparkling crystal pants from Arcium, the Plagued Kingdom
<worn on feet>       some boots of forest running

< 194h/280H 84v/156V Pos: standing >
You stop using a shard of planar granite.

< 195h/280H 88v/156V Pos: standing >
You are carrying: (4/11)
a shard of planar granite
a rugged adventurers satchel (illuminating)
a sparkling hemp platemail
a carved femur of a stupid barb [poor] (glowing) (illuminating)

< 195h/280H 89v/156V Pos: standing >
Tarfz stops using a blue Cimmerian chain.

< 195h/280H 90v/156V Pos: standing >
Tarfz places an unearthly reed gorget around his neck.

< 196h/280H 93v/156V Pos: standing >
You hold a carved femur of a stupid barb [poor].
It glows brightly.

< 196h/280H 93v/156V Pos: standing >
You are carrying: (3/11)
a shard of planar granite
a rugged adventurers satchel (illuminating)
a sparkling hemp platemail

< 196h/280H 95v/156V Pos: standing >
You put 2 items into a rugged adventurers satchel.

< 196h/280H 97v/156V Pos: standing >
Saving Kurkas.

< 197h/280H 98v/156V Pos: standing >
You are using:
<worn as a badge>    a royal badge of Arcium [superior] (illuminating)
<worn on head>       a frozen cloth hat
<worn on eyes>       a blood-red eyepiece
<worn in ear>        a pale magenta earring [superior] (glowing)
<worn in ear>        a butterfly earring [poor] (glowing) (illuminating)
<worn on face>       a boreal gem veil from Arcium, the Plagued Kingdom
<worn around neck>   the medallion of gaia (glowing)
<worn around neck>   a rusty steel necklace from Pine Hollow
<worn on body>       a suit of durethium chainmail [superior]
<worn about body>    a cloak of tazten bark
<worn as quiver>     a jeweled ivory quiver from Arcium, the Plagued Kingdom
<worn around wrist>  a twined crystal bracelet from Arcium, the Plagued Kingdom
<worn around wrist>  a rusty sapphire bracelet from Arcium, the Plagued Kingdom
<worn on hands>      some fine mithril gauntlets from Arcium, the Plagued Kingdom
<worn on finger>     a fanged bronze signet from Pine Hollow
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<primary weapon>     the demonic warmace 'Pure-Dark' (glowing)
<held>               a carved femur of a stupid barb [poor] (glowing) (illuminating)
<worn on legs>       some sparkling crystal pants from Arcium, the Plagued Kingdom
<worn on feet>       some boots of forest running

< 197h/280H 99v/156V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 197h/280H 102v/156V Pos: standing >
You sit down and relax.

< 197h/280H 103v/156V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - greater mending
( 5th circle)  5 - molten spray
( 4th circle)  5 - mending
( 3rd circle)  3 - pythonsting
               1 - purify spirit
( 1st circle)  5 - ice missile

And you are currently memorizing the following spells:
    8 seconds:  ( 3rd) pythonsting
   17 seconds:  ( 3rd) pythonsting
   22 seconds:  ( 1st) spirit armor
   27 seconds:  ( 1st) spirit armor
   36 seconds:  ( 3rd) purify spirit
   43 seconds:  ( 2nd) flameburst
   50 seconds:  ( 2nd) flameburst
   57 seconds:  ( 2nd) flameburst
   64 seconds:  ( 2nd) flameburst
   71 seconds:  ( 2nd) flameburst
   78 seconds:  ( 2nd) flameburst
   85 seconds:  ( 2nd) flameburst
   90 seconds:  ( 1st) spirit armor
  100 seconds:  ( 4th) hawkvision

You can memorize 1 1st and 1 2nd circle spell(s).
You continue your study.

< 198h/280H 104v/156V Pos: sitting >
You start meditating...

< 198h/280H 107v/156V Pos: sitting >
You have finished memorizing pythonsting.

< 200h/280H 131v/156V Pos: sitting >
You have finished memorizing pythonsting.

< 202h/280H 156v/156V Pos: sitting >
You have finished memorizing spirit armor.

< 203h/280H 156v/156V Pos: sitting >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 204h/280H 156v/156V Pos: sitting >
You have finished memorizing spirit armor.

< 204h/280H 156v/156V Pos: sitting >
You have finished memorizing purify spirit.

< 206h/280H 156v/156V Pos: sitting >
You have finished memorizing flameburst.

< 207h/280H 156v/156V Pos: sitting >
Tarfz dons a soldier's granite circlet on his head.

< 208h/280H 156v/156V Pos: sitting >
You have finished memorizing flameburst.

< 209h/280H 156v/156V Pos: sitting >
Tarfz stops using a large leather backpack.

< 211h/280H 156v/156V Pos: sitting >
You have finished memorizing flameburst.

< 211h/280H 156v/156V Pos: sitting >
Tarfz puts a glowing obsidian platemail into a large leather backpack.

< 212h/280H 156v/156V Pos: sitting >
You have finished memorizing flameburst.

< 213h/280H 156v/156V Pos: sitting >
You stop meditating.
The Eastern Guard Post of Shaledrieth
Obvious exits: -E# -S
[2] The corpse of a Grey Elf is lying here.
Tarfz (Human)(medium) stands here.
A strong-looking high elf sentry stands here, proudly watching the horizon.
A strong-looking high elf sentry stands here, proudly watching the horizon.

< 214h/280H 156v/156V Pos: sitting >
The gods ignore you.

< 214h/280H 156v/156V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - greater mending
( 5th circle)  5 - molten spray
( 4th circle)  5 - mending
( 3rd circle)  5 - pythonsting
               2 - purify spirit
( 2nd circle)  4 - flameburst
( 1st circle)  5 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 2nd) flameburst
    8 seconds:  ( 2nd) flameburst
   15 seconds:  ( 2nd) flameburst
   20 seconds:  ( 1st) spirit armor
   30 seconds:  ( 4th) hawkvision

You can memorize 1 1st and 1 2nd circle spell(s).

< 214h/280H 156v/156V Pos: sitting >
You have finished memorizing flameburst.

< 215h/280H 156v/156V Pos: sitting >

1st CIRCLE:
ice missile                
spirit armor               
transfer wellness          
wolfspeed                  

2nd CIRCLE:
flameburst                 
lesser mending             
reveal spirit essence      

3rd CIRCLE:
cold ward                  
fire ward                  
molevision                 
purify spirit              
pythonsting                
scalding blast             
snailspeed                 

4th CIRCLE:
hawkvision                 
mending                    
mousestrength              
pantherspeed               
scorching touch            
soul disturbance           
summon beast               

5th CIRCLE:
bearstrength               
malison                    
molten spray               
sense spirit               
shrewtameness              

6th CIRCLE:
earthen grasp              
greater mending            
lionrage                   
spirit anguish             
spirit sight               
wellness                   

7th CIRCLE:
elephantstrength           
greater soul disturbance   
ravenflight                
spirit ward                

8th CIRCLE:
corrosive blast            
greater pythonsting        
reveal true form           
scathing wind              
spirit jump                

9th CIRCLE:
arieks shattering iceball  
greater ravenflight        
greater spirit ward        

10th CIRCLE:
earthen rain               
etherportal                
gaseous cloud              

11th CIRCLE:
greater earthen grasp      
greater spirit sight       

12th CIRCLE:
greater spirit anguish     


< 215h/280H 156v/156V Pos: sitting >
You have finished memorizing flameburst.

< 217h/280H 156v/156V Pos: sitting >
The sun vanishes behind the southern horizon.

< 217h/280H 156v/156V Pos: sitting >
You have finished memorizing flameburst.

< 219h/280H 156v/156V Pos: sitting >
You have finished memorizing spirit armor.

< 220h/280H 156v/156V Pos: sitting >
A patrolling high elf guard enters from the south.

< 222h/280H 156v/156V Pos: sitting >
You have finished memorizing hawkvision.
You snap out of your meditative trance, memorization complete.

< 223h/280H 156v/156V Pos: sitting >
You clamber to your feet.

< 223h/280H 156v/156V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 223h/280H 156v/156V Pos: standing >
Tarfz says in common 'why didn't you bring him?'
You are already standing.

< 223h/280H 156v/156V Pos: standing >
It's cold!

< 224h/280H 156v/156V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 224h/280H 156v/156V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 224h/280H 156v/156V Pos: standing >
You sit down and relax.

< 224h/280H 156v/156V Pos: sitting >
You are memorizing spirit armor, which will take about 5 seconds.

< 225h/280H 156v/156V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - greater mending
( 5th circle)  5 - molten spray
( 4th circle)  1 - hawkvision
               5 - mending
( 3rd circle)  5 - pythonsting
               2 - purify spirit
( 2nd circle)  7 - flameburst
( 1st circle)  5 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  ( 1st) spirit armor

You can memorize 1 2nd circle spell(s).

< 225h/280H 156v/156V Pos: sitting >
You have finished memorizing spirit armor.
You snap out of your meditative trance, memorization complete.

< 226h/280H 156v/156V Pos: sitting >
You clamber to your feet.

< 226h/280H 156v/156V Pos: standing >
You sit down and relax.

< 227h/280H 156v/156V Pos: sitting >
Tarfz says in common 'are you teaching him to play?'

< 227h/280H 156v/156V Pos: sitting >
You are memorizing reveal spirit essence, which will take about 7 seconds.

< 228h/280H 156v/156V Pos: sitting >
Saving Kurkas.

< 228h/280H 156v/156V Pos: sitting >
You are already resting.

< 228h/280H 156v/156V Pos: sitting >
You start meditating...

< 229h/280H 156v/156V Pos: sitting >
You have finished memorizing reveal spirit essence.
You snap out of your meditative trance, memorization complete.

< 230h/280H 156v/156V Pos: sitting >
You clamber to your feet.

< 230h/280H 156v/156V Pos: standing >
Saving Kurkas.

< 231h/280H 156v/156V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (illuminating)

< 231h/280H 156v/156V Pos: standing >
You have just begun the trek to your next level!

< 231h/280H 156v/156V Pos: standing >
You are already standing.

< 231h/280H 156v/156V Pos: standing >
The Eastern Guard Post of Shaledrieth
Obvious exits: -E# -S
[2] The corpse of a Grey Elf is lying here.
A high elf guard stands here, proudly patrolling the outpost.
Tarfz (Human)(medium) stands here.
A strong-looking high elf sentry stands here, proudly watching the horizon.
A strong-looking high elf sentry stands here, proudly watching the horizon.

< 231h/280H 156v/156V Pos: standing >
You are using:
<worn as a badge>    a royal badge of Arcium [superior] (illuminating)
<worn on head>       a frozen cloth hat
<worn on eyes>       a blood-red eyepiece
<worn in ear>        a pale magenta earring [superior] (glowing)
<worn in ear>        a butterfly earring [poor] (glowing) (illuminating)
<worn on face>       a boreal gem veil from Arcium, the Plagued Kingdom
<worn around neck>   the medallion of gaia (glowing)
<worn around neck>   a rusty steel necklace from Pine Hollow
<worn on body>       a suit of durethium chainmail [superior]
<worn about body>    a cloak of tazten bark
<worn as quiver>     a jeweled ivory quiver from Arcium, the Plagued Kingdom
<worn around wrist>  a twined crystal bracelet from Arcium, the Plagued Kingdom
<worn around wrist>  a rusty sapphire bracelet from Arcium, the Plagued Kingdom
<worn on hands>      some fine mithril gauntlets from Arcium, the Plagued Kingdom
<worn on finger>     a fanged bronze signet from Pine Hollow
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<primary weapon>     the demonic warmace 'Pure-Dark' (glowing)
<held>               a carved femur of a stupid barb [poor] (glowing) (illuminating)
<worn on legs>       some sparkling crystal pants from Arcium, the Plagued Kingdom
<worn on feet>       some boots of forest running

< 231h/280H 156v/156V Pos: standing >
It appears to be the corpse of Siggz.
a quill
a royal badge of Arcium (illuminating)
an earring of rotting flesh [poor]
a stout oaken cudgel
a deerskin belt
a deerskin cloak
a little round wooden shield
a pair of tight black slippers
some human-made bronze leggings
a shabby alligator skin jerkin
a royal pendant [superior]
a midnight blue tome with silver bindings (glowing)
a rugged adventurers satchel (illuminating)
[3] a spellbook
[2] a light blue scarf

< 232h/280H 156v/156V Pos: standing >
Someone attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A Goblin snaps into visibility.
Out of nowhere, a Goblin stabs you in the back.
A proud high elf sentry suddenly attacks a Goblin!
A Troll snaps into visibility.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 231h/280H 156v/156V Pos: sitting >
< T: Kurkas TP: sit TC: small wounds E: A Goblin sta EP:  small wounds >
 A proud high elf sentry suddenly attacks someone!

< 231h/280H 156v/156V Pos: sitting >
< T: Kurkas TP: sit TC: small wounds E: someone sta EP:  small wounds >
 You feel your skin harden to stone.
The spirits of Arcium, the Plagued Kingdom grant you their protection.

< 231h/280H 156v/156V Pos: sitting >
< T: Kurkas TP: sit TC: small wounds E: someone sta EP:  small wounds >
 A Goblin snaps into visibility.
The Soulsword slices through the air with incredible ease!
You attack a Goblin. [0 Hits]

< 227h/280H 156v/156V Pos: sitting >
< T: Kurkas TP: sit TC: small wounds E: A Goblin sta EP:  small wounds >
 A Goblin snaps into visibility.
You feel your skin soften and return to normal.
A Goblin attacks you. [7 Hits]

< 164h/280H 156v/156V Pos: sitting >
< T: Kurkas TP: sit TC: few wounds E: A Goblin sta EP:  small wounds >
 Tarfz leaves south.

< 164h/280H 156v/156V Pos: sitting >
< T: Kurkas TP: sit TC: few wounds E: someone sta EP:  small wounds >
 A Goblin snaps into visibility.
A Goblin deflects a proud high elf sentry's blow and strikes back at him!
A proud high elf sentry kicks a Goblin in the stomach, rendering her breathless.
A proud high elf sentry attacks a Goblin. [2 Hits]

< 164h/280H 156v/156V Pos: sitting >
< T: Kurkas TP: sit TC: few wounds E: A Goblin sta EP:  small wounds >
 A Goblin avoids being bashed by a proud high elf sentry, who loses his balance and falls.
A proud high elf sentry attacks a Goblin. [0 Hits]

< 164h/280H 156v/156V Pos: sitting >
< T: Kurkas TP: sit TC: few wounds E: A Goblin sta EP:  small wounds >
 A Troll snaps into visibility.
A Troll attacks you. [5 Hits]

< 53h/280H 156v/156V Pos: sitting >
< T: Kurkas TP: sit TC:pretty hurt E: someone sta EP:  small wounds >
 A Goblin snaps into visibility.
You attack a Goblin. [0 Hits]
A Goblin snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You feel your pulse begin to slow and you realize you are mortally wounded...