The death of [28 Trickster] Nomb (Human)

in A Grazing Field

from the perspective of [50 Bounty Hunter] Choo -*Clan DemonRage*- (Goblin)

<worn as a badge>    a masterly crafted obsidian badge [40%]
<worn on head>       Khildarak's battle helmet (magic) [78%]
<worn on eyes>       some marksman's goggles (magic)
<worn in ear>        a wad of spawn goo [poor] (magic) (humming)
<worn in ear>        an anti-matter earring [85%]
<worn on face>       an ornate mask with a single dragon horn [poor] (magic)
<worn around neck>   the skin of a displacer beast [superior] (magic)
<worn around neck>   a flashing dragon scale amulet [poor] (magic)
<worn on body>       the barbed mail of the battlerager king of strength (magic) (humming)
<worn about body>    a cloak of protection [superior] (magic)
<worn as quiver>     a quiver smeared with blood [73%]
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (magic) (humming)
<attached to belt>   a bottle of ToRMeNTeD Souls (glowing)
<worn on arms>       lengths of pure eldrich fire [superior] (magic) (glowing)
<worn around wrist>  the combat brace of the maelstrom of precision [85%]
<worn around wrist>  a mithril bracer of Tarkorsh
<worn on hands>      the claws of a wyvern (magic) [68%]
<worn on finger>     an obsidian circle (magic)
<worn on finger>     an obsidian circle (magic) [58%]
<primary weapon>     the dagger of Wind (invis) (magic)[191h 30m 3s]
<secondary weapon>   the dagger of ages [poor] (magic) (glowing) (humming)
<worn on legs>       some fur-lined horned ram-skull knee guards
<worn on feet>       a pair of juggler's shoes of endurance

 .**@***  
 .**.*..  
  *****   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 804h/804H 253v/324V Pos: standing >
  *****   
 .******  
 .**@***  
 .**.***  
  **.*.   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 804h/804H 252v/324V Pos: standing >
  *****   
 .******  
 .**@***  
 .**.***  
  **.**   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 804h/804H 252v/324V Pos: standing >
  .****   
 .******  
 .**@***  
 .**.***  
  **.**   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 804h/804H 251v/324V Pos: standing >
  ..***   
 ..*****  
 *.*@***  
 *.**.**  
  .**.*   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 804h/804H 250v/324V Pos: standing >
  ...**   
 ...****  
 .*.@.**  
 **.**.*  
  *.**.   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 804h/804H 249v/324V Pos: standing >
  *...*   
 *...***  
 ..*@*.*  
 .**.**.  
  **.**   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
There are some tracks heading north.

< 804h/804H 249v/324V Pos: standing >

< 804h/804H 251v/324V Pos: standing >
  ...**   
 ..*.*.*  
 .**@**.  
 ***.**.  
  **.**   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
There are Human tracks going north.

< 804h/804H 252v/324V Pos: standing >
  *...*   
 *...***  
 ..*@*.*  
 .**.**.  
  **.**   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
There are some tracks heading north.

< 804h/804H 253v/324V Pos: standing >
  **...   
 **...**  
 *..@***  
 ..*.*.*  
  **.**   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
There are Human tracks going north.

< 804h/804H 254v/324V Pos: standing >
    MMM^.*^*..*     
    MM^.^***.***    
   MM^.*****.****   
  M^^^*****..*****  
 .^^******..******  
 *******.@.*******  
 ******..*********  
 *****..**********  
  *....**********   
   .************    
    .**********     
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
There are Human tracks going north.

< 804h/804H 253v/324V Pos: standing >
  **.**   
 ***.*..  
 ***@..*  
 **...**  
  ...**   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
There are Human tracks going north.

< 804h/804H 252v/324V Pos: standing >

< 804h/804H 256v/324V Pos: standing >
  .^...   
 .**.**.  
 ***@*..  
 ***...*  
  *...*   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
There are some tracks heading north.

< 804h/804H 256v/324V Pos: standing >
  ^.*^.   
 ^.^....  
 .**@**.  
 ***.*..  
  **...   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
There are Human tracks going north.

< 804h/804H 256v/324V Pos: standing >
  M^.^^   
 M^.*^..  
 ^.^@...  
 .**.**.  
  **.*.   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
There are Human tracks going east.

< 804h/804H 255v/324V Pos: standing >
  MM.**   
 MM^.^^+  
 M^.@^..  
 ^.^....  
  **.**   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 804h/804H 258v/324V Pos: standing >
         MMMM^^     
        MMM^^^..    
       MMM^^.^^.*   
      MMM^^..^.^**  
      MMM.**^^****  
     MMM^@^^++++++  
    MMM^.*^*..****  
    MM^.^***.*****  
   MM^.*****.****   
   ^^^*****..***    
    ******..***     
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 804h/804H 257v/324V Pos: standing >
  MM.**   
 MM^.^^+  
 M^.@^..  
 ^.^....  
  **.**   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
There are Goblin tracks going north.

< 804h/804H 257v/324V Pos: standing >
  M^.^^   
 M^..^..  
 ^.^@...  
 .**.**.  
  **.*.   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
There are Goblin tracks going north.
There are Human tracks going east.

< 804h/804H 257v/324V Pos: standing >
  ^.^^+   
 ^..^...  
 .^.@..*  
 **.**.*  
  *.*..   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
There are some tracks heading east.

< 804h/804H 256v/324V Pos: standing >
  .^^++   
 ..^...*  
 ^..@.**  
 *.**.**  
  .*..*   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
There are Human tracks going north.

< 804h/804H 255v/324V Pos: standing >
    MMM^^.^^.**     
   MMM^^..^.^**^    
   MMM.**^^*****.   
  MMM^.^^+++++++++  
 MMM^.*^*..*****.^  
 MM^.^***@******.^  
 M^.*****.********  
 ^^*****..********  
  *****..********   
   **...********    
    ..*********     
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 804h/804H 254v/324V Pos: standing >
     MMM^^^..**     
    MMM^^.^^.**.    
   MMM^^..^.^**^.   
   MMM.**^^*****.^  
  MMM^.^^+++++++++  
 MMM^.*^*@.*****.^  
 MM^.^***.******.^  
 M^.*****.********  
  ^*****..*******   
   ****..*******    
    *...*******     
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
There are Human tracks going north.

< 804h/804H 256v/324V Pos: standing >
    MMM^^^..***     
   MMM^^.^^.**..    
  MMM^^..^.^**...   
  MMM.**^^*****.^.  
 MMM^.^^++++++++++  
 MM^.*^*.@*****.^.  
 M^.^***.******.^^  
 ^.*****.*********  
  *****..********   
   ***..********    
    ...********     
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 804h/804H 258v/324V Pos: standing >
  ^^.**   
 ^++++++  
 ...@***  
 ..*****  
  .****   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 804h/804H 259v/324V Pos: standing >
    MMMM^^.^***     
   MMM^^^..***.^    
  MMM^^.^^.**...^   
 MMM^^..^.^**...^.  
 MMM.**^^*****.^.^  
 MM^.^^++@++++++++  
 M^.*^*..*****.^..  
 ^.^***.******.^^.  
  *****.*********   
   ***..********    
    *..********     
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 804h/804H 264v/324V Pos: standing >
  .^^.*   
 ..^.^..  
 *^^@***  
 ^++++++  
  ..***   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
There are Drow Elf tracks going north.

< 804h/804H 264v/324V Pos: standing >
       MMMM^^.^     
     MMMM^^.^***    
    MMM^^^..***.^   
   MMM^^.^^.**...^  
  MMM^^..^^^**^..^  
  MMM.**^@*****.^.  
 MMM^.^^++++++++++  
 MM^.*^*..*****.^.  
  ^.^***.******.^   
   *****.*******    
    ***..******     
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 804h/804H 270v/324V Pos: standing >
        MMMM^^.     
      MMMM^^.^**    
     MMM^^^..***.   
    MMM^^.^^.**...  
   MMM^^..^^^**^..  
   MMM.**@.*****.^  
  MMM^.^^+++++++++  
 MMM^.*^*..*****.^  
  M^.^***.******.   
   .*****.******    
    ****..*****     
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 804h/804H 270v/324V Pos: standing >
  M^^.^   
 M^^..^^  
 M.*@...  
 ^.^^+++  
  .^...   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -West 

< 804h/804H 269v/324V Pos: standing >
Alas, you cannot go that way. . . .

< 804h/804H 270v/324V Pos: standing >
  MM^^.   
 MM^^..^  
 MM.@...  
 M^.^^++  
  ..^..   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 804h/804H 269v/324V Pos: standing >
  M^^.^   
 M^^..^^  
 M..@...  
 ^.^^+++  
  .^...   
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -West 
There are some tracks heading west.

< 804h/804H 270v/324V Pos: standing >
        MMMM^^.     
      MMMM^^.^**    
     MMM^^^..***.   
    MMM^^.^^.**...  
   MMM^^..^^^**^..  
   MMM.**@.*****.^  
  MMM^.^^+++++++++  
 MMM^.*^*..*****.^  
  M^.^***.******.   
   .*****.******    
    ****..*****     
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 
There are Goblin tracks going west.

< 804h/804H 270v/324V Pos: standing >
      MMMM^^.^*     
     MMM^^^..***    
    MMM^^.^^.**..   
   MMM^^..^^^**^..  
   MMM.**..*****.^  
  MMM^.^^@++++++++  
 MMM^.*^*..*****.^  
 MM^.^***.******.^  
  ^.*****.*******   
   *****..******    
    ***..******     
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 804h/804H 269v/324V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Large Ravine
</map>
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East  -South -West  -Up    -Down 
A large cabin looks abandoned.
There are Human tracks going west.

< 804h/804H 270v/324V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
An ape who is close by to your south.
A gigantic anaconda who is close by to your south.
A fire ant who is not far off to your south.
A large bass who is not far off to your west.
A small squirrel who is close by above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.

< 804h/804H 271v/324V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: The Edge of a River
</map>
The Edge of a River
   The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -East  -West 

< 804h/804H 276v/324V Pos: standing >
You quickly scan the area.
A large bass who is close by to your west.

< 804h/804H 277v/324V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: On a Flowing River
</map>

<map>
Zone: Taliccicopiid.
Room: On a Flowing River
</map>
On a Flowing River
   The river is flowing steadily to the northeast. A few fish leap out of the
water and reenter the river in with a loud splash. The water is fresh, which is
convenient for those who would wish to bathe. The huge tropical trees on the
edge of the river sprout up about thirty or forty feet into the air, they must
be a couple of hundred years old. The vines that dangle down from them hide
any possible traversable escape from from the river's current, which runs east.
Obvious exits: -North -East 
A large bass splashes in the water.

< 804h/804H 279v/324V Pos: standing >
You quickly scan the area.
A thri-kreen sentry who is not far off to your north.
A thri-kreen taskmaster who is rather far off to your north.
A centaur slave who is in the distance to your north.

< 804h/804H 280v/324V Pos: standing >

< 804h/804H 282v/324V Pos: standing >

< 804h/804H 283v/324V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: The Edge of a River
</map>
The Edge of a River
   The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -North -South

< 804h/804H 282v/324V Pos: standing >
You quickly scan the area.
A thri-kreen sentry who is close by to your north.
A half-elf slave who is not far off to your north.
A halfling slave who is not far off to your north.
A thri-kreen taskmaster who is a brief walk away to your north.
A centaur slave who is rather far off to your north.
A hearty mule who is in the distance to your north.
A large bass who is close by to your south.

< 804h/804H 285v/324V Pos: standing >

< 804h/804H 289v/324V Pos: standing >
You hug a big hairy grizzly bear.

< 804h/804H 298v/324V Pos: standing >
The Edge of a River
Obvious exits: -North -South

< 804h/804H 324v/324V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Cleared Pathway
</map>

<map>
Zone: Taliccicopiid.
Room: A Cleared Pathway
</map>
A Cleared Pathway
   The trees have been cut to their base to give way to space. It is obvious
that the trees must have inhibited some sort of work that was in progress, so
they were cut to provide adequate room. A large worn pathway through the
thick vegetation runs northward and southwards. Weeds and vines stick out and
hang around to further inhibit the path of travel, as slight as it maybe.
Whatever kind of work or exhibition that is going must not have been pressed to
further clear the selected path route, for a great many vegetation still makes
the pathway difficult to travel.
Obvious exits: -North -South
A thri-kreen sentry ensures none of the slaves escapes.
There are Human tracks going north.

< 804h/804H 322v/324V Pos: standing >
You quickly scan the area.
A half-elf slave who is close by to your north.
A halfling slave who is close by to your north.
A centaur slave who is a brief walk away to your north.
A Human who is rather far off to your north.
A cow who is rather far off to your north.
A hearty mule who is rather far off to your north.
A large bass who is not far off to your south.

< 804h/804H 322v/324V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Field of Corn
</map>

<map>
Zone: Taliccicopiid.
Room: A Field of Corn
</map>
A Field of Corn
   Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East  -South -West 
A half-elf slave plows the field.
A halfling slave plants some seeds.
There are some tracks heading west.
There are some tracks heading east.
There are some tracks heading north.

< 804h/804H 320v/324V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Field of Corn
</map>
A Field of Corn
   Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East  -South -West 

< 804h/804H 318v/324V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Field of Corn
</map>

<map>
Zone: Taliccicopiid.
Room: A Field of Corn
</map>
A Field of Corn
   Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East  -South -West 
A centaur slave plows the field.
There are Human tracks going east.

< 804h/804H 317v/324V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Grazing Field
</map>

<map>
Zone: Taliccicopiid.
Room: A Grazing Field
</map>
A Grazing Field
   This field has been cleared of all tress, stumps, and large rocks. The few
rocks that are in the this tropical forest have been broken into smaller rocks
and now line this section of the forest. Here the thri-kreen's keep cow and
sheep that they have confiscated from nearby human settlements. This supply
of meet keeps the thri-kreen from having to actually hunt for their food which
keep them well nutritioned and seasoned for upcoming campaigns against foes.
Obvious exits: -South
A Human (medium) stands, floating here, fighting a cow. (Non-Fraggable) (casting) (Gold Aura)
A cow stands here, fighting a Human.
A hearty mule nibbles upon some grass.

< 804h/804H 316v/324V Pos: standing >
You snap into visibility.
[Damage: 91 ] A Human makes a strange sound as you place the dagger of Wind in his back.

< 804h/804H 317v/324V Pos: standing >
< T: cow TP: sta TC: nasty wounds E: A Human sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Human parries your futile lunge at him.
A Human parries your futile lunge at him.
You snap into visibility.
[Damage: 11 ] Your fine pierce strikes a Human.
A Human parries your futile lunge at him.
[Damage: 11 ] Your fine pierce strikes a Human.
[Damage: 11 ] Your fine pierce strikes a Human.
[Damage: 11 ] Your fine pierce strikes a Human.

< 804h/804H 318v/324V Pos: standing >
< T: cow TP: sta TC: nasty wounds E: A Human sta EP:  few wounds >
 A Human completes his spell...
A Human utters the words 'mosailla paieg'
A cow cries out as a Human burns it.
A Human misses a cow.
A Human's fine punch strikes a cow hard.

< 804h/804H 318v/324V Pos: standing >
< T: cow TP: sta TC:pretty hurt E: A Human sta EP:  few wounds >
 A Human starts casting an offensive spell.

< 804h/804H 318v/324V Pos: standing >
< T: cow TP: sta TC:pretty hurt E: A Human sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 804h/804H 318v/324V Pos: standing >
< T: cow TP: sta TC:pretty hurt E: A Human sta EP:  few wounds >
 You snap into visibility.
You tackle a Human square in the chest knocking the wind out of him!

< 804h/804H 318v/324V Pos: standing >
< T: cow TP: sta TC:pretty hurt E: A Human sit EP:  few wounds >
 A Human stops invoking abruptly!

< 804h/804H 318v/324V Pos: standing >
< T: cow TP: sta TC:pretty hurt E: A Human sit EP:  few wounds >
 A cow's punch strikes a Human hard.

< 804h/804H 318v/324V Pos: standing >
< T: cow TP: sta TC:pretty hurt E: A Human sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] Your impressive pierce strikes a Human hard.
[Damage: 14 ] Your impressive pierce strikes a Human hard.
[Damage: 13 ] Your impressive pierce strikes a Human hard.
You score a CRITICAL HIT!!!!!
[Damage: 30 ] Your powerful pierce seriously wounds a Human.
[Damage: 17 ] Your impressive pierce seriously wounds a Human.
[Damage: 14 ] Your impressive pierce seriously wounds a Human.

< 804h/804H 318v/324V Pos: standing >
< T: cow TP: sta TC:pretty hurt E: A Human sit EP: pretty hurt >
 A Human misses a cow.

< 804h/804H 318v/324V Pos: standing >
< T: cow TP: sta TC:pretty hurt E: A Human sit EP: pretty hurt >
 A cow's fine punch seriously wounds a Human.
A cow's impressive punch grievously wounds a Human.
A cow hits a Human with a mighty kick to his chest.
A Human is stunned!

< 804h/804H 318v/324V Pos: standing >
< T: cow TP: sta TC:pretty hurt E: A Human sit EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] Your pierce hits a Human.
A Human's swirling wand of light was completely destroyed by the massive blow!
A Human's sapphire ring was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.