The death of [ 1 BeRSeRKeR] Tris (Dwarf)

in Inclined Pathway

from the perspective of [ 1 BeRSeRKeR] Tris (Dwarf)


You quickly scan the area.
A dwarven merchant who is close by to your north.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A very thick cloud of mist blocks your vision to the east.
A dwarven commoner who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A large dog who is a brief walk away to your east.
A dwarven sergeant who is close by to your west.
A patrolling guard who is not far off to your west.
A huge rat who is not far off to your west.

< 8h/24H 106v/106V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A very thick cloud of mist blocks your vision to the east.
A dwarven commoner who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A large dog who is a brief walk away to your east.
A dwarven sergeant who is close by to your west.
A patrolling guard who is not far off to your west.
A huge rat who is not far off to your west.

< 9h/24H 106v/106V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A very thick cloud of mist blocks your vision to the east.
A dwarven commoner who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A large dog who is a brief walk away to your east.
A dwarven sergeant who is close by to your west.
A patrolling guard who is not far off to your west.
A huge rat who is not far off to your west.

< 9h/24H 106v/106V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A very thick cloud of mist blocks your vision to the east.
A dwarven commoner who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A large dog who is a brief walk away to your east.
A dwarven sergeant who is close by to your west.
A patrolling guard who is not far off to your west.
A huge rat who is not far off to your west.

< 9h/24H 106v/106V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A very thick cloud of mist blocks your vision to the east.
A dwarven commoner who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A large dog who is a brief walk away to your east.
A dwarven sergeant who is close by to your west.
A patrolling guard who is not far off to your west.
A huge rat who is not far off to your west.

< 9h/24H 106v/106V Pos: standing >
Inclined Pathway
Obvious exits: -North -East  -West 
Fresh blood covers everything in the area.
A large pony is here.
A large dwarf is here, keeping an eye on the area.
A large dwarf is here, keeping an eye on the area.
General Kimordril is here, patrolling the stronghold.
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.

< 9h/24H 106v/106V Pos: standing >
General Kimordril leaves north.
An honor guard leaves north.
An honor guard leaves north.
A large pony leaves north.

< 9h/24H 106v/106V Pos: standing >
You do not seem to have the 'dagger'.

< 10h/24H 106v/106V Pos: standing >
House of Justice
   This large room is where one can report a crime or be dealt with for
their crimes. A huge cell is to the north, with sturdy iron bars to keep
those criminals where the dwarves want them until they are to be dealt
with. To the south a pathway can be seen in front of the building.
Obvious exits: -North# -South
A large pony is here.
A large dwarf is here, keeping an eye on the area.
A large dwarf is here, keeping an eye on the area.
General Kimordril is here, patrolling the stronghold.
A dwarven merchant travels through here.
The Justice clerk is here, scribing something in his book.
A large dwarf is here, standing near the cell.
A large dwarf is here, keeping an eye on everything.
A large dwarf is here, keeping an eye on everything.
A large dwarf is here, keeping an eye on everything.
A large dwarf is here, keeping an eye on everything.

< 10h/24H 105v/106V Pos: standing >
Alarm bells sound, signalling an invasion!

< 10h/24H 105v/106V Pos: standing >
House of Justice
Obvious exits: -North# -South
A large pony is here.
A large dwarf is here, keeping an eye on the area.
A large dwarf is here, keeping an eye on the area.
General Kimordril is here, patrolling the stronghold.
A dwarven merchant travels through here.
The Justice clerk is here, scribing something in his book.
A large dwarf is here, standing near the cell.
A large dwarf is here, keeping an eye on everything.
A large dwarf is here, keeping an eye on everything.
A large dwarf is here, keeping an eye on everything.
A large dwarf is here, keeping an eye on everything.

< 10h/24H 105v/106V Pos: standing >
You miss General Kimordril.

< 11h/24H 105v/106V Pos: standing >
< T: Tris TP: sta TC: nasty wounds E: general sta EP: excellent >
 A jail guard assists General Kimordril heroically.
You dodge a bash from a jail guard, who loses his balance and falls.

< 11h/24H 105v/106V Pos: standing >
< T: Tris TP: sta TC: nasty wounds E: general sta EP: excellent >
 The Justice Clerk assists General Kimordril heroically.
The Justice Clerk suddenly attacks YOU!
The Justice Clerk's punch critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
Your instincts force you into a BloodLust!

< -5h/24H 105v/106V Pos: on your ass >
Nah... You feel too relaxed to do that...

< 1h/30H 105v/106V Pos: on your ass >
Saving Tris.

< 1h/30H 105v/106V Pos: on your ass >
You clamber to your feet.

< 1h/30H 105v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
Concertina sits composing a new spellsong. (minion) 
A young male dwarf stands, apparently asleep.
A young female dwarf stands, apparently asleep.
A dwarf is here, shopping around the square with her children.

< 1h/30H 104v/106V Pos: standing >
You are already about as tense as you can get.
A Drow Elf snaps into visibility.

< 2h/30H 105v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of a Mountain Dwarf is lying here.

< 2h/30H 103v/106V Pos: standing >
West Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.

< 2h/30H 103v/106V Pos: standing >
Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of the Kimordril Quartermaster is lying here.
The corpse of the gully dwarf town crier is lying here.
The corpse of the Kimordril Quartermaster is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A dwarven commoner stands, apparently asleep.
The gully dwarf town crier stands, apparently asleep.
A large dog stands, apparently asleep.

< 2h/30H 102v/106V Pos: standing >

< 2h/30H 102v/106V Pos: standing >
Center of the Guild Square
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of the Kimordril Quartermaster is lying here.
The corpse of the gully dwarf town crier is lying here.
The corpse of the Kimordril Quartermaster is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A dwarven commoner stands, apparently asleep.
The gully dwarf town crier stands, apparently asleep.
A large dog stands, apparently asleep.

< 2h/30H 104v/106V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A huge rat who is rather far off to your north.
An elite guard who is a brief walk away to your east.
A very thick cloud of mist blocks your vision to the west.
A patrolling guard who is rather far off to your west.
A dwarven sergeant who is rather far off to your west.
A huge rat who is in the distance to your west.

< 2h/30H 105v/106V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A huge rat who is rather far off to your north.
An elite guard who is a brief walk away to your east.
A very thick cloud of mist blocks your vision to the west.
A patrolling guard who is rather far off to your west.
A dwarven sergeant who is rather far off to your west.
A huge rat who is in the distance to your west.

< 2h/30H 106v/106V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A huge rat who is rather far off to your north.
An elite guard who is a brief walk away to your east.
A very thick cloud of mist blocks your vision to the west.
A patrolling guard who is rather far off to your west.
A dwarven sergeant who is rather far off to your west.
A huge rat who is in the distance to your west.

< 3h/30H 106v/106V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A huge rat who is rather far off to your north.
An elite guard who is a brief walk away to your east.
A very thick cloud of mist blocks your vision to the west.
A patrolling guard who is rather far off to your west.
A dwarven sergeant who is rather far off to your west.
A huge rat who is in the distance to your west.

< 3h/30H 106v/106V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A huge rat who is rather far off to your north.
An elite guard who is a brief walk away to your east.
A very thick cloud of mist blocks your vision to the west.
A patrolling guard who is rather far off to your west.
A dwarven sergeant who is rather far off to your west.
A huge rat who is in the distance to your west.

< 3h/30H 106v/106V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A huge rat who is rather far off to your north.
An elite guard who is a brief walk away to your east.
A very thick cloud of mist blocks your vision to the west.
A patrolling guard who is rather far off to your west.
A dwarven sergeant who is rather far off to your west.
A huge rat who is in the distance to your west.

< 3h/30H 106v/106V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A huge rat who is rather far off to your north.
An elite guard who is a brief walk away to your east.
A very thick cloud of mist blocks your vision to the west.
A patrolling guard who is rather far off to your west.
A dwarven sergeant who is rather far off to your west.
A huge rat who is in the distance to your west.

< 3h/30H 106v/106V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A huge rat who is rather far off to your north.
An elite guard who is a brief walk away to your east.
A very thick cloud of mist blocks your vision to the west.
A patrolling guard who is rather far off to your west.
A dwarven sergeant who is rather far off to your west.
A huge rat who is in the distance to your west.

< 3h/30H 106v/106V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A huge rat who is rather far off to your north.
An elite guard who is a brief walk away to your east.
A very thick cloud of mist blocks your vision to the west.
A patrolling guard who is rather far off to your west.
A dwarven sergeant who is rather far off to your west.
A huge rat who is in the distance to your west.

< 3h/30H 106v/106V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A huge rat who is rather far off to your north.
An elite guard who is a brief walk away to your east.
A very thick cloud of mist blocks your vision to the west.
A patrolling guard who is rather far off to your west.
A dwarven sergeant who is rather far off to your west.

< 3h/30H 106v/106V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A huge rat who is rather far off to your north.
An elite guard who is a brief walk away to your east.
A very thick cloud of mist blocks your vision to the west.
A patrolling guard who is rather far off to your west.
A dwarven sergeant who is rather far off to your west.
A huge rat who is in the distance to your west.

< 3h/30H 106v/106V Pos: standing >
Center of the Guild Square
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of the Kimordril Quartermaster is lying here.
The corpse of the gully dwarf town crier is lying here.
The corpse of the Kimordril Quartermaster is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A dwarven commoner stands, apparently asleep.
The gully dwarf town crier stands, apparently asleep.
A large dog stands, apparently asleep.

< 3h/30H 106v/106V Pos: standing >
Saving Tris.

< 3h/30H 106v/106V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A huge rat who is rather far off to your north.
An elite guard who is a brief walk away to your east.
A dwarven commoner who is close by to your west.
A very thick cloud of mist blocks your vision to the west.
A huge rat who is in the distance to your west.

< 4h/30H 106v/106V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A huge rat who is rather far off to your north.
An elite guard who is a brief walk away to your east.
A dwarven commoner who is close by to your west.
A very thick cloud of mist blocks your vision to the west.
A huge rat who is in the distance to your west.

< 4h/30H 106v/106V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A huge rat who is rather far off to your north.
An elite guard who is a brief walk away to your east.
A dwarven commoner who is close by to your west.
A very thick cloud of mist blocks your vision to the west.
A huge rat who is in the distance to your west.

< 4h/30H 106v/106V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A huge rat who is rather far off to your north.
An elite guard who is a brief walk away to your east.
A dwarven commoner who is close by to your west.
A very thick cloud of mist blocks your vision to the west.
A huge rat who is in the distance to your west.

< 4h/30H 106v/106V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A huge rat who is rather far off to your north.
An elite guard who is a brief walk away to your east.
A dwarven commoner who is close by to your west.
A very thick cloud of mist blocks your vision to the west.
A huge rat who is in the distance to your west.

< 4h/30H 106v/106V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A huge rat who is rather far off to your north.
An elite guard who is a brief walk away to your east.
A dwarven commoner who is close by to your west.
A very thick cloud of mist blocks your vision to the west.
A huge rat who is in the distance to your west.

< 4h/30H 106v/106V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A huge rat who is rather far off to your north.
An elite guard who is a brief walk away to your east.
A dwarven commoner who is close by to your west.
A very thick cloud of mist blocks your vision to the west.
A huge rat who is in the distance to your west.

< 4h/30H 106v/106V Pos: standing >
West Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A dwarven commoner is here, shopping around the square.

< 4h/30H 105v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of a Mountain Dwarf is lying here.

< 4h/30H 104v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
A dwarven sergeant stands here, fighting a Drow Elf.
A patrolling guard is stretched out, sound asleep.
A large pony stands, apparently asleep.
An honor guard stands here, fighting a Drow Elf.
An honor guard stands here, fighting a Drow Elf.
General Kimordril sits here, fighting a Drider.
A Drow Elf (medium) NightLord -*Clan DemonRage*- sits in mid-air here, fighting a dwarven sergeant.
An impenetrable globe of darkness floats near a Drow Elf's head.
Concertina sits composing a new spellsong. (minion) 
A Drow Elf (medium) Death to Imeth -*Clan DemonRage*- stands in mid-air here.
A Drider (large)  Dakhira stands in mid-air here, fighting General Kimordril.
A Drow Elf (medium) FaNaTiC -*Clan DemonRage*- stands in mid-air here, fighting an honor guard. (Casting) 
A Drider (large) DemonLord -*Clan DemonRage*- stands in mid-air here.
A Troll (large) DemonLord -*Clan DemonRage*- stands in mid-air here, fighting General Kimordril.
An impenetrable globe of darkness floats near a Troll's head.
A young male dwarf stands, apparently asleep.
A young female dwarf stands, apparently asleep.
A shopping commoner is stretched out, sound asleep.

< 4h/30H 102v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.

< 4h/30H 100v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North# -East  -South# -West 
Fresh blood covers everything in the area.
A huge rat scurries along here, whiskers wiggling.

< 4h/30H 98v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -Up   

< 4h/30H 96v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North# -East  -South# -West 
Fresh blood covers everything in the area.
A huge rat scurries along here, whiskers wiggling.

< 5h/30H 95v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.

< 5h/30H 94v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East  -West 
A few drops of fresh blood are scattered around the area.
A dwarven sergeant stands here, fighting a Drow Elf.
A patrolling guard is stretched out, sound asleep.
A large pony stands, apparently asleep.
An honor guard stands here, fighting a Drow Elf.
An honor guard stands here, fighting a Drow Elf.
General Kimordril sits here, fighting a Drider.
A Drow Elf (medium) NightLord -*Clan DemonRage*- sits in mid-air here, fighting a dwarven sergeant.
An impenetrable globe of darkness floats near a Drow Elf's head.
Concertina sits composing a new spellsong. (minion) 
A Drow Elf (medium) Death to Imeth -*Clan DemonRage*- stands in mid-air here.
A Drider (large)  Dakhira stands in mid-air here, fighting General Kimordril.
A Drow Elf (medium) FaNaTiC -*Clan DemonRage*- stands in mid-air here, fighting an honor guard.
A Drider (large) DemonLord -*Clan DemonRage*- stands in mid-air here. (Casting) 
A Troll (large) DemonLord -*Clan DemonRage*- stands in mid-air here, fighting General Kimordril.
An impenetrable globe of darkness floats near a Troll's head.
A young male dwarf stands, apparently asleep.
A young female dwarf stands, apparently asleep.
A shopping commoner is stretched out, sound asleep.
A Drow Elf starts casting an offensive spell.

< 5h/30H 92v/106V Pos: standing >
An honor guard parries a Drow Elf's lunge at him.
An honor guard dodges a Drow Elf's attack.
A Troll heroically rescues a Drow Elf.

< 5h/30H 92v/106V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'buoblg qfjgpuio paie'
General Kimordril is encircled by a huge fist sent by a Drider, which begins to crush his body.

< 5h/30H 93v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
The corpse of a Mountain Dwarf is lying here.
A dwarven commoner is here, shopping around the square.

< 5h/30H 91v/106V Pos: standing >

< 5h/30H 92v/106V Pos: standing >

< 6h/30H 96v/106V Pos: standing >

< 6h/30H 96v/106V Pos: standing >

< 6h/30H 96v/106V Pos: standing >

< 6h/30H 98v/106V Pos: standing >

< 6h/30H 99v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
The corpse of an honor guard is lying here.
A dwarven sergeant stands here, fighting a Troll.
A patrolling guard is stretched out, sound asleep.
A large pony stands, apparently asleep.
An honor guard stands here, fighting a Drow Elf.
General Kimordril sits here, fighting a Drider.
A Drow Elf (medium) NightLord -*Clan DemonRage*- stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
Concertina sits composing a new spellsong. (minion) 
A Drow Elf (medium) Death to Imeth -*Clan DemonRage*- stands in mid-air here.
A Drider (large)  Dakhira stands in mid-air here, fighting General Kimordril.
A Drow Elf (medium) FaNaTiC -*Clan DemonRage*- stands in mid-air here, fighting an honor guard. (Casting) 
A Drider (large) DemonLord -*Clan DemonRage*- stands in mid-air here. (Casting) 
A Troll (large) DemonLord -*Clan DemonRage*- sits in mid-air here, fighting General Kimordril.
An impenetrable globe of darkness floats near a Troll's head.
A young male dwarf stands, apparently asleep.
A young female dwarf stands, apparently asleep.
A shopping commoner is stretched out, sound asleep.
A Drow Elf starts casting an offensive spell.

< 6h/30H 98v/106V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'buoblg qfjgpuio paie'
General Kimordril is encircled by a huge fist sent by a Drider, which begins to crush his body.
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's fist beats the life out of an honor guard, blood pours from his body!
A Troll blocks a dwarven sergeant's lunge at him.
A dwarven sergeant's powerful slash grazes a Troll.
A dwarven sergeant suffers from contact with the aura about a Troll.
A dwarven sergeant whacks a Troll in the side with a sound kick.
A dwarven sergeant suffers from contact with the aura about a Troll.
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
The corpse of a Mountain Dwarf is lying here.
A dwarven commoner is here, shopping around the square.
You drag the corpse of an honor guard along behind you.

< 7h/30H 91v/106V Pos: standing >

< 7h/30H 91v/106V Pos: standing >
It rains a bit harder.

< 7h/30H 93v/106V Pos: standing >
Inclined Pathway
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
The corpse of an honor guard is lying here.
The corpse of a Mountain Dwarf is lying here.
A dwarven commoner is here, shopping around the square.

< 7h/30H 95v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East  -West 
Fresh blood covers everything in the area.
The corpse of general Kimordril is lying here.
An elite guard stands here, fighting a Drow Elf.
A dwarven sergeant stands here, fighting a Troll.
A patrolling guard is stretched out, sound asleep.
A large pony stands, apparently asleep.
An honor guard stands here, fighting a Drow Elf.
A Drow Elf (medium) NightLord -*Clan DemonRage*- stands in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near a Drow Elf's head.
Concertina sits composing a new spellsong. (minion) 
A Drow Elf (medium) Death to Imeth -*Clan DemonRage*- stands in mid-air here.
A Drider (large)  Dakhira stands in mid-air here.
A Drow Elf (medium) FaNaTiC -*Clan DemonRage*- stands in mid-air here, fighting an honor guard.
A Drider (large) DemonLord -*Clan DemonRage*- stands in mid-air here.
A Troll (large) DemonLord -*Clan DemonRage*- sits in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
A young male dwarf stands, apparently asleep.
A young female dwarf stands, apparently asleep.
A shopping commoner is stretched out, sound asleep.
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.

< 7h/30H 94v/106V Pos: standing >
Concertina keeps singing a song of a _VERY_ boring nature.
You feel very sleepy ..... Zzzzzz
In your dreams, or what?
Sorry, you can't do that while laying around.

< 7h/30H 94v/106V Pos: on your ass >