The death of [ 2 Monk] Lazz (Human)

in The Ogre's Foot Inn

from the perspective of [ 2 Monk] Lazz (Human)


The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A two-handed sword, nearly six feet in length, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 31h/31H 113v/113V Pos: standing >

< 31h/31H 113v/113V Pos: standing >

< 31h/31H 113v/113V Pos: standing >

< 31h/31H 113v/113V Pos: standing >

< 31h/31H 113v/113V Pos: standing >

< 31h/31H 113v/113V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 31h/31H 113v/113V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 113v/113V Pos: standing >

< 31h/31H 113v/113V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 31h/31H 113v/113V Pos: standing >

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 31h/31H 113v/113V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 31h/31H 113v/113V Pos: standing >
Tiu enters from below.

< 31h/31H 113v/113V Pos: standing >
The innkeeper stores Tiu's stuff in the safe and shows him to his room.

< 31h/31H 113v/113V Pos: standing >
Itkovian has entered the game.

< 31h/31H 113v/113V Pos: standing >
Itkovian gets a slab of beef from his bottomless bag of the shield dwarves.

< 31h/31H 113v/113V Pos: standing >
Itkovian eats a slab of beef.

< 31h/31H 113v/113V Pos: standing >
Itkovian floats down.

< 31h/31H 113v/113V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 31h/31H 113v/113V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 31h/31H 113v/113V Pos: standing >

< 31h/31H 113v/113V Pos: standing >

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 31h/31H 113v/113V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 31h/31H 113v/113V Pos: standing >
Saving Lazz.

< 31h/31H 113v/113V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 31h/31H 113v/113V Pos: standing >
Autosaving...

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 31h/31H 113v/113V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 113v/113V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 31h/31H 113v/113V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 31h/31H 113v/113V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 113v/113V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 113v/113V Pos: standing >
Wash enters from below.

< 31h/31H 113v/113V Pos: standing >
Wash tips her hat.

< 31h/31H 113v/113V Pos: standing >
Wash thanks you heartily.

< 31h/31H 113v/113V Pos: standing >
The innkeeper stores Wash's stuff in the safe and shows her to her room.

< 31h/31H 113v/113V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 31h/31H 113v/113V Pos: standing >
Itkovian suddenly fades into this reality, muttering a word of thanks.

< 31h/31H 113v/113V Pos: standing >
Itkovian says in common 'bah dont think dragons get high enough to see ships camping myra or torrhan'

< 31h/31H 113v/113V Pos: standing >
Itkovian says in common 'not thati t matters since nobody's online'

< 31h/31H 113v/113V Pos: standing >
Itkovian sits down in a comfortable spot.

< 31h/31H 113v/113V Pos: standing >
Itkovian takes out his holy symbol and begins praying intently.

< 31h/31H 113v/113V Pos: standing >
Itkovian raises his holy symbol and smiles broadly.

< 31h/31H 113v/113V Pos: standing >
Itkovian clambers to his feet.

< 31h/31H 113v/113V Pos: standing >
Hint: What to change what your prompt shows you?  Try the 'display' command.  You can 'display all' to set things back to default too.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 31h/31H 113v/113V Pos: standing >
Saving Lazz.

< 31h/31H 113v/113V Pos: standing >
Autosaving...

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'hfjz gzzuio'

< 31h/31H 113v/113V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 31h/31H 113v/113V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 113v/113V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 31h/31H 113v/113V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 31h/31H 113v/113V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 31h/31H 113v/113V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 31h/31H 113v/113V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 113v/113V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 113v/113V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 31h/31H 113v/113V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.

< 31h/31H 113v/113V Pos: standing >
Saving Lazz.

< 31h/31H 113v/113V Pos: standing >
Itkovian starts casting a spell.

< 31h/31H 113v/113V Pos: standing >
Autosaving...

< 31h/31H 113v/113V Pos: standing >
Itkovian completes his spell...
Itkovian utters the word 'zuharuhl'
Itkovian looks vitalized.

< 31h/31H 113v/113V Pos: standing >
Itkovian starts casting a spell.

< 31h/31H 113v/113V Pos: standing >
Itkovian completes his spell...
Itkovian utters the word 'fido'

< 31h/31H 113v/113V Pos: standing >
Itkovian starts casting a spell.

< 31h/31H 113v/113V Pos: standing >
Itkovian completes his spell...
Itkovian utters the word 'zufhjz'

< 31h/31H 113v/113V Pos: standing >
Itkovian starts casting a spell.

< 31h/31H 113v/113V Pos: standing >
Itkovian completes his spell...
Itkovian utters the word 'gajrgpuzre'
A holy aura forms around Itkovian!

< 31h/31H 113v/113V Pos: standing >
Itkovian recites a chant and a blue glow radiates from his finger tips.

< 31h/31H 113v/113V Pos: standing >
Itkovian sits down in a comfortable spot.

< 31h/31H 113v/113V Pos: standing >
Itkovian takes out his holy symbol and begins praying intently.

< 31h/31H 113v/113V Pos: standing >
Itkovian raises his holy symbol and smiles broadly.

< 31h/31H 113v/113V Pos: standing >
Itkovian clambers to his feet.

< 31h/31H 113v/113V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 31h/31H 113v/113V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 31h/31H 113v/113V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 31h/31H 113v/113V Pos: standing >

< 31h/31H 113v/113V Pos: standing >

< 31h/31H 113v/113V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 31h/31H 113v/113V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 31h/31H 113v/113V Pos: standing >

< 31h/31H 113v/113V Pos: standing >
Saving Lazz.

< 31h/31H 113v/113V Pos: standing >

< 31h/31H 113v/113V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 113v/113V Pos: standing >
Autosaving...

< 31h/31H 113v/113V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 31h/31H 113v/113V Pos: standing >

< 31h/31H 113v/113V Pos: standing >

< 31h/31H 113v/113V Pos: standing >

< 31h/31H 113v/113V Pos: standing >

< 31h/31H 113v/113V Pos: standing >

< 31h/31H 113v/113V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 31h/31H 113v/113V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 31h/31H 113v/113V Pos: standing >

< 31h/31H 113v/113V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 31h/31H 113v/113V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 113v/113V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 31h/31H 113v/113V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 31h/31H 113v/113V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 31h/31H 113v/113V Pos: standing >
Saving Lazz.

< 31h/31H 113v/113V Pos: standing >
Autosaving...

< 31h/31H 113v/113V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 31h/31H 113v/113V Pos: standing >
Hint: Type 'spells' to see what spells your class is able to use.

< 31h/31H 113v/113V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 113v/113V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 31h/31H 113v/113V Pos: standing >
Itkovian floats down.

< 31h/31H 113v/113V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.

< 31h/31H 113v/113V Pos: standing >
Itkovian floats in from below.

< 31h/31H 113v/113V Pos: standing >
Itkovian sits down in a comfortable spot.

< 31h/31H 113v/113V Pos: standing >
Itkovian clambers to his feet.

< 31h/31H 113v/113V Pos: standing >
The innkeeper stores Itkovian's stuff in the safe and shows him to his room.

< 31h/31H 113v/113V Pos: standing >
Tiu has entered the game.

< 31h/31H 113v/113V Pos: standing >
Tiu leaves down.

< 31h/31H 113v/113V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 31h/31H 113v/113V Pos: standing >
Tiu enters from below.

< 31h/31H 113v/113V Pos: standing >
The innkeeper stores Tiu's stuff in the safe and shows him to his room.

< 31h/31H 113v/113V Pos: standing >
Megaz has entered the game.

< 31h/31H 113v/113V Pos: standing >
Megaz looks at you.

< 31h/31H 113v/113V Pos: standing >
Megaz leaves down.

< 31h/31H 113v/113V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 31h/31H 113v/113V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 31h/31H 113v/113V Pos: standing >
Saving Lazz.

< 31h/31H 113v/113V Pos: standing >
Autosaving...

< 31h/31H 113v/113V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 31h/31H 113v/113V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 31h/31H 113v/113V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 113v/113V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 31h/31H 113v/113V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 113v/113V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 31h/31H 113v/113V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 113v/113V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 31h/31H 113v/113V Pos: standing >
Hint: If someone wants to group with you and says 'f/c', that means you need to type 'follow <person>' and 'consent <person>'

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 31h/31H 113v/113V Pos: standing >
Megaz enters from below.

< 31h/31H 113v/113V Pos: standing >
Megaz looks at you.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw zzur'

< 31h/31H 113v/113V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 31h/31H 113v/113V Pos: standing >
Megaz is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as Megaz dies in agony.

< 31h/31H 113v/113V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 31h/31H 113v/113V Pos: standing >
Saving Lazz.

< 31h/31H 113v/113V Pos: standing >
Autosaving...

< 31h/31H 113v/113V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 31h/31H 113v/113V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 113v/113V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 31h/31H 113v/113V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 31h/31H 113v/113V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 31h/31H 113v/113V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 31h/31H 113v/113V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 31h/31H 113v/113V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 113v/113V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 31h/31H 113v/113V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 31h/31H 113v/113V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 31h/31H 113v/113V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 113v/113V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 31h/31H 113v/113V Pos: standing >
Saving Lazz.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 31h/31H 113v/113V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 31h/31H 113v/113V Pos: standing >
Autosaving...

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 31h/31H 113v/113V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 31h/31H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.

< 31h/31H 113v/113V Pos: standing >
Sparkling magic surrounds a mountain goat as he begins his chant.
A mountain goat starts casting an offensive spell.

< 31h/31H 113v/113V Pos: standing >
A mountain goat avoids being bashed by a tharnadian illusionist, who loses his balance and falls.

< 31h/31H 113v/113V Pos: standing >
A mountain goat completes his spell...
A mountain goat utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!