The death of [ 3 Monk] Sxtchat (Human)

in The Center of the Great Bazaar

from the perspective of [44 Wildmage] Teru -*Clan DemonRage*- (Drow Elf)

<floating about head>a dark purple ioun stone[236h 8m 1s]
<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds of intelligence (magic)
<worn on eyes>       an ashen volcanic-forged visor [poor]
<worn in ear>        a sapphire earring
<worn in ear>        a sapphire earring [82%]
<worn on face>       the wailing face of a pygmie banshee (magic)[236h 8m 1s]
<worn around neck>   some kharma mind beads (magic)
<worn around neck>   a psionicist locket of power (magic) (glowing) [74%]
<worn on body>       a spiked suit of fluted dragonscale [superior] (magic)
<worn about body>    a griffon feather cloak [superior]
<worn on back>       a large leather backpack
<worn as quiver>     a glittering emerald quiver
<worn about waist>   a belt of skulls (magic)
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic)
<attached to belt>   a metal flask marked "molecular control" (glowing)
<attached to belt>   an obsidian hookah
<worn on arms>       some gnomish sleeves of ingenuity [poor]
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[236h 8m 1s]
<worn around wrist>  a bracelet of dracolich teeth [poor] (magic) (glowing)
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on hands>      the gloves of the adept [poor] (magic)
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<held>               an oval seastone [superior] (magic) (humming)
<worn on legs>       an extemely large pair of silken pants [66%]
<worn on feet>       a pair of winded boots [88%]

The wraith of a large apeman leaves south.
The wraith of a Tikitzopl guardsman leaves south.
The wraith of a drunken apewoman leaves south.
Dzyi leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Solown leaves south.
Co leaves south.
Duac leaves south.
You follow Truk.


<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
[2] A small round shield has been dropped here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[9] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[12] A small bandage rests upon the ground here.
*Duac NightLord -*Clan DemonRage*- (Troll)(large) stands, floating here.
*Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
*Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
A globe of darkness floats near Solown's head.
*Dzyi NightLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
*The wraith of a drunken apewoman stands here. (minion) 
*The wraith of a Tikitzopl guardsman stands here. (minion) 
*The wraith of a large apeman stands here. (minion) 
*The wraith of a Tikitzopl guardsman stands here. (minion) 
*Lae DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Lae's head.
*The wraith of a bugbear mercenary stands here. (minion) 
*The wraith of a goblin mercenary stands here. (minion) 
The wraith of a green wyrm stands in mid-air here, fighting an elite guard. (Minion) 
*Aktosh DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
Amira DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here, fighting an elite guard.
*Truk DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
A globe of darkness floats near Truk's head.
A stray tomcat is darting after rodents, here.
A woman is standing here, shopping about the town.
An elite guard stands here, fighting the wraith of a green wyrm.
An elite guard stands here, fighting Amira.
An elite guard stands here, fighting Amira.
Kenon enters from the north.

< 885h/885H 153v/155V Pos: standing >

< 885h/885H 153v/155V Pos: standing >
A faint hum can be heard from the crown of Aramus carried by Lae.

< 885h/885H 155v/155V Pos: standing >
Truk snaps into visibility.

< 885h/885H 155v/155V Pos: standing >
Truk snaps into visibility.

< 885h/885H 155v/155V Pos: standing >
You start chanting...
You snap into visibility.

< 885h/885H 155v/155V Pos: standing >
Kenon snaps into visibility.

< 885h/885H 155v/155V Pos: standing >
Casting: bigbys clenched fist 
The wraith of a green wyrm misses an elite guard.
The wraith of a green wyrm misses an elite guard.

< 885h/885H 155v/155V Pos: standing >
You complete your spell...
[Damage: 134 ] Your giant fist of force causes an elite guard to stagger in agony!

< 885h/885H 155v/155V Pos: standing >
Co snaps into visibility.
Co's impressive pierce strikes an elite guard.

< 885h/885H 155v/155V Pos: standing >
Amira misses an elite guard.
An elite guard dodges Amira's attack.
Amira snaps into visibility.

< 885h/885H 155v/155V Pos: standing >
An elite guard's fine punch strikes the wraith of a green wyrm.
An elite guard's fine punch strikes the wraith of a green wyrm.
Co withstands a bash from an elite guard, who bounces back and falls.
Amira dodges an elite guard's attack.
Amira dodges an elite guard's attack.
Amira snaps into visibility.
An elite guard almost sweeps Amira off of her feet with a well placed leg sweep.
Amira blocks an elite guard's lunge at her.
An elite guard's powerful crush wounds Amira.
An elite guard almost sweeps Amira off of her feet with a well placed leg sweep.
Dzyi snaps into visibility.

< 885h/885H 155v/155V Pos: standing >
Co's slash strikes an elite guard.
Co's pierce strikes an elite guard.
Co's impressive slash strikes an elite guard.
Co's powerful slash strikes an elite guard.
Kenon brings down the holy flamberge of the efreeti in a mighty slash, cleaving an elite guard from his target!
A dark shroud encases Kenon as he charges into battle.
Kenon heroically rescues the wraith of a green wyrm.

< 885h/885H 155v/155V Pos: standing >
You start chanting...

< 885h/885H 155v/155V Pos: standing >
Solown snaps into visibility.

< 885h/885H 155v/155V Pos: standing >
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 885h/885H 155v/155V Pos: standing >
Casting: bigbys clenched fist 
Truk suddenly attacks an elite guard!
Truk's impressive slash strikes an elite guard.

< 885h/885H 155v/155V Pos: standing >
You complete your spell...
[Damage: 131 ] Your giant fist of force causes an elite guard to stagger in agony!

< 885h/885H 155v/155V Pos: standing >
Tiny explosions wrack an elite guard's body with pain!
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite guard cause a sickening chill to run up your spine.

< 885h/885H 155v/155V Pos: standing >
The wraith of a green wyrm fades from your mortal viewing...
Amira starts casting a spell.

< 885h/885H 155v/155V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is not far off to your east.
A religious zealot who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A street sweeper who is close by to your south.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.

< 885h/885H 155v/155V Pos: standing >
Amira completes her spell...
Amira utters the words 'pzaruio garzz'
Upon Amira's touch a soft glow flows from her hands and surrounds Amira.
You start chanting...

< 885h/885H 155v/155V Pos: standing >
Lae closes the iron.

< 885h/885H 155v/155V Pos: standing >
Amira misses an elite guard.
An elite guard parries Amira's lunge at him.
Amira snaps into visibility.

< 885h/885H 155v/155V Pos: standing >
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
Amira blocks an elite guard's lunge at her.
Amira dodges an elite guard's attack.
Amira dodges an elite guard's attack.
Amira dodges an elite guard's attack.

< 885h/885H 155v/155V Pos: standing >
Tiny explosions wrack an elite guard's body with pain!
Casting: bigbys clenched fist 
Kenon brings down the holy flamberge of the efreeti in a mighty slash, cleaving an elite guard from his target!
A dark shroud encases Kenon as he charges into battle.
Kenon heroically rescues Amira.

< 885h/885H 155v/155V Pos: standing >
You complete your spell...
[Damage: 129 ] Your giant fist of force causes an elite guard to stagger in agony!
Amira gets a few coins from the corpse of an elite guard.

< 885h/885H 155v/155V Pos: standing >
Amira puts a pile of coins into a small leather bag.

< 885h/885H 155v/155V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly evil) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (good)          
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
  *IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (good)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
  *The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (evil)          
  *Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
  *The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 885h/885H 155v/155V Pos: standing >
Truk heroically rescues Amira.
You quickly scan the area.
A street sweeper who is close by to your south.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.

< 885h/885H 155v/155V Pos: standing >
You start chanting...

< 885h/885H 155v/155V Pos: standing >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
Kenon's impressive slash strikes an elite guard very hard.
Kenon's impressive slash strikes an elite guard very hard.
Kenon's impressive slash strikes an elite guard very hard.
Kenon's the holy flamberge of the efreeti turns black and spews a torrent of pure foul evil at an elite guard!
The room goes dark!
Kenon sends a woman reeling with an unholy word.
A woman is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a woman.
Kenon sends an elite guard reeling with an unholy word.
Kenon sends an elite guard reeling with an unholy word.

< 885h/885H 155v/155V Pos: standing >
Tiny explosions wrack an elite guard's body with pain!
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite guard cause a sickening chill to run up your spine.
You abort your spell before it's done!

< 885h/885H 155v/155V Pos: standing >
Amira gets a few coins from the corpse of an elite guard.
Aktosh gives an order to his followers.
The wraith of a bugbear mercenary starts casting an offensive spell called 'bigbys clenched fist'.
Aktosh snaps into visibility.
The wraith of a bugbear mercenary snaps into visibility.
The wraith of a goblin mercenary starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a goblin mercenary snaps into visibility.
The wraith of a green wyrm starts casting an offensive spell.
The wraith of a green wyrm snaps into visibility.

< 885h/885H 155v/155V Pos: standing >
Amira puts a pile of coins into a small leather bag.

< 885h/885H 155v/155V Pos: standing >
An elite guard suddenly appears a bit confused!
An elite guard's punch grazes Truk.
An elite guard's punch grazes Truk.
Truk's eyes roll as an elite guard plants a foot in his face.
Co's impressive pierce strikes an elite guard.

< 885h/885H 155v/155V Pos: standing >

< 885h/885H 155v/155V Pos: standing >
You start chanting...

< 885h/885H 155v/155V Pos: standing >
Tiny explosions wrack an elite guard's body with pain!
The wraith of a bugbear mercenary completes its spell...
The wraith of a bugbear mercenary utters the words 'buoblg qrunsoqpze yugh'
The wraith of a bugbear mercenary's fist beats the life out of an elite guard, blood pours from his body!
The wraith of a goblin mercenary completes its spell...
The wraith of a goblin mercenary utters the words 'buoblg qrunsoqpze yugh'
The wraith of a goblin mercenary's fist beats the life out of an elite guard, blood pours from his body!

< 885h/885H 155v/155V Pos: standing >
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
Amira sits down in a comfortable spot.

< 885h/885H 155v/155V Pos: standing >
Amira takes out her unholy symbol and begins praying intently.

< 885h/885H 155v/155V Pos: standing >
Casting: bigbys clenched fist 

< 885h/885H 155v/155V Pos: standing >
The town crier shouts 'Blessed be the glorious gods of Duris!'
The wraith of a green wyrm completes its spell...
The wraith of a green wyrm utters the words 'buoblg qrunsoqpze yugh'
The wraith of a green wyrm's fist beats the life out of an elite guard, blood pours from his body!
You complete your spell...
[Damage: 134 ] Your giant fist of force causes an elite guard to stagger in agony!

< 885h/885H 155v/155V Pos: standing >
Truk's fine slash critically injures an elite guard.
An elite guard is incapacitated and will slowly die, if not aided.
Truk's decent slash hits an elite guard.
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite guard's last actions in this world.
Solown's face flushes white for a moment.

< 885h/885H 155v/155V Pos: standing >
Truk snaps into visibility.

< 885h/885H 155v/155V Pos: standing >
Amira raises her unholy symbol and smiles malevolently.
You quickly scan the area.
A street sweeper who is close by to your south.
A militia guard who is a brief walk away to your west.

< 885h/885H 155v/155V Pos: standing >
You failed.

< 885h/885H 155v/155V Pos: standing >

< 885h/885H 155v/155V Pos: standing >
You sit down and relax.

< 885h/885H 155v/155V Pos: sitting >
The wraith of a bugbear mercenary fades from your mortal viewing...
You have memorized the following spells:
( 9th circle)  3 - chaos volley
( 8th circle)  1 - fly
               3 - immolate
               1 - shadow shield
( 7th circle)  2 - bigbys clenched fist
( 6th circle)  2 - teleport
               3 - fireball
               1 - ice storm
( 5th circle)  1 - minor globe of invulnerability
               6 - dimension door
( 4th circle)  3 - lightning bolt
               1 - farsee
               3 - dispel magic
               1 - infravision
( 3rd circle)  2 - concealment
               7 - agility
( 2nd circle)  4 - sleep
               6 - strength
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) bigbys clenched fist
    4 seconds:  ( 7th) bigbys clenched fist
    6 seconds:  ( 7th) bigbys clenched fist
    8 seconds:  ( 7th) bigbys clenched fist

You can memorize no more spells.
You continue your study.

< 885h/885H 155v/155V Pos: sitting >
The wraith of a green wyrm fades from your mortal viewing...
You start meditating...

< 885h/885H 155v/155V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Amira gets a few coins from the corpse of an elite guard.

< 885h/885H 155v/155V Pos: sitting >
The wraith of a goblin mercenary fades from your mortal viewing...
Amira puts a pile of coins into a small leather bag.

< 885h/885H 155v/155V Pos: sitting >
Amira clambers to her feet.

< 885h/885H 155v/155V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 885h/885H 155v/155V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 885h/885H 155v/155V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 885h/885H 155v/155V Pos: sitting >
You clamber to your feet.

< 885h/885H 155v/155V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Kenon.

< 885h/885H 155v/155V Pos: standing >
Truk leaves west.
Amira leaves west.
Aktosh leaves west.
The wraith of a green wyrm leaves west.
The wraith of a goblin mercenary leaves west.
The wraith of a bugbear mercenary leaves west.
The wraith of a Tikitzopl guardsman leaves west.
The wraith of a large apeman leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
The wraith of a Tikitzopl guardsman leaves west.
The wraith of a drunken apewoman leaves west.
Dzyi leaves west.
Solown leaves west.
Co leaves west.
Duac leaves west.
You follow Truk.


<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
*Duac NightLord -*Clan DemonRage*- (Troll)(large) stands, floating here.
Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
A globe of darkness floats near Solown's head.
Dzyi NightLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
*The wraith of a drunken apewoman stands here. (minion) 
*The wraith of a Tikitzopl guardsman stands here. (minion) 
*The wraith of a large apeman stands here. (minion) 
*The wraith of a Tikitzopl guardsman stands here. (minion) 
*Lae DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Lae's head.
*The wraith of a bugbear mercenary stands here. (minion) 
*The wraith of a goblin mercenary stands here. (minion) 
*The wraith of a green wyrm stands here. (minion) 
Aktosh DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
*Amira DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
*Truk DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
A globe of darkness floats near Truk's head.
Kenon enters from the east.

< 885h/885H 154v/155V Pos: standing >

< 885h/885H 154v/155V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
A militia guard who is not far off to your west.

< 885h/885H 154v/155V Pos: standing >

< 885h/885H 154v/155V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
A militia guard who is not far off to your west.
A Human who is rather far off to your west.

< 885h/885H 154v/155V Pos: standing >

< 885h/885H 154v/155V Pos: standing >

< 885h/885H 154v/155V Pos: standing >
Truk leaves west.
Amira leaves west.
Aktosh leaves west.
Alarm bells sound, signalling an invasion!
The wraith of a green wyrm leaves west.
The wraith of a goblin mercenary leaves west.
The wraith of a bugbear mercenary leaves west.
Lae sneaks west.
The wraith of a Tikitzopl guardsman leaves west.
The wraith of a large apeman leaves west.
The wraith of a Tikitzopl guardsman leaves west.
The wraith of a drunken apewoman leaves west.
Dzyi leaves west.
Solown leaves west.
Co leaves west.
Duac leaves west.
You follow Truk.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
*Duac NightLord -*Clan DemonRage*- (Troll)(large) stands, floating here.
Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
A globe of darkness floats near Solown's head.
Dzyi NightLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
*The wraith of a drunken apewoman stands here. (minion) 
*The wraith of a Tikitzopl guardsman stands here. (minion) 
*The wraith of a large apeman stands here. (minion) 
*The wraith of a Tikitzopl guardsman stands here. (minion) 
*Lae DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Lae's head.
*The wraith of a bugbear mercenary stands here. (minion) 
*The wraith of a goblin mercenary stands here. (minion) 
*The wraith of a green wyrm stands here. (minion) 
Aktosh DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
*Amira DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
*Truk DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
A globe of darkness floats near Truk's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kenon enters from the east.

< 885h/885H 153v/155V Pos: standing >

< 885h/885H 153v/155V Pos: standing >
Truk leaves west.
Amira leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Aktosh leaves west.
The wraith of a green wyrm leaves west.
The wraith of a goblin mercenary leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
The wraith of a bugbear mercenary leaves west.
Lae sneaks west.
The wraith of a Tikitzopl guardsman leaves west.
The wraith of a large apeman leaves west.
The wraith of a Tikitzopl guardsman leaves west.
The wraith of a drunken apewoman leaves west.
Dzyi leaves west.
Solown leaves west.
Alarm bells sound, signalling an invasion!
Co leaves west.
Duac leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Truk.


<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
*Duac NightLord -*Clan DemonRage*- (Troll)(large) stands, floating here.
Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here, fighting a militia guard.
A globe of darkness floats near Solown's head.
Dzyi NightLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
*The wraith of a drunken apewoman stands here. (minion) 
*The wraith of a Tikitzopl guardsman stands here. (minion) 
*The wraith of a large apeman stands here. (minion) 
*The wraith of a Tikitzopl guardsman stands here. (minion) 
*Lae DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Lae's head.
*The wraith of a bugbear mercenary stands here. (minion) 
*The wraith of a goblin mercenary stands here. (minion) 
*The wraith of a green wyrm stands here. (minion) 
Aktosh DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
*Amira DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
*Truk DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
A globe of darkness floats near Truk's head.
A militia guard stands here, fighting Solown.
Kenon enters from the east.

< 885h/885H 154v/155V Pos: standing >

< 885h/885H 154v/155V Pos: standing >
A Human enters from the west.
A dark shroud encases Kenon as he charges into battle.
A Human is knocked to the ground by Kenon's mighty bash!
Duac snaps into visibility.
A Human avoids being bashed by Duac, who loses his balance and falls.

< 885h/885H 154v/155V Pos: standing >
Kenon dodges a Human's attack.

< 885h/885H 154v/155V Pos: standing >
You start chanting...

< 885h/885H 154v/155V Pos: standing >
Tiny explosions wrack a Human's body with pain!
A Human is dead! R.I.P.
You receive your share of experience.