The death of [21 Psionicist] Qug (Githyanki)

in A Mushroom Forest Covered in Spider Webs

from the perspective of [43 Thief] Rex Mutinous Legions (Halfling)

<worn as a badge>    a glowing insignia of Auril the frostmaiden (glowing)
<worn on head>       the headdress of the celestial outlaws
<worn on eyes>       a worn pair of sandstorm goggles
<worn in ear>        a large golden ring
<worn in ear>        an anti-matter earring
<worn on face>       a sandstorm mask [superior]
<worn around neck>   an amulet of the forsaken [superior] with a strange dark bloodstone
<worn around neck>   a dangling spider necklace (humming)
<worn on body>       some spiked leather armor bearing the emblem of Caer Tannad [superior]
<worn about body>    the magnificent mantle of Storm Port
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on arms>       the sleeves of impskin [57%]
<worn around wrist>  a blood inscribed bracer
<worn around wrist>  a blood inscribed bracer
<worn on hands>      some tricksters gloves
<worn on finger>     an obsidian circle
<worn on finger>     an armageddon signet ring
<primary weapon>     a darksteel rapier (glowing)
<secondary weapon>   a dagger called 'Autumn Decay' [poor] (invis)
<worn on legs>       some heavily-spiked blood crystal leg plates


Obvious exits: -North -East  -South -West 

< 488h/525H 83v/142V Pos: standing >
The cavern wall is too steep to climb!

< 488h/525H 84v/142V Pos: standing >
           M    
            ,   
            M,  
     MMMM  ,,,  
     M,@M ,M,M  
     MM,,,,,MM  
      MM,,,MM   
        ,,MM    
        MMM     
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 

< 489h/525H 83v/142V Pos: standing >
                
                
             M  
      MMMM  ,,  
      M@,M ,M,  
      MM,,,,,M  
       MM,,,MM  
         ,,MM   
         MMM    
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West  -Down 

< 489h/525H 82v/142V Pos: standing >
   ^M           
  ooMMM         
 ..o.MM         
 M M.,MMM       
 M M,,,@M       
   MMMMMM       
      MM        
                
                
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West  -Up   

< 492h/525H 86v/142V Pos: standing >

		Score information for Rex

Level: 43   Race: Halfling   Class: Rogue / Thief Sex: Male
Hit points: 492(525)  Moves: 88(142)
Coins carried:    0 platinum     6 gold     5 silver     5 copper
Coins in bank: 3297 platinum     0 gold     0 silver     0 copper
Playing time: 13 days / 12 hours/ 43 minutes
Received data: 1.0620 MB this session.
Send data:     0.0146 MB this session.
Compression ratio: 85%
Title:  Mutinous Legions
Status:  Standing.
         Strained Lungs
Epic points(total): 7718(20368) Current task: spill enemy blood
Epic Bonus: Epic Points Bonus (60.00%)
Frags:   +31.86   Deaths:   75
Disguised as: an orc guard (fair)
Detecting:      Invisible Life
Enchantments:   Ultravision Farsee Fly Aware Haste Listen Sneaking
Herbs:          Medicus
Bartender Quests Remaining: 8.
Combat Pulse:   13 Spell Pulse:  0.75 
Leaderboard Points: 3637 

Active Spells:
--------------
shadowstep (less than a minute remaining)
vitality (9 minutes)


< 492h/525H 88v/142V Pos: standing >
The cavern wall is too steep to climb!

< 495h/525H 95v/142V Pos: standing >

< 497h/525H 98v/142V Pos: standing >
You grin as the shadows slowly coalesce around you.

< 497h/525H 99v/142V Pos: standing >
   ^M           
  ooMMM         
 ..o.MM         
 M M.,MMM       
 M M,,,@M       
   MMMMMM       
      MM        
                
                
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West  -Up   

< 499h/525H 105v/142V Pos: standing >
   M^M          
  oooMMM        
 o..o.MM        
 .M M.,MMM      
 MM M,,@,M      
 M  MMMMMM      
       MM       
                
                
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 
A tiny centipede crawls along the floor looking for a bite to eat.

< 501h/525H 107v/142V Pos: standing >
   .M^M         
  ooooMMM       
 oo..o.MM       
 ..M M.,MMM     
 .MM M,@,,M     
 ^M  MMMMMM     
        MM      
                
                
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 

< 502h/525H 107v/142V Pos: standing >
   o.M^M        
  oooooMMM      
 .oo..o.MM      
 M..M M.,MMM    
 M.MM M@,,,M    
  ^M  MMMMMM    
         MM     
                
                
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 

< 502h/525H 106v/142V Pos: standing >
   ..MM         
  oo.M^M        
 ooooooMMM      
 .oo..o.MM      
 M..M M@,MMM    
 M.MM M,,,,M    
  ^M  MMMMMM    
         MM     
                
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 503h/525H 105v/142V Pos: standing >
   .,           
  ...MM         
 Moo.M^M        
 ooooooMMM      
 .oo..o@MM      
 M..M M.,MMM    
 M.MM M,,,,M    
  ^M  MMMMMM    
         MM     
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 503h/525H 104v/142V Pos: standing >
   M.,          
  ....MM        
 oMoo.M^M       
 .ooooooMMM     
 ..oo..@.MM     
 MM..M M.,MMM   
  M.MM M,,,,M   
   ^M  MMMMMM   
          MM    
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East  -South -West 

< 505h/525H 105v/142V Pos: standing >
   M.,          
  ....MM        
 oMoo.M^M       
 .ooooooMMM     
 ..oo..@.MM     
 MM..M M.,MMM   
  M.MM M,,,,M   
   ^M  MMMMMM   
          MM    
   M,,M         
  MM.,          
 o....MM        
 oMoo.M^M       
 .ooooo@MMM     
 ..oo..o.MM     
 MM..M M.,MMM   
  M.MM M,,,,M   
   ^M  MMMMM    
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East  -South -West 

< 505h/525H 104v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Basalt Cave
</map>
A Basalt Cave
   This cave is lined with rich basalt that has softly crumbled into a myriad
of shapes upon the ground and a fine sand through the middle of the passage.
It runs from north to south with the Great Llzazan cavern to the north and
darkness to the south.
Obvious exits: -North -South -West 
some blue platemail has been left here
A blue longsword lies here.
The corpse of a patrolling Mazzolin guard is lying here.

< 506h/525H 103v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 506h/525H 105v/142V Pos: standing >
You quickly scan the area.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A baby roper who is a brief walk away to your south.
A young roper who is close by to your west.
A large myconid who is in the distance to your west.

< 506h/525H 106v/142V Pos: standing >

< 508h/525H 110v/142V Pos: standing >
Saving Rex.

< 511h/525H 117v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Basalt Cave
</map>
A Basalt Cave
   The basalt here has crumbled from above to form a fine sand in the bottom
of the cave. It is very still and quiet as it runs form north to south
connecting eventually to the north to the Great Llzazan cavern. A strange
hall begins to the south.
Obvious exits: -North -South

< 513h/525H 118v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Hall of Golems
</map>

<map>
Zone: Mazzolin.
Room: A Hall of Golems
</map>
A Hall of Golems
   This most unusual hall is lined with eight strong and tall golems that are
fashioned after mighty drow warriors. The baslat here has been polished to a
high gloss to allow the reflections of the mighty warriors to glint
flawlessly off the floor.
Obvious exits: -North -South
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.

< 513h/525H 117v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Long Polished Basalt Hallway
</map>
A Long Polished Basalt Hallway
   This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
some blue platemail has been left here

< 513h/525H 117v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Long Polished Basalt Hallway
</map>
A Long Polished Basalt Hallway
   This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
A blue longsword lies here.

< 514h/525H 116v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Long Polished Basalt Hallway
</map>
A Long Polished Basalt Hallway
   This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
The corpse of a patrolling Mazzolin guard is lying here.

< 514h/525H 115v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: Before a Great Stairway
</map>
Before a Great Stairway
   The hall ends abruptly here in a graceful stairway leading upward to the
south. Some finished hallways also lead off to the east and west from here.
The stairway is coted with a rich crimson rotheskin rug, and the hallways
are left bare to demostrate the high polish of their basalt floors.
Obvious exits: -East  -South -West  -Up   
A few coins lie scattered here.

< 515h/525H 114v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 515h/525H 115v/142V Pos: standing >
You quickly scan the area.
A drow golem who is rather far off to your south.
A drow golem who is rather far off to your south.
A drow golem who is rather far off to your south.
A drow golem who is rather far off to your south.
A drow golem who is rather far off to your south.
A drow golem who is rather far off to your south.
A drow golem who is rather far off to your south.
A drow golem who is rather far off to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 516h/525H 116v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Lavish Hallway
</map>
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East  -West 
A few coins lie scattered here.

< 518h/525H 119v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Lavish Hallway
</map>
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East 
[2] The corpse of a patrolling Mazzolin guard is lying here.

< 518h/525H 118v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 519h/525H 119v/142V Pos: standing >
You quickly scan the area.
A patrolling Mazzolin guard who is rather far off to your north.

< 519h/525H 120v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Lavish Hallway
</map>
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East  -South -West 

< 523h/525H 127v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 523h/525H 128v/142V Pos: standing >
You quickly scan the area.
A patrolling Mazzolin guard who is a brief walk away to your north.

< 524h/525H 129v/142V Pos: standing >
A Githyanki enters from the west.

<map>
Zone: Mazzolin.
Room: A Barracks
</map>

<map>
Zone: Mazzolin.
Room: A Barracks
</map>
A Barracks
   This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
Obvious exits: -East 
Fresh blood covers everything in the area.
A Mazzolin Warrior stands here.
A drow with blue dye staining his arms is sleeping here.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior stands here.

< 525h/525H 132v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 525h/525H 133v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Lavish Hallway
</map>
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.

< 525h/525H 140v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Barracks
</map>

<map>
Zone: Mazzolin.
Room: A Barracks
</map>
A Barracks
   This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
Obvious exits: -West 
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.

< 525h/525H 138v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Lavish Hallway
</map>
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.

< 525h/525H 138v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Lavish Hallway
</map>
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East 
Puddles of fresh blood cover the ground.
[2] The corpse of a patrolling Mazzolin guard is lying here.

< 525h/525H 137v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 138v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Lavish Hallway
</map>
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
A few coins lie scattered here.

< 525h/525H 138v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: Before a Great Stairway
</map>
Before a Great Stairway
   The hall ends abruptly here in a graceful stairway leading upward to the
south. Some finished hallways also lead off to the east and west from here.
The stairway is coted with a rich crimson rotheskin rug, and the hallways
are left bare to demostrate the high polish of their basalt floors.
Obvious exits: -East  -South -West  -Up   
Fresh blood covers everything in the area.
A few coins lie scattered here.

< 525h/525H 137v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Lavish Hallway
</map>
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East  -West 
A few coins lie scattered here.

< 525h/525H 136v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Lavish Hallway
</map>
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -West 
The corpse of a patrolling Mazzolin guard is lying here.

< 525h/525H 136v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Lavish Hallway
</map>
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East  -West 
A few coins lie scattered here.

< 525h/525H 136v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: Before a Great Stairway
</map>
Before a Great Stairway
   The hall ends abruptly here in a graceful stairway leading upward to the
south. Some finished hallways also lead off to the east and west from here.
The stairway is coted with a rich crimson rotheskin rug, and the hallways
are left bare to demostrate the high polish of their basalt floors.
Obvious exits: -East  -South -West  -Up   
Fresh blood covers everything in the area.
A few coins lie scattered here.

< 525h/525H 135v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Long Polished Basalt Hallway
</map>
A Long Polished Basalt Hallway
   This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a patrolling Mazzolin guard is lying here.

< 525h/525H 134v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Long Polished Basalt Hallway
</map>
A Long Polished Basalt Hallway
   This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A blue longsword lies here.

< 525h/525H 133v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Long Polished Basalt Hallway
</map>
A Long Polished Basalt Hallway
   This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
some blue platemail has been left here

< 525h/525H 132v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Hall of Golems
</map>

<map>
Zone: Mazzolin.
Room: A Hall of Golems
</map>
A Hall of Golems
   This most unusual hall is lined with eight strong and tall golems that are
fashioned after mighty drow warriors. The baslat here has been polished to a
high gloss to allow the reflections of the mighty warriors to glint
flawlessly off the floor.
Obvious exits: -North -South
Fresh blood covers everything in the area.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.

< 525h/525H 131v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Basalt Cave
</map>
A Basalt Cave
   The basalt here has crumbled from above to form a fine sand in the bottom
of the cave. It is very still and quiet as it runs form north to south
connecting eventually to the north to the Great Llzazan cavern. A strange
hall begins to the south.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.

< 525h/525H 131v/142V Pos: standing >

<map>
Zone: Mazzolin.
Room: A Basalt Cave
</map>
A Basalt Cave
   This cave is lined with rich basalt that has softly crumbled into a myriad
of shapes upon the ground and a fine sand through the middle of the passage.
It runs from north to south with the Great Llzazan cavern to the north and
darkness to the south.
Obvious exits: -North -South -West 
Puddles of fresh blood cover the ground.
some blue platemail has been left here
A blue longsword lies here.
The corpse of a patrolling Mazzolin guard is lying here.

< 525h/525H 132v/142V Pos: standing >
   M,,M         
  MM.,          
 o....MM        
 oMoo.M^M       
 .ooooo@MMM     
 ..oo..o.MM     
 MM..M M.,MMM   
  M.MM M,,,,M   
   ^M  MMMMM    
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East  -South -West 
A Githyanki (medium) stands in mid-air here. (Non-Fraggable)

< 525h/525H 131v/142V Pos: standing >
   M.,          
  ....MM        
 oMoo.M^M       
 .oooooPMMM     
 ..oo..@.MM     
 MM..M M.,MMM   
  M.MM M,,,,M   
   ^M  MMMMMM   
          MM    
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East  -South -West 

< 525h/525H 130v/142V Pos: standing >
   M,,M         
  MM.,          
 o....MM        
 oMoo.M^M       
 .ooooo@MMM     
 ..oo..o.MM     
 MM..M M.,MMM   
  M.MM M,,,,M   
   ^M  MMMMM    
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East  -South -West 
A Githyanki (medium) stands in mid-air here. (Non-Fraggable)

< 525h/525H 134v/142V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 38 ] A Githyanki makes a strange sound as you place a darksteel rapier in his back.

< 525h/525H 136v/142V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Githyanki sta EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage: 16 ] Your slash critically injures a Githyanki.
A Githyanki is mortally wounded, and will die soon, if not aided.
[Damage:  5 ] Your decent slash hits a Githyanki.
A Githyanki's beautiful hide heater shield was completely destroyed by the massive blow!
A Githyanki's shimmering leather platemail was completely destroyed by the massive blow!
A Githyanki's spiral woven of smoke [poor] was completely destroyed by the massive blow!
A Githyanki is dead! R.I.P.
You receive your share of experience.