The death of [43 Shadowmage] Laz Mutinous Legions (Gnome)

in A Large Subterranean Cavern

from the perspective of [34 Bounty Hunter] Choo -*Clan DemonRage*- (Goblin)

<worn as a badge>    a glowing blue crystal [superior]
<worn on head>       the diamond crown of Winduin (glowing) [87%]
<worn on eyes>       a finely-woven mesh eyepatch of endurance
<worn in ear>        a glowing crystalline earring [superior]
<worn in ear>        a diamond stud covered in blood (glowing)
<worn on face>       a lithixl mask
<worn around neck>   a frost-covered braided necklace[231h 50m 26s]
<worn around neck>   some lily pads [87%]
<worn on body>       the barbed mail of the battlerager king (humming)
<worn about body>    a shimmering green cloak of damage
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a longsword named 'the Answerer' [superior] (glowing) [64%]
<worn on arms>       the vambraces of the vampire lords (humming)
<worn around wrist>  a golden bracer of a serpent
<worn around wrist>  an elven bracelet of precision [84%]
<worn on hands>      the gauntlets of the lifestealer (glowing) [77%]
<worn on finger>     an obsidian circle [poor]
<worn on finger>     a glowing green ring [poor]
<primary weapon>     the blade of the Golden Flame (illuminating)
<secondary weapon>   a mithril dagger
<worn on legs>       some heavily-spiked blood crystal leg plates [87%]
<worn on feet>       some spurred blood crystal boots

*The wraith of a swarmfish stands here. (minion) 
*The wraith of a swarmfish stands here. (minion) 
*The wraith of a swarmfish stands here. (minion) 
*Lae DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Lae's head.
*Amira DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
Kalle FaNaTiC -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
Truk DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
A globe of darkness floats near Truk's head.
Dzyi NightLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
Zuks NightLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 565h/565H 188v/188V Pos: standing >
Saving Choo.

< 565h/565H 188v/188V Pos: standing >
You quickly scan the area.
A tall death knight who is close by below you.
A vampire patron who is close by below you.
A massive wight barkeep who is close by below you.
An undead pirate who is close by below you.
An undead pirate who is close by below you.
A revenant's war pig who is close by below you.

< 565h/565H 188v/188V Pos: standing >
You are almost ready to attain your next level!

< 565h/565H 188v/188V Pos: standing >

< 565h/565H 188v/188V Pos: standing >

< 565h/565H 188v/188V Pos: standing >

< 565h/565H 188v/188V Pos: standing >

< 565h/565H 188v/188V Pos: standing >
The Inn of the Bar of the Evil Dead
Obvious exits: -Down 
Ques NightLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
*The wraith of a swarmfish stands here. (minion) 
*The wraith of a swarmfish stands here. (minion) 
*The wraith of a swarmfish stands here. (minion) 
*The wraith of a swarmfish stands here. (minion) 
*Lae DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Lae's head.
*Amira DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
Kalle FaNaTiC -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
Truk DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
A globe of darkness floats near Truk's head.
Dzyi NightLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
Zuks NightLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 565h/565H 188v/188V Pos: standing >
A tall death knight enters from below.

< 565h/565H 188v/188V Pos: standing >
The Bar of the Evil Dead
   This bar is simply a cave, radiating the same evil magics as the
rest of the surroundings.  Various undead go here, escpecially the
pirates, to do what they loved to do in their previous lives - drink!
Although undead can not physically feel the effects of drinking, they
sure can try.  There are several stools and chairs of all different
craftsmanships, stolen from villages, and used for the horde.
A soothing aura fills the area.
Obvious exits: -South# -Up   
A plain looking vampire rests here, drinking a cup of blood.
A massive wight barkeep tosses a drink at an eager undead pirate.
An undead pirate relaxes here, pouring wine into his decaying body.
An undead pirate relaxes here, pouring wine into his decaying body.
A revenant's war pig stands here.
A revenant roars with laughter at the pirates.

< 565h/565H 187v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 187v/188V Pos: standing >
You quickly scan the area.
A tall death knight who is close by above you.
Ques who is close by above you.
Co who is close by above you.
The wraith of a swarmfish who is close by above you.
The wraith of a swarmfish who is close by above you.
The wraith of a swarmfish who is close by above you.
The wraith of a swarmfish who is close by above you.
Lae who is close by above you.
Amira who is close by above you.
Solown who is close by above you.
Truk who is close by above you.
Dzyi who is close by above you.
Zuks who is close by above you.

< 565h/565H 187v/188V Pos: standing >
The door seems to be closed.

< 565h/565H 188v/188V Pos: standing >
You quickly scan the area.
A tall death knight who is close by above you.
Ques who is close by above you.
Co who is close by above you.
The wraith of a swarmfish who is close by above you.
The wraith of a swarmfish who is close by above you.
The wraith of a swarmfish who is close by above you.
The wraith of a swarmfish who is close by above you.
Lae who is close by above you.
Solown who is close by above you.
Kalle who is close by above you.
Truk who is close by above you.
Dzyi who is close by above you.
Zuks who is close by above you.

< 565h/565H 188v/188V Pos: standing >
The Bar of the Evil Dead
Obvious exits: -South# -Up   
A plain looking vampire rests here, drinking a cup of blood.
A massive wight barkeep tosses a drink at an eager undead pirate.
An undead pirate relaxes here, pouring wine into his decaying body.
An undead pirate relaxes here, pouring wine into his decaying body.
A revenant's war pig stands here.
A revenant roars with laughter at the pirates.

< 565h/565H 188v/188V Pos: standing >
Ok.

< 565h/565H 188v/188V Pos: standing >
The magenta glow surrounding you fades away.
Before a Large Cave
   This is the first natural tunnel seen in the otherwise carved-out
tunnel system.  Perhaps water has eroded this portion over the years,
but it serves its purpose for now.  This area must have been dug around
this natural tunnel and then utilized without prior planning.
This area seems to be exceptionally narrow!
Obvious exits: -North -West 
A huge grey cave wyrm slowly moves through the cavern.
A boa constrictor maneuvers through the natural rocks.

< 565h/565H 187v/188V Pos: standing >
Ok.

< 565h/565H 188v/188V Pos: standing >
T-Intersection in the Natural Tunnel
   This is the first natural tunnel seen in the otherwise carved-out
tunnel system.  Perhaps water has eroded this portion over the years,
but it serves its purpose for now.  This area must have been dug around
this natural tunnel and then utilized without prior planning.
This area seems to be exceptionally narrow!
Obvious exits: -East  -South -West 
A vampire bat flies guided by glowing red eyes.

< 565h/565H 187v/188V Pos: standing >
A Warm Tunnel
   This is the first natural tunnel seen in the otherwise carved-out
tunnel system.  Perhaps water has eroded this portion over the years,
but it serves its purpose for now.  This area must have been dug around
this natural tunnel and then utilized without prior planning.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
A vampire bat flies guided by glowing red eyes.
A shadowbeast stalks something in the tunnels.

< 565h/565H 186v/188V Pos: standing >
You quickly scan the area.
A vampire bat who is close by to your east.
A large grey cave wyrm who is not far off to your east.
A boa constrictor who is not far off to your east.

< 565h/565H 186v/188V Pos: standing >
Dead-End with Caves
   This is the first natural tunnel seen in the otherwise carved-out
tunnel system.  Perhaps water has eroded this portion over the years,
but it serves its purpose for now.  This area must have been dug around
this natural tunnel and then utilized without prior planning.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East  -South#

< 565h/565H 187v/188V Pos: standing >
You quickly scan the area.
A vampire bat who is close by to your east.
A shadowbeast who is close by to your east.
A vampire bat who is not far off to your east.
A large grey cave wyrm who is a brief walk away to your east.
A boa constrictor who is a brief walk away to your east.

< 565h/565H 187v/188V Pos: standing >
A Warm Tunnel
   This is the first natural tunnel seen in the otherwise carved-out
tunnel system.  Perhaps water has eroded this portion over the years,
but it serves its purpose for now.  This area must have been dug around
this natural tunnel and then utilized without prior planning.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
A vampire bat flies guided by glowing red eyes.
A shadowbeast stalks something in the tunnels.

< 565h/565H 186v/188V Pos: standing >
T-Intersection in the Natural Tunnel
   This is the first natural tunnel seen in the otherwise carved-out
tunnel system.  Perhaps water has eroded this portion over the years,
but it serves its purpose for now.  This area must have been dug around
this natural tunnel and then utilized without prior planning.
This area seems to be exceptionally narrow!
Obvious exits: -East  -South -West 
A vampire bat flies guided by glowing red eyes.

< 565h/565H 185v/188V Pos: standing >
A Natural Tunnel
   This is the first natural tunnel seen in the otherwise carved-out
tunnel system.  Perhaps water has eroded this portion over the years,
but it serves its purpose for now.  This area must have been dug around
this natural tunnel and then utilized without prior planning.
This area seems to be exceptionally narrow!
Obvious exits: -North -South

< 565h/565H 185v/188V Pos: standing >
A Natural Tunnel
   This is the first natural tunnel seen in the otherwise carved-out
tunnel system.  Perhaps water has eroded this portion over the years,
but it serves its purpose for now.  This area must have been dug around
this natural tunnel and then utilized without prior planning.
This area seems to be exceptionally narrow!
Obvious exits: -North -South

< 565h/565H 185v/188V Pos: standing >
Within a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -North -East  -Up    -Down 

< 565h/565H 185v/188V Pos: standing >
You quickly scan the area.
A vampire bat who is a brief walk away to your north.
A large grey cave wyrm who is close by to your east.
A boa constrictor who is not far off to your east.
An undead behemoth who is close by above you.
A behemoth rider enforcer who is close by above you.
A minotaur slave who is close by above you.
A barbarian slave who is close by above you.

< 565h/565H 186v/188V Pos: standing >
Damaged Part of the Bone-Reinforced Shaft
   There is damage on the walls of this shaft here as bones have been
broken out of their reinforcement positions and rocks of the cavern
wall are starting to give.  There is no worry though, however, as
undead masters quickly put their slaves to work to reinforce it back
to physical stability.
Obvious exits: -Up    -Down 
A behemoth rider enforcer sits atop an undead behemoth.
Chained to the barbarian, a minotaur slave carries bones here.(Gold Aura)
An overworked, sweaty barbarian positions reinforcement bones.(Gold Aura)

< 565h/565H 187v/188V Pos: standing >
Within a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -Up    -Down 

< 565h/565H 186v/188V Pos: standing >
Within a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -East  -West  -Up    -Down 

< 565h/565H 185v/188V Pos: standing >
Near the Top of a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -Up    -Down 

< 565h/565H 185v/188V Pos: standing >
At the Top of a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -West  -Down 

< 565h/565H 185v/188V Pos: standing >
You quickly scan the area.
A long black viper who is not far off to your west.
A long black viper who is not far off to your west.
An undead behemoth who is rather far off below you.
A behemoth rider enforcer who is rather far off below you.
A minotaur slave who is rather far off below you.
A barbarian slave who is rather far off below you.

< 565h/565H 187v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 188v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 188v/188V Pos: standing >
Before a Hole in a Connecting Passageway
   The connecting passageway leads in here and opens up into a large hole
going straight down.  Loud groaning and roaring sounds can be heard
coming from below as that is where a lot of commotion must be going on.
This tunnel is still enormous and can fit many people or beasts as it
opens below.
Obvious exits: -East  -West 

< 565h/565H 187v/188V Pos: standing >
You quickly scan the area.
A long black viper who is close by to your west.
A long black viper who is close by to your west.

< 565h/565H 187v/188V Pos: standing >
Before a Connecting Passageway
   A connecting passageway starts at the east here as the glowing
footprints continue with it.  The passageway comes in from the southeast
and makes a halt at a wall in the cavernous area.  Thare are many
burn marks apparent on the walls here that have been on all of the
walls within this entire place.
This area seems to be exceptionally narrow!
Obvious exits: -East  -South
A black black viper slithers through the cracks.
A black black viper slithers through the cracks.

< 565h/565H 186v/188V Pos: standing >
You quickly scan the area.
A black rock lizard who is close by to your south.
A huge poisonous snail who is close by to your south.
A dark green snake who is close by to your south.

< 565h/565H 186v/188V Pos: standing >
In a Dimly Lit Cavern Tunnel
   This tunnel has glowingfootprints of all sizes of bones all
over the rocks.  It is much traveled by the undead as they go
from the blood pool to other areas of this hellhole.  The stench of
decay is heavy, making it thick and hard to breathe.
This area seems to be exceptionally narrow!
Obvious exits: -North -Southeast
A black rock lizard crawls across the walls.
Leaving a trail of slime, a huge poisonous snail makes its way through the tunnel.
A large green snake is slithering in and out of cracks in the rocks.

< 565h/565H 187v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 187v/188V Pos: standing >
You quickly scan the area.
A long black viper who is close by to your north.
A long black viper who is close by to your north.
A larger tarantula who is not far off to your southeast.
A huge poisonous snail who is not far off to your southeast.

< 565h/565H 187v/188V Pos: standing >
In a Dimly Lit Cavern Tunnel
   This tunnel has glowingfootprints of all sizes of bones all
over the rocks.  It is much traveled by the undead as they go
from the blood pool to other areas of this hellhole.  The stench of
decay is heavy, making it thick and hard to breathe.
This area seems to be exceptionally narrow!
Obvious exits: -West  -Northwest -Southeast

< 565h/565H 186v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 186v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 187v/188V Pos: standing >
You quickly scan the area.
A black rock lizard who is close by to your west.
A black rock lizard who is close by to your northwest.
A huge poisonous snail who is close by to your northwest.
A dark green snake who is close by to your northwest.
A larger tarantula who is close by to your southeast.
A huge poisonous snail who is close by to your southeast.

< 565h/565H 188v/188V Pos: standing >
In a Dimly Lit Cavern Tunnel
   This tunnel has glowing footprints of all sizes of bones all
over the rocks.  It is much traveled by the undead as they go
from the blood pool to other areas of this hellhole.  The stench of
decay is heavy, making it thick and hard to breathe.
This area seems to be exceptionally narrow!
Obvious exits: -South -West  -Northwest
A larger tarantula crawls around spinning webs.
Leaving a trail of slime, a huge poisonous snail makes its way through the tunnel.

< 565h/565H 187v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 187v/188V Pos: standing >
At a Pool of Blood
   The blood from blow cascades into a small pool where it clots onto
the sides of rocks.  Blood cells have clotted up against the rocks into
a very thick, stinky mess.  This cavern down here looks somewhat more
natural, although still heavily chiseled away with some sort of magic.
Obvious exits: -North -West  -Up   
A small pool of blood, bordered by rocks, is here.
A wight stands protectively near the vampires waiting for them.
Kneeling at the pool, a vampire is here, licking up blood.
Kneeling at the pool, a vampire is here, licking up blood.

< 565h/565H 186v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 186v/188V Pos: standing >
You get a cup of soft ice cream from a bottomless bag of the illithids.

< 565h/565H 188v/188V Pos: standing >
You feel sated already.

< 565h/565H 188v/188V Pos: standing >
Ok.

< 565h/565H 188v/188V Pos: standing >
In a Flow of Blood
   A small fall of blood flows down below.  The flow of the blood is not as
steady as a waterfall, but rather flows in spurts with different
consistencies.  The sound the blood makes as it flows into the pool below
sounds like someone vomitting into a puddle.
Obvious exits: -Up    -Down 

< 565h/565H 187v/188V Pos: standing >
Pool of Blood in the Center of the Cavern
   The stream of blood from the north continues into this portion of the
cavern and then cascades down below.
   This large subterranean cavern looks to be dome shaped, but even with
the most powerful vision, it is still quite dark.  The smells of death
and decay here are very strong.  Any light source within this environment
now causes the walls to give off a dark red glow.
Obvious exits: -North -East  -South -West  -Down 
A larger tarantula crawls around spinning webs.

< 565h/565H 186v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 186v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 187v/188V Pos: standing >
A Stream of Blood In the Cavern
   A stream of blood flows in from above and goes south in this portion
of this fowl smelling cavern.
   This large subterranean cavern looks to be dome shaped, but even with
the most powerful vision, it is still quite dark.  The smells of death
and decay here are very strong.  Any light source within this environment
now causes the walls to give off a dark red glow.
Obvious exits: -East  -South -West 
A large green snake is slithering in and out of cracks in the rocks.
A hairy black tarantula crawls on the walls here.

< 565h/565H 187v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 187v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 187v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 187v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 187v/188V Pos: standing >
Pool of Blood in the Center of the Cavern
   The stream of blood from the north continues into this portion of the
cavern and then cascades down below.
   This large subterranean cavern looks to be dome shaped, but even with
the most powerful vision, it is still quite dark.  The smells of death
and decay here are very strong.  Any light source within this environment
now causes the walls to give off a dark red glow.
Obvious exits: -North -East  -South -West  -Down 
*A Gnome (small)  Mutinous Legions stands in mid-air here.
A larger tarantula crawls around spinning webs.

< 565h/565H 186v/188V Pos: standing >
A Gnome leaves south.
A Large Subterranean Cavern
   This large subterranean cavern looks to be dome shaped, but even with
the most powerful vision, it is still quite dark.  The smells of death
and decay here are very strong.  Any light source within this environment
now causes the walls to give off a dark red glow.
Obvious exits: -North -East  -West  -Up   
*A Gnome (small)  Mutinous Legions stands in mid-air here.
A black rock lizard crawls across the walls.

< 565h/565H 185v/188V Pos: standing >
A Gnome floats up.
Alas, you cannot go that way. . . .

< 565h/565H 186v/188V Pos: standing >
Before a Large Cavern
   The descent into the underground is here, going deeper with each step
on the black, lifeless ground.  The walls of the burnt rock glows with
an eerie purple color when any light is near them.  The stench of death
fills the air.
   A large cavern can be seen just below.  The stench of blood, death,
and decay is ever more present now.
Obvious exits: -Up    -Down 
*A Gnome (small)  Mutinous Legions stands in mid-air here.

< 565h/565H 186v/188V Pos: standing >
A Desecent Underground
   The descent into the underground is here, going deeper with each step
on the black, lifeless ground.  The walls of the burnt rock glows with
an eerie purple color when any light is near them.  The stench of death
fills the air.
Obvious exits: -South -Down 

< 565h/565H 186v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 187v/188V Pos: standing >

< 565h/565H 188v/188V Pos: standing >
A Gnome floats in from below.

< 565h/565H 188v/188V Pos: standing >
Before a Large Cavern
   The descent into the underground is here, going deeper with each step
on the black, lifeless ground.  The walls of the burnt rock glows with
an eerie purple color when any light is near them.  The stench of death
fills the air.
   A large cavern can be seen just below.  The stench of blood, death,
and decay is ever more present now.
Obvious exits: -Up    -Down 

< 565h/565H 187v/188V Pos: standing >
A Desecent Underground
   The descent into the underground is here, going deeper with each step
on the black, lifeless ground.  The walls of the burnt rock glows with
an eerie purple color when any light is near them.  The stench of death
fills the air.
Obvious exits: -South -Down 

< 565h/565H 186v/188V Pos: standing >
Tackle who?

< 565h/565H 186v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 188v/188V Pos: standing >
A Gnome enters from the south.

< 565h/565H 188v/188V Pos: standing >
A Gnome floats down.
A Desecent Underground
   The descent into the underground is here, going deeper with each step
on the black, lifeless ground.  The walls of the burnt rock glows with
an eerie purple color when any light is near them.  The stench of death
fills the air.
Obvious exits: -North -West 
The towering black gate is here, emanating an evil magic.

< 565h/565H 187v/188V Pos: standing >
You quickly scan the area.
A mindless wight gate operator who is close by to your west.

< 565h/565H 187v/188V Pos: standing >
A Desecent Underground
   The descent into the underground is here, going deeper with each step
on the black, lifeless ground.  The walls of the burnt rock glows with
an eerie purple color when any light is near them.  The stench of death
fills the air.
Obvious exits: -South -Down 

< 565h/565H 186v/188V Pos: standing >
Tackle who?

< 565h/565H 186v/188V Pos: standing >

< 565h/565H 187v/188V Pos: standing >

< 565h/565H 188v/188V Pos: standing >
Before a Large Cavern
   The descent into the underground is here, going deeper with each step
on the black, lifeless ground.  The walls of the burnt rock glows with
an eerie purple color when any light is near them.  The stench of death
fills the air.
   A large cavern can be seen just below.  The stench of blood, death,
and decay is ever more present now.
Obvious exits: -Up    -Down 

< 565h/565H 187v/188V Pos: standing >
Tackle who?

< 565h/565H 187v/188V Pos: standing >
A Large Subterranean Cavern
   This large subterranean cavern looks to be dome shaped, but even with
the most powerful vision, it is still quite dark.  The smells of death
and decay here are very strong.  Any light source within this environment
now causes the walls to give off a dark red glow.
Obvious exits: -North -East  -West  -Up   

< 565h/565H 186v/188V Pos: standing >
You quickly scan the area.
A tarantula who is close by to your north.
A larger tarantula who is close by to your north.
A dark green snake who is not far off to your north.
A tarantula who is not far off to your north.
A Gnome who is close by to your east.
A black rock lizard who is close by to your east.

< 565h/565H 186v/188V Pos: standing >
A Gnome crawls in from the east.

< 565h/565H 188v/188V Pos: standing >

< 565h/565H 188v/188V Pos: standing >
You leap at a Gnome only to realize she is down already.

< 565h/565H 188v/188V Pos: sitting >
<You feel your skill in double attack improving.
Your improved dexterity grants you an additional attack!
You miss a Gnome.
A Gnome snaps into visibility.
[Damage:  1 ] Your weak pierce grazes a Gnome.
Your spirit suffers from contact with a Gnome's aura!
You miss a Gnome.
A Gnome rises to her feet.

< 564h/565H 188v/188V Pos: sitting >
< T: Choo TP: sit TC:few scratches E: A Gnome sta EP: few scratches >
 
< 564h/565H 188v/188V Pos: sitting >
< T: Choo TP: sit TC:few scratches E: A Gnome sta EP: few scratches >
 
< 564h/565H 188v/188V Pos: sitting >
< T: Choo TP: sit TC:few scratches E: A Gnome sta EP: few scratches >
 A Gnome starts casting an offensive spell.

< 564h/565H 188v/188V Pos: sitting >
< T: Choo TP: sit TC:few scratches E: A Gnome sta EP: few scratches >
 A Gnome completes her spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 341h/565H 188v/188V Pos: sitting >
< T: Choo TP: sit TC: few wounds E: A Gnome sta EP: few scratches >
 
< 341h/565H 188v/188V Pos: sitting >
< T: Choo TP: sit TC: few wounds E: A Gnome sta EP: few scratches >
 A Gnome dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage:  5 ] Your pierce grazes a Gnome.
Your spirit suffers from contact with a Gnome's aura!

< 340h/565H 188v/188V Pos: sitting >
< T: Choo TP: sit TC: few wounds E: A Gnome sta EP: few scratches >
 A Gnome starts casting an offensive spell.

< 340h/565H 188v/188V Pos: sitting >
< T: Choo TP: sit TC: few wounds E: A Gnome sta EP: few scratches >
 Kalle enters from the north.

< 340h/565H 188v/188V Pos: sitting >
< T: Choo TP: sit TC: few wounds E: A Gnome sta EP: few scratches >
 A Gnome completes her spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 229h/565H 188v/188V Pos: sitting >
< T: Choo TP: sit TC: nasty wounds E: A Gnome sta EP: few scratches >
 A Gnome misses you.
A Gnome's decent bludgeon wounds you.
A Gnome starts casting an offensive spell.

< 225h/565H 188v/188V Pos: sitting >
< T: Choo TP: sit TC: nasty wounds E: A Gnome sta EP: few scratches >
 
< 225h/565H 188v/188V Pos: sitting >
< T: Choo TP: sit TC: nasty wounds E: A Gnome sta EP: few scratches >
 You clamber to your feet.

< 225h/565H 188v/188V Pos: standing >
< T: Choo TP: sta TC: nasty wounds E: A Gnome sta EP: few scratches >
 Pardon?

< 225h/565H 188v/188V Pos: standing >
< T: Choo TP: sta TC: nasty wounds E: A Gnome sta EP: few scratches >
 Tiny explosions wrack a Gnome's body with pain!
You are already standing.

< 225h/565H 188v/188V Pos: standing >
< T: Choo TP: sta TC: nasty wounds E: A Gnome sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
[Damage:  1 ] Your weak slash grazes a Gnome.
A Gnome dodges your futile attack.
[Damage: 11 ] Your impressive slash wounds a Gnome.
Your spirit suffers from contact with a Gnome's aura!

< 221h/565H 188v/188V Pos: standing >
< T: Choo TP: sta TC: nasty wounds E: A Gnome sta EP:  small wounds >
 You attempt to flee...
Pool of Blood in the Center of the Cavern
   The stream of blood from the north continues into this portion of the
cavern and then cascades down below.
   This large subterranean cavern looks to be dome shaped, but even with
the most powerful vision, it is still quite dark.  The smells of death
and decay here are very strong.  Any light source within this environment
now causes the walls to give off a dark red glow.
Obvious exits: -North -East  -South -West  -Down 
A hairy black tarantula crawls on the walls here.
You flee northward!

< 221h/565H 160v/188V Pos: standing >
A larger tarantula enters from the north.

< 221h/565H 163v/188V Pos: standing >
A Large Subterranean Cavern
   This large subterranean cavern looks to be dome shaped, but even with
the most powerful vision, it is still quite dark.  The smells of death
and decay here are very strong.  Any light source within this environment
now causes the walls to give off a dark red glow.
Obvious exits: -North -East  -West  -Up   
Fresh blood splatters cover the area.
Kalle FaNaTiC -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 221h/565H 167v/188V Pos: standing >
You quickly scan the area.
A dark green snake who is close by to your north.
A larger tarantula who is close by to your north.
A tarantula who is close by to your north.
A skeletal behemoth rider who is not far off to your north.
An undead behemoth who is not far off to your north.
A black rock lizard who is close by to your east.

< 222h/565H 173v/188V Pos: standing >
A tarantula enters from the north.

< 222h/565H 174v/188V Pos: standing >
You quickly scan the area.
A dark green snake who is close by to your north.
A larger tarantula who is close by to your north.
A skeletal behemoth rider who is not far off to your north.
An undead behemoth who is not far off to your north.
A black rock lizard who is close by to your east.
A Gnome who is close by to your west.

< 222h/565H 178v/188V Pos: standing >
The taste of blood slowly fades from your body.
Kalle's pupils dialate and return to normal.
Tackle who?

< 223h/565H 183v/188V Pos: standing >
Hint: If you want to speak to another person that's not in the room, you can use the 'tell <character> <message>' command.
A Large Subterranean Cavern
   This large subterranean cavern looks to be dome shaped, but even with
the most powerful vision, it is still quite dark.  The smells of death
and decay here are very strong.  Any light source within this environment
now causes the walls to give off a dark red glow.
Obvious exits: -North -East  -Southwest#
A Gnome (small)  Mutinous Legions sits resting.

< 223h/565H 183v/188V Pos: standing >
You leap at a Gnome only to realize she is down already.
A Gnome is disrupted from meditation.
A Gnome, looking very frustrated, packs up her book.

< 223h/565H 184v/188V Pos: sitting >
<A Gnome clambers to her feet.

< 223h/565H 185v/188V Pos: sitting >
<A Gnome starts casting an offensive spell.

< 223h/565H 185v/188V Pos: sitting >
<
< 223h/565H 185v/188V Pos: sitting >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss a Gnome.
A Gnome dodges your futile attack.
You miss a Gnome.

< 223h/565H 185v/188V Pos: sitting >
< T: Choo TP: sit TC: nasty wounds E: A Gnome sta EP:  small wounds >
 
< 223h/565H 185v/188V Pos: sitting >
< T: Choo TP: sit TC: nasty wounds E: A Gnome sta EP:  small wounds >
 A Gnome completes her spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!

< 110h/565H 185v/188V Pos: sitting >
< T: Choo TP: sit TC:pretty hurt E: A Gnome sta EP:  small wounds >
 A Gnome starts casting an offensive spell.

< 110h/565H 185v/188V Pos: sitting >
< T: Choo TP: sit TC:pretty hurt E: A Gnome sta EP:  small wounds >
 Truk enters from the east.
Zuks enters from the east.
Dzyi enters from the east.
Amira enters from the east.
Solown enters from the east.
The wraith of a swarmfish enters from the east.
The wraith of a swarmfish enters from the east.
The wraith of a swarmfish enters from the east.
The wraith of a swarmfish enters from the east.
Co enters from the east.
Ques enters from the east.

< 110h/565H 185v/188V Pos: sitting >
< T: Choo TP: sit TC:pretty hurt E: A Gnome sta EP:  small wounds >
 A Gnome completes her spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -3h/565H 185v/188V Pos: sitting >
You are in pretty bad shape, unable to do anything!

< -3h/565H 185v/188V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -3h/565H 185v/188V Pos: on your ass >

< -3h/565H 185v/188V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -3h/565H 185v/188V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -3h/565H 185v/188V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -3h/565H 185v/188V Pos: on your ass >
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!