The death of [50 Swordsman] Xax (Thri-Kreen)

in A Guest's Quarters

from the perspective of [51 Scourge] Tisil Suicide Squad (Drow Elf)

<floating about head>a mirrored ioun stone[237h 45m 56s]
<worn as a badge>    a clump of glowing fuzz
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the sapphire eye of a beholder guardian (magic) (humming)
<worn in ear>        a tiny endurium earring (magic)
<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn on face>       a splintered dragon scale [poor]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       the platemail of the DragonLord (magic)[237h 45m 56s]
<worn about body>    a long cape of shabilly-stitched dwarf scalps [superior]
<worn as quiver>     a cracked granite quiver from Plane of Air [83%]
<worn about waist>   a waistband of rock and stone [poor] (magic) [87%]
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (magic) (humming) [89%]
<worn on arms>       a pair of chromium dragonscale vambraces (magic) [57%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a sapphire bracelet
<worn around wrist>  the neck-charm of Savannah of Broken Trusts
<worn on hands>      the gloves of placation [85%]
<worn on finger>     a ring of twisted gray mist [85%]
<worn on finger>     a death ring of Tezcatlipoca (magic)[237h 45m 56s]
<primary weapon>     the sphere of wind (magic) (glowing)[237h 45m 56s]
<worn on legs>       some tattered leggings
<worn on feet>       a pair of dusty boots of intelligence (glowing)


   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 

< 592h/592H 263v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South

< 592h/592H 264v/265V Pos: standing >

< 592h/592H 264v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 

< 592h/592H 263v/265V Pos: standing >

< 592h/592H 263v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
The corpse of a servant of the castle is lying here.

< 592h/592H 264v/265V Pos: standing >

< 592h/592H 264v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 

< 592h/592H 263v/265V Pos: standing >

< 592h/592H 263v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -West 
A vampire antipaladin sneaks in from the west.

< 592h/592H 263v/265V Pos: standing >

< 592h/592H 265v/265V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 592h/592H 265v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West 

< 592h/592H 264v/265V Pos: standing >

< 592h/592H 264v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -East 
The corpse of a guest of the cloud giants is lying here.
The corpse of a Thri-Kreen is lying here.

< 592h/592H 263v/265V Pos: standing >

< 592h/592H 263v/265V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Xax is made of flesh and appears to be of average quality.
The corpse of Xax has an item value of 1.
It appears to be the corpse of Xax.
Nothing.

< 592h/592H 265v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West 

< 592h/592H 264v/265V Pos: standing >

< 592h/592H 264v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West 

< 592h/592H 263v/265V Pos: standing >

< 592h/592H 263v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -East 
The corpse of a guest of the cloud giants is lying here.
A vampire antipaladin sneaks in from the east.

< 592h/592H 264v/265V Pos: standing >

< 592h/592H 264v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West 
A vampire antipaladin sneaks in from the west.

< 592h/592H 263v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -South -West 
A vampire antipaladin sneaks in from the south.

< 592h/592H 262v/265V Pos: standing >

< 592h/592H 263v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 

< 592h/592H 264v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Room
</map>
A Guest's Room
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
A vampire antipaladin sneaks in from the north.

< 592h/592H 263v/265V Pos: standing >

< 592h/592H 263v/265V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 592h/592H 265v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
A vampire antipaladin sneaks in from the south.

< 592h/592H 264v/265V Pos: standing >

< 592h/592H 264v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
A vampire antipaladin sneaks in from the east.

< 592h/592H 263v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Cloud Giant Barracks
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Cloud Giant Barracks
</map>
The Cloud Giant Barracks
  The barracks of the cloud giants is a giant
area where the giants can come and sleep, spar,
fix armor, and rest after battles.  The barracks
contains a number of weapon racks, sleeping quarters,
and a large fire pit in the center of the room.
Several cloud giant warriors can be seen moving
about the barracks at any time of the day.
Obvious exits: -North -East # -South -West #
A cloud giant warrior rests in the barracks.

< 592h/592H 262v/265V Pos: standing >

< 592h/592H 263v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
A vampire antipaladin sneaks in from the south.

< 592h/592H 264v/265V Pos: standing >

< 592h/592H 264v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 

< 592h/592H 263v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
A vampire antipaladin sneaks in from the east.

< 592h/592H 262v/265V Pos: standing >

< 592h/592H 263v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Chambers
</map>
A Guest's Chambers
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
A vampire antipaladin sneaks in from the north.

< 592h/592H 264v/265V Pos: standing >

< 592h/592H 264v/265V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 592h/592H 264v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 

< 592h/592H 263v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South
A servant of the castle brings drinks to the guests.
A cloud giant guard patrols here.(Gold Aura)
A cloud giant guard patrols here.(Gold Aura)
A vampire antipaladin sneaks in from the east.

< 592h/592H 262v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South
A vampire antipaladin sneaks in from the north.

< 592h/592H 262v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -West 
The corpse of a guest of the cloud giants is lying here.
A vampire antipaladin sneaks in from the west.

< 592h/592H 263v/265V Pos: standing >

< 592h/592H 265v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South

< 592h/592H 264v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South

< 592h/592H 263v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -West 
Puddles of fresh blood cover the ground.
The corpse of a guest of the cloud giants is lying here.
A vampire antipaladin sneaks in from the west.

< 592h/592H 262v/265V Pos: standing >

< 592h/592H 263v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South

< 592h/592H 264v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East 
A cloud giant guard patrols here.(Gold Aura)
A cloud giant guard patrols here.(Gold Aura)

< 592h/592H 263v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
A vampire antipaladin sneaks in from the west.

< 592h/592H 262v/265V Pos: standing >

< 592h/592H 263v/265V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of a Thri-Kreen is lying here.
A guest of the cloud giant stands here.
A vampire antipaladin sneaks in from the south.

< 592h/592H 264v/265V Pos: standing >

< 592h/592H 264v/265V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Xax is made of flesh and appears to be of average quality.
The corpse of Xax has an item value of 1.
It appears to be the corpse of Xax.
a silver band with blue stones
the sleeves of the swamp troll
a rugged adventurers satchel (magic) (illuminating)
a dark shadowy circle [superior] (magic)
a mask of beastkind [superior] (magic)
a forked-bladed warsword (magic) (illuminating) [41%]
a forked-bladed warsword [superior] (magic) (illuminating) [46%]
a forked-bladed warsword [superior] (magic) (illuminating) [50%]
a forked-bladed warsword [superior] (magic) (illuminating) [46%]
a sparkling diamond bracer [superior] (magic)
a sparkling diamond bracer (magic)
a sparkling diamond bracer [superior] (magic)
a long flowing girth of spidersilk (glowing)
a pair of sleeves woven from mist
some disease covered spiked talons [superior]
some disease covered spiked talons
an old and frayed tam o'shanter (magic)
a wicked looking collar [superior]
a small pile of coins
a frozen ruby cloak from City of Torrhan
some drow-made steel leggings from The Motte and Bailey of Duke Delwyn
a soldier's steel torque
a hardened reptile scale helm from Cloud Giant Kingdom
[4] a large medicated bandage
a feathered leather eyepatch (illuminating)
a feathered leather eyepatch [poor] (illuminating)

< 592h/592H 264v/265V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 592h/592H 264v/265V Pos: standing >

< 592h/592H 264v/265V Pos: standing >
A Guest's Quarters
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of a Thri-Kreen is lying here.
You sense a lifeform nearby.
A guest of the cloud giant stands here.

< 592h/592H 264v/265V Pos: standing >

< 592h/592H 264v/265V Pos: standing >
You stop using the platemail of the DragonLord.

< 592h/592H 264v/265V Pos: standing >
You get the armor of a MaDMaN of constitution from a net of endless currents.

< 592h/592H 264v/265V Pos: standing >
You do not seem to have the 'amror'.

< 592h/592H 265v/265V Pos: standing >
You shrug into the armor of a MaDMaN of constitution.

< 592h/592H 265v/265V Pos: standing >
You say in drow 'hide'
Your armor of a MaDMaN of constitution hums briefly.

< 632h/632H 265v/265V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 632h/632H 265v/265V Pos: standing >
A Guest's Quarters
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of a Thri-Kreen is lying here.
You sense a lifeform nearby.
A guest of the cloud giant stands here.

< 632h/632H 265v/265V Pos: standing >
A vampire antipaladin gets a dark misty potion from his bottomless bag of the shield dwarves.

< 632h/632H 265v/265V Pos: standing >
A vampire antipaladin quaffs a dark misty potion.

< 632h/632H 265v/265V Pos: standing >
A Guest's Quarters
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of a Thri-Kreen is lying here.
You sense a lifeform nearby.
A guest of the cloud giant stands here.

< 632h/632H 265v/265V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 632h/632H 265v/265V Pos: standing >
A Guest's Quarters
Obvious exits: -South
The corpse of a Thri-Kreen is lying here.
You sense a lifeform nearby.
A guest of the cloud giant stands here.

< 632h/632H 265v/265V Pos: standing >
A Guest's Quarters
Obvious exits: -South
The corpse of a Thri-Kreen is lying here.
You sense a lifeform nearby.
A guest of the cloud giant stands here.

< 632h/632H 265v/265V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 632h/632H 265v/265V Pos: standing >
A Guest's Quarters
Obvious exits: -South
The corpse of a Thri-Kreen is lying here.
You sense a lifeform nearby.
A guest of the cloud giant stands here.

< 632h/632H 265v/265V Pos: standing >
A Guest's Quarters
Obvious exits: -South
The corpse of a Thri-Kreen is lying here.
You sense a lifeform nearby.
A guest of the cloud giant stands here.

< 632h/632H 265v/265V Pos: standing >
Autosaving...

< 632h/632H 265v/265V Pos: standing >

< 632h/632H 265v/265V Pos: standing >

< 632h/632H 265v/265V Pos: standing >

< 632h/632H 265v/265V Pos: standing >
You feel your skin soften and return to normal.

< 632h/632H 265v/265V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 632h/632H 265v/265V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 632h/632H 265v/265V Pos: standing >
You feel your skin harden to stone.

< 632h/632H 265v/265V Pos: standing >

< 632h/632H 265v/265V Pos: standing >

< 632h/632H 265v/265V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 632h/632H 265v/265V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 632h/632H 265v/265V Pos: standing >

< 632h/632H 265v/265V Pos: standing >
A Guest's Quarters
Obvious exits: -South
The corpse of a Thri-Kreen is lying here.
You sense a lifeform nearby.
A guest of the cloud giant stands here.

< 632h/632H 265v/265V Pos: standing >
A Guest's Quarters
Obvious exits: -South
The corpse of a Thri-Kreen is lying here.
You sense a lifeform nearby.
A guest of the cloud giant stands here.

< 632h/632H 265v/265V Pos: standing >

< 632h/632H 265v/265V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 632h/632H 265v/265V Pos: standing >
A Guest's Quarters
Obvious exits: -South
The corpse of a Thri-Kreen is lying here.
You sense a lifeform nearby.
A guest of the cloud giant stands here.

< 632h/632H 265v/265V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 632h/632H 265v/265V Pos: standing >

< 632h/632H 265v/265V Pos: standing >
Someone's body appears to recover from the affects of the potion.

< 632h/632H 265v/265V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

< 632h/632H 265v/265V Pos: standing >

< 632h/632H 265v/265V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 632h/632H 265v/265V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

< 632h/632H 265v/265V Pos: standing >

< 632h/632H 265v/265V Pos: standing >
A Guest's Quarters
Obvious exits: -South
The corpse of a Thri-Kreen is lying here.
You sense a lifeform nearby.
A guest of the cloud giant stands here.

< 632h/632H 265v/265V Pos: standing >

< 632h/632H 265v/265V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 632h/632H 265v/265V Pos: standing >

< 632h/632H 265v/265V Pos: standing >
Autosaving...

< 632h/632H 265v/265V Pos: standing >

< 632h/632H 265v/265V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 632h/632H 265v/265V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 632h/632H 265v/265V Pos: standing >

< 632h/632H 265v/265V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 632h/632H 265v/265V Pos: standing >

< 632h/632H 265v/265V Pos: standing >

< 632h/632H 265v/265V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 632h/632H 265v/265V Pos: standing >

< 632h/632H 265v/265V Pos: standing >

< 632h/632H 265v/265V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 632h/632H 265v/265V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 632h/632H 265v/265V Pos: standing >
You feel your skin soften and return to normal.
Your skin loses its thorny texture.

< 632h/632H 265v/265V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

< 632h/632H 265v/265V Pos: standing >
You feel your skin harden to stone.

< 632h/632H 265v/265V Pos: standing >
A Thri-Kreen enters from the south.

< 632h/632H 265v/265V Pos: standing >
A vampire antipaladin snaps into visibility.
A vampire antipaladin moves in the shadows, suddenly reappearing behind a Thri-Kreen!

< 632h/632H 265v/265V Pos: standing >
A vampire antipaladin snaps into visibility.
A Thri-Kreen screams in pain as a vampire antipaladin's pierce tears into his flesh.
A Thri-Kreen dodges a vampire antipaladin's attack.
A Thri-Kreen screams in pain as a vampire antipaladin's pierce tears into his flesh.
A Thri-Kreen dodges a vampire antipaladin's attack.

< 632h/632H 265v/265V Pos: standing >
A Thri-Kreen misses a vampire antipaladin.
A vampire antipaladin parries a Thri-Kreen's lunge at him.
A vampire antipaladin dodges a Thri-Kreen's attack.
A vampire antipaladin snaps into visibility.

< 632h/632H 265v/265V Pos: standing >
A vampire antipaladin snaps into visibility.
A vampire antipaladin dances an amazing maneuver in battle, and trips up a Thri-Kreen!

< 632h/632H 265v/265V Pos: standing >
You stop using the armor of a MaDMaN of constitution.

< 592h/592H 265v/265V Pos: standing >
You shrug into the platemail of the DragonLord.

< 592h/592H 265v/265V Pos: standing >
You start chanting...
You snap into visibility.

< 592h/592H 265v/265V Pos: standing >
Casting: horrid wilting 

< 592h/592H 265v/265V Pos: standing >
A vampire antipaladin snaps into visibility.
A Thri-Kreen screams in pain as a vampire antipaladin's pierce tears into his flesh.
A Thri-Kreen screams in pain as a vampire antipaladin's pierce tears into his flesh.
A Thri-Kreen screams in pain as a vampire antipaladin's pierce tears into his flesh.
A Thri-Kreen screams in pain as a vampire antipaladin's pierce tears into his flesh.
A Thri-Kreen screams in pain as a vampire antipaladin's pierce tears into his flesh.

< 592h/592H 265v/265V Pos: standing >
You complete your spell...
A Thri-Kreen seems to be blinded!
[Damage: 122 ] -=[A Thri-Kreen begins to dry and wilt.]=-

< 592h/592H 265v/265V Pos: standing >
A vampire antipaladin parries a Thri-Kreen's lunge at him.
A vampire antipaladin snaps into visibility.

< 592h/592H 265v/265V Pos: standing >
You start chanting...
You snap into visibility.

< 592h/592H 265v/265V Pos: standing >
A vampire antipaladin snaps into visibility.
A Thri-Kreen screams in pain as a vampire antipaladin's pierce tears into his flesh.
A Thri-Kreen screams in pain as a vampire antipaladin's pierce tears into his flesh.
A Thri-Kreen screams in pain as a vampire antipaladin's pierce tears into his flesh.
A Thri-Kreen screams in pain as a vampire antipaladin's pierce tears into his flesh.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!