The death of [42 Storm Druid] Xox (Grey Elf)

in Tired Trader Inn

from the perspective of [56 Elaphidist] Eilks Suicide Squad (Orc)

<worn as a badge>    a dwarven-made granite badge
<worn on head>       an ancient, tribal coif [64%]
<worn on eyes>       a lens of the negative material plane [superior] [88%]
<worn in ear>        a tiny green earring (glowing)
<worn in ear>        a brightly flaming earring
<worn on face>       the terrifying visage of the great wraith Dranum[218h 32m 7s]
<worn around neck>   a transparent sheen of slime
<worn around neck>   a collar of razor-sharp mithril blades [poor] (glowing) [56%]
<worn on body>       the chameleon suit of transformation [superior]
<worn about body>    a tight green cloak
<worn as quiver>     a gleaming reptile scale quiver [89%]
<worn about waist>   the belt of lifted burdens [poor] (invis)
<worn on belt buckle>a rugged adventurers satchel [69%]
<worn on arms>       the vambraces of the vampire lords (humming)
<worn around wrist>  the prayer beads of taoism of dexterity (glowing)
<worn around wrist>  the prayer beads of taoism of dexterity (glowing)
<worn on hands>      tendrils of shadowy mist (glowing)[218h 32m 7s]
<worn on finger>     a black skull-shaped ring [superior]
<worn on finger>     a shiny crimson ring [poor] (invis)
<worn on legs>       a haze of swirling green vapor (glowing)[218h 32m 7s]
<worn on feet>       the boots named "Death Incarnate"

  .^^MM^.^***^*   
 .^.^MM^.****^**  
 .^^^MM^.*******  
 ^..^MM^@*******  
 ^..^MM^M.******  
 ^^.^MM^..******  
  ^^MMM^.^*****   
   ..MM^^.****    
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -North -East  -South -West 
A young ape swings through the jungle and leaps across the rocks.

< 849h/849H 65v/119V Pos: standing >
 
   ^^MM^.*****    
  .^^MM^.^****^   
 ..^^MM^.^***^**  
 .^.^MM^.****^**  
 .^^^MM^@*******  
 ^..^MM^M*******  
 ^..^MM^M.******  
  ^.^MM^..*****   
   ^MMM^.^****    
The Tropical Grasslands of Aravne
Obvious exits: -North -East  -South -West 

< 849h/849H 63v/119V Pos: standing >
 
   .^MM^.^****    
  .^^MM^.*****^   
  .^^MM^.^****^*  
 ..^^MM^.^***^**  
 .^.^MM^@****^**  
 .^^^MM^.*******  
 ^..^MM^M*******  
  ..^MM^M.*****   
   .^MM^..****    
The Tropical Grasslands of Aravne
Obvious exits: -North -East  -South -West 

< 849h/849H 61v/119V Pos: standing >
 
   .^MM^.^****    
  ..^MM^.^****^   
  .^^MM^.*****^*  
  .^^MM^.^****^*  
 ..^^MM^@^***^**  
 .^.^MM^.****^**  
 .^^^MM^.*******  
  ..^MM^M******   
   .^MM^M.****    
The Tropical Grasslands of Aravne
Obvious exits: -North -East  -South -West 

< 849h/849H 60v/119V Pos: standing >
 
    ^MM^^..***    
   .^MM^.^*****   
  ..^MM^.^****^^  
  .^^MM^.*****^*  
  .^^MM^@^****^*  
 ..^^MM^.^***^**  
 .^.^MM^.****^**  
  ^^^MM^.******   
   .^MM^M*****    
The Tropical Grasslands of Aravne
Obvious exits: -North -East  -South -West 

< 849h/849H 58v/119V Pos: standing >
 
    ^^M^^^.***    
    ^MM^^..****   
   .^MM^.^*****^  
  ..^MM^.^****^^  
  .^^MM^@*****^*  
  .^^MM^.^****^*  
 ..^^MM^.^***^**  
  ^.^MM^.****^*   
   ^^MM^.*****    
The Tropical Grasslands of Aravne
Obvious exits: -North -East  -South -West 

< 849h/849H 56v/119V Pos: standing >
 
     ^M^^...**    
    ^^M^^^.****   
 .  ^MM^^..*****  
   .^MM^.^*****^  
  ..^MM^@^****^^  
  .^^MM^.*****^*  
  .^^MM^.^****^*  
  .^^MM^.^***^*   
   .^MM^.****^    
The Tropical Grasslands of Aravne
Obvious exits: -North -East  -South -West 

< 849h/849H 55v/119V Pos: standing >
 
     ^M^^.^^**    
     ^M^^...***   
 ^  ^^M^^^.*****  
 .  ^MM^^..*****  
   .^MM^@^*****^  
  ..^MM^.^****^^  
  .^^MM^.*****^*  
  .^^MM^.^****^   
   ^^MM^.^***^    
The Tropical Grasslands of Aravne
Obvious exits: -North -East  -South -West 

< 849h/849H 53v/119V Pos: standing >
 
      M^^^...*    
  ^  ^M^^.^^***   
 ^   ^M^^...****  
 ^  ^^M^^^.*****  
 .  ^MM^@..*****  
   .^MM^.^*****^  
  ..^MM^.^****^^  
  .^^MM^.*****^   
   ^^MM^.^****    
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -North -East  -South -West 

< 849h/849H 51v/119V Pos: standing >
 
     M^^^...**    
    ^M^^.^^****   
    ^M^^...*****  
   ^^M^^^.******  
   ^MM^^@.******  
  .^MM^.^*****^*  
 ..^MM^.^****^^*  
  ^^MM^.*****^*   
   ^MM^.^****^    
The Tropical Grasslands of Aravne
Obvious exits: -North -East  -South -West 

< 849h/849H 50v/119V Pos: standing >
 
    M^^^...***    
   ^M^^.^^****^   
   ^M^^...******  
  ^^M^^^.*******  
  ^MM^^.@*******  
 .^MM^.^*****^**  
 .^MM^.^****^^**  
  ^MM^.*****^**   
   MM^.^****^*    
The Tropical Grasslands of Aravne
Obvious exits: -North -East  -South -West 

< 849h/849H 49v/119V Pos: standing >
 
    MM^^.^..**    
    M^^^...****   
   ^M^^.^^****^*  
   ^M^^...******  
  ^^M^^^@*******  
  ^MM^^..*******  
 .^MM^.^*****^**  
  ^MM^.^****^^*   
   MM^.*****^*    
The Tropical Grasslands of Aravne
Obvious exits: -North -East  -South -West 

< 849h/849H 48v/119V Pos: standing >
 
     MM^^....^    
    MM^^.^..***   
    M^^^...*****  
   ^M^^.^^****^*  
   ^M^^.@.******  
  ^^M^^^.*******  
  ^MM^^..*******  
  ^MM^.^*****^*   
   MM^.^****^^    
The Tropical Grasslands of Aravne
Obvious exits: -North -East  -South -West 

< 849h/849H 46v/119V Pos: standing >
 
    MM^^....^*    
   MM^^.^..****   
   M^^^...******  
  ^M^^.^^****^**  
  ^M^^..@*******  
 ^^M^^^.********  
 ^MM^^..********  
  MM^.^*****^**   
   M^.^****^^*    
The Tropical Grasslands of Aravne
Obvious exits: -North -East  -South -West 

< 849h/849H 45v/119V Pos: standing >
 
 ^^***  
 ..@**  
 .****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 849h/849H 43v/119V Pos: standing >
 
 ^****  
 .*@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 849h/849H 41v/119V Pos: standing >
 
 ****^  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 849h/849H 39v/119V Pos: standing >
 
 ***^*  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 849h/849H 38v/119V Pos: standing >
 
 **^**  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 849h/849H 36v/119V Pos: standing >
Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
A large hopper leaps through the forest.

< 849h/849H 35v/119V Pos: standing >
Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South

< 849h/849H 34v/119V Pos: standing >
Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South

< 849h/849H 32v/119V Pos: standing >
A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up   
A treejumper searches the area for food.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 849h/849H 31v/119V Pos: standing >
A Pathway Further into Aravne Forest
   Here the pathway continues deeper into Aravne Forest to the north.  South
along the pathway seems to lie a small, inviting clearing.  The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest.  Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South

< 849h/849H 29v/119V Pos: standing >
A Junction of the Main Path
   Here the main path seems to come to a small junction of sorts.  While the
main path continues north and south through the forest, a small side path
leads off to the east.  The side path looks as though it was once hidden, but
has now been recently enlarged.  How or why this has happened is unknown.
Obvious exits: -North -East  -South

< 849h/849H 27v/119V Pos: standing >
Main Path Along the Forest Floor
   The trees here are beginning to grow larger,  with many of the bases
larger around than a house.  It is hard to see farther than a stones throw in
any direction now due to the thickening forest.  The path begins to take
more and more of a winding course as it leads thicker into Aravne forest,
twisting throughout the gigantic trees.
Obvious exits: -North -South

< 849h/849H 26v/119V Pos: standing >
Split in the Path at a Giant Rock
   Here the path takes a sudden split, as a huge boulder lies imbedded
into the forest floor to the north.  Judging by the mass of the stone at its
base, a good half of it probably lies below the ground.  The origional path
is blocked by the boulder, and a pair of new paths have been forged to either
side of it.  The path leading out of the forest lead back to the south.
Obvious exits: -East  -South -West 

< 849h/849H 24v/119V Pos: standing >
A forest Tor enters from the east.
Along the Western Fork of the Path
   This western branch of the path leads around the giant boulder, and
continues off into the forest to the west.  It does not seem to be as
well traveled or established as the main path south of the fork, but perhaps
this could be due to it being a recent bypass route to Aravne.
Obvious exits: -East  -West 

< 849h/849H 25v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 849h/849H 27v/119V Pos: standing >
Split in the Path at a Giant Rock
   Here the path takes a sudden split, as a huge boulder lies imbedded
into the forest floor to the north.  Judging by the mass of the stone at its
base, a good half of it probably lies below the ground.  The origional path
is blocked by the boulder, and a pair of new paths have been forged to either
side of it.  The path leading out of the forest lead back to the south.
Obvious exits: -East  -South -West 
A forest Tor saunters along the forest floor.

< 849h/849H 27v/119V Pos: standing >
Detour in the Main Path
  Here the main path to Aravne has taken a slight detour around a huge
boulder to the west.  To the north, it continues its winding treck toward
the tree city, disappearing into the mammoth wood.  Many of the ancient
trees here are covered in moss, and their first branches are nearly out of
sight they are so high up.
Obvious exits: -North -West 

< 849h/849H 28v/119V Pos: standing >
Main Path Approaching Aravne
  Here the main path begins to approach the largest of the giant trees,
which hold the tree city of Aravne itself.  Even from a distance,
the magnificence of these leviathans is breathtaking.  Still the very same
trees which began this forest, they are now unimaginably old and incredibly
large.  The first of these primordial giants is directly north along the trail,
and blocks most of the rest of the forest ahead behind its massive width.
Obvious exits: -North -South

< 849h/849H 27v/119V Pos: standing >
Before the Entry Tree of Aravne
  Here the path comes to an end before one of the primordial trees upon
which the tree city of Aravne begins.  The base of this old tree is
so wide, that it would take several minutes to walk around to the side of it
and catch a glimpse in the northernly direction.  An worn but sturdy wooden
staircase begins here, and winds its way up and around the trunk to the lowest
level of the city.
Obvious exits: -East  -South -West  -Up   
A wooden sign is attached to the tree here.
A human herbalist seeks out rare roots and leaves here.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger

< 849h/849H 25v/119V Pos: standing >
Path to the Forest Undercity
   Here the path leads west around the massive city entry tree, and
curves with the trunk slowly northward.  Strange patches of rot and disease
can be seen on the side of this massive tree, extremely unusual for something
which has lived for so long healthily.  Perhaps there is a reason this part of
the forest the path leads to is now restricted.
Obvious exits: -East  -Northwest

< 849h/849H 24v/119V Pos: standing >
Entry to the Forest Undercity
   Here the path path around the giant tree completes its curve and heads
northward into the forest undercity.  Before you lie more of the incredibly
massive treetrunks, with a few narrow paths winding between them out of sight
to the north.  Very high above you, where the lowest branches of the trees
begin, wooden structures can be seen stretching out beyond any line of sight.
More patches of rot can be seen on the other trees to the north, and
this part of Aravne Forest does not seem nearly as peaceful or inviting as
the rest.
Obvious exits: -North -Southeast
A warning sign has recently been posted here.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger

< 849h/849H 23v/119V Pos: standing >
Path Through the Forest Undercity
   The forest is even darker here underneath the city of Aravne and the
gigantic trees it is built upon.  Occasionally a structure can be glimpsed
through the branches far above, branches which are larger than most trees
themselves.  Small patches of rot can be glimpsed on some of the treetrunks,
and there is a definite sense of foreboding here.
Obvious exits: -North -South

< 849h/849H 24v/119V Pos: standing >
Inside the Forest Undercity
   Here the path leading north nears the limits of the Aravne Forest Guards
longbow range, evident by the large amount of spent arrows sticking in the
forest floor here.  Splashes of a dark, sticky dried gook stain many of the
fallen leaves which cover the ground here.  A few bones, gnawed and picked
clean by scavengers lie scattered about here.  To the north, the trunk of one
of the giant trees blocks any view of deeper into the forest.
Obvious exits: -North -South

< 849h/849H 22v/119V Pos: standing >
Forest Undercity South of Battle Tree
   Here the path through the forest undercity splits at the base of an
aptly named Aravne tree that has been scarred by a recent skirmish which
must have been fought here.  The ground is covered with gnawed bones, both
humanoid and beast.  Several broken weapons, dented suits of armor, and
shredded leather garmets also litter the forest floor here.  The large amount
of blood spilled on this spot seems to have permanently discolored the
forest floor here, and the tree seems to have taken on a slightly more twisted,
wicked appearance.  Perhaps blood in the soil is not the preferred diet of
this giant tree.
Obvious exits: -South -Northwest -Northeast

< 849h/849H 21v/119V Pos: standing >
Western Path Around Battle Tree
   Here the path up around Battle Tree curves slowly to the north
as it followes the massive arc of the aravne tree.  High above in the branches
marking the under canopy, glimpses of wooden structures can be seen.  Just
ahead to the north this path comes to an intersection.
Obvious exits: -North -Southeast
A severed insect leg lies here leaking ooze.

< 849h/849H 21v/119V Pos: standing >
Path Intersection South of the Dump Landing
   Here the path leading north from Battle Tree intersects with a second
path leading in from the east.  Continuing north, the main path seems to end
just ahead where two of the aravne trees grow only a wagons width apart from
each other.  The stench of rot and garbage wafts in from that direction,
evidence that the dump landing probably lies just beyond.
Obvious exits: -North -East  -South
An old, weathered sign marks the intersection here.

< 849h/849H 21v/119V Pos: standing >
Twin Tree Gateway to the Dump Landing
   Here the path leads between two towering aravne trees, leaving barely
enough room for a wagon to pass between.  A makeshift wooden gate spans the
slight distance between the trunks, making this passage an easily defensible
position.  Beyond the gate to the north lies one of the most massive garbage
dumping site in all the realms, and a heaven for the thri-kreen tribe
which has claimed it as their property and home.
Obvious exits: -North# -South

< 849h/849H 20v/119V Pos: standing >
Ok.

< 849h/849H 23v/119V Pos: standing >
Southern Entry of the Dump Landing
   Just north of the southern gate and the twin trees which frame it, the
dump spans the entire northern arc of view.  Busy looking thri-kreen sift
through the garbage for usefull or possibly valueable items, garbage which
is replenished weekly when it is dumped from the city of Aravne above.  It
appears that, while most of the trash is allowed to pile up, the main pathways
through the dump are kept clear to aid travel.  It seems as though one
persons trash really is another persons treasure.
Obvious exits: -North -East  -South -West 
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.

< 849h/849H 21v/119V Pos: standing >
Ok.

< 849h/849H 23v/119V Pos: standing >
Cental Path Through the Dump
   This is the central path through the dump landing, leading to all areas
which are open to the public.  Large heaps of garbage block any passage
east or west, while the southern intersection lies to the north.  The giant
twin trees can be seen to the south, marking the southern gate of the dump.
Obvious exits: -North -South

< 849h/849H 21v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 849h/849H 22v/119V Pos: standing >
That's impossible, I'm afraid.

< 849h/849H 23v/119V Pos: standing >
The Southern Intersection
   This crossing of paths, known as the southern intersection, is busy with
passing thri-kreen.  To the west leads Commerce Way, while east
of here runs Tired Trader Way.  Both side paths are kept remarkably clean of
trash, although the stench of the surroundings cannot be overcome.
Obvious exits: -North -East  -South -West 

< 849h/849H 22v/119V Pos: standing >
Western Half of Tired Traveler Way
   This section of the side path is remarkably clear of debris, perhaps due
to the fact that the structures facing it both north and south are constucted
completely from garbage.  The smell of cooking meat wafts in from the north
building, mingling with the stench of the dump with a rather nauseating
effect.
Obvious exits: -North# -East  -South# -West 
A member of the volunteer guards watches the area.

< 849h/849H 21v/119V Pos: standing >
Ok.

< 849h/849H 22v/119V Pos: standing >
Tired Trader Inn
   This room is dark and well sheltered from the rest of the dump, making
it actually seem possible to hole up and sleep here.  This building almost
looks as though it wasnt made of garbage, but doesnt quite pull off the
illusion completely.
Obvious exits: -North
You sense a lifeform nearby.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
You sense a lifeform nearby.
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 849h/849H 21v/119V Pos: standing >

< 849h/849H 22v/119V Pos: standing >
Ok.

< 849h/849H 22v/119V Pos: standing >
Tired Trader Inn
Obvious exits: -North#
You sense a lifeform nearby.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
You sense a lifeform nearby.
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 849h/849H 24v/119V Pos: standing >

< 849h/849H 30v/119V Pos: standing >
You say 'your both hidden'

< 849h/849H 32v/119V Pos: standing >

< 849h/849H 34v/119V Pos: standing >

< 849h/849H 34v/119V Pos: standing >

< 849h/849H 35v/119V Pos: standing >

		Score information for Eilks

Level: 56   Race: Orc   Class: Monk / Elaphidist Sex: Male
Hit points: 849(849)  Moves: 40(119)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 20490 platinum     0 gold     0 silver     0 copper
Playing time: 11 days / 10 hours/ 20 minutes
Received data: 0.0187 MB this session.
Send data:     0.0002 MB this session.
Compression ratio: 78%
Title:  Suicide Squad
Status:  Standing.
Epic points(total): 19477(79952) Current task: find runestone of The Lair of the Swamp Troll King
Epic Bonus: Epic Points Bonus (15.84%)
Frags:   -0.20   Deaths:   15
Detecting:      Invisible Life Heat
Protected from: All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Haste
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 20
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  602 

Active Spells:
--------------
rested bonus (148 minutes)


< 849h/849H 40v/119V Pos: standing >
No one by that name here...

< 849h/849H 43v/119V Pos: standing >
You start to chant in a deep voice.
A sense of heroism grows in your heart.
Your body begins to glow with disorienting colors... 
Your body begins to blur!

< 849h/849H 46v/119V Pos: standing >

< 849h/849H 47v/119V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 849h/849H 50v/119V Pos: standing >
Tired Trader Inn
Obvious exits: -North#
You sense a lifeform nearby.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
You sense a lifeform nearby.
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 887h/887H 55v/119V Pos: standing >
You say in common 'unhide?'

< 887h/887H 68v/119V Pos: standing >
Tired Trader Inn
Obvious exits: -North#
You sense a lifeform nearby.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
You sense a lifeform nearby.
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 887h/887H 69v/119V Pos: standing >
Atrel gives an order to his followers.
A void elemental touches you.

< 887h/887H 71v/119V Pos: standing >
You attempt to give consent...

< 887h/887H 75v/119V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by someone.

< 887h/887H 79v/119V Pos: standing >
A Human has entered the game.

< 887h/887H 80v/119V Pos: standing >
The innkeeper stores a Human's stuff in the safe and shows him to his room.

< 887h/887H 80v/119V Pos: standing >
You are now a member of Atrel's group.

< 887h/887H 81v/119V Pos: standing >
A Grey Elf has entered the game.

< 887h/887H 83v/119V Pos: standing >

< 887h/887H 84v/119V Pos: standing >
[Damage: 13 ] -=[Your decent punch wounds a Grey Elf.]=-

< 888h/887H 85v/119V Pos: standing >
< T: Eilks TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
 A Grey Elf starts casting an offensive spell.
Grotar suddenly attacks a Grey Elf!
Grotar snaps into visibility.
Grotar's impressive slash strikes a Grey Elf.

< 888h/887H 85v/119V Pos: standing >
< T: Eilks TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
 
< 888h/887H 85v/119V Pos: standing >
< T: Eilks TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
 A Grey Elf has entered the game.

< 888h/887H 85v/119V Pos: standing >
< T: Eilks TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
 Atrel gives an order to his followers.
Atrel snaps into visibility.
A void elemental's mass slams into a Grey Elf, knocking her to the ground!

< 888h/887H 85v/119V Pos: standing >
< T: Eilks TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
 A void elemental dodges a Grey Elf's attack.
A void elemental's punch strikes a Grey Elf hard.
A Grey Elf blocks a void elemental's lunge at her.
A void elemental's fine punch strikes a Grey Elf.

< 888h/887H 85v/119V Pos: standing >
< T: Eilks TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage: 43 ] -=[You hit a pressure point on a Grey Elf with additional force.]=-
[Damage: 41 ] -=[You hit a pressure point on a Grey Elf with additional force.]=-
[Damage: 13 ] -=[Your punch strikes a Grey Elf.]=-
A Grey Elf dodges your futile attack.
[Damage: 12 ] -=[Your punch strikes a Grey Elf.]=-
[Damage: 18 ] -=[Your fine punch strikes a Grey Elf.]=-
[Damage: 13 ] -=[Your punch strikes a Grey Elf.]=-
[Damage: 12 ] -=[Your punch strikes a Grey Elf.]=-

< 904h/887H 85v/119V Pos: standing >
< T: Eilks TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A Grey Elf completes her spell...
A Grey Elf utters the words 'yrawz ghfutz'
-=[A Grey Elf calls down a roaring flamestrike which hits you dead on!]=-
A Grey Elf misses you.

< 879h/887H 85v/119V Pos: standing >
< T: Eilks TP: sta TC:few scratches E: A Grey Elf sta EP:  few wounds >
 You kneel.

< 879h/887H 85v/119V Pos: kneeling >
< T: Eilks TP: kne TC:few scratches E: A Grey Elf sta EP:  few wounds >
 Your spring at a Grey Elf sends her slightly off balance...

< 879h/887H 85v/119V Pos: standing >
< T: Eilks TP: sta TC:few scratches E: A Grey Elf sit EP:  few wounds >
 A Grey Elf blocks Grotar's lunge at her.
Grotar's powerful slash strikes a Grey Elf very hard.
Grotar's slash seriously wounds a Grey Elf.
Grotar's powerful slash seriously wounds a Grey Elf.
Grotar's powerful slash seriously wounds a Grey Elf.
Grotar's powerful slash enshrouds a Grey Elf in a mist of blood.
A Grey Elf's body quivers as Grotar's hit strikes deep!
Grotar's mighty slash hits a Grey Elf.
A Grey Elf's pentagram was completely destroyed by the massive blow!
A Grey Elf's feathered leather eyepatch was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a Grey Elf dies in agony.

< 879h/887H 85v/119V Pos: standing >

< 879h/887H 85v/119V Pos: standing >
A void elemental's fine punch strikes a Grey Elf.
A void elemental's impressive punch strikes a Grey Elf hard.

< 879h/887H 86v/119V Pos: standing >
A void elemental dodges a Grey Elf's attack.

< 879h/887H 86v/119V Pos: standing >
Grotar suddenly attacks a Grey Elf!
Grotar snaps into visibility.
Grotar's powerful slash seriously wounds a Grey Elf.

< 879h/887H 87v/119V Pos: standing >
A void elemental's impressive punch strikes a Grey Elf very hard.
A void elemental's fine punch strikes a Grey Elf hard.

< 880h/887H 90v/119V Pos: standing >
Looking panicked, a Grey Elf scrambles madly to her feet!

< 880h/887H 90v/119V Pos: standing >
A void elemental dodges a Grey Elf's attack.
A void elemental dodges a Grey Elf's attack.

< 880h/887H 90v/119V Pos: standing >
Grotar snaps into visibility.
Grotar's slash enshrouds a Grey Elf in a mist of blood.
Grotar's impressive slash causes a Grey Elf to grimace in pain.
Grotar's powerful slash hits a Grey Elf.
A Grey Elf's soft skin cloak was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.