The death of [56 Reaper] Tilia The Empire (Gnome)

in Goldsmiths Guild

from the perspective of [56 Frost Magus] Nil Suicide Squad (Kobold)

<worn as a badge>    a clump of glowing fuzz of regeneration [80%]
<worn on head>       the helmet of corruption of health (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring [80%]
<worn in ear>        the earring of Sound Advice [51%]
<worn on face>       the mask of the plague [superior]
<worn around neck>   the wooden amulet of the ancient tree spirit
<worn around neck>   a carnelian and ruby inlaid gorget (magic) [75%]
<worn on body>       the armor of a MaDMaN of regeneration (magic)
<worn about body>    a long cape of shabilly-stitched dwarf scalps [superior] [78%]
<worn on tail>       a brass tail ring with two dangling rubies (magic) (glowing) [77%]
<worn about waist>   a waistband of rock and stone [poor] (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing) [53%]
<worn on arms>       some mithril and dragonscale arm plates (magic)
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[237h 15m 56s]
<worn around wrist>  some polished endurium bracers of regeneration (magic) [58%]
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming) [69%]
<worn on hands>      the sacred stone claws of Aan of endurance (magic)
<worn on finger>     a titanium ring [poor] (magic) (glowing)
<worn on finger>     the ring of the Netherworld (magic) (glowing)
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[235h 32m 9s]
<worn on legs>       a pair of chromium dragonscale greaves (magic) [67%]
<worn on feet>       the boots of speed of endurance (magic)


< 1006h/1006H 305v/305V Pos: standing >
Casting: frost beacon *

< 1006h/1006H 305v/305V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 1006h/1006H 305v/305V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S

< 1006h/1006H 303v/305V Pos: standing >
You start chanting...

< 1006h/1006H 303v/305V Pos: standing >
Casting: frost beacon *

< 1006h/1006H 303v/305V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 1006h/1006H 303v/305V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
A Short, Narrow Trail
Obvious exits: -N -S

< 1006h/1006H 301v/305V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U

< 1006h/1006H 299v/305V Pos: standing >
You start chanting...

< 1006h/1006H 305v/305V Pos: standing >
Casting: frost beacon *

< 1006h/1006H 305v/305V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 1006h/1006H 305v/305V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 1006h/1006H 304v/305V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 1006h/1006H 303v/305V Pos: standing >
You start chanting...

< 1006h/1006H 305v/305V Pos: standing >
Casting: frost beacon *

< 1006h/1006H 305v/305V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 1006h/1006H 305v/305V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1006h/1006H 304v/305V Pos: standing >
You sit down and relax.

< 1006h/1006H 304v/305V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  3 of  7   (   5 seconds)
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 1006h/1006H 304v/305V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 1006h/1006H 305v/305V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
List of outposts:
*ID:  1 Continent: Undead Continent   Owner: The Empire
*ID:  2 Continent: Khomani-Khan       Owner: Suicide Squad
       Gateguards: 0 Portal: Yes  Archers: No   Meurtriere: No  
       Outpost Condition: 2611  /300000

*ID:  3 Continent: Ice Crag           Owner: Unknown        

< 1006h/1006H 305v/305V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 1006h/1006H 305v/305V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 1006h/1006H 305v/305V Pos: sitting >
You clamber to your feet.

< 1006h/1006H 305v/305V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 1006h/1006H 305v/305V Pos: standing >
Autosaving...
An Inclined Pathway
Obvious exits: -E -W

< 1006h/1006H 304v/305V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A small pig wanders around here, searching for food.
A huge tame boar stands here, grunting quietly.(Gold Aura)

< 1006h/1006H 304v/305V Pos: standing >
You start chanting...

< 1006h/1006H 304v/305V Pos: standing >
Casting: frost beacon *

< 1006h/1006H 304v/305V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 1006h/1006H 304v/305V Pos: standing >
You quickly scan the area.
A brutish bartender who is not far off to your north.
A large dog who is close by to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven commoner who is a brief walk away to your west.
A gully dwarf who is rather far off to your west.
A young male dwarf who is in the distance to your west.
A young female dwarf who is in the distance to your west.
A shopping commoner who is in the distance to your west.
A dwarven commoner who is in the distance to your west.
A huge rat who is in the distance to your west.

< 1006h/1006H 304v/305V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.

< 1006h/1006H 303v/305V Pos: standing >
You start chanting...

< 1006h/1006H 304v/305V Pos: standing >
Casting: frost beacon *

< 1006h/1006H 305v/305V Pos: standing >
A large dog leaves east.

< 1006h/1006H 305v/305V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 1006h/1006H 305v/305V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U
Alarm bells sound, signalling an invasion!

< 1006h/1006H 304v/305V Pos: standing >
You start chanting...

< 1006h/1006H 304v/305V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1006h/1006H 304v/305V Pos: standing >
Casting: frost beacon *

< 1006h/1006H 304v/305V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 1006h/1006H 304v/305V Pos: standing >
List of outposts:
*ID:  1 Continent: Undead Continent   Owner: The Empire
*ID:  2 Continent: Khomani-Khan       Owner: Unknown        
*ID:  3 Continent: Ice Crag           Owner: Unknown        

< 1006h/1006H 304v/305V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 1006h/1006H 303v/305V Pos: standing >
South Side of the Guild Square
Obvious exits: -N -E -S# -W

< 1006h/1006H 303v/305V Pos: standing >
You start chanting...

< 1006h/1006H 305v/305V Pos: standing >
Casting: frost beacon *

< 1006h/1006H 305v/305V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 1006h/1006H 305v/305V Pos: standing >
Your body vibrates as you fan out your molecules.
Entrance to the Guild Hall
Obvious exits: -N# -S

< 1006h/1006H 304v/305V Pos: standing >
Guild Hall
Obvious exits: -N -E -S

< 1006h/1006H 303v/305V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
Guild Hall
Obvious exits: -S -W
[2] The corpse of a guildmaster is lying here.

< 1006h/1006H 304v/305V Pos: standing >
You sit down and relax.

< 1006h/1006H 304v/305V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  3 of  7   (   5 seconds)
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 1006h/1006H 304v/305V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 1006h/1006H 305v/305V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 1006h/1006H 305v/305V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 1006h/1006H 305v/305V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 1006h/1006H 305v/305V Pos: sitting >
You clamber to your feet.

< 1006h/1006H 305v/305V Pos: standing >
Guild Hall
Obvious exits: -S -W
[2] The corpse of a guildmaster is lying here.

< 1006h/1006H 305v/305V Pos: standing >
You start chanting...

< 1006h/1006H 305v/305V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.

< 1006h/1006H 305v/305V Pos: standing >
An ice elemental is now a member of your group.

< 1006h/1006H 305v/305V Pos: standing >
You get a glowing necklace from a bottomless bag of the illithids.

< 1006h/1006H 305v/305V Pos: standing >
You stop using the wooden amulet of the ancient tree spirit.

< 1006h/1006H 305v/305V Pos: standing >
You duck your head and place a glowing necklace around your neck.

< 1006h/1006H 305v/305V Pos: standing >
As you rub your glowing necklace, water beings to flow out of your glowing necklace.  As the
waters subside, the form of a water elemental is left before you.
A water elemental says 'How may I serve you'
A water elemental starts following you.

< 1006h/1006H 305v/305V Pos: standing >
You stop using a glowing necklace.

< 1006h/1006H 305v/305V Pos: standing >
You duck your head and place the wooden amulet of the ancient tree spirit around your neck.

< 1006h/1006H 305v/305V Pos: standing >
Ok.

< 1006h/1006H 305v/305V Pos: standing >
A water elemental is now a member of your group.
An ice elemental already grouped by you.

< 1006h/1006H 305v/305V Pos: standing >
Guild Hall
Obvious exits: -S -W
[2] The corpse of a guildmaster is lying here.
A water elemental is here, flowing like a living current. (minion) 
An ice elemental is here chilling the room. (minion) 

< 1006h/1006H 305v/305V Pos: standing >

< 1006h/1006H 305v/305V Pos: standing >

< 1006h/1006H 305v/305V Pos: standing >

< 1006h/1006H 305v/305V Pos: standing >
List of outposts:
*ID:  1 Continent: Undead Continent   Owner: The Empire
*ID:  2 Continent: Khomani-Khan       Owner: Unknown        
*ID:  3 Continent: Ice Crag           Owner: Unknown        

< 1006h/1006H 305v/305V Pos: standing >

< 1006h/1006H 305v/305V Pos: standing >

< 1006h/1006H 305v/305V Pos: standing >

< 1006h/1006H 305v/305V Pos: standing >

< 1006h/1006H 305v/305V Pos: standing >
List of outposts:
*ID:  1 Continent: Undead Continent   Owner: The Empire
*ID:  2 Continent: Khomani-Khan       Owner: Unknown        
*ID:  3 Continent: Ice Crag           Owner: Unknown        

< 1006h/1006H 305v/305V Pos: standing >

< 1006h/1006H 305v/305V Pos: standing >

< 1006h/1006H 305v/305V Pos: standing >
Guild Hall
Obvious exits: -S -W
[2] The corpse of a guildmaster is lying here.
A water elemental is here, flowing like a living current. (minion) 
An ice elemental is here chilling the room. (minion) 

< 1006h/1006H 305v/305V Pos: standing >
You are already standing.

< 1006h/1006H 305v/305V Pos: standing >

< 1006h/1006H 305v/305V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1006h/1006H 305v/305V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 1006h/1006H 305v/305V Pos: standing >
You find a frost beacon!

< 1006h/1006H 305v/305V Pos: standing >
You sit down and relax.

< 1006h/1006H 305v/305V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  6 of  7   (   1 seconds)
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 1006h/1006H 305v/305V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 1006h/1006H 305v/305V Pos: sitting >
You clamber to your feet.

< 1006h/1006H 305v/305V Pos: standing >
Guild Hall
Obvious exits: -S -W
A block of arcane ice is here, slowly melting... (glowing)
[2] The corpse of a guildmaster is lying here.
A water elemental is here, flowing like a living current. (minion) 
An ice elemental is here chilling the room. (minion) 

< 1006h/1006H 305v/305V Pos: standing >
A Human has set off your frost beacon at Rugged Hills of the Hearth Valley!

< 1006h/1006H 305v/305V Pos: standing >

< 1006h/1006H 305v/305V Pos: standing >
A Human has set off your frost beacon at A Mountain Trail!
A Human has set off your frost beacon at A Mountain Trail!

< 1006h/1006H 305v/305V Pos: standing >

< 1006h/1006H 305v/305V Pos: standing >
A Human has set off your frost beacon at An Inclined Pathway!
A Human has set off your frost beacon at An Inclined Pathway!
A Human has set off your frost beacon at An Inclined Pathway!
A Gnome has set off your frost beacon at A Mountain Trail!

< 1006h/1006H 305v/305V Pos: standing >
A Human has set off your frost beacon at An Inclined Pathway!
A Human has set off your frost beacon at An Inclined Pathway!
A Human has set off your frost beacon at An Inclined Pathway!
A Human has set off your frost beacon at An Inclined Pathway!

< 1006h/1006H 305v/305V Pos: standing >
A Human has set off your frost beacon at A Short, Narrow Trail!
A Human has set off your frost beacon at A Short, Narrow Trail!
A Human has set off your frost beacon at A Short, Narrow Trail!
A Human has set off your frost beacon at A Short, Narrow Trail!

< 1006h/1006H 305v/305V Pos: standing >
A Human has set off your frost beacon at A Rocky Trail Before a Clearing!
A Human has set off your frost beacon at A Rocky Trail Before a Clearing!

< 1006h/1006H 305v/305V Pos: standing >
A Gnome has set off your frost beacon at Rugged Hills of the Hearth Valley!
A Gnome has set off your frost beacon at Rugged Hills of the Hearth Valley!

< 1006h/1006H 305v/305V Pos: standing >
A Gnome has set off your frost beacon at A Mountain Trail!

< 1006h/1006H 305v/305V Pos: standing >
A Gnome has set off your frost beacon at An Inclined Pathway!
A Gnome has set off your frost beacon at An Inclined Pathway!
A Gnome has set off your frost beacon at An Inclined Pathway!

< 1006h/1006H 305v/305V Pos: standing >
A Gnome has set off your frost beacon at An Inclined Pathway!
A Gnome has set off your frost beacon at An Inclined Pathway!

< 1006h/1006H 305v/305V Pos: standing >
A Gnome has set off your frost beacon at A Short, Narrow Trail!
A Gnome has set off your frost beacon at A Short, Narrow Trail!
A Gnome has set off your frost beacon at A Short, Narrow Trail!

< 1006h/1006H 305v/305V Pos: standing >
A Gnome has set off your frost beacon at An Inclined Pathway!
A Gnome has set off your frost beacon at An Inclined Pathway!
A Gnome has set off your frost beacon at An Inclined Pathway!
A Gnome has set off your frost beacon at An Inclined Pathway!
A Gnome has set off your frost beacon at An Inclined Pathway!
A Gnome has set off your frost beacon at An Inclined Pathway!

< 1006h/1006H 305v/305V Pos: standing >
A Gnome has set off your frost beacon at A Short, Narrow Trail!
A Gnome has set off your frost beacon at A Short, Narrow Trail!
A Gnome has set off your frost beacon at A Short, Narrow Trail!
A Gnome has set off your frost beacon at A Short, Narrow Trail!
A Gnome has set off your frost beacon at A Short, Narrow Trail!
A Gnome has set off your frost beacon at A Short, Narrow Trail!
A Gnome has set off your frost beacon at A Short, Narrow Trail!

< 1006h/1006H 305v/305V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1006h/1006H 305v/305V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1006h/1006H 305v/305V Pos: standing >

< 1006h/1006H 305v/305V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1006h/1006H 305v/305V Pos: standing >
A Gnome has set off your frost beacon at East Side of the Guild Square!
A Gnome has set off your frost beacon at East Side of the Guild Square!
A Gnome has set off your frost beacon at East Side of the Guild Square!
A Gnome has set off your frost beacon at East Side of the Guild Square!

< 1006h/1006H 305v/305V Pos: standing >
A Gnome has set off your frost beacon at Southeast Corner of the Guild Square!
A Gnome has set off your frost beacon at Southeast Corner of the Guild Square!
A Gnome has set off your frost beacon at Southeast Corner of the Guild Square!
A Gnome has set off your frost beacon at Southeast Corner of the Guild Square!

< 1006h/1006H 305v/305V Pos: standing >

< 1006h/1006H 305v/305V Pos: standing >
A Gnome has set off your frost beacon at Southeast Corner of the Guild Square!
A Gnome has set off your frost beacon at Southeast Corner of the Guild Square!
A Gnome has set off your frost beacon at Southeast Corner of the Guild Square!
A Gnome has set off your frost beacon at Southeast Corner of the Guild Square!

< 1006h/1006H 305v/305V Pos: standing >
A Gnome has set off your frost beacon at Goldsmiths Guild!
A Gnome has set off your frost beacon at Goldsmiths Guild!
A Gnome has set off your frost beacon at Goldsmiths Guild!

< 1006h/1006H 305v/305V Pos: standing >
Looks like an exit.
You extend your sights westward.
Guild Hall
Obvious exits: -N -E -S

< 1006h/1006H 305v/305V Pos: standing >
Guild Hall
Obvious exits: -S -W
A block of arcane ice is here, slowly melting... (glowing)
[2] The corpse of a guildmaster is lying here.
A guildmaster is here, speaking with the other masters.(Gold Aura)
A water elemental is here, flowing like a living current. (minion) 
An ice elemental is here chilling the room. (minion) 

< 1006h/1006H 305v/305V Pos: standing >
Guild Hall
Obvious exits: -N -E -S
A water elemental enters from the east.
An ice elemental enters from the east.

< 1006h/1006H 304v/305V Pos: standing >
Entrance to the Guild Hall
Obvious exits: -N# -S
A water elemental enters from the south.
Alarm bells sound, signalling an invasion!
An ice elemental enters from the south.

< 1006h/1006H 303v/305V Pos: standing >
Ok.

< 1006h/1006H 305v/305V Pos: standing >
South Side of the Guild Square
Obvious exits: -N -E -S -W
A water elemental enters from the south.
Alarm bells sound, signalling an invasion!
An ice elemental enters from the south.
Alarm bells sound, signalling an invasion!

< 1006h/1006H 304v/305V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!
A water elemental enters from the west.
An ice elemental enters from the west.

< 1006h/1006H 303v/305V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U
A large dog wanders around here, looking for food.
A water elemental enters from the north.
An ice elemental enters from the north.

< 1006h/1006H 304v/305V Pos: standing >
You start chanting...

< 1006h/1006H 304v/305V Pos: standing >
Casting: wall of ice *

< 1006h/1006H 304v/305V Pos: standing >
Casting: wall of ice 

< 1006h/1006H 304v/305V Pos: standing >
You complete your spell...

< 1006h/1006H 304v/305V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
*A Gnome (small) Allah The Empire stands in mid-air here.(Red Aura)
A large dwarf is here, keeping an eye on the area.(Gold Aura)
A large dwarf is here, keeping an eye on the area.(Gold Aura)
General Kimordril sits atop a large pony.(Gold Aura)
Ratroper is here, ready to take your money.(Gold Aura)

< 1006h/1006H 304v/305V Pos: standing >
A Grey Elf has set off your frost beacon at A Rocky Trail Before a Clearing!
A Grey Elf has set off your frost beacon at A Rocky Trail Before a Clearing!
Looks like an exit.
You extend your sights upward.
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
*A Gnome (small) Allah The Empire stands in mid-air here.(Red Aura)
A large dwarf is here, keeping an eye on the area.(Gold Aura)
A large dwarf is here, keeping an eye on the area.(Gold Aura)
General Kimordril sits atop a large pony.(Gold Aura)
Ratroper is here, ready to take your money.(Gold Aura)

< 1006h/1006H 304v/305V Pos: standing >
A Grey Elf has set off your frost beacon at A Short, Narrow Trail!
A Grey Elf has set off your frost beacon at A Short, Narrow Trail!
A Grey Elf has set off your frost beacon at A Short, Narrow Trail!

< 1006h/1006H 304v/305V Pos: standing >
A Grey Elf has set off your frost beacon at An Inclined Pathway!
A Grey Elf has set off your frost beacon at An Inclined Pathway!
A Grey Elf has set off your frost beacon at An Inclined Pathway!

< 1006h/1006H 304v/305V Pos: standing >
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
*A Gnome (small) Allah The Empire stands in mid-air here.(Red Aura)
A large dwarf is here, keeping an eye on the area.(Gold Aura)
A large dwarf is here, keeping an eye on the area.(Gold Aura)
General Kimordril sits atop a large pony.(Gold Aura)
Ratroper is here, ready to take your money.(Gold Aura)
A water elemental enters from below.
An ice elemental enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1006h/1006H 303v/305V Pos: standing >
You start chanting...
You snap into visibility.

< 1006h/1006H 303v/305V Pos: standing >
A Grey Elf has set off your frost beacon at A Mountain Trail!

< 1006h/1006H 305v/305V Pos: standing >
You complete your spell...
You point at a Gnome.
A Gnome snaps into visibility.
[Damage: 92 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.

< 1006h/1006H 305v/305V Pos: standing >
A Gnome floats down.
You failed.

< 1006h/1006H 305v/305V Pos: standing >
You failed.

< 1006h/1006H 305v/305V Pos: standing >
You give an ice elemental an order.

< 1006h/1006H 305v/305V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U
A huge block of solid ice is here to the north. (Illusion) (magic)
A Gnome (small) Allah The Empire stands in mid-air here.(Red Aura)
A large dog wanders around here, looking for food.
A water elemental enters from above.
Alarm bells sound, signalling an invasion!
An ice elemental enters from above.

< 1006h/1006H 304v/305V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1006h/1006H 304v/305V Pos: standing >
You give an ice elemental an order.
You snap into visibility.
[Damage:  5 ] A Gnome is knocked to the ground by an ice elemental's mighty bash!

< 1006h/1006H 304v/305V Pos: standing >
A Gnome attacks an ice elemental. [0 Hits]
[Damage: 24 ] An ice elemental attacks a Gnome. [1 Hits]

< 1006h/1006H 304v/305V Pos: standing >
A Grey Elf has set off your frost beacon at A Mountain Trail!
A Grey Elf has set off your frost beacon at A Mountain Trail!

< 1006h/1006H 304v/305V Pos: standing >
General Kimordril rides in on a large pony from above.
An honor guard enters from above.
An honor guard enters from above.

< 1006h/1006H 304v/305V Pos: standing >
A Gnome snaps into visibility.
A Gnome attacks an ice elemental. [0 Hits]
You start chanting...

< 1006h/1006H 304v/305V Pos: standing >
A Gnome snaps into visibility.
[Damage: 13 ] An ice elemental attacks a Gnome. [1 Hits]

< 1006h/1006H 304v/305V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 125 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.

< 1006h/1006H 304v/305V Pos: standing >
An honor guard evaluates the struggle, watching your battle tactics.

< 1006h/1006H 305v/305V Pos: standing >
You start chanting...
You snap into visibility.

< 1006h/1006H 305v/305V Pos: standing >
Oof! a large dog bumps into a wall of ice...
You snap into visibility.
You complete your spell...
You point at a Gnome.
A Gnome snaps into visibility.
[Damage: 114 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.

< 1006h/1006H 305v/305V Pos: standing >
A Gnome attacks an ice elemental. [0 Hits]
A Gnome clambers to her feet.
You start chanting...
You snap into visibility.

< 1006h/1006H 305v/305V Pos: standing >
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.

< 1006h/1006H 305v/305V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Gnome.
[Damage: 169 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.

< 1006h/1006H 305v/305V Pos: standing >
[Damage: 11 ] An ice elemental attacks a Gnome. [1 Hits]

< 1006h/1006H 305v/305V Pos: standing >
General Kimordril watches the battle in amusement.

< 1006h/1006H 305v/305V Pos: standing >
You start chanting...
You snap into visibility.

< 1006h/1006H 305v/305V Pos: standing >
A Gnome snaps into visibility.

< 1006h/1006H 305v/305V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Gnome.
[Damage: 101 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
A Gnome's small circular shield of blue flames [superior] freezes and shatters into million pieces from the intense cold!
A Gnome's enchanted earring of constitution freezes and shatters into million pieces from the intense cold!
A Gnome's belt of soft feathers freezes and shatters into million pieces from the intense cold!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!