The death of [52 Necrolyte] Sylvast The Empire (Gnome)

in Rugged Hills of the Hearth Valley

from the perspective of [56 Frost Magus] Nil Suicide Squad (Kobold)

<worn on head>       the helmet of corruption of health (glowing)
<worn on eyes>       the eyes of the High Forest (glowing) [71%]
<worn in ear>        the earring of Sound Advice
<worn in ear>        a brightly flaming earring
<worn on face>       a shadow mask [83%]
<worn around neck>   the wooden amulet of the ancient tree spirit [56%]
<worn around neck>   a carnelian and ruby inlaid gorget (magic)
<worn on body>       the armor of a MaDMaN (magic)
<worn about body>    a long cape of shabilly-stitched dwarf scalps [superior]
<worn on tail>       a brass tail ring with two dangling rubies (magic) (glowing)
<worn about waist>   a waistband of rock and stone [poor] (magic) [89%]
<worn on arms>       the sleeves of the fallen (magic) (glowing) [73%]
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[229h 25m 37s]
<worn around wrist>  some polished endurium bracers of regeneration (magic)
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands>      the sacred stone claws of Aan of endurance (magic)
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a shiny ring of the faeries (magic) (glowing)
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[229h 25m 37s]
<worn on legs>       a pair of chromium dragonscale greaves (magic) [88%]
<worn on feet>       the boots of speed [superior] (magic)

  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM^MMMM  
 MMMM^@^^^MMMM  
 ^MMMMMMM^MMMM  
 ^MMMGDMM^MMMM  
  ^^MMMMM^^MM   
   ^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 974h/974H 311v/311V Pos: standing >
Something melts into nothingness.

< 974h/974H 311v/311V Pos: standing >

		Score information for Nil

Level: 56   Race: Kobold   Class: Ethermancer / Frost Magus Sex: Male
Hit points: 974(974)  Moves: 311(311)
Coins carried:  100 platinum     6 gold     5 silver     1 copper
Coins in bank: 40484 platinum     0 gold     0 silver     0 copper
Playing time: 40 days / 14 hours/ 12 minutes
Received data: 0.3480 MB this session.
Send data:     0.0066 MB this session.
Compression ratio: 85%
Title:  Suicide Squad
Followers:
   a water elemental
   an ice elemental
Status:  Standing.
         Negative Shielded
Epic points(total): 23221(125456) Current task: find runestone of The High Moor Forest
Epic Bonus: Epic Points Bonus (38.40%)
Frags:   +10.28   Deaths:   57
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 20
Combat Pulse:   12 Spell Pulse:  0.56 
Leaderboard Points: 2272 

Active Spells:
--------------
stone skin (4 minutes)
roar of heroes (less than a minute remaining)
windrage (10 minutes)
protection from cold (40 minutes)
elephantstrength (41 minutes)
greater spirit sight (43 minutes)
ravenflight (40 minutes)
protection from lightning (40 minutes)
ethereal form (5 minutes)
faerie sight (9 minutes)
spirit armor (40 minutes)
bless (12 minutes)
protection from acid (40 minutes)
protection from gas (15 minutes)
pantherspeed (41 minutes)
vitality (7 minutes)


< 974h/974H 311v/311V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
   MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM^MMMM  
 MMMM^@^^^MMMM  
 ^MMMMMMM^MMMM  
 ^MMMGDMM^MMMM  
  ^^MMMMM^^MM   
   ^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 974h/974H 311v/311V Pos: standing >
You get some faerie dust from a bottomless bag of the illithids.

< 974h/974H 311v/311V Pos: standing >
You start chanting...

< 974h/974H 311v/311V Pos: standing >
You complete your spell...
Your eyes feel wonderful.

< 974h/974H 311v/311V Pos: standing >
You start chanting...

< 974h/974H 311v/311V Pos: standing >
Casting: ethereal form 

< 974h/974H 311v/311V Pos: standing >
You complete your spell...
Your ethereal energy form is renewed

< 974h/974H 311v/311V Pos: standing >
You are not using it.

< 974h/974H 311v/311V Pos: standing >
You need at least one free hand to wield anything.

< 974h/974H 311v/311V Pos: standing >
Tap, tap, tap.. Who?

< 974h/974H 311v/311V Pos: standing >
You are not using it.

< 974h/974H 311v/311V Pos: standing >
You need at least one free hand to wield anything.

< 974h/974H 311v/311V Pos: standing >
 
   ^MM^^^^^.    
  MMMM^M^^.^^   
 MMMMMMMMM^M^M  
 MMMMMMMMM^MMM  
 MMMMM^@^^^MMM  
 +^MMMMMMM^MMM  
 ^^MMMGDMM^MMM  
  .^^MMMMM^^M   
   M^.^MM^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A huge block of solid ice is here to the west. (magic)
A water elemental is here, flowing like a living current. (minion) 
An ice elemental is here chilling the room. (minion) 
A Human (medium) sits here. (Non-Fraggable)(Red Aura)

< 974h/974H 311v/311V Pos: standing >
Your heroic urges slowly fade away.

< 945h/945H 311v/311V Pos: standing >
You stop using a golden strand of thread.

< 945h/945H 311v/311V Pos: standing >
You are not using it.

< 945h/945H 311v/311V Pos: standing >
You wield Tsunami, the trident of storms.

< 945h/945H 311v/311V Pos: standing >
You tap Tsunami, the trident of storms on the ground three times.
The water from Tsunami, the trident of storms flows around a water elemental, refreshing your vitality!
The water from Tsunami, the trident of storms flows around an ice elemental, refreshing your vitality!
The water from Tsunami, the trident of storms flows around you, refreshing your vitality!

< 945h/945H 311v/311V Pos: standing >
You stop using Tsunami, the trident of storms.

< 945h/945H 311v/311V Pos: standing >
You hold a golden strand of thread.

< 945h/945H 311v/311V Pos: standing >
 
   ^MM^^^^^.    
  MMMM^M^^.^^   
 MMMMMMMMM^M^M  
 MMMMMMMMM^MMM  
 MMMMM^@^^^MMM  
 +^MMMMMMM^MMM  
 ^^MMMGDMM^MMM  
  .^^MMMMM^^M   
   ^^.^MM^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A huge block of solid ice is here to the west. (magic)
A water elemental is here, flowing like a living current. (minion) 
An ice elemental is here chilling the room. (minion) 
A Human (medium) sits here. (Non-Fraggable)(Red Aura)

< 945h/945H 311v/311V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
   MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM^MMMM  
 MMMM^@^^^MMMM  
 ^MMMMMMM^MMMM  
 ^MMMGDMM^MMMM  
  ^^MMMMM^^MM   
   ^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 945h/945H 311v/311V Pos: standing >
You give a Human a stinging slap across the face.

< 945h/945H 311v/311V Pos: standing >
You say in goblin 'yzar'

< 945h/945H 311v/311V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 945h/945H 311v/311V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
   MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM^MMMM  
 MMMM^@^^^MMMM  
 ^MMMMMMM^MMMM  
 ^MMMGDMM^MMMM  
  ^^MMMMM^^MM   
   ^.^MMM^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 945h/945H 311v/311V Pos: standing >
You say in goblin 'hide'
Your armor of a MaDMaN hums briefly.

< 945h/945H 311v/311V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
   MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM^MMMM  
 MMMM^@^^^MMMM  
 ^MMMMMMM^MMMM  
 ^MMMGDMM^MMMM  
  ^^MMMMM^^MM   
   ^.^MMM^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 945h/945H 311v/311V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Mountain Trail
Obvious exits: -E -W
A huge block of solid ice is here to the east. (magic)
Valyn, the great elven ranger, stands here, peering this way and that.(Gold Aura)

< 945h/945H 311v/311V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 945h/945H 311v/311V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
   MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM^MMMM  
 MMMM^@^^^MMMM  
 ^MMMMMMM^MMMM  
 ^MMMGDMM^MMMM  
  ^^MMMMM^^MM   
   ^.^MMM^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 945h/945H 311v/311V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
   MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM^MMMM  
 MMMM^@^^^MMMM  
 ^MMMMMMM^MMMM  
 ^MMMGDMM^MMMM  
  ^^MMMMM^^MM   
   ^.^MMM^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 945h/945H 311v/311V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
   MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM^MMMM  
 MMMM^@^^^MMMM  
 ^MMMMMMM^MMMM  
 ^MMMGDMM^MMMM  
  ^^MMMMM^^MM   
   ^.^MMM^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 945h/945H 311v/311V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
   MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM^MMMM  
 MMMM^@^^^MMMM  
 ^MMMMMMM^MMMM  
 ^MMMPDMM^MMMM  
  ^^MMMMM^^MM   
   ^.^MMM^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 945h/945H 311v/311V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
   MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM^MMMM  
 MMMM^@^^^MMMM  
 ^MMMMMMM^MMMM  
 ^MMMGDMM^MMMM  
  ^^MMMMM^^MM   
   ^.^MMM^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 945h/945H 311v/311V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Mountain Trail
Obvious exits: -E -W
A huge block of solid ice is here to the east. (magic)
Valyn, the great elven ranger, stands here, peering this way and that.(Gold Aura)

< 945h/945H 311v/311V Pos: standing >
You start chanting...
You snap into visibility.

< 945h/945H 311v/311V Pos: standing >
You complete your spell...
A wall of ice crumbles to dust and blows away.

< 945h/945H 311v/311V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Mountain Trail
Obvious exits: -E -W
Valyn, the great elven ranger, stands here, peering this way and that.(Gold Aura)

< 945h/945H 311v/311V Pos: standing >
You start chanting...

< 945h/945H 311v/311V Pos: standing >
Casting: wall of ice *

< 945h/945H 311v/311V Pos: standing >
Casting: wall of ice 

< 945h/945H 311v/311V Pos: standing >
You complete your spell...

< 945h/945H 311v/311V Pos: standing >
Something melts into nothingness.

< 945h/945H 311v/311V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
   MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM^MMMM  
 MMMM^@^^^MMMM  
 ^MMMMMMM^MMMM  
 ^MMMGDMM^MMMM  
  ^^MMMMM^^MM   
   ^.^MMM^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A huge block of solid ice is here to the west. (magic)

< 945h/945H 311v/311V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Mountain Trail
Obvious exits: -E -W
Valyn, the great elven ranger, stands here, peering this way and that.(Gold Aura)

< 945h/945H 311v/311V Pos: standing >
You say in goblin 'hide'

< 945h/945H 311v/311V Pos: standing >
You quickly scan the area.
Valyn who is close by to your west.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 945h/945H 311v/311V Pos: standing >
You quickly scan the area.
A glowing wisp who is rather far off to your north.
A saddled white drake who is not far off to your south.
Valyn who is close by to your west.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is rather far off to your west.

< 945h/945H 311v/311V Pos: standing >
You quickly scan the area.
A glowing wisp who is rather far off to your north.
A saddled white drake who is not far off to your south.
Valyn who is close by to your west.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 945h/945H 311v/311V Pos: standing >
Something melts into nothingness.

< 945h/945H 311v/311V Pos: standing >
You quickly scan the area.
A glowing wisp who is rather far off to your north.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is rather far off to your west.

< 945h/945H 311v/311V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
Valyn who is close by to your west.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is rather far off to your west.

< 945h/945H 311v/311V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is rather far off to your west.

< 945h/945H 311v/311V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
Valyn who is close by to your west.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 945h/945H 311v/311V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
Valyn who is close by to your west.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A Gnome who is a brief walk away to your west.
An elite guard who is rather far off to your west.

< 945h/945H 311v/311V Pos: standing >
You say in goblin 'hide'

< 945h/945H 311v/311V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Mountain Trail
Obvious exits: -E -W
Valyn, the great elven ranger, stands here, peering this way and that.(Gold Aura)

< 945h/945H 311v/311V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Mountain Trail
Obvious exits: -E -W
Valyn, the great elven ranger, stands here, peering this way and that.(Gold Aura)

< 945h/945H 311v/311V Pos: standing >
A Gnome enters from the west.

< 945h/945H 311v/311V Pos: standing >
Oof! a Gnome bumps into a wall of ice...

< 945h/945H 311v/311V Pos: standing >
Oof! a Gnome bumps into a wall of ice...
Ok.
A Gnome avoids being bashed by a water elemental, who loses its balance and falls.
[Damage:  1 ] A Gnome is knocked to the ground by an ice elemental's mighty bash!

< 945h/945H 311v/311V Pos: standing >
[Damage:  3 ] An ice elemental attacks a Gnome. [1 Hits]

< 945h/945H 311v/311V Pos: standing >
A Gnome attacks a water elemental. [0 Hits]

< 945h/945H 311v/311V Pos: standing >
You quickly scan the area.
A glowing wisp who is rather far off to your north.
A saddled white drake who is not far off to your south.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is rather far off to your west.

< 945h/945H 311v/311V Pos: standing >
You wave a golden strand of thread and say 'W'.

< 945h/945H 311v/311V Pos: standing >
[Damage:  3 ] [Damage:  2 ] An ice elemental attacks a Gnome. [2 Hits]

< 945h/945H 311v/311V Pos: standing >
A Gnome attacks a water elemental. [0 Hits]

< 945h/945H 311v/311V Pos: standing >
A water elemental rises to its feet.
A Gnome clambers to his feet.

< 945h/945H 311v/311V Pos: standing >
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 945h/945H 311v/311V Pos: standing >
A Gnome attempts to flee.
Oof! a Gnome bumps into a wall of ice...
A Gnome tries to flee, but can't make it out of here!

< 945h/945H 311v/311V Pos: standing >
[Damage:  1 ] [Damage:  2 ] An ice elemental attacks a Gnome. [2 Hits]

< 945h/945H 311v/311V Pos: standing >
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 945h/945H 311v/311V Pos: standing >
A water elemental attacks a Gnome. [0 Hits]

< 945h/945H 311v/311V Pos: standing >
You stop using a golden strand of thread.

< 945h/945H 311v/311V Pos: standing >
A Gnome attempts to flee.
Oof! a Gnome bumps into a wall of ice...
A Gnome tries to flee, but can't make it out of here!
You wield the holy mace of the efreeti.

< 945h/945H 311v/311V Pos: standing >
 
   ^MM^^^^^.    
  MMMM^M^^.^^   
 MMMMMMMMM^M^M  
 MMMMMMMMM^MMM  
 MMMMM^@^^^MMM  
 +^MMMMMMM^MMM  
 ^^MMMGDMM^MMM  
  .^^MMMMM^^M   
   ^^.^MM^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A huge block of solid ice is here to the west. (magic)
A huge block of solid ice is here to the east. (magic)
A Gnome (small) Foot soldier The Empire stands in mid-air here, fighting a water elemental.(Red Aura)
A water elemental stands here, fighting a Gnome. (Minion) 
An ice elemental stands here, fighting a Gnome. (Minion) 
A Human (medium) sits here. (Non-Fraggable)(Red Aura)

< 945h/945H 311v/311V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 945h/945H 311v/311V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 120 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
A Gnome attacks a water elemental. [0 Hits]

< 945h/945H 311v/311V Pos: standing >
You give an ice elemental an order.
You snap into visibility.
A Gnome avoids being bashed by an ice elemental, who loses its balance and falls.

< 945h/945H 311v/311V Pos: standing >
A Gnome attempts to flee.
Oof! a Gnome bumps into a wall of ice...
A Gnome tries to flee, but can't make it out of here!

< 945h/945H 311v/311V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 945h/945H 311v/311V Pos: standing >
[Damage:  5 ] [Damage:  2 ] A water elemental attacks a Gnome. [2 Hits]

< 945h/945H 311v/311V Pos: standing >
A Gnome attacks a water elemental. [0 Hits]

< 945h/945H 311v/311V Pos: standing >
A Gnome attempts to flee.
Oof! a Gnome bumps into a wall of ice...
A Gnome tries to flee, but can't make it out of here!

< 945h/945H 311v/311V Pos: standing >
You give an ice elemental an order.
An ice elemental seems a bit busy at the moment, try later.

< 945h/945H 311v/311V Pos: standing >
You give a water elemental an order.
You snap into visibility.
A Gnome avoids being bashed by a water elemental, who loses its balance and falls.

< 945h/945H 311v/311V Pos: standing >
A Gnome attempts to flee.
Oof! a Gnome bumps into a wall of ice...
A Gnome tries to flee, but can't make it out of here!

< 945h/945H 311v/311V Pos: standing >
A Gnome attempts to flee.
Oof! a Gnome bumps into a wall of ice...
A Gnome tries to flee, but can't make it out of here!

< 945h/945H 311v/311V Pos: standing >
A Gnome attacks a water elemental. [0 Hits]

< 945h/945H 311v/311V Pos: standing >
A Gnome attempts to flee.
Oof! a Gnome bumps into a wall of ice...
A Gnome tries to flee, but can't make it out of here!

< 945h/945H 311v/311V Pos: standing >
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 945h/945H 311v/311V Pos: standing >
A Gnome attempts to flee.
Oof! a Gnome bumps into a wall of ice...
A Gnome tries to flee, but can't make it out of here!
You start chanting...

< 945h/945H 311v/311V Pos: standing >
An ice elemental rises to its feet.
You complete your spell...
You point at a Gnome.
[Damage: 12 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
A Gnome's psionicist locket of power [superior] freezes and shatters into million pieces from the intense cold!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!