The death of [10 Cleric] Gordak (Dwarf)

in The Southern End of Grision Street

from the perspective of [50 Assassin] Xzyobis Suicide Squad (Duergar)

<worn as a badge>    the insignia of swirling feathers and flowing water [70%]
<worn on head>       the dwarf-bone crown of the troglodytes (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a dangling whitestone earring (magic)
<worn in ear>        a flaming earring of regeneration [78%]
<worn on face>       a mask of blue mist of power
<worn around neck>   amulet of Wind and Fire of charisma (invis) (magic) [84%]
<worn around neck>   a glowing necklace (magic) (glowing) (humming)
<worn on body>       a mithril-plated gnomish mobility suit of endurance (magic) (humming)
<worn about body>    the cloak of the stalker (magic)[230h 5m 13s]
<worn as quiver>     a burnt electrum quiver
<worn about waist>   a belt of fresh blood of constitution
<worn on belt buckle>a royal dagger of platinum of charisma [89%]
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[230h 5m 13s]
<attached to belt>   a potion of greater invisibility (magic)
<worn on arms>       a pair of frost-rimed cold iron vambraces of agility (magic)
<worn around wrist>  a bracelet of purple mist of damage
<worn around wrist>  a pitch-black bracelet [superior] (magic)
<worn on hands>      some black leather gloves with mithril blades of health
<worn on finger>     a shiny crimson ring of dexterity (invis) (magic)
<worn on finger>     a burnt dragonscale band from The Surface Realm of Duris
<primary weapon>     the dagger of Wind (magic)[230h 5m 13s]
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' (magic)
<worn on legs>       a pair of vapor leggings of agility [89%]
<worn on feet>       a pair of boots of stealth of strength (magic) [83%]

A surly dwarven warrior chugs a fine elven ale at the bar.
An off-duty guard sits on a stool, ejoying a drink.
An off-duty guard sits on a stool, ejoying a drink.
An off-duty guard sits on a stool, ejoying a drink.
(Q)Feliusius the bartender stands here, wiping out a crystal mug.

< 766h/762H 134v/134V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Southern End of Grision Street
Obvious exits: -N -E
A Dwarf (medium) stands here. (Non-Fraggable)(Gold Aura)
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 

< 766h/762H 134v/134V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Reception Room of the Inn of the Beech and Eucalyptus
Obvious exits: -N
The innkeeper stands behind a large desk, waiting patiently.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A Dwarf who is close by to your west.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A Dwarf who is close by to your west.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A Dwarf who is close by to your west.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A Dwarf who is close by to your west.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A Dwarf who is close by to your west.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A Dwarf who is close by to your west.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A Dwarf who is close by to your west.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A Dwarf who is close by to your west.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
Your motions slow to normal.
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A Dwarf who is close by to your west.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A Dwarf who is close by to your west.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A Dwarf who is close by to your west.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A Dwarf who is close by to your west.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A Dwarf who is close by to your west.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A Dwarf who is close by to your west.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A Dwarf who is close by to your west.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
A Dwarf enters from the west.
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
A Dwarf leaves south.
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
A Dwarf who is close by to your south.
The elven innkeeper who is close by to your south.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
A Dwarf who is close by to your south.
The elven innkeeper who is close by to your south.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
A Dwarf who is close by to your south.
The elven innkeeper who is close by to your south.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
A Dwarf who is close by to your south.
The elven innkeeper who is close by to your south.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Reception Room of the Inn of the Beech and Eucalyptus
Obvious exits: -N
A Dwarf (medium) stands here. (Non-Fraggable)(Gold Aura)
The innkeeper stands behind a large desk, waiting patiently.

< 766h/762H 134v/134V Pos: standing >
The Inn of the Beech and Eucalyptus
Obvious exits: -N -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A high elf guard stands here, proudly patrolling the outpost.
A deer stands here, grazing on some grass.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Reception Room of the Inn of the Beech and Eucalyptus
Obvious exits: -N
The innkeeper stands behind a large desk, waiting patiently.

< 766h/762H 134v/134V Pos: standing >
The Inn of the Beech and Eucalyptus
Obvious exits: -N -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A high elf guard stands here, proudly patrolling the outpost.
A deer stands here, grazing on some grass.

< 766h/762H 134v/134V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Reception Room of the Inn of the Beech and Eucalyptus
Obvious exits: -N
The innkeeper stands behind a large desk, waiting patiently.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
A Thri-Kreen who is close by to your south.
The elven innkeeper who is close by to your south.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
A Thri-Kreen who is close by to your south.
The elven innkeeper who is close by to your south.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
A Thri-Kreen who is close by to your south.
The elven innkeeper who is close by to your south.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
A Thri-Kreen who is close by to your south.
The elven innkeeper who is close by to your south.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
A Thri-Kreen who is close by to your south.
The elven innkeeper who is close by to your south.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A travelling merchant who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
A Thri-Kreen who is close by to your south.
The elven innkeeper who is close by to your south.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A LARGE air elemental who is close by to your west.

< 766h/762H 134v/134V Pos: standing >
A Thri-Kreen enters from the south.

< 766h/762H 134v/134V Pos: standing >
A Thri-Kreen leaves west.

< 766h/762H 134v/134V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Southern End of Grision Street
Obvious exits: -N -E
A Thri-Kreen (medium) stands here. (Non-Fraggable)(Gold Aura)
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 

< 766h/762H 134v/134V Pos: standing >
The Southern End of Grision Street
Obvious exits: -N -E
A Thri-Kreen (medium) stands here. (Non-Fraggable)(Gold Aura)
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 

< 766h/762H 133v/134V Pos: standing >
Ok.
You snap into visibility.
A Thri-Kreen is knocked to the ground by a water elemental's mighty bash!
A Thri-Kreen avoids being bashed by a water elemental, who loses its balance and falls.
A LARGE air elemental snaps into visibility.
A Thri-Kreen avoids being bashed by a LARGE air elemental, who loses its balance and falls.

< 766h/762H 133v/134V Pos: standing >
A Thri-Kreen misses a water elemental.
A water elemental dodges a Thri-Kreen's attack.
A Thri-Kreen's slash grazes a water elemental.
A Thri-Kreen misses a water elemental.
A water elemental's impressive crush seriously wounds a Thri-Kreen.

< 766h/762H 133v/134V Pos: standing >
[Damage: 94 ] -=[A Thri-Kreen makes a strange sound as you place the dagger of Wind in his back.]=-
[Damage: 68 ] -=[A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.]=-
A Thri-Kreen's crystalline chatkcha was completely destroyed by the massive blow!
A Thri-Kreen's crystalline chatkcha was completely destroyed by the massive blow!
A Thri-Kreen's pair of studded leather sleeves was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a Thri-Kreen.

< 766h/762H 133v/134V Pos: standing >
A deer enters from the east.

< 766h/762H 133v/134V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Crog is made of flesh and appears to be of average quality.
The corpse of Crog has an item value of 1.
It appears to be the corpse of Crog.
a pair of studded leather sleeves
a crystalline chatkcha (glowing)
a steel long sword
[3] a thick spiked leather bracer
a thick leather belt
a thin batwing cloak
[2] some thick leather gloves
a pair of studded leather leggings
a bronze skull cap
a large snakeskin bag

< 766h/762H 134v/134V Pos: standing >
Saving Xzyobis.

< 766h/762H 134v/134V Pos: standing >
A water elemental clambers to its feet.
A LARGE air elemental fades from your mortal viewing...
A LARGE air elemental clambers to its feet.

< 766h/762H 134v/134V Pos: standing >
A Dwarf enters from the east.

< 766h/762H 134v/134V Pos: standing >
A Dwarf says in dwarven 'yoy!!'
You get a thin batwing cloak from the corpse of Crog.

< 766h/762H 134v/134V Pos: standing >
Backstab who?

< 766h/762H 134v/134V Pos: standing >
The Southern End of Grision Street
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a Thri-Kreen is lying here.
A Dwarf (medium) stands here. (Non-Fraggable)(Gold Aura)
A deer stands here, grazing on some grass.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 

< 766h/762H 134v/134V Pos: standing >
A Dwarf says in dwarven 'hox dere yoy!!!'

< 766h/762H 134v/134V Pos: standing >
You snap into visibility.
[Damage: 96 ] -=[A Dwarf makes a strange sound as you place the dagger of Wind in his back.]=-
[Damage: 36 ] -=[A Dwarf makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.]=-
A Dwarf is dead! R.I.P.
You receive your share of experience.