The death of [56 Frost Magus] Nil Suicide Squad (Kobold)

in Rugged Hills of the Hearth Valley

from the perspective of [56 Cavalier] Fatwa The Empire (Human)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       the helm of the dragonkind of endurance (magic) (glowing) [85%]
<worn on eyes>       the eyes of the High Forest (glowing) [88%]
<worn in ear>        the earring of the Dragon Lords of regeneration
<worn in ear>        a black pearl earring of agility
<worn on face>       the grim visage of a MaDWoMaN (magic) (humming) [84%]
<worn around neck>   an amulet of chaos [59%]
<worn around neck>   a scarf of enhanced stealth [poor] (magic)
<worn on body>       the chameleon suit of transformation [superior]
<worn about body>    the severed wings of a turkey named 'Dinner' (humming)
<worn on back>       an adventurers backpack [30%]
<worn as quiver>     a pantherhide quiver (magic) (glowing) (illuminating) [80%]
<worn about waist>   a vortex of air forming a sash [75%]
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [86%]
<attached to belt>   a metal flask marked "word of recall" (glowing) [85%]
<worn on arms>       some scintillating sleeves [superior] (magic) [86%]
<worn around wrist>  a bracelet of influence [superior] (magic) [87%]
<worn around wrist>  the bracer of Uz's alliance of health [89%]
<worn on hands>      the sacred stone claws of Aan of endurance (magic) [66%]
<worn on finger>     Zorobabi's circular stone ring of regeneration
<worn on finger>     the ring of the mind flayer of damage (magic) (glowing) [85%]
<wielding twohanded> a large bone axe (magic)
<worn on legs>       a pair of blood-stained wyrm scale leggings of agility (magic)
<worn on feet>       the boots of a MaDMaN (glowing)

Frags:   +21.85   Deaths:   256
Consenting: Drinn
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will Sparkling GlobeOfDarkness
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 20
Combat Pulse:   15 Spell Pulse:  0.97 
Leaderboard Points: 5426 

Active Spells:
--------------
reduce (3 minutes)
aura sight (36 minutes)
well-rested bonus (149 minutes)
roar of heroes (3 minutes)
accelerated healing (34 minutes)
lionrage (9 minutes)
hawkvision (8 minutes)
elephantstrength (29 minutes)
bless (9 minutes)
armor (1 minute)
soulshield (16 minutes)
vitality (8 minutes)
dexterity (29 minutes)
strength (29 minutes)
stone skin (3 minutes)


< 1038h/1038H 212v/212V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Drinn enters from the west.

< 1038h/1038H 211v/212V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!
There are residual brain waves in the area.
Drinn enters from the north.

< 1038h/1038H 210v/212V Pos: standing >
 
    MMMMM^M^^.^     
   MMMMMMMMMM^M^    
  MMMMMMMMMMMMMMM   
 ^^MMMMMM^^^^^MMMM  
 ^+++^MMMMMMM^MMMM  
 ^+^^^MMM@DMM^MMMM  
 ^M^^.^^MMMMM^^MMM  
 M+.^.^^.^MM^^^MMM  
  +^^...^^^^^^^MM   
   ..^^^.^.^^.^^    
    ^^.^^^.^^^.     
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
A water elemental is here, flowing like a living current. (minion) 
Drinn enters from elsewhere.

< 1038h/1038H 209v/212V Pos: standing >
You begin calling for a mount..

< 1038h/1038H 212v/212V Pos: standing >
 
    MMMMM^M^^.^     
   MMMMMMMMMM^M^    
  MMMMMMMMMMMMMMM   
 ^^MMMMMM^^^^^MMMM  
 ^+++^MMMMMMM^MMMM  
 ^M^^^MMM@DMM^MMMM  
 ^+^^.^^MMMMM^^MMM  
 M+.^.^^.^MM^^^MMM  
  M^^...^^^^^^^MM   
   ..^^^.^.^^.^^    
    ^^.^^^.^^^.     
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
*Drinn Help The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drinn's head.
A water elemental is here, flowing like a living current. (minion) 
There are residual brain waves in the area.

< 1038h/1038H 212v/212V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
A huge block of solid ice is here to the north. (Illusion) (magic)
Drinn enters from the south.
A water elemental enters from the south.

< 1038h/1038H 210v/212V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 1018h/1038H 210v/212V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 998h/1038H 210v/212V Pos: standing >
A wall of ice crumbles to dust and blows away.
You quickly scan the area.
An ice elemental who is close by to your north.
A Kobold who is close by to your north.

< 998h/1038H 212v/212V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
A water elemental is here, flowing like a living current. (minion) 
*Drinn Help The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drinn's head.

< 999h/1038H 212v/212V Pos: standing >

< 1001h/1038H 212v/212V Pos: standing >

< 1001h/1038H 212v/212V Pos: standing >

< 1001h/1038H 212v/212V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
A water elemental is here, flowing like a living current. (minion) 
*Drinn Help The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drinn's head.

< 1002h/1038H 212v/212V Pos: standing >
You quickly scan the area.
An ice elemental who is not far off to your north.

< 1002h/1038H 212v/212V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1003h/1038H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Short, Narrow Trail
Obvious exits: -N -S

< 1004h/1038H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Short, Narrow Trail
Obvious exits: -N -S

< 1005h/1038H 212v/212V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
A water elemental is here, flowing like a living current. (minion) 
*Drinn Help The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drinn's head.

< 1005h/1038H 212v/212V Pos: standing >

< 1006h/1038H 212v/212V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
A water elemental is here, flowing like a living current. (minion) 
*Drinn Help The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drinn's head.

< 1007h/1038H 212v/212V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
A water elemental is here, flowing like a living current. (minion) 
*Drinn Help The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drinn's head.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1009h/1038H 212v/212V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
Drinn enters from the south.
A water elemental enters from the south.

< 1010h/1038H 210v/212V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
There are residual brain waves in the area.
Drinn enters from the south.
A water elemental enters from the south.

< 1011h/1038H 208v/212V Pos: standing >
You quickly scan the area.
An ice elemental who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard specialist who is rather far off to your east.
Victum who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 1011h/1038H 212v/212V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Drinn enters from the west.
A water elemental enters from the west.

< 1012h/1038H 211v/212V Pos: standing >
You quickly scan the area.
An ice elemental who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard specialist who is a brief walk away to your east.
Victum who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.

< 1013h/1038H 211v/212V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Drinn enters from the west.
A water elemental enters from the west.

< 1014h/1038H 210v/212V Pos: standing >
You quickly scan the area.
An ice elemental who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard specialist who is not far off to your east.
Victum who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.

< 1014h/1038H 212v/212V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Drinn enters from the west.
A water elemental enters from the west.

< 1015h/1038H 211v/212V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your east.
An elite guard who is close by to your east.
An elite guard specialist who is close by to your east.
Victum who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A Kobold who is a brief walk away to your east.

< 1016h/1038H 211v/212V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W
An ice elemental stands here, fighting an elite guard. (Minion) 
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
Victum (Dwarf)(medium) stands here (Newbie).(Gold Aura)
An elite guard sits here, fighting an ice elemental.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard stands here, fighting an ice elemental.(Gold Aura)
Drinn enters from the west.
A water elemental enters from the west.

< 1018h/1038H 210v/212V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Mountain Trail
Obvious exits: -E -W
*A Kobold (tiny)  Suicide Squad stands in mid-air here.

< 1018h/1038H 210v/212V Pos: standing >
An ice elemental's fine punch wounds an elite guard.
An ice elemental's fine punch wounds an elite guard.

< 1020h/1038H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Mountain Trail
Obvious exits: -E -W
There are residual brain waves in the area.

< 1021h/1038H 212v/212V Pos: standing >
An elite guard's fine punch wounds an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard's fine punch wounds an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard's fine punch wounds an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard's fine punch wounds an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard's fine punch wounds an ice elemental.
An elite guard shivers as he hits an ice elemental.

< 1021h/1038H 212v/212V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
Drinn enters from the west.
A water elemental enters from the west.

< 1022h/1038H 211v/212V Pos: standing >
Slay whom?

< 1023h/1038H 211v/212V Pos: standing >
You quickly scan the area.
A Kobold who is not far off to your east.
An ice elemental who is close by to your west.
An elite guard who is close by to your west.
An elite guard specialist who is close by to your west.
Victum who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.

< 1023h/1038H 211v/212V Pos: standing >

		Score information for Fatwa

Level: 56   Race: Human   Class: Paladin / Cavalier Sex: Male
Hit points: 1028(1038)  Moves: 211(212)
Coins carried:    0 platinum     1 gold     2 silver     9 copper
Coins in bank: 6577 platinum    84 gold     0 silver     0 copper
Playing time: 37 days / 9 hours/ 22 minutes
Received data: 0.0451 MB this session.
Send data:     0.0002 MB this session.
Compression ratio: none
Title: Allah The Empire
Group Leader: Drinn
Followers:
   Drinn
Status:  Standing.
         Soulshielded
Epic points(total): 8492(154012) Current task: find runestone of The Battlefield
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   +21.85   Deaths:   256
Consenting: Drinn
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will Sparkling GlobeOfDarkness
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 20
Combat Pulse:   15 Spell Pulse:  0.97 
Leaderboard Points: 5426 

Active Spells:
--------------
reduce (3 minutes)
aura sight (36 minutes)
well-rested bonus (149 minutes)
roar of heroes (3 minutes)
accelerated healing (34 minutes)
lionrage (9 minutes)
hawkvision (8 minutes)
elephantstrength (29 minutes)
bless (9 minutes)
armor (1 minute)
soulshield (16 minutes)
vitality (8 minutes)
dexterity (29 minutes)
strength (29 minutes)
stone skin (3 minutes)


< 1028h/1038H 211v/212V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W
An ice elemental stands here, fighting an elite guard. (Minion) 
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
Victum (Dwarf)(medium) stands here (Newbie).(Gold Aura)
An elite guard stands here, fighting an ice elemental.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard stands here, fighting an ice elemental.(Gold Aura)
There are residual brain waves in the area.
Drinn enters from the east.
A water elemental enters from the east.

< 1028h/1038H 210v/212V Pos: standing >
An elite guard specialist fills with BloodLust

< 1029h/1038H 210v/212V Pos: standing >
A beautiful pegasus answers your summons!
A beautiful pegasus starts following you.

< 1031h/1038H 212v/212V Pos: standing >
An ice elemental's fine punch wounds an elite guard.
An elite guard dodges an ice elemental's attack.

< 1032h/1038H 212v/212V Pos: standing >
An elite guard's fine punch wounds an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard's punch wounds an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard's fine punch wounds an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard's fine punch strikes an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard's fine punch wounds an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard's fine punch strikes an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard kicks an ice elemental in the foot, causing an ice elemental to hop around in pain.
An elite guard shivers as he hits an ice elemental.
You recite a chant and a blood-red glow radiates from your finger tips.
You are surrounded by a blood-red glow.

< 1033h/1038H 212v/212V Pos: standing >
An ice elemental's fine punch wounds an elite guard.
An ice elemental misses an elite guard.
An ice elemental kicks an elite guard in the stomach, rendering him breathless.

< 1038h/1038H 212v/212V Pos: standing >
An elite guard's impressive punch strikes an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard's fine punch strikes an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard's punch strikes an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard's fine punch strikes an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard's punch strikes an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard's fine punch strikes an ice elemental.
An elite guard shivers as he hits an ice elemental.
Ok.

< 1038h/1038H 212v/212V Pos: standing >
Drinn starts to chant in a deep voice.
Drinn's hands harden as he summons his inner chi-powers.

< 1038h/1038H 212v/212V Pos: standing >
The night has begun.

< 1038h/1038H 212v/212V Pos: standing >
A beautiful pegasus is now a member of Drinn's group.

< 1038h/1038H 212v/212V Pos: standing >
An ice elemental misses an elite guard.
An ice elemental misses an elite guard.

< 1038h/1038H 212v/212V Pos: standing >
A beautiful pegasus has been kicked out of Drinn's group.

< 1038h/1038H 212v/212V Pos: standing >
You climb up and ride a beautiful pegasus.

< 1038h/1038H 211v/212V Pos: standing >
An elite guard's fine punch strikes an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard's fine punch strikes an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard's fine punch strikes an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard kicks an ice elemental in the foot, causing an ice elemental to hop around in pain.
An elite guard shivers as he hits an ice elemental.
An elite guard's punch strikes an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard's fine punch strikes an ice elemental.
An elite guard shivers as he hits an ice elemental.
An elite guard's fine punch strikes an ice elemental.
An elite guard shivers as he hits an ice elemental.

< 1038h/1038H 211v/212V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W
A water elemental is here, flowing like a living current. (minion) 
*Drinn Help The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drinn's head.
An ice elemental stands here, fighting an elite guard. (Minion) 
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
Victum (Dwarf)(medium) stands here (Newbie).(Gold Aura)
An elite guard stands here, fighting an ice elemental.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard stands here, fighting an ice elemental.(Gold Aura)

< 1038h/1038H 212v/212V Pos: standing >
A beautiful pegasus is now a member of Drinn's group.

< 1038h/1038H 212v/212V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Drinn enters from the east.
A water elemental enters from the east.

< 1038h/1038H 212v/212V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your east.
An elite guard who is close by to your east.
An elite guard specialist who is close by to your east.
Victum who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A Kobold who is rather far off to your east.

< 1038h/1038H 212v/212V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W
An ice elemental stands here, fighting an elite guard. (Minion) 
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
Victum (Dwarf)(medium) stands here (Newbie).(Gold Aura)
An elite guard stands here, fighting an ice elemental.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard stands here, fighting an ice elemental.(Gold Aura)
There are residual brain waves in the area.
Drinn enters from the west.
A water elemental enters from the west.

< 1038h/1038H 212v/212V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
Drinn enters from the west.
A water elemental enters from the west.

< 1038h/1038H 212v/212V Pos: standing >
Trample who or what?

< 1038h/1038H 212v/212V Pos: standing >
 
   M^MM^^^^^..    
  MMMMM^M^^M^^^   
 MMMMMMMMMM^M^M^  
 MMMMMMMMMM^MMMM  
 MMMMMM^@P^^MMMM  
 ++^MMMMMMM^MMMM  
 ^^^MMMGDMM^MMMM  
  ^.^^MMMMM^^MM   
   .^^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Drinn enters from the west.
A water elemental enters from the west.

< 1038h/1038H 212v/212V Pos: standing >
 
   ^MM^^^^^...    
  MMMM^M^^M^^^^   
 MMMMMMMMM^M^M^.  
 MMMMMMMMM^MMMM^  
 MMMMM^P@^^MMMMM  
 +^MMMMMMM^MMMMM  
 ^^MMMGDMM^MMMMM  
  .^^MMMMM^^MMM   
   ^^.^MM^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
An ice elemental is here chilling the room. (minion) 
*A Kobold (tiny)  Suicide Squad stands in mid-air here.
Drinn enters from the west.
A water elemental enters from the west.
Drinn suddenly attacks a Kobold!
Drinn snaps into visibility.
A Kobold snaps into visibility.
Drinn's impressive punch strikes a Kobold.

< 1038h/1038H 212v/212V Pos: standing >
You nudge your mount into BATTLE!!!
You order your mount to trample a Kobold.
You snap into visibility.
[Damage: 14 ] A beautiful pegasus's hooves crash into a Kobold's chest with a stunning force.
A beautiful pegasus ignites into black flames as he hits a Kobold!
A Kobold is knocked to the ground!

< 1038h/1038H 212v/212V Pos: standing >
< T: Drinn TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 A Kobold blocks a beautiful pegasus's lunge at him.
A beautiful pegasus misses a Kobold.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  1 ] Your slash grazes a Kobold.
Your large bone axe shrieks in rage at the sight of a Kobold!
You point at a Kobold.
[Damage: 177 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.
[Damage:  1 ] Your weak slash grazes a Kobold.
Your large bone axe shrieks in rage at the sight of a Kobold!
You point at a Kobold.
[Damage: 173 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.
A Kobold's well-polished mithril body shield [superior] is weakened from the intense cold!
[Damage:  1 ] Your slash grazes a Kobold.
Your large bone axe shrieks in rage at the sight of a Kobold!
You point at a Kobold.
[Damage: 160 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.

< 1038h/1038H 212v/212V Pos: standing >
< T: Drinn TP: sta TC:excellent E: A Kobold sit EP:  nasty wounds >
 A Kobold misses Drinn.
Drinn arches around a Kobold's blow, and deals a brutal counterattack!
A Kobold snaps into visibility.
Drinn's feeble punch grazes a Kobold.
A Kobold misses Drinn.

< 1038h/1038H 212v/212V Pos: standing >
< T: Drinn TP: sta TC:excellent E: A Kobold sit EP:  nasty wounds >
 Drinn snaps into visibility.
A Kobold snaps into visibility.
Drinn pokes a Kobold really hard, making you wince.
A Kobold blocks Drinn's lunge at him.
Drinn pokes a Kobold really hard, making you wince.
A Kobold snaps into visibility.
Drinn's weak punch wounds a Kobold.
Drinn's fine punch strikes a Kobold.
A Kobold blocks Drinn's lunge at him.
Drinn's fine punch strikes a Kobold hard.
Drinn's punch strikes a Kobold hard.

< 1038h/1038H 212v/212V Pos: standing >
< T: Drinn TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
A Kobold blocks your futile lunge at him.
A Kobold blocks your futile lunge at him.
You snap into visibility.
A Kobold snaps into visibility.
[Damage: 13 ] Your slash strikes a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage: 11 ] Your impressive slash strikes a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
Your large bone axe shrieks in rage at the sight of a Kobold!
You point at a Kobold.
[Damage: 143 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.
A Kobold's well-polished mithril body shield [superior] freezes and shatters into million pieces from the intense cold!
A Kobold's ablazed gold ring of fire freezes and shatters into million pieces from the intense cold!
A Kobold's boots of endurance freezes and shatters into million pieces from the intense cold!
An ice elemental stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!