The death of [18 Monk] Tofur (Human)

in The Road Leading From Tharnadia

from the perspective of [18 Monk] Tofur (Human)


The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 143h/143H 125v/125V Pos: standing >
It is 6am, on the Day of BloodLust
The 18th Day of the Month of Renewal, Year 1819.
Time elapsed since boot-up: 0:17:40
Current time is: Sat Jun  2 16:44:12 2018 (GMT)
                 Sat Jun  2 11:44:12 2018 (EST)

< 143h/143H 125v/125V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 143h/143H 124v/125V Pos: standing >
Room #1
Obvious exits: -N
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.

< 143h/143H 123v/125V Pos: standing >

< 143h/143H 125v/125V Pos: standing >
Epic Players

 Goods

   Fatwa
   Rethax
   Yans
   Tilia
   Cols
   Loch
   Dignar
   Kir
   Om
   Lae


 Evils

   Gruul
   Grutap
   Saif
   Yzari
   Laz
   Rual
   Nzz
   Nil
   Nzzn
   Gruel

< 143h/143H 125v/125V Pos: standing >
You can now hear Tells.

< 143h/143H 125v/125V Pos: standing >
You are now deaf to Tells.

< 143h/143H 125v/125V Pos: standing >
Frag Level Cap: 56 - None, 56 - Others, Top Frag Amount: 0.00
Timer: 00:00:00:00 Frags needed: 19.20

Frag Information for Kobolds:
Top Fraggers

   Zarco                                       13.50
   Cerif                                       11.29
   Nil                                         10.28
   Saif                                         9.11
   Laz                                          8.91
   Nazz                                         6.30
   Morrigu                                      6.24
   Gruul                                        5.65
   Lurt                                         4.24
   Lielz                                        4.18


Lowest Fraggers

   Sadash                                      -2.58
   Xziz                                        -2.30
   Cro                                         -2.30
   Kirderf                                     -2.26
   Bippi                                       -2.00
   Jesak                                       -1.91
   Kushkeel                                    -1.80
   Kushvil                                     -1.50
   Terra                                       -1.50
   Ser                                         -1.33


< 143h/143H 125v/125V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 143h/143H 125v/125V Pos: standing >
Saving Tofur.

< 143h/143H 125v/125V Pos: standing >

< 143h/143H 125v/125V Pos: standing >
Duris News

Duris News

May 18th, 2018
* A goblin earring is now usable by Warriors only instead of not usable by them.
* Fixed a bug with the 'identify' spell showing 'Invalid Spell' when there was no spell in that slot at all.
* Hylga, the barkeep, can now be targeted as bartender, and barkeeper.
* The oaken staff of the woodlands now gives protection from undead instead of protection for undead.
* The Plant innate branch now checks the same flags as bash.
* The mace of mentality can no longer be acquired from bartender quests.
* A minotaur anti-paladin is now an Anti-Paladin instead of Warrior.
* Blighter specs now have the shield block skill.
* The locker sort (equip sort) options have been cleaned up a bit.
 -You can now "equip sort ? types" to get a list of categories, as well as "equip sort ? <category>" to get items in each category.
 -The coloring on the locker chests should be better now.
 -Sorting locker chests by class should no longer be offset by 1 class.
* The 'regeneration' spell now allows you to regen in battle again.

< 143h/143H 125v/125V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 143h/143H 125v/125V Pos: standing >
Saving Tofur.

< 143h/143H 125v/125V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 143h/143H 125v/125V Pos: standing >
Autosaving...

< 143h/143H 125v/125V Pos: standing >
Saving Tofur.

< 143h/143H 125v/125V Pos: standing >
You no longer regenerate.

< 143h/143H 125v/125V Pos: standing >
Saving Tofur.

< 143h/143H 125v/125V Pos: standing >

< 143h/143H 125v/125V Pos: standing >

< 143h/143H 125v/125V Pos: standing >

< 143h/143H 125v/125V Pos: standing >
Autosaving...

< 143h/143H 125v/125V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 143h/143H 125v/125V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 143h/143H 125v/125V Pos: standing >
Alarm bells sound, signalling an invasion!

< 143h/143H 125v/125V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 143h/143H 125v/125V Pos: standing >
Saving Tofur.

< 143h/143H 125v/125V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 143h/143H 124v/125V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 143h/143H 123v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/143H 123v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/143H 123v/125V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 143h/143H 122v/125V Pos: standing >
The door seems to be closed.

< 143h/143H 122v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/143H 123v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/143H 123v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/143H 123v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/143H 123v/125V Pos: standing >
Just call me Kermit.

< 143h/143H 125v/125V Pos: standing >
The door seems to be closed.

< 143h/143H 125v/125V Pos: standing >
Ok.

< 143h/143H 125v/125V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 143h/143H 124v/125V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 143h/143H 123v/125V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 143h/143H 122v/125V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 143h/143H 121v/125V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.

< 143h/143H 120v/125V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.

< 143h/143H 119v/125V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 143h/143H 118v/125V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 143h/143H 118v/125V Pos: standing >
The iron seems to be closed.

< 143h/143H 118v/125V Pos: standing >
The iron seems to be closed.

< 143h/143H 118v/125V Pos: standing >
The iron seems to be closed.

< 143h/143H 118v/125V Pos: standing >
The iron seems to be closed.

< 143h/143H 118v/125V Pos: standing >
A militia guard enters from the south.
The iron seems to be closed.

< 143h/143H 119v/125V Pos: standing >
The iron seems to be closed.

< 143h/143H 119v/125V Pos: standing >
Ok.

< 143h/143H 119v/125V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 143h/143H 118v/125V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
An odd little man, with a shaved head and an orange robe, hums something.

< 143h/143H 116v/125V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 143h/143H 115v/125V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.

< 143h/143H 113v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/143H 113v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/143H 113v/125V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A young man in leather armor seems to be patrolling outside the gates.

< 143h/143H 112v/125V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.

< 143h/143H 110v/125V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
A large rat is scurrying about here.

< 143h/143H 108v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/143H 108v/125V Pos: standing >
Someone completes his spell...
Someone utters the words 'xarr ay uqz'
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 123h/143H 108v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 123h/143H 109v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 123h/143H 109v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 123h/143H 109v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 123h/143H 109v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 123h/143H 111v/125V Pos: standing >
Someone suddenly attacks YOU!
A Kobold snaps into visibility.
A Kobold misses you.

< 123h/143H 112v/125V Pos: standing >
< T: Tofur TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 123h/143H 112v/125V Pos: standing >
< T: Tofur TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 The Road Leading From Tharnadia
Obvious exits: -W -U
A huge block of solid ice is here to the up.
A Kobold (small)  Suicide Squad stands in mid-air here, fighting YOU!
A large rat is scurrying about here.

< 123h/143H 112v/125V Pos: standing >
< T: Tofur TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold misses you.
A Kobold misses you.

< 123h/143H 112v/125V Pos: standing >
< T: Tofur TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 123h/143H 112v/125V Pos: standing >
< T: Tofur TP: sta TC: small wounds E: someone sta EP: excellent >
 You miss someone.
A Kobold snaps into visibility.

< 123h/143H 112v/125V Pos: standing >
< T: Tofur TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold snaps into visibility.

< 123h/143H 112v/125V Pos: standing >
< T: Tofur TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
-=[You reel in pain as a Kobold's iceball shatters upon impacting you.]=-