The death of [27 Conjurer] Tarf (Gnome)

in Intersection of Merchants Way and The Grand Skyway

from the perspective of [27 Conjurer] Tarf (Gnome)

<worn as a badge>    a blood red tear insignia
<worn on eyes>       a finely-woven mesh eyepatch [superior]
<worn in ear>        a twined leather stud
<worn in ear>        an earring of the black rose [poor]
<worn around neck>   a beautiful hemp pendant from Caves of Mt. Skelenak
<worn around neck>   a frost-rimed hide medallion from The Twin Towers
<worn on body>       an exquisite limestone robe from Caves of Mt. Skelenak
<worn about body>    a hardened leather cloak from Caves of Mt. Skelenak
<worn on back>       a large leather backpack
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a dark bamboo belt buckle
<attached to belt>   a glowing quill (glowing)
<attached to belt>   a T-shirt which says 'I Love Beer'
<worn around wrist>  an elegant bracelet [poor] (illuminating)
<worn around wrist>  a masterly-crafted hemp wristguard
<worn on hands>      some cracked copper gauntlets
<worn on finger>     a humming leather ring
<worn on legs>       some legendary bark pants
<worn on feet>       some cracked marble shoes from Caves of Mt. Skelenak

A sun recruiter misses an air elemental.
A sun recruiter misses an air elemental.

< 176h/176H 113v/113V Pos: standing >
A sun recruiter dodges an air elemental's attack.
You start chanting...

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
The lightning bolt hits a sun recruiter with full impact.
A sun recruiter is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2306.
You have completed boon # 2306.
You have gained 10 epic points.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a sun recruiter.

< 176h/176H 113v/113V Pos: standing >
You get a few coins from the corpse of a sun recruiter.
There were: 1 platinum coin, 10 gold coins. 

< 176h/176H 113v/113V Pos: standing >
Ok.
You put 1 platinum, 10 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 176h/176H 113v/113V Pos: standing >
Saving Tarf.

< 176h/176H 113v/113V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a sun recruiter is made of flesh and appears to be of average quality.
The corpse of a sun recruiter has an item value of 1.
It appears to be the corpse of a sun recruiter.
Nothing.

< 176h/176H 113v/113V Pos: standing >
You don't have that spell memorized.

< 176h/176H 113v/113V Pos: standing >
The Gods of Duris have given you and your allies the following boons:
ID       Duration Racewar Description
2304   R Forever  All     Gain 300% bonus to exp when you kill 1 Demon(s).
2305   R Forever  All     Gain 300% bonus to exp when you kill 1 Parasite(s).
2306   R Forever  All     Gain 10 epics when you kill 1 Human(s).
Displaying 3 result(s).

< 176h/176H 113v/113V Pos: standing >
An air elemental fades from your mortal viewing...

< 176h/176H 113v/113V Pos: standing >
An off-duty worker enters from the north.

< 176h/176H 113v/113V Pos: standing >
The Grand Skyway
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
The corpse of a sun recruiter is lying here.
An off-duty worker wanders the skyways.(Red Aura)
You sense a lifeform nearby.

< 176h/176H 113v/113V Pos: standing >
An off-duty worker leaves north.

< 176h/176H 113v/113V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 176h/176H 113v/113V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a sun recruiter is made of flesh and appears to be of average quality.
The corpse of a sun recruiter has an item value of 1.
It appears to be the corpse of a sun recruiter.
Nothing.

< 176h/176H 113v/113V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
An off-duty worker wanders the skyways.(Red Aura)
A sun recruiter tries to win followers for Solos.
An Aravne city guard patrols the area.
You drag the corpse of a sun recruiter along behind you.

< 176h/176H 107v/113V Pos: standing >
Autosaving...

< 176h/176H 107v/113V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
The corpse of a sun recruiter is lying here.
You sense a lifeform nearby.
An off-duty worker wanders the skyways.(Red Aura)
A sun recruiter tries to win followers for Solos.
An Aravne city guard patrols the area.

< 176h/176H 111v/113V Pos: standing >
You have memorized the following spells:
( 6th circle)  2 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               2 - wall of stone
( 3rd circle)  5 - shocking grasp
               2 - dispel magic
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 4th) lightning bolt
   20 seconds:  ( 4th) lightning bolt
   30 seconds:  ( 4th) lightning bolt
   40 seconds:  ( 4th) lightning bolt
   50 seconds:  ( 4th) lightning bolt
   60 seconds:  ( 4th) lightning bolt

You can memorize no more spells.

< 176h/176H 111v/113V Pos: standing >
A city guard leaves south.

< 176h/176H 112v/113V Pos: standing >

		Score information for Tarf

Level: 27   Race: Gnome   Class: Conjurer Sex: Male
Hit points: 176(176)  Moves: 113(113)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold    41 silver     0 copper
Playing time: 0 days / 15 hours/ 29 minutes
Received data: 0.2384 MB this session.
Send data:     0.0035 MB this session.
Compression ratio: none
Send data:     0.0035 MB this session.
Status:  Standing.
Epic points(total): 11(11)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   2
Detecting:      Evil Good Magic Life Heat
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Levitation Waterbreathing
Bartender Quests Remaining: 20
Combat Pulse:   15 Spell Pulse:  0.60 
Leaderboard Points:  270 

Active Spells:
--------------
stone skin (3 minutes)
rested bonus (92 minutes)


< 176h/176H 113v/113V Pos: standing >
The sun starts to set in the south.
You sit down and relax.

< 176h/176H 113v/113V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               2 - wall of stone
( 3rd circle)  5 - shocking grasp
               2 - dispel magic
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 4th) lightning bolt
   20 seconds:  ( 4th) lightning bolt
   30 seconds:  ( 4th) lightning bolt
   40 seconds:  ( 4th) lightning bolt
   50 seconds:  ( 4th) lightning bolt
   60 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 176h/176H 113v/113V Pos: sitting >
You start meditating...

< 176h/176H 113v/113V Pos: sitting >
Epic - Last Edited: 2015-09-18 16:37:13 by lohrr
================================================
The epics needed to progress past level 50 are as follows...

* 51:  1000 + touch Charcoal Palace, The Great Shaboath, or Lost Temple of Tikitzopl
* 52:  2500 + touch Plane of Fire-Brass, Githzerai Stronghold or Temple of Earth.
* 53:  4500 + touch Ceothia or Tiamat
* 54:  7000 + touch Bahamut's Palace, Apocalypse Castle or Vecna's tomb
* 55: 10000 + touch Negative Material Plane or Bronze Citadel
* 56: 13500 + touch Celestial Plane, Castle Ravenloft, Ny'Neth Stronghold Continued or
   The 222nd Layer of the Abyss                    


You can gain these epic points from either finding and touching the many runestones and monoliths hidden about the land, or by tasting the blood of your enemies.

From level 51 onwards, you must seek out a specific stone (listed above)  and touch it to receive the level.  You may also level by accruing 2x the required amount of epics, then touching any stone.  The cost to you will remain the same. You will not be charged double epics for touching a runestone that is not specific to your level.

**Multi-classes no longer need double epics to level.**

==See also==
* Monoliths
* Skills
* Runestone

The following help topics also matched your search:
 Epic agility
 Epic Bonus
 Epic charisma
 Epic Constitution
 Epic dexterity
 Epic intelligence
 Epic luck
 Epic power
 Epic Skill Cost
 Epic skills
 Epic strength
 Epic trophy
 Epic wisdom


< 176h/176H 113v/113V Pos: sitting >
You have finished memorizing lightning bolt.
Sorry, but there are no help topics that match your search.

< 176h/176H 113v/113V Pos: sitting >
You have finished memorizing lightning bolt.

< 176h/176H 113v/113V Pos: sitting >
You have finished memorizing lightning bolt.

< 176h/176H 113v/113V Pos: sitting >
You have finished memorizing lightning bolt.

< 176h/176H 113v/113V Pos: sitting >
You have finished memorizing lightning bolt.

< 176h/176H 113v/113V Pos: sitting >
You are close to the half-way point in the journey towards your next level.

< 176h/176H 113v/113V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               2 - wall of stone
( 4th circle)  5 - lightning bolt
( 3rd circle)  5 - shocking grasp
               2 - dispel magic
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 4th) lightning bolt

You can memorize no more spells.

< 176h/176H 113v/113V Pos: sitting >

< 176h/176H 113v/113V Pos: sitting >
A sun recruiter leaves north.

< 176h/176H 113v/113V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               2 - wall of stone
( 4th circle)  5 - lightning bolt
( 3rd circle)  5 - shocking grasp
               2 - dispel magic
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 4th) lightning bolt

You can memorize no more spells.

< 176h/176H 113v/113V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 176h/176H 113v/113V Pos: sitting >
You clamber to your feet.

< 176h/176H 113v/113V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
The corpse of a sun recruiter is lying here.
You sense a lifeform nearby.
An off-duty worker wanders the skyways.(Red Aura)

< 176h/176H 113v/113V Pos: standing >
Intersection of Merchants Way and The Grand Skyway
Obvious exits: -N -S -W
A sun recruiter tries to win followers for Solos.
An Aravne city guard patrols the area.

< 176h/176H 112v/113V Pos: standing >
You give someone an order.
An air elemental snaps into visibility.
A sun recruiter avoids being bashed by an air elemental, who loses its balance and falls.

< 176h/176H 112v/113V Pos: standing >
A sun recruiter misses an air elemental.
A sun recruiter's fine punch strikes an air elemental.

< 176h/176H 112v/113V Pos: standing >
A city guard assists a sun recruiter heroically.
A city guard suddenly attacks an air elemental!
A city guard's crush strikes an air elemental.

< 176h/176H 112v/113V Pos: standing >
You start chanting...

< 176h/176H 112v/113V Pos: standing >
A sun recruiter misses an air elemental.
A sun recruiter misses an air elemental.

< 176h/176H 112v/113V Pos: standing >
You complete your spell...
The lightning bolt hits a sun recruiter with full impact.

< 176h/176H 112v/113V Pos: standing >
A city guard's impressive crush strikes an air elemental.

< 176h/176H 112v/113V Pos: standing >
Are you mad!?

< 176h/176H 112v/113V Pos: standing >
You start chanting...

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
The lightning bolt hits a sun recruiter with full impact.

< 176h/176H 113v/113V Pos: standing >
An air elemental blocks a sun recruiter's lunge at it.
A sun recruiter misses an air elemental.

< 176h/176H 113v/113V Pos: standing >
A city guard's impressive crush strikes an air elemental.
An air elemental rises to its feet.
An air elemental blocks a city guard's lunge at it.

< 176h/176H 113v/113V Pos: standing >
You start chanting...

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
The lightning bolt hits a sun recruiter with full impact.

< 176h/176H 113v/113V Pos: standing >
A sun recruiter dodges an air elemental's attack.
An air elemental's decent slash wounds a sun recruiter.
An air elemental's fine slash wounds a sun recruiter.
An air elemental misses a sun recruiter.

< 176h/176H 113v/113V Pos: standing >
An air elemental appears to be Air Elemental and has some small wounds and bruises.
It's medium in size.
It seems to be moving much faster than normal..


< 176h/176H 113v/113V Pos: standing >
You start chanting...

< 176h/176H 113v/113V Pos: standing >
An air elemental blocks a city guard's lunge at it.
A city guard's impressive crush strikes an air elemental.
An air elemental dodges a sun recruiter's attack.
An air elemental parries a sun recruiter's lunge at it.

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
An air elemental's flesh melds with conjured rocks, turning it to stone.

< 176h/176H 113v/113V Pos: standing >
Someone misses a sun recruiter.
Someone misses a sun recruiter.
An air elemental snaps into visibility.
You start chanting...

< 176h/176H 113v/113V Pos: standing >
A city guard's crush grazes an air elemental.

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
The lightning bolt hits a sun recruiter with full impact.

< 176h/176H 113v/113V Pos: standing >
A sun recruiter misses an air elemental.
An air elemental dodges a sun recruiter's attack.

< 176h/176H 113v/113V Pos: standing >
You start chanting...

< 176h/176H 113v/113V Pos: standing >
Casting: lightning bolt 

< 176h/176H 113v/113V Pos: standing >
A sun recruiter dodges an air elemental's attack.
A sun recruiter dodges an air elemental's attack.

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
The lightning bolt hits a sun recruiter with full impact.

< 176h/176H 113v/113V Pos: standing >
An air elemental parries a city guard's lunge at it.
A city guard misses an air elemental.
You start chanting...

< 176h/176H 113v/113V Pos: standing >
An air elemental parries a sun recruiter's lunge at it.
An air elemental dodges a sun recruiter's attack.

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
The lightning bolt hits a sun recruiter with full impact.

< 176h/176H 113v/113V Pos: standing >
A city guard enters from the west.

< 176h/176H 113v/113V Pos: standing >
You don't have that spell memorized.

< 176h/176H 113v/113V Pos: standing >
An air elemental's decent slash strikes a sun recruiter.
An air elemental misses a sun recruiter.
You don't have that spell memorized.

< 176h/176H 113v/113V Pos: standing >
An air elemental dodges a city guard's attack.
An air elemental parries a city guard's lunge at it.

< 176h/176H 113v/113V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 176h/176H 113v/113V Pos: standing >
Intersection of Merchants Way and The Grand Skyway
Obvious exits: -N -S -W
An Aravne city guard patrols the area.
An air elemental stands in mid-air here, fighting a sun recruiter. (Minion) 
A sun recruiter stands here, fighting an air elemental.
A city guard stands here, fighting an air elemental.

< 176h/176H 113v/113V Pos: standing >
An air elemental parries a sun recruiter's lunge at it.
An air elemental parries a sun recruiter's lunge at it.

< 176h/176H 113v/113V Pos: standing >
You start chanting...

< 176h/176H 113v/113V Pos: standing >
A sun recruiter dodges an air elemental's attack.
An air elemental's fine slash strikes a sun recruiter hard.
An air elemental's decent slash strikes a sun recruiter hard.
An air elemental's slash strikes a sun recruiter hard.

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
You get a good hold of the shocked a sun recruiter.
A sun recruiter is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2306.
You have completed boon # 2306.
You have gained 10 epic points.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a sun recruiter's last actions in this world.
An air elemental parries a city guard's lunge at it.

< 176h/176H 113v/113V Pos: standing >
You get a few coins from the corpse of a sun recruiter.
There were: 2 platinum coins, 9 gold coins. 

< 176h/176H 113v/113V Pos: standing >
Ok.
You put 2 platinum, 9 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 176h/176H 113v/113V Pos: standing >
A city guard assists a city guard heroically.
A city guard suddenly attacks an air elemental!
A city guard misses an air elemental.
Saving Tarf.

< 176h/176H 113v/113V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a sun recruiter is made of flesh and appears to be of average quality.
The corpse of a sun recruiter has an item value of 1.
It appears to be the corpse of a sun recruiter.
Nothing.

< 176h/176H 113v/113V Pos: standing >
An air elemental appears to be Air Elemental and has quite a few wounds.
It's medium in size.
It seems to be moving much faster than normal..
Its body seems to be made of stone!


< 176h/176H 113v/113V Pos: standing >
Intersection of Merchants Way and The Grand Skyway
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
The corpse of a sun recruiter is lying here.
A city guard stands here, fighting an air elemental.
An air elemental stands in mid-air here, fighting a city guard. (Minion) 
A city guard stands here, fighting an air elemental.

< 176h/176H 113v/113V Pos: standing >
An air elemental blocks a city guard's lunge at it.

< 176h/176H 113v/113V Pos: standing >
Are you mad!?

< 176h/176H 113v/113V Pos: standing >
An air elemental parries a city guard's lunge at it.
A city guard misses an air elemental.
Looks like an exit.
You extend your sights westward.
Merchants Way
Obvious exits: -N -E

< 176h/176H 113v/113V Pos: standing >
An air elemental's slash wounds a city guard.
An air elemental's slash wounds a city guard.

< 176h/176H 113v/113V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Grand Skyway
Obvious exits: -N -S

< 176h/176H 113v/113V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Grand Skyway
Obvious exits: -N -S
The corpse of a sun recruiter is lying here.
An off-duty worker wanders the skyways.(Red Aura)

< 176h/176H 113v/113V Pos: standing >
You don't have that spell memorized.

< 176h/176H 113v/113V Pos: standing >
An air elemental blocks a city guard's lunge at it.
A city guard's weak crush grazes an air elemental.

< 176h/176H 113v/113V Pos: standing >
An air elemental dodges a city guard's attack.
An air elemental parries a city guard's lunge at it.
You start chanting...

< 176h/176H 113v/113V Pos: standing >
An air elemental misses a city guard.
A city guard dodges an air elemental's attack.

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
You get a good hold of the shocked a city guard.

< 176h/176H 113v/113V Pos: standing >
You start chanting...

< 176h/176H 113v/113V Pos: standing >
An air elemental parries a city guard's lunge at it.
A city guard's weak crush grazes an air elemental.

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
You get a good hold of the shocked a city guard.

< 176h/176H 113v/113V Pos: standing >
An air elemental dodges a city guard's attack.
You start chanting...

< 176h/176H 113v/113V Pos: standing >
An air elemental's slash wounds a city guard.
A city guard dodges an air elemental's attack.
A city guard dodges an air elemental's attack.

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
You get a good hold of the shocked a city guard.

< 176h/176H 113v/113V Pos: standing >
You start chanting...

< 176h/176H 113v/113V Pos: standing >
An air elemental blocks a city guard's lunge at it.
An air elemental parries a city guard's lunge at it.

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
Your spell flows around a city guard, leaving him unharmed!

< 176h/176H 113v/113V Pos: standing >
An air elemental blocks a city guard's lunge at it.
An air elemental blocks a city guard's lunge at it.
You don't have that spell memorized.

< 176h/176H 113v/113V Pos: standing >
A city guard dodges an air elemental's attack.
A city guard dodges an air elemental's attack.

< 176h/176H 113v/113V Pos: standing >
An air elemental parries a city guard's lunge at it.

< 176h/176H 113v/113V Pos: standing >
A city guard appears to be Grey Elf and has quite a few wounds.
He's medium in size.


< 176h/176H 113v/113V Pos: standing >
An air elemental parries a city guard's lunge at it.
An air elemental parries a city guard's lunge at it.

< 176h/176H 113v/113V Pos: standing >
An air elemental's slash wounds a city guard.
An air elemental misses a city guard.
An air elemental misses a city guard.

< 176h/176H 113v/113V Pos: standing >
An air elemental appears to be Air Elemental and has quite a few wounds.
It's medium in size.
It seems to be moving much faster than normal..
Its body seems to be made of stone!


< 176h/176H 113v/113V Pos: standing >
A city guard's weak crush grazes an air elemental.
An air elemental dodges a city guard's attack.

< 176h/176H 113v/113V Pos: standing >
You start chanting...

< 176h/176H 113v/113V Pos: standing >
A city guard's crude punch strikes an air elemental.

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
You chill a city guard.
The chilling cold causes a city guard to stammer, apparently weakened.

< 176h/176H 113v/113V Pos: standing >
A city guard dodges an air elemental's attack.
A city guard dodges an air elemental's attack.
An air elemental misses a city guard.

< 176h/176H 113v/113V Pos: standing >
You start chanting...

< 176h/176H 113v/113V Pos: standing >
An air elemental dodges a city guard's attack.

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
You chill a city guard.

< 176h/176H 113v/113V Pos: standing >
A city guard misses an air elemental.

< 176h/176H 113v/113V Pos: standing >
You start chanting...

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
You chill a city guard.

< 176h/176H 113v/113V Pos: standing >
An air elemental misses a city guard.
A city guard dodges an air elemental's attack.
A city guard dodges an air elemental's attack.
An air elemental's decent slash strikes a city guard.

< 176h/176H 113v/113V Pos: standing >
You start chanting...

< 176h/176H 113v/113V Pos: standing >
An air elemental dodges a city guard's attack.
A city guard's weak crush grazes an air elemental.

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
You chill a city guard.

< 176h/176H 113v/113V Pos: standing >
An air elemental parries a city guard's lunge at it.
An air elemental parries a city guard's lunge at it.

< 176h/176H 113v/113V Pos: standing >
You start chanting...

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
You chill a city guard.

< 176h/176H 113v/113V Pos: standing >
An air elemental's slash strikes a city guard.
An air elemental misses a city guard.
A city guard dodges an air elemental's attack.
A city guard dodges an air elemental's attack.
You start chanting...

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
You chill a city guard.
A city guard misses an air elemental.

< 176h/176H 113v/113V Pos: standing >
You start chanting...

< 176h/176H 113v/113V Pos: standing >
An air elemental parries a city guard's lunge at it.
A city guard's punch grazes an air elemental.

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
You chill a city guard.
A city guard is mortally wounded, and will die soon, if not aided.

< 176h/176H 113v/113V Pos: standing >
You start chanting...

< 176h/176H 113v/113V Pos: standing >
The wind picks up some.

< 176h/176H 113v/113V Pos: standing >
A city guard's weak crush grazes an air elemental.
A city guard misses an air elemental.

< 176h/176H 113v/113V Pos: standing >
You complete your spell...
You chill a city guard.
A city guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a city guard cause a sickening chill to run up your spine.

< 176h/176H 113v/113V Pos: standing >
An air elemental misses a city guard.
An air elemental misses a city guard.
An air elemental misses a city guard.
A city guard parries an air elemental's lunge at him.
You don't have that spell memorized.

< 176h/176H 113v/113V Pos: standing >
You get a few coins from the corpse of a city guard.
There were: 1 platinum coin, 12 gold coins. 

< 176h/176H 113v/113V Pos: standing >
Ok.
You put 1 platinum, 12 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 176h/176H 113v/113V Pos: standing >
Saving Tarf.

< 176h/176H 113v/113V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a city guard is made of flesh and appears to be of average quality.
The corpse of a city guard has an item value of 1.
It appears to be the corpse of a city guard.
Nothing.

< 176h/176H 113v/113V Pos: standing >
A city guard appears to be Grey Elf and is in excellent condition.
He's medium in size.


< 176h/176H 113v/113V Pos: standing >
An air elemental blocks a city guard's lunge at it.

< 176h/176H 113v/113V Pos: standing >
An air elemental appears to be Air Elemental and has quite a few wounds.
It's medium in size.
It seems to be moving much faster than normal..
Its body seems to be made of stone!


< 176h/176H 113v/113V Pos: standing >
A city guard parries an air elemental's lunge at him.
A city guard parries an air elemental's lunge at him.
A city guard dodges an air elemental's attack.

< 176h/176H 113v/113V Pos: standing >
You sit down and relax.

< 176h/176H 113v/113V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               2 - wall of stone
( 3rd circle)  2 - dispel magic
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 4th) lightning bolt
   20 seconds:  ( 4th) lightning bolt
   30 seconds:  ( 4th) lightning bolt
   42 seconds:  ( 6th) stone skin
   52 seconds:  ( 4th) lightning bolt
   62 seconds:  ( 4th) lightning bolt
   72 seconds:  ( 4th) lightning bolt
   81 seconds:  ( 3rd) shocking grasp
   89 seconds:  ( 3rd) shocking grasp
   98 seconds:  ( 3rd) shocking grasp
  107 seconds:  ( 3rd) shocking grasp
  116 seconds:  ( 3rd) shocking grasp
  123 seconds:  ( 2nd) chill touch
  130 seconds:  ( 2nd) chill touch
  137 seconds:  ( 2nd) chill touch
  144 seconds:  ( 2nd) chill touch
  151 seconds:  ( 2nd) chill touch
  158 seconds:  ( 2nd) chill touch
  165 seconds:  ( 2nd) chill touch
  172 seconds:  ( 2nd) chill touch

You can memorize no more spells.
You continue your study.

< 176h/176H 113v/113V Pos: sitting >
You start meditating...

< 176h/176H 113v/113V Pos: sitting >
An air elemental blocks a city guard's lunge at it.
An air elemental blocks a city guard's lunge at it.

< 176h/176H 113v/113V Pos: sitting >
A Kobold snaps into visibility.

< 176h/176H 113v/113V Pos: sitting >
A city guard parries an air elemental's lunge at him.
An air elemental misses a city guard.
An air elemental misses a city guard.

< 176h/176H 113v/113V Pos: sitting >
A Kobold completes his spell...
A black rift opens in which you see stars and comets when suddenly small black orbs come pouring out crashing into you!

< 176h/176H 113v/113V Pos: sitting >
A city guard misses an air elemental.

< 176h/176H 113v/113V Pos: sitting >
You have finished memorizing lightning bolt.

< 176h/176H 113v/113V Pos: sitting >
A Kobold snaps into visibility.

< 176h/176H 113v/113V Pos: sitting >
A Kobold snaps into visibility.

< 176h/176H 113v/113V Pos: sitting >
A Kobold completes his spell...
A rift opens in front of you, and in it you see stars and galaxies.  Suddenly, a comet flies out of it smashing intA large rift opens in front of you, you see stars through it, and then a comet flies forth smashing into him!
YIKES!  Another hit like that, and you've had it!!
You abandon your studies.
You miss a Kobold.
An air elemental's slash grazes a city guard.
A city guard dodges an air elemental's attack.
A city guard parries an air elemental's lunge at him.

< 48h/176H 113v/113V Pos: sitting >
< T: Tarf TP: sit TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold's crush wounds you.

< 47h/176H 113v/113V Pos: sitting >
< T: Tarf TP: sit TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold snaps into visibility.
Tiny orbs of anti-matter COLLIDE into you absorbing your very flesh!
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -3h/176H 113v/113V Pos: sitting >
You are in pretty bad shape, unable to do anything!

< -3h/176H 113v/113V Pos: sitting >
You are in pretty bad shape, unable to do anything!

< -3h/176H 113v/113V Pos: on your ass >