The death of [30 Star Magus] Wuna (Grey Elf)

in A Modest Forge

from the perspective of [42 Assassin] Yzar (Beholder)

<worn as a badge>    a blood-stained clay badge from Kobold Settlement
<worn on head>       a hardened bark helm from Kobold Settlement
<worn on eyes>       a black warvisor of regeneration (magic)
<worn in ear>        an obsidian earring shaped like a skull of constitution
<worn in ear>        a cracked limestone earring from Morg's Place
<worn on face>       a stony granite face of precision (magic) (glowing) [89%]
<worn around neck>   a spiked bamboo collar of health
<worn around neck>   an unearthly silver necklace from Kobold Settlement
<worn on body>       a burnt bronze ringmail from Kobold Settlement
<worn about body>    the masters cloak of precision (glowing)
<worn as quiver>     a marble quiver of endurance
<worn about waist>   a belt bearing the crest of Darkuul (magic)
<worn on belt buckle>a shimmering brass belt buckle from Kobold Settlement
<attached to belt>   a sack of strange herbs (magic) [86%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some frost-rimed marble arm plates from Kobold Settlement
<worn around wrist>  a bracer carved from obsidian
<worn around wrist>  a glowing fiery bracer of strength (magic) (glowing)
<worn on hands>      a glowing, clawed talon of a tako demon (magic) (illuminating)
<worn on finger>     an etched obsidian ring
<worn on finger>     an etched obsidian ring
<primary weapon>     a royal Bloodstone dagger [superior]
<secondary weapon>   a spike-knuckled razor sharp blade
<worn on legs>       a pair of chainmail-linked leg plates of dexterity
<worn on feet>       a pair of black, buffalo hide shoes

The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 649h/592H 348v/510V Pos: standing >
 
    .......^M..     
   .............    
  ...^^..^.......   
 ^...^......^^^^M.  
 .........^.^..M.^  
 ...^....@.....M^M  
 ...........^^M^MM  
 M.........^^MMMMM  
  ^^^^^^^^M^MMMMM   
   MMMMMMMMMMMM     
    MMMMMMM         
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 649h/592H 347v/510V Pos: standing >
 
    ........^M.     
   .............    
  ^...^^..^......   
 ^^...^......^^^^M  
 ^.........^.^..M.  
 ....^...@^.....M^  
 ............^^M^M  
 ^M.........^^MMMM  
  .^^^^^^^^M^MMMM   
   ^MMMMMMMMMMMM    
    MMMMMMMM        
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 649h/592H 345v/510V Pos: standing >
 
    ^........^M     
   ^............    
  ^^...^^..^.....   
 ^^^...^......^^^^  
 ^^.........^.^..M  
 .....^..@.^.....M  
 .............^^M^  
 .^M.........^^MMM  
  ..^^^^^^^^M^MMM   
   ^^MMMMMMMMMMM    
    MMMMMMMMM       
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 649h/592H 344v/510V Pos: standing >
 
    M^........^     
   ^^...........    
  M^^...^^..^....   
 M^^^...^......^^^  
 ^^^.........^.^..  
 ^.....^.@..^.....  
 ..............^^M  
 ..^M.........^^MM  
  ^..^^^^^^^^M^MM   
   .^^MMMMMMMMMM    
    MMMMMMMMMM      
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 649h/592H 342v/510V Pos: standing >
 
    MM^........     
   ^^^..........    
  MM^^...^^..^...   
 MM^^^...^......^^  
 M^^^.........^.^.  
 ^^.....^@...^....  
 ^..............^^  
 ...^M.........^^M  
  .^..^^^^^^^^M^M   
   ..^^MMMMMMMMM    
    MMMMMMMMMMM     
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 649h/592H 341v/510V Pos: standing >
 
    ^^.........     
   M^^...^^..^..    
  M^^^...^......^   
 M^^^.........^.^.  
 ^^.....^....^....  
 ^.......@......^^  
 ...^M.........^^M  
 ..^..^^^^^^^^M^MM  
  ...^^MMMMMMMMMM   
   .MMMMMMMMMMM     
    MM              
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 649h/592H 339v/510V Pos: standing >
 
    ^^...^^..^.     
   ^^^...^......    
  ^^^.........^.^   
 ^^.....^....^....  
 ^..............^^  
 ...^M...@.....^^M  
 ..^..^^^^^^^^M^MM  
 ....^^MMMMMMMMMMM  
  ..MMMMMMMMMMM     
   MMM              
                    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 649h/592H 338v/510V Pos: standing >
 
    ^^...^.....     
   ^^.........^.    
  ^.....^....^...   
 ^..............^^  
 ...^M.........^^M  
 ..^..^^^@^^^^M^MM  
 ....^^MMMMMMMMMMM  
 ...MMMMMMMMMMM     
  ^MMM              
   ^                
                    
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 649h/592H 336v/510V Pos: standing >
 
    ^^^...^....     
   ^^^.........^    
  ^^.....^....^..   
 ^^..............^  
 ^...^M.........^^  
 ^..^..^^@^^^^^M^M  
 .....^^MMMMMMMMMM  
 ....MMMMMMMMMMM    
  .^MMM             
   ^^               
                    
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 649h/592H 335v/510V Pos: standing >
 
    M^^^...^...     
   M^^^.........    
  M^^.....^....^.   
 ^^^..............  
 ^^...^M.........^  
 ^^..^..^@^^^^^^M^  
 ......^^MMMMMMMMM  
 .....MMMMMMMMMMM   
  ..^MMM            
   ^^^              
                    
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 649h/592H 333v/510V Pos: standing >
 
    MM^^^...^..     
   MM^^^........    
  MM^^.....^....^   
 M^^^.............  
 ^^^...^M.........  
 ^^^..^..@^^^^^^^M  
 .......^^MMMMMMMM  
 ......MMMMMMMMMMM  
  ...^MMM           
   ^^^^             
                    
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 649h/592H 332v/510V Pos: standing >
 
    MMM^^^...^.     
   MMM^^^.......    
  MMM^^.....^....   
 MM^^^............  
 M^^^...^M........  
 M^^^..^.@^^^^^^^^  
 ^.......^^MMMMMMM  
 .......MMMMMMMMMM  
  ....^MMM          
   ^^^^^            
    M               
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 649h/592H 330v/510V Pos: standing >
 
    MMMM^^^...^     
   MMMM^^^......    
  MMMM^^.....^...   
 MMM^^^...........  
 MM^^^...^M.......  
 MM^^^..^@.^^^^^^^  
 ^^.......^^MMMMMM  
 ^.......MMMMMMMMM  
  .....^MMM         
   ^^^^^^           
    ^M              
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 649h/592H 329v/510V Pos: standing >
 
    MMMMM^^^...     
   ^MMMM^^^.....    
  ^MMMM^^.....^..   
 ^MMM^^^..........  
 ^MM^^^...^M......  
 MMM^^^..@..^^^^^^  
 M^^.......^^MMMMM  
 ^^.......MMMMMMMM  
  ......^MMM        
   .^^^^^^          
    ^^M             
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 648h/592H 327v/510V Pos: standing >
 
    MMMM^^^....     
   MMMM^^.....^.    
  MMM^^^.........   
 ^MM^^^...^M......  
 MMM^^^..^..^^^^^^  
 M^^.....@.^^MMMMM  
 ^^.......MMMMMMMM  
 ^......^MMM        
  ^.^^^^^^          
   ^^^M             
                    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 648h/592H 326v/510V Pos: standing >
 
    MMM^^.....^     
   MM^^^........    
  MM^^^...^M.....   
 MMM^^^..^..^^^^^^  
 M^^.......^^MMMMM  
 ^^......@MMMMMMMM  
 ^......^MMM        
 ^^.^^^^^^          
  ^^^^M             
                    
                    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 648h/592H 324v/510V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 648h/592H 325v/510V Pos: standing >
 
    MMMM^^.....     
   MMM^^^.......    
  ^MM^^^...^M....   
 MMMM^^^..^..^^^^^  
 MM^^.......^^MMMM  
 M^^.....@.MMMMMMM  
 ^^......^MMM       
 ^^^.^^^^^^         
  ^^^^^M            
                    
                    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 648h/592H 323v/510V Pos: standing >
 
    MM^^^......     
   MM^^^...^M...    
  MMM^^^..^..^^^^   
 MM^^.......^^MMMM  
 M^^.......MMMMMMM  
 ^^......@MMM       
 ^^^.^^^^^^         
 ^^^^^^M            
                    
                    
                    
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 648h/592H 322v/510V Pos: standing >
 
    MMM^^^.....     
   ^MM^^^...^M..    
  MMMM^^^..^..^^^   
 MMM^^.......^^MMM  
 MM^^.......MMMMMM  
 M^^.....@^MMM      
 M^^^.^^^^^^        
 M^^^^^^M           
  M                 
                    
                    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 648h/592H 320v/510V Pos: standing >
 
    MM^^^...^M.     
   MMM^^^..^..^^    
  MM^^.......^^MM   
 MM^^.......MMMMMM  
 M^^......^MMM      
 M^^^.^^^@^^        
 M^^^^^^M           
 MM                 
                    
                    
                    
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 648h/592H 319v/510V Pos: standing >
 
    ^MM^^^...^M     
   MMMM^^^..^..^    
  MMM^^.......^^M   
 MMM^^.......MMMMM  
 MM^^......^MMM     
 MM^^^.^^@^^^       
 MM^^^^^^M          
 MMM                
                    
                    
                    
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 
A translucent sand scorpion crawls over the heated dunes.

< 648h/592H 318v/510V Pos: standing >
 
    ^^MM^^^...^     
   ^MMMM^^^..^..    
  ^MMM^^.......^^   
 ^MMM^^.......MMMM  
 MMM^^......^MMM    
 MMM^^^.^@^^^^      
 MMM^^^^^^M         
 MMMM               
  M                 
                    
                    
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 648h/592H 316v/510V Pos: standing >
East Side of the Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -East  -South
A middle-aged Cimmerian walks about, exuding an aura of power.

< 648h/592H 315v/510V Pos: standing >
You quickly scan the area.
A Cimmerian of the Master's Path who is close by to your north.
A sand monkey who is close by to your north.
A translucent sand scorpion who is not far off to your east.
A young Cimmerian woman who is not far off to your south.

< 648h/592H 315v/510V Pos: standing >
Near a Nomads' Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -South -West 

< 648h/592H 315v/510V Pos: standing >
You quickly scan the area.
A Cimmerian of the Master's Path who is close by to your north.
A Cimmerian of the Master's Path who is not far off to your north.
A sand monkey who is not far off to your north.
A young Cimmerian woman who is close by to your south.
An ancient Cimmerian who is not far off to your west.
A Grey Elf who is a brief walk away to your west.

< 648h/592H 315v/510V Pos: standing >
Behind a Nomad's Wagon
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -South
A young Cimmerian woman stands here, throwing a flurry of punches.

< 648h/592H 315v/510V Pos: standing >
Near a Nomads' Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -South -West 

< 648h/592H 315v/510V Pos: standing >
Backstab who?

< 648h/592H 316v/510V Pos: standing >
Passing Between Two Wagons
   The wagons are grouped closely together, to make the setup more defensible
against bandits and other dangers, and as a result moving between them can be
a bit cramped. The grass here lies flat, having been trampled by a great deal
of traffic; it would appear that these nomads have been here for some time,
certainly longer than 'nomads' would normally spend in one place.
Obvious exits: -East  -West 

< 648h/592H 315v/510V Pos: standing >
Before a Dilapidated Wagon
   Most of the wagons in this circle are sturdy, simple, and well-kept, but
the one lying to the south-east is a nightmare. The wood is rotted in many
places, and there are large gaps between many of the planks that make up the
wagon's sides. The door is nearly off its hinges, and to top it all off,
there is some sort of odor emanating from the wagon. It's apparent that even
the other nomads avoid this wagon, as the grass is somewhat less trampled
than elsewhere in the circle.
Obvious exits: -North -East  -South -West  -Southeast#
An ancient Cimmerian walks about, instructing the others.

< 648h/592H 316v/510V Pos: standing >
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South# -West 
A few drops of fresh blood are scattered around the area.
The corpse of a mature Cimmerian is lying here.
A Grey Elf (medium) stands in mid-air here.

< 648h/592H 317v/510V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 23 ] A Grey Elf makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
You ignite into black flames as you hit a Grey Elf!
[Damage: 39 ] A Grey Elf makes a strange sound as you place a spike-knuckled razor sharp blade in his back.
Your central eye glows brightly as it negates a Grey Elf's spell!

< 647h/592H 319v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A mature Cimmerian enters from the north.

< 647h/592H 319v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You parry a Grey Elf's lunge at you.
You parry a Grey Elf's lunge at you.

< 647h/592H 319v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A Grey Elf attempts to flee.
A Grey Elf leaves north.
Before a Nomad's Wagon
Obvious exits: -North -East  -South# -West 
A few drops of fresh blood are scattered around the area.
The corpse of a mature Cimmerian is lying here.
A mature Cimmerian man is walking about- on his hands!

< 647h/592H 319v/510V Pos: standing >
An ancient Cimmerian enters from the east.

< 647h/592H 319v/510V Pos: standing >
An Enormous Bonfire
   Here, at the center of their camp, the nomads have built a huge bonfire
that sends smoke billowing far off into the sky. Something seems out of
place here: where did they get the wood with which to build such a fire?
There are no forests for many miles, and the amount of wood heaped here is
far more than nomads would carry with them under almost any circumstances.
A bright light fills this area.
Obvious exits: -North -East  -South -West 

< 647h/592H 318v/510V Pos: standing >
Backstab who?

< 647h/592H 318v/510V Pos: standing >
A Modest Forge
   It seems that one or more of the nomads is a skilled blacksmith, as this
area has been setup with the implements of forgery. Scattered in front of the
wagon to the north include a tools rack, an anvil, and a water trough. The
bonfire to the south undoubtedly provides the heat and flames the blacksmith
requires. As elsewhere within the camp, the grass has been trampled flat,
indicating much traffic.
Obvious exits: -North -East  -South -West 
A very young Cimmerian toddles about the camp here.

< 647h/592H 318v/510V Pos: standing >
Inside the Blacksmith's Wagon
   The stench inside this wagon is miserable, a horrid mixture of whiskey
and vomit. The former is proven by way of the dozens of cheap glass bottles
that lie strewn about the small interior, and the latter by the mostly-full
bucket that sits next to the bed. The simple furnishings- bed, chest of
drawers, and a tiny table with a guttering lamp on it- seem to have been in
good condition only recently.
Obvious exits: -South
A Grey Elf (medium) stands in mid-air here.
(Q)A Cimmerian blacksmith is stretched out, sound asleep.

< 647h/592H 317v/510V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 22 ] A Grey Elf makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
You ignite into black flames as you hit a Grey Elf!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 22 ] A Grey Elf makes a strange sound as you place a spike-knuckled razor sharp blade in his back.
Your central eye glows brightly as it negates a Grey Elf's spell!

< 646h/592H 318v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 645h/592H 318v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A Cimmerian blacksmith awakens.

< 645h/592H 318v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You attempt to flee...
A Modest Forge
   It seems that one or more of the nomads is a skilled blacksmith, as this
area has been setup with the implements of forgery. Scattered in front of the
wagon to the north include a tools rack, an anvil, and a water trough. The
bonfire to the south undoubtedly provides the heat and flames the blacksmith
requires. As elsewhere within the camp, the grass has been trampled flat,
indicating much traffic.
Obvious exits: -North -East  -South -West 
You flee southward!

< 645h/592H 306v/510V Pos: standing >
Backstab who?

< 645h/592H 306v/510V Pos: standing >
Backstab who?

< 645h/592H 307v/510V Pos: standing >
Backstab who?

< 645h/592H 307v/510V Pos: standing >
A Grey Elf enters from the north.
[Damage: 40 ] A Grey Elf makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Your central eye glows brightly as it negates a Grey Elf's spell!
[Damage: 38 ] A Grey Elf makes a strange sound as you place a spike-knuckled razor sharp blade in his back.
Your central eye glows brightly as it negates a Grey Elf's spell!

< 645h/592H 308v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 You parry a Grey Elf's lunge at you.
You parry a Grey Elf's lunge at you.

< 645h/592H 308v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 645h/592H 308v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 645h/592H 308v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
A Grey Elf blocks your futile lunge at him.
You score a CRITICAL HIT!!!!!
[Damage: 16 ] Your pierce seriously wounds a Grey Elf.
Your central eye glows brightly as it negates a Grey Elf's spell!
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
Sorry, you aren't allowed to do that in combat.

< 645h/592H 308v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 645h/592H 308v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 645h/592H 308v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 645h/592H 308v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 645h/592H 308v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 You dodge a Grey Elf's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 645h/592H 308v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf starts casting an offensive spell.

< 645h/592H 308v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
[Damage:  6 ] Your fine pierce strikes a Grey Elf very hard.
Your central eye glows brightly as it negates a Grey Elf's spell!
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
[Damage:  7 ] Your fine pierce strikes a Grey Elf very hard.
Your central eye glows brightly as it negates a Grey Elf's spell!
Sorry, you aren't allowed to do that in combat.

< 645h/592H 308v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 645h/592H 308v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 You attempt to flee...
An Enormous Bonfire
   Here, at the center of their camp, the nomads have built a huge bonfire
that sends smoke billowing far off into the sky. Something seems out of
place here: where did they get the wood with which to build such a fire?
There are no forests for many miles, and the amount of wood heaped here is
far more than nomads would carry with them under almost any circumstances.
A bright light fills this area.
Obvious exits: -North -East  -South -West 
You flee southward!

< 645h/592H 292v/510V Pos: standing >
A Modest Forge
   It seems that one or more of the nomads is a skilled blacksmith, as this
area has been setup with the implements of forgery. Scattered in front of the
wagon to the north include a tools rack, an anvil, and a water trough. The
bonfire to the south undoubtedly provides the heat and flames the blacksmith
requires. As elsewhere within the camp, the grass has been trampled flat,
indicating much traffic.
Obvious exits: -North -East  -South -West 
A Grey Elf (medium) stands in mid-air here. (casting) 

< 645h/592H 291v/510V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'qaiz ay qare'
Your central eye glows brightly as it negates a Grey Elf's spell!
Sorry, you aren't allowed to do that in combat.

< 645h/592H 291v/510V Pos: standing >
<A Grey Elf dodges your futile attack.
You miss a Grey Elf.
[Damage:  7 ] Your fine pierce seriously wounds a Grey Elf.
Your central eye glows brightly as it negates a Grey Elf's spell!
[Damage:  7 ] Your fine pierce seriously wounds a Grey Elf.
Your central eye glows brightly as it negates a Grey Elf's spell!

< 645h/592H 291v/510V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 You attempt to flee...
Inside the Circle of Wagons
   From this vantage point one can see all eight of the wagons that make up
this nomads' camp, and the huge bonfire at its center. The grass here has
been trampled utterly flat; it would appear these people have been settled
here for some time. To the north and east one can pass between the wagons
and away from the camp, and to the west a makeshift forge has been set up.
Obvious exits: -North -East  -South -West  -Northeast#
You flee eastward!

< 645h/592H 277v/510V Pos: standing >
A Modest Forge
   It seems that one or more of the nomads is a skilled blacksmith, as this
area has been setup with the implements of forgery. Scattered in front of the
wagon to the north include a tools rack, an anvil, and a water trough. The
bonfire to the south undoubtedly provides the heat and flames the blacksmith
requires. As elsewhere within the camp, the grass has been trampled flat,
indicating much traffic.
Obvious exits: -North -East  -South -West 
A Grey Elf (medium) stands in mid-air here.

< 644h/592H 276v/510V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 22 ] A Grey Elf makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
A Grey Elf is mortally wounded, and will die soon, if not aided.
Your central eye glows brightly as it negates a Grey Elf's spell!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 200 ] A Grey Elf makes a strange sound but is suddenly very silent as you place a spike-knuckled razor sharp blade in his back.
A Grey Elf's shiny diamond shield was completely destroyed by the massive blow!
A Grey Elf's some apprentice monk robes was completely destroyed by the massive blow!
A Grey Elf's green Cimmerian ring was completely destroyed by the massive blow!
A Grey Elf's platinum stud was completely destroyed by the massive blow!
A Grey Elf's sash of Tentro was completely destroyed by the massive blow!
A Grey Elf's embroidered illithid-hide backsheath was completely destroyed by the massive blow!
A Grey Elf's beacon of courage was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.