The death of [28 Warrior] Floki (Thri-Kreen)

in Fertile Grasslands of the Hearth Valley

from the perspective of [50 Swordsman] Pane Nameless (Thri-Kreen)

<worn as a badge>    an emblem of Shanatar royalty
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       the eyes of undead fire [superior] (glowing)
<worn on face>       a misty blue mask of gauze
<worn around neck>   a coil of darkness
<worn around neck>   a collar of dark flames
<worn about body>    a black hooded cloak of Isha the Wanderer (glowing)
<worn on back>       an ermineskin backpack
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (glowing) [74%]
<worn about waist>   a girdle of giant strength of precision
<worn on belt buckle>a longsword named 'the Answerer' [poor] (glowing)
<attached to belt>   an unearthly dragonscale belt buckle
<attached to belt>   a royal dagger of platinum
<worn on arms>       some cockatrice feathers of damage
<worn on lower arms> some scintillating sleeves [superior] (invis)
<held as shield>     a magma shield [superior]
<worn around wrist>  a bowman's adamantium wristband
<worn around wrist>  a bracelet of purple mist
<worn on lower wrist>the bracer of the whirlwinds (glowing) (humming)
<worn on lower wrist>the bangle of the Dreamer
<worn on hands>      the gauntlets of immortality (glowing) (humming) [73%]
<worn on lower hands>the claws of the dead [poor] (glowing)
<primary weapon>     the mystic axe of the dragonkind (humming)[159h 32m 51s]
<secondary weapon>   the King's blade of Aravne (humming)
<third weapon>       a barbed whip dubbed 'Cometstrike'
<worn on legs>       a pair of vapor leggings

 ^.^^.^^@^^MMMMM  
 .^^.^^..^^^MMMM  
 ^^^..^..^.^^MMM  
  .^^^.^^^.^.^M   
   ...^^.^.^.^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*Bisil (Drow Elf)(small) stands in mid-air here.
A swarm of insects flies through the air.

< 847h/847H 176v/178V Pos: standing >
You quickly scan the area.
You see nothing.

< 847h/847H 176v/178V Pos: standing >
 
   MMMMMMMMMMM    
  ^^^MMMMMMMMMM   
 ...^^^MMMMMMMMM  
 ..^^.^^^MMMMMMM  
 ^.^^.^^@^^MMMMM  
 .^^.^^..^^^MMMM  
 ^^^..^..^.^^MMM  
  .^^^.^^^.^.^M   
   ...^^.^.^.^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*Bisil (Drow Elf)(small) stands in mid-air here.
A swarm of insects flies through the air.

< 847h/847H 176v/178V Pos: standing >
You quickly scan the area.
You see nothing.

< 847h/847H 176v/178V Pos: standing >
A swarm of insects leaves east.
You follow a swarm of insects.

 
   MMMMMMMMMM^    
  ^^MMMMMMMMMM^   
 ..^^^MMMMMMMMMM  
 .^^.^^^MMMMMMMM  
 .^^.^^P@^MMMMMM  
 ^^.^^..^^^MMMMM  
 ^^..^..^.^^MMMM  
  ^^^.^^^.^.^MM   
   ..^^.^.^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A swarm of insects flies through the air.
Bisil enters from the west.

< 847h/847H 174v/178V Pos: standing >
A swarm of insects leaves south.
You follow a swarm of insects.

 
   ^MMMMMMMMMM    
  .^^^MMMMMMMMM   
 .^^.^^^MMMMMMMM  
 .^^.^^.P^MMMMMM  
 ^^.^^..@^^MMMMM  
 ^^..^..^.^^MMMM  
 .^^^.^^^.^.^MMM  
  ...^^.^.^.^^M   
   ...^..^^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A swarm of insects flies through the air.
Bisil enters from the north.

< 847h/847H 172v/178V Pos: standing >
Saving Pane.
A swarm of insects leaves east.
You follow a swarm of insects.

 
   MMMMMMMMMM^    
  ^^^MMMMMMMMMM   
 ^^.^^^MMMMMMMMM  
 ^^.^^.^^MMMMMMM  
 ^.^^..P@^MMMMMM  
 ^..^..^.^^MMMMM  
 ^^^.^^^.^.^MMMM  
  ..^^.^.^.^^MM   
   ..^..^^.^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A swarm of insects flies through the air.
Bisil enters from the west.

< 847h/847H 170v/178V Pos: standing >
 
   MMMMMMMMMM^    
  ^^^MMMMMMMMMM   
 ^^.^^^MMMMMMMMM  
 ^^.^^.^^MMMMMMM  
 ^.^^..^@^MMMMMM  
 ^..^..^.^^MMMMM  
 ^^^.^^^.^.^MMMM  
  ..^^.^.^.^^MM   
   ..^..^^.^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Bisil (Drow Elf)(small) stands in mid-air here.
A swarm of insects flies through the air.

< 847h/847H 170v/178V Pos: standing >
You quickly scan the area.
You see nothing.
A swarm of insects leaves east.
You follow a swarm of insects.

Approaching the Artist Colony of Harrow
Obvious exits: -N -S -W
A swarm of insects flies through the air.
Bisil enters from the west.

< 847h/847H 169v/178V Pos: standing >
Bash who?
A swarm of insects leaves north.
You follow a swarm of insects.

Pathway in the Artist Colony of Harrow
Obvious exits: -N -S
A swarm of insects flies through the air.
A wandering visitor looks at all the booths.
An art student tries to find his way around.
An art student tries to find his way around.
An art student tries to find the class.
Bisil enters from the south.

< 847h/847H 168v/178V Pos: standing >
Bash who?
A swarm of insects leaves north.
You follow a swarm of insects.

The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
A swarm of insects flies through the air.
A huge cave bear stands here growling.
Henna stands here selling flowers and handblown glass vases.
Bisil enters from the south.

< 847h/847H 166v/178V Pos: standing >
Bash who?

< 847h/847H 167v/178V Pos: standing >
A swarm of insects leaves north.
You follow a swarm of insects.

Fountain
Obvious exits: -N -E -S -W
A sparkling fountain is here.
A swarm of insects flies through the air.
Bisil enters from the south.

< 847h/847H 166v/178V Pos: standing >
Bash who?
A Thri-Kreen enters from the north.

< 847h/847H 167v/178V Pos: standing >
You snap into visibility.
Bashing without a shield is tough, but you try anyway...
As a Thri-Kreen avoids your bash, you topple over and fall to the ground.

< 847h/847H 167v/178V Pos: kneeling >
< T: Pane TP: kne TC:excellent E: A Thri-Kreen sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
A Thri-Kreen parries your futile lunge at him.
[Damage: 14 ] -=[Your whip strikes a Thri-Kreen.]=-
[Damage: 15 ] -=[Your impressive slash strikes a Thri-Kreen.]=-

< 847h/847H 168v/178V Pos: kneeling >
< T: Pane TP: kne TC:excellent E: A Thri-Kreen sta EP:  small wounds >
 A swarm of insects leaves north.

< 847h/847H 168v/178V Pos: kneeling >
< T: Pane TP: kne TC:excellent E: A Thri-Kreen sta EP:  small wounds >
 A swarm of insects enters from the north.

< 847h/847H 168v/178V Pos: kneeling >
< T: Pane TP: kne TC:excellent E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen attempts to flee.
A Thri-Kreen leaves east.

< 847h/847H 168v/178V Pos: kneeling >
A huge cave bear enters from the south.

< 847h/847H 168v/178V Pos: kneeling >
A swarm of insects leaves east.

< 847h/847H 168v/178V Pos: kneeling >
A swarm of insects enters from the east.

< 847h/847H 168v/178V Pos: kneeling >
A swarm of insects leaves south.

< 847h/847H 168v/178V Pos: kneeling >
Maybe you should get up off your knees first?

< 847h/847H 168v/178V Pos: kneeling >
You rise to your feet.

< 847h/847H 168v/178V Pos: standing >
You are already standing.

< 847h/847H 168v/178V Pos: standing >
You stop using a katana called 'Retribution'.

< 847h/847H 168v/178V Pos: standing >
You strap a magma shield [superior] to your arm.

< 847h/847H 168v/178V Pos: standing >
Bash who?

< 847h/847H 168v/178V Pos: standing >
You are already standing.

< 847h/847H 168v/178V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
Henna stands here selling flowers and handblown glass vases.
Bisil enters from the north.

< 847h/847H 168v/178V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S#
A wandering visitor looks at all the booths.
An art student tries to find his way around.
An art student tries to find his way around.
An art student tries to find the class.
Bisil enters from the north.

< 847h/847H 168v/178V Pos: standing >
The gate seems to be closed.

< 847h/847H 168v/178V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
Henna stands here selling flowers and handblown glass vases.
Bisil enters from the south.

< 847h/847H 168v/178V Pos: standing >
Fountain
Obvious exits: -N -E -S -W
A sparkling fountain is here.
A huge cave bear stands here growling.
Bisil enters from the south.

< 847h/847H 168v/178V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your north.
A wandering visitor who is close by to your north.
Fiona the ceramic mask seller who is close by to your north.
A human artisan who is close by to your east.
A wandering visitor who is close by to your east.
Womo the seamstress who is close by to your east.
A human artisan who is not far off to your east.
A singing bird who is not far off to your east.
Henna the flower seller who is close by to your south.
A wandering visitor who is not far off to your south.
An art student who is not far off to your south.
An art student who is not far off to your south.
An art student who is not far off to your south.
Vetrix the jeweler who is close by to your west.
A lonely bard who is a brief walk away to your west.
A brown bear who is a brief walk away to your west.
A singing bird who is a brief walk away to your west.

< 847h/847H 168v/178V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
An artisan, wandering and looking at exhibits.
A wandering visitor looks at all the booths.
Womo the seamstress dazzles you with her greenish-blue eyes.
Bisil enters from the west.

< 847h/847H 168v/178V Pos: standing >
You quickly scan the area.
Lomya the crafter who is close by to your north.
A human artisan who is close by to your east.
A singing bird who is close by to your east.
A singing bird who is not far off to your east.
A wandering visitor who is close by to your south.
A chipmunk who is close by to your south.
Mandar the instrument crafter who is close by to your south.
A huge cave bear who is close by to your west.
A wandering visitor who is not far off to your west.
Vetrix the jeweler who is not far off to your west.
A wandering visitor who is a brief walk away to your west.
A lonely bard who is rather far off to your west.

< 847h/847H 170v/178V Pos: standing >
A Stone Path
Obvious exits: -E -W
An artisan, wandering and looking at exhibits.
A beautiful singing bird is here.
Bisil enters from the west.

< 847h/847H 169v/178V Pos: standing >
You quickly scan the area.
A singing bird who is close by to your east.
A wandering visitor who is a brief walk away to your west.

< 847h/847H 171v/178V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
A beautiful singing bird is here.
Bisil enters from the west.

< 847h/847H 169v/178V Pos: standing >
Bisil's flesh magically hardens, turning to stone.

< 847h/847H 169v/178V Pos: standing >
You quickly scan the area.
A small child who is not far off to your south.
Lidda, the head seamstress who is not far off to your south.
Vetrix the jeweler who is rather far off to your west.
A giant tree full of leaves who is close by to your northeast.

< 847h/847H 170v/178V Pos: standing >

< 847h/847H 171v/178V Pos: standing >

< 847h/847H 171v/178V Pos: standing >

< 847h/847H 172v/178V Pos: standing >
A Stone Path
Obvious exits: -E -W
An artisan, wandering and looking at exhibits.
A beautiful singing bird is here.
Bisil enters from the east.

< 847h/847H 171v/178V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
A cute little chipmunk plays on the pathway.
An artisan, wandering and looking at exhibits.
A wandering visitor looks at all the booths.
Womo the seamstress dazzles you with her greenish-blue eyes.
Bisil enters from the east.

< 847h/847H 169v/178V Pos: standing >
Fountain
Obvious exits: -N -E -S -W
A sparkling fountain is here.
A huge cave bear stands here growling.
Bisil enters from the east.

< 847h/847H 169v/178V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Henna stands here selling flowers and handblown glass vases. (casting) 
Bisil enters from the north.

< 847h/847H 168v/178V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S#
A wandering visitor looks at all the booths.
An art student tries to find his way around.
An art student tries to find his way around.
An art student tries to find the class.
Bisil enters from the north.

< 847h/847H 167v/178V Pos: standing >
The gate seems to be closed.

< 847h/847H 168v/178V Pos: standing >
The gate seems to be closed.

< 847h/847H 168v/178V Pos: standing >
The gate seems to be closed.

< 847h/847H 169v/178V Pos: standing >
Ok.

< 847h/847H 169v/178V Pos: standing >
Approaching the Artist Colony of Harrow
Obvious exits: -N -S -W
Bisil enters from the north.

< 847h/847H 167v/178V Pos: standing >
 
   ^MMMMMMMMMM    
  .^^^MMMMMMMMM   
 P.^^.^^MMMMMMMM  
 .^^..^^^MMMMMMM  
 ..^..^.@^MMMMMM  
 ^^.^^^.^.^MMMMM  
 ..^^.^.^.^^MMMM  
  ..^..^^.^^MMM   
   ...M.^.^.^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Bisil enters from the north.

< 847h/847H 166v/178V Pos: standing >
 
   ^^^MMMMMMMM    
  .^^.^^MMMMMMM   
 .^^..^^^MMMMMMM  
 ..^..^.P^MMMMMM  
 ^^.^^^.@.^MMMMM  
 ..^^.^.^.^^MMMM  
 ...^..^^.^^MMMM  
  ....M.^.^.^MM   
   **.^^.^^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Bisil enters from the north.

< 847h/847H 164v/178V Pos: standing >
 
   .^^^MMMMMMM    
  P.^^.^^MMMMMM   
 ^.^^..^^^MMMMMM  
 ^..^..^.^^MMMMM  
 ^^^.^^^@P.^MMMM  
 ...^^.^.^.^^MMM  
 ....^..^^.^^MMM  
  *....^.^.^.^M   
   ***.M^.^^^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Bisil enters from the east.

< 847h/847H 164v/178V Pos: standing >
 
   ^.^^^MMMMMM    
  ^P.^^.^^MMMMM   
 ^^.^^..^^^MMMMM  
 ^^..^..^.^^MMMM  
 .^^^.^^@P^.^MMM  
 ....^^.^.^.^^MM  
 .....^..^^.^^MM  
  **....^.^.^.^   
   ****.M^.^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Bisil enters from the east.

< 847h/847H 162v/178V Pos: standing >
 
   ^^.^^^MMMMM    
  .^P.^^.^^MMMM   
 .^^.^^..^^^MMMM  
 ^^^..^..^.^^MMM  
 ..^^^.^@P.^.^MM  
 .....^^.^.^.^^M  
 ......^..^^.^^M  
  ***....^.^.^.   
   *****.M^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Bisil enters from the east.

< 847h/847H 160v/178V Pos: standing >
 
   .^^.^^^MMMM    
  ^.^P.^^.^^MMM   
 ^.^^.^^..^^^MMM  
 .^^^..^..^.^^MM  
 ...^^^.@P^.^.^M  
 ......^^.^.^.^^  
 .......^..^^.^^  
  ****....^.^.^   
   ******.M^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Bisil enters from the east.

< 847h/847H 159v/178V Pos: standing >
 
   ..^^^MMMMMM    
  ..^^.^^^MMMMM   
 ^^.^P.^^.^^MMMM  
 ^.^^.^^..^^^MMM  
 .^^^..^@.^.^^MM  
 ...^^^.P^^.^.^M  
 ......^^.^.^.^^  
  ......^..^^.^   
   ***....^.^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Bisil enters from the south.

< 847h/847H 157v/178V Pos: standing >
 
   ...^^^MMMMM    
  ...^^.^^^MMMM   
 .^^.^P.^^.^^MMM  
 .^.^^.^^..^^^MM  
 ^.^^^..@P.^.^^M  
 ^...^^^.^^^.^.^  
 ^......^^.^.^.^  
  .......^..^^.   
   ****....^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Bisil enters from the east.

< 847h/847H 156v/178V Pos: standing >
 
   ....^^^MMMM    
  ^...^^.^^^MMM   
 ..^^.^P.^^.^^MM  
 ..^.^^.^^..^^^M  
 ^^.^^^.@P..^.^^  
 ^^...^^^.^^^.^.  
 .^......^^.^.^.  
  ........^..^^   
   .****....^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Bisil enters from the east.

< 847h/847H 154v/178V Pos: standing >
 
   ^....^^^MMM    
  .^...^^.^^^MM   
 ^..^^.^P.^^.^^M  
 ...^.^^.^^..^^^  
 .^^.^^^@P^..^.^  
 ^^^...^^^.^^^.^  
 ..^......^^.^.^  
  .........^..^   
   ..****....^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Bisil enters from the east.

< 847h/847H 152v/178V Pos: standing >
 
   ^^.^^^MMMMM    
  .^....^^^MMMM   
 ^.^...^^.^^^MMM  
 ^..^^.^P.^^.^^M  
 ...^.^^@^^..^^^  
 .^^.^^^P.^..^.^  
 ^^^...^^^.^^^.^  
  .^......^^.^.   
   ........^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Bisil enters from the south.

< 847h/847H 151v/178V Pos: standing >
 
   ^.^^MMMMMMM    
  ^^^.^^^MMMMMM   
 ..^....^^^MMMMM  
 ^.^...^^.^^^MMM  
 ^..^^.^@P^^.^^M  
 ...^.^^P^^..^^^  
 .^^.^^^..^..^.^  
  ^^...^^^.^^^.   
   ^......^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A swarm of insects flies through the air.
Bisil enters from the south.

< 847h/847H 150v/178V Pos: standing >
Bash who?

< 847h/847H 150v/178V Pos: standing >

< 847h/847H 151v/178V Pos: standing >
A swarm of insects leaves east.
You follow a swarm of insects.

 
   .^^MMMMMMMM    
  ^^.^^^MMMMMMM   
 .^....^^^MMMMMM  
 .^...^^.^^^MMMM  
 ..^^.^P@^^.^^MM  
 ..^.^^.^^..^^^M  
 ^^.^^^..^..^.^^  
  ^...^^^.^^^.^   
   ......^^.^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A swarm of insects flies through the air.
A Thri-Kreen (medium) stands, floating here (Newbie).
A globe of darkness floats near a Thri-Kreen's head.
Bisil enters from the west.

< 847h/847H 150v/178V Pos: standing >
A swarm of insects suddenly attacks a Thri-Kreen!
A swarm of insects misses a Thri-Kreen.
Bisil starts casting an offensive spell.
Bisil snaps into visibility.

< 847h/847H 150v/178V Pos: standing >
 
   .^^MMMMMMMM    
  ^^.^^^MMMMMMM   
 .^....^^^MMMMMM  
 .^...^^.^^^MMMM  
 ..^^.^^@^^.^^MM  
 ..^.^^.^^..^^^M  
 ^^.^^^..^..^.^^  
  ^...^^^.^^^.^   
   ......^^.^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Bisil (Drow Elf)(small) stands in mid-air here. (casting) 
A swarm of insects flies through the air.
A Thri-Kreen (medium) stands, floating here (Newbie), fighting a swarm of insects.
A globe of darkness floats near a Thri-Kreen's head.

< 847h/847H 151v/178V Pos: standing >
You nod.

< 847h/847H 151v/178V Pos: standing >
[Damage:  7 ] Your bash knocks a Thri-Kreen to the ground!

< 847h/847H 152v/178V Pos: standing >
< T: a swarm of insects TP: sta TC:few scratches E: A Thri-Kreen sit EP: pretty hurt >
 Bisil completes his spell...
Bisil utters the words 'buoblg qrunsoqpze yugh'
Bisil's magic fist punches a Thri-Kreen into so much pulp!
A Thri-Kreen's fine steel gorget was completely destroyed by the massive blow!
A Thri-Kreen's pair of drow and illithid-skin armguards was completely destroyed by the massive blow!
A Thri-Kreen's some glowing steel leggings from Towering Glacier of Dayedenvale was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.