The death of [48 Bounty Hunter] Rex Nameless (Troll)

in The Great Sylvan Woods of Mielikki

from the perspective of [51 Psycheporter] Morrigu Nameless (Drow Elf)

<worn as a badge>    a badge of purity (glowing) [88%]
<worn on head>       a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes>       a pair of protective goggles
<worn in ear>        a tiny seashell (magic)
<worn in ear>        the earring of the gods
<worn on face>       a magenta mask
<worn around neck>   some kharma mind beads of charisma (magic)
<worn around neck>   a fine necklace of seashells [superior] (magic) (glowing) [86%]
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the robes of the maelstrom
<worn on back>       a lion-skin backpack
<worn as quiver>     a majestic bluejay feather
<worn about waist>   a belt of fresh blood [poor]
<worn on belt buckle>a severed illithid tentacle
<worn on arms>       the sleeves of sorcery (magic) (glowing)
<held as shield>     a small circular shield of blue flames [superior]
<worn around wrist>  a bracelet of woven leafs (magic)
<worn around wrist>  a pitch-black mindstone bracelet (magic)
<worn on hands>      the inquitous gloves of submission
<worn on finger>     a ring of twisted gray mist
<worn on finger>     the ring of illusions (magic) [82%]
<held>               the starseed nebula [poor] (magic)
<worn on legs>       a pair of flayed illithid hide leggings (glowing)
<worn on feet>       the cubes of protection of endurance (humming)

 ...^^...^.M^.^^  
 .M.^..^^.^^^..^  
 M.^..^^@...^^^.  
 M.^....^......^  
 .^...^.......M.  
  ^.^^....****.   
   ^....******    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 509h/509H 147v/165V Pos: standing >
 
   ..^^^.^...^    
  ^....^..^^.^^   
 ....^^...^.^M.^  
 ^.M.^..^^.^^^..  
 .M.^..^@^...^^^  
 MM.^....^......  
 M.^...^.......M  
  ^^.^^....****   
   ^^....*****    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 509h/509H 147v/165V Pos: standing >
 
   ...^^^.^...    
  .^....^..^^.^   
 ^....^^...^.^M.  
 ^^.M.^..^^.^^^.  
 ..M.^..@^^...^^  
 .MM.^....^.....  
 .M.^...^.......  
  M^^.^^....***   
   ^^^....****    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 509h/509H 145v/165V Pos: standing >
 
   ....^^^.^..    
  ^.^....^..^^.   
 M^....^^...^.^M  
 M^^.M.^..^^.^^^  
 +..M.^.@^^^...^  
 M.MM.^....^....  
 M.M.^...^......  
  MM^^.^^....**   
   ^^^^....***    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 509h/509H 144v/165V Pos: standing >
 
   .^^^^...^..    
  ^....^^^.^...   
 +^.^....^..^^.^  
 M^....^^...^.^M  
 M^^.M.^@.^^.^^^  
 +..M.^..^^^...^  
 M.MM.^....^....  
  .M.^...^.....   
   M^^.^^....*    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 509h/509H 143v/165V Pos: standing >
 
   ^^.^^^.^^^.    
  ..^^^^...^...   
 +^....^^^.^...^  
 +^.^....^..^^.^  
 M^....^@...^.^M  
 M^^.M.^..^^.^^^  
 +..M.^..^^^...^  
  .MM.^....^...   
   M.^...^....    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 509h/509H 142v/165V Pos: standing >
 
   ^^^.^^^.^^^    
  M..^^^^...^..   
 M+^....^^^.^...  
 M+^.^....^..^^.  
 *M^....@^...^.^  
 *+^^.M.^..^^.^^  
 ^M..M.^..^^^...  
  M.MM.^....^..   
   .M.^...^...    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 509h/509H 141v/165V Pos: standing >
 
   +^^^.^^^.^^    
  MM..^^^^...^.   
 .M+^....^^^.^..  
 MM+^.^....^..^^  
 M*M^...@^^...^.  
 **+^^.M.^..^^.^  
 ^^M..M.^..^^^..  
  ^M.MM.^....^.   
   M.M.^...^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 509h/509H 139v/165V Pos: standing >
 
   .+^^^.^^^.^    
  .MM..^^^^...^   
 ^.M+^....^^^.^.  
 .MM+^.^....^..^  
 MM*M^..@.^^...^  
 M**+^^.M.^..^^.  
 M^^M..M.^..^^^.  
  .^M.MM.^....^   
   ^M.M.^...^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 509h/509H 138v/165V Pos: standing >

< 509h/509H 143v/165V Pos: standing >
 
   ..+^^^.^^^.    
  ..M+..^^^^...   
 ^^.M+^....^^^.^  
 ^.MM+^.^....^..  
 MMM*M^.@..^^...  
 MM**+^^.M.^..^^  
 MM^^M..M.^..^^^  
   .^+.MM.^....   
   .^M.M.^...^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 509h/509H 142v/165V Pos: standing >
 
   ...+^^^.^^^    
  ...M+..^^^^..   
 M^^.M+^....^^^.  
 ^^.MM+^.^....^.  
 .MMM*M^@...^^..  
 .MM**+^^.M.^..^  
 MMM^^M..M.^..^^  
  ^ .^+.MM.^...   
   ..^M.M.^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 509h/509H 140v/165V Pos: standing >
 
   ..M+..^^^^.    
  ^^.M+^....^^^   
 ^^.MM+^.^....^.  
 .MMM*M^....^^..  
 .MM**M^@.M.^..^  
 MMM^^M..M.^..^^  
 ^^ .^+.MM.^....  
  ...^+.M.^...^   
   +++MMM^^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 509h/509H 140v/165V Pos: standing >
 
   ...M+..^^^^    
  M^^.M+^....^^   
 .^M.MM+^.^....^  
 ^..MM*M^....^^.  
 ..MM**M@^.M.^..  
 MMMM^^M..M.^..^  
 .^^ .^+.MM.^...  
  M...^+.M.^...   
   ++++MMM^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A green iguana walks across the ground here, slowly peering about.

< 509h/509H 139v/165V Pos: standing >
 
   ^...M+..^^^    
  .M^^.M+^....^   
 ..^M.MM+^.^....  
 .^..MM*M^....^^  
 ^..MM**@^^.M.^.  
 .MMMM^^M..M.^..  
 M.^^ .^+.MM.^..  
  MM...^+.M.^..   
   ++++M+MM^^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A highwayman stands here, scanning the roads protected by Tharnadia.(Gold Aura)

< 509h/509H 138v/165V Pos: standing >
An elite highwayman enters from the south.
 
 MM*M^  
 M*@M^  
 M^^+.  
A Tranquil Forest
Obvious exits: -N -E -S -W

< 509h/509H 137v/165V Pos: standing >
An elite highwayman enters from the east.
 
 .MM*M  
 MM@M+  
 MM^^+  
A Tranquil Forest
Obvious exits: -N -E -W

< 509h/509H 136v/165V Pos: standing >
An elite highwayman enters from the east.
An elite highwayman suddenly attacks YOU!
You snap into visibility.
An elite highwayman's fine punch wounds you.
Sorry, you aren't allowed to do that in combat.

< 495h/509H 137v/165V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: elite sta EP: excellent >
 You attempt to flee...
 
 MM*M^  
 MM@+^  
 M^^+.  
A Tranquil Forest
Obvious exits: -N -E -S -W
You flee eastward!

< 495h/509H 106v/165V Pos: standing >
An elite highwayman enters from the west.
 
   .M^^.MM^...    
  ..^M.MM+^.^..   
 ..^..MM*M^....^  
 .^..MM**+^^.M.^  
 ..MMMM^@+..M.^.  
 MM.^^ .^+.MM.^.  
 .^^M...^+.M.^..  
  +M+M++++MM^^.   
   ...^^^MM^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 495h/509H 104v/165V Pos: standing >
An elite highwayman enters from the north.
Rolling Plains
Obvious exits: -N -E -S
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 495h/509H 103v/165V Pos: standing >
You begin to focus your will...

< 495h/509H 109v/165V Pos: standing >
Casting: ether warp *

< 495h/509H 112v/165V Pos: standing >
Casting: ether warp 

< 496h/509H 115v/165V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
Blierthro's Supplies
Obvious exits: -E
A one-armed orc named Blierthro tends the store.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 496h/509H 116v/165V Pos: standing >
You quickly scan the area.
A drow lieutenant who is close by to your east.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 496h/509H 119v/165V Pos: standing >
Broad Street
Obvious exits: -N -E -S -W
(Q)A thin drow warrior carefully eyes her surroundings.(Red Aura)

< 496h/509H 121v/165V Pos: standing >
A Dark Tavern
Obvious exits: -W
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
(Q)A one-eyed rakshasa tends the bar.(Red Aura)

< 496h/509H 119v/165V Pos: standing >

< 496h/509H 121v/165V Pos: standing >

< 496h/509H 123v/165V Pos: standing >
You begin to focus your will...

< 496h/509H 124v/165V Pos: standing >
Casting: wormhole ***

< 497h/509H 127v/165V Pos: standing >

< 497h/509H 129v/165V Pos: standing >
Casting: wormhole **

< 497h/509H 130v/165V Pos: standing >
Casting: wormhole *

< 497h/509H 133v/165V Pos: standing >
Casting: wormhole 

< 497h/509H 136v/165V Pos: standing >
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.


< 497h/509H 137v/165V Pos: standing >

< 498h/509H 142v/165V Pos: standing >

< 498h/509H 145v/165V Pos: standing >

< 498h/509H 148v/165V Pos: standing >
A Dark Tavern
Obvious exits: -W
A black rift of swirling mass is here, tearing itself apart. (magic)
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
(Q)A one-eyed rakshasa tends the bar.(Red Aura)

< 498h/509H 149v/165V Pos: standing >
There is no well here.

< 499h/509H 152v/165V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
 
 *P***  
 **@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
Rex  Nameless (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.

< 499h/509H 155v/165V Pos: standing >

< 499h/509H 157v/165V Pos: standing >
A Grey Elf enters from the east.
A Grey Elf enters from the east.
A Grey Elf enters from the east.
A Grey Elf enters from the east.

< 499h/509H 162v/165V Pos: standing >
A Grey Elf sneaks west.
A Grey Elf leaves west.
A Grey Elf leaves west.
A Grey Elf leaves west.
A Grey Elf leaves west.

< 499h/509H 163v/165V Pos: standing >
A Grey Elf sneaks in from the west.
A Grey Elf enters from the west.
A Grey Elf enters from the west.
A Grey Elf enters from the west.
A Grey Elf enters from the west.

< 499h/509H 165v/165V Pos: standing >
A Grey Elf suddenly attacks Rex!
A Grey Elf's punch wounds Rex.

< 500h/509H 165v/165V Pos: standing >
Rex tackles a Grey Elf square in the chest knocking the wind out of him!

< 500h/509H 165v/165V Pos: standing >
A Grey Elf plays a song to lift his spirit off the ground.

< 500h/509H 165v/165V Pos: standing >
You quickly scan the area.
An elite elven guard who is almost out of sight to your east.

< 500h/509H 165v/165V Pos: standing >

< 500h/509H 165v/165V Pos: standing >
 
 *****  
 **@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
*A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Fett of The Empire sits in mid-air here, fighting Rex.(Gold Aura)
Rex  Nameless (Troll)(large) stands in mid-air here, fighting a Grey Elf.(Red Aura)
A globe of darkness floats near Rex's head.

< 500h/509H 165v/165V Pos: standing >
 
 *****  
 **@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
*A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Fett of The Empire sits in mid-air here, fighting Rex.(Gold Aura)
Rex  Nameless (Troll)(large) stands in mid-air here, fighting a Grey Elf.(Red Aura)
A globe of darkness floats near Rex's head.

< 500h/509H 165v/165V Pos: standing >
 
 *****  
 **@P*  
 .****  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 500h/509H 163v/165V Pos: standing >
 
 *****  
 **@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
*A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Fett of The Empire sits in mid-air here, fighting Rex.(Gold Aura)
Rex  Nameless (Troll)(large) stands in mid-air here, fighting a Grey Elf.(Red Aura)
A globe of darkness floats near Rex's head.

< 500h/509H 161v/165V Pos: standing >
You begin to focus your will...

< 500h/509H 161v/165V Pos: standing >
A Grey Elf's decent punch wounds Rex.
A Grey Elf's decent punch wounds Rex.
A Grey Elf's decent punch wounds Rex.
A Grey Elf's punch wounds Rex.
A Grey Elf's punch wounds Rex.

< 500h/509H 165v/165V Pos: standing >
Casting: death field *

< 500h/509H 165v/165V Pos: standing >
A Grey Elf's pupils dialate and return to normal.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 500h/509H 165v/165V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 501h/509H 165v/165V Pos: standing >
Casting: death field 

< 501h/509H 165v/165V Pos: standing >
Your mental manipulations become a reality...
You send out a wave of psionic death!
[Damage: 146 ] A Grey Elf's body shivers and falls lifeless as a wave of death reaches him.
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
[Damage: 143 ] A Grey Elf's body shivers and falls lifeless as a wave of death reaches him.
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
[Damage: 143 ] A Grey Elf's body shivers and falls lifeless as a wave of death reaches him.
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
[Damage: 143 ] A Grey Elf's body shivers and falls lifeless as a wave of death reaches him.
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
A Grey Elf snaps into visibility.
[Damage: 72 ] [Damage: 72 ] A Grey Elf tucks in his arms, rolls quickly away, then thrust his feet skywards, leaping back to his feet!
Rex's impressive slash wounds a Grey Elf.
A Grey Elf nimbly swivels out of the path of Rex's attack.
A Grey Elf nimbly swivels out of the path of Rex's attack.
A Grey Elf nimbly swivels out of the path of Rex's attack.

< 501h/509H 165v/165V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'eugszr waouq'
The wormhole crumbles to dust and blows away.

< 501h/509H 165v/165V Pos: standing >
A Grey Elf plays a song to lift his spirit off the ground.
 
 *****  
 **@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Fett of The Empire stands in mid-air here, fighting Rex.(Gold Aura)
Rex  Nameless (Troll)(large) stands in mid-air here, fighting a Grey Elf.(Red Aura)
A globe of darkness floats near Rex's head.

< 501h/509H 165v/165V Pos: standing >
A Grey Elf's decent punch wounds Rex.
Rex dodges a Grey Elf's attack.
A Grey Elf's decent punch wounds Rex.
A Grey Elf's decent punch wounds Rex.
A Grey Elf's punch wounds Rex.
A Grey Elf's decent punch wounds Rex.
A Grey Elf's decent punch wounds Rex.
You begin to focus your will...

< 501h/509H 165v/165V Pos: standing >
A Grey Elf's Lyrical Instrument of Time glows and a Grey Elf is bathed in a healing aura.

< 501h/509H 165v/165V Pos: standing >
Rex attempts to flee.
Rex leaves west.
A Grey Elf settles to his knees.

< 501h/509H 165v/165V Pos: standing >
Casting: psychic crush 

< 501h/509H 165v/165V Pos: standing >
A Grey Elf rises to his feet.

< 501h/509H 165v/165V Pos: standing >
Your mental manipulations become a reality...
A Grey Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
Your spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf starts playing Lyrical Instrument of Time and singing aloud.

< 501h/509H 165v/165V Pos: standing >
A Grey Elf sneaks west.
A Grey Elf sneaks west.

< 502h/509H 165v/165V Pos: standing >
You failed.

< 502h/509H 165v/165V Pos: standing >

< 502h/509H 165v/165V Pos: standing >
 
 *****  
 *P@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 502h/509H 165v/165V Pos: standing >
 
 *****  
 **@**  
 .****  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Fett of The Empire stands in mid-air here, fighting Rex.(Gold Aura)
Rex  Nameless (Troll)(large) stands in mid-air here, fighting a Grey Elf.(Red Aura)
A globe of darkness floats near Rex's head.

< 502h/509H 163v/165V Pos: standing >

< 502h/509H 163v/165V Pos: standing >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 502h/509H 163v/165V Pos: standing >
A Grey Elf's decent punch wounds Rex.
A Grey Elf's punch wounds Rex.
As a Grey Elf attempts to attack Rex, Rex intercepts the attack with his hands and twist a Grey Elf's arm!
A Grey Elf's punch wounds Rex.
A Grey Elf's decent punch wounds Rex.
A Grey Elf's decent punch wounds Rex.
A Grey Elf's decent punch wounds Rex.
A Grey Elf's punch wounds Rex.

< 502h/509H 163v/165V Pos: standing >
You begin to focus your will...

< 502h/509H 163v/165V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf settles to his knees.

< 503h/509H 163v/165V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's fist beats the life out of Rex, blood pours from his body!
A Grey Elf's leap knocks into Rex, sending him slightly off balance...

< 503h/509H 163v/165V Pos: standing >
A Grey Elf nimbly swivels out of the path of Rex's attack.
Rex's impressive pierce wounds a Grey Elf.

< 503h/509H 163v/165V Pos: standing >
Casting: psychic crush 

< 503h/509H 163v/165V Pos: standing >
A Grey Elf sings so badly it makes you hurt all over.
A Grey Elf snaps into visibility.
You resist the effects of a Grey Elf's spell!
Rex seems to be blinded!

< 503h/509H 163v/165V Pos: standing >
Your mental manipulations become a reality...
[Damage: 211 ] A Grey Elf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Grey Elf starts casting an offensive spell.

< 503h/509H 163v/165V Pos: standing >
You begin to focus your will...

< 503h/509H 165v/165V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf's fine punch strikes Rex.
A Grey Elf's decent punch strikes Rex.
A Grey Elf's fine punch strikes Rex hard.
A Grey Elf's fine punch strikes Rex hard.

< 503h/509H 165v/165V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's fist beats the life out of Rex, blood pours from his body!

< 503h/509H 165v/165V Pos: standing >
Pilt shouts across the world in drow 'Ouch!'
Casting: psychic crush 

< 503h/509H 165v/165V Pos: standing >
A Grey Elf misses you.
You dodge a Grey Elf's vicious attack.
A Grey Elf snaps into visibility.
A Grey Elf attempts to flee.

< 503h/509H 165v/165V Pos: standing >
You abort your mental image before it has become reality!
You begin to focus your will...
A Grey Elf starts to chant in a deep voice.
Rex dies as a Grey Elf touches him.
Rex's armor of Hellfire [poor] was completely destroyed by the massive blow!
Rex's threads of astral projection was completely destroyed by the massive blow!
Rex is dead! R.I.P.