The death of [28 Summoner] Vurt (Grey Elf)

in Just Inside the Archway

from the perspective of [28 Summoner] Vurt (Grey Elf)

<worn on head>       a glowing white stone circlet
<worn on face>       a glowing rune covered mask (glowing)
<worn around neck>   shimmering scarf
<worn on body>       a long robe of starbursts (glowing)
<worn about body>    an elegant kimono with an emerald-inlay [superior]
<worn on back>       a large leather backpack
<worn as quiver>     a legendary gem quiver from The City of Newhaven
<worn about waist>   a rusty bone girth
<worn on belt buckle>a mysterious tome
<attached to belt>   a rugged adventurers satchel (illuminating)
<attached to belt>   a glowing quill (glowing)
<worn on arms>       some mysterious sleeves
<held as shield>     a crystalline tower shield (glowing)
<worn on hands>      some well-crafted cured leather talons from The City of Newhaven
<worn on finger>     a ring of sand blasting
<primary weapon>     the silvery staff of the githyanki arch-mage
<worn on legs>       some mysterious leggings
<worn on feet>       a velvet-lined pair of lizard-skin slippers

 ******.^...^^^+  
 *****..@+++++++  
 ****.+++.....^^  
 .**..+.....^^.^  
  ....+.M.M.^M.   
   ...+.....^^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 223h/223H 120v/120V Pos: standing >
 
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  ...+.M.M.^M.^   
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 223h/223H 120v/120V Pos: standing >
 
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   .+.....^^M.    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 223h/223H 120v/120V Pos: standing >
 
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   +.....^^M..    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 223h/223H 120v/120V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 223h/223H 120v/120V Pos: standing >
 
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   ....^^M....    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 223h/223H 120v/120V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 223h/223H 120v/120V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 223h/223H 120v/120V Pos: standing >
 
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   ...^^.^.^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 223h/223H 120v/120V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 223h/223H 120v/120V Pos: standing >
 
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   ....^^^.^.^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A mountaineer walks through here, poised for combat.

< 223h/223H 120v/120V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 223h/223H 120v/120V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 223h/223H 120v/120V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 223h/223H 120v/120V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A wild horse stands here ready to go for a run.

< 223h/223H 120v/120V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 223h/223H 120v/120V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 223h/223H 120v/120V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A human traveller walks through here, making his way across the country.

< 223h/223H 120v/120V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Sir Dravor the holy avenger protects the countryside from evil.
A brightly glowing torch floats near Sir Dravor, the holy avenger's head. (illuminating)

< 223h/223H 120v/120V Pos: standing >
 
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   ^^.^^+M^..M    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 223h/223H 120v/120V Pos: standing >
 
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 .^..MM*+^....^^  
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  ++M+M+MMM^^.^   
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 223h/223H 120v/120V Pos: standing >
 
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  ++++MM+MMM^^.   
   ...^^^+M^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 223h/223H 120v/120V Pos: standing >
Rolling Plains
   Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient.   As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains.  The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you.  Though it is
over-grown from lack of heavy use, wildlife still uses enough to see.  As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East  -South
A strange looking monkey-like creature clings to a nearby branch.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 223h/223H 120v/120V Pos: standing >
Broken Path Headed Toward a Grove of Trees
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.

< 223h/223H 120v/120V Pos: standing >
Upon the Tree-line
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A blue-tailed butterfly floats about the room.

< 223h/223H 120v/120V Pos: standing >
Just Inside the Archway
    As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven.  One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest.  It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.

< 223h/223H 120v/120V Pos: standing >
A Tranquil Forest
   Sounds come from all around you as you enter deeper into the forest.  Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life.  Off to your left is
a group of deer approaching a stream.   About the same time you seem them they
look up and then dart off into the distance.   To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them.  There is a path that leads to the
west and east.   Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East  -South -West 
An masterly crafted forked sword lays apon the ground here. (magic) (glowing) (illuminating)
A red-tailed butterfly floats here apon the winds.

< 223h/223H 120v/120V Pos: standing >
A red-breasted tree-hugger enters from the south.
A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.

< 223h/223H 120v/120V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   

< 223h/223H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 223h/223H 120v/120V Pos: standing >
A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.

< 223h/223H 120v/120V Pos: standing >
A Tranquil Forest
   Sounds come from all around you as you enter deeper into the forest.  Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life.  Off to your left is
a group of deer approaching a stream.   About the same time you seem them they
look up and then dart off into the distance.   To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them.  There is a path that leads to the
west and east.   Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East  -South -West 
An masterly crafted forked sword lays apon the ground here. (magic) (glowing) (illuminating)
A strange looking monkey-like creature clings to a nearby branch.
A red-tailed butterfly floats here apon the winds.

< 223h/223H 120v/120V Pos: standing >
Just Inside the Archway
    As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven.  One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest.  It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.

< 223h/223H 120v/120V Pos: standing >
A Tranquil Forest
   Sounds come from all around you as you enter deeper into the forest.  Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life.  Off to your left is
a group of deer approaching a stream.   About the same time you seem them they
look up and then dart off into the distance.   To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them.  There is a path that leads to the
west and east.   Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East  -South -West 
An masterly crafted forked sword lays apon the ground here. (magic) (glowing) (illuminating)
A strange looking monkey-like creature clings to a nearby branch.
A red-tailed butterfly floats here apon the winds.

< 223h/223H 120v/120V Pos: standing >
You get an ancient forked-bladed warsword dubbed "Spider Bane".

< 223h/223H 120v/120V Pos: standing >
A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.

< 223h/223H 120v/120V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   

< 223h/223H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 223h/223H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 223h/223H 120v/120V Pos: standing >
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
A blue-tailed butterfly floats about the room.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 223h/223H 120v/120V Pos: standing >
Courtyard of the Keep
   Coming closer to the gates of the keep's inner sanctum, you wonder how long
it has been since anyone has traveled within these hallowed walls. There seems
to be some grass from place to place that has been trodden down, yet you can't
help but wonder if it was humanoid or animals, as it appears that not much was
disturbed. The door to the sanctum seems secure.  As you draw closer you start
to think that it seems almost in perfect condition.
Obvious exits: -North# -Down 

< 223h/223H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 223h/223H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 223h/223H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 223h/223H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 223h/223H 120v/120V Pos: standing >
The door seems to be closed.

< 223h/223H 120v/120V Pos: standing >
You say in elven 'sanctu'

< 223h/223H 120v/120V Pos: standing >
Out of nowhere, a rakshasa warrior stabs you in the back.
OUCH!  That really did HURT!
I'm afraid you aren't quite up to mounted combat.
You stop riding a young zebra.
A rakshasa warrior misses you.

< 179h/223H 120v/120V Pos: standing >
< T: Vurt TP: sta TC: small wounds E: a rakshasa warrior sta EP:  small wounds >
 You miss a rakshasa warrior.
A rakshasa warrior parries your futile lunge at him.

< 179h/223H 120v/120V Pos: standing >
< T: Vurt TP: sta TC: small wounds E: a rakshasa warrior sta EP:  small wounds >
 A rakshasa warrior attempts to flee.
A rakshasa warrior tries to flee, but can't make it out of here!

< 179h/223H 120v/120V Pos: standing >
< T: Vurt TP: sta TC: small wounds E: a rakshasa warrior sta EP:  small wounds >
 A rakshasa warrior's impressive pierce strikes you.
A rakshasa warrior misses you.
A rakshasa warrior misses you.
A rakshasa warrior attempts to flee.
A rakshasa warrior tries to flee, but can't make it out of here!

< 168h/223H 120v/120V Pos: standing >
< T: Vurt TP: sta TC: small wounds E: a rakshasa warrior sta EP:  small wounds >
 A rakshasa warrior attempts to flee.
A rakshasa warrior floats down.
You attempt to flee...
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
A rakshasa warrior is standing here, busy with his own matters.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
You flee downward!

< 168h/223H 95v/120V Pos: standing >
Out of nowhere, a rakshasa warrior stabs you in the back.
A rakshasa warrior's pierce strikes you.

< 144h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC: few wounds E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 144h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC: few wounds E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 144h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC: few wounds E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 144h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC: few wounds E: a rakshasa warrior sta EP:  small wounds >
 You miss a rakshasa warrior.
A rakshasa warrior parries your futile lunge at him.
Sorry, you aren't allowed to do that in combat.

< 144h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC: few wounds E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 144h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC: few wounds E: a rakshasa warrior sta EP:  small wounds >
 The sun rises over the northern horizon.
Sorry, you aren't allowed to do that in combat.

< 144h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC: few wounds E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 144h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC: few wounds E: a rakshasa warrior sta EP:  small wounds >
 You dodge a rakshasa warrior's vicious attack.
A rakshasa warrior's powerful pierce strikes you very hard.
OUCH!  That really did HURT!
A rakshasa warrior's impressive pierce strikes you hard.
Sorry, you aren't allowed to do that in combat.

< 108h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC: nasty wounds E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 108h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC: nasty wounds E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 108h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC: nasty wounds E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 108h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC: nasty wounds E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 108h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC: nasty wounds E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 108h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC: nasty wounds E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 108h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC: nasty wounds E: a rakshasa warrior sta EP:  small wounds >
 A rakshasa warrior attempts to flee.
A rakshasa warrior floats down.

< 108h/223H 95v/120V Pos: standing >
A rakshasa warrior floats in from below.

< 108h/223H 95v/120V Pos: standing >
Out of nowhere, a rakshasa warrior stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a rakshasa warrior stabs you in the back.
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.

< 56h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC:pretty hurt E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 56h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC:pretty hurt E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 56h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC:pretty hurt E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 56h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC:pretty hurt E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 56h/223H 95v/120V Pos: standing >
< T: Vurt TP: sta TC:pretty hurt E: a rakshasa warrior sta EP:  small wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  1 ] Your weak bludgeon grazes a rakshasa warrior.
You miss a rakshasa warrior.
A rakshasa warrior attempts to flee.
A rakshasa warrior floats down.
You attempt to flee...
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   
A rakshasa warrior is standing here, busy with his own matters.
A strange looking monkey-like creature clings to a nearby branch.
You flee downward!

< 56h/223H 73v/120V Pos: standing >
Out of nowhere, a rakshasa warrior stabs you in the back.
Out of nowhere, a rakshasa warrior stabs you in the back.

< 34h/223H 73v/120V Pos: standing >
< T: Vurt TP: sta TC:pretty hurt E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 34h/223H 74v/120V Pos: standing >
< T: Vurt TP: sta TC:pretty hurt E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 34h/223H 74v/120V Pos: standing >
< T: Vurt TP: sta TC:pretty hurt E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 34h/223H 74v/120V Pos: standing >
< T: Vurt TP: sta TC:pretty hurt E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 34h/223H 74v/120V Pos: standing >
< T: Vurt TP: sta TC:pretty hurt E: a rakshasa warrior sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 34h/223H 74v/120V Pos: standing >
< T: Vurt TP: sta TC:pretty hurt E: a rakshasa warrior sta EP:  small wounds >
 The snow is coming down faster now.

< 34h/223H 74v/120V Pos: standing >
< T: Vurt TP: sta TC:pretty hurt E: a rakshasa warrior sta EP:  small wounds >
 You attempt to flee...
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
Fresh blood covers everything in the area.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
You flee upward!

< 34h/223H 49v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 34h/223H 49v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 34h/223H 49v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 34h/223H 49v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 34h/223H 49v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 34h/223H 50v/120V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   
Fresh blood splatters cover the area.
A strange looking monkey-like creature clings to a nearby branch.

< 34h/223H 49v/120V Pos: standing >
A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South

< 34h/223H 47v/120V Pos: standing >
A Tranquil Forest
   Sounds come from all around you as you enter deeper into the forest.  Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life.  Off to your left is
a group of deer approaching a stream.   About the same time you seem them they
look up and then dart off into the distance.   To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them.  There is a path that leads to the
west and east.   Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A rakshasa warrior is standing here, busy with his own matters.
A red-tailed butterfly floats here apon the winds.

< 34h/223H 46v/120V Pos: standing >
A rakshasa warrior leaves south.
Just Inside the Archway
    As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven.  One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest.  It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A rakshasa warrior is standing here, busy with his own matters.
A strange looking monkey-like creature clings to a nearby branch.

< 34h/223H 44v/120V Pos: standing >
Out of nowhere, a rakshasa warrior stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, a rakshasa warrior stabs you in the back, RIP...
Your shimmering scarf was completely destroyed by the massive blow!
Your glittering gem ring from Bandit Camp was completely destroyed by the massive blow!
Your set of metal eye protectors was completely destroyed by the massive blow!
Your sigil of the Village of New Hope was completely destroyed by the massive blow!