The death of [51 Psycheporter] Morrigu Nameless (Drow Elf)

in The Entrance to a Human Outpost

from the perspective of [48 Dark Dreamer] Hami The Empire (Grey Elf)

<worn on head>       the cap of storytelling [80%]
<worn on eyes>       a thick leather eyepiece
<worn in ear>        a platinum stud (illuminating)
<worn in ear>        a tiny amethyst earring
<worn on face>       a mask of beastkind
<worn around neck>   a fine silk shawl
<worn around neck>   a masterly-crafted ivory gorget
<worn about body>    a dark-blue robe of stars and moons [poor] (humming)
<worn about waist>   a soft leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of drow and illithid-skin armguards (glowing)
<held as shield>     a crystalline tower shield (glowing)
<worn around wrist>  a black and white zebra-hide wristband
<worn around wrist>  a bracelet of the earth
<worn on hands>      some ancient Tukluk spellshield gloves
<worn on finger>     a ring of sand blasting
<worn on finger>     a metal ring
<held>               a swirling wand of light
<worn on legs>       a flowing black skirt [88%]
<worn on feet>       a pair of winded boots

Zone: Woodseer.
Room: A Trade Path at the Base of a Cliff
</map>
A Trade Path at the Base of a Cliff
   A long stairway to the north leads up the steep cliff to the west to enter
the halfling city of Woodseer.  A well-traveled path leads south along the
base of the steep cliff to enter a steep gorge that makes its way out of the
mountains.  Lose rocks that have fallen from the cliff above have been shoved
to the east to create a low wall of lose stones that provides additional
protection from the jungle creatures who prefer the dark humid confines of
the rain forest.  Periodically, slow breezes cause the humid stench of the
jungle to seep in from the east, reminding travelers that all is not perfectly
safe here.  A well-travled pathway continues south toward a towering waterfall
that shoots down from the plateau above and the stairway leading up to Woodseer
is to the north.
Obvious exits: -North -East  -South

< 379h/379H 195v/213V Pos: standing >
Alas, you cannot go that way. . . .

< 379h/379H 195v/213V Pos: standing >

<map>
Zone: Woodseer.
Room: Before a Collapsed Long Stairway
</map>
Before a Collapsed Long Stairway
   A long stone stairway once lead up a steep incline to the Woodseer plateau high
above.  Stone debris from past rock slides has been pushed to the south to
create a wall of lose stone to help keep some of the jungle plants away.  Paths
extend to the north and south along the base of the cliff that leads up to the
plateau and the wall of lose stone that has been erected to keep back the
jungle.  Gaps in the stones show that the halfling guards have not been
vigilant in its upkeep.
Obvious exits: -North -South

< 379h/379H 195v/213V Pos: standing >

<map>
Zone: Woodseer.
Room: A Clearing Below the Woodseer Plateau
</map>
A Clearing Below the Woodseer Plateau
   Just south of here is the narrow stairway that provides the only entrance
to the halfling city, Woodseer.  The stairway is well-guarded, and quite easy
to defend.  Woodseer itself is built on a series of plateaus that are high
above the floor of this jungle valley and very easy to defend.  The cliff
that leads up to the plateau to the west is steep and treacherous, with lose
rocks and gravel making it almost impossible to climb.  Anyone seen attempting
to climb the cliff is shot by the well-armed guards that patrol the wall that
has been built at its top.  The only way into Woodseer is the narrow stairway
to the south, and guards insure that unwanted visitors are turned away.  The
clearing along the base of the cliff continues to the north, a stairway is to
the south, and a low wall of lose gravel can be climbed through to enter the
jungle to the east.
Obvious exits: -North -East  -South

< 379h/379H 194v/213V Pos: standing >

<map>
Zone: Woodseer.
Room: A Clearing at the Base of a Cliff
</map>

<map>
Zone: Woodseer.
Room: A Clearing at the Base of a Cliff
</map>
A Clearing at the Base of a Cliff
   The halfling city, Woodseer, has been built on a plataeu high above this
point.  The city is well-protected by the steep cliff that rises upward to the
west, as well as the tall wall that has been built at the top of the cliff.
Further protection has been created through the clearing of the area along the
base of the cliff of all jungle plants, and even the lose rocks and shale that
have fallen from the cliff in rock slides.  This clearing gives the guards on
the wall high above a clear field of fire in case of attack, and helps
merchants feel more confident about traveling near such a dangerous jungle.
Additional protection is created by the lose rocks themselves which have been
pushed to the east forming a low wall of lose stone that is slippery and
difficult to traverse quickly.  The clearing continues to the north and south
and the jungle can be reached through the wall of lose stone to the east.
Obvious exits: -North -East  -South
A mare is prancing about here.

< 379h/379H 193v/213V Pos: standing >

< 379h/379H 193v/213V Pos: standing >

<map>
Zone: Woodseer.
Room: A Cleared Path Through the Jungle
</map>

<map>
Zone: Woodseer.
Room: A Cleared Path Through the Jungle
</map>
A Cleared Path Through the Jungle
   A steep cliff rises upward to the Woodseer plateau.  The halflings that
live in the city high above have pushed some of the rock that has fallen from
the sides of the cliff to the east creating a wide wall of lose rock.  All of
the jungle plants have been kept cut back to create a wide clearing that leads
up to the base of the cliff so that the guards on the walls above can easily
see any attackers that may be so foolish as to attack the sheer cliff walls.
The base of a long narrow stairway that leads up to the plateau is further to
the south.  Several halfling guards can be seen patrolling the open ground here
as it heads south along the cliff.  An opening in the wide wall of lose stone
to the east heads into the jungle and a narrow path winds up into the mountains
to the north.  The cleared path along the base of the cliff continues to the
south.
Obvious exits: -East  -South -Up   
A huge warthog wanders the forest looking for food.

< 379h/379H 191v/213V Pos: standing >

<map>
Zone: Woodseer.
Room: A Rocky Mountain Path
</map>
A Rocky Mountain Path
   Jagged rocks line this path as it climbs into the mountains.
Several spots have obviously been cleared of the larger rocks and the
path, though not heavily used has clearly been well cared for.  The
halfling council in Woodseer has decided that it is in their best
interest to keep as many paths to Woodseer open as possible.  This will
help them continue trade and commerce with as many people as possible.
The path continues north into the mountains and down to a clearing
below the Woodseer plateau.
Obvious exits: -North -Down 

< 379h/379H 190v/213V Pos: standing >
Alas, you cannot go that way. . . .

< 379h/379H 191v/213V Pos: standing >
Alas, you cannot go that way. . . .

< 379h/379H 191v/213V Pos: standing >

<map>
Zone: Woodseer.
Room: A Rocky Mountain Path
</map>
A Rocky Mountain Path
   This small flat area is a convenient resting spot between two very
steep inclines that climb up and down the mountains.  To the south the
path drops off sharply as it slopes down toward the jungle and the path
climbs up a steep grade here as the path makes its way into the
mountains.  Periodically, gentle breezes bring up the steamy air of the
jungle, but generally the slightly cooler air of the mountains has
begun to prevail.  A small stone bench stands here, clearly a resting
place for some of the halfling guards.  The path heads south and up
from here.
Obvious exits: -South -Up   

< 379h/379H 188v/213V Pos: standing >
Alas, you cannot go that way. . . .

< 379h/379H 188v/213V Pos: standing >

<map>
Zone: Woodseer.
Room: A Rocky Mountain Path
</map>

<map>
Zone: Woodseer.
Room: A Rocky Mountain Path
</map>
A Rocky Mountain Path
   A quick glance over one's shoulder shows an incredible view of the
jungle valley far below.  It is a bit dangerous to try to pause and
look however, the jagged rocks here lead to poor footing making it easy
to fall.  The path continues its steep climb into the mountains and
heads down toward the jungle valley.
Obvious exits: -Up    -Down 
A small mountain goat wanders here searching for food.
A small mountain goat wanders here searching for food.

< 379h/379H 183v/213V Pos: standing >

<map>
Zone: Woodseer.
Room: A Rocky Mountain Path
</map>

<map>
Zone: Woodseer.
Room: A Rocky Mountain Path
</map>
A Rocky Mountain Path
   The air here is a particularily stagnent combination of dust and
humidity.  This is a somewhat low area that travels north between some
jagged cliffs or heads down a steep incline.  This path is quite
unforgiving, it is hard to believe that Woodseer would spend the time
and money to patrol it.  Perhaps they feel that there is some possible
trade to be had higher into the mountains.
Obvious exits: -North -Down 
A golden-brown eagle soars through the mountains.

< 379h/379H 177v/213V Pos: standing >

<map>
Zone: Woodseer.
Room: A Rocky Mountain Path
</map>

<map>
Zone: Woodseer.
Room: A Rocky Mountain Path
</map>
A Rocky Mountain Path
   Rocky walls extend so high above this point that it is almost more
of a cavern here than an open path.  The path heads south and up here,
as it climbs further into the mountains.  To the south it is clear that
the walls aren't quite as high and that there might even be some
sunlight that reaches all the way down to the path.  Though the path is
wide enough for mules and small trade carts, it is far too steep.  The
work to keep this passage clear must far outweigh any trade benefit.
Obvious exits: -South -Up   
A small mountain goat wanders here searching for food.
A small fawn wanders the forest here.

< 379h/379H 175v/213V Pos: standing >
Alas, you cannot go that way. . . .

< 379h/379H 175v/213V Pos: standing >
A small mountain goat leaves south.

<map>
Zone: Woodseer.
Room: A Rocky Mountain Path
</map>

<map>
Zone: Woodseer.
Room: A Rocky Mountain Path
</map>
A Rocky Mountain Path
   As it bends to the east the path comes into a more clear area.
Here, as well as below, the high rock walls rise sharply upward
blocking any view.  It would be easy to get ambushed here, yet anything
trying to ambush anybody would have to find a way down to the pathway
from above.  A task more treacherous even than climbing up the sheer
rock walls.
Obvious exits: -East  -Down 
A halfling sentinel keeps a close watch on the mountains

< 379h/379H 173v/213V Pos: standing >
Alas, you cannot go that way. . . .

< 379h/379H 174v/213V Pos: standing >

<map>
Zone: Woodseer.
Room: A Rocky Mountain Path
</map>
A Rocky Mountain Path
   Heading either west or up at this point, it is hard to tell where
the path is going.  All one can say for certain is that the mountains
here are quite barren and devoid of life.  Tiny patches of moss grow in
some well-shaded spots but no animals or plants can be seen.  The path
continues to the west where it dives down into some sort of gorge and
climbs upward into the mountains.
Obvious exits: -West  -Up   

< 379h/379H 172v/213V Pos: standing >
Alas, you cannot go that way. . . .

< 379h/379H 173v/213V Pos: standing >

<map>
Zone: Woodseer.
Room: A Rocky Mountain Path
</map>

<map>
Zone: Woodseer.
Room: A Rocky Mountain Path
</map>
A Rocky Mountain Path
   The only sign of life here is several small bushes that line the
edges of the path.  A small clearing to the north would appear to make
an excellent campsite, and this high in the mountains it would appear
to be relatively safe.  Charcoal has been used to write a message on
the walls, a message that reads, "Patrols End Here."  This is certainly
meant to inform any travelers that the Woodseer guards will not assist
them beyond this point.
Obvious exits: -North -Down 
A halfling sentinel keeps a close watch on the mountains

< 379h/379H 167v/213V Pos: standing >

<map>
Zone: Pine Hollow.
Room: A Small Clearing in the Mountains
</map>
A Small Clearing in the Mountains
   This small clearing has clearly seen frequent use as a rest stop.  A
sign stands here near the trail that heads off to the south, and
several small bushes do their best to cling to the barren stone.  A
small ring of stones in the center of the clearing shows where several
people have camped in the past, but the dirt in the center is cool,
nobody has set a fire here for a long time.  Small mountain trails head
off to the north and south.
Obvious exits: -North -South

< 379h/379H 165v/213V Pos: standing >

< 379h/379H 169v/213V Pos: standing >

< 379h/379H 169v/213V Pos: standing >
You start chanting...

< 379h/379H 169v/213V Pos: standing >

< 379h/379H 170v/213V Pos: standing >
Casting: dream travel **

< 379h/379H 171v/213V Pos: standing >
Casting: dream travel *

< 379h/379H 172v/213V Pos: standing >
Casting: dream travel 

< 379h/379H 173v/213V Pos: standing >
You complete your spell...
You drift into the world of dreams...
Try opening your eyes first.

< 379h/379H 174v/213V Pos: standing >
You wake up.

< 379h/379H 201v/213V Pos: standing >
You are already standing.

< 379h/379H 204v/213V Pos: standing >
You tense up and become more alert.

< 379h/379H 205v/213V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMM^M   
 MMMMMM^^^^^MM  
 ++^MMMMMMM^MM  
 ^^^MMM@DMM^MM  
 ^^.^^MMMMM^^M  
 .^M^^.^MM^^^M  
  ^...^^^^^^^   
   ^^^.^.^^M    

< 379h/379H 207v/213V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMM^M   
 MMMMMM^^^^^MM  
 ++^MMMMMMM^MM  
 ^^^MMM@DMM^MM  
 ^^.^^MMMMM^^M  
 .^M^^.^MM^^^M  
  ^...^^^^^^^   
   ^^^.^.^^M    
A Rocky Trail Before a Clearing
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart.
Terru Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.
Sha Legionary of The Empire (Grey Elf)(medium) sits resting.
Terru says in elven 'where is rift too'

< 379h/379H 209v/213V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMM^M   
 MMMMMM^^^^^MM  
 ++^MMMMMMM^MM  
 ^^^MMM@DMM^MM  
 ^^.^^MMMMM^^M  
 .^M^^.^MM^^^M  
  ^...^^^^^^^   
   ^^^.^.^^M    

< 379h/379H 211v/213V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMM^M   
 MMMMMM^^^^^MM  
 ++^MMMMMMM^MM  
 ^^^MMM@DMM^MM  
 ^^.^^MMMMM^^M  
 .^M^^.^MM^^^M  
  ^...^^^^^^^   
   ^^^.^.^^.    

< 379h/379H 213v/213V Pos: standing >
Terru plays a song to lift his spirit off the ground.

< 379h/379H 213v/213V Pos: standing >
Pardon?

< 379h/379H 213v/213V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMM^M   
 MMMMMM^^^^^MM  
 M+^MMMMMMM^MM  
 ^^^MMM@DMM^MM  
 ^^.^^MMMMM^^M  
 .^M^^.^MM^^^M  
  ^...^^^^^^^   
   ^^^.^.^^.    

< 379h/379H 213v/213V Pos: standing >
You peer into the wormhole and see...
A Well-Lit Meeting Room

< 379h/379H 213v/213V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMM^M   
 MMMMMM^^^^^MM  
 +M^MMMMMMM^MM  
 ^^^MMM@DMM^MM  
 ^^.^^MMMMM^^M  
 .^M^^.^MM^^^M  
  ^...^^^^^^^   
   ^^^.^.^^.    
You stop using a rugged adventurers satchel.

< 374h/374H 213v/213V Pos: standing >
You get a slab of beef from a rugged adventurers satchel.

< 374h/374H 213v/213V Pos: standing >
You eat the slab of beef.

< 374h/374H 213v/213V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 374h/374H 213v/213V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMM^M   
 MMMMMM^^^^^MM  
 M+^MMMMMMM^MM  
 ^^^MMM@DMM^MM  
 ^^.^^MMMMM^^M  
 .^M^^.^MM^^^M  
  ^...^^^^^^^   
   ^^^.^.^^.    

< 379h/379H 213v/213V Pos: standing >
The night has begun.

< 379h/379H 213v/213V Pos: standing >
You have memorized the following spells:
(10th circle)  1 - clone form
               1 - gate to ardgral
( 9th circle)  2 - asphyxiate
               1 - detect illusion
( 8th circle)  1 - fly
               2 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  3 - stunning visions
               3 - reflection
               1 - nightmare
( 5th circle)  1 - illusionary wall
               4 - boulder
               2 - shadow travel
( 4th circle)  4 - sleep
               1 - farsee
               3 - insects
( 3rd circle)  3 - blindness
               2 - mirror image
               4 - shadow monster
( 2nd circle)  4 - burning hands
               1 - continual light
               4 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    7 seconds:  ( 9th) dream travel

You can memorize no more spells.

< 379h/379H 213v/213V Pos: standing >
Terru plays a song to lift his spirit off the ground.

< 379h/379H 213v/213V Pos: standing >
  MMMMMMMM^   
 MMMMM^^^^^M  
 +^MMMMMMM^M  
 ^^MMM@DMM^M  
 ^.^^MMMMM^^  
 ^M^^.^MM^^^  
  ...^^^^^^   

< 379h/379H 213v/213V Pos: standing >
You sit down and relax.

< 379h/379H 213v/213V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
               1 - gate to ardgral
( 9th circle)  2 - asphyxiate
               1 - detect illusion
( 8th circle)  1 - fly
               2 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  3 - stunning visions
               3 - reflection
               1 - nightmare
( 5th circle)  1 - illusionary wall
               4 - boulder
               2 - shadow travel
( 4th circle)  4 - sleep
               1 - farsee
               3 - insects
( 3rd circle)  3 - blindness
               2 - mirror image
               4 - shadow monster
( 2nd circle)  4 - burning hands
               1 - continual light
               4 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    7 seconds:  ( 9th) dream travel

You can memorize no more spells.
You continue your study.

< 379h/379H 213v/213V Pos: sitting >
You start meditating...

< 379h/379H 213v/213V Pos: sitting >
Terru steps into the wormhole and disappears among the darkness.

< 379h/379H 213v/213V Pos: sitting >
You have finished memorizing dream travel.
Your studies are complete.

< 379h/379H 213v/213V Pos: sitting >
You clamber to your feet.

< 379h/379H 213v/213V Pos: standing >

< 379h/379H 213v/213V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..

<map>
Zone: The Human Outpost.
Room: A Well-Lit Meeting Room
</map>
A Well-Lit Meeting Room
    This is the entrance to an underground outpost. Magical torches line
the walls filling the room with a dim blue glow. It is very evident that
this outpost was carved from tough rock as large chunks of boulders can
be seen jutting from the wall every so often. It is rather dusty here making
breathing an effort. Tunnels lead to the north, east, and west while the
entrance to the outpost is to the south.
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart.
Terru Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.

< 379h/379H 213v/213V Pos: standing >

< 379h/379H 213v/213V Pos: standing >
The wormhole crumbles to dust and blows away.

< 379h/379H 213v/213V Pos: standing >

< 379h/379H 213v/213V Pos: standing >
Selly enters from the south.
Selly enters from the south.
Selly enters from the south.
Selly enters from the south.

< 379h/379H 213v/213V Pos: standing >
Terru plays a song to lift his spirit off the ground.

< 379h/379H 213v/213V Pos: standing >
You quickly scan the area.
A young patrol guard who is close by to your north.
Xanan who is close by to your south.
A Drow Elf who is not far off to your south.
A young patrol guard who is close by to your west.
Selly leaves west.
Selly leaves west.
Selly leaves west.
Selly leaves west.

< 379h/379H 213v/213V Pos: standing >

< 379h/379H 213v/213V Pos: standing >
A Well-Lit Meeting Room
Obvious exits: -North -East  -South -West 
Terru Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.

< 379h/379H 213v/213V Pos: standing >
Selly enters from the west.
Selly enters from the west.
Selly enters from the west.
Selly enters from the west.

< 379h/379H 213v/213V Pos: standing >
Terru now follows Selly.

< 379h/379H 213v/213V Pos: standing >
Selly leaves south.
Terru sneaks south.
Selly leaves south.
Selly leaves south.
Selly leaves south.

< 379h/379H 213v/213V Pos: standing >
You attempt to give consent...

< 379h/379H 213v/213V Pos: standing >

<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>

<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>
The Entrance to a Human Outpost
    This is the entrance to an underground base. Wooden poles can be found
in the room which hold up the ceiling. This is a great structure and
probably took engineers many years to create. The air is rather stale here
from the dust in the air caused by the dirt floor. A finely structured
guard walk extends to the west and east from here. Northwards leads inside
the outpost.
Obvious exits: -North -East  -South -West 
*Xanan Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.
Selly Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Illusion)
Selly Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Illusion)
Selly Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Illusion)
Terru Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.
Selly Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.

< 379h/379H 212v/213V Pos: standing >
You attempt to give consent...

< 379h/379H 212v/213V Pos: standing >
A Drow Elf enters from the south.

< 379h/379H 212v/213V Pos: standing >
You are now a member of Selly's group.

< 379h/379H 212v/213V Pos: standing >
A Drow Elf rubs his sphere of wind and begins to whirl around.
A Drow Elf's WHIRLWIND picks up Selly and tosses him against the wall!

< 379h/379H 212v/213V Pos: standing >
Selly starts casting an offensive spell.

< 379h/379H 212v/213V Pos: standing >
Xanan snaps into visibility.
Selly completes his spell...
Selly utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Drow Elf!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Drow Elf!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Drow Elf!

< 379h/379H 212v/213V Pos: standing >
A massive guard enters from the south.
A Drow Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Drow Elf's eyes briefly cloud over as his body is painfully ripped apart from within.
You start chanting...

< 379h/379H 212v/213V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf is knocked to the ground by a massive guard's mighty bash!

< 379h/379H 212v/213V Pos: standing >
Terru is now a member of Selly's group.

< 379h/379H 212v/213V Pos: standing >

< 379h/379H 212v/213V Pos: standing >
Casting: asphyxiate 
Terru starts casting an offensive spell called 'bigbys clenched fist'.

< 379h/379H 213v/213V Pos: standing >
Terru plays a song to lift his spirit off the ground.

< 379h/379H 213v/213V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Drow Elf, close around his neck and begin to squeeze!
A Drow Elf snaps into visibility.
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Drow Elf's throat!
Selly starts casting an offensive spell.

< 379h/379H 213v/213V Pos: standing >
Your spell flows around a Drow Elf, leaving him unharmed!

< 379h/379H 213v/213V Pos: standing >
Your spell flows around a Drow Elf, leaving him unharmed!

< 379h/379H 213v/213V Pos: standing >
Terru completes his spell...
Terru utters the words 'buoblg qrunsoqpze yugh'
Terru's fist beats the life out of a Drow Elf, blood pours from his body!
A swarm of insects attacks a Drow Elf. [2 hits]
A swarm of insects attacks a Drow Elf. [1 hits]
A swarm of insects attacks a Drow Elf. [3 hits]

< 379h/379H 213v/213V Pos: standing >
A Drow Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Drow Elf's eyes briefly cloud over as his body is painfully ripped apart from within.

< 379h/379H 213v/213V Pos: standing >
A faint hum can be heard from the sphere of wind carried by a Drow Elf.
A Drow Elf snaps into visibility.
A Drow Elf attacks a swarm of insects. [1 hits]

< 379h/379H 213v/213V Pos: standing >
Selly completes his spell...
Selly utters the word 'pawwzf'
Selly's spell flows around a Drow Elf, leaving him unharmed!

< 379h/379H 213v/213V Pos: standing >
A massive guard enters from the south.
You start chanting...
Terru starts casting an offensive spell called 'bigbys clenched fist'.

< 379h/379H 213v/213V Pos: standing >
A massive guard suddenly attacks a Drow Elf!
A Drow Elf snaps into visibility.
A massive guard suffers from contact with the aura about a Drow Elf.

< 379h/379H 213v/213V Pos: standing >
Casting: asphyxiate 
A Drow Elf snaps into visibility.
A massive guard suffers from contact with the aura about a Drow Elf.
A massive guard suffers from contact with the aura about a Drow Elf.
A massive guard attacks a Drow Elf. [2 hits]

< 379h/379H 213v/213V Pos: standing >
Terru completes his spell...
Terru utters the words 'buoblg qrunsoqpze yugh'
Terru's spell flows around a Drow Elf, leaving him unharmed!
Selly starts casting an offensive spell.

< 379h/379H 213v/213V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf's eyes briefly cloud over as his body is painfully ripped apart from within.
You complete your spell...
A pair of Ghostly Hands appear before a Drow Elf, close around his neck and begin to squeeze!
[Damage: 39 ] You smirk as a pair of ghostly hands tighten around a Drow Elf's throat!

< 379h/379H 213v/213V Pos: standing >
Your spell flows around a Drow Elf, leaving him unharmed!

< 379h/379H 213v/213V Pos: standing >
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Drow Elf's throat!
A Drow Elf snaps into visibility.
A swarm of insects attacks a Drow Elf. [2 hits]
A swarm of insects attacks a Drow Elf. [3 hits]
A swarm of insects attacks a Drow Elf. [2 hits]

< 379h/379H 213v/213V Pos: standing >
Terru starts casting an offensive spell.

< 379h/379H 213v/213V Pos: standing >
Selly completes his spell...
Selly utters the word 'pawwzf'
A Drow Elf snaps into visibility.
Selly creates a hammer out of thin air that smashes into a Drow Elf, bits of flesh and bone fly everywhere!

< 379h/379H 213v/213V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf attacks a swarm of insects. [1 hits]

< 379h/379H 213v/213V Pos: standing >
Terru plays a song to lift his spirit off the ground.

< 379h/379H 213v/213V Pos: standing >
You don't have that spell memorized.

< 379h/379H 213v/213V Pos: standing >
Terru completes his spell...
Terru utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf snaps into visibility.
Terru's fist beats the life out of a Drow Elf, blood pours from his body!
You start chanting...
A Drow Elf clambers to his feet.

< 379h/379H 213v/213V Pos: standing >
A Drow Elf sends out a wave of psionic death!
A swarm of insects's body shivers and falls lifeless as a wave of death reaches it.
You feel a carnal satisfaction as a swarm of insects's gurgling and choking signals its demise.
A swarm of insects's body shivers and falls lifeless as a wave of death reaches it.
You feel a carnal satisfaction as a swarm of insects's gurgling and choking signals its demise.
A swarm of insects's body shivers and falls lifeless as a wave of death reaches it.
You feel a carnal satisfaction as a swarm of insects's gurgling and choking signals its demise.
OUCH!  That really did HURT!
Selly attacks a Drow Elf. [0 hits]
Selly attacks a Drow Elf. [0 hits]
Selly attacks a Drow Elf. [0 hits]
A Drow Elf starts casting a spell.

< 307h/379H 213v/213V Pos: standing >
A Drow Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
Xanan's spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf completes his spell...
A Drow Elf utters the words 'xafe ay candusqarr'
A Drow Elf utters a single word and disappears.
Selly starts casting an offensive spell.

< 307h/379H 213v/213V Pos: standing >
Casting: hammer 
Terru starts casting an offensive spell called 'bigbys clenched fist'.

< 308h/379H 213v/213V Pos: standing >
You complete your spell...
A Drow Elf snaps into visibility.
[Damage: 70 ] Your massive hammer causes a Drow Elf to double over in pain!

< 308h/379H 213v/213V Pos: standing >
Selly completes his spell...
Selly utters the word 'pawwzf'
Selly creates a hammer out of thin air that smashes into a Drow Elf, bits of flesh and bone fly everywhere!
A Drow Elf attacks Selly. [2 hits]

< 309h/379H 213v/213V Pos: standing >
Terru completes his spell...
Terru utters the words 'buoblg qrunsoqpze yugh'
Terru's fist beats the life out of a Drow Elf, blood pours from his body!

< 310h/379H 213v/213V Pos: standing >
You start chanting...

< 310h/379H 213v/213V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf's eyes briefly cloud over as his body is painfully ripped apart from within.

< 311h/379H 213v/213V Pos: standing >
Selly attacks a Drow Elf. [0 hits]
Selly attacks a Drow Elf. [0 hits]
Selly attacks a Drow Elf. [0 hits]
Selly starts casting an offensive spell.

< 311h/379H 213v/213V Pos: standing >
Casting: hammer 

< 312h/379H 213v/213V Pos: standing >
Terru sits down in a comfortable spot.

< 312h/379H 213v/213V Pos: standing >
You complete your spell...
A Drow Elf snaps into visibility.
[Damage: 110 ] Your massive hammer causes a Drow Elf to double over in pain!
Terru opens the lost book of Magic of intelligence and begins studying it intently.

< 313h/379H 213v/213V Pos: standing >
A Drow Elf sends out a wave of psionic death!
OUCH!  That really did HURT!
Selly's body shivers and falls lifeless as a wave of death reaches him.
Upon being struck, Selly disappears into thin air.
Selly stops following Selly.
Selly's body shivers and falls lifeless as a wave of death reaches him.
Upon being struck, Selly disappears into thin air.
Selly stops following Selly.
Selly's body shivers and falls lifeless as a wave of death reaches him.
Upon being struck, Selly disappears into thin air.
Selly stops following Selly.

< 241h/379H 213v/213V Pos: standing >
Terru plays a song to lift his spirit off the ground.

< 241h/379H 213v/213V Pos: standing >
Selly completes his spell...
Selly utters the word 'agsplnuahz'
Ghostly hands appear before a Drow Elf, close around his neck and begin to squeeze!
A Drow Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 242h/379H 213v/213V Pos: standing >
Selly's spell flows around a Drow Elf, leaving him unharmed!

< 242h/379H 213v/213V Pos: standing >
Xanan's spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf gasps for air as a pair of ghostly hands tighten around his throat!
A Drow Elf is mortally wounded, and will die soon, if not aided.

< 242h/379H 213v/213V Pos: standing >
You start chanting...

< 243h/379H 213v/213V Pos: standing >
Casting: hammer 
Selly starts casting a spell.

< 244h/379H 213v/213V Pos: standing >
A massive guard leaves south.

< 244h/379H 213v/213V Pos: standing >
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!

< 245h/379H 213v/213V Pos: standing >
Selly completes his spell...
Selly utters the word 'candusyrzqhuai'
Selly sssppllliiitttsss into many images!

< 246h/379H 213v/213V Pos: standing >
A massive guard leaves south.

< 246h/379H 213v/213V Pos: standing >
Blood seeps from a Drow Elf's ears as his mind is torn to pieces.
A Drow Elf's winged warskirt shattered in bits as the tortured body spasms and quivers!
A Drow Elf's sand visor shattered in bits as the tortured body spasms and quivers!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!