The death of [42 Air Magus] Gez Nameless (Kobold)

in The House of Ikitik

from the perspective of [42 Holyman] Hambone The Empire (Dwarf)

<worn as a badge>    a badge of purity (glowing)
<worn on head>       a mithril tiara (illuminating)
<worn on eyes>       goggles of the tinkerer (glowing)
<worn in ear>        a patched electrum stud [86%]
<worn in ear>        a pitch-black raven's feather (illuminating) [60%]
<worn on face>       mask of the bean si of regeneration [82%]
<worn around neck>   the neck-charm of Savannah of Broken Trusts
<worn around neck>   the skin of a displacer beast [87%]
<worn on body>       a suit of blessed platemail
<worn about body>    a scarlet cavalier's cloak
<worn on back>       an embroidered illithid-hide backsheath of regeneration [79%]
<worn as quiver>     an embroidered illithid-hide backsheath
<worn about waist>   an elven priestess sash [poor] [70%]
<worn on belt buckle>a wand of black obsidian
<attached to belt>   a rugged adventurers satchel (illuminating)
<held as shield>     a tower shield caked with blood
<worn around wrist>  a pin cushion
<worn around wrist>  a beautiful crystal bracelet [poor]
<worn on hands>      a pair of mithril gauntlets lined with granite
<worn on finger>     a ring of sand blasting
<worn on finger>     a jade ring (illuminating)
<primary weapon>     a morningstar enshrouded in crimson flames (illuminating)
<worn on feet>       some bloody stone boots [79%]

Trix                the glittering cloak of the sprite queen, Faelarae
Kesk                a gilded Songbird charm
Znar                a sword of the whirlwinds
Mogluk              the wicked-looking scimitar of Demogorgon
Norabi              a swirling staff of air conjuration
Nul                 the granite dagger 'BloodFeast'
Nazz                Bahamut's mask of vigor
Sen                 some platinum linked sleeves of life
Laz                 Tsunami, the trident of storms
Nauraki             the crown of Aramus
Tiu                 the eyes of the mindflayer
Om                  the mace of the earth
Pane                a frost-covered braided necklace
Jixan               a bracelet of poisonous snake scales
Porkian             some platemail of colorless salamander scales
Grahk               the totem of Mox
Olik                a death ring of Tezcatlipoca
Arinas              the wondrous mace of the Sea
Pilt                the twisted spine and skull of the Lich Lord
Jov                 the orb of the sea
Aretan              the stone mace 'Godsfury'
Xanan               the dark heart of Dreggan Wood
Nauraki             a wispy astral-twined mindstone ring
Zukus               an umbilical cord from a pregnant duergar
Morrigu             the platemail of the Dragon Horde
Xanan               the robe of Lost Souls
Pok                 Utgard-Loki's crystal ball
Znar                an obsidian buckle named "Rage"
Bisil               the band of emerald flames
Nazz                a blood red sword named 'Death Rider'

       ------Summary------
         Goodies:      11
         Evils:        21
         Total:        32

< 720h/720H 207v/210V Pos: standing >
Owner               Ioun

Tiu                 a dark ioun stone
Bisil               a dark purple ioun stone
Laz                 a bright green ioun stone
Laz                 a dark yellow ioun stone

       ------Summary------
         Goodies:      0
         Evils:        4
         Total:        4

< 720h/720H 208v/210V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   Court of the Muse                             (very good)
   The Battlefield                               (evil)
   The Swamp Laboratory of Khul'Lor              (evil)
   Clan Stoutdorf Settlement                     (good)
   Kobold Settlement                             (slightly evil)
   The High Moor Forest                          (very good)
   The Stone Tomb of Kelek                       (slightly good)
   Orrak                                         (slightly evil)
   Pits of Cerberus                              (slightly evil)
   Myrloch Vale                                  (slightly evil)
   Pharr Valley Swamp                            (slightly evil)
   Village of Werrun                             (slightly good)
   Nizari                                        (slightly good)
   The Dark Stone Tower of the Northern Realms   (good)
   Tower of High Sorcery                         (good)
   Bloodstone Keep                               (evil)
   The Temple of the Sun                         (slightly good)
   The Elemental Groves                          (very good)
   Temple of Flames                              (slightly good)
   Drustl's Yerdonia Enslaved                    
   The Obsidian Citadel                          (good)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (slightly good)
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (slightly good)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (evil)
   Faerie Realm                                  (slightly good)
   The Ruins of Tharnadia's Old Quarter          (slightly evil)
   The Fields Between                            (good)
   The Githyanki Fortress                        (pure evil)
   Labyrinth of No Return                        (slightly good)
   The Desert City of Venan'Trut                 (evil)
   Rogue Plains                                  
   City of Torrhan                               (good)
   The Lair of the Swamp Troll King              (evil)
   Zalkapfaan, City of the Headless Horde        (slightly evil)
   New Cave city                                 (slightly evil)
   Ice Tower                                     (slightly good)
   Desolate Under Fire                           
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   IceCrag Castle                                (very good)
   Prison of Fort Boyard                         (good)
   The Ancient Halls of Ironstar                 (slightly evil)
   The Jade Empire                               (slightly good)
   Mazzolin                                      (slightly evil)
   Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            (evil)
   The Sky City of Ultarium                      (evil)
   Lair of the Gibberling King                   (slightly good)
   Plane of Air                                  (extremely good)
   The Kingdom of Torg                           (slightly good)
   Tribal Oasis                                  (slightly good)
   The Para-Elemental Plane of Smoke             (slightly evil)
   Plane of Water                                (slightly good)
   Shadamehr Keep                                (slightly evil)
   The Temple to Skrentherlog                    (slightly good)
   Alatorin - the Forge City                     (slightly good)
   The Trakkia Mountains                         (good)
   The Ethereal Plane                            (slightly good)
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (slightly evil)
   Ruined Temple of Tezcatlipoca                 (slightly good)
   The Astral Plane                              (slightly good)
   Jotunheim                                     (slightly evil)
   The Transparent Tower                         (very evil)
   Krethik Keep                                  (slightly good)
   Temple of the Earth                           (slightly evil)
   Sea Kingdom                                   (slightly good)
   Plane of Earth                                (slightly evil)
   Sevenoaks                                     (slightly evil)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (slightly evil)
   Domain of Lost Souls                          (evil)
   The Hall of Knighthood                        (good)
   The Depths of Duris                           (slightly evil)
   Arachdrathos Guilds                           (slightly evil)
   Valley of the Snow Ogres                      (evil)
   The Great Shaboath                            (slightly evil)
   The Tempest Court                             
   Pit of Dragons                                (slightly good)
   Ny'Neth                                       (slightly good)
   Lost Temple of Tikitzopl                      (good)
   The Scorched Valley                           
   The Realm of Barovia                          (slightly good)
   The Royal Mausoleum of Castle IceCrag         
   Plane of Fire, Brass                          (slightly good)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly good)
   Tiamat                                        (evil)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (slightly good)
   The Charcoal Palace                           
   Vecna's Tomb                                  
   Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                
   The Hall of the Ancients                      (slightly good)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly good)
   Negative Material Plane                       
   Celestial Plane                               
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 720h/720H 208v/210V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Comfortable Home
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Comfortable Home
</map>
A Comfortable Home
   This is obviously the residence of one of the more wealthy inhabitants of
the dump.  Some of the items which are displayed on the walls here look
like they may actually have some small amount of worth, and the walls
themselves are made of actual wood instead of garbage.
A bright light fills this area.
Obvious exits: -North
*An air elemental is here looking like a small living tornado. (minion) 
*Sha Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
*Nauraki Scheherazade of The Empire (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nauraki's head.
*Duac Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Dignar Legionary of The Empire (Grey Elf)(medium) sits resting.
*Sen Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
*Om Legionary of The Empire (Firbolg)(huge) stands in mid-air here.
*Jinx Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
*Oba Fett of The Empire (Grey Elf)(medium) stands in mid-air here.
*Orthyn Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
A wealthy noble thri-kreen ponders more ways to gain status.

< 720h/720H 206v/210V Pos: standing >
Dolmol has entered the game.
You now follow Nauraki.

< 720h/720H 206v/210V Pos: standing >
Jinx starts casting a spell called 'nonexistence'.

< 720h/720H 208v/210V Pos: standing >
You attempt to give consent...
An air elemental is now a member of Orthyn's group.

< 720h/720H 209v/210V Pos: standing >
Dolmol now follows Nauraki.
You are now a member of Nauraki's group.

< 720h/720H 210v/210V Pos: standing >
Dignar raises his holy symbol and smiles broadly.

<map>
Zone: The Forest City of Aravne.
Room: End of West Cozy Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: End of West Cozy Way
</map>
End of West Cozy Way
   Here the street comes to an end, bracketed by homes to both the south and
west.  Nobleman Court merges with Cozy Way here, and leads off to the north.
Here the street has been kept clean, and the structures are the owned by the
more wealthy thri-kreen.
Obvious exits: -North -East  -South -West 
A member of the volunteer guards watches the area.

< 720h/720H 209v/210V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Noblemans Court
</map>
Noblemans Court
   This small circle is where the real leadership behind the dump village
can be found.  It is extremely clean, and the ground here is actually paved
by hardened wood particles.  There are houses made of beatifully stained wood
on both the east and west sides of the court, while a magnificant home
carved from the stump of a baby aravne tree lies north.
Obvious exits: -North -East  -South -West 

< 720h/720H 207v/210V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The House of Ikitik
</map>

<map>
Zone: The Forest City of Aravne.
Room: The House of Ikitik
</map>
The House of Ikitik
   Carved entirely from the stump of a baby aravne tree, this home is
incredible.  Artwork of incredible quality has been carved into the very
walls, making the entire structure a detailed work of art.  Strange artifacts
are displayed on protruding shelves, the likes of which have not been seen by
many mortal eyes.  One particular carving is intriguing, as it depicts
strange colored globes hanging in space, with a golden ball in the
center.
Obvious exits: -South
(Q)A marooned xixchil peer into his globe intently.

< 720h/720H 205v/210V Pos: standing >

< 720h/720H 205v/210V Pos: standing >

< 720h/720H 205v/210V Pos: standing >

< 720h/720H 206v/210V Pos: standing >
Something echoes in your head about major, unique, and ioun types of artifacts.


< 720h/720H 209v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.
Terru who is a brief walk away to your south.
Nauraki who is a brief walk away to your south.
Dignar who is a brief walk away to your south.
Jinx who is a brief walk away to your south.

< 720h/720H 210v/210V Pos: standing >
A marooned xixchil starts casting a spell.

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
A marooned xixchil completes his spell...
A marooned xixchil utters the word 'abrazak'

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.
Orthyn who is a brief walk away to your south.

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
Something echoes in your head about major, unique, and ioun types of artifacts.


< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.
Nauraki who is a brief walk away to your south.
Orthyn who is a brief walk away to your south.

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.
Nauraki who is a brief walk away to your south.
Om who is a brief walk away to your south.
Jinx who is a brief walk away to your south.
Orthyn who is a brief walk away to your south.

< 720h/720H 210v/210V Pos: standing >
A marooned xixchil starts casting a spell called 'bless'.

< 720h/720H 210v/210V Pos: standing >
A marooned xixchil completes his spell...
A marooned xixchil utters the word 'fido'

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.
Nauraki who is a brief walk away to your south.
Om who is a brief walk away to your south.
Jinx who is a brief walk away to your south.
Orthyn who is a brief walk away to your south.

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.
Nauraki who is a brief walk away to your south.
Om who is a brief walk away to your south.
Jinx who is a brief walk away to your south.

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.
Nauraki who is a brief walk away to your south.
Om who is a brief walk away to your south.
Jinx who is a brief walk away to your south.
Orthyn who is a brief walk away to your south.

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.

< 720h/720H 210v/210V Pos: standing >
A marooned xixchil starts casting a spell.

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.

< 720h/720H 210v/210V Pos: standing >
A marooned xixchil completes his spell...
A marooned xixchil utters the words 'hfjz gzzuio'

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.

< 720h/720H 210v/210V Pos: standing >
A marooned xixchil starts casting a spell.

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
A marooned xixchil completes his spell...
A marooned xixchil utters the words 'sfahzqhuai yfaw yufz'

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.

< 720h/720H 210v/210V Pos: standing >
A marooned xixchil shuffles about.

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.

< 720h/720H 210v/210V Pos: standing >
A marooned xixchil starts casting a spell.

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
A marooned xixchil completes his spell...
A marooned xixchil utters the words 'sfahzqhuai yfaw diesilla'

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
A marooned xixchil starts casting a spell.

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/720H 210v/210V Pos: standing >
A marooned xixchil completes his spell...
A marooned xixchil utters the words 'sfahzqhuai yfaw aque'

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/720H 210v/210V Pos: standing >
A marooned xixchil starts casting a spell.

< 720h/720H 210v/210V Pos: standing >
A marooned xixchil completes his spell...
A marooned xixchil utters the words 'sfahzqhuai yfaw oag'

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/720H 210v/210V Pos: standing >
Something echoes in your head about major, unique, and ioun types of artifacts.


< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/720H 210v/210V Pos: standing >
A marooned xixchil shuffles about.

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
Sen who is a brief walk away to your south.

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
Sen who is a brief walk away to your south.

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your south.
An air elemental who is not far off to your south.
An air elemental who is not far off to your south.
An air elemental who is not far off to your south.
An air elemental who is not far off to your south.
A Drow Elf who is not far off to your south.
A Drow Elf who is not far off to your south.
A Drow Elf who is not far off to your south.
A Drow Elf who is not far off to your south.
An air elemental who is not far off to your south.
An air elemental who is not far off to your south.
A Kobold who is not far off to your south.
A Drow Elf who is not far off to your south.
A Drow Elf who is not far off to your south.
A Drow Elf who is not far off to your south.
Sen who is a brief walk away to your south.

< 720h/720H 210v/210V Pos: standing >

< 720h/720H 210v/210V Pos: standing >
A Drow Elf enters from the south.
A Kobold enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
A Drow Elf enters from the south.

< 720h/720H 210v/210V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
You kneel.

< 720h/720H 210v/210V Pos: kneeling >

< 720h/720H 210v/210V Pos: kneeling >
A Drow Elf gives an order to his followers.

< 720h/720H 210v/210V Pos: kneeling >
An air elemental starts casting an offensive spell.

< 720h/720H 210v/210V Pos: kneeling >
Orthyn enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Dolmol enters from the south.
Om enters from the south.
Dignar enters from the south.
Duac enters from the south.
Oba enters from the south.
Jinx enters from the south.
Sen enters from the south.
Sha enters from the south.

< 720h/720H 210v/210V Pos: kneeling >

< 720h/720H 210v/210V Pos: kneeling >

< 720h/720H 210v/210V Pos: kneeling >
That last attack was particularly invasive, and you feel your collective power decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 512h/720H 210v/210V Pos: kneeling >
An air elemental completes his spell...
An air elemental utters the word 'hammer'
An air elemental creates a hammer out of thin air that smashes into you!
A Drow Elf starts casting an offensive spell.
Orthyn gives an order to his followers.
An air elemental snaps into visibility.
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.
A Kobold snaps into visibility.
An air elemental snaps into visibility.
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.

< 456h/720H 210v/210V Pos: kneeling >
An air elemental snaps into visibility.
An air elemental attacks a Kobold. [0 hits]
An air elemental snaps into visibility.
An air elemental attacks a Kobold. [0 hits]
An air elemental snaps into visibility.
A Kobold attacks an air elemental. [0 hits]
An air elemental attacks a Kobold. [0 hits]
Om snaps into visibility.
Om hits a Kobold with a mighty kick to his chest.
Om's mighty kick sends a Kobold crashing onto the ground!

< 456h/720H 210v/210V Pos: kneeling >
Om attacks a Kobold. [5 hits]
Duac snaps into visibility.
Jinx starts casting an offensive spell.
Jinx snaps into visibility.

< 456h/720H 210v/210V Pos: kneeling >
You rise to your feet.

< 456h/720H 210v/210V Pos: standing >
Terru suddenly attacks a Drow Elf!
Terru snaps into visibility.

< 456h/720H 210v/210V Pos: standing >
Dolmol snaps into visibility.
A Drow Elf leaves south.
A Drow Elf leaves south.
A Drow Elf leaves south.
A Drow Elf leaves south.
An air elemental leaves south.
An air elemental leaves south.
An air elemental leaves south.
Dignar starts casting a spell.
Oba suddenly attacks a Drow Elf!
Oba snaps into visibility.

< 456h/720H 210v/210V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Drow Elf grabs you, and begins crushing your body.
OUCH!  That really did HURT!

< 344h/720H 210v/210V Pos: standing >
Jinx completes his spell...
Jinx utters the word 'pawwzf'
Jinx creates a hammer out of thin air that smashes into a Drow Elf, bits of flesh and bone fly everywhere!
An air elemental starts casting an offensive spell called 'hammer'.

< 344h/720H 210v/210V Pos: standing >
An air elemental suddenly attacks an air elemental!
An air elemental snaps into visibility.

< 344h/720H 210v/210V Pos: standing >
A Drow Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Drow Elf's eyes briefly cloud over as his body is painfully ripped apart from within.

< 344h/720H 210v/210V Pos: standing >
A Drow Elf attempts to flee.
A Drow Elf leaves south.
A Drow Elf leaves south.

< 344h/720H 210v/210V Pos: standing >
Nauraki starts casting an offensive spell.
Nauraki snaps into visibility.

< 344h/720H 210v/210V Pos: standing >
An air elemental completes his spell...
An air elemental utters the word 'pawwzf'
An air elemental creates a hammer out of thin air that smashes into Dolmol, bits of flesh and bone fly everywhere!
Dolmol's fine gem choker from the Jade Empire was damaged from the massive blow!
Dignar completes his spell...
Dignar utters the words 'yjrr pzar'
A torrent of divine energy flows from Dignar into your body, and your wounds begin to heal!

< 675h/720H 210v/210V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 675h/720H 210v/210V Pos: standing >
Jinx starts casting an offensive spell called 'asphyxiate'.

< 675h/720H 210v/210V Pos: standing >
You start chanting...

< 676h/720H 210v/210V Pos: standing >
Nauraki snaps into visibility.
Nauraki completes her spell...
Nauraki utters the words 'unsozfol efaui'
Nauraki drains a Kobold - what a waste of energy!
Dolmol's spell flows around a Drow Elf, leaving him unharmed!
A Kobold attacks Om. [0 hits]
An air elemental starts casting an offensive spell called 'asphyxiate'.

< 676h/720H 210v/210V Pos: standing >
An air elemental attacks a Kobold. [1 hits]
An air elemental attacks a Kobold. [1 hits]
An air elemental attacks a Kobold. [1 hits]

< 676h/720H 210v/210V Pos: standing >
Sen starts casting a spell.
Dignar starts casting a spell.

< 676h/720H 210v/210V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's fist beats the life out of Dolmol, blood pours from her body!

< 676h/720H 210v/210V Pos: standing >
Casting: full heal 
Oba snaps into visibility.
Oba attacks a Drow Elf. [6 hits]
Nauraki starts casting an offensive spell.
Nauraki snaps into visibility.

< 676h/720H 210v/210V Pos: standing >
A marooned xixchil shuffles about.
An air elemental completes his spell...
An air elemental utters the word 'asphyxiate'
Ghostly hands appear before Dolmol, close around her neck and begin to squeeze!
Dolmol gasps for air as a pair of ghostly hands tighten around her throat!
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from a Kobold's ears as his mind is torn to pieces.
A Kobold's gleaming stone mantle shattered in bits as the tortured body spasms and quivers!
A Kobold's ring of celestial wonders shattered in bits as the tortured body spasms and quivers!
A Kobold's diabolical stone tail protector shattered in bits as the tortured body spasms and quivers!
A Kobold's moneychangers belt shattered in bits as the tortured body spasms and quivers!
An air elemental stops following a Kobold.
An air elemental stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!