The death of [29 Necromancer] Zen The Empire (Gnome)

in Outside of the Duke's Bedroom Chamber

from the perspective of [36 Tempest Magus] Bhsik Nameless (Drow Elf)

<worn as a badge>    a dark shadowy circle
<worn on head>       an icy granite hood from Lost Temple of Tikitzopl
<worn on eyes>       a twisted obsidian visor from Lost Temple of Tikitzopl
<worn in ear>        a sparkling diamond earring [superior]
<worn in ear>        a steel hoop earring [poor]
<worn on face>       a twined adamantium mask from Lost Temple of Tikitzopl
<worn around neck>   an ivory titan holy cross
<worn around neck>   a dangling spider necklace (humming)
<worn on body>       a chest plate of dolomite [poor]
<worn about body>    a frozen gem mantle from Lost Temple of Tikitzopl
<worn as quiver>     a rugged trapper sling
<worn about waist>   a soft leather belt
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       some misshaped emerald sleeves
<held as shield>     a hardened brass heater shield from Morg's Place
<worn around wrist>  a braid of black and blue fur [poor]
<worn around wrist>  a superior ivory bracer from Morg's Place
<worn on hands>      gloves spun of magical spider web (humming)
<worn on finger>     a jade ring (illuminating)
<worn on finger>     a burnt silver signet from Lost Temple of Tikitzopl
<primary weapon>     a human-made gold sickle from Lost Temple of Tikitzopl
<worn on legs>       a nice pair of crimson-hued leggings
<worn on feet>       a pair of bear-hide mountain boots [poor]

Obvious exits: -E -W

< 346h/346H 203v/205V Pos: standing >
You quickly scan the area.
The lieutenant of the ballista crew who is not far off to your west.
The lieutenant of the ballista crew who is not far off to your west.
A heavy footman who is not far off to your west.

< 346h/346H 204v/205V Pos: standing >
A Narrow Platform Along the Northern Palisade
Obvious exits: -E -W

< 346h/346H 204v/205V Pos: standing >
You quickly scan the area.
The lieutenant of the ballista crew who is close by to your west.
The lieutenant of the ballista crew who is close by to your west.
A heavy footman who is close by to your west.

< 346h/346H 204v/205V Pos: standing >

< 346h/346H 204v/205V Pos: standing >
The Top of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
The lieutenant of the ballista crew is checking over the machine.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.

< 346h/346H 203v/205V Pos: standing >
You quickly scan the area.
You see nothing.

< 346h/346H 203v/205V Pos: standing >
The Bottom of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -U

< 346h/346H 203v/205V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is not far off to your south.
A bulky ploughman who is rather far off to your south.
The lieutenant of the ballista crew who is close by above you.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.

< 346h/346H 204v/205V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W

< 346h/346H 203v/205V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is in the distance to your east.

< 346h/346H 204v/205V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W

< 346h/346H 204v/205V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is rather far off to your east.

< 346h/346H 204v/205V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W

< 346h/346H 203v/205V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is a brief walk away to your east.
A master bladesmith who is close by to your south.

< 346h/346H 203v/205V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W

< 346h/346H 203v/205V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your east.
An imposing man-at-arms who is not far off to your east.
A frowning teamster who is not far off to your south.
An overweight brewer who is rather far off to your south.

< 346h/346H 204v/205V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S

< 346h/346H 204v/205V Pos: standing >
You quickly scan the area.
A frowning teamster who is close by to your south.
An overweight brewer who is not far off to your south.

< 346h/346H 204v/205V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W
A frowning teamster glares as he walks about the bailey.

< 346h/346H 203v/205V Pos: standing >
You quickly scan the area.
An overweight brewer who is close by to your south.
The bailey tanner who is close by to your west.

< 346h/346H 203v/205V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
An overweight brewer is strolling through on his way to work.

< 346h/346H 202v/205V Pos: standing >
You quickly scan the area.
A frowning teamster who is close by to your north.
A bearded cutler who is close by to your east.
A grinning sheather who is in the distance to your south.
A dwarven merchant who is in the distance to your south.
A customs officer who is in the distance to your south.
An inspection agent who is in the distance to your south.

< 346h/346H 203v/205V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.

< 346h/346H 203v/205V Pos: standing >
You quickly scan the area.
An overweight brewer who is close by to your north.
A frowning teamster who is not far off to your north.
A heavily-built mason who is close by to your east.
A humble shepherd who is close by to your east.
A one-eyed elven glazier who is close by to your east.
A grinning sheather who is rather far off to your south.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.
A tall longbowman who is not far off to your west.
A meek servant who is not far off to your west.
A tall longbowman who is a brief walk away to your west.
A bulky ploughman who is rather far off to your west.

< 346h/346H 203v/205V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W

< 346h/346H 203v/205V Pos: standing >
You quickly scan the area.
An overweight brewer who is not far off to your north.
A frowning teamster who is a brief walk away to your north.
A tall longbowman who is not far off to your east.
A burly bricklayer who is a brief walk away to your east.
A grunting hog who is rather far off to your east.
A grunting hog who is rather far off to your east.
A country swineherd who is rather far off to your east.
A grinning sheather who is a brief walk away to your south.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.
A towering hosteler who is not far off to your west.

< 346h/346H 204v/205V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S

< 346h/346H 204v/205V Pos: standing >
You quickly scan the area.
An overweight brewer who is a brief walk away to your north.
The bailey apothecary who is close by to your east.
A grinning sheather who is not far off to your south.
A dwarven merchant who is not far off to your south.
A customs officer who is not far off to your south.
An inspection agent who is not far off to your south.

< 346h/346H 204v/205V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W

< 346h/346H 203v/205V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.

< 346h/346H 202v/205V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
An overweight brewer is strolling through on his way to work.

< 346h/346H 201v/205V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W

< 346h/346H 200v/205V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S

< 346h/346H 199v/205V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W

< 346h/346H 199v/205V Pos: standing >
Your body vibrates as you fan out your molecules.
Along the Path up the Motte Approaching the Keep
Obvious exits: -S# -U

< 346h/346H 198v/205V Pos: standing >
Alas, you cannot go that way. . . .

< 346h/346H 198v/205V Pos: standing >
Along the Path Up the Motte Approaching the Keep
Obvious exits: -N# -D

< 346h/346H 198v/205V Pos: standing >
You quickly scan the area.
A sunburned churl who is a brief walk away to your north.
An elven herald who is a brief walk away to your north.
A dwarven dignitary who is rather far off to your north.
A weasel-faced page who is rather far off to your north.
Duke Delwyn who is rather far off to your north.

< 346h/346H 199v/205V Pos: standing >
Your body vibrates as you fan out your molecules.
At the Top of the Motte Before the Keep
Obvious exits: -N# -E -S# -W

< 346h/346H 198v/205V Pos: standing >
You quickly scan the area.
A sunburned churl who is not far off to your north.
An elven herald who is not far off to your north.
A dwarven dignitary who is a brief walk away to your north.
A weasel-faced page who is a brief walk away to your north.
Duke Delwyn who is a brief walk away to your north.
An imposing man-at-arms who is close by to your east.
An imposing man-at-arms who is close by to your east.
A tall longbowman who is not far off to your west.
The bailey sheriff who is not far off to your west.

< 346h/346H 199v/205V Pos: standing >
Your body vibrates as you fan out your molecules.
A Finely Crafted Spiral Staircase in the Foyer of the Keep
Obvious exits: -N -E -S# -W -U

< 346h/346H 200v/205V Pos: standing >
You quickly scan the area.
A sunburned churl who is close by to your north.
An elven herald who is close by to your north.
A dwarven dignitary who is not far off to your north.
A weasel-faced page who is not far off to your north.
Duke Delwyn who is not far off to your north.
An off-duty captain who is not far off to your east.

< 346h/346H 200v/205V Pos: standing >
Your body vibrates as you fan out your molecules.
At the Top of the Motte Before the Keep
Obvious exits: -N# -E -S# -W

< 346h/346H 201v/205V Pos: standing >
Alas, you cannot go that way. . . .

< 346h/346H 202v/205V Pos: standing >
You quickly scan the area.
A sunburned churl who is not far off to your north.
An elven herald who is not far off to your north.
A dwarven dignitary who is a brief walk away to your north.
A weasel-faced page who is a brief walk away to your north.
Duke Delwyn who is a brief walk away to your north.
An imposing man-at-arms who is close by to your east.
An imposing man-at-arms who is close by to your east.
A tall longbowman who is not far off to your west.
The bailey sheriff who is not far off to your west.

< 346h/346H 203v/205V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W
An imposing man-at-arms is strolling about, looking for trouble.
An imposing man-at-arms is strolling about, looking for trouble.

< 346h/346H 202v/205V Pos: standing >
You quickly scan the area.
A tall longbowman who is a brief walk away to your west.
The bailey sheriff who is a brief walk away to your west.

< 346h/346H 203v/205V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W

< 346h/346H 203v/205V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your west.
An imposing man-at-arms who is close by to your west.
A tall longbowman who is rather far off to your west.
The bailey sheriff who is rather far off to your west.

< 346h/346H 204v/205V Pos: standing >
The Southeastern Palisade on Top of the Motte
Obvious exits: -N -W

< 346h/346H 203v/205V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is not far off to your west.
An imposing man-at-arms who is not far off to your west.
A tall longbowman who is in the distance to your west.
The bailey sheriff who is in the distance to your west.

< 346h/346H 204v/205V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W

< 346h/346H 204v/205V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W
An imposing man-at-arms is strolling about, looking for trouble.
An imposing man-at-arms is strolling about, looking for trouble.

< 346h/346H 203v/205V Pos: standing >
At the Top of the Motte Before the Keep
Obvious exits: -N# -E -S# -W

< 346h/346H 202v/205V Pos: standing >
Your body vibrates as you fan out your molecules.
Along the Path Up the Motte Approaching the Keep
Obvious exits: -N# -D

< 346h/346H 202v/205V Pos: standing >
Your body vibrates as you fan out your molecules.
At the Top of the Motte Before the Keep
Obvious exits: -N# -E -S# -W

< 346h/346H 202v/205V Pos: standing >
Your body vibrates as you fan out your molecules.
A Finely Crafted Spiral Staircase in the Foyer of the Keep
Obvious exits: -N -E -S# -W -U

< 346h/346H 202v/205V Pos: standing >
You quickly scan the area.
A sunburned churl who is close by to your north.
An elven herald who is close by to your north.
A dwarven dignitary who is not far off to your north.
A weasel-faced page who is not far off to your north.
Duke Delwyn who is not far off to your north.
An off-duty captain who is not far off to your east.

< 346h/346H 203v/205V Pos: standing >
Halfway Up a Finely Crafted Spiral Staircase
Obvious exits: -N -U -D

< 346h/346H 204v/205V Pos: standing >
You quickly scan the area.
You see nothing.

< 346h/346H 204v/205V Pos: standing >
An Intersection of Halls Within the Keep
Obvious exits: -N -E -S -W
[2] The corpse of a heavy footman is lying here.

< 346h/346H 203v/205V Pos: standing >
You quickly scan the area.
A heavy footman who is close by to your west.
The lieutenant of the ballista crew who is a brief walk away to your west.
The lieutenant of the ballista crew who is a brief walk away to your west.
A heavy footman who is a brief walk away to your west.

< 346h/346H 203v/205V Pos: standing >
A Musky Hallway With the Keep
Obvious exits: -N -E -S# -W
A heavy footman is patrolling the keep, watching for trouble.

< 346h/346H 203v/205V Pos: standing >
You quickly scan the area.
A guild representative who is close by to your south.
The lieutenant of the ballista crew who is not far off to your west.
The lieutenant of the ballista crew who is not far off to your west.
A heavy footman who is not far off to your west.

< 346h/346H 204v/205V Pos: standing >
An Intersection of Halls Within the Keep
Obvious exits: -N -E -S -W
[2] The corpse of a heavy footman is lying here.

< 346h/346H 204v/205V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -N -E -S -W

< 346h/346H 203v/205V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your north.
An elite watchman who is close by to your north.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A heavy footman who is not far off to your west.
The lieutenant of the ballista crew who is rather far off to your west.
The lieutenant of the ballista crew who is rather far off to your west.
A heavy footman who is rather far off to your west.

< 346h/346H 203v/205V Pos: standing >
A Musky Hallway Through The Keep
Obvious exits: -E -W

< 346h/346H 203v/205V Pos: standing >
You quickly scan the area.
A heavy footman who is a brief walk away to your west.
The lieutenant of the ballista crew who is in the distance to your west.
The lieutenant of the ballista crew who is in the distance to your west.
A heavy footman who is in the distance to your west.

< 346h/346H 204v/205V Pos: standing >
A Heavy Stone Platform on the Eastern Tower
Obvious exits: -N -S -W -D
The corpse of an imposing man-at-arms is lying here.
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.

< 346h/346H 204v/205V Pos: standing >
You quickly scan the area.
A heavy footman who is rather far off to your west.

< 346h/346H 204v/205V Pos: standing >
A Musky Hallway Through The Keep
Obvious exits: -E -W

< 346h/346H 204v/205V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -N -E -S -W

< 346h/346H 203v/205V Pos: standing >
Outside of the Archbishop's Sleeping Chamber
Obvious exits: -N -E#
An elite watchman is standing guard outside the archbishop's quarters.
An elite watchman is standing guard outside the archbishop's quarters.

< 346h/346H 202v/205V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -N -E -S -W

< 346h/346H 202v/205V Pos: standing >
Outside of the Duke's Bedroom Chamber
Obvious exits: -E# -S
An elite watchman is standing guard outside the duke's quarters.
An elite watchman is standing guard outside the duke's quarters.

< 346h/346H 201v/205V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your east.
An elite watchman who is not far off to your south.
An elite watchman who is not far off to your south.

< 346h/346H 202v/205V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Private Sleeping Chamber of the Duke
Obvious exits: -W#
Fresh blood splatters cover the area.
The corpse of the flabby Duchess is lying here.
A Gnome (small) Legionary of The Empire sits resting.(Red Aura)

< 346h/346H 204v/205V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -N -E -S -W

< 346h/346H 204v/205V Pos: standing >
You start chanting...

< 346h/346H 204v/205V Pos: standing >
Casting: conjure air *

< 346h/346H 204v/205V Pos: standing >
Casting: conjure air 

< 346h/346H 204v/205V Pos: standing >
You complete your spell...
A HUGE gust of wind solidifies into a LARGE air elemental.
A LARGE air elemental sulkily says 'Your wish is my command, master!'
A LARGE air elemental starts following you.

< 346h/346H 204v/205V Pos: standing >
Outside of the Duke's Bedroom Chamber
Obvious exits: -E# -S
An elite watchman is standing guard outside the duke's quarters.
An elite watchman is standing guard outside the duke's quarters.
A LARGE air elemental enters from the south.

< 346h/346H 203v/205V Pos: standing >
You start chanting...

< 346h/346H 205v/205V Pos: standing >
Casting: wall of air 

< 346h/346H 205v/205V Pos: standing >
You complete your spell...
You can only cast this spell to the north, east, west, south, northwest,
southwest, northeast, or southeast!
It's not possible to wall in that direction.

< 346h/346H 205v/205V Pos: standing >
You sit down and relax.

< 346h/346H 205v/205V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  5 of  6   (   6 seconds)
  6th circle:  6 of  6
  7th circle:  4 of  4
  8th circle:  0 of  1   (   8 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 346h/346H 205v/205V Pos: sitting >
You start meditating...

< 346h/346H 205v/205V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 346h/346H 205v/205V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 346h/346H 205v/205V Pos: sitting >
You clamber to your feet.

< 346h/346H 205v/205V Pos: standing >
You start chanting...

< 346h/346H 205v/205V Pos: standing >
Casting: wall of air *

< 346h/346H 205v/205V Pos: standing >
Casting: wall of air 

< 346h/346H 205v/205V Pos: standing >
You complete your spell...

< 346h/346H 205v/205V Pos: standing >
But you are a member of no group?!

< 346h/346H 205v/205V Pos: standing >
You sit down and relax.

< 346h/346H 205v/205V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  6 of  6
  7th circle:  4 of  4
  8th circle:  0 of  1   (   8 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 346h/346H 205v/205V Pos: sitting >
You start meditating...

< 346h/346H 205v/205V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 346h/346H 205v/205V Pos: sitting >

< 346h/346H 205v/205V Pos: sitting >
You clamber to your feet.
A Gnome enters from the east.

< 346h/346H 205v/205V Pos: standing >
The high winds were too strong for a Gnome to make his way through.

< 346h/346H 205v/205V Pos: standing >
But you are a member of no group?!

< 346h/346H 205v/205V Pos: standing >
The Private Sleeping Chamber of the Duke
Obvious exits: -W
The corpse of the flabby Duchess is lying here.
A LARGE air elemental enters from the west.

< 346h/346H 204v/205V Pos: standing >
Slay whom?

< 346h/346H 204v/205V Pos: standing >
You failed.

< 346h/346H 204v/205V Pos: standing >

< 346h/346H 204v/205V Pos: standing >
Outside of the Duke's Bedroom Chamber
Obvious exits: -E -S
The winds appear to be especially strong coming from the south!
A Gnome (small) Legionary of The Empire stands in mid-air here.(Red Aura)
An elite watchman is standing guard outside the duke's quarters.
An elite watchman is standing guard outside the duke's quarters.
A LARGE air elemental enters from the east.

< 346h/346H 203v/205V Pos: standing >
The high winds were too strong for a Gnome to make his way through.

< 346h/346H 203v/205V Pos: standing >
You snap into visibility.

< 346h/346H 204v/205V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: A Gnome sta EP: excellent >
 A Gnome starts casting a spell.

< 346h/346H 204v/205V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: A Gnome sta EP: excellent >
 An elite watchman watches the battle in amusement.

< 346h/346H 204v/205V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: A Gnome sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the word 'hzrzsafh'

< 346h/346H 204v/205V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: A Gnome sta EP: excellent >
 A Gnome attacks you. [0 hits]
You snap into visibility.
You attack a Gnome. [0 hits]

< 346h/346H 204v/205V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: A Gnome sta EP: excellent >
 An elite watchman watches the area, making sure the battle does not get out of hand.

< 346h/346H 204v/205V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: A Gnome sta EP: excellent >
 You start chanting...
You snap into visibility.

< 346h/346H 204v/205V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: A Gnome sta EP: excellent >
 A Gnome attempts to flee.
The high winds were too strong for a Gnome to make his way through.
A Gnome tries to flee, but can't make it out of here!

< 346h/346H 204v/205V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: A Gnome sta EP: excellent >
 You snap into visibility.
Casting: forked lightning 

< 346h/346H 204v/205V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: A Gnome sta EP: excellent >
 You snap into visibility.
You complete your spell...
[Damage: 33 ] You unleash a powerful blast of forked lightning directed at a Gnome.
[Damage: 33 ] You unleash a powerful blast of forked lightning directed at a Gnome.
[Damage: 33 ] You unleash a powerful blast of forked lightning directed at a Gnome.

< 346h/346H 204v/205V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 You snap into visibility.
A Gnome attacks you. [0 hits]
You snap into visibility.
You attack a Gnome. [0 hits]

< 346h/346H 204v/205V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 You start chanting...
You snap into visibility.

< 346h/346H 204v/205V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 A Gnome starts casting an offensive spell called 'dispel magic'.

< 346h/346H 204v/205V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 An elite watchman watches the battle in amusement.
You snap into visibility.
Casting: forked lightning 

< 346h/346H 204v/205V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 You complete your spell...
[Damage: 26 ] You unleash a powerful blast of forked lightning directed at a Gnome.
[Damage: 26 ] You unleash a powerful blast of forked lightning directed at a Gnome.
[Damage: 26 ] You unleash a powerful blast of forked lightning directed at a Gnome.

< 346h/346H 204v/205V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 A Gnome completes his spell...
A Gnome utters the words 'eugszr waouq'
You snap into visibility.
A Gnome attacks you. [0 hits]
You snap into visibility.
You attack a Gnome. [0 hits]

< 346h/346H 204v/205V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 346h/346H 204v/205V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 You snap into visibility.
Casting: forked lightning 

< 346h/346H 204v/205V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 You complete your spell...
[Damage: 26 ] You unleash a powerful blast of forked lightning directed at a Gnome.
[Damage: 26 ] You unleash a powerful blast of forked lightning directed at a Gnome.
A Gnome is incapacitated and will slowly die, if not aided.
A Gnome slumps to the ground.
[Damage: 26 ] Your deadly blast of forked lightning ends a Gnome's life abruptly.
A Gnome's masterly-crafted bone tower shield exploded spreading charges of electrical energy!
A Gnome's wicked looking collar exploded spreading charges of electrical energy!
A Gnome's hardened gem necklace exploded spreading charges of electrical energy!
A Gnome is dead! R.I.P.
You receive your share of experience.