The death of [39 Deathlord] Yzar (Skeleton)

in Intersection Of The Main Routes

from the perspective of [39 Deathlord] Yzar (Skeleton)

<worn as a badge>    a royal badge of Arcium of strength (illuminating)
<worn on eyes>       a blackened eyepatch of the minotaur of strength (magic)
<worn in ear>        the royal clasp of Bloodstone of precision
<worn on face>       a cracked copper mask from Kobold Settlement
<worn around neck>   a boreal bamboo gorget from Kobold Settlement
<worn around neck>   a pendant of fire
<worn on body>       a glittering hide tunic from Kobold Settlement
<worn about body>    a tarnished bark bodycloak from Phantasmagoric Caverns
<worn about waist>   a burnt brass girth
<worn on belt buckle>some human brains (humming) [75%]
<worn on arms>       the armplates of armageddon
<worn around wrist>  a crude flesh bracer from Kobold Settlement
<worn around wrist>  a bracer carved from obsidian
<worn on hands>      the claws of Vermithrax
<worn on finger>     a thick gold and platinum ring
<wielding twohanded> a sword of black steel (magic) (illuminating)
<worn on legs>       some rusty gem pants from Kobold Settlement

The Colloseum Path
   To the south the path continues away from the Colloseum.  To the north
the commoner's entrance to the low Colloseum seats.  Rough hewn this path
appears to be featureless but for the trash that decorates its sides.  Scraps
of leather, excrement, and even a stray head can be seen in the hall.
Apparently some of the Champion's handiwork that is thrown to the crowd, are
not carried off as prized possesions.  
Obvious exits: -North -South
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)

< 397h/397H 297v/303V Pos: standing >
The Colloseum Path
   Breaking off from the main cavern route is this different looking tunnel.
While most other tunnels inside these caverns are rather well made, this has
a rough quality to it.  Whereas the dwarves made most of the caves, these
tunnels most likely were dug by shaky bleeding goblin hands.  Unfinished
planes of obsidian are the result of extreme laziness on the part of the
workers.  Had this tunnel been made for the higher of Torg's servants then this
would not be the case.  However mostly simple commoners tread these paths.
Obvious exits: -North -South
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)

< 397h/397H 296v/303V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is close by to your north.
A common mage soldier who is close by to your south.
A grumbling hobgoblin woman who is a brief walk away to your south.
A grumbling hobgoblin woman who is a brief walk away to your south.

< 397h/397H 296v/303V Pos: standing >
Northeast Corner Along The Main Cavern Route
   Here is a corner in the main route of the city.  To the north a rough hewn
path moves forward towards the Colloseum.  Not wishing to waste this
intersection's defensability large rocks bottleneck a small portion of the
route with precision.  Along those rocks large numbers of engineers can unleash
boulders down upon a host.  As well an intricate gutter system has been
designed for the sole purpose of delivering boiling oil along the entire
street.
Obvious exits: -North -South -West 
This mage warrior is here all fizzled out.(Red Aura)

< 397h/397H 297v/303V Pos: standing >
Along The Main Cavern Route
   The route widens slightly here as a bit of extra room is allowed for the
occupants of the barracks to the north and the south.  After long days of
drilling and practicing the occupants spend nights out in the area harassing
those who are not members of the military.  Broken mugs have left shards of
glass everywhere.  The shards anxiously await bare feet to stick into.
Obvious exits: -North -East  -South# -West 

< 397h/397H 297v/303V Pos: standing >
Ok.

< 397h/397H 299v/303V Pos: standing >
Some Rather Shabby Sleeping Arrangements
   These arrangements have been made fully with the knowledge that only
mercenaries will be spending any time in these barracks.  Basically a few
ragged cots have been tossed upon the floor with moth eaten blankets atop them.
The leadership of this area obviously feels that the salaries they dish out is
more than enough to pay for these wretches.  Though powerful in battle, none of
them ever have any true hope for advancement
Obvious exits: -North
The corpse of an orc mercenary is lying here.
The corpse of an angry orc mercenary is lying here.
The corpse of an orc mercenary is lying here.
The corpse of an angry orc mercenary is lying here.
The corpse of an orc mercenary is lying here.
A Troll (large)  Nameless stands in mid-air here.(Red Aura)

< 397h/397H 298v/303V Pos: standing >
Along The Main Cavern Route
   The route widens slightly here as a bit of extra room is allowed for the
occupants of the barracks to the north and the south.  After long days of
drilling and practicing the occupants spend nights out in the area harassing
those who are not members of the military.  Broken mugs have left shards of
glass everywhere.  The shards anxiously await bare feet to stick into.
Obvious exits: -North -East  -South -West 

< 397h/397H 298v/303V Pos: standing >
Along The Main Cavern Route
   Here is the main route of the underworld kingdom of Torg.  The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people.  In this underworld community all is kept in
strict order.  The construction of this city indeed was well thought out for
defensive purposes.  At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern.  It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -East  -West 
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
This ogre guard looks sleepily about hoping for some excitement.

< 397h/397H 298v/303V Pos: standing >
Along The Main Cavern Route
   The route widens slightly here as a bit of extra room is allowed for the
occupants of the barracks to the north and the south.  After long days of
drilling and practicing the occupants spend nights out in the area harassing
those who are not members of the military.  Broken mugs have left shards of
glass everywhere.  The shards anxiously await bare feet to stick into.
Obvious exits: -North -East  -South -West 

< 397h/397H 298v/303V Pos: standing >
Northeast Corner Along The Main Cavern Route
   Here is a corner in the main route of the city.  To the north a rough hewn
path moves forward towards the Colloseum.  Not wishing to waste this
intersection's defensability large rocks bottleneck a small portion of the
route with precision.  Along those rocks large numbers of engineers can unleash
boulders down upon a host.  As well an intricate gutter system has been
designed for the sole purpose of delivering boiling oil along the entire
street.
Obvious exits: -North -South -West 
This mage warrior is here all fizzled out.(Red Aura)

< 397h/397H 297v/303V Pos: standing >
Slay whom?

< 397h/397H 298v/303V Pos: standing >
Along The Main Cavern Route
   To the north the route winds around a corner.  To the east a small
hobgoblin home is carved into the large rock face of the route.  Here the
rock floor seems a bit rougher than other points in the city indicating that
this portion of the city is less traveled.  Perhaps the directness of the
central paths between the gates and the barracks make this route only useful to
those who live along it.  
Obvious exits: -North -East  -South

< 397h/397H 298v/303V Pos: standing >
Slay whom?

< 397h/397H 298v/303V Pos: standing >
Northeast Corner Along The Main Cavern Route
   Here is a corner in the main route of the city.  To the north a rough hewn
path moves forward towards the Colloseum.  Not wishing to waste this
intersection's defensability large rocks bottleneck a small portion of the
route with precision.  Along those rocks large numbers of engineers can unleash
boulders down upon a host.  As well an intricate gutter system has been
designed for the sole purpose of delivering boiling oil along the entire
street.
Obvious exits: -North -South -West 
This mage warrior is here all fizzled out.(Red Aura)

< 397h/397H 297v/303V Pos: standing >
Along The Main Cavern Route
   The route widens slightly here as a bit of extra room is allowed for the
occupants of the barracks to the north and the south.  After long days of
drilling and practicing the occupants spend nights out in the area harassing
those who are not members of the military.  Broken mugs have left shards of
glass everywhere.  The shards anxiously await bare feet to stick into.
Obvious exits: -North -East  -South -West 

< 397h/397H 297v/303V Pos: standing >
Some Rather Shabby Sleeping Arrangements
   These arrangements have been made fully with the knowledge that only
mercenaries will be spending any time in these barracks.  Basically a few
ragged cots have been tossed upon the floor with moth eaten blankets atop them.
The leadership of this area obviously feels that the salaries they dish out is
more than enough to pay for these wretches.  Though powerful in battle, none of
them ever have any true hope for advancement
Obvious exits: -North
The corpse of an orc mercenary is lying here.
The corpse of an angry orc mercenary is lying here.
The corpse of an orc mercenary is lying here.
The corpse of an angry orc mercenary is lying here.
The corpse of an orc mercenary is lying here.

< 397h/397H 296v/303V Pos: standing >
Slay whom?

< 397h/397H 297v/303V Pos: standing >
Autosaving...

< 397h/397H 298v/303V Pos: standing >
Along The Main Cavern Route
   The route widens slightly here as a bit of extra room is allowed for the
occupants of the barracks to the north and the south.  After long days of
drilling and practicing the occupants spend nights out in the area harassing
those who are not members of the military.  Broken mugs have left shards of
glass everywhere.  The shards anxiously await bare feet to stick into.
Obvious exits: -North -East  -South -West 

< 397h/397H 297v/303V Pos: standing >
Along The Main Cavern Route
   Here is the main route of the underworld kingdom of Torg.  The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people.  In this underworld community all is kept in
strict order.  The construction of this city indeed was well thought out for
defensive purposes.  At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern.  It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -East  -West 
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
This ogre guard looks sleepily about hoping for some excitement.

< 397h/397H 297v/303V Pos: standing >
Along The Main Cavern Route
   More commoners are about in this area of the main route.  It can only be
inferred that the more common folk tend to populate this end of the town
rather than the more military heavy central avenue.  The grooves in the road
and smoothed look of it as well indicate a higher amount of foot traffic than
one might expect.
Obvious exits: -North -East  -West 
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)

< 397h/397H 296v/303V Pos: standing >
Along The Main Cavern Route
   Going east and west this path circles the main part of the city of Torg.
Where once dwarves lined the streets here now hobgoblins, ogres,
and any manner of evil creature occupy them.  The order exhibited by this
society is telling for the law which seems to govern it all.  If the leadership
can control such evil minded races it must be assumed that serious force and
threat lies behind that power.
Obvious exits: -East  -West 

< 397h/397H 296v/303V Pos: standing >
Along The Main Cavern Route
   Moving east and west the route follows along the outer edge of the town.
It encircles the central area of the city and is clearly, though not the
central path, a major thoroughfare for the inhabitants of the city.  To the
north and south, large barracks house some of the soldiers of the armies.
Many of those soldiers yawn and stroll out of their quarters to look for fun
and or trouble amongst the other inhabitants of Torg's city.
Obvious exits: -North# -East  -South# -West 
This tired hobgoblin merchant tries to trade what he can here.

< 397h/397H 295v/303V Pos: standing >
The door seems to be closed.

< 397h/397H 295v/303V Pos: standing >
The door seems to be closed.

< 397h/397H 296v/303V Pos: standing >
Northwest Corner Of The Main Cavern Route
   The main cavern route takes a sharp corner here hooking around abruptly.
The large smoothed cavern route with no warning or indication make a smooth
crisp corner.  Around the corner is a mandated clear area where large uunseen
traps are set in the rock and high above along the high parts of the cavern.
Occasionally a poorly set trap misfires and splatters a poor random citizen.
However it can't be helped because the corners of the cavern route are perfect
ambush areas.
Obvious exits: -East  -South
This tired hobgoblin merchant tries to trade what he can here.

< 397h/397H 296v/303V Pos: standing >
Along The Main Cavern Route
   Here many people flow in and out of Kordor's shop to the east.  It is a
very busy area for the fact that all must pass through the door to the east to
arm themselves.  A small home to the west must be rather upset for the fact
that noise and loiterers swarm in the area.  Coming out of the shop of the
renowned troll armorer, the happy consumers grin wickedly at their shiny new
blades. 
Obvious exits: -North -East # -South -West 
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
This mage warrior is here all fizzled out.(Red Aura)

< 397h/397H 296v/303V Pos: standing >
Along The Main Cavern Route
   Here is the main route of the underworld kingdom of Torg.  Military
personnel crowd the streets.  It is apparent that this town is almost
exclusively for the purpose of conquest.  Nearly every being appears involved
in the war effort in one way or another.  To emphasize the point a cart
carrying dented and broken armor to Kordor for resmelting lumbers down the
street. 
Obvious exits: -North -South
This ogre guard looks sleepily about hoping for some excitement.

< 397h/397H 295v/303V Pos: standing >
Alas, you cannot go that way. . . .

< 397h/397H 295v/303V Pos: standing >
Slay whom?

< 397h/397H 296v/303V Pos: standing >
Intersection In The Main Cavern Route
   Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues.  Running north and south the
main cavern route makes a circle of the city proper.  This intersection is
thronging with people of all sorts.  Almost all people wear uniforms and
stacked bars of rank on their breasts.  Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East  -South -West 

< 397h/397H 296v/303V Pos: standing >
Moving Into The City
   Ahead, a large cavern opens up into an underground city.  Carved and made
from the large caves that dwarves used to inhabit, this city was expanded and
moulded to its founder's purpose.  Now with untold numbers of defense measures
and expansion unto the once city of the mountain dwellers is now an efficient
home to this ruthless military society.
Obvious exits: -East  -West  -Down #
A sleepy rakshasa is almost ready to relieve the commander at the gate.(Red Aura)

< 397h/397H 295v/303V Pos: standing >
Slay whom?

< 397h/397H 296v/303V Pos: standing >
Just Inside The Gates
   Here is the entrance to the city of Torg.  Immediately the most apparent
feature is the fact that every citizen appears to be armed.  Surprisingly
this armed society seems to be a polite one, no fights or even nasty words
are traded.  Now while this may be fear of one another, most likely it is for
fear of the numerous hobgoblin guards striding through the crowd.  When
a fight or argument breaks out they run into the fray armed and with the
intention of maiming the contestants.  They take great joy in breaking bones
and slicing flesh.  Looking at their eager eyes is discomforting.  
Obvious exits: -East  -West #

< 397h/397H 296v/303V Pos: standing >
Moving Into The City
   Ahead, a large cavern opens up into an underground city.  Carved and made
from the large caves that dwarves used to inhabit, this city was expanded and
moulded to its founder's purpose.  Now with untold numbers of defense measures
and expansion unto the once city of the mountain dwellers is now an efficient
home to this ruthless military society.
Obvious exits: -East  -West  -Down #
A sleepy rakshasa is almost ready to relieve the commander at the gate.(Red Aura)

< 397h/397H 296v/303V Pos: standing >
Intersection In The Main Cavern Route
   Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues.  Running north and south the
main cavern route makes a circle of the city proper.  This intersection is
thronging with people of all sorts.  Almost all people wear uniforms and
stacked bars of rank on their breasts.  Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East  -South -West 

< 397h/397H 295v/303V Pos: standing >
Slay whom?

< 397h/397H 295v/303V Pos: standing >
You quickly scan the area.
A veteran ogre guard who is close by to your north.
A grumbling hobgoblin woman who is not far off to your north.
A hobgoblin child who is not far off to your north.
A common mage soldier who is not far off to your north.
A tired hobgoblin merchant who is a brief walk away to your north.
A grumbling hobgoblin woman who is close by to your east.
A hobgoblin child who is not far off to your east.
A veteran ogre guard who is a brief walk away to your east.
A hobgoblin child who is a brief walk away to your east.
A hobgoblin child who is a brief walk away to your east.
A veteran hobgoblin guard who is a brief walk away to your east.
A Troll who is rather far off to your east.
A veteran ogre guard who is a brief walk away to your south.
A relief rakshasa commander who is close by to your west.

< 397h/397H 296v/303V Pos: standing >
Central Avenue
   Forward the path moves forward briskly here.  Small clusters of hobgoblins
gather together here and there.  Along the walls wheelbarrows full of products
moving from one place to another are moving constantly.  Here and there an
occasional hawker claims to be selling bits of the column Torg used to sweep
his enemies from his sight, or bones of the dwarven leader which he bit the
very head from.  
Obvious exits: -East  -West 
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)

< 397h/397H 297v/303V Pos: standing >
Central Avenue
   The central avenue continues here.  To the north a small barracks for
some of Torg's regular soldiers resides.  South of here the shop of Gornogo
awaits customers hungry for meat.  East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces.  On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -North# -East  -South# -West 
A crazy child runs around screaming and hitting other children here.(Red Aura)

< 397h/397H 297v/303V Pos: standing >
Slay whom?

< 397h/397H 297v/303V Pos: standing >
Central Avenue
   Here is the center of the town which supports the massive military machine
which works in the name of Torg.  In the center of the square a murmuring
fountain awaits it's daily pilgramige of visitors.  All about squads of
military units in formation march off to various duties, and in various drills.
Women come here to watch the ranks pass by to select mates from the soldiers
running about.  While many stands are present none dare sell any armor or arms
for knowledge that in this town, only Kordor may sell those things.
Obvious exits: -East  -West 
Gurgling a fountain is here offering its contents to the people.
This ogre guard looks sleepily about hoping for some excitement.
A crazy child runs around screaming and hitting other children here.(Red Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)

< 397h/397H 297v/303V Pos: standing >
Slay whom?

< 397h/397H 297v/303V Pos: standing >
Central Avenue
   The central avenue continues here.  To the north a small barracks for
some of Torg's regular soldiers resides.  South of here the shop of Gornogo
awaits customers hungry for meat.  East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces.  On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -East  -South# -West 

< 397h/397H 296v/303V Pos: standing >
Slay whom?

< 397h/397H 297v/303V Pos: standing >
Central Avenue
   Forward the path moves forward briskly here.  Small clusters of hobgoblins
gather together here and there.  Along the walls wheelbarrows full of products
moving from one place to another are moving constantly.  Here and there an
occasional hawker claims to be selling bits of the column Torg used to sweep
his enemies from his sight, or bones of the dwarven leader which he bit the
very head from.  
Obvious exits: -East  -West 

< 397h/397H 296v/303V Pos: standing >
Slay whom?

< 397h/397H 297v/303V Pos: standing >
Intersection Of The Main Routes
   This intersection connects the main cavern route with the central avenue.
To the east a fine path leads towards the compound as well.  While the other
paths are literally thronging with people, that path only attracts the
occasional visitor.  Unless one has buisness or reports for the compound the
only reason to visit might be to see the Colloseum fights.
Obvious exits: -North -East  -South -West 
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)

< 397h/397H 296v/303V Pos: standing >
Slay whom?

< 397h/397H 296v/303V Pos: standing >
A Fine Path Leading To The Compound
   This path is cleaner cut than the main route.  A precision is about it that
is far beyond that of any other route in the city.  Along the walls small
slits open up into interior archer's alcoves which would make this a perfect
killing ground before a last stand at the compound itself.  It is a fearful
vision to the eye and the mind.
Obvious exits: -East  -West 
A crazy child runs around screaming and hitting other children here.(Red Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)

< 397h/397H 297v/303V Pos: standing >
Slay whom?

< 397h/397H 298v/303V Pos: standing >
You quickly scan the area.
A hobgoblin child who is not far off to your east.
A veteran hobgoblin guard who is a brief walk away to your east.
A grumbling hobgoblin woman who is close by to your west.
A veteran ogre guard who is rather far off to your west.
A hobgoblin child who is rather far off to your west.
A hobgoblin child who is rather far off to your west.
A veteran hobgoblin guard who is rather far off to your west.
A hobgoblin child who is in the distance to your west.

< 397h/397H 298v/303V Pos: standing >
Intersection Of The Main Routes
   This intersection connects the main cavern route with the central avenue.
To the east a fine path leads towards the compound as well.  While the other
paths are literally thronging with people, that path only attracts the
occasional visitor.  Unless one has buisness or reports for the compound the
only reason to visit might be to see the Colloseum fights.
Obvious exits: -North -East  -South -West 
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)

< 397h/397H 299v/303V Pos: standing >
You quickly scan the area.
A grumbling hobgoblin woman who is close by to your north.
A common mage soldier who is a brief walk away to your north.
A veteran hobgoblin guard who is rather far off to your north.
A veteran hobgoblin guard who is in the distance to your north.
A hobgoblin child who is close by to your east.
A veteran hobgoblin guard who is close by to your east.
A veteran hobgoblin guard who is close by to your east.
A hobgoblin child who is a brief walk away to your east.
A veteran hobgoblin guard who is rather far off to your east.
A veteran ogre guard who is a brief walk away to your west.
A hobgoblin child who is a brief walk away to your west.
A hobgoblin child who is a brief walk away to your west.
A veteran hobgoblin guard who is a brief walk away to your west.
A hobgoblin child who is rather far off to your west.
A grumbling hobgoblin woman who is in the distance to your west.

< 397h/397H 299v/303V Pos: standing >
Along The Main Cavern Route
   Here is the main route of the underworld kingdom of Torg.  The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people.  In this underworld community all is kept in
strict order.  The construction of this city indeed was well thought out for
defensive purposes.  At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern.  It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -North -South
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)

< 397h/397H 300v/303V Pos: standing >
Along The Main Cavern Route
   To the north the route winds around a corner.  To the east a small
hobgoblin home is carved into the large rock face of the route.  Here the
rock floor seems a bit rougher than other points in the city indicating that
this portion of the city is less traveled.  Perhaps the directness of the
central paths between the gates and the barracks make this route only useful to
those who live along it.  
Obvious exits: -North -East  -South

< 397h/397H 299v/303V Pos: standing >
You quickly scan the area.
A common mage soldier who is close by to your north.
A veteran hobgoblin guard who is not far off to your north.
A veteran hobgoblin guard who is a brief walk away to your north.
A grumbling hobgoblin woman who is close by to your south.
A grumbling hobgoblin woman who is not far off to your south.

< 397h/397H 300v/303V Pos: standing >
Northeast Corner Along The Main Cavern Route
   Here is a corner in the main route of the city.  To the north a rough hewn
path moves forward towards the Colloseum.  Not wishing to waste this
intersection's defensability large rocks bottleneck a small portion of the
route with precision.  Along those rocks large numbers of engineers can unleash
boulders down upon a host.  As well an intricate gutter system has been
designed for the sole purpose of delivering boiling oil along the entire
street.
Obvious exits: -North -South -West 
This mage warrior is here all fizzled out.(Red Aura)

< 397h/397H 300v/303V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is close by to your north.
A veteran hobgoblin guard who is not far off to your north.
A grumbling hobgoblin woman who is a brief walk away to your south.
A grumbling hobgoblin woman who is a brief walk away to your south.
A grumbling hobgoblin woman who is not far off to your west.
A veteran ogre guard who is not far off to your west.
A veteran hobgoblin guard who is a brief walk away to your west.
A tired hobgoblin merchant who is in the distance to your west.

< 397h/397H 301v/303V Pos: standing >
The Colloseum Path
   Breaking off from the main cavern route is this different looking tunnel.
While most other tunnels inside these caverns are rather well made, this has
a rough quality to it.  Whereas the dwarves made most of the caves, these
tunnels most likely were dug by shaky bleeding goblin hands.  Unfinished
planes of obsidian are the result of extreme laziness on the part of the
workers.  Had this tunnel been made for the higher of Torg's servants then this
would not be the case.  However mostly simple commoners tread these paths.
Obvious exits: -North -South
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)

< 397h/397H 302v/303V Pos: standing >
The Colloseum Path
   To the south the path continues away from the Colloseum.  To the north
the commoner's entrance to the low Colloseum seats.  Rough hewn this path
appears to be featureless but for the trash that decorates its sides.  Scraps
of leather, excrement, and even a stray head can be seen in the hall.
Apparently some of the Champion's handiwork that is thrown to the crowd, are
not carried off as prized possesions.  
Obvious exits: -North -South
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)

< 397h/397H 301v/303V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is close by to your south.
A common mage soldier who is not far off to your south.
A grumbling hobgoblin woman who is in the distance to your south.
A grumbling hobgoblin woman who is in the distance to your south.

< 397h/397H 301v/303V Pos: standing >
The Colloseum Path
   Here are the doors in front of the great Colloseum.   These doors are
often opened before the games so that commoners and regular soldiers may be
allowed into the low stands to watch.  They however are confined to this side
of the Colloseum and would never be allowed on the opposite side where the
high ranking war officers are seated.  To the east these doors appear to be
locked from the inside so that no entry can be attained, at least not at this
time.  Off to the west, the gladiator stables are bristling with activity as
the prisoners within are being prepared.  The sounds of preparation can be
heard through the large doors.
Obvious exits: -South -West 

< 397h/397H 300v/303V Pos: standing >
Alas, you cannot go that way. . . .

< 397h/397H 301v/303V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is close by to your south.
A veteran hobgoblin guard who is not far off to your south.
A common mage soldier who is a brief walk away to your south.

< 397h/397H 301v/303V Pos: standing >
The Gladiators Prison
  This building was built as the top office of the gladiators' prison.  Below
the combatants are housed in preparation for the ensuing battles which
entertain the elite of the empire of Torg.  All about armor is being brought
in, and different weapons are being prepared for the combatants.  A stairway
leads down into the prison itself, but only those guards unlucky enough to
draw duty there go down.
Obvious exits: -East  -Down 

< 397h/397H 301v/303V Pos: standing >
Inside The Colloseum Prison
  Here the prison extends down the hall.  The halls and cells themselves house
a depraved, starving, and hurting crew.  All around blood clings to the wall
like plaster.  It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -East  -Up   

< 397h/397H 302v/303V Pos: standing >
You quickly scan the area.
The drunk hobgoblin guard who is close by to your east.

< 397h/397H 302v/303V Pos: standing >
Inside The Colloseum Prison
  The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness.  To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future.  An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -South -West 
Barely standing, this drunken hobgoblin guard is still on duty.(Red Aura)

< 397h/397H 301v/303V Pos: standing >
You quickly scan the area.
The drunk hobgoblin guard who is a brief walk away to your north.
A hobgoblin prison guard who is not far off to your south.

< 397h/397H 301v/303V Pos: standing >
Inside The Colloseum Prison
  Here the prison extends down the hall.  The halls and cells themselves house
a depraved, starving, and hurting crew.  All around blood clings to the wall
like plaster.  It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -East  -Up   

< 397h/397H 301v/303V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 301v/303V Pos: standing >
The Gladiators Prison
  This building was built as the top office of the gladiators' prison.  Below
the combatants are housed in preparation for the ensuing battles which
entertain the elite of the empire of Torg.  All about armor is being brought
in, and different weapons are being prepared for the combatants.  A stairway
leads down into the prison itself, but only those guards unlucky enough to
draw duty there go down.
Obvious exits: -East  -Down 

< 393h/393H 301v/303V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 301v/303V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 301v/303V Pos: standing >
The Colloseum Path
   Here are the doors in front of the great Colloseum.   These doors are
often opened before the games so that commoners and regular soldiers may be
allowed into the low stands to watch.  They however are confined to this side
of the Colloseum and would never be allowed on the opposite side where the
high ranking war officers are seated.  To the east these doors appear to be
locked from the inside so that no entry can be attained, at least not at this
time.  Off to the west, the gladiator stables are bristling with activity as
the prisoners within are being prepared.  The sounds of preparation can be
heard through the large doors.
Obvious exits: -South -West 

< 393h/393H 300v/303V Pos: standing >
The Colloseum Path
   To the south the path continues away from the Colloseum.  To the north
the commoner's entrance to the low Colloseum seats.  Rough hewn this path
appears to be featureless but for the trash that decorates its sides.  Scraps
of leather, excrement, and even a stray head can be seen in the hall.
Apparently some of the Champion's handiwork that is thrown to the crowd, are
not carried off as prized possesions.  
Obvious exits: -North -South
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)

< 393h/393H 300v/303V Pos: standing >
The Colloseum Path
   Breaking off from the main cavern route is this different looking tunnel.
While most other tunnels inside these caverns are rather well made, this has
a rough quality to it.  Whereas the dwarves made most of the caves, these
tunnels most likely were dug by shaky bleeding goblin hands.  Unfinished
planes of obsidian are the result of extreme laziness on the part of the
workers.  Had this tunnel been made for the higher of Torg's servants then this
would not be the case.  However mostly simple commoners tread these paths.
Obvious exits: -North -South
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)

< 393h/393H 299v/303V Pos: standing >
Northeast Corner Along The Main Cavern Route
   Here is a corner in the main route of the city.  To the north a rough hewn
path moves forward towards the Colloseum.  Not wishing to waste this
intersection's defensability large rocks bottleneck a small portion of the
route with precision.  Along those rocks large numbers of engineers can unleash
boulders down upon a host.  As well an intricate gutter system has been
designed for the sole purpose of delivering boiling oil along the entire
street.
Obvious exits: -North -South -West 
This mage warrior is here all fizzled out.(Red Aura)

< 393h/393H 298v/303V Pos: standing >
A common mage soldier starts casting a spell.
You quickly scan the area.
A veteran hobgoblin guard who is close by to your north.
A veteran hobgoblin guard who is not far off to your north.
A grumbling hobgoblin woman who is a brief walk away to your south.
A grumbling hobgoblin woman who is not far off to your west.
A veteran ogre guard who is not far off to your west.
A veteran hobgoblin guard who is rather far off to your west.
A tired hobgoblin merchant who is in the distance to your west.

< 393h/393H 298v/303V Pos: standing >
Along The Main Cavern Route
   To the north the route winds around a corner.  To the east a small
hobgoblin home is carved into the large rock face of the route.  Here the
rock floor seems a bit rougher than other points in the city indicating that
this portion of the city is less traveled.  Perhaps the directness of the
central paths between the gates and the barracks make this route only useful to
those who live along it.  
Obvious exits: -North -East  -South

< 393h/393H 298v/303V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 298v/303V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 298v/303V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 299v/303V Pos: standing >
Along The Main Cavern Route
   Here is the main route of the underworld kingdom of Torg.  The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people.  In this underworld community all is kept in
strict order.  The construction of this city indeed was well thought out for
defensive purposes.  At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern.  It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -North -South

< 393h/393H 298v/303V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 298v/303V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 299v/303V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 299v/303V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 299v/303V Pos: standing >
Intersection Of The Main Routes
   This intersection connects the main cavern route with the central avenue.
To the east a fine path leads towards the compound as well.  While the other
paths are literally thronging with people, that path only attracts the
occasional visitor.  Unless one has buisness or reports for the compound the
only reason to visit might be to see the Colloseum fights.
Obvious exits: -North -East  -South -West 
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)

< 393h/393H 298v/303V Pos: standing >
Central Avenue
   Forward the path moves forward briskly here.  Small clusters of hobgoblins
gather together here and there.  Along the walls wheelbarrows full of products
moving from one place to another are moving constantly.  Here and there an
occasional hawker claims to be selling bits of the column Torg used to sweep
his enemies from his sight, or bones of the dwarven leader which he bit the
very head from.  
Obvious exits: -East  -West 

< 393h/393H 298v/303V Pos: standing >
Central Avenue
   The central avenue continues here.  To the north a small barracks for
some of Torg's regular soldiers resides.  South of here the shop of Gornogo
awaits customers hungry for meat.  East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces.  On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -East  -South -West 

< 393h/393H 297v/303V Pos: standing >
You quickly scan the area.
A grumbling hobgoblin woman who is not far off to your east.
A grumbling hobgoblin woman who is a brief walk away to your east.
A hobgoblin child who is a brief walk away to your east.
A veteran hobgoblin guard who is a brief walk away to your east.
A veteran hobgoblin guard who is a brief walk away to your east.
An ogre soldier who is close by to your south.
A grumbling ogre soldier who is close by to your south.
An ogre soldier who is close by to your south.
A grumbling ogre soldier who is close by to your south.
An ogre soldier who is close by to your south.
A Troll who is close by to your west.
A veteran ogre guard who is close by to your west.
A hobgoblin child who is close by to your west.
A hobgoblin child who is close by to your west.
A veteran hobgoblin guard who is close by to your west.
A hobgoblin child who is not far off to your west.
A grumbling hobgoblin woman who is a brief walk away to your west.
A Drow Elf who is in the distance to your west.
A lich warlock who is in the distance to your west.
A relief rakshasa commander who is in the distance to your west.

< 393h/393H 297v/303V Pos: standing >
Central Avenue
   Here is the center of the town which supports the massive military machine
which works in the name of Torg.  In the center of the square a murmuring
fountain awaits it's daily pilgramige of visitors.  All about squads of
military units in formation march off to various duties, and in various drills.
Women come here to watch the ranks pass by to select mates from the soldiers
running about.  While many stands are present none dare sell any armor or arms
for knowledge that in this town, only Kordor may sell those things.
Obvious exits: -East  -West 
Gurgling a fountain is here offering its contents to the people.
A Troll (large)  Nameless stands in mid-air here.(Red Aura)
This ogre guard looks sleepily about hoping for some excitement.
A crazy child runs around screaming and hitting other children here.(Red Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)

< 393h/393H 296v/303V Pos: standing >
Central Avenue
   The central avenue continues here.  To the north a small barracks for
some of Torg's regular soldiers resides.  South of here the shop of Gornogo
awaits customers hungry for meat.  East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces.  On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -North# -East  -South# -West 
A crazy child runs around screaming and hitting other children here.(Red Aura)

< 393h/393H 296v/303V Pos: standing >
Central Avenue
   Forward the path moves forward briskly here.  Small clusters of hobgoblins
gather together here and there.  Along the walls wheelbarrows full of products
moving from one place to another are moving constantly.  Here and there an
occasional hawker claims to be selling bits of the column Torg used to sweep
his enemies from his sight, or bones of the dwarven leader which he bit the
very head from.  
Obvious exits: -East  -West 
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
A Drow Elf enters from the west.

< 393h/393H 295v/303V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf's punch grazes you.

< 392h/393H 295v/303V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 392h/393H 296v/303V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 392h/393H 296v/303V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 You attempt to flee...
Central Avenue
   The central avenue continues here.  To the north a small barracks for
some of Torg's regular soldiers resides.  South of here the shop of Gornogo
awaits customers hungry for meat.  East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces.  On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -North# -East  -South# -West 
A Troll (large)  Nameless stands in mid-air here.(Red Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
You flee eastward!

< 392h/393H 275v/303V Pos: standing >
You say in dwarven 'fuck'

< 392h/393H 275v/303V Pos: standing >
Central Avenue
   Here is the center of the town which supports the massive military machine
which works in the name of Torg.  In the center of the square a murmuring
fountain awaits it's daily pilgramige of visitors.  All about squads of
military units in formation march off to various duties, and in various drills.
Women come here to watch the ranks pass by to select mates from the soldiers
running about.  While many stands are present none dare sell any armor or arms
for knowledge that in this town, only Kordor may sell those things.
Obvious exits: -East  -West 
Gurgling a fountain is here offering its contents to the people.
This ogre guard looks sleepily about hoping for some excitement.
A crazy child runs around screaming and hitting other children here.(Red Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)

< 392h/393H 275v/303V Pos: standing >
Central Avenue
   The central avenue continues here.  To the north a small barracks for
some of Torg's regular soldiers resides.  South of here the shop of Gornogo
awaits customers hungry for meat.  East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces.  On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -East  -South -West 

< 392h/393H 274v/303V Pos: standing >
Central Avenue
   Forward the path moves forward briskly here.  Small clusters of hobgoblins
gather together here and there.  Along the walls wheelbarrows full of products
moving from one place to another are moving constantly.  Here and there an
occasional hawker claims to be selling bits of the column Torg used to sweep
his enemies from his sight, or bones of the dwarven leader which he bit the
very head from.  
Obvious exits: -East  -West 

< 392h/393H 273v/303V Pos: standing >
Intersection Of The Main Routes
   This intersection connects the main cavern route with the central avenue.
To the east a fine path leads towards the compound as well.  While the other
paths are literally thronging with people, that path only attracts the
occasional visitor.  Unless one has buisness or reports for the compound the
only reason to visit might be to see the Colloseum fights.
Obvious exits: -North -East  -South -West 
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)

< 392h/393H 273v/303V Pos: standing >
A lich warlock suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!

< 386h/393H 274v/303V Pos: on your ass >
A veteran hobgoblin guard enters from the east.
A Drow Elf snaps into visibility.

< 387h/393H 274v/303V Pos: on your ass >
A lich warlock's decent pierce wounds you.
A lich warlock's crude pierce grazes you.
A lich warlock's decent pierce wounds you.

< 376h/393H 274v/303V Pos: on your ass >
< T: Yzar TP: ass TC:few scratches E: a lich warlock sta EP: excellent >
 The world stops spinning.
That last attack was particularly invasive, and you feel your collective intelligence decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES!  Another hit like that, and you've had it!!
Your black blood races with excitement as the pain washes over you!

< 161h/393H 274v/303V Pos: on your ass >
< T: Yzar TP: ass TC: nasty wounds E: a lich warlock sta EP: excellent >
 [Damage:  6 ] Your decent slash grazes a lich warlock.
You miss a lich warlock.

< 161h/393H 274v/303V Pos: on your ass >
< T: Yzar TP: ass TC: nasty wounds E: a lich warlock sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 161h/393H 274v/303V Pos: on your ass >
< T: Yzar TP: ass TC: nasty wounds E: a lich warlock sta EP: excellent >
 A lich warlock's decent pierce wounds you.
You feel your skin soften and return to normal.
A lich warlock's pierce wounds you.
A lich warlock's powerful pierce strikes you very hard.
A lich warlock's impressive pierce strikes you very hard.

< 118h/393H 274v/303V Pos: on your ass >
< T: Yzar TP: ass TC: nasty wounds E: a lich warlock sta EP: excellent >
 You miss a lich warlock.
A lich warlock dodges your futile attack.

< 118h/393H 274v/303V Pos: on your ass >
< T: Yzar TP: ass TC: nasty wounds E: a lich warlock sta EP: excellent >
 You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your well-crafted bark ring from Kobold Settlement shattered in bits as the tortured body spasms and quivers!
Your some twisted copper moccasins from Morg's Place shattered in bits as the tortured body spasms and quivers!
Your small nightstone earring shattered in bits as the tortured body spasms and quivers!
Your quiver smeared with blood shattered in bits as the tortured body spasms and quivers!
You feel yourself falling to the ground.
Your soul leaves your body in the cold sleep of death...