<worn as a badge> the badge of the tiefling guardian
<worn on head> the mystical cranial defender [poor] (magic) (glowing)
<worn on eyes> a beautiful granite eyepatch from Turolopolis Zoo
<worn in ear> an earring of a bloody skull
<worn in ear> a sphere of entrapped souls of endurance (magic)
<worn on face> a surgeons mask of agility
<worn around neck> a fine necklace of seashells [superior] (magic) (glowing)
<worn around neck> the cloak of the ageless spirit of the wind (glowing)
<worn on body> a cured leather tunic lined with fur [superior]
<worn about body> a translucent cloak of the ancients (magic)
<worn as quiver> an elven quiver
<worn about waist> a blackened belt of the minotaur (magic)
<worn on arms> a finely woven pair of spidersilk sleeves [superior] (magic) [78%]
<held as shield> a magical gem heater shield
<worn around wrist> a bracelet of influence (magic)
<worn around wrist> a bracelet of finger bones [poor]
<worn on hands> some fur-cuffed cured leather gloves [poor]
<worn on finger> a bone band (magic) (humming)
<worn on finger> a diorite ring set with an opal (magic) (glowing)
<primary weapon> a death sickle (glowing)
<worn on legs> the centaurian legplates of honor (magic)
<worn on feet> some boots of forest running of power
< 569h/492H 180v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: few scratches >
Casting: energy drain
< 569h/492H 180v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: few scratches >
You complete your spell...
[Damage: 107 ] You drain a lookout guard of some of his energy.
< 615h/492H 185v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: small wounds >
You are already standing.
< 615h/492H 185v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: small wounds >
You start chanting...
< 615h/492H 185v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: small wounds >
You feel your skin soften and return to normal.
A lookout guard's feeble punch grazes you.
A lookout guard's punch grazes you.
You suddenly see a lookout guard's foot in your chest.
< 609h/492H 185v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: small wounds >
Casting: energy drain
< 609h/492H 185v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: small wounds >
You complete your spell...
[Damage: 103 ] You drain a lookout guard of some of his energy.
[Damage: 5 ] Your decent slash grazes a lookout guard.
[Damage: 6 ] Your fine slash grazes a lookout guard.
[Damage: 6 ] Your fine slash grazes a lookout guard.
[Damage: 7 ] Your fine slash grazes a lookout guard.
< 617h/492H 212v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: small wounds >
You start chanting...
< 617h/492H 212v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: small wounds >
Casting: energy drain
< 616h/492H 212v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: small wounds >
You complete your spell...
[Damage: 110 ] You drain a lookout guard of some of his energy.
< 616h/492H 242v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: few wounds >
You dodge a lookout guard's vicious attack.
A lookout guard's weak punch grazes you.
< 613h/492H 242v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: few wounds >
You start chanting...
< 613h/492H 242v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: few wounds >
You complete your spell...
[Damage: 106 ] You drain a lookout guard of some of his energy.
< 615h/492H 266v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: few wounds >
You start chanting...
< 615h/492H 266v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: few wounds >
Casting: energy drain
< 615h/492H 266v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: few wounds >
You complete your spell...
[Damage: 106 ] You drain a lookout guard of some of his energy.
< 615h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: nasty wounds >
[Damage: 5 ] Your decent slash grazes a lookout guard.
[Damage: 6 ] Your fine slash wounds a lookout guard.
You miss a lookout guard.
< 617h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: nasty wounds >
A lookout guard's weak punch grazes you.
A lookout guard's fine punch wounds you.
You suddenly see a lookout guard's foot in your chest.
Your power reserves are not sufficient to cast that spell!
< 594h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: nasty wounds >
You start chanting...
< 594h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: nasty wounds >
Casting: negative concussion blast
< 594h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: nasty wounds >
You complete your spell...
[Damage: 85 ] Your concussion blast rips into a lookout guard, shattering his soul!
< 617h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: nasty wounds >
You start chanting...
< 617h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: nasty wounds >
Casting: negative concussion blast
< 617h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: nasty wounds >
You complete your spell...
[Damage: 81 ] Your concussion blast rips into a lookout guard, shattering his soul!
< 617h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: nasty wounds >
A lookout guard's feeble punch grazes you.
You feel your skin soften and return to normal.
A lookout guard's weak punch grazes you.
< 612h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: nasty wounds >
You start chanting...
< 612h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: nasty wounds >
Casting: negative concussion blast
< 611h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: nasty wounds >
You complete your spell...
[Damage: 88 ] Your concussion blast rips into a lookout guard, shattering his soul!
You miss a lookout guard.
[Damage: 5 ] Your decent slash wounds a lookout guard.
[Damage: 6 ] Your slash wounds a lookout guard.
[Damage: 5 ] Your decent slash wounds a lookout guard.
< 617h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: pretty hurt >
You start chanting...
< 617h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: pretty hurt >
You complete your spell...
[Damage: 88 ] Your concussion blast rips into a lookout guard, shattering his soul!
A lookout guard's fine punch strikes you.
A lookout guard's punch strikes you.
You suddenly see a lookout guard's foot in your chest.
< 546h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: awful >
You start chanting...
< 546h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: awful >
Casting: negative concussion blast
< 546h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: awful >
You complete your spell...
[Damage: 75 ] Your concussion blast rips into a lookout guard, shattering his soul!
< 571h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: awful >
Your power reserves are not sufficient to cast that spell!
< 571h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: awful >
A lookout guard's fine punch wounds you.
You dodge a lookout guard's vicious attack.
< 554h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: awful >
[Damage: 7 ] Your fine slash strikes a lookout guard.
Your a death sickle releases a DEATH CLOUD that surrounds a lookout guard!
[Damage: 4 ] Your decent slash strikes a lookout guard.
[Damage: 6 ] Your slash strikes a lookout guard.
[Damage: 5 ] Your decent slash strikes a lookout guard.
< 559h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: awful >
You start chanting...
< 559h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: awful >
Casting: cone of cold
< 559h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: awful >
You complete your spell...
[Damage: 67 ] Your blast of cold strikes a lookout guard dead on, who shudders from the pain.
< 581h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: awful >
You score a CRITICAL HIT!!!!!
[Damage: 10 ] Your fine slash critically injures a lookout guard.
A lookout guard is mortally wounded, and will die soon, if not aided.
< 584h/492H 278v/181V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 584h/492H 278v/181V Pos: standing >
[Damage: 8 ] You beautifully slash a lookout guard into two parts - both dead.
A lookout guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A lookout guard's death cry reverberates in your head as he falls to the ground.
Congratulations, you found the right mob, but you're not done yet.
< 585h/492H 278v/181V Pos: standing >
You get a few coins from the corpse of a lookout guard.
There were: 4 platinum coins, 19 gold coins.
< 584h/492H 278v/181V Pos: standing >
Ok.
You put 4 platinum, 19 gold, 0 silver, and 0 copper coins into a magical glowing sphere.
< 584h/492H 278v/181V Pos: standing >
It appears to be the corpse of a lookout guard.
a tightly rolled vellum recipe for a sharp steel dagger
< 584h/492H 278v/181V Pos: standing >
Experience till level: 10405826
< 584h/492H 278v/181V Pos: standing >
You sit down.
< 584h/492H 181v/181V Pos: sitting >
You wiggle to find the most comfortable position.
< 584h/492H 181v/181V Pos: sitting >
You currently have the following spell slots available:
1st circle: 11 of 11
2nd circle: 10 of 10
3rd circle: 9 of 9
4th circle: 8 of 8
5th circle: 8 of 8
6th circle: 6 of 7 ( 3 seconds)
7th circle: 6 of 6
8th circle: 0 of 5 ( 21 seconds)
9th circle: 0 of 5 ( 22 seconds)
10th circle: 3 of 3
You begin to invoke evil and assimilate the powers of darkness.
< 584h/492H 181v/181V Pos: sitting >
You start meditating...
< 584h/492H 181v/181V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 584h/492H 181v/181V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 583h/492H 181v/181V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 583h/492H 181v/181V Pos: sitting >
You are using:
<worn as a badge> the badge of the tiefling guardian
<worn on head> the mystical cranial defender [poor] (magic) (glowing)
<worn on eyes> a beautiful granite eyepatch from Turolopolis Zoo
<worn in ear> an earring of a bloody skull
<worn in ear> a sphere of entrapped souls of endurance (magic)
<worn on face> a surgeons mask of agility
<worn around neck> a fine necklace of seashells [superior] (magic) (glowing)
<worn around neck> the cloak of the ageless spirit of the wind (glowing)
<worn on body> a cured leather tunic lined with fur [superior]
<worn about body> a translucent cloak of the ancients (magic)
<worn as quiver> an elven quiver
<worn about waist> a blackened belt of the minotaur (magic)
<worn on arms> a finely woven pair of spidersilk sleeves [superior] (magic) [78%]
<held as shield> a magical gem heater shield
<worn around wrist> a bracelet of influence (magic)
<worn around wrist> a bracelet of finger bones [poor]
<worn on hands> some fur-cuffed cured leather gloves [poor]
<worn on finger> a bone band (magic) (humming)
<worn on finger> a diorite ring set with an opal (magic) (glowing)
<primary weapon> a death sickle (glowing)
<worn on legs> the centaurian legplates of honor (magic)
<worn on feet> some boots of forest running of power
< 583h/492H 181v/181V Pos: sitting >
You are already meditating.
< 583h/492H 181v/181V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 583h/492H 181v/181V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 582h/492H 181v/181V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 582h/492H 181v/181V Pos: sitting >
You currently have the following spell slots available:
1st circle: 11 of 11
2nd circle: 10 of 10
3rd circle: 9 of 9
4th circle: 8 of 8
5th circle: 8 of 8
6th circle: 6 of 7 ( 3 seconds)
7th circle: 6 of 6
8th circle: 1 of 5 ( 17 seconds)
9th circle: 5 of 5
10th circle: 3 of 3
You begin to invoke evil and assimilate the powers of darkness.
< 582h/492H 181v/181V Pos: sitting >
You are already meditating.
< 582h/492H 181v/181V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 582h/492H 181v/181V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 582h/492H 181v/181V Pos: sitting >
< 582h/492H 181v/181V Pos: sitting >
< 582h/492H 181v/181V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 581h/492H 181v/181V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 581h/492H 181v/181V Pos: sitting >
You feel infused by 6th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 581h/492H 181v/181V Pos: sitting >
You clamber to your feet.
< 581h/492H 181v/181V Pos: standing >
The world speeds up around you.
< 581h/492H 181v/181V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.
Standing atop a Watch Tower
Obvious exits: -D
A few drops of fresh blood are scattered around the area.
[2] The corpse of a lookout guard is lying here.
< 581h/492H 181v/181V Pos: standing >
Looks like an exit.
You extend your sights downward.
Inside a Guard Tower
Obvious exits: -N -E -U
A guard spends his time resting here.
A guard spends his time resting here.
< 581h/492H 181v/181V Pos: standing >
You start chanting...
< 581h/492H 181v/181V Pos: standing >
You complete your spell...
You feel your heart start to race REAL FAST!
< 580h/492H 181v/181V Pos: standing >
You sit down.
< 580h/492H 181v/181V Pos: sitting >
You wiggle to find the most comfortable position.
< 580h/492H 181v/181V Pos: sitting >
You currently have the following spell slots available:
1st circle: 11 of 11
2nd circle: 10 of 10
3rd circle: 9 of 9
4th circle: 8 of 8
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 4 of 5 ( 4 seconds)
9th circle: 5 of 5
10th circle: 3 of 3
You begin to invoke evil and assimilate the powers of darkness.
< 580h/492H 181v/181V Pos: sitting >
You start meditating...
< 580h/492H 181v/181V Pos: sitting >
You feel infused by 8th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 580h/492H 181v/181V Pos: sitting >
You clamber to your feet.
< 580h/492H 181v/181V Pos: standing >
Inside a Guard Tower
Obvious exits: -N -E -U
A guard spends his time resting here.
A guard spends his time resting here.
< 580h/492H 179v/181V Pos: standing >
Looks like an exit.
You extend your sights northward.
On a Circular Path Around the Island Village
Obvious exits: -S -NW -SE
< 580h/492H 179v/181V Pos: standing >
You quickly scan the area.
You see nothing.
< 580h/492H 179v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -S -NW -SE
< 579h/492H 178v/181V Pos: standing >
< 579h/492H 178v/181V Pos: standing >
Looks like an exit.
You extend your sights northwestward.
On a Circular Path Around the Island Village
Obvious exits: -N -SE
A patrolling guard walks the perimeter of the village.
< 579h/492H 178v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -SE
A patrolling guard walks the perimeter of the village.
< 579h/492H 178v/181V Pos: standing >
Looks like an exit.
You extend your sights northward.
On a Circular Path Around the Island Village
Obvious exits: -N -S
< 579h/492H 178v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
< 579h/492H 178v/181V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Path Intersection
Obvious exits: -N -E -S -W
< 579h/492H 179v/181V Pos: standing >
A Path Intersection
Obvious exits: -N -E -S -W
< 579h/492H 178v/181V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A young teenager who is not far off to your east.
A young teenager who is a brief walk away to your east.
An oasis village commoner who is in the distance to your east.
< 579h/492H 179v/181V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A young teenager who is not far off to your east.
A young teenager who is a brief walk away to your east.
An oasis village commoner who is in the distance to your east.
A patrolling guard who is not far off to your south.
< 579h/492H 179v/181V Pos: standing >
Looks like an exit.
You extend your sights westward.
Inside the Village
Obvious exits: -E -W
< 579h/492H 181v/181V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Main Path of the Village
Obvious exits: -E -W
< 579h/492H 181v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
A patrolling guard walks the perimeter of the village.
< 579h/492H 179v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -S -NE
< 579h/492H 177v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -SW -NE
< 579h/492H 176v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -SW -NE
< 578h/492H 177v/181V Pos: standing >
It's snowing very hard.
Looks like an exit.
You extend your sights northward.
Inside a Guard Tower
Obvious exits: -E -S -U
A village commoner goes about his daily business.
A guard spends his time resting here.
A guard spends his time resting here.
< 578h/492H 179v/181V Pos: standing >
An oasis village commoner enters from the north.
< 578h/492H 179v/181V Pos: standing >
Inside a Guard Tower
Obvious exits: -E -S -U
A guard spends his time resting here.
A guard spends his time resting here.
< 578h/492H 179v/181V Pos: standing >
Looks like an exit.
You extend your sights upward.
Standing atop a Watch Tower
Obvious exits: -D
The corpse of an oasis village commoner is lying here.
[2] The corpse of a lookout guard is lying here.
< 578h/492H 179v/181V Pos: standing >
< 578h/492H 179v/181V Pos: standing >
< 578h/492H 179v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 578h/492H 179v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -SW -NE
A village commoner goes about his daily business.
< 578h/492H 178v/181V Pos: standing >
Looks like an exit.
You extend your sights northeastward.
On a Circular Path Around the Island Village
Obvious exits: -W -SW -NE
< 578h/492H 179v/181V Pos: standing >
An oasis village commoner leaves north.
< 578h/492H 180v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -SW -NE
< 578h/492H 179v/181V Pos: standing >
Looks like an exit.
You extend your sights northeastward.
On a Circular Path Around the Island Village
Obvious exits: -E -SW
A patrolling guard walks the perimeter of the village.
< 577h/492H 179v/181V Pos: standing >
Looks like an exit.
You extend your sights southwestward.
On a Circular Path Around the Island Village
Obvious exits: -N -SW -NE
< 577h/492H 179v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -SW -NE
< 577h/492H 177v/181V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your north.
A relaxing guard who is close by to your north.
A relaxing guard who is close by to your north.
A patrolling guard who is not far off to your northeast.
< 577h/492H 177v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -S -NE
< 577h/492H 176v/181V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your south.
A patrolling guard who is a brief walk away to your northeast.
< 577h/492H 177v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
A patrolling guard walks the perimeter of the village.
< 577h/492H 176v/181V Pos: standing >
You quickly scan the area.
A patrolling guard who is a brief walk away to your south.
< 577h/492H 177v/181V Pos: standing >
A Path Intersection
Obvious exits: -N -E -S -W
< 577h/492H 176v/181V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A young teenager who is not far off to your east.
A young teenager who is not far off to your east.
An oasis village commoner who is in the distance to your east.
A patrolling guard who is not far off to your south.
< 577h/492H 176v/181V Pos: standing >
On the Main Path of the Village
Obvious exits: -E -W
< 577h/492H 176v/181V Pos: standing >
A Busy Village Intersection
Obvious exits: -N -E -S -W
A young village teenager plays here.
A young village teenager plays here.
< 577h/492H 174v/181V Pos: standing >
You quickly scan the area.
An oasis village commoner who is a brief walk away to your east.
A young teenager who is close by to your south.
< 577h/492H 175v/181V Pos: standing >
Looks like an exit.
You extend your sights northward.
On the Residential Path
Obvious exits: -S -NW -NE
< 576h/492H 177v/181V Pos: standing >
On the Residential Path
Obvious exits: -S -NW -NE
< 576h/492H 177v/181V Pos: standing >
Looks like an exit.
You extend your sights northeastward.
On the Residential Path
Obvious exits: -SW -NE
< 576h/492H 178v/181V Pos: standing >
A Busy Village Intersection
Obvious exits: -N -E -S -W
A young village teenager plays here.
A young village teenager plays here.
< 576h/492H 178v/181V Pos: standing >
A young teenager leaves west.
< 576h/492H 180v/181V Pos: standing >
Path to the Village Center
Obvious exits: -E -W
< 576h/492H 178v/181V Pos: standing >
At the Market Intersection
Obvious exits: -E -W -NE -SE
< 576h/492H 176v/181V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your east.
A young teenager who is not far off to your west.
An oasis village commoner who is close by to your southeast.
< 576h/492H 177v/181V Pos: standing >
A Path Before the Mayor's Home
Obvious exits: -E# -W
A village commoner goes about his daily business.
< 576h/492H 176v/181V Pos: standing >
You quickly scan the area.
A young teenager who is a brief walk away to your west.
< 576h/492H 177v/181V Pos: standing >
The door seems to be closed.
< 576h/492H 178v/181V Pos: standing >
Ok.
< 576h/492H 181v/181V Pos: standing >
The door is open.
You extend your sights eastward.
The Mayor's Living Room
Obvious exits: -W -U
< 575h/492H 181v/181V Pos: standing >
The Mayor's Living Room
Obvious exits: -W -U
< 575h/492H 179v/181V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Mayor's Office
Obvious exits: -D
(Q)The village mayor stands here with a concerned look on his face.
< 575h/492H 179v/181V Pos: standing >
A Path Before the Mayor's Home
Obvious exits: -E -W
A village commoner goes about his daily business.
< 575h/492H 178v/181V Pos: standing >
At the Market Intersection
Obvious exits: -E -W -NE -SE
< 575h/492H 176v/181V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your east.
A young teenager who is not far off to your west.
A young teenager who is a brief walk away to your west.
An oasis village commoner who is close by to your southeast.
< 575h/492H 177v/181V Pos: standing >
On the Merchants Path
Obvious exits: -E -NW -SW
A village commoner goes about his daily business.
< 575h/492H 177v/181V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your southwest.
The village butcher who is close by to your southwest.
The village grocer who is close by to your southwest.
< 575h/492H 178v/181V Pos: standing >
At the Market Intersection
Obvious exits: -E -W -NE -SE
< 575h/492H 179v/181V Pos: standing >
On the Merchants Path
Obvious exits: -E -NW -SW
A village commoner goes about his daily business.
< 574h/492H 177v/181V Pos: standing >
Looks like an exit.
You extend your sights southwestward.
The Fresh Food Market
Obvious exits: -NE
*A Drow Elf (medium) Nameless stands in mid-air here.
The village butcher prepares the meat and fish for sale.
The village grocer stands here, watching over the fresh food.
< 574h/492H 177v/181V Pos: standing >
The Fresh Food Market
Obvious exits: -NE
*A Drow Elf (medium) Nameless stands in mid-air here.
The village butcher prepares the meat and fish for sale.
The village grocer stands here, watching over the fresh food.
< 574h/492H 178v/181V Pos: standing >
You start chanting...
< 574h/492H 179v/181V Pos: standing >
You complete your spell...
A Drow Elf snaps into visibility.
[Damage: 158 ] You drain a Drow Elf of some of his energy.
< 615h/492H 192v/181V Pos: standing >
You start chanting...
< 615h/492H 192v/181V Pos: standing >
You complete your spell...
[Damage: 153 ] You drain a Drow Elf of some of his energy.
< 615h/492H 208v/181V Pos: standing >
You start chanting...
< 615h/492H 208v/181V Pos: standing >
An oasis village commoner enters from the northeast.
You complete your spell...
[Damage: 154 ] A Drow Elf crumples as you kill him by draining his energy.
A Drow Elf's glowing green ring was disintegrated by the negative energy!
A Drow Elf's frozen platinum belt was disintegrated by the negative energy!
A Drow Elf's blood-stained sapphire quiver from Village of Werrun was disintegrated by the negative energy!
A Drow Elf is dead! R.I.P.
You receive your share of experience.