The death of [42 Pyrokinetic] Jixan Nameless (Drow Elf)

in The Fresh Food Market

from the perspective of [49 Reaper] Que The Empire (Gnome)

<worn as a badge>    the badge of the tiefling guardian
<worn on head>       the mystical cranial defender [poor] (magic) (glowing)
<worn on eyes>       a beautiful granite eyepatch from Turolopolis Zoo
<worn in ear>        an earring of a bloody skull
<worn in ear>        a sphere of entrapped souls of endurance (magic)
<worn on face>       a surgeons mask of agility
<worn around neck>   a fine necklace of seashells [superior] (magic) (glowing)
<worn around neck>   the cloak of the ageless spirit of the wind (glowing)
<worn on body>       a cured leather tunic lined with fur [superior]
<worn about body>    a translucent cloak of the ancients (magic)
<worn as quiver>     an elven quiver
<worn about waist>   a blackened belt of the minotaur (magic)
<worn on arms>       a finely woven pair of spidersilk sleeves [superior] (magic) [78%]
<held as shield>     a magical gem heater shield
<worn around wrist>  a bracelet of influence (magic)
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      some fur-cuffed cured leather gloves [poor]
<worn on finger>     a bone band (magic) (humming)
<worn on finger>     a diorite ring set with an opal (magic) (glowing)
<primary weapon>     a death sickle (glowing)
<worn on legs>       the centaurian legplates of honor (magic)
<worn on feet>       some boots of forest running of power


< 569h/492H 180v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: few scratches >
 Casting: energy drain 

< 569h/492H 180v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: few scratches >
 You complete your spell...
[Damage: 107 ] You drain a lookout guard of some of his energy.

< 615h/492H 185v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  small wounds >
 You are already standing.

< 615h/492H 185v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  small wounds >
 You start chanting...

< 615h/492H 185v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  small wounds >
 You feel your skin soften and return to normal.
A lookout guard's feeble punch grazes you.
A lookout guard's punch grazes you.
You suddenly see a lookout guard's foot in your chest.

< 609h/492H 185v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  small wounds >
 Casting: energy drain 

< 609h/492H 185v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  small wounds >
 You complete your spell...
[Damage: 103 ] You drain a lookout guard of some of his energy.
[Damage:  5 ] Your decent slash grazes a lookout guard.
[Damage:  6 ] Your fine slash grazes a lookout guard.
[Damage:  6 ] Your fine slash grazes a lookout guard.
[Damage:  7 ] Your fine slash grazes a lookout guard.

< 617h/492H 212v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  small wounds >
 You start chanting...

< 617h/492H 212v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  small wounds >
 Casting: energy drain 

< 616h/492H 212v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  small wounds >
 You complete your spell...
[Damage: 110 ] You drain a lookout guard of some of his energy.

< 616h/492H 242v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  few wounds >
 You dodge a lookout guard's vicious attack.
A lookout guard's weak punch grazes you.

< 613h/492H 242v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  few wounds >
 You start chanting...

< 613h/492H 242v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  few wounds >
 You complete your spell...
[Damage: 106 ] You drain a lookout guard of some of his energy.

< 615h/492H 266v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  few wounds >
 You start chanting...

< 615h/492H 266v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  few wounds >
 Casting: energy drain 

< 615h/492H 266v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  few wounds >
 You complete your spell...
[Damage: 106 ] You drain a lookout guard of some of his energy.

< 615h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  nasty wounds >
 [Damage:  5 ] Your decent slash grazes a lookout guard.
[Damage:  6 ] Your fine slash wounds a lookout guard.
You miss a lookout guard.

< 617h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  nasty wounds >
 A lookout guard's weak punch grazes you.
A lookout guard's fine punch wounds you.
You suddenly see a lookout guard's foot in your chest.
Your power reserves are not sufficient to cast that spell!

< 594h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  nasty wounds >
 You start chanting...

< 594h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  nasty wounds >
 Casting: negative concussion blast 

< 594h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  nasty wounds >
 You complete your spell...
[Damage: 85 ] Your concussion blast rips into a lookout guard, shattering his soul!

< 617h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  nasty wounds >
 You start chanting...

< 617h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  nasty wounds >
 Casting: negative concussion blast 

< 617h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  nasty wounds >
 You complete your spell...
[Damage: 81 ] Your concussion blast rips into a lookout guard, shattering his soul!

< 617h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  nasty wounds >
 A lookout guard's feeble punch grazes you.
You feel your skin soften and return to normal.
A lookout guard's weak punch grazes you.

< 612h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  nasty wounds >
 You start chanting...

< 612h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  nasty wounds >
 Casting: negative concussion blast 

< 611h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  nasty wounds >
 You complete your spell...
[Damage: 88 ] Your concussion blast rips into a lookout guard, shattering his soul!
You miss a lookout guard.
[Damage:  5 ] Your decent slash wounds a lookout guard.
[Damage:  6 ] Your slash wounds a lookout guard.
[Damage:  5 ] Your decent slash wounds a lookout guard.

< 617h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: pretty hurt >
 You start chanting...

< 617h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP: pretty hurt >
 You complete your spell...
[Damage: 88 ] Your concussion blast rips into a lookout guard, shattering his soul!
A lookout guard's fine punch strikes you.
A lookout guard's punch strikes you.
You suddenly see a lookout guard's foot in your chest.

< 546h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  awful >
 You start chanting...

< 546h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  awful >
 Casting: negative concussion blast 

< 546h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  awful >
 You complete your spell...
[Damage: 75 ] Your concussion blast rips into a lookout guard, shattering his soul!

< 571h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  awful >
 Your power reserves are not sufficient to cast that spell!

< 571h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  awful >
 A lookout guard's fine punch wounds you.
You dodge a lookout guard's vicious attack.

< 554h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  awful >
 [Damage:  7 ] Your fine slash strikes a lookout guard.
Your a death sickle releases a DEATH CLOUD that surrounds a lookout guard!
[Damage:  4 ] Your decent slash strikes a lookout guard.
[Damage:  6 ] Your slash strikes a lookout guard.
[Damage:  5 ] Your decent slash strikes a lookout guard.

< 559h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  awful >
 You start chanting...

< 559h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  awful >
 Casting: cone of cold 

< 559h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  awful >
 You complete your spell...
[Damage: 67 ] Your blast of cold strikes a lookout guard dead on, who shudders from the pain.

< 581h/492H 278v/181V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  awful >
 You score a CRITICAL HIT!!!!!
[Damage: 10 ] Your fine slash critically injures a lookout guard.
A lookout guard is mortally wounded, and will die soon, if not aided.

< 584h/492H 278v/181V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 584h/492H 278v/181V Pos: standing >
[Damage:  8 ] You beautifully slash a lookout guard into two parts - both dead.
A lookout guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A lookout guard's death cry reverberates in your head as he falls to the ground.
Congratulations, you found the right mob, but you're not done yet.

< 585h/492H 278v/181V Pos: standing >
You get a few coins from the corpse of a lookout guard.
There were: 4 platinum coins, 19 gold coins. 

< 584h/492H 278v/181V Pos: standing >
Ok.
You put 4 platinum, 19 gold, 0 silver, and 0 copper coins into a magical glowing sphere.

< 584h/492H 278v/181V Pos: standing >
It appears to be the corpse of a lookout guard.
a tightly rolled vellum recipe for a sharp steel dagger

< 584h/492H 278v/181V Pos: standing >
Experience till level: 10405826

< 584h/492H 278v/181V Pos: standing >
You sit down.

< 584h/492H 181v/181V Pos: sitting >
You wiggle to find the most comfortable position.

< 584h/492H 181v/181V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  8 of  8
  6th circle:  6 of  7   (   3 seconds)
  7th circle:  6 of  6
  8th circle:  0 of  5   (  21 seconds)
  9th circle:  0 of  5   (  22 seconds)
 10th circle:  3 of  3
You begin to invoke evil and assimilate the powers of darkness.

< 584h/492H 181v/181V Pos: sitting >
You start meditating...

< 584h/492H 181v/181V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 584h/492H 181v/181V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 583h/492H 181v/181V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 583h/492H 181v/181V Pos: sitting >
You are using:
<worn as a badge>    the badge of the tiefling guardian
<worn on head>       the mystical cranial defender [poor] (magic) (glowing)
<worn on eyes>       a beautiful granite eyepatch from Turolopolis Zoo
<worn in ear>        an earring of a bloody skull
<worn in ear>        a sphere of entrapped souls of endurance (magic)
<worn on face>       a surgeons mask of agility
<worn around neck>   a fine necklace of seashells [superior] (magic) (glowing)
<worn around neck>   the cloak of the ageless spirit of the wind (glowing)
<worn on body>       a cured leather tunic lined with fur [superior]
<worn about body>    a translucent cloak of the ancients (magic)
<worn as quiver>     an elven quiver
<worn about waist>   a blackened belt of the minotaur (magic)
<worn on arms>       a finely woven pair of spidersilk sleeves [superior] (magic) [78%]
<held as shield>     a magical gem heater shield
<worn around wrist>  a bracelet of influence (magic)
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      some fur-cuffed cured leather gloves [poor]
<worn on finger>     a bone band (magic) (humming)
<worn on finger>     a diorite ring set with an opal (magic) (glowing)
<primary weapon>     a death sickle (glowing)
<worn on legs>       the centaurian legplates of honor (magic)
<worn on feet>       some boots of forest running of power

< 583h/492H 181v/181V Pos: sitting >
You are already meditating.

< 583h/492H 181v/181V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 583h/492H 181v/181V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 582h/492H 181v/181V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 582h/492H 181v/181V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  8 of  8
  6th circle:  6 of  7   (   3 seconds)
  7th circle:  6 of  6
  8th circle:  1 of  5   (  17 seconds)
  9th circle:  5 of  5
 10th circle:  3 of  3
You begin to invoke evil and assimilate the powers of darkness.

< 582h/492H 181v/181V Pos: sitting >
You are already meditating.

< 582h/492H 181v/181V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 582h/492H 181v/181V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 582h/492H 181v/181V Pos: sitting >

< 582h/492H 181v/181V Pos: sitting >

< 582h/492H 181v/181V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 581h/492H 181v/181V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 581h/492H 181v/181V Pos: sitting >
You feel infused by 6th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 581h/492H 181v/181V Pos: sitting >
You clamber to your feet.

< 581h/492H 181v/181V Pos: standing >
The world speeds up around you.

< 581h/492H 181v/181V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.
Standing atop a Watch Tower
Obvious exits: -D
A few drops of fresh blood are scattered around the area.
[2] The corpse of a lookout guard is lying here.

< 581h/492H 181v/181V Pos: standing >
Looks like an exit.
You extend your sights downward.
Inside a Guard Tower
Obvious exits: -N -E -U
A guard spends his time resting here.
A guard spends his time resting here.

< 581h/492H 181v/181V Pos: standing >
You start chanting...

< 581h/492H 181v/181V Pos: standing >
You complete your spell...
You feel your heart start to race REAL FAST!

< 580h/492H 181v/181V Pos: standing >
You sit down.

< 580h/492H 181v/181V Pos: sitting >
You wiggle to find the most comfortable position.

< 580h/492H 181v/181V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  4 of  5   (   4 seconds)
  9th circle:  5 of  5
 10th circle:  3 of  3
You begin to invoke evil and assimilate the powers of darkness.

< 580h/492H 181v/181V Pos: sitting >
You start meditating...

< 580h/492H 181v/181V Pos: sitting >
You feel infused by 8th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 580h/492H 181v/181V Pos: sitting >
You clamber to your feet.

< 580h/492H 181v/181V Pos: standing >
Inside a Guard Tower
Obvious exits: -N -E -U
A guard spends his time resting here.
A guard spends his time resting here.

< 580h/492H 179v/181V Pos: standing >
Looks like an exit.
You extend your sights northward.
On a Circular Path Around the Island Village
Obvious exits: -S -NW -SE

< 580h/492H 179v/181V Pos: standing >
You quickly scan the area.
You see nothing.

< 580h/492H 179v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -S -NW -SE

< 579h/492H 178v/181V Pos: standing >

< 579h/492H 178v/181V Pos: standing >
Looks like an exit.
You extend your sights northwestward.
On a Circular Path Around the Island Village
Obvious exits: -N -SE
A patrolling guard walks the perimeter of the village.

< 579h/492H 178v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -SE
A patrolling guard walks the perimeter of the village.

< 579h/492H 178v/181V Pos: standing >
Looks like an exit.
You extend your sights northward.
On a Circular Path Around the Island Village
Obvious exits: -N -S

< 579h/492H 178v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S

< 579h/492H 178v/181V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Path Intersection
Obvious exits: -N -E -S -W

< 579h/492H 179v/181V Pos: standing >
A Path Intersection
Obvious exits: -N -E -S -W

< 579h/492H 178v/181V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A young teenager who is not far off to your east.
A young teenager who is a brief walk away to your east.
An oasis village commoner who is in the distance to your east.

< 579h/492H 179v/181V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A young teenager who is not far off to your east.
A young teenager who is a brief walk away to your east.
An oasis village commoner who is in the distance to your east.
A patrolling guard who is not far off to your south.

< 579h/492H 179v/181V Pos: standing >
Looks like an exit.
You extend your sights westward.
Inside the Village
Obvious exits: -E -W

< 579h/492H 181v/181V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Main Path of the Village
Obvious exits: -E -W

< 579h/492H 181v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
A patrolling guard walks the perimeter of the village.

< 579h/492H 179v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -S -NE

< 579h/492H 177v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -SW -NE

< 579h/492H 176v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -SW -NE

< 578h/492H 177v/181V Pos: standing >
It's snowing very hard.
Looks like an exit.
You extend your sights northward.
Inside a Guard Tower
Obvious exits: -E -S -U
A village commoner goes about his daily business.
A guard spends his time resting here.
A guard spends his time resting here.

< 578h/492H 179v/181V Pos: standing >
An oasis village commoner enters from the north.

< 578h/492H 179v/181V Pos: standing >
Inside a Guard Tower
Obvious exits: -E -S -U
A guard spends his time resting here.
A guard spends his time resting here.

< 578h/492H 179v/181V Pos: standing >
Looks like an exit.
You extend your sights upward.
Standing atop a Watch Tower
Obvious exits: -D
The corpse of an oasis village commoner is lying here.
[2] The corpse of a lookout guard is lying here.

< 578h/492H 179v/181V Pos: standing >

< 578h/492H 179v/181V Pos: standing >

< 578h/492H 179v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 578h/492H 179v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -SW -NE
A village commoner goes about his daily business.

< 578h/492H 178v/181V Pos: standing >
Looks like an exit.
You extend your sights northeastward.
On a Circular Path Around the Island Village
Obvious exits: -W -SW -NE

< 578h/492H 179v/181V Pos: standing >
An oasis village commoner leaves north.

< 578h/492H 180v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -SW -NE

< 578h/492H 179v/181V Pos: standing >
Looks like an exit.
You extend your sights northeastward.
On a Circular Path Around the Island Village
Obvious exits: -E -SW
A patrolling guard walks the perimeter of the village.

< 577h/492H 179v/181V Pos: standing >
Looks like an exit.
You extend your sights southwestward.
On a Circular Path Around the Island Village
Obvious exits: -N -SW -NE

< 577h/492H 179v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -SW -NE

< 577h/492H 177v/181V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your north.
A relaxing guard who is close by to your north.
A relaxing guard who is close by to your north.
A patrolling guard who is not far off to your northeast.

< 577h/492H 177v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -S -NE

< 577h/492H 176v/181V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your south.
A patrolling guard who is a brief walk away to your northeast.

< 577h/492H 177v/181V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
A patrolling guard walks the perimeter of the village.

< 577h/492H 176v/181V Pos: standing >
You quickly scan the area.
A patrolling guard who is a brief walk away to your south.

< 577h/492H 177v/181V Pos: standing >
A Path Intersection
Obvious exits: -N -E -S -W

< 577h/492H 176v/181V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A young teenager who is not far off to your east.
A young teenager who is not far off to your east.
An oasis village commoner who is in the distance to your east.
A patrolling guard who is not far off to your south.

< 577h/492H 176v/181V Pos: standing >
On the Main Path of the Village
Obvious exits: -E -W

< 577h/492H 176v/181V Pos: standing >
A Busy Village Intersection
Obvious exits: -N -E -S -W
A young village teenager plays here.
A young village teenager plays here.

< 577h/492H 174v/181V Pos: standing >
You quickly scan the area.
An oasis village commoner who is a brief walk away to your east.
A young teenager who is close by to your south.

< 577h/492H 175v/181V Pos: standing >
Looks like an exit.
You extend your sights northward.
On the Residential Path
Obvious exits: -S -NW -NE

< 576h/492H 177v/181V Pos: standing >
On the Residential Path
Obvious exits: -S -NW -NE

< 576h/492H 177v/181V Pos: standing >
Looks like an exit.
You extend your sights northeastward.
On the Residential Path
Obvious exits: -SW -NE

< 576h/492H 178v/181V Pos: standing >
A Busy Village Intersection
Obvious exits: -N -E -S -W
A young village teenager plays here.
A young village teenager plays here.

< 576h/492H 178v/181V Pos: standing >
A young teenager leaves west.

< 576h/492H 180v/181V Pos: standing >
Path to the Village Center
Obvious exits: -E -W

< 576h/492H 178v/181V Pos: standing >
At the Market Intersection
Obvious exits: -E -W -NE -SE

< 576h/492H 176v/181V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your east.
A young teenager who is not far off to your west.
An oasis village commoner who is close by to your southeast.

< 576h/492H 177v/181V Pos: standing >
A Path Before the Mayor's Home
Obvious exits: -E# -W
A village commoner goes about his daily business.

< 576h/492H 176v/181V Pos: standing >
You quickly scan the area.
A young teenager who is a brief walk away to your west.

< 576h/492H 177v/181V Pos: standing >
The door seems to be closed.

< 576h/492H 178v/181V Pos: standing >
Ok.

< 576h/492H 181v/181V Pos: standing >
The door is open.
You extend your sights eastward.
The Mayor's Living Room
Obvious exits: -W -U

< 575h/492H 181v/181V Pos: standing >
The Mayor's Living Room
Obvious exits: -W -U

< 575h/492H 179v/181V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Mayor's Office
Obvious exits: -D
(Q)The village mayor stands here with a concerned look on his face.

< 575h/492H 179v/181V Pos: standing >
A Path Before the Mayor's Home
Obvious exits: -E -W
A village commoner goes about his daily business.

< 575h/492H 178v/181V Pos: standing >
At the Market Intersection
Obvious exits: -E -W -NE -SE

< 575h/492H 176v/181V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your east.
A young teenager who is not far off to your west.
A young teenager who is a brief walk away to your west.
An oasis village commoner who is close by to your southeast.

< 575h/492H 177v/181V Pos: standing >
On the Merchants Path
Obvious exits: -E -NW -SW
A village commoner goes about his daily business.

< 575h/492H 177v/181V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your southwest.
The village butcher who is close by to your southwest.
The village grocer who is close by to your southwest.

< 575h/492H 178v/181V Pos: standing >
At the Market Intersection
Obvious exits: -E -W -NE -SE

< 575h/492H 179v/181V Pos: standing >
On the Merchants Path
Obvious exits: -E -NW -SW
A village commoner goes about his daily business.

< 574h/492H 177v/181V Pos: standing >
Looks like an exit.
You extend your sights southwestward.
The Fresh Food Market
Obvious exits: -NE
*A Drow Elf (medium)  Nameless stands in mid-air here.
The village butcher prepares the meat and fish for sale.
The village grocer stands here, watching over the fresh food.

< 574h/492H 177v/181V Pos: standing >
The Fresh Food Market
Obvious exits: -NE
*A Drow Elf (medium)  Nameless stands in mid-air here.
The village butcher prepares the meat and fish for sale.
The village grocer stands here, watching over the fresh food.

< 574h/492H 178v/181V Pos: standing >
You start chanting...

< 574h/492H 179v/181V Pos: standing >
You complete your spell...
A Drow Elf snaps into visibility.
[Damage: 158 ] You drain a Drow Elf of some of his energy.

< 615h/492H 192v/181V Pos: standing >
You start chanting...

< 615h/492H 192v/181V Pos: standing >
You complete your spell...
[Damage: 153 ] You drain a Drow Elf of some of his energy.

< 615h/492H 208v/181V Pos: standing >
You start chanting...

< 615h/492H 208v/181V Pos: standing >
An oasis village commoner enters from the northeast.
You complete your spell...
[Damage: 154 ] A Drow Elf crumples as you kill him by draining his energy.
A Drow Elf's glowing green ring was disintegrated by the negative energy!
A Drow Elf's frozen platinum belt was disintegrated by the negative energy!
A Drow Elf's blood-stained sapphire quiver from Village of Werrun was disintegrated by the negative energy!
A Drow Elf is dead! R.I.P.
You receive your share of experience.