The death of [37 Psycheporter] Thiel The Empire (Githzerai)

in A Watering Hole

from the perspective of [39 Deathlord] Yzar (Dwarf)

<worn as a badge>    a spiked steel badge from Temple of Flames
<worn on head>       a frost-rimed bone tiara from Kobold Settlement
<worn on eyes>       the monocle of damnation of power (glowing) [82%]
<worn in ear>        a large gold hoop of agility
<worn in ear>        an earring of congealed blood of dexterity
<worn on face>       a gold-lined mesh fencing mask of regeneration
<worn around neck>   a fine marble charm from Kobold Settlement [89%]
<worn around neck>   an amulet of discord of constitution
<worn on body>       a suit of bloodstained chainmail of intelligence
<worn about body>    a twined copper bodycloak from Kobold Settlement
<worn about waist>   a mithril belt encrusted with aquamarines
<worn on belt buckle>an angelic reed belt buckle from Kobold Settlement [88%]
<attached to belt>   a robin's tail feather (glowing) (illuminating) [74%]
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       some fur-lined horned ram-skull shoulder guards
<worn around wrist>  a lightbringer bracelet of Pelor of endurance
<worn around wrist>  a superior rubber bracelet from Kobold Settlement
<worn on hands>      a glowing, clawed talon of a tako demon (illuminating)
<worn on finger>     a stylish flesh signet from Verspin [80%]
<worn on finger>     a masterly-crafted limestone signet from Phantasmagoric Caverns
<wielding twohanded> a massive golden hammer [87%]
<worn on legs>       some unearthly emerald leggings from Kobold Settlement
<worn on feet>       some rusty silver moccasins from Abandoned Elven Homestead

 **.      *.....  
 .*.      *.....  
  .       .....   
           ...    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 717h/529H 275v/307V Pos: standing >
 
         *^...    
      M  **..M.   
   .     **...^.  
  M.M     **D...  
  **.   @ **.M..  
  **.      *....  
  .*.      *....  
  ..       ....   
            ..    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 717h/529H 275v/307V Pos: standing >
 
      M  **...    
         *^....   
      M  **..M..  
   .     **...^.  
  M.M   @ **D...  
  **.     **.M..  
  **.      *....  
  .*.      *...   
   .       ...    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 717h/529H 274v/307V Pos: standing >
 
   M M  ***...    
      M  **....   
 M       *^.....  
      M  **..M..  
   .    @**...^.  
  M.M     **D...  
  **.     **.M..  
  **.      *...   
   *.      *..    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 717h/529H 272v/307V Pos: standing >
 
        ***...    
   M M  ***....   
      M  **.....  
 M       *^.....  
      M @**..M..  
   .     **...^.  
  M.M     **D...  
  **.     **.M.   
   *.      *..    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 717h/529H 271v/307V Pos: standing >
 
         *....    
        ***....   
   M M  ***.....  
      M  **.....  
 M      @*^.....  
      M  **..M..  
   .     **...^.  
  M.M     **D..   
   *.     **.M    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 717h/529H 270v/307V Pos: standing >
 
        *.....    
       ***.....   
  M M  ***......  
     M  **......  
        @^......  
     M  **..M...  
  .     **...^..  
  .M     **D...   
   .     **.M.    
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 717h/529H 269v/307V Pos: standing >
 
       *......    
      ***.....^   
 M M  ***.......  
    M  **.......  
       *@.......  
    M  **..M....  
 .     **...^...  
  M     **D....   
        **.M..    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 717h/529H 269v/307V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
A large wooden torch has been discarded here.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here. (casting) (Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 716h/529H 271v/307V Pos: standing >
You quickly scan the area.
A giraffe who is in the distance to your east.

< 716h/529H 273v/307V Pos: standing >
Kylian Brightstar completes his spell...
Kylian Brightstar utters the word 'paghz'
Kylian Brightstar starts to move with uncanny speed!
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 

< 716h/529H 274v/307V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your north.
A giraffe who is rather far off to your east.
A giraffe who is rather far off to your south.
A cheetah who is rather far off to your south.
A proud lion who is rather far off to your south.
A cheetah who is in the distance to your south.
A gazelle who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 716h/529H 274v/307V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 716h/529H 276v/307V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A large gazelle who is close by to your north.
A thorn-root tree who is not far off to your north.
A giraffe who is a brief walk away to your east.
A large zebra who is a brief walk away to your south.
A loggerhead shrike who is a brief walk away to your south.
A giraffe who is rather far off to your south.
A giraffe who is in the distance to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.

< 716h/529H 278v/307V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 715h/529H 280v/307V Pos: standing >
You quickly scan the area.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk villager who is rather far off to your north.
A Tukluk woman who is in the distance to your north.
A Tukluk man who is in the distance to your north.
A giraffe who is not far off to your east.
A roc who is close by to your south.
A cheetah who is a brief walk away to your south.
A giraffe who is rather far off to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.

< 715h/529H 281v/307V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. The Halflings have a saying that M'Bele is not a
good god to turn your back on, or your front to for that matter.
Obvious exits: -North -East  -South -West 

< 715h/529H 283v/307V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your north.
A giraffe who is close by to your east.
A cheetah who is not far off to your south.
A loggerhead shrike who is not far off to your south.
A Githzerai who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
An elephant who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
An elephant who is in the distance to your south.
A bull elephant who is in the distance to your south.
A bull elephant who is in the distance to your south.
An elephant who is in the distance to your south.
A heron who is in the distance to your south.
Luncke who is rather far off to your west.
Ange de Morte who is rather far off to your west.
Kylian Brightstar who is rather far off to your west.
Dromis who is rather far off to your west.

< 715h/529H 285v/307V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 714h/529H 289v/307V Pos: standing >
A roc enters from the south.

< 713h/529H 306v/307V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. The Halflings have a saying that M'Bele is not a
good god to turn your back on, or your front to for that matter.
Obvious exits: -North -East  -South -West 

< 711h/529H 305v/307V Pos: standing >
You quickly scan the area.
A cheetah who is not far off to your south.
A loggerhead shrike who is not far off to your south.
A cheetah who is a brief walk away to your south.
A Githzerai who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
An elephant who is in the distance to your south.
A bull elephant who is in the distance to your south.
A bull elephant who is in the distance to your south.
An elephant who is in the distance to your south.
A heron who is in the distance to your south.
A roc who is close by to your west.
Luncke who is rather far off to your west.
Ange de Morte who is rather far off to your west.
Kylian Brightstar who is rather far off to your west.
Dromis who is rather far off to your west.
A green iguana who is in the distance to your west.

< 710h/529H 305v/307V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A tiny bird skims just above the grasses here.

< 710h/529H 303v/307V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A sinewy cheetah slinks through the grasses, waiting to strike.

< 709h/529H 306v/307V Pos: standing >
A majestic eagle enters from the east.
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A sinewy cheetah slinks through the grasses, waiting to strike.

< 709h/529H 305v/307V Pos: standing >
You quickly scan the area.
A majestic eagle who is close by to your north.
A loggerhead shrike who is close by to your north.
A cheetah who is close by to your east.
A thorn-root tree who is close by to your east.
A thorn-root tree who is close by to your east.
A thorn-root tree who is close by to your east.
A cheetah who is close by to your south.
A Githzerai who is a brief walk away to your south.
The dying hippopotamus who is a brief walk away to your south.
The dying hippopotamus who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
The dying hippopotamus who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
A bull elephant who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
A heron who is a brief walk away to your south.

< 709h/529H 305v/307V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A sinewy cheetah slinks through the grasses, waiting to strike.

< 709h/529H 305v/307V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 709h/529H 303v/307V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A majestic eagle who is not far off to your north.
A loggerhead shrike who is not far off to your north.
A proud lion who is close by to your east.
A giraffe who is a brief walk away to your east.
A cheetah who is a brief walk away to your east.
A proud lion who is rather far off to your east.
A Githzerai who is not far off to your south.
The dying hippopotamus who is not far off to your south.
The dying hippopotamus who is not far off to your south.
An elephant who is not far off to your south.
The dying hippopotamus who is not far off to your south.
An elephant who is not far off to your south.
A bull elephant who is not far off to your south.
An elephant who is not far off to your south.
A bull elephant who is not far off to your south.
An elephant who is not far off to your south.
A heron who is not far off to your south.
A heron who is not far off to your south.
A proud lion who is a brief walk away to your south.
A giraffe who is close by to your west.
A cheetah who is close by to your west.
A giraffe who is a brief walk away to your west.

< 708h/529H 303v/307V Pos: standing >
An Enormous Termite Mound
   The disturbing sight of a ten-foot termite mound rises up out of the grass
here. It is covered with inch-wide holes and has dozens of weird protrusions
near the top. There seems to be surprisingly little activity; the millions
of termites that surely live inside must be taking a day off.
Obvious exits: -North -East  -South -West 

< 708h/529H 305v/307V Pos: standing >
You quickly scan the area.
A cheetah who is not far off to your north.
A majestic eagle who is a brief walk away to your north.
A loggerhead shrike who is a brief walk away to your north.
A zebra who is close by to your east.
A zebra who is close by to your east.
A loggerhead shrike who is rather far off to your east.
A Githzerai who is close by to your south.
The dying hippopotamus who is close by to your south.
The dying hippopotamus who is close by to your south.
An elephant who is close by to your south.
The dying hippopotamus who is close by to your south.
An elephant who is close by to your south.
A bull elephant who is close by to your south.
An elephant who is close by to your south.
A heron who is close by to your south.
A heron who is close by to your south.
A proud lion who is not far off to your south.
A large zebra who is close by to your west.
A giraffe who is close by to your west.
A cheetah who is not far off to your west.
A loggerhead shrike who is not far off to your west.
A proud lion who is a brief walk away to your west.

< 708h/529H 305v/307V Pos: standing >
A Watering Hole
   Standing water is about as common in the Savannah as a full suit of
adamantine platemail, but nevertheless a fair amount of the element of life
has gathered here. Naturally that makes this a gathering place for the beasts
that make the Savannah their home, as well as a target for both of the M'Bele
tribes.
Obvious exits: -North -East  -South -West 
A Githzerai (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
A stately heron steps carefully across the water.

< 708h/529H 303v/307V Pos: standing >
Slay whom?

< 708h/529H 303v/307V Pos: standing >
You circle a Githzerai flanking him.

< 707h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 A sense of awareness flows over you as you move into battle.
You dodge a Githzerai's vicious attack.

< 707h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 You miss a Githzerai.
You score a CRITICAL HIT!!!!!
[Damage: 28 ] You strike a Githzerai hard as your crush reaches his unprotected flank.
[Damage: 14 ] You strike a Githzerai as your impressive crush reaches his unprotected flank.

< 707h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 Autosaving...

< 706h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 A Githzerai misses you.

< 706h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 You miss a Githzerai.
[Damage: 12 ] You strike a Githzerai as your fine crush reaches his unprotected flank.
You miss a Githzerai.

< 706h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 A Githzerai misses you.

< 705h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 You miss a Githzerai.
A Githzerai dodges your futile attack.
[Damage: 14 ] You strike a Githzerai as your impressive crush reaches his unprotected flank.

< 705h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 A Githzerai maneuvers himself into a better position.

< 704h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 A Githzerai misses you.

< 704h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 You turn your eyeless stare toward a Githzerai freezing him with your gaze.

< 704h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 [Damage: 11 ] Your fine crush strikes a Githzerai.
You score a CRITICAL HIT!!!!!
[Damage: 24 ] Your impressive crush strikes a Githzerai hard.
[Damage: 11 ] Your crush strikes a Githzerai.

< 704h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 A Githzerai misses you.

< 703h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You miss a Githzerai.
You miss a Githzerai.
[Damage: 11 ] Your fine crush strikes a Githzerai.

< 703h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 Color seems to return to a Githzerai's face.

< 702h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 A Watering Hole
Obvious exits: -North -East  -South -West 
A Githzerai (medium) Legionary of The Empire stands in mid-air here, fighting YOU!(Gold Aura)
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
A stately heron steps carefully across the water.

< 702h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You circle a Githzerai flanking him.

< 702h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 A Githzerai misses you.

< 702h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You miss a Githzerai.
You miss a Githzerai.
You miss a Githzerai.

< 701h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 A Watering Hole
Obvious exits: -North -East  -South -West 
A Githzerai (medium) Legionary of The Empire stands in mid-air here, fighting YOU!(Gold Aura)
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
A stately heron steps carefully across the water.

< 701h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 A Githzerai maneuvers himself into a better position.

< 701h/529H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You feel your skin soften and return to normal.
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.

< 672h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You feel your skin harden to stone.
The spirits of Kobold Settlement grant you their protection.
You dodge a Githzerai's vicious attack.
You miss a Githzerai.
[Damage: 11 ] Your fine crush strikes a Githzerai.
[Damage: 10 ] Your fine crush strikes a Githzerai.

< 671h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You turn your eyeless stare toward a Githzerai freezing him with your gaze.

< 671h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You miss a Githzerai.
You miss a Githzerai.
[Damage:  9 ] Your fine crush strikes a Githzerai.

< 670h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 A Githzerai misses you.

< 670h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 Color seems to return to a Githzerai's face.

< 670h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 A Watering Hole
Obvious exits: -North -East  -South -West 
A Githzerai (medium) Legionary of The Empire stands in mid-air here, fighting YOU!(Gold Aura)
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
A stately heron steps carefully across the water.

< 669h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 [Damage: 10 ] Your fine crush strikes a Githzerai.
[Damage: 10 ] Your fine crush strikes a Githzerai.
A Githzerai dodges your futile attack.
You haven't reoriented yet enough for another attempt!

< 669h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 You circle a Githzerai flanking him.

< 669h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 A Githzerai misses you.

< 669h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 [Damage: 14 ] You strike a Githzerai hard as your impressive crush reaches his unprotected flank.
You miss a Githzerai.
You miss a Githzerai.

< 668h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 But you are flanking someone already!

< 668h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 A Watering Hole
Obvious exits: -North -East  -South -West 
A Githzerai (medium) Legionary of The Empire stands in mid-air here, fighting YOU!(Gold Aura)
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
A stately heron steps carefully across the water.

< 668h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 A Githzerai maneuvers himself into a better position.

< 668h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 You parry a Githzerai's lunge at you.

< 668h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 [Damage: 14 ] You hit a Githzerai in the face, sending him reeling.

< 668h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 You miss a Githzerai.
[Damage: 11 ] Your crush strikes a Githzerai hard.
You miss a Githzerai.

< 667h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
 You dodge a Githzerai's vicious attack.

< 667h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
 You try to lock a Githzerai with your gaze but he turns away.

< 667h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
 [Damage: 10 ] Your fine crush strikes a Githzerai hard.
A Githzerai dodges your futile attack.
A Githzerai dodges your futile attack.

< 666h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
 You parry a Githzerai's lunge at you.

< 666h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
 [Damage: 10 ] Your fine crush strikes a Githzerai very hard.
[Damage: 10 ] Your fine crush strikes a Githzerai very hard.
[Damage: 11 ] Your fine crush seriously wounds a Githzerai.

< 665h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 You try to lock a Githzerai with your gaze but he turns away.

< 665h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 A Githzerai misses you.

< 665h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 [Damage: 10 ] Your fine crush seriously wounds a Githzerai.
[Damage:  9 ] Your fine crush seriously wounds a Githzerai.
[Damage: 10 ] Your crush enshrouds a Githzerai in a mist of blood.

< 664h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 You dodge a Githzerai's vicious attack.

< 664h/500H 306v/307V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 You score a CRITICAL HIT!!!!!
[Damage: 24 ] Your crush hits a Githzerai.
A Githzerai is mortally wounded, and will die soon, if not aided.
[Damage: 13 ] Your final crushing blow caves in a Githzerai's chest, and he dies rather quickly.
A Githzerai's humming electrum heater shield from Du'Maathe Castle was completely destroyed by the massive blow!
A Githzerai's tethered robe of the universe was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!