The death of [47 Enslaver] Absu The Empire (Grey Elf)

in A Marshy Clearing with Patches of Tanglebush

from the perspective of [50 Wizard] Bisil Nameless (Drow Elf)

<floating about head>a dark purple ioun stone[225h 43m 9s]
<worn as a badge>    a magical silver badge from Sarmiz'Duul
<worn on head>       the devil crown of Bar'zuul (magic) [72%]
<worn on eyes>       an eyepatch set with a bloodstone [superior] (glowing) [86%]
<worn in ear>        a tiny endurium earring of intelligence (magic)
<worn in ear>        the earring of the gods
<worn on face>       a silk veil of the enchantress [poor] (magic)
<worn around neck>   a psionicist locket of power (magic) (glowing) [84%]
<worn around neck>   a charm made of dwarf bone
<worn on body>       the armor of the elements [superior] (glowing)
<worn about body>    the cloak of Arachdrathos [poor] (magic)
<worn as quiver>     an elven quiver [85%]
<worn about waist>   a black leather belt fastened by golden buckles (magic)
<worn on belt buckle>a rugged adventurers satchel (magic) [85%]
<attached to belt>   a spellbook bearing the insignia of Bisil (magic) (glowing)
<worn on arms>       some cockatrice feathers
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  the bracelet of emeralds of constitution
<worn around wrist>  the band of emerald flames (magic)[225h 43m 9s]
<worn on hands>      some fingerless gloves of su-monster skin (magic)[225h 43m 9s]
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<worn on finger>     a yellow ring of chrysoberyl (magic)
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<worn on legs>       some forest green leggings (magic)
<worn on feet>       a pair of winded boots

A duergar bartender says in duergar 'Remember, you can always type 'quest' to see your current quest.'

< 448h/448H 214v/214V Pos: standing >
A duergar bartender says in duergar 'OH NO, you've cost me alot of time and money, but toss me 30 platinum, 9 gold, 3 silver, and 7 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 448h/448H 214v/214V Pos: standing >
A duergar bartender says in duergar 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 1 platinum.'
You hand over the money.
The a duergar bartender gave you the following quest:
Go kill 1 a clansdwarf (1 left) in Father Tel's Holy Cloister!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says in duergar 'Remember, you can always type 'quest' to see your current quest.'

< 448h/448H 214v/214V Pos: standing >
Aq steps out of a pitch-black gate.

< 448h/448H 214v/214V Pos: standing >
Chopon leaves up.

< 448h/448H 214v/214V Pos: standing >
Chopon enters from above.

< 448h/448H 214v/214V Pos: standing >
Chopon leaves up.

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >
A minotaur townsperson leaves south.

< 448h/448H 214v/214V Pos: standing >
Ok.
You put 3144 platinum, 8 gold, 0 silver, and 2 copper coins into a bottomless bag of the illithids.

< 448h/448H 214v/214V Pos: standing >
Wash steps out of a pitch-black gate.

< 448h/448H 214v/214V Pos: standing >
Hunter's Tavern
Obvious exits: -South -Up   
A pitch-black gate stands like a pillar here. (magic)
Wash  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Wash's head.
Aq  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A self-righteous High Elf citizen travels the town.(Gold Aura)
Saif  Nameless (Kobold)(small) stands in mid-air here.(Red Aura)
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 448h/448H 214v/214V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.

< 448h/448H 214v/214V Pos: standing >
A high elf citizen leaves up.

< 448h/448H 214v/214V Pos: standing >
Saif gets a black key from his bottomless bag of the illithids.

< 448h/448H 214v/214V Pos: standing >
Saif gets a thin key from his bottomless bag of the illithids.

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >
A high elf citizen enters from above.

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >
Hunter's Tavern
Obvious exits: -South -Up   
A self-righteous High Elf citizen travels the town.(Gold Aura)
Wash  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Wash's head.
Aq  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Saif  Nameless (Kobold)(small) stands in mid-air here.(Red Aura)
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >
Saif starts casting a spell.

< 448h/448H 214v/214V Pos: standing >
Saif completes his spell...
Saif utters the words 'oahz ha abraeofar'
The winds of thought collect your dreams and then quickly condense into a swirling gateway.

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 448h/448H 214v/214V Pos: standing >
Aq has been kicked out of Saif's group.

< 448h/448H 214v/214V Pos: standing >
Saif vanishes into the gateway.
Saif slowly fades out of existence.

< 448h/448H 214v/214V Pos: standing >
A swirling gateway crumbles to dust and blows away.

< 448h/448H 214v/214V Pos: standing >
Wash's skin seems to turn to stone.

< 448h/448H 214v/214V Pos: standing >
Rising Sun Inn
   The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West  -Down 

< 448h/448H 213v/214V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East  -West 
A Half-Orc, born and raised in the city, loiters here.

< 448h/448H 212v/214V Pos: standing >
Ok.

< 448h/448H 213v/214V Pos: standing >
A Rented Room
   This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood.
Obvious exits: -South

< 448h/448H 212v/214V Pos: standing >
Ok.

< 448h/448H 213v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >
A Rented Room
Obvious exits: -South#

< 448h/448H 214v/214V Pos: standing >
Your group consists of ( 3/30):
( Head)                                Saif
(Front)   448/448   hit,  214/214  move Bisil
(Front)                                Wash

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >
Experience till level: 19702641

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >
Autosaving...

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >
A Rented Room
Obvious exits: -South#

< 448h/448H 214v/214V Pos: standing >
Ok.

< 448h/448H 214v/214V Pos: standing >
I see nothing suitable there.

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East  -West 
A Half-Orc, born and raised in the city, loiters here.

< 448h/448H 213v/214V Pos: standing >

< 448h/448H 213v/214V Pos: standing >
Ok.

< 448h/448H 213v/214V Pos: standing >
Rising Sun Corridor
Obvious exits: -North# -East  -West 
A Half-Orc, born and raised in the city, loiters here.

< 448h/448H 213v/214V Pos: standing >
Rising Sun Inn
   The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West  -Down 

< 448h/448H 212v/214V Pos: standing >
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up   
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
A self-righteous High Elf citizen travels the town.(Gold Aura)
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 448h/448H 211v/214V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 

< 448h/448H 211v/214V Pos: standing >

< 448h/448H 211v/214V Pos: standing >

< 448h/448H 212v/214V Pos: standing >
You are already awake...

< 448h/448H 214v/214V Pos: standing >
You are already standing.

< 448h/448H 214v/214V Pos: standing >
You are already about as tense as you can get.

< 448h/448H 214v/214V Pos: standing >
Market Road West
Obvious exits: -North -East  -West 

< 448h/448H 214v/214V Pos: standing >
A pigeon enters from the north.

< 448h/448H 214v/214V Pos: standing >
You start chanting...

< 448h/448H 214v/214V Pos: standing >
A pigeon enters from the west.

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >
Casting: relocate ***

< 448h/448H 214v/214V Pos: standing >
Casting: relocate **

< 448h/448H 214v/214V Pos: standing >
Casting: relocate *

< 448h/448H 214v/214V Pos: standing >
Casting: relocate 

< 448h/448H 214v/214V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
 
       ********     
      ********.*    
  ****...........   
 .*****..^...D^^.M  
 ..M......^^D^M.^^  
        .@^^^^^^MM  
              ^MMM  
              MMMM  
             MMMM   
             MMM    
            MMM     
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
You sense a lifeform nearby.
*A swarm of insects flies through the air.(Red Aura)
You materialize elsewhere!

< 448h/448H 214v/214V Pos: standing >
The night has begun.

< 448h/448H 214v/214V Pos: standing >
A pitch black gate rises out of the ground!


< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >
Aq stops following Jov.
Aq starts following you.

< 448h/448H 214v/214V Pos: standing >
Wash steps out of a pitch-black gate.

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >
Aq sits down in a comfortable spot.

< 448h/448H 214v/214V Pos: standing >
You attempt to give consent...

< 448h/448H 214v/214V Pos: standing >
You attempt to give consent...

< 448h/448H 214v/214V Pos: standing >
You start chanting...

< 448h/448H 214v/214V Pos: standing >
You have been kicked out of a swarm of insects's group.

< 448h/448H 214v/214V Pos: standing >
You are now a member of a swarm of insects's group.

< 448h/448H 214v/214V Pos: standing >
Casting: electrical execution 

< 448h/448H 214v/214V Pos: standing >
You finish weaving a spell.

< 448h/448H 214v/214V Pos: standing >
You start chanting...

< 448h/448H 214v/214V Pos: standing >
Aq opens a midnight blue tome with silver bindings and begins studying it intently.

< 448h/448H 214v/214V Pos: standing >
Casting: mass invisibility *

< 448h/448H 214v/214V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears Norabi stands before you!

< 448h/448H 214v/214V Pos: standing >
Wash starts casting a spell.

< 448h/448H 214v/214V Pos: standing >
Casting: mass invisibility 

< 448h/448H 214v/214V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 448h/448H 214v/214V Pos: standing >
You complete your spell...
Wash slowly fades out of existence.
You vanish.
Aq slowly fades out of existence.

< 448h/448H 214v/214V Pos: standing >
Aq closes his book and grins malevolently.

< 448h/448H 214v/214V Pos: standing >
You agree, that person is not here.

< 448h/448H 214v/214V Pos: standing >
You sit down and relax.

< 448h/448H 214v/214V Pos: sitting >
You have memorized the following spells:
(10th circle)  4 - bigbys crushing hand
( 9th circle)  2 - electrical execution
( 8th circle)  1 - fly
               4 - immolate
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  3 - teleport
               4 - fireball
( 5th circle)  5 - cone of cold
               3 - dimension door
( 4th circle)  4 - lightning bolt
               1 - farsee
               2 - ray of enfeeblement
               2 - dispel magic
( 3rd circle)  6 - shocking grasp
               3 - agility
( 2nd circle)  1 - chill touch
               7 - sleep
               2 - strength
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) relocate
    4 seconds:  ( 9th) electrical execution
    6 seconds:  ( 9th) mass invisibility

You can memorize no more spells.
You continue your study.

< 448h/448H 214v/214V Pos: sitting >
You start meditating...

< 448h/448H 214v/214V Pos: sitting >
Wash completes her spell...
A shadow gate appears for a brief second, then closes.

< 448h/448H 214v/214V Pos: sitting >
Aq clambers to his feet.

< 448h/448H 214v/214V Pos: sitting >

< 448h/448H 214v/214V Pos: sitting >
A pitch-black gate dissolves in a swirl of colors and is gone.
You have finished memorizing relocate.

< 448h/448H 214v/214V Pos: sitting >
Aq starts casting a spell.

< 448h/448H 214v/214V Pos: sitting >
You have finished memorizing electrical execution.

< 448h/448H 214v/214V Pos: sitting >
You have finished memorizing mass invisibility.
Your studies are complete.

< 448h/448H 214v/214V Pos: sitting >
Aq completes his spell...
Aq starts to move with uncanny speed!

< 448h/448H 214v/214V Pos: sitting >
You clamber to your feet.

< 448h/448H 214v/214V Pos: standing >
I see no person by that name here!

< 448h/448H 214v/214V Pos: standing >
Wash stops following Jov.
Wash now follows a swarm of insects.

< 448h/448H 214v/214V Pos: standing >
You stop following a swarm of insects.
You now follow a swarm of insects.

< 448h/448H 214v/214V Pos: standing >
A pitch black gate rises out of the ground!


< 448h/448H 214v/214V Pos: standing >
Aq stops following you.
Aq now follows a swarm of insects.

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >
Norabi is now a member of a swarm of insects's group.
Norabi now follows a swarm of insects.

< 448h/448H 214v/214V Pos: standing >
Norabi says in drow 'no takedown..'

< 448h/448H 214v/214V Pos: standing >
Norabi says in drow 'make mentals?'

< 448h/448H 214v/214V Pos: standing >
Aretan steps out of a pitch-black gate.

< 448h/448H 214v/214V Pos: standing >
Wash starts casting a spell.

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >
Norabi makes a magical gesture, sending an air elemental back to the nether plane.
Norabi makes a magical gesture, sending an air elemental back to the nether plane.
Norabi makes a magical gesture, sending an air elemental back to the nether plane.

< 448h/448H 214v/214V Pos: standing >
Norabi starts casting a spell.

< 448h/448H 214v/214V Pos: standing >
Aretan is now a member of a swarm of insects's group.

< 448h/448H 214v/214V Pos: standing >
Wash completes her spell...
Wash utters the words 'gpaeax oahz'
A pitch black gate rises out of the ground!


< 448h/448H 214v/214V Pos: standing >
Norabi completes his spell...
Norabi utters the words 'qaiyjcandus zrzwunsohar'
A gust of wind solidifies into an air elemental.
An air elemental sulkily says 'Your wish is my command, Norabi!'
An air elemental now follows Norabi.

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >
Aretan now follows a swarm of insects.

< 448h/448H 214v/214V Pos: standing >
Norabi starts casting a spell.

< 448h/448H 214v/214V Pos: standing >
 
     ********.    
  ***..........   
 *****..^...D^^.  
 M.......^^D^^.^  
       .@^^^^^^M  
             ^MM  
             MMM  
            MMM   
            MM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
[2] A pitch-black gate stands like a pillar here. (magic)
*An air elemental is here looking like a small living tornado. (minion) 
Aretan  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Norabi  Nameless (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
A globe of darkness floats near Norabi's head.
*Wash  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Wash's head.
*Aq  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*A swarm of insects flies through the air.(Red Aura)

< 448h/448H 214v/214V Pos: standing >
Norabi completes his spell...
Norabi utters the words 'qaiyjcandus zrzwunsohar'
A gust of wind solidifies into an air elemental.
An air elemental sulkily says 'Your wish is my command, Norabi!'
An air elemental now follows Norabi.

< 448h/448H 214v/214V Pos: standing >
Aretan stops following a swarm of insects.
Aretan starts following you.
You start chanting...

< 448h/448H 214v/214V Pos: standing >
Casting: mass invisibility *

< 448h/448H 214v/214V Pos: standing >
Norabi sits down in a comfortable spot.

< 448h/448H 214v/214V Pos: standing >
Casting: mass invisibility 
Norabi opens a mystical tome with glowing elemental glyphs and begins studying it intently.

< 448h/448H 214v/214V Pos: standing >
You complete your spell...
An air elemental slowly fades out of existence.
An air elemental slowly fades out of existence.
Aretan slowly fades out of existence.

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >

< 448h/448H 214v/214V Pos: standing >
You start chanting...

< 448h/448H 214v/214V Pos: standing >
Casting: detect invisibility 

< 448h/448H 214v/214V Pos: standing >
You complete your spell...

< 448h/448H 214v/214V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.

< 448h/448H 214v/214V Pos: standing >
Wash starts casting a spell.

< 448h/448H 214v/214V Pos: standing >
You sit down.

< 448h/448H 214v/214V Pos: sitting >
You wiggle to find the most comfortable position.

< 448h/448H 214v/214V Pos: sitting >
You have memorized the following spells:
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               3 - electrical execution
( 8th circle)  1 - fly
               4 - immolate
( 7th circle)  1 - haste
               4 - bigbys clenched fist
( 6th circle)  3 - teleport
               4 - fireball
( 5th circle)  5 - cone of cold
               3 - dimension door
( 4th circle)  4 - lightning bolt
               1 - farsee
               2 - ray of enfeeblement
               2 - dispel magic
( 3rd circle)  6 - shocking grasp
               3 - agility
( 2nd circle)  1 - chill touch
               7 - sleep
               2 - strength
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) mass invisibility
    3 seconds:  ( 7th) detect invisibility

You can memorize no more spells.
You continue your study.

< 448h/448H 214v/214V Pos: sitting >
A Grey Elf sneaks in from the north.
A Grey Elf enters from the north.
A Grey Elf enters from the north.
A Grey Elf enters from the north.
A Grey Elf enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
A Grey Elf sneaks in from the north.

< 448h/448H 214v/214V Pos: sitting >
Norabi says in drow 'P'

< 448h/448H 214v/214V Pos: sitting >
Norabi says in drow 'P'

< 448h/448H 214v/214V Pos: sitting >

< 448h/448H 214v/214V Pos: sitting >
Aq starts casting an offensive spell.
Aq snaps into visibility.
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 448h/448H 214v/214V Pos: sitting >
Norabi closes his book and grins malevolently.
You have finished memorizing mass invisibility.

< 448h/448H 214v/214V Pos: sitting >
Norabi clambers to his feet.

< 448h/448H 214v/214V Pos: sitting >
Wash completes her spell...
A pitch black gate rises out of the ground!

Aretan starts casting an offensive spell.
Aretan snaps into visibility.

< 448h/448H 214v/214V Pos: sitting >
A swarm of insects completes his spell...
A Grey Elf snaps into visibility.
A swarm of insects creates a hammer out of thin air that smashes into a Grey Elf, bits of flesh and bone fly everywhere!
Norabi gives an order to his followers.
An air elemental snaps into visibility.
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
An air elemental snaps into visibility.
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
Aretan stops chanting abruptly!
Aq stops invoking abruptly!

< 448h/448H 214v/214V Pos: sitting >
 
     ********.    
  ***..........   
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
[2] A pitch-black gate stands like a pillar here. (magic)
A Grey Elf (medium) Legionary of The Empire stands in mid-air here. (casting) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
A Grey Elf (medium) Pontifex Maximus of The Empire stands in mid-air here.
A Grey Elf (medium) Pontifex Maximus of The Empire stands in mid-air here.
A Grey Elf (medium) Pontifex Maximus of The Empire stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Aretan  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Norabi  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Norabi's head.
*Wash  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Wash's head.
Aq  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A swarm of insects flies through the air.(Red Aura)

< 448h/448H 214v/214V Pos: sitting >
You have finished memorizing detect invisibility.
Your studies are complete.

< 448h/448H 214v/214V Pos: sitting >
A swarm of insects starts casting an offensive spell.

< 448h/448H 214v/214V Pos: sitting >
You clamber to your feet.

< 448h/448H 214v/214V Pos: standing >
You call forth your prepared spell...
You snap into visibility.
You complete your spell...
[Damage: 38 ] A huge shower of arcing electricity engulfs a Grey Elf.

< 448h/448H 214v/214V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into a Grey Elf, bits of flesh and bone fly everywhere!

< 448h/448H 214v/214V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf sends out a wave of psionic death!
A Grey Elf's body shivers and falls lifeless as a wave of death reaches him.
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
A Grey Elf's body shivers and falls lifeless as a wave of death reaches him.
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
An air elemental snaps into visibility.
An air elemental snaps into visibility.
You perform an arcane gesture dispersing some of a Grey Elf's spell energy.
You resist the effects of a Grey Elf's spell!
An air elemental misses a Grey Elf.
A Grey Elf dodges an air elemental's attack.
An air elemental misses a Grey Elf.
An air elemental's crush grazes a Grey Elf.
Aq starts casting an offensive spell called 'bigbys clenched fist'.

< 448h/448H 214v/214V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 A swarm of insects starts casting an offensive spell.

< 448h/448H 214v/214V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 You start chanting...

< 448h/448H 214v/214V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 Your spell flows around a Grey Elf, leaving him unharmed!
-=[A Grey Elf's weak slash grazes you.]=-
You dodge a Grey Elf's vicious attack.
Zukus steps out of a pitch-black gate.

< 447h/448H 214v/214V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: A Grey Elf sta EP:  nasty wounds >
 An air elemental leaves north.
An air elemental leaves north.
An air elemental leaves north.
Electrical charges begin to arc and spark on the ground randomly..

< 447h/448H 214v/214V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: A Grey Elf sta EP:  nasty wounds >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into a Grey Elf, bits of flesh and bone fly everywhere!
Aq completes his spell...
Aq utters the words 'buoblg qrunsoqpze yugh'
Aq's spell flows around a Grey Elf, leaving him unharmed!

< 447h/448H 214v/214V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
 Casting: electrical execution 

< 447h/448H 214v/214V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
 You complete your spell...
[Damage: 38 ] A huge shower of arcing electricity engulfs a Grey Elf.
A Grey Elf parries your futile lunge at him.
Wash starts casting an offensive spell.
Wash snaps into visibility.

< 447h/448H 214v/214V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: A Grey Elf sta EP:  awful >
 Aretan starts casting an offensive spell.

< 447h/448H 214v/214V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: A Grey Elf sta EP:  awful >
 A swarm of insects starts casting an offensive spell.
Norabi gives an order to his followers.

< 447h/448H 214v/214V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: A Grey Elf sta EP:  awful >
 [Damage:  6 ] Electrical arcs continue to blacken and pincushion a Grey Elf.

< 447h/448H 214v/214V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: A Grey Elf sta EP:  awful >
 Aq starts casting an offensive spell.
A Grey Elf sneaks in from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 447h/448H 214v/214V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: A Grey Elf sta EP:  awful >
 Wash completes her spell...
Wash utters the words 'paffue xurhuio'
A Grey Elf dries up completely and crumbles.
A Grey Elf's gleaming glassteel chainmail melted corroded by the acid.
A Grey Elf's small black ring melted corroded by the acid.
A Grey Elf's light marble quiver melted corroded by the acid.
A Grey Elf is dead! R.I.P.
You receive your share of experience.