The death of [30 Rogue] Fren (Dwarf)

in A Lightly Hued Cobblestone Road

from the perspective of [33 Red Dragon] Lumi (Orc)

<worn as a badge>    a royal badge of Arcium (illuminating)
<worn on head>       a bronze, dragonnian spiked helmet
<worn on eyes>       a troll-skin eyepatch [superior]
<worn in ear>        a pitted rubber stud from Village of Split Shield
<worn in ear>        a smallish golden earring [superior]
<worn on face>       a smuggler's black mask
<worn around neck>   a necklace of old bones [superior]
<worn around neck>   a necklace of old bones [superior]
<worn on body>       a magical bark tunic from Village of Split Shield [85%]
<worn about body>    the magnificent mantle of Storm Port
<worn as quiver>     a spiked glass quiver from Village of Split Shield
<worn about waist>   a deep-blue sash of the great master
<worn on arms>       some bone-plated sleeves smeared with blood
<worn around wrist>  a glittering glass bracer from Village of Split Shield
<worn around wrist>  a frozen reed wristguard from Village of Split Shield
<worn on hands>      some thick cargo gloves (glowing)
<worn on finger>     a ring with triangular emeralds [superior]
<worn on finger>     the signet of Baphomet
<worn on legs>       a pair of dusty leather leggings
<worn on feet>       some frost-rimed glass boots from Village of Split Shield

Slay whom?

< 360h/360H 135v/135V Pos: standing >
The Common Room of the Blinking Cowl Inn
Obvious exits: -North# -East #
Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.
A patron of the bar drinks his brew.
A patron of the bar drinks his brew.
(Q)A mysterious white robed figure is here.
Ungulato, the innkeeper, sits on a stool behind the front desk.

< 360h/360H 135v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
The Common Room of the Blinking Cowl Inn
Obvious exits: -North# -East #
Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.
A patron of the bar drinks his brew.
A patron of the bar drinks his brew.
(Q)A mysterious white robed figure is here.
Ungulato, the innkeeper, sits on a stool behind the front desk.

< 360h/360H 135v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
The Common Room of the Blinking Cowl Inn
Obvious exits: -North# -East #
Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.
A patron of the bar drinks his brew.
A patron of the bar drinks his brew.
(Q)A mysterious white robed figure is here.
Ungulato, the innkeeper, sits on a stool behind the front desk.

< 360h/360H 135v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
The Common Room of the Blinking Cowl Inn
Obvious exits: -North# -East #
Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.
A patron of the bar drinks his brew.
A patron of the bar drinks his brew.
(Q)A mysterious white robed figure is here.
Ungulato, the innkeeper, sits on a stool behind the front desk.

< 360h/360H 135v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
The Common Room of the Blinking Cowl Inn
Obvious exits: -North# -East #
Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.
A patron of the bar drinks his brew.
A patron of the bar drinks his brew.
(Q)A mysterious white robed figure is here.
Ungulato, the innkeeper, sits on a stool behind the front desk.

< 360h/360H 135v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 360h/360H 135v/135V Pos: standing >
Saving Lumi.

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
The Common Room of the Blinking Cowl Inn
Obvious exits: -North# -East #
Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.
A patron of the bar drinks his brew.
A patron of the bar drinks his brew.
(Q)A mysterious white robed figure is here.
Ungulato, the innkeeper, sits on a stool behind the front desk.

< 360h/360H 135v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Morrigu opens the door.
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Morrigu leaves east.
You follow Morrigu.

A Lightly Hued Cobblestone Road
   The stones have a light red color to them. More than likely the stones
have a great deal of clay within them. Some of these stones were in fact created
by being glazed by extremely hot furnaces from within the city. This street
is very wide, simply because it is frequented the most by many different races
of many different lands. This particular section of the city, if there could be
one, is the center. Alongside either side of the stone road tents are set up to
house the nomads that frequent the city. Most of these nomads stay no more than
a few months, some much briefer. Sounds of city life fill the air during the
days while, however, during the night only the slave traders are active,
selling their merchandise. Slave traders come from all over the lands to trade
here, for it is well known that nearly no other city would allow such an
inhumane business within its walls.
Obvious exits: -North -East  -West 
Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.
Slay whom?

< 360h/360H 134v/135V Pos: standing >
Slay whom?

< 360h/360H 134v/135V Pos: standing >
Morrigu closes the door.
Slay whom?

< 360h/360H 134v/135V Pos: standing >
A Lightly Hued Cobblestone Road
Obvious exits: -North -East  -West #
Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.

< 360h/360H 134v/135V Pos: standing >
You quickly scan the area.
A keeper of the peace who is a brief walk away to your east.
A fat merchant lord who is rather far off to your east.
A brilliant sorcerer who is in the distance to your east.

< 360h/360H 134v/135V Pos: standing >
You quickly scan the area.
An ordinary peasant who is close by to your north.
A desert vagabond who is not far off to your north.
A camel who is a brief walk away to your east.
A keeper of the peace who is a brief walk away to your east.
A brilliant sorcerer who is in the distance to your east.

< 360h/360H 134v/135V Pos: standing >
Morrigu opens the door.
Slay whom?

< 360h/360H 134v/135V Pos: standing >
You quickly scan the area.
An ordinary peasant who is close by to your north.
A desert vagabond who is not far off to your north.
A camel who is a brief walk away to your east.
A keeper of the peace who is a brief walk away to your east.
A fat merchant lord who is rather far off to your east.
A drinking patron who is close by to your west.
A drinking patron who is close by to your west.
A mysterious white robed figure who is close by to your west.
Ungulato who is close by to your west.

< 360h/360H 134v/135V Pos: standing >
A Lightly Hued Cobblestone Road
Obvious exits: -North -East  -West 
Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.

< 360h/360H 134v/135V Pos: standing >
You quickly scan the area.
An ordinary peasant who is close by to your north.
A camel who is a brief walk away to your east.
A keeper of the peace who is a brief walk away to your east.
A fat merchant lord who is rather far off to your east.
A brilliant sorcerer who is in the distance to your east.
A drinking patron who is close by to your west.
A drinking patron who is close by to your west.

< 360h/360H 134v/135V Pos: standing >
You quickly scan the area.
An ordinary peasant who is close by to your north.
A desert vagabond who is not far off to your north.
A camel who is a brief walk away to your east.
A keeper of the peace who is a brief walk away to your east.
A fat merchant lord who is rather far off to your east.
A brilliant sorcerer who is in the distance to your east.
A drinking patron who is close by to your west.
A mysterious white robed figure who is close by to your west.
Ungulato who is close by to your west.

< 360h/360H 134v/135V Pos: standing >

< 360h/360H 134v/135V Pos: standing >
The Common Room of the Blinking Cowl Inn
   The Blinking Cowl Inn is a rather popular resting place for the weary
travelers that frequent this desert city of the nomads. Although quite small in
comparison to many other Inns, the Blinking Cowl provides a comfortable
sanctuary for those who need a good night's rest, or shelter from the sun. The
price for ale is high, thus discouraging the locals from even bothering with
the place, thus attracting the richer populous of the city. The rooms, however,
are quite reasonably priced, considering its strategic location in the very
center of the city. The common room is designed rather cozy, with a few
circular rugs and a crackling fireplace in the southern wall. Several tables
are positioned around the room, used mainly by guests when they eat their
meals. A small stage has been pushed against the western wall, used by local
bards to perform their latest poems and songs. The reception area is here and
the bakery to the north, where travelers can purchase their food for the night.
Obvious exits: -North# -East 
A patron of the bar drinks his brew.
A patron of the bar drinks his brew.
(Q)A mysterious white robed figure is here.
Ungulato, the innkeeper, sits on a stool behind the front desk.

< 360h/360H 133v/135V Pos: standing >
You quickly scan the area.
Morrigu who is close by to your east.
A camel who is rather far off to your east.
A keeper of the peace who is rather far off to your east.
A fat merchant lord who is in the distance to your east.

< 360h/360H 135v/135V Pos: standing >
You kneel.

< 360h/360H 135v/135V Pos: kneeling >
Spring-leap at who?

< 360h/360H 135v/135V Pos: kneeling >

< 360h/360H 135v/135V Pos: kneeling >
You rise to your feet.

< 360h/360H 135v/135V Pos: standing >

< 360h/360H 135v/135V Pos: standing >
The Common Room of the Blinking Cowl Inn
Obvious exits: -North# -East #
A patron of the bar drinks his brew.
A patron of the bar drinks his brew.
(Q)A mysterious white robed figure is here.
Ungulato, the innkeeper, sits on a stool behind the front desk.

< 360h/360H 135v/135V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 360h/360H 135v/135V Pos: standing >
You feel aligned with your surroundings.

< 360h/360H 135v/135V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 360h/360H 135v/135V Pos: standing >
Saving Lumi.

< 360h/360H 135v/135V Pos: standing >
The Common Room of the Blinking Cowl Inn
Obvious exits: -North# -East #
A patron of the bar drinks his brew.
A patron of the bar drinks his brew.
(Q)A mysterious white robed figure is here.
Ungulato, the innkeeper, sits on a stool behind the front desk.

< 360h/360H 135v/135V Pos: standing >

		Score information for Lumi

Level: 32   Race: Orc   Class: Monk / Red Dragon Sex: Female
Hit points: 360(360)  Moves: 135(135)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum   105 gold   165 silver     0 copper
Playing time: 1 days / 2 hours/ 30 minutes
Received data: 1.3793 MB this session.
Send data:     0.0421 MB this session.
Compression ratio: 84%
84%
Group Leader: Morrigu
Status:  Standing.
Epic points(total): 308(308)
Epic Bonus: Movement Regen Bonus (1.22%)
Frags:   +2.50   Deaths:   2
Consenting: Morrigu
Detecting:       Life
Protected from:  Low Circle spells
Enchantments:    Ultravision Farsee Armor Levitation
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  571 

Active Spells:
--------------
armor (17 minutes)
bless (7 minutes)
stone skin (less than a minute remaining)
heroism (6 minutes)
indomitability (6 minutes)
heroism (6 minutes)
lionrage (4 minutes)
hawkvision (3 minutes)


< 360h/360H 135v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 360h/360H 135v/135V Pos: standing >

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
The Common Room of the Blinking Cowl Inn
Obvious exits: -North# -East #
A patron of the bar drinks his brew.
A patron of the bar drinks his brew.
(Q)A mysterious white robed figure is here.
Ungulato, the innkeeper, sits on a stool behind the front desk.

< 360h/360H 135v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?
A Halfling has entered the game.

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
Slay whom?

< 360h/360H 135v/135V Pos: standing >
[Damage:  3 ] You lose your footing and fall to your knees!

< 360h/360H 135v/135V Pos: kneeling >
< T: Lumi TP: kne TC:excellent E: A Halfling sta EP: few scratches >
 A Halfling misses you.
A Halfling's weak slash grazes you.
A Halfling misses you.
A Halfling's weak whip grazes you.

< 358h/360H 135v/135V Pos: kneeling >
< T: Lumi TP: kne TC:few scratches E: A Halfling sta EP: few scratches >
 A Dwarf has entered the game.

< 358h/360H 135v/135V Pos: kneeling >
< T: Lumi TP: kne TC:few scratches E: A Halfling sta EP: few scratches >
 You can't seem to get a single swing in.

< 358h/360H 135v/135V Pos: kneeling >
< T: Lumi TP: kne TC:few scratches E: A Halfling sta EP: few scratches >
 A Halfling's weak whip grazes you.
You tuck in your arms, roll away from a Halfling's blow, then leap to your feet!
A Halfling misses you.
You completely sidestep a Halfling's blow, shift your balance, and strike back at him!
Sparks...  flashing lights...  you cannot concentrate!
[Damage: 13 ] Your fine punch strikes a Halfling.

< 357h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 You are already standing.
A Dwarf's attempt to backstab you fails as the dragon mind within takes control!

< 357h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 You begin moving into position for a combination...

< 357h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 
< 357h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 A Halfling dodges your futile attack.
A Halfling dodges your futile attack.
[Damage: 12 ] Your fine punch strikes a Halfling.
A Halfling dodges your futile attack.
You are already standing.

< 357h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 A Halfling misses you.
A Halfling's weak slash grazes you.
A Halfling misses you.
A Halfling misses you.

< 356h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 
< 356h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 A Dwarf's weak pierce grazes you.
You feel your skin soften and return to normal.
A Dwarf's weak pierce grazes you.
Morrigu enters from the east.

< 354h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 [Damage: 37 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Halfling.

< 354h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 Morrigu closes the door.

< 354h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 You miss a Halfling.
[Damage: 12 ] Your fine punch strikes a Halfling.
A Halfling dodges your futile attack.
You miss a Halfling.

< 354h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 You arch around a Halfling's blow, and deal a brutal counterattack!
You miss a Halfling.
A Halfling misses you.
A Halfling's fine slash wounds you.
A Halfling misses you.

< 347h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 Your limbs begin to blur...
You attempt a combination, but fall flat on your face!
Tiny explosions wrack a Halfling's body with pain!

< 347h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP:  few wounds >
 A Dwarf's pierce wounds you.

< 339h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP:  few wounds >
 [Damage: 10 ] Your punch strikes a Halfling.
[Damage: 11 ] Your fine punch strikes a Halfling.
A Halfling dodges your futile attack.
[Damage: 11 ] Your fine punch strikes a Halfling.

< 339h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP:  few wounds >
 A Dwarf turns to focus his attack on Morrigu!

< 339h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP:  few wounds >
 You feel your skin harden to stone.
The spirits of Village of Split Shield grant you their protection.

< 339h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP:  few wounds >
 A Halfling's weak whip grazes you.
A Halfling misses you.
A Halfling's weak whip grazes you.

< 337h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP:  few wounds >
 Tiny explosions wrack a Halfling's body with pain!

< 337h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP:  nasty wounds >
 You no longer see spots.

< 337h/360H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:few scratches E: A Halfling sta EP:  nasty wounds >
 [Damage:  3 ] You lose your footing and fall to your knees!

< 337h/360H 135v/135V Pos: kneeling >
< T: Lumi TP: kne TC:few scratches E: A Halfling sta EP:  nasty wounds >
 Tiny explosions wrack a Halfling's body with pain!
Morrigu dodges a Dwarf's attack.
A Dwarf's weak pierce grazes Morrigu.
You can't seem to get a single swing in.

< 337h/360H 135v/135V Pos: kneeling >
< T: Lumi TP: kne TC:few scratches E: A Halfling sta EP: pretty hurt >
 A Halfling's whip grazes you.
A Halfling's slash grazes you.
A Halfling's weak whip grazes you.

< 334h/360H 135v/135V Pos: kneeling >
< T: Lumi TP: kne TC:few scratches E: A Halfling sta EP: pretty hurt >
 A Halfling turns to focus his attack on Morrigu!

< 334h/360H 135v/135V Pos: kneeling >
< T: Morrigu TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
 A Halfling detonates, pieces of flesh splatter across the room.
A Halfling's a rogue's coif shattered in bits as the tortured body spasms and quivers!
A Halfling's tiny ring of pumice shattered in bits as the tortured body spasms and quivers!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.50 frags!
You have gained 60 epic points.
A look of horror and a silent scream are a Halfling's last actions in this world.

< 334h/360H 135v/135V Pos: kneeling >
Morrigu misses a Dwarf.
A Dwarf parries Morrigu's lunge at him.
A Dwarf dodges Morrigu's attack.

< 334h/360H 135v/135V Pos: kneeling >
Morrigu dodges a Dwarf's attack.
A Dwarf's weak pierce grazes Morrigu.

< 336h/360H 135v/135V Pos: kneeling >
Tiny explosions wrack a Dwarf's body with pain!

< 336h/360H 135v/135V Pos: kneeling >
You feel like a potion could do you good once again.

< 339h/360H 135v/135V Pos: kneeling >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 339h/360H 135v/135V Pos: kneeling >
Tiny explosions wrack a Dwarf's body with pain!

< 340h/360H 135v/135V Pos: kneeling >
A Dwarf's pierce grazes Morrigu.
Morrigu dodges a Dwarf's attack.

< 341h/360H 135v/135V Pos: kneeling >

< 341h/360H 135v/135V Pos: kneeling >
You rise to your feet.

< 341h/360H 135v/135V Pos: standing >
You are already standing.

< 342h/360H 135v/135V Pos: standing >
You kneel.

< 342h/360H 135v/135V Pos: kneeling >
You feel your skill in springleap improving.
You leap low and land a backward sweep knocking a Dwarf off his feet...
...only to follow-up high kicking him in the face while he is still falling...
...and as he strikes ground you do a backward flip landing on his chest.
[Damage: 17 ] 
< 342h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sit EP:  few wounds >
 Morrigu misses a Dwarf.
Morrigu misses a Dwarf.
Morrigu misses a Dwarf.

< 342h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sit EP:  few wounds >
 [Damage: 12 ] Your punch strikes a Dwarf.
[Damage: 11 ] Your fine punch strikes a Dwarf.
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 26 ] Your punch strikes a Dwarf hard.

< 342h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sit EP:  few wounds >
 Tiny explosions wrack a Dwarf's body with pain!

< 342h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 Morrigu dodges a Dwarf's attack.

< 342h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 You kneel.

< 342h/360H 135v/135V Pos: kneeling >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 Such skills take patience!

< 342h/360H 135v/135V Pos: kneeling >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 You rise to your feet.

< 342h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 You begin moving into position for a combination...

< 342h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 [Damage: 40 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Dwarf.

< 342h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 [Damage: 13 ] Your punch strikes a Dwarf.
[Damage: 12 ] Your fine punch strikes a Dwarf.
[Damage: 12 ] Your punch strikes a Dwarf.
[Damage: 14 ] Your fine punch strikes a Dwarf hard.
Morrigu misses a Dwarf.
Morrigu misses a Dwarf.
Morrigu misses a Dwarf.

< 342h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sit EP: pretty hurt >
 A Dwarf clambers to his feet.

< 342h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 A Dwarf's weak pierce grazes Morrigu.
Morrigu dodges a Dwarf's attack.

< 342h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 
< 342h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 
< 342h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 You miss a Dwarf.
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 23 ] Your impressive punch strikes a Dwarf very hard.
You miss a Dwarf.
You miss a Dwarf.

< 342h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 A Dwarf parries Morrigu's lunge at him.
A Dwarf parries Morrigu's lunge at him.
A Dwarf parries Morrigu's lunge at him.

< 342h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 A Dwarf opens the door.

< 342h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 A Dwarf attempts to flee.
A Dwarf leaves east.

< 342h/360H 135v/135V Pos: standing >
Morrigu leaves east.

< 342h/360H 135v/135V Pos: standing >
Your opponent has escaped your deadly combination.

< 343h/360H 135v/135V Pos: standing >
You are already standing.

< 343h/360H 135v/135V Pos: standing >
You kneel.

< 343h/360H 135v/135V Pos: kneeling >
You do a forward roll followed up by a hand-plant into a somersault
and go flying toward a Dwarf!
A Lightly Hued Cobblestone Road
   The stones have a light red color to them. More than likely the stones
have a great deal of clay within them. Some of these stones were in fact created
by being glazed by extremely hot furnaces from within the city. This street
is very wide, simply because it is frequented the most by many different races
of many different lands. This particular section of the city, if there could be
one, is the center. Alongside either side of the stone road tents are set up to
house the nomads that frequent the city. Most of these nomads stay no more than
a few months, some much briefer. Sounds of city life fill the air during the
days while, however, during the night only the slave traders are active,
selling their merchandise. Slave traders come from all over the lands to trade
here, for it is well known that nearly no other city would allow such an
inhumane business within its walls.
Obvious exits: -North -East  -West 
Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here, fighting a Dwarf.
A Dwarf (medium) (HardCore) stands here, fighting Morrigu.
You fly into the room, twist around and leap into a Dwarf!
Your spring at a Dwarf sends him slightly off balance...

< 344h/360H 134v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sit EP: pretty hurt >
 You miss a Dwarf.
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 25 ] Your impressive punch seriously wounds a Dwarf.
You miss a Dwarf.

< 344h/360H 134v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sit EP: pretty hurt >
 Morrigu misses a Dwarf.
Morrigu misses a Dwarf.
Morrigu misses a Dwarf.

< 344h/360H 134v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sit EP: pretty hurt >
 A Dwarf's pierce grazes Morrigu.
You're still recovering from your last move.

< 344h/360H 134v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sit EP: pretty hurt >
 [Damage: 49 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Dwarf.

< 344h/360H 134v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Dwarf sit EP:  awful >
 Tiny explosions wrack a Dwarf's body with pain!
A Dwarf is stunned!

< 344h/360H 134v/135V Pos: standing >
<[Damage: 13 ] You hit a Dwarf in the throat, he chokes, gasps and dies.
A Dwarf's mithril-plated gnomish mobility suit was completely destroyed by the massive blow!
A Dwarf's black executioner's hood was completely destroyed by the massive blow!
A Dwarf's a thin black belt of accuracy was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!