The death of [29 Mercenary] Utmar (Duergar)

in A Filthy Nest

from the perspective of [27 Dreadlord] Yzar (Parasite)

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       a well-crafted limestone helm from Kobold Settlement
<worn on eyes>       a glittering obsidian eyepatch
<worn in ear>        an aboleth's shrunken head (magic)
<worn in ear>        an obsidian earring shaped like a skull
<worn on face>       a glowing rune covered mask (glowing)
<worn around neck>   a human-made clay gorget
<worn around neck>   a fine marble charm from Kobold Settlement
<worn on body>       a suit of bloodstained chainmail (magic)
<worn about body>    a twined copper bodycloak from Kobold Settlement
<worn as quiver>     a superior limestone quiver
<worn about waist>   a bamboo belt [82%]
<worn on belt buckle>a gleaming iron belt buckle
<attached to belt>   a rugged adventurers satchel (magic) (illuminating) [89%]
<worn on arms>       some frozen gem arm plates from Morg's Place
<worn around wrist>  a tarnished bracelet of platinum links
<worn around wrist>  a superior rubber bracelet from Kobold Settlement
<worn on hands>      some crude copper claws from Kobold Settlement
<worn on finger>     a dwarven-made hemp signet from Kobold Settlement
<worn on finger>     a twined granite signet from The City of Winterhaven
<wielding twohanded> a bloody bastard sword (magic)
<worn on legs>       some angelic limestone greaves from Morg's Place
<worn on feet>       a pair of shadowsteel boots (magic)

Obvious exits: -West #
An ogre sits here, staring drunkenly at nothing.

< 282h/282H 110v/110V Pos: standing >
A Private Room
Obvious exits: -West #
An ogre sits here, staring drunkenly at nothing.

< 282h/282H 110v/110V Pos: standing >
A Private Room
Obvious exits: -West #
An ogre sits here, staring drunkenly at nothing.

< 282h/282H 110v/110V Pos: standing >
A Private Room
Obvious exits: -West #
An ogre sits here, staring drunkenly at nothing.

< 282h/282H 110v/110V Pos: standing >
A Private Room
Obvious exits: -West #
An ogre sits here, staring drunkenly at nothing.

< 282h/282H 110v/110V Pos: standing >
A Private Room
Obvious exits: -West #
An ogre sits here, staring drunkenly at nothing.

< 282h/282H 110v/110V Pos: standing >
A Private Room
Obvious exits: -West #
An ogre sits here, staring drunkenly at nothing.

< 282h/282H 110v/110V Pos: standing >
A Private Room
Obvious exits: -West #
An ogre sits here, staring drunkenly at nothing.

< 282h/282H 110v/110V Pos: standing >
A Private Room
Obvious exits: -West #
An ogre sits here, staring drunkenly at nothing.

< 282h/282H 110v/110V Pos: standing >
A Private Room
Obvious exits: -West #
An ogre sits here, staring drunkenly at nothing.

< 282h/282H 110v/110V Pos: standing >
A Private Room
Obvious exits: -West #
An ogre sits here, staring drunkenly at nothing.

< 282h/282H 110v/110V Pos: standing >
A Private Room
Obvious exits: -West #
An ogre sits here, staring drunkenly at nothing.

< 282h/282H 110v/110V Pos: standing >
A Private Room
Obvious exits: -West #
An ogre sits here, staring drunkenly at nothing.

< 282h/282H 110v/110V Pos: standing >
A Private Room
Obvious exits: -West #
An ogre sits here, staring drunkenly at nothing.

< 282h/282H 110v/110V Pos: standing >
A Private Room
Obvious exits: -West #
An ogre sits here, staring drunkenly at nothing.

< 282h/282H 110v/110V Pos: standing >

< 282h/282H 110v/110V Pos: standing >
A Duergar enters from the west.

< 282h/282H 110v/110V Pos: standing >
You feel horrible as bones shift and snap, and your flesh falls to the ground.
Your bones crack even more, twisting, tormenting you, as your body reforms.
Your blood congeals quickly forming a mass of muscle and skin.

< 282h/169H 50v/50V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East  -South -West 
A troll sits here, eyeing his drink.
A troll sits here, eyeing his drink.

< 282h/169H 49v/50V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East  -South# -West 
The corpse of an ogress serving wench is lying here.

< 282h/169H 48v/50V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East  -South -West 
A troll sits here, eyeing his drink.
A troll sits here, eyeing his drink.
An ogre bouncer wanders here, eyeing you carefully.
An ogre sits here, staring drunkenly at nothing.
An ogre sits here, staring drunkenly at nothing.
A troll sits here, eyeing his drink.
An ogress stands here, ready to take your order.

< 282h/169H 47v/50V Pos: standing >

		Character attributes for Yzar

Level: 27   Race: Parasite   Class: Dreadlord 
Age: 9 yrs / 4 mths  Height: 59 inches Weight: 195 lbs  Size: tiny

  Actual (Base)     Actual (Base)
Str:  98 ( 98)    Pow:   8 ( 80)
Dex: 116 ( 97)    Int:  12 ( 80)   
Agi:  94 ( 94)    Wis:  16 ( 80)
Con:  55 ( 92)    Cha:  80 ( 80)   Luk:  80 ( 80)
Equipped Items:  22     Carried weight:   75

Armor Points: -111  Reduces melee damage taken by 11.1% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 11% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 10% 
Hitroll: 11   Damroll: 24
Alignment: 642  (-1000 to 1000)

Saving Throws: PAR[53]  FEA[53]
               BRE[52]  SPE[32]

Load carried: Light

< 282h/169H 47v/50V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East  -South -West 
An ogre sits here, staring drunkenly at nothing.
A troll sits here, eyeing his drink.

< 282h/169H 47v/50V Pos: standing >
The Tavern's Reception Area
   A duskwood desk rests against the eastern wall, its back facing
southwards towards the rest of the tavern.  Farther to the north, the
stone hallway leads off towards the individual rooms of the inn.  Twin
sconces upon the walls throw off light that is directed more towards the
surface of the desk than anywhere else.  There are no real adornments
anywhere else that are noteworthy.
Obvious exits: -South
A derro sits here, angry at your intrusion.
A derro sits here, angry at your intrusion.
A duergar lurks in the shadows here.

< 282h/169H 47v/50V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   bite
  *eyeless
  *acid blood
  *diseased bite

< 282h/169H 48v/50V Pos: standing >
A Duergar enters from the south.

< 282h/169H 49v/50V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East  -South -West 
An ogre sits here, staring drunkenly at nothing.
A troll sits here, eyeing his drink.

< 281h/169H 48v/50V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -East # -South -West 

< 281h/169H 47v/50V Pos: standing >
Next to the Bar
   The oaken bar of the tavern blocks any travel attempts to the east, as even
climbing the bar would prove daunting, given the size and demeanor of the thing
behind it.  The rest of the bar is a cacaphony of sounds, colors and flashing
bits of light as the patrons comingle and move about in their own raucous and
inebriated ways.  Dark stains from spilled mugs mottle the stone floor of the
cavern and help to keep the everpresent rats from going hungry.
Obvious exits: -North -South -West 
An ogress stands here, ready to take your order.
An ogre sits here, staring drunkenly at nothing.
An ogre bartender stands here, serving drinks.

< 281h/169H 47v/50V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East  -South -West 
An ogre sits here, staring drunkenly at nothing.
A troll sits here, eyeing his drink.
A troll sits here, eyeing his drink.

< 281h/169H 47v/50V Pos: standing >
A Private Room
   This is one of the many private rooms available to patrons for use.
The furnishings in the room are mostly dark duskwood, contrasting well
with the barren dirt floor.  Only a few candles burn behind dirty shades
of nearly translucent snake skin.  Deep red curtains of frayed and dirty
velvet line the walls, adding to the cozy and dark atmosphere.  The
duskwood table and chairs, along with three wooden benches along the
walls provide adequate seating for a group wishing to convene in private.
Obvious exits: -West 

< 281h/169H 47v/50V Pos: standing >
Ok.

< 281h/169H 49v/50V Pos: standing >
It's already closed!

< 280h/169H 49v/50V Pos: standing >
Kick who?

< 280h/169H 50v/50V Pos: standing >
Kick who?

< 280h/169H 50v/50V Pos: standing >
A Private Room
Obvious exits: -West #

< 280h/169H 50v/50V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East  -South -West 
A Duergar (medium) stands here.
An ogre sits here, staring drunkenly at nothing.
A troll sits here, eyeing his drink.
A troll sits here, eyeing his drink.
A Duergar leaves east.

< 280h/169H 49v/50V Pos: standing >
A Private Room
   This is one of the many private rooms available to patrons for use.
The furnishings in the room are mostly dark duskwood, contrasting well
with the barren dirt floor.  Only a few candles burn behind dirty shades
of nearly translucent snake skin.  Deep red curtains of frayed and dirty
velvet line the walls, adding to the cozy and dark atmosphere.  The
duskwood table and chairs, along with three wooden benches along the
walls provide adequate seating for a group wishing to convene in private.
Obvious exits: -West 
A Duergar (medium) stands here.
A Duergar leaves west.

< 280h/169H 48v/50V Pos: standing >
Kick who?

< 280h/169H 49v/50V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East  -South -West 
A Duergar (medium) stands here.
A troll sits here, eyeing his drink.

< 279h/169H 48v/50V Pos: standing >
A troll patron leaves west.

< 279h/169H 48v/50V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East  -South# -West 
The corpse of an ogress serving wench is lying here.
A troll sits here, eyeing his drink.
An ogre sits here, staring drunkenly at nothing.

< 279h/169H 48v/50V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East  -South -West 
A troll sits here, eyeing his drink.
A troll sits here, eyeing his drink.
A troll sits here, eyeing his drink.
An ogre sits here, staring drunkenly at nothing.
An ogre sits here, staring drunkenly at nothing.
An ogress stands here, ready to take your order.

< 279h/169H 48v/50V Pos: standing >
A troll patron leaves east.

< 279h/169H 48v/50V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East  -South -West #
A troll sits here, eyeing his drink.

< 279h/169H 48v/50V Pos: standing >
A Large Chamber
   The stone floor of this large chamber has been worn smooth by a high
amount of foot traffic.  The ceiling rises nearly 30 feet into the air,
supported by thick beams of dark wood.  Several tables and chairs are
scattered throughout the room, presumably for patrons to better enjoy
the entertainment and atmosphere this shady tavern has to offer.
Obvious exits: -North -East  -South

< 279h/169H 47v/50V Pos: standing >
A Stone Passage in Morgs Place
   A stone hallway leads off away from the main gathering chamber here.
The hallway is not especially well-lit, indicating it might not be meant
for just anyone to use it.  The hallway is unadorned and generally leads
towards the north, though there are various bends and curves in the carved
passageway.
Obvious exits: -North -South
A troll sits here, eyeing his drink.
An ogre bouncer wanders here, eyeing you carefully.

< 279h/169H 47v/50V Pos: standing >
A Stone Passage in Morgs Place
   A stone hallway leads off away from the main gathering chamber here.
The hallway is not especially well-lit, indicating it might not be meant
for just anyone to use it.  The hallway is unadorned and generally leads
towards the north, though there are various bends and curves in the carved
passageway.
Obvious exits: -East  -South
The corpse of a drunken ogre is lying here.
An ogre sits here, staring drunkenly at nothing.

< 279h/169H 46v/50V Pos: standing >
Alas, you cannot go that way. . . .

< 279h/169H 46v/50V Pos: standing >
A Stone Passage in Morgs Place
   A stone hallway leads off away from the main gathering chamber here.
The hallway is not especially well-lit, indicating it might not be meant
for just anyone to use it.  The hallway is unadorned and generally leads
towards the north, though there are various bends and curves in the carved
passageway.
Obvious exits: -East  -West 
An ogre sits here, staring drunkenly at nothing.

< 279h/169H 45v/50V Pos: standing >
A Back Room
   A single table rests in the center of this otherwise unadorned room.  There
are several half-filled mugs upon the table scattered amongst a set of strange
marked stones of varying sizes and colors.  A deck of cards has been tossed
to the floor as well, leaving a few face cards with crude drawings lying face
up.  There is a lingering smell of age old vomit and sweat that seems to
permeate the surface of everything within this dark, forgotten room.  Marks
upon the floor seem to indicate something hidden beneath the table.
Obvious exits: -West  -Down 

< 278h/169H 45v/50V Pos: standing >
A Hidden Stone Passageway
   Luminescent moss and fungus barely illuminate the stone passageway
here that leads off towards the west.  The almost eerie, greenish glow
seems to permeate anything in the area, causing things to change hue and
appear quite odd.  The sounds of things moving in the low light
are prevalent everywhere.  There is a tiny bit of normal light
filtering in from above in a circular pattern, suggesting some sort of
escape hatch perhaps.
Obvious exits: -West  -Up   
An ogre sits here, staring drunkenly at nothing.

< 278h/169H 44v/50V Pos: standing >
I see no door here.

< 278h/169H 46v/50V Pos: standing >
A Hidden Passage
   Luminescent moss and fungus barely illuminate the stone passageway
here that leads off towards the west.  The almost eerie, greenish glow
seems to permeate anything in the area, causing things to change hue and
appear quite odd.  The sounds of things moving in the low light
are prevalent everywhere.  There is a strange smell of wet straw in the air
as well.
Obvious exits: -North -East  -South
An ogre guard stands here, watching for trespassers.

< 278h/169H 46v/50V Pos: standing >
The Wine Cellar
   Barrels and casks of dark duskwood have been carefully stacked along the
walls.  In many places the containers are stacked four or five high.  Some
recent spill has colored the otherwise sandy colored stone floor a darker
shade.  Thick dust has accumulated on many of the surfaces here, perhaps
indicating a lack of stock rotation or that the various containers aren't
filled with the most popular of libations.
Obvious exits: -South -West 

< 278h/169H 46v/50V Pos: standing >
A Filthy Nest
   The overwhelming darkness within the room seems to suffocate light sources
in the area, casting deep shadows everywhere.  Bits of bone, straw and other
detritus are scattered everywhere.  Hair and chunks of fur stick to the stone
walls, where blood has dried into a sticky mess.  Sounds of things moving
about in the piles of debris come from everywhere.  Obviously this is the
nesting area of something, though what exactly lives here is a mystery.
Obvious exits: -North -East  -West 
A bent brass scrap has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A rare piece of cold-iron has been left here! (magic)
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A wererat stands here, nose twitching.

< 278h/169H 45v/50V Pos: standing >
Ok.

< 277h/169H 46v/50V Pos: standing >
A Filthy Nest
Obvious exits: -North -East # -West 
A bent brass scrap has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A rare piece of cold-iron has been left here! (magic)
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A wererat stands here, nose twitching.

< 277h/169H 46v/50V Pos: standing >
So much for that camping effort.

< 277h/169H 48v/50V Pos: standing >
An ugly wererat enters from the north.

< 277h/169H 50v/50V Pos: standing >
You start setting up camp...

< 277h/169H 50v/50V Pos: standing >
A Filthy Nest
Obvious exits: -North -East # -West 
A bent brass scrap has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A rare piece of cold-iron has been left here! (magic)
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A wererat stands here, nose twitching.
A wererat stands here, nose twitching.

< 277h/169H 50v/50V Pos: standing >
A Filthy Nest
Obvious exits: -North -East # -West 
A bent brass scrap has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A rare piece of cold-iron has been left here! (magic)
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A wererat stands here, nose twitching.
A wererat stands here, nose twitching.

< 276h/169H 50v/50V Pos: standing >
An ugly wererat enters from the west.

< 276h/169H 50v/50V Pos: standing >
You appears to be Parasite and is in excellent condition.
He's tiny in size.
He appears to be setting up camp.
His body seems to be made of stone!
He is encased in killing ice!
He's encased in a shimmering globe!

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       a well-crafted limestone helm from Kobold Settlement
<worn on eyes>       a glittering obsidian eyepatch
<worn in ear>        an aboleth's shrunken head (magic)
<worn in ear>        an obsidian earring shaped like a skull
<worn on face>       a glowing rune covered mask (glowing)
<worn around neck>   a human-made clay gorget
<worn around neck>   a fine marble charm from Kobold Settlement
<worn on body>       a suit of bloodstained chainmail (magic)
<worn about body>    a twined copper bodycloak from Kobold Settlement
<worn as quiver>     a superior limestone quiver
<worn about waist>   a bamboo belt [82%]
<worn on belt buckle>a gleaming iron belt buckle
<attached to belt>   a rugged adventurers satchel (magic) (illuminating) [89%]
<worn on arms>       some frozen gem arm plates from Morg's Place
<worn around wrist>  a tarnished bracelet of platinum links
<worn around wrist>  a superior rubber bracelet from Kobold Settlement
<worn on hands>      some crude copper claws from Kobold Settlement
<worn on finger>     a dwarven-made hemp signet from Kobold Settlement
<worn on finger>     a twined granite signet from The City of Winterhaven
<wielding twohanded> a bloody bastard sword (magic)
<worn on legs>       some angelic limestone greaves from Morg's Place
<worn on feet>       a pair of shadowsteel boots (magic)

< 276h/169H 50v/50V Pos: standing >
A Filthy Nest
Obvious exits: -North -East # -West 
A bent brass scrap has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A rare piece of cold-iron has been left here! (magic)
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A wererat stands here, nose twitching.
A wererat stands here, nose twitching.
A wererat stands here, nose twitching.

< 276h/169H 50v/50V Pos: standing >

< 276h/169H 50v/50V Pos: standing >
A Duergar enters from the east.

< 276h/169H 50v/50V Pos: standing >

A large leather backpack is made of leather and appears to be of slightly below average quality.
A large leather backpack has an item value of 1.
a large leather backpack can hold around 104 pounds, and is partially filled.
a large leather backpack currently contains:
A large leather backpack contains:

a small pile of coins
[5] a small bandage
[7] a green potion with black chunks
a cup of coffee
[188] a slab of beef
a magical granite helm from Morg's Place
some twisted copper moccasins from Morg's Place
a brutal brass bracelet from Morg's Place
a well-used leather badge from Morg's Place
a decent leather ringmail from Kobold Settlement
A Duergar leaves east.

< 276h/169H 50v/50V Pos: standing >
A Duergar enters from the east.

< 276h/169H 50v/50V Pos: standing >
A Duergar suddenly attacks YOU!
A Duergar's weak pierce grazes you.

< 275h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 275h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP: few scratches >
 A Filthy Nest
Obvious exits: -North -East  -West 
A bent brass scrap has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A rare piece of cold-iron has been left here! (magic)
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A Duergar (medium) stands here, fighting YOU!
A wererat stands here, nose twitching.
A wererat stands here, nose twitching.
A wererat stands here, nose twitching.

< 274h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP: few scratches >
 [Damage: 13 ] You leap towards a Duergar and bite him savagely.
You shiver from the unnatural cold as you hit a Duergar.

< 273h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP: few scratches >
 [Damage: 14 ] You leap towards a Duergar and bite him savagely.
You shiver from the unnatural cold as you hit a Duergar.

< 272h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP: few scratches >
 [Damage:  5 ] Your slash wounds a Duergar.
You shiver from the unnatural cold as you hit a Duergar.
You miss a Duergar.
You miss a Duergar.

< 271h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP: few scratches >
 [Damage: 15 ] You leap towards a Duergar and bite him savagely.
You shiver from the unnatural cold as you hit a Duergar.

< 270h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP:  small wounds >
 You parry a Duergar's lunge at you.
You feel your skin soften and return to normal.
A Duergar's weak slash grazes you.
You parry a Duergar's lunge at you.

< 269h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP:  small wounds >
 [Damage: 26 ] You leap towards a Duergar and bite him savagely.
You shiver from the unnatural cold as you hit a Duergar.

< 268h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP:  small wounds >
 [Damage: 15 ] You leap towards a Duergar and bite him savagely.
You shiver from the unnatural cold as you hit a Duergar.

< 267h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP:  small wounds >
 An ugly wererat leaves west.
[Damage: 15 ] You leap towards a Duergar and bite him savagely.
You shiver from the unnatural cold as you hit a Duergar.

< 266h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 [Damage: 25 ] You leap towards a Duergar and bite him savagely.
You shiver from the unnatural cold as you hit a Duergar.

< 265h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 [Damage: 29 ] You leap towards a Duergar and bite him savagely.
You shiver from the unnatural cold as you hit a Duergar.

< 264h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 [Damage: 14 ] You leap towards a Duergar and bite him savagely.
You shiver from the unnatural cold as you hit a Duergar.

< 263h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 [Damage: 27 ] You leap towards a Duergar and bite him savagely.
You shiver from the unnatural cold as you hit a Duergar.

< 262h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 You miss a Duergar.
[Damage:  6 ] Your fine slash wounds a Duergar.
You shiver from the unnatural cold as you hit a Duergar.
[Damage:  5 ] Your slash wounds a Duergar.
You shiver from the unnatural cold as you hit a Duergar.
[Damage: 15 ] You leap towards a Duergar and bite him savagely.
You shiver from the unnatural cold as you hit a Duergar.

< 259h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 So much for that camping effort.
[Damage: 30 ] You leap towards a Duergar and bite him savagely.
You shiver from the unnatural cold as you hit a Duergar.

< 258h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 [Damage: 26 ] You leap towards a Duergar and bite him savagely.
You shiver from the unnatural cold as you hit a Duergar.

< 257h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 [Damage: 33 ] You leap towards a Duergar and bite him savagely.
You shiver from the unnatural cold as you hit a Duergar.

< 256h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 [Damage: 26 ] You leap towards a Duergar and bite him savagely.
You shiver from the unnatural cold as you hit a Duergar.
A Duergar suddenly does not look so well.

< 255h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 [Damage: 30 ] You leap towards a Duergar and bite him savagely.
You shiver from the unnatural cold as you hit a Duergar.

< 254h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP:  awful >
 [Damage: 15 ] You leap towards a Duergar and bite him savagely.
You shiver from the unnatural cold as you hit a Duergar.
A Duergar attempts to flee.
A Duergar leaves west.

< 253h/169H 50v/50V Pos: standing >
Kick who?

< 253h/169H 50v/50V Pos: standing >
You feel your skin harden to stone.
The spirits of Kobold Settlement grant you their protection.
Kick who?

< 253h/169H 50v/50V Pos: standing >
Kick who?

< 252h/169H 50v/50V Pos: standing >
Kick who?
A Duergar enters from the west.

< 252h/169H 50v/50V Pos: standing >
[Damage: 14 ] You leap towards a Duergar and bite him savagely.
You shiver from the unnatural cold as you hit a Duergar.

< 251h/169H 50v/50V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sta EP:  awful >
 [Damage: 29 ] You leap towards a Duergar and bite him savagely.
A Duergar is mortally wounded, and will die soon, if not aided.
You shiver from the unnatural cold as you hit a Duergar.

< 250h/169H 50v/50V Pos: standing >
<[Damage: 21 ] You leap towards a Duergar and bite him savagely.
A Duergar's earring of rotting flesh was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!