The death of [ 7 Cleric] Goli (Drow Elf)

in A Long Tunnel Adorned with Mantol-Derith Scriptures

from the perspective of [ 7 Cleric] Goli (Drow Elf)

<worn on head>       a frost-rimed softwood skull
<worn on face>       a hardened rubber mask from The Bugger Caves
<worn around neck>   a glowing softwood collar
<primary weapon>     a steel warhammer
<held>               a steel warhammer
<worn on legs>       some cracked hardwood pants

You dodge a bugger attendant's vicious attack.

< 45h/45H 120v/120V Pos: standing >
< T: Goli TP: sta TC:excellent E: bugger ass EP:  bleeding, close to death >
 Your decent crush seriously wounds a bugger attendant.
A bugger attendant is incapacitated and will slowly die, if not aided.

< 45h/45H 120v/120V Pos: standing >
<Your kick shatters a bugger attendant's skull.
A bugger attendant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You raise a level!
The last gasps of a bugger attendant cause a sickening chill to run up your spine.

< 52h/52H 120v/120V Pos: standing >
A six-legged insect leaves north.

< 52h/52H 120v/120V Pos: standing >
A larvae enters from the north.

< 52h/52H 120v/120V Pos: standing >
You get a handful of coins from the corpse of a bugger attendant.
There were: 3 silver coins, 4 copper coins. 

< 52h/52H 120v/120V Pos: standing >
You sit down and relax.

< 52h/52H 120v/120V Pos: sitting >
You have memorized the following spells:
( 1st circle)  2 - cause light

And you are currently praying for the following spells:
   14 seconds:  ( 2nd) cause serious
   23 seconds:  ( 1st) cause light
   33 seconds:  ( 1st) cause light
   43 seconds:  ( 1st) cause light
   53 seconds:  ( 1st) cause light

You can pray 1 2nd circle spell(s).
You continue your praying.

< 52h/52H 120v/120V Pos: sitting >
You start meditating...

< 52h/52H 120v/120V Pos: sitting >
A pupa leaves south.

< 52h/52H 120v/120V Pos: sitting >
You are praying for cause serious, which will take about 14 seconds.

< 52h/52H 120v/120V Pos: sitting >

		Character attributes for Goli

Level: 7   Race: Drow Elf   Class: Cleric 
Age: 105 yrs / 0 mths  Height: 70 inches Weight: 135 lbs  Size: medium

STR: good             AGI: good              DEX: good
POW: good             INT: good              WIS: excellent
CON: very good        CHA: good             LUCK: good

Armor Points: -42  Reduces melee damage taken by 4.2% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 10% 
Hitroll: average	Damroll: better than average
Alignment: extremely evil

Saving Throws: PAR[far worse than average]  FEA[far worse than average]
               BRE[far worse than average]  SPE[far worse than average]

Load carried: Paltry

< 52h/52H 120v/120V Pos: sitting >
A baby adult leaves north.

< 52h/52H 120v/120V Pos: sitting >
A six-legged insect enters from the north.

< 52h/52H 120v/120V Pos: sitting >
A larvae leaves north.

< 52h/52H 120v/120V Pos: sitting >
You have finished praying for cause serious.

< 52h/52H 120v/120V Pos: sitting >
A pupa enters from the north.

< 52h/52H 120v/120V Pos: sitting >
You feel your skill in meditate improving.
You have finished praying for cause light.

< 52h/52H 120v/120V Pos: sitting >
You have finished praying for cause light.

< 52h/52H 120v/120V Pos: sitting >
You have finished praying for cause light.

< 52h/52H 120v/120V Pos: sitting >
A six-legged insect enters from the north.

< 52h/52H 120v/120V Pos: sitting >
A six-legged insect leaves north.

< 52h/52H 120v/120V Pos: sitting >
You have finished praying for cause light.

< 52h/52H 120v/120V Pos: sitting >
A six-legged insect leaves north.

< 52h/52H 120v/120V Pos: sitting >
A Grey Elf enters from the south.

< 52h/52H 120v/120V Pos: sitting >
You stop meditating.
Within the Brooding Tunnel
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a bugger attendant is lying here.
The corpse of a six-legged insect is lying here.
A small chitinous pouch is here.
A Grey Elf (medium) stands here.
A disgusting-looking pupa wriggles here in a puddle of slime.
A disgusting larvae is here waiting to be taken care of.

< 52h/52H 120v/120V Pos: sitting >
A Grey Elf starts casting an offensive spell.

< 52h/52H 120v/120V Pos: sitting >
You clamber to your feet.
You abandon your praying.

< 52h/52H 120v/120V Pos: standing >
You attempt to flee...
An Intersection of Tunnels
   This is where the three main tunnels of this bugger colony come together and
lead up to the serface. This bugger colony seems to be relitivly new and was
probably created by a recently born queen that left the main colony. The tunnel
to the north is slightly larger than the tunnels to the west and east. There is
very minimal light down here wich makes the tunnels feel very eerie and very
uncomfortbale.
Obvious exits: -North -East  -West  -Up    -Down 
You flee southward!

< 52h/52H 97v/120V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 52h/52H 97v/120V Pos: standing >
A Grey Elf enters from the north.

< 52h/52H 98v/120V Pos: standing >
A Grey Elf starts casting an offensive spell.
Within the Brooding Tunnel
   The brooding  tunnel is a large tunnel that is made for hatching the
young buggers. The walls have tiny little compartments that are carved out
every foot and are about six inches wide and about a foot deep into the cave
walls.  Some of the holes are covered with a sticky material. Inside some of
the open holes you can see a small white egg. This tunnel seems to be about
ten degrees hotter than all the other caverns.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a bugger attendant is lying here.
The corpse of a six-legged insect is lying here.
A small chitinous pouch is here.
A disgusting-looking pupa wriggles here in a puddle of slime.
A disgusting larvae is here waiting to be taken care of.

< 52h/52H 97v/120V Pos: standing >
In the Brooding Caves
  In this section of the brooding cave the larvae holes have all been
filled with larvae and are covered with a translucent sticky fluid. The
sticky goo pulsates in and out with each movement of the maturing larve.
Some of the workers occasionly open the holes and remove a pupa and move
it to a deeper section of the caves.
Obvious exits: -South -Down 
The corpse of  a bugger attendant is lying here.
A disgusting larvae is here waiting to be taken care of.
A six-legged insect scours through these tunnels.
A six-legged insect scours through these tunnels.
A newly born adult bugger rests here, waiting for its exo-skeleton to dry
A bugger attendant is here feeding the young
A six-legged insect scours through these tunnels.

< 52h/52H 97v/120V Pos: standing >
Deeper in the Brooding Cave
   Deeper in the brooding cave it is only a few degres warmer than the other
caves in the colony. The holes in each wall are about a foot in diamater and
about two feet deep, most are covered with the sticky fluid, but some are open
and have the corpses of the little pupas that where in them. A worker will
occasionaly remove the sticky fluid from a hole and put some food in or take
out a grey and white cacoon, and take it deeper into the caves.
Obvious exits: -South -Up   
The corpse of a bugger attendant is lying here.
The corpse of a bugger is lying here.
A disgusting larvae is here waiting to be taken care of.
A bugger drone is standing here awaiting something to do.
A bugger attendant stands here tending to the young.

< 52h/52H 98v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/52H 98v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/52H 98v/120V Pos: standing >
A larvae enters from above.

< 52h/52H 99v/120V Pos: standing >
At the End of the Brooding Cave
   This is the room in which bugger caccoons hatch into newborn adults the
temperature of this room is about the same temperature as the main caves. There
is a lot of food on the floor to feed the newly hatching buggers. A few corpses
are lying in here becuase not all buggers are born heathly enough to survive
after they have hatched, some of the bugger attendants kill the newborns as a
way of population control. The exit is to the north.
Obvious exits: -North -East  -South -West 
The corpse of a baby adult is lying here.
The corpse of a bugger attendant is lying here.
A newly born adult bugger rests here, waiting for its exo-skeleton to dry
A disgusting larvae is here waiting to be taken care of.
A bugger attendant stands here caring for the hives babies.

< 52h/52H 97v/120V Pos: standing >
A Slimey Cespool
   This huge, disgusting cespool sits just off of the brooding cavern
in this bugger nest.  This pool is used for spawning, where females will
dump a load of eggs into the pool which the males will then fertilize
turning into a glorious spawning ground of the buggers.
Obvious exits: -North
The corpse of a bugger slime matron is lying here.
A bugger slime matron wriggles here, coating the others in slime.
A disgusting white pupa bugger is here wriggling in slime.
A disgusting white pupa bugger is here wriggling in slime.

< 52h/52H 95v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/52H 95v/120V Pos: standing >
You don't find anything you didn't see before.

< 52h/52H 97v/120V Pos: standing >
A Grey Elf enters from the north.

< 52h/52H 100v/120V Pos: standing >
A Grey Elf starts casting an offensive spell.

< 52h/52H 101v/120V Pos: standing >
You don't find anything you didn't see before.

< 52h/52H 101v/120V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'cause critical'
You resist the effects of a Grey Elf's spell!

< 52h/52H 103v/120V Pos: standing >
<You miss a Grey Elf.

< 52h/52H 103v/120V Pos: standing >
< T: Goli TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A Grey Elf misses you.

< 52h/52H 103v/120V Pos: standing >
< T: Goli TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A Grey Elf starts casting an offensive spell.

< 52h/52H 103v/120V Pos: standing >
< T: Goli TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 52h/52H 103v/120V Pos: standing >
< T: Goli TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You attempt to flee...
At the End of the Brooding Cave
   This is the room in which bugger caccoons hatch into newborn adults the
temperature of this room is about the same temperature as the main caves. There
is a lot of food on the floor to feed the newly hatching buggers. A few corpses
are lying in here becuase not all buggers are born heathly enough to survive
after they have hatched, some of the bugger attendants kill the newborns as a
way of population control. The exit is to the north.
Obvious exits: -North -East  -South -West 
The corpse of a baby adult is lying here.
The corpse of a bugger attendant is lying here.
A newly born adult bugger rests here, waiting for its exo-skeleton to dry
A disgusting larvae is here waiting to be taken care of.
A bugger attendant stands here caring for the hives babies.
You flee northward!

< 52h/52H 76v/120V Pos: standing >
A Slimey Cespool
   This huge, disgusting cespool sits just off of the brooding cavern
in this bugger nest.  This pool is used for spawning, where females will
dump a load of eggs into the pool which the males will then fertilize
turning into a glorious spawning ground of the buggers.
Obvious exits: -East 
The corpse of a bugger slime matron is lying here.
A bugger slime matron wriggles here, coating the others in slime.
A freshly-hatched, scum-covered larvae wriggles here in the slime.
A disgusting-looking pupa wriggles here in a puddle of slime.
A freshly-hatched, scum-covered larvae wriggles here in the slime.
A freshly-hatched, scum-covered larvae wriggles here in the slime.
A disgusting white pupa bugger is here wriggling in slime.
A disgusting white pupa bugger is here wriggling in slime.

< 52h/52H 74v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/52H 75v/120V Pos: standing >
At the End of the Brooding Cave
   This is the room in which bugger caccoons hatch into newborn adults the
temperature of this room is about the same temperature as the main caves. There
is a lot of food on the floor to feed the newly hatching buggers. A few corpses
are lying in here becuase not all buggers are born heathly enough to survive
after they have hatched, some of the bugger attendants kill the newborns as a
way of population control. The exit is to the north.
Obvious exits: -North -East  -South -West 
The corpse of a baby adult is lying here.
The corpse of a bugger attendant is lying here.
A Grey Elf (medium) stands here.
A newly born adult bugger rests here, waiting for its exo-skeleton to dry
A disgusting larvae is here waiting to be taken care of.
A bugger attendant stands here caring for the hives babies.

< 52h/52H 72v/120V Pos: standing >
A Grey Elf leaves north.
Deeper in the Brooding Cave
   Deeper in the brooding cave it is only a few degres warmer than the other
caves in the colony. The holes in each wall are about a foot in diamater and
about two feet deep, most are covered with the sticky fluid, but some are open
and have the corpses of the little pupas that where in them. A worker will
occasionaly remove the sticky fluid from a hole and put some food in or take
out a grey and white cacoon, and take it deeper into the caves.
Obvious exits: -South -Up   
The corpse of a bugger attendant is lying here.
The corpse of a bugger is lying here.
A Grey Elf (medium) stands here.
A disgusting larvae is here waiting to be taken care of.
A disgusting larvae is here waiting to be taken care of.
A bugger drone is standing here awaiting something to do.
A bugger attendant stands here tending to the young.

< 52h/52H 70v/120V Pos: standing >
In the Brooding Caves
  In this section of the brooding cave the larvae holes have all been
filled with larvae and are covered with a translucent sticky fluid. The
sticky goo pulsates in and out with each movement of the maturing larve.
Some of the workers occasionly open the holes and remove a pupa and move
it to a deeper section of the caves.
Obvious exits: -South -Down 
The corpse of  a bugger attendant is lying here.
A newly born adult bugger rests here, waiting for its exo-skeleton to dry
A disgusting larvae is here waiting to be taken care of.
A six-legged insect scours through these tunnels.
A bugger attendant is here feeding the young
A six-legged insect scours through these tunnels.

< 52h/52H 68v/120V Pos: standing >
A Grey Elf enters from below.

< 52h/52H 69v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/52H 69v/120V Pos: standing >
A six-legged insect enters from the south.

< 52h/52H 70v/120V Pos: standing >
A Grey Elf leaves south.
Within the Brooding Tunnel
   The brooding  tunnel is a large tunnel that is made for hatching the
young buggers. The walls have tiny little compartments that are carved out
every foot and are about six inches wide and about a foot deep into the cave
walls.  Some of the holes are covered with a sticky material. Inside some of
the open holes you can see a small white egg. This tunnel seems to be about
ten degrees hotter than all the other caverns.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a bugger attendant is lying here.
The corpse of a six-legged insect is lying here.
A small chitinous pouch is here.
A Grey Elf (medium) stands here.
A bugger is here cleaning up some rubble.
A disgusting-looking pupa wriggles here in a puddle of slime.

< 52h/52H 68v/120V Pos: standing >
A Grey Elf leaves south.
Alas, you cannot go that way. . . .

< 52h/52H 68v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/52H 68v/120V Pos: standing >
An Intersection of Tunnels
   This is where the three main tunnels of this bugger colony come together and
lead up to the serface. This bugger colony seems to be relitivly new and was
probably created by a recently born queen that left the main colony. The tunnel
to the north is slightly larger than the tunnels to the west and east. There is
very minimal light down here wich makes the tunnels feel very eerie and very
uncomfortbale.
Obvious exits: -North -East  -West  -Up    -Down 
A bugger is here cleaning up some rubble.
A Grey Elf (medium) stands here.

< 52h/52H 67v/120V Pos: standing >
Heading Down the Queens Tunnel
   The Queens is a special tunnel made for trasporting food to the Queen
while she is laying her eggs. Other workers are taking the eggs from the
Queeens chamber to be put into the Brooding caves.  This cave is on a very
steep slope down, the walls are very smooth and with nothing to hold on to.
The air down here is more pungent and thicker, probably because of the Queens
pharamones thats she uses to keep control over her workers. One may travel
down or east.
Obvious exits: -East  -Down 
A bugger is here cleaning up some rubble.
A bugger drone is standing here awaiting something to do.

< 52h/52H 66v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/52H 66v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/52H 66v/120V Pos: standing >
Heading to the Queens Chamber
   You have entered the final tunnel of the Queens tunnel, her chamber is
directly to the north, and as you get closer the smell of her pharamones are
more and more pungent. The further you go down the tunnel the warmer it seems
to get, and the chittering from workers in the Queens are getting louder
as you go deeper into her tunnel.  One may travel north or up.
Obvious exits: -North -Up   

< 52h/52H 66v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/52H 66v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/52H 67v/120V Pos: standing >
Nearing The Queens Chamber
   Nearing the Queens chamber the air is getting thicker and hotter, the smell
of her pharamones are almost sickening. The tunnel is widening slightly as it
gets closer to the Queens chamber. The chittering sounds of the workers are
getting much closer as you enter this dank little room.  The tunnel walls are
covered with small gouges and scrapings made by the inhabitants.  The floor of
the tunnel is very rough and almost exclusively naturally formed.  One may go
to the north or south.
Obvious exits: -North -South
A six-legged insect scours through these tunnels.
A newly born adult bugger rests here, waiting for its exo-skeleton to dry

< 52h/52H 65v/120V Pos: standing >
Within The Queens Chamber
   The Queens chamber is very dark and damp, the air here feels thick and hot.
The air is heavy with the scent of the Queens pharamones. This room is very
large and there is a special egg depository that the Queen lays her eggs in.
The drones, in turn, take them out of the depository and transport them to the
brooding caves where they are nursed into their next stage of life.  The small
room is used only by the Queen and the drones, and any other that dares to
enter this room can be killed on sight.  The exit is to the south.
Obvious exits: -South
Some thick hides lined with fur have been rolled up here.
An amorphous blob of primordial chitin goo sits here in a quivering lump.
A disgusting larvae is here waiting to be taken care of.
A disgusting larvae is here waiting to be taken care of.
A bugger servant is here helping the queen lay eggs.
A bugger servant is here helping the queen lay eggs.
A bugger servant is here helping the queen lay eggs.
(Q)The bugger Queen stands here amongst her many eggs.

< 52h/52H 64v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/52H 64v/120V Pos: standing >
A larvae leaves south.

< 52h/52H 68v/120V Pos: standing >
A Grey Elf enters from the south.

< 52h/52H 69v/120V Pos: standing >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 52h/52H 70v/120V Pos: standing >
< T: Goli TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 52h/52H 70v/120V Pos: standing >
< T: Goli TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 52h/52H 70v/120V Pos: standing >
< T: Goli TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You attempt to flee...
Nearing The Queens Chamber
   Nearing the Queens chamber the air is getting thicker and hotter, the smell
of her pharamones are almost sickening. The tunnel is widening slightly as it
gets closer to the Queens chamber. The chittering sounds of the workers are
getting much closer as you enter this dank little room.  The tunnel walls are
covered with small gouges and scrapings made by the inhabitants.  The floor of
the tunnel is very rough and almost exclusively naturally formed.  One may go
to the north or south.
Obvious exits: -North -South
A disgusting larvae is here waiting to be taken care of.
A six-legged insect scours through these tunnels.
A newly born adult bugger rests here, waiting for its exo-skeleton to dry
You flee southward!

< 52h/52H 41v/120V Pos: standing >
Heading to the Queens Chamber
   You have entered the final tunnel of the Queens tunnel, her chamber is
directly to the north, and as you get closer the smell of her pharamones are
more and more pungent. The further you go down the tunnel the warmer it seems
to get, and the chittering from workers in the Queens are getting louder
as you go deeper into her tunnel.  One may travel north or up.
Obvious exits: -North -Up   

< 52h/52H 40v/120V Pos: standing >
Heading Down the Queens Tunnel
   The Queens is a special tunnel made for trasporting food to the Queen
while she is laying her eggs. Other workers are taking the eggs from the
Queeens chamber to be put into the Brooding caves.  This cave is on a very
steep slope down, the walls are very smooth and with nothing to hold on to.
The air down here is more pungent and thicker, probably because of the Queens
pharamones thats she uses to keep control over her workers. One may travel
down or east.
Obvious exits: -East  -Down 
A bugger is here cleaning up some rubble.
A bugger drone is standing here awaiting something to do.

< 52h/52H 38v/120V Pos: standing >
An Intersection of Tunnels
   This is where the three main tunnels of this bugger colony come together and
lead up to the serface. This bugger colony seems to be relitivly new and was
probably created by a recently born queen that left the main colony. The tunnel
to the north is slightly larger than the tunnels to the west and east. There is
very minimal light down here wich makes the tunnels feel very eerie and very
uncomfortbale.
Obvious exits: -North -East  -West  -Up    -Down 

< 52h/52H 38v/120V Pos: standing >
A Dark Entrance to the Bugger Caves
   The entrance to the cave is very narrow, and little light seems to penetrate
this place. The walls are cool and damp to the touch. The air has a pungent
odor to it.  Small chittering noises are coming from deep within the caves,
There are many small insects about three feet tall entering and exiting the
caves, some are carring large quantities of food pinched in their inscisors.
Obvious exits: -North -Down 
A bugger is here cleaning up some rubble.
A bugger stands at the entrance to the cave to protect the queen.
A bugger sentinel stands here protecting its brood from invasion

< 52h/52H 37v/120V Pos: standing >
 
  ,MMMM,MMM   
 ,,,,,M,M.,M  
 M,  ,.ooM.M  
      @...MM  
      ^,MMM   
       ,,     
        ,,M   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South

< 52h/52H 36v/120V Pos: standing >
 
  MMM M,M     
 ,,MMMM,MMMM  
 ,,,,,M,M.,M  
 M,  ,@ooM.M  
      ....MM  
      ^,MMM   
       ,,     
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 52h/52H 35v/120V Pos: standing >
 
  MM M,M      
 ,MMMM,MMMMM  
 ,,,,M,M.,M,  
 ,  ,.@oM.M,  
     ....MMM  
     ^,MMM M  
      ,,      
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East  -South -West 

< 52h/52H 34v/120V Pos: standing >
 
  MMMM,MMMM   
 ,,,,M,M.,M,  
 ,  ,.ooM.M,  
     .@..MMM  
     ^,MMM M  
      ,,      
       ,,MM   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 52h/52H 32v/120V Pos: standing >
 
  ,,,M,M.,M   
 ,  ,.ooM.M,  
     ....MMM  
     ^@MMM M  
      ,,      
       ,,MM   
      M,,,M   
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South

< 52h/52H 32v/120V Pos: standing >
 
    ,.ooM.M   
     ....MMM  
     ^,MMM M  
      @,      
       ,,MM   
      M,,,MM  
      MM,,,   
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East 

< 52h/52H 32v/120V Pos: standing >
 
   ,.ooM.M,   
    ....MMM,  
    ^,MMM MM  
     ,@       
      ,,MM    
     M,,,MMM  
     MM,,,M   
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -South -West 

< 52h/52H 30v/120V Pos: standing >
 
    ....MMM   
    ^,MMM MM  
     ,,       
      @,MM    
     M,,,MMM  
     MM,,,M,  
      MM  M   
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South

< 52h/52H 29v/120V Pos: standing >
 
    ^,MMM M   
     ,,       
      ,,MM    
     M@,,MMM  
     MM,,,M,  
      MM  M,  
          M   
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 

< 52h/52H 27v/120V Pos: standing >
The cavern wall is too steep to climb!

< 52h/52H 28v/120V Pos: standing >
 
   ^,MMM MM   
    ,,     M  
     ,,MM     
    M,@,MMM   
    MM,,,M,,  
     MM  M,,  
         MM   
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 

< 52h/52H 26v/120V Pos: standing >
 
  ^,MMM MMM   
   ,,     MM  
    ,,MM      
   M,,@MMM    
   MM,,,M,,M  
    MM  M,,,  
        MM,   
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 

< 52h/52H 24v/120V Pos: standing >
 
   ,,     M   
    ,,MM      
   M,,,MMM    
   MM,@,M,,M  
    MM  M,,,  
        MM,,  
        M,,   
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -West 

< 52h/52H 23v/120V Pos: standing >
You quickly scan the area.
An adolescent purple worm who is not far off to your east.

< 52h/52H 25v/120V Pos: standing >
A Grey Elf enters from the north.

< 52h/52H 26v/120V Pos: standing >
 
  ,,     MM   
   ,,MM       
  M,,,MMM  M  
  MM,P@M,,MM  
   MM  M,,,.  
       MM,,.  
       M,,M   
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -West 

< 52h/52H 24v/120V Pos: standing >
 
  ,     MM    
  ,,MM     M  
 M,,,MMM  MM  
 MM,P,@,,MM.  
  MM  M,,,..  
      MM,,..  
      M,,M,   
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 
An adolescent purple worm is searching for an easy meal.
An adolescent purple worm suddenly attacks YOU!
An adolescent purple worm's bite seriously wounds you.
OUCH!  That really did HURT!

< 39h/52H 23v/120V Pos: standing >
< T: Goli TP: sta TC: small wounds E: adolescent sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 39h/52H 23v/120V Pos: standing >
< T: Goli TP: sta TC: small wounds E: adolescent sta EP: excellent >
 You attempt to flee...
 
  ,,     MM   
   ,,MM       
  M,,,MMM  M  
  MM,P@M,,MM  
   MM  M,,,.  
       MM,,.  
       M,,M   
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -West 
You flee westward!

< 39h/52H 0v/120V Pos: standing >
A Grey Elf enters from the west.

< 39h/52H 0v/120V Pos: standing >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 39h/52H 2v/120V Pos: standing >
< T: Goli TP: sta TC: small wounds E: A Grey Elf sta EP:  few wounds >
 You start chanting...

< 39h/52H 2v/120V Pos: standing >
< T: Goli TP: sta TC: small wounds E: A Grey Elf sta EP:  few wounds >
 You complete your spell...
Your touch sends shivers of pain through a Grey Elf's body.

< 39h/52H 2v/120V Pos: standing >
< T: Goli TP: sta TC: small wounds E: A Grey Elf sta EP:  few wounds >
 You start chanting...

< 39h/52H 2v/120V Pos: standing >
< T: Goli TP: sta TC: small wounds E: A Grey Elf sta EP:  few wounds >
 You dodge a Grey Elf's vicious attack.

< 39h/52H 2v/120V Pos: standing >
< T: Goli TP: sta TC: small wounds E: A Grey Elf sta EP:  few wounds >
 A Grey Elf starts casting an offensive spell.

< 39h/52H 2v/120V Pos: standing >
< T: Goli TP: sta TC: small wounds E: A Grey Elf sta EP:  few wounds >
 You complete your spell...
A Grey Elf's body is wracked with spasms as you touch him!

< 39h/52H 2v/120V Pos: standing >
< T: Goli TP: sta TC: small wounds E: A Grey Elf sta EP:  few wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'cause critical'
You are almost dissolved by pain as a Grey Elf touches you.
YIKES!  Another hit like that, and you've had it!!

< 13h/52H 2v/120V Pos: standing >
< T: Goli TP: sta TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 You don't have that spell memorized.

< 13h/52H 2v/120V Pos: standing >
< T: Goli TP: sta TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 A Grey Elf just barely gets his shield up to block your attack.
You dodge a Grey Elf's vicious attack.
A Grey Elf starts casting an offensive spell.

< 13h/52H 2v/120V Pos: standing >
< T: Goli TP: sta TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 You don't have that spell memorized.

< 13h/52H 2v/120V Pos: standing >
< T: Goli TP: sta TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 You flip head over heels.

< 13h/52H 2v/120V Pos: standing >
< T: Goli TP: sta TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'cause critical'
You are almost dissolved by pain as a Grey Elf touches you.
You feel your pulse begin to slow and you realize you are mortally wounded...

< -9h/52H 2v/120V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< -9h/52H 2v/120V Pos: on your ass >