The death of [27 Warrior] Rabidorn The Empire (Thri-Kreen)

in A Gravel Path Cuts Through the Dense Forest

from the perspective of [27 Warrior] Rabidorn The Empire (Thri-Kreen)

<worn on head>       an unearthly leather tiara
<worn on eyes>       a troll-skin eyepatch
<worn on face>       a stylish obsidian veil
<worn around neck>   an enchanted feathered shawl (glowing)
<worn about body>    a royal robe garb lined with gold
<worn about waist>   a humming bone belt from Strathor Valley of the Storm Giants
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       some moss and fungus-covered sleeves (magic)
<worn on lower arms> a pair of studded leather sleeves
<worn around wrist>  a beautiful brass bracelet from Tribal Oasis
<worn around wrist>  a spiked clay bracer
<worn on lower wrist>a thick spiked leather bracer
<worn on lower wrist>a marble and ivory bracer (magic)
<worn on hands>      some thick leather gloves
<primary weapon>     a lion fang [superior]
<secondary weapon>   a fine brass ghurka from The Mountain Settlement of the Harpies
<third weapon>       a steel flail
<fourth weapon>      a steel longsword


< 274h/349H 98v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East  -West  -Up   

< 274h/349H 98v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up    -Down 

< 274h/349H 98v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West  -Up    -Down 

< 275h/349H 97v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East  -West  -Up    -Down 

< 275h/349H 96v/163V Pos: standing >
I see no boulder here.

< 275h/349H 99v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up    -Down 

< 275h/349H 100v/163V Pos: standing >
Ok.

< 276h/349H 101v/163V Pos: standing >
A Long Narrow Shaft
Obvious exits: -Up   # -Down 

< 276h/349H 102v/163V Pos: standing >
A Kobold floats in from below.

< 276h/349H 103v/163V Pos: standing >
Slay whom?

< 276h/349H 104v/163V Pos: standing >
Slay whom?

< 276h/349H 105v/163V Pos: standing >
A Kobold opens the boulder.

< 277h/349H 106v/163V Pos: standing >
A thri-kreen warrior enters from below.

< 277h/349H 107v/163V Pos: standing >
A Kobold floats up.
Your fine pierce wounds a thri-kreen warrior.

< 277h/349H 107v/163V Pos: standing >
< T: Rabidorn TP: sta TC: small wounds E: thri sta EP: few scratches >
 C'mon, you are doing it all the time!

< 277h/349H 108v/163V Pos: standing >
< T: Rabidorn TP: sta TC: small wounds E: thri sta EP: few scratches >
 A thri-kreen warrior's punch strikes you.
A thri-kreen warrior's punch strikes you.
A thri-kreen warrior's kick crashes into your chest.
Your improved dexterity grants you an additional attack!
A thri-kreen warrior dodges your futile attack.
A thri-kreen warrior dodges your futile attack.
You miss a thri-kreen warrior.
A thri-kreen warrior leaps into the air, avoiding your attack.
You miss a thri-kreen warrior.
A thri-kreen warrior dodges your futile attack.
Your slash wounds a thri-kreen warrior.
A thri-kreen warrior dodges your futile attack.

< 237h/349H 108v/163V Pos: standing >
< T: Rabidorn TP: sta TC: few wounds E: thri sta EP: few scratches >
 C'mon, you are doing it all the time!

< 237h/349H 108v/163V Pos: standing >
< T: Rabidorn TP: sta TC: few wounds E: thri sta EP: few scratches >
 You parry a thri-kreen warrior's lunge at you.
A thri-kreen warrior's kick crashes into your chest.
Your improved dexterity grants you an additional attack!
A thri-kreen warrior dodges your futile attack.
Your decent crush wounds a thri-kreen warrior.
Your slash wounds a thri-kreen warrior.
A thri-kreen warrior leaps into the air, avoiding your attack.
A thri-kreen warrior dodges your futile attack.
A thri-kreen warrior dodges your futile attack.
A thri-kreen warrior dodges your futile attack.
A thri-kreen warrior dodges your futile attack.

< 230h/349H 108v/163V Pos: standing >
< T: Rabidorn TP: sta TC: few wounds E: thri sta EP: few scratches >
 You attempt to flee...
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East  -West  -Up    -Down 
You flee downward!

< 230h/349H 83v/163V Pos: standing >
A thri-kreen warrior enters from above.

< 231h/349H 89v/163V Pos: standing >
You dodge a bash from a thri-kreen warrior, who loses its balance and falls.

< 231h/349H 89v/163V Pos: standing >
< T: Rabidorn TP: sta TC: few wounds E: thri kne EP: few scratches >
 
< 231h/349H 89v/163V Pos: standing >
< T: Rabidorn TP: sta TC: few wounds E: thri kne EP: few scratches >
 Your pierce wounds a thri-kreen warrior.
Your fine crush wounds a thri-kreen warrior.
Your impressive slash wounds a thri-kreen warrior.
Your slash wounds a thri-kreen warrior.
Your impressive pierce wounds a thri-kreen warrior.

< 231h/349H 89v/163V Pos: standing >
< T: Rabidorn TP: sta TC: few wounds E: thri kne EP:  small wounds >
 You attempt to flee...
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West  -Up    -Down 
You flee downward!

< 231h/349H 66v/163V Pos: standing >
I see no boulder here.

< 231h/349H 67v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East  -West  -Up    -Down 
A thri-kreen warrior crouches here.

< 231h/349H 67v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up    -Down 

< 231h/349H 66v/163V Pos: standing >
Ok.

< 231h/349H 67v/163V Pos: standing >
The boulder seems to be closed.

< 231h/349H 68v/163V Pos: standing >
The boulder seems to be closed.

< 231h/349H 69v/163V Pos: standing >
A thri-kreen warrior enters from below.

< 231h/349H 70v/163V Pos: standing >
A thri-kreen warrior suddenly attacks YOU!
A thri-kreen warrior's punch strikes you.

< 214h/349H 70v/163V Pos: standing >
< T: Rabidorn TP: sta TC: few wounds E: thri sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 214h/349H 70v/163V Pos: standing >
< T: Rabidorn TP: sta TC: few wounds E: thri sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 214h/349H 70v/163V Pos: standing >
< T: Rabidorn TP: sta TC: few wounds E: thri sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 214h/349H 70v/163V Pos: standing >
< T: Rabidorn TP: sta TC: few wounds E: thri sta EP:  small wounds >
 
< 214h/349H 70v/163V Pos: standing >
< T: Rabidorn TP: sta TC: few wounds E: thri sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
A thri-kreen warrior dodges your futile attack.
A thri-kreen warrior dodges your futile attack.
Your fine slash wounds a thri-kreen warrior.
A thri-kreen warrior leaps into the air, avoiding your attack.
Your fine pierce wounds a thri-kreen warrior.
You miss a thri-kreen warrior.
Your slash wounds a thri-kreen warrior.
Your pierce wounds a thri-kreen warrior.
A thri-kreen warrior's punch strikes you.
You deflect a thri-kreen warrior's blow and strike back at it!
Your fine pierce wounds a thri-kreen warrior.
A thri-kreen warrior leaps towards you and sinks its jaws dripping with venom deep in your flesh.
You feel very sick.

< 176h/349H 70v/163V Pos: standing >
< T: Rabidorn TP: sta TC: few wounds E: thri sta EP:  few wounds >
 You attempt to flee...
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East  -West  -Up    -Down 
You flee downward!

< 176h/349H 39v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West  -Up    -Down 

< 176h/349H 39v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up    -Down 

< 176h/349H 39v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East  -West  -Up   

< 176h/349H 38v/163V Pos: standing >
A thri-kreen warrior enters from above.
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East  -West 

< 176h/349H 41v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East  -West 

< 176h/349H 41v/163V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East  -South -West 
A slimy mold oozes across the cavern floor.

< 177h/349H 40v/163V Pos: standing >
A Treacherous Turning Point
   This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a duergar assassin is lying here.

< 177h/349H 39v/163V Pos: standing >
A Chamber Filled with Furs
   Piles of furs, ranging from bear and boar, to deer and fox, take up most
of this room. Their mere presence seems to add warmth tot he cave, thought this
heat can also be contributed to the nearby cooking pit. Furs have been hung
from several locations along the stone walls, warding off any cold that may
try to seep through from the gray rock. A few broken weapons and tattered
pieces of armor can be seen amongst the furs, remains from those who were
ambushed by the thri-kreens years ago. From the plush surroundings it is
obvious that this area is used for sleeping and relaxation, which is peculiar.
Obvious exits: -East 
A sleeping thri-kreen is stretched out, sound asleep.
A sleeping thri-kreen is stretched out, sound asleep.
Fongg, the receptionist, is ready to tuck you in.

< 177h/349H 39v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/349H 39v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/349H 39v/163V Pos: standing >
You sit down and relax.

< 177h/349H 40v/163V Pos: sitting >
You nod off.

< 177h/349H 40v/163V Pos: sitting >

< 178h/349H 61v/163V Pos: on your ass >

< 178h/349H 64v/163V Pos: on your ass >

< 178h/349H 72v/163V Pos: on your ass >
You wake up.

< 179h/349H 87v/163V Pos: on your ass >
A thri-kreen warrior enters from the east.

< 179h/349H 90v/163V Pos: on your ass >
A thri-kreen warrior suddenly attacks YOU!
A thri-kreen warrior's impressive punch strikes you very hard.
You clamber to your feet.

< 153h/349H 91v/163V Pos: standing >
< T: Rabidorn TP: sta TC: nasty wounds E: thri sta EP:  few wounds >
 Your muscles contract suddenly as toxin attacks your neural system.

< 153h/349H 91v/163V Pos: standing >
< T: Rabidorn TP: sta TC: nasty wounds E: thri sta EP:  few wounds >
 A sleeping thri-kreen awakens.

< 153h/349H 91v/163V Pos: standing >
< T: Rabidorn TP: sta TC: nasty wounds E: thri sta EP:  few wounds >
 You attempt to flee...
A Treacherous Turning Point
   This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a duergar assassin is lying here.
You flee eastward!

< 153h/349H 70v/163V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East  -South -West 
A slimy mold oozes across the cavern floor.

< 153h/349H 70v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East  -West 

< 153h/349H 69v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East  -West 

< 153h/349H 68v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East  -West  -Up   

< 153h/349H 68v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up    -Down 

< 153h/349H 68v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West  -Up    -Down 

< 153h/349H 67v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East  -West  -Up    -Down 

< 153h/349H 67v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up    -Down 
A Kobold (small) stands, floating here.

< 153h/349H 66v/163V Pos: standing >
Deep Within a Ravine
   The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up    -Down 

< 153h/349H 63v/163V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East  -South -West  -Up    -Down 
A large cabin looks abandoned.

< 153h/349H 59v/163V Pos: standing >
A Kobold floats in from below.
I see no boulder here.

< 154h/349H 61v/163V Pos: standing >
A Kobold leaves east.

< 154h/349H 63v/163V Pos: standing >
 
  MM^^.^^.*   
 MM^^..^^^**  
 MM.**^^****  
 M^.^^@+++++  
 ^.*^*..****  
 .^***.*****  
  ****.****   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 
A Kobold (small) stands, floating here.

< 154h/349H 62v/163V Pos: standing >

< 154h/349H 63v/163V Pos: standing >
A Kobold starts casting an offensive spell.

< 154h/349H 63v/163V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qpurr hajqp'
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You feel your life flowing away as a Kobold chills you.
OUCH!  That really did HURT!
The cold goes right to the bone, you feel yourself weakening!

< 119h/349H 64v/163V Pos: standing >
 
  M^^.^^.**   
 M^^..^^^**^  
 M.**^^*****  
 ^.^^P@+++++  
 .*^*..*****  
 ^***.******  
  ***.*****   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 119h/349H 64v/163V Pos: standing >
 
  ^^.^^.**.   
 ^^..^^^**^.  
 .**^^*****.  
 .^^P+@+++++  
 *^*..*****.  
 ***.******.  
  **.******   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 119h/349H 63v/163V Pos: standing >
 
  ^.^^.**..   
 ^..^^^**^..  
 **^^*****.^  
 ^^P++@+++++  
 ^*..*****.^  
 **.******.^  
  *.*******   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 120h/349H 63v/163V Pos: standing >
 
  .^^.**...   
 ..^^^**^..^  
 *^^*****.^.  
 ^P+++@+++++  
 *..*****.^.  
 *.******.^^  
  .********   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 120h/349H 62v/163V Pos: standing >
 
  ^^.**...^   
 .^^^**^..^.  
 ^^*****.^.^  
 +P+++@+++++  
 ..*****.^..  
 .******.^^.  
  *********   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 120h/349H 62v/163V Pos: standing >
 
  ^.**...^*   
 ^^^**^..^..  
 ^*****.^.^^  
 +P+++@+++++  
 .*****.^..^  
 ******.^^..  
  ********^   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 120h/349H 61v/163V Pos: standing >
You attempt to flee...
 
  .**...^**   
 ^^**^..^..^  
 *****.^.^^^  
 ++P++@+++++  
 *****.^..^^  
 *****.^^..M  
  *******^^   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 
You flee eastward!

< 120h/349H 37v/163V Pos: standing >
 
  **...^***   
 ^**^..^..^^  
 ****.^.^^^^  
 ++P++@+++++  
 ****.^..^^^  
 ****.^^..M.  
  ******^^M   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 120h/349H 36v/163V Pos: standing >
 
  *...^***.   
 **^..^..^^M  
 ***.^.^^^^^  
 ++P++@+++++  
 ***.^..^^^^  
 ***.^^..M.^  
  *****^^MM   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 120h/349H 36v/163V Pos: standing >
 
  ...^***..   
 *^..^..^^M^  
 **.^.^^^^^^  
 +P+++@+++++  
 **.^..^^^^+  
 **.^^..M.^+  
  ****^^MMM   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 120h/349H 36v/163V Pos: standing >
 
  ..^***...   
 ^..^..^^M^.  
 *.^.^^^^^^^  
 ++P++@++++M  
 *.^..^^^^+^  
 *.^^..M.^+^  
  ***^^MMM+   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 120h/349H 35v/163V Pos: standing >
 
  .^***...^   
 ..^..^^M^.^  
 .^.^^^^^^^^  
 ++P++@+++MM  
 .^..^^^^+^M  
 .^^..M.^+^M  
  **^^MMM++   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 
A double-headed dragonfly cruises around the marshlands, looking for a place to lay its egg.
A double-headed dragonfly suddenly attacks YOU!
A double-headed dragonfly's sting strikes you.

< 114h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC: nasty wounds E: double sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 114h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC: nasty wounds E: double sta EP: excellent >
 A Kobold enters from the west.
Sorry, you aren't allowed to do that in combat.

< 114h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC: nasty wounds E: double sta EP: excellent >
 A Kobold leaves east.

< 114h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC: nasty wounds E: double sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 114h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC: nasty wounds E: double sta EP: excellent >
 Your muscles contract suddenly as toxin attacks your neural system.

< 114h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC: nasty wounds E: double sta EP: excellent >
 A Kobold enters from the east.

< 114h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC: nasty wounds E: double sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 114h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC: nasty wounds E: double sta EP: excellent >
 You dodge a double-headed dragonfly's vicious attack.

< 114h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC: nasty wounds E: double sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 114h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC: nasty wounds E: double sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'qpurr hajqp'
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You feel your life flowing away as a Kobold chills you.

< 97h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC:pretty hurt E: double sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 97h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC:pretty hurt E: double sta EP: excellent >
 Your fine slash strikes a double-headed dragonfly hard.
A double-headed dragonfly dodges your futile attack.
Your fine pierce strikes a double-headed dragonfly very hard.
A double-headed dragonfly dodges your futile attack.
Your decent slash strikes a double-headed dragonfly hard.
Sorry, you aren't allowed to do that in combat.

< 97h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC:pretty hurt E: double sta EP:  few wounds >
 A Kobold starts casting an offensive spell.

< 97h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC:pretty hurt E: double sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 97h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC:pretty hurt E: double sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'qpurr hajqp'
The freezing cold causes you intense pain!
You feel your life flowing away as a Kobold chills you.
Sorry, you aren't allowed to do that in combat.

< 80h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC:pretty hurt E: double sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 80h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC:pretty hurt E: double sta EP:  few wounds >
 A Kobold starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.

< 80h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC:pretty hurt E: double sta EP:  few wounds >
 A double-headed dragonfly misses you.
Sorry, you aren't allowed to do that in combat.

< 80h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC:pretty hurt E: double sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'qpurr hajqp'
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You feel your life flowing away as a Kobold chills you.

< 47h/349H 35v/163V Pos: standing >
< T: Rabidorn TP: sta TC: awful E: double sta EP:  few wounds >
 You attempt to flee...
 
  ..^***...   
 ^..^..^^M^.  
 *.^.^^^^^^^  
 +++++@P+++M  
 *.^..^^^^+^  
 *.^^..M.^+^  
  ***^^MMM+   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 
You flee westward!

< 47h/349H 5v/163V Pos: standing >
You attempt to flee...
 
  .^***...^   
 ..^..^^M^.^  
 .^.^^^^^^^^  
 +++++@+++MM  
 .^..^^^^+^M  
 .^^..M.^+^M  
  **^^MMM++   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A Kobold (small) stands, floating here.
A double-headed dragonfly cruises around the marshlands, looking for a place to lay its egg.
You flee eastward!

< 47h/349H 0v/163V Pos: standing >
A double-headed dragonfly suddenly attacks YOU!
A double-headed dragonfly's impressive sting seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Kobold starts casting an offensive spell.

< 36h/349H 0v/163V Pos: standing >
< T: Rabidorn TP: sta TC: awful E: double sta EP:  few wounds >
 You feel your induced slowness dissipate.
You attempt to flee...
PANIC!  You couldn't escape!

< 36h/349H 0v/163V Pos: standing >
< T: Rabidorn TP: sta TC: awful E: double sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'qpurr hajqp'
The freezing cold causes you intense pain!
You feel your life flowing away as a Kobold chills you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 3h/349H 0v/163V Pos: standing >
< T: Rabidorn TP: sta TC: awful E: double sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 3h/349H 0v/163V Pos: standing >
< T: Rabidorn TP: sta TC: awful E: double sta EP:  few wounds >
 A Kobold starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.

< 3h/349H 0v/163V Pos: standing >
< T: Rabidorn TP: sta TC: awful E: double sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 3h/349H 0v/163V Pos: standing >
< T: Rabidorn TP: sta TC: awful E: double sta EP:  few wounds >
  
  .^***...^   
 ..^..^^M^.^  
 .^.^^^^^^^^  
 +++++@+++MM  
 .^..^^^^+^M  
 .^^..M.^+^M  
  **^^MMM++   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A Kobold (small) stands, floating here. (casting) 
A double-headed dragonfly stands in mid-air here, fighting YOU!

< 3h/349H 0v/163V Pos: standing >
< T: Rabidorn TP: sta TC: awful E: double sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'qpurr hajqp'
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You feel chilled by a Kobold and then you feel no more - RIP.
Your some thick leather gloves freezes and shatters into million pieces from the intense cold!
Your holy silver medallion freezes and shatters into million pieces from the intense cold!
Your pair of studded leather leggings freezes and shatters into million pieces from the intense cold!