The death of [21 Sorcerer] Dogan (Grey Elf)

in The Fountain Square

from the perspective of [20 Ethermancer] Matikai (Kobold)

<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a suit of studded leather armor
<worn about body>    a reptile skin cloak
<worn about waist>   a filthy hide loincloth [poor]
<held as shield>     a small round wooden shield
<worn around wrist>  some iron-plated bracers [superior]
<worn on finger>     a sapphire ring
<worn on feet>       a pair of soft leather boots

 ^.^MMM^^MMMMM  
  M^^^MM^MMMM   
   ^.^M.^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 97v/114V Pos: standing >
 
   MMMM^MMMM    
  M^^^M^MMMMM   
 MMMMMM^MMMMMM  
 MM^DMM^MMMMMM  
 ^MMMMM@^MMMMM  
 ^.^MMM^^MMMMM  
 .M^^^MM^MMMMM  
  .^.^M.^^MMM   
   ^.^^M.^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 96v/114V Pos: standing >
You quickly scan the area.
A mountaineer who is a brief walk away to your north.
A mountaineer who is rather far off to your south.

< 161h/161H 99v/114V Pos: standing >
 
   MMM^MMMM^    
  ^^^^MMMMMMM   
 MMMMM^MMMMMM^  
 M^DMM^MMMMMMM  
 MMMMM^@MMMMMM  
 .^MMM^^MMMMMM  
 ^^^MMM^MMMMMM  
  ^.^M.^^MMMM   
   .^^M.^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 100v/114V Pos: standing >
 
   ^^^MMMMMM    
  MMMM^MMMMMM   
 M^DMM^MMMMMMM  
 MMMMM^^MMMMMM  
 .^MMM^@MMMMMM  
 ^^^MMM^MMMMMM  
 M^.^M.^^MMMMM  
  ^.^^M.^P^MM   
   ..^...M^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 99v/114V Pos: standing >
Drifts in the snow are being formed by the wind.

< 161h/161H 99v/114V Pos: standing >
You quickly scan the area.
A rabbit who is almost out of sight to your south.

< 161h/161H 100v/114V Pos: standing >
You quickly scan the area.
A rabbit who is almost out of sight to your south.

< 161h/161H 100v/114V Pos: standing >
A Barbarian enters from the south.

< 161h/161H 101v/114V Pos: standing >
You quickly scan the area.
A rabbit who is almost out of sight to your south.

< 161h/161H 102v/114V Pos: standing >
 
   MMM^MMMMM    
  ^DMM^MMMMMM   
 MMMMM^^MMMMMM  
 .^MMM^PMMMMMM  
 M^^MMM@MMMMMM  
 .^.^M.^^MMMMM  
 ^^.^^M.^^^MMM  
  ...^...M^^^   
   ^.^..M^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 101v/114V Pos: standing >
 
   DMM^MMMMM    
  MMMM^^MMMMM   
 .^MMM^PMMMMMM  
 M^^MMM^MMMMMM  
 .^.^M.@^MMMMM  
 ^^.^^M.^^^MMM  
 ^...^...M^^^M  
  ^^.^..M^^.^   
   ^M.M^.^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 101v/114V Pos: standing >
 
   MMM^^MMMM    
  ^MMM^^MMMMM   
 M^^MMMPMMMMMM  
 .^.^M.^^MMMMM  
 ^^.^^M@^^^MMM  
 ^...^...M^^^M  
 ^^^.^..M^^.^^  
  .^M.M^.^^.^   
   ...^.^^.^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 99v/114V Pos: standing >
 
   MMM^^MMMM    
  ^^MMMPMMMMM   
 .^.^M.^^MMMMM  
 ^^.^^M.^^^MMM  
 ^...^.@.M^^^M  
 ^^^.^..M^^.^^  
 ..^M.M^.^^.^^  
  ^...^.^^.^^   
   .^^.^M^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 97v/114V Pos: standing >
 
   ^MMM^MMMM    
  ^.^^.P^MMMM   
 ^^.^MM.^^^MMM  
 ^...^...M^^^M  
 ^^^.^.@M^^.^^  
 ..^M.M^.^^.^^  
 ^^...^.^^.^^.  
  ..^^.^M^..^   
   ^^^...^^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 96v/114V Pos: standing >
 
   .^^.P^MMM    
  ^.^MM.^^^MM   
 ^...^...M^^^M  
 ^^^.^..M^^.^^  
 ..^M.M@.^^.^^  
 ^^...^.^^.^^.  
 ^..^^.^M^..^.  
  .^^^...^^^.   
   ..^..M...    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 94v/114V Pos: standing >
 
   ^^.P^MMMM    
  .^MM.^^^MMM   
 ...^...M^^^MM  
 ^^.^..M^^.^^^  
 .^M.M^@^^.^^.  
 ^...^.^^.^^..  
 ..^^.^M^..^..  
  ^^^...^^^.M   
   .^..M...^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 93v/114V Pos: standing >
 
   ^.P^MMMMM    
  ^MM.^^^MMMM   
 ..^...M^^^MMM  
 ^.^..M^^.^^^M  
 ^M.M^.@^.^^.^  
 ...^.^^.^^..^  
 .^^.^M^..^..^  
  ^^...^^^.MM   
   ^..M...^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 91v/114V Pos: standing >
 
   .P^MMMMMM    
  MM.^^^MMMMM   
 .^...M^^^MMMM  
 .^..M^^.^^^MM  
 M.M^.^@.^^.^^  
 ..^.^^.^^..^^  
 ^^.^M^..^..^.  
  ^...^^^.MM^   
   ..M...^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 90v/114V Pos: standing >
 
   P^MMMMMMM    
  M.^^^MMMMMM   
 ^...M^^^MMMMM  
 ^..M^^.^^^MMM  
 .M^.^^@^^.^^M  
 .^.^^.^^..^^^  
 ^.^M^..^..^.^  
  ...^^^.MM^.   
   .M...^^.^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 88v/114V Pos: standing >
 
   ^MMMMMMMM    
  .^^^MMMMMMM   
 ...M^^^MMMMMM  
 ..M^^.^^^MMMM  
 M^.^^.@^.^^MM  
 ^.^^.^^..^^^M  
 .^M^..^..^.^M  
  ..^^^.MM^.^   
   ....^^.^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 86v/114V Pos: standing >
 
   MMMMMMMMM    
  ^^^MMMMMMMM   
 ..M^^^MMMMMMM  
 ..M^.^^^MMMMM  
 ^.^^.^@.^^MMM  
 .^^.^^..^^^MM  
 ^M^..^..^.^MM  
  .^^^.MM^.^.   
   ...^^.^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 85v/114V Pos: standing >
 
   MMMMMMMMM    
  ^^MMMMMMMMM   
 .M^^^MMMMMMMM  
 .M^.^^^MMMMMM  
 .^^.^^@^^MMMM  
 ^^.^^..^^^MMM  
 M^..^..^.^MMM  
  ^^^.MM^.^.^   
   ..^^.^.^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 83v/114V Pos: standing >
 
   MMMMMMMMM    
  ^MMMMMMMMMM   
 M^^^MMMMMMMMM  
 M^.^^^MMMMMMM  
 ^^.^^.@^MMMMM  
 ^.^^..^^^MMMM  
 ^..^..^.^MMMM  
  ^^.MM^.^.^M   
   .^^.^.^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 81v/114V Pos: standing >
 
   MMMMMMMMM    
  ^^^MMMMMMMM   
 M^.^^^MMMMMMM  
 ^^.^^.^^MMMMM  
 ^.^^..@^^MMMM  
 ^..^..^.^MMMM  
 ^^^.MM^.^.^MM  
  ..^^.^.^.^^   
   ..^..^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 80v/114V Pos: standing >
 
   MMMMMMMMM    
  ^^MMMMMMMMM   
 ^.^^^MMMMMMMM  
 ^.^^.^^MMMMMM  
 .^^..^@^MMMMM  
 ..^..^.^MMMMM  
 ^^.MM^.^.^MMM  
  .^^.^.^.^^M   
   .^..^^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 161h/161H 78v/114V Pos: standing >
Approaching the Artist Colony of Harrow
  The dusty road turns into a narrow path paved with decorative stones.
Trees and flowers of all varities lay on either side of the path. The
flowers look so perfect and lush, it would seem a magical green thumb
must be behind it. Blocking the entrance to the north is a set of large
gates. Past the gates a spire is to be seen through the treeline. Hidden a
bit amongst the flowers is a wooden sign. 
Obvious exits: -North -South -West 

< 161h/161H 76v/114V Pos: standing >
Pathway in the Artist Colony of Harrow
  Colorful stones line the path through the gates as you enter into
the Harrow Artist Colony. Around you is more evidence of the
lovely gardens and the serine atmosphere. Artisans and visitors peruse
the grounds appreciating the fine arts crafted here. The fountain square to
the north has stalls displaying and selling items and is usually bustling
with activity. Lining the pathway here are several sculptures of art.
Obvious exits: -North -South
An art student tries to find the class.
An art student tries to find his way around.

< 161h/161H 76v/114V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East  -South -West 
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
A wandering visitor looks at all the booths.
Henna stands here selling flowers and handblown glass vases.

< 161h/161H 75v/114V Pos: standing >
That's absurd.

< 161h/161H 76v/114V Pos: standing >
Fountain
  The center of the The Fountain Square had an elegant flowing fountain gently
spraying those around it. The fountain resembles items from all facets of
the artist community. A Gnome figure in the center of the water is
balancing a paint brush, sewing needle, and a hammer. Circling the figure's
head is a fresh garland of flowers from the Gardens.
A soothing aura fills the area.
Obvious exits: -North -East  -South -West 
A sparkling fountain is here.
A cute little chipmunk plays on the pathway.

< 161h/161H 76v/114V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East  -South -West 
A merchandise stall is set up here.
Vetrix the charismatic jeweler with silver hair and amber eyes.

< 161h/161H 75v/114V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East  -South
A merchandise stall is set up here.
Klemo sells his handmade toys with an honest smile.

< 161h/161H 75v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 161h/161H 75v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 161h/161H 76v/114V Pos: standing >
A Stone Path
  This path leads away from the Fountain Square and towards the beautiful
fellowship and art center to the north. There the fellow artisans eat and have
fellowship with each other. The great master artisan Alorka himself is said
to spend most of his time there.
Obvious exits: -South -West  -Northeast
A wandering visitor looks at all the booths.

< 161h/161H 76v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 161h/161H 76v/114V Pos: standing >
Before A Glassblowers Home
  The path leads away from the Fountain Square towards the home belonging
to the artisan. Trees tower overhead and sway in the wind and look to be
hundreds of years old. There is a large picnic table for a group of people
to sit down and enjoy a meal together.  To the west is a simple log cabin
style home with the one exceptional detail, the large window is a detailed
stained glass that is the work of a talented artist.
Obvious exits: -East  -West #
An artisan, wandering and looking at exhibits.
An artisan, wandering and looking at exhibits.
An art student, hanging out with friends here. 

< 161h/161H 77v/114V Pos: standing >

< 161h/161H 78v/114V Pos: standing >
Ok.

< 161h/161H 79v/114V Pos: standing >
Inside A Glassblowers Home
  A large living area that doubles as a workroom. Near the southwest corner
is a flat, level bench with a length of five feet. Placed on the bench are
torches, clamp, calipers and various other tools of the trade. Behind the
workbench is a durable stool that offers some rest for the crafter. Over to
the other side of the room, a portable screen secludes the living area a bit.
Two comfortable couches face each other, while a table in the center has
many glass items on display.
Obvious exits: -North -East 
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.
Brwra, the head glassblower teaches students his craft.

< 161h/161H 77v/114V Pos: standing >
Ok.

< 161h/161H 79v/114V Pos: standing >
A Sleeping Area
  A casual sleeping area for the Glassblowers of the household and any
family. Several beds line the north wall, and extra large pillows for guests
to use on the floor are piled up in a corner. Near the door is a case for
storage of glass making tools.
Obvious exits: -South -Up   #
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.

< 161h/161H 79v/114V Pos: standing >
Ok.

< 161h/161H 80v/114V Pos: standing >
An Attic Playroom
  This is a small attic that has been turned into a make-shift playroom
for the children of the family of glassblowers. A small bed for quiet
naps is placed in the corner and next to is a large wooden box that has
an assortment of toys tossed inside. A dollhouse is set up near a small
circular stainglass window.
Obvious exits: -Down 

< 161h/161H 81v/114V Pos: standing >
Ok.

< 161h/161H 82v/114V Pos: standing >

< 161h/161H 83v/114V Pos: standing >

< 161h/161H 85v/114V Pos: standing >

< 161h/161H 89v/114V Pos: standing >

< 161h/161H 90v/114V Pos: standing >

< 161h/161H 96v/114V Pos: standing >

< 161h/161H 97v/114V Pos: standing >

< 161h/161H 100v/114V Pos: standing >

< 161h/161H 101v/114V Pos: standing >

< 161h/161H 106v/114V Pos: standing >

< 161h/161H 108v/114V Pos: standing >

< 161h/161H 111v/114V Pos: standing >

< 161h/161H 113v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >
An Attic Playroom
Obvious exits: -Down #

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >
Autosaving...

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >
An Attic Playroom
Obvious exits: -Down #

< 161h/161H 114v/114V Pos: standing >

< 161h/161H 114v/114V Pos: standing >
An Attic Playroom
Obvious exits: -Down #

< 161h/161H 114v/114V Pos: standing >
Ok.

< 161h/161H 114v/114V Pos: standing >
A Sleeping Area
  A casual sleeping area for the Glassblowers of the household and any
family. Several beds line the north wall, and extra large pillows for guests
to use on the floor are piled up in a corner. Near the door is a case for
storage of glass making tools.
Obvious exits: -South -Up   
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.

< 161h/161H 113v/114V Pos: standing >
Ok.

< 161h/161H 113v/114V Pos: standing >
Inside A Glassblowers Home
  A large living area that doubles as a workroom. Near the southwest corner
is a flat, level bench with a length of five feet. Placed on the bench are
torches, clamp, calipers and various other tools of the trade. Behind the
workbench is a durable stool that offers some rest for the crafter. Over to
the other side of the room, a portable screen secludes the living area a bit.
Two comfortable couches face each other, while a table in the center has
many glass items on display.
Obvious exits: -North -East #
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.
Brwra, the head glassblower teaches students his craft.

< 161h/161H 112v/114V Pos: standing >
The door seems to be closed.

< 161h/161H 112v/114V Pos: standing >
Ok.

< 161h/161H 113v/114V Pos: standing >
Before A Glassblowers Home
  The path leads away from the Fountain Square towards the home belonging
to the artisan. Trees tower overhead and sway in the wind and look to be
hundreds of years old. There is a large picnic table for a group of people
to sit down and enjoy a meal together.  To the west is a simple log cabin
style home with the one exceptional detail, the large window is a detailed
stained glass that is the work of a talented artist.
Obvious exits: -East  -West 

< 161h/161H 112v/114V Pos: standing >
Ok.

< 161h/161H 113v/114V Pos: standing >
A Stone Path
  This path leads away from the Fountain Square and towards the beautiful
fellowship and art center to the north. There the fellow artisans eat and have
fellowship with each other. The great master artisan Alorka himself is said
to spend most of his time there.
Obvious exits: -South -West  -Northeast
An artisan, wandering and looking at exhibits.

< 161h/161H 112v/114V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East  -South
A merchandise stall is set up here.
A lonely bard, playing a sad melody.
Klemo sells his handmade toys with an honest smile.

< 161h/161H 111v/114V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East  -South -West 
A merchandise stall is set up here.
A cute little chipmunk plays on the pathway.
Vetrix the charismatic jeweler with silver hair and amber eyes.

< 161h/161H 110v/114V Pos: standing >
A Grey Elf enters from the east.

< 161h/161H 110v/114V Pos: standing >
You quickly scan the area.
A lonely bard who is close by to your north.
Klemo the toy maker who is close by to your north.
A human artisan who is not far off to your north.
Womo the seamstress who is not far off to your east.
A chipmunk who is a brief walk away to your east.
A wandering visitor who is a brief walk away to your east.
A singing bird who is a brief walk away to your east.
A wandering visitor who is rather far off to your east.
A singing bird who is rather far off to your east.
Gipie the baker who is close by to your south.
A chipmunk who is close by to your west.
An art student who is close by to your west.
A singing bird who is not far off to your west.

< 161h/161H 110v/114V Pos: standing >
You quickly scan the area.
A lonely bard who is close by to your north.
Klemo the toy maker who is close by to your north.
A human artisan who is not far off to your north.
Womo the seamstress who is not far off to your east.
A chipmunk who is a brief walk away to your east.
A wandering visitor who is a brief walk away to your east.
A singing bird who is a brief walk away to your east.
A wandering visitor who is rather far off to your east.
A singing bird who is rather far off to your east.
Gipie the baker who is close by to your south.
A chipmunk who is close by to your west.
An art student who is close by to your west.
A singing bird who is not far off to your west.

< 161h/161H 110v/114V Pos: standing >
You are not riding anything!

< 161h/161H 112v/114V Pos: standing >
The Fountain Square
Obvious exits: -North -East  -South -West 
A merchandise stall is set up here.
A Grey Elf (medium) stands, floating here.
A cute little chipmunk plays on the pathway.
Vetrix the charismatic jeweler with silver hair and amber eyes.

< 161h/161H 113v/114V Pos: standing >
You dodge a Grey Elf's feeble leg sweep.

< 161h/161H 114v/114V Pos: standing >
< T: Matikai TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You start chanting...

< 161h/161H 114v/114V Pos: standing >
< T: Matikai TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You complete your spell...
[Damage: 49 ] The lightning bolt hits a Grey Elf with full impact.

< 161h/161H 114v/114V Pos: standing >
< T: Matikai TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A chipmunk leaves west.
A Grey Elf dodges your futile attack.
You miss a Grey Elf.

< 161h/161H 114v/114V Pos: standing >
< T: Matikai TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You barely block a Grey Elf's lunge at you.
You start chanting...

< 161h/161H 114v/114V Pos: standing >
< T: Matikai TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!

< 161h/161H 114v/114V Pos: standing >
< T: Matikai TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A Grey Elf starts casting an offensive spell.

< 161h/161H 114v/114V Pos: standing >
< T: Matikai TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You start chanting...

< 161h/161H 114v/114V Pos: standing >
< T: Matikai TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You lost your concentration!
You abort your prayer before it's done!

< 161h/161H 114v/114V Pos: standing >
< T: Matikai TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You miss a Grey Elf.

< 161h/161H 114v/114V Pos: standing >
< T: Matikai TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Grey Elf has reached its goal.
OUCH!  That really did HURT!
You dodge a Grey Elf's vicious attack.
You start chanting...

< 130h/161H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: A Grey Elf sta EP:  few wounds >
 A Grey Elf starts casting an offensive spell.

< 130h/161H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: A Grey Elf sta EP:  few wounds >
 You complete your spell...
[Damage: 53 ] The lightning bolt hits a Grey Elf with full impact.

< 130h/161H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: A Grey Elf sta EP:  awful >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Grey Elf has reached its goal.
OUCH!  That really did HURT!

< 83h/161H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Grey Elf sta EP:  awful >
 You start chanting...

< 83h/161H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Grey Elf sta EP:  awful >
 An art student enters from the west.

< 83h/161H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Grey Elf sta EP:  awful >
 A Grey Elf starts casting an offensive spell.

< 83h/161H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Grey Elf sta EP:  awful >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Grey Elf has reached its goal.
OUCH!  That really did HURT!
You complete your spell...
[Damage: 42 ] Your lightning bolt shatters a Grey Elf to pieces.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!