The death of [16 Ethermancer] Kymazz (Orc)

in Fertile Grasslands of the Hearth Valley

from the perspective of [16 Ethermancer] Kymazz (Orc)

<worn on body>       a crude copper chestplate
<worn on arms>       some flaming bark arm plates
<held as shield>     a shiny metallic shield
<primary weapon>     a slender sword of vapor (glowing)
<worn on feet>       some brutal clay boots


Obvious exits: -N -S -W
A young page stands ready to serve.

< 101h/233H 49v/113V Pos: standing >
On Paradise Lane
Obvious exits: -N -S -W

< 101h/233H 49v/113V Pos: standing >
The Newhaven General Store
Obvious exits: -N# -E
A large furry cat is resting here.
A Warder of Newhaven roams the streets here.
A plump gnome with a HUGE nose stands here.

< 101h/233H 48v/113V Pos: standing >
A warder leaves east.

< 101h/233H 48v/113V Pos: standing >
The door seems to be closed.

< 101h/233H 49v/113V Pos: standing >
Ok.

< 101h/233H 50v/113V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W
The Newhaven armorer is hard at work here.
A petitioner of the court is here pleading his case.

< 102h/233H 49v/113V Pos: standing >
Ok.

< 102h/233H 50v/113V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W

< 102h/233H 50v/113V Pos: standing >
A Fountain Before A Grand Temple
Obvious exits: -N# -E -W
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.

< 102h/233H 50v/113V Pos: standing >
The doors seems to be closed.

< 102h/233H 51v/113V Pos: standing >
Ok.

< 102h/233H 51v/113V Pos: standing >
A Grand Entrance to the Temple
Obvious exits: -N -S

< 102h/233H 51v/113V Pos: standing >
Ok.

< 103h/233H 52v/113V Pos: standing >
You quickly scan the area.
The scribe who is close by to your north.
The stronghold knight who is close by to your north.

< 103h/233H 52v/113V Pos: standing >
The Sanctuary of Newhaven
Obvious exits: -E -S -W
A old man with stained hands sits here.
A stronghold knight stands watch here.

< 103h/233H 53v/113V Pos: standing >
You sit down and relax.

< 103h/233H 55v/113V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  7 of  8   (   9 seconds)
  2nd circle:  6 of  7   (  12 seconds)
  3rd circle:  5 of  5
  4th circle:  0 of  1   (  18 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 103h/233H 55v/113V Pos: sitting >
You start meditating...

< 103h/233H 56v/113V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 106h/233H 83v/113V Pos: sitting >

< 107h/233H 93v/113V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!

< 107h/233H 97v/113V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 109h/233H 113v/113V Pos: sitting >
You clamber to your feet.

< 109h/233H 113v/113V Pos: standing >
A Grey Elf rides in on a deer from the south.
A Dwarf enters from the south.
A Grey Elf enters from the south.
A Grey Elf enters from the south.
A Dwarf enters from the south.
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 109h/233H 113v/113V Pos: standing >
< T: Kymazz TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Dwarf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 109h/233H 113v/113V Pos: sitting >
< T: Kymazz TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Dwarf misses you.
A Dwarf misses you.
A Dwarf misses you.

< 109h/233H 113v/113V Pos: sitting >
< T: Kymazz TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A horrible pain wracks your brain!
OUCH!  That really did HURT!

< 71h/233H 113v/113V Pos: sitting >
< T: Kymazz TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf dismounts a deer.

< 71h/233H 113v/113V Pos: sitting >
< T: Kymazz TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf misses you.
A Grey Elf misses you.
A Grey Elf's decent slash strikes you.

< 67h/233H 113v/113V Pos: sitting >
< T: Kymazz TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 The scribe leaves east.
A deer leaves east.
A Grey Elf dodges your futile attack.

< 67h/233H 113v/113V Pos: sitting >
< T: Kymazz TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Grey Elf leaves south.
A Dwarf leaves south.

< 67h/233H 113v/113V Pos: sitting >
< T: Kymazz TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Grey Elf enters from the south.
A Dwarf enters from the south.

< 67h/233H 113v/113V Pos: sitting >
< T: Kymazz TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A horrible pain wracks your brain!
YIKES!  Another hit like that, and you've had it!!

< 33h/233H 113v/113V Pos: sitting >
< T: Kymazz TP: sit TC: awful E: A Grey Elf sta EP: excellent >
 A Dwarf misses you.
A Dwarf misses you.
A Dwarf misses you.

< 33h/233H 113v/113V Pos: sitting >
< T: Kymazz TP: sit TC: awful E: A Grey Elf sta EP: excellent >
 A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 33h/233H 113v/113V Pos: sitting >
< T: Kymazz TP: sit TC: awful E: A Grey Elf sta EP: excellent >
 A Grey Elf's decent slash strikes you hard.
A Grey Elf's decent slash strikes you hard.
You wish that your wounds would stop BLEEDING so much!
A Grey Elf misses you.

< 25h/233H 113v/113V Pos: sitting >
< T: Kymazz TP: sit TC: awful E: A Grey Elf sta EP: excellent >
 You clamber to your feet.

< 25h/233H 113v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 A horrible pain wracks your brain!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
You are already standing.

< 1h/233H 113v/113V Pos: standing >
You attempt to flee...
A Grand Entrance to the Temple
Obvious exits: -N -S#
You flee southward!

< 1h/233H 83v/113V Pos: standing >
A Grand Entrance to the Temple
Obvious exits: -N -S#

< 1h/233H 83v/113V Pos: standing >
You attempt to flee...
The Sanctuary of Newhaven
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A Dwarf (medium) Magister Militum of  The Empire stands here.
A Grey Elf (medium) Protectores Augusti of  The Empire stands here.
A Grey Elf (medium) Magister Militum of  The Empire stands here.
A Grey Elf (medium) stands here (Newbie).
A Dwarf (medium) stands here.
A stronghold knight stands watch here.
You flee northward!

< 1h/233H 60v/113V Pos: standing >
The Sanctuary of Newhaven
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A Dwarf (medium) Magister Militum of  The Empire stands here.
A Grey Elf (medium) Protectores Augusti of  The Empire stands here.
A Grey Elf (medium) Magister Militum of  The Empire stands here.
A Grey Elf (medium) stands here (Newbie).
A Dwarf (medium) stands here.
A stronghold knight stands watch here.

< 1h/233H 60v/113V Pos: standing >
You attempt to flee...
A Grand Entrance to the Temple
Obvious exits: -N -S#
A few drops of fresh blood are scattered around the area.
You flee southward!

< 1h/233H 29v/113V Pos: standing >
The doors seems to be closed.

< 1h/233H 29v/113V Pos: standing >
The doors seems to be closed.

< 1h/233H 29v/113V Pos: standing >
The doors seems to be closed.

< 1h/233H 29v/113V Pos: standing >
Ok.

< 1h/233H 29v/113V Pos: standing >
A Fountain Before A Grand Temple
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.

< 1h/233H 28v/113V Pos: standing >
Ok.

< 1h/233H 28v/113V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
Artos Chistori, Avenger of Newhaven stands here solemnly.
A torch floats near Artos Chistori, Avenger of Newhaven's head. (illuminating)
A petitioner of the court is here pleading his case.

< 1h/233H 27v/113V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
The Newhaven armorer is hard at work here.

< 1h/233H 26v/113V Pos: standing >
The world stops spinning.
Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
Esliae Ji'Zaman, Knight of the Merciful Sword stands here.
Bevelin Tisvin, Knight of the Holy Judgement stands here.
LeSair I'villianda, High Magistrate of Newhaven stands here.

< 1h/233H 25v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/233H 25v/113V Pos: standing >
The armorer enters from the west.

< 1h/233H 25v/113V Pos: standing >
On Paradise Lane
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
A young page stands ready to serve.
A Warder of Newhaven roams the streets here.

< 1h/233H 24v/113V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
Fresh blood covers everything in the area.
A small boy is running about here.
A citizen of Newhaven stands here.

< 1h/233H 23v/113V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U

< 2h/233H 23v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/233H 23v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/233H 23v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/233H 23v/113V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A small girl is playing here.
A citizen of Newhaven stands here.

< 2h/233H 23v/113V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A Warder of Newhaven roams the streets here.

< 2h/233H 22v/113V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W

< 2h/233H 21v/113V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A Grey Elf (medium) stands here.
A Grey Elf (medium) stands, floating here.
A female Warder of Newhaven strolls along here.

< 2h/233H 21v/113V Pos: standing >
Between a Row of Trees along Newhaven Way
Obvious exits: -N -S

< 2h/233H 20v/113V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 2h/233H 20v/113V Pos: standing >
A Well Traveled Path
Obvious exits: -N -S

< 2h/233H 18v/113V Pos: standing >
 
   ******^..M^    
  *******..^M^^   
 *******..^..M^+  
 ******.^...^^^+  
 *****..@++M++++  
 ****.+M+.....^^  
 .**..+.....^^.^  
  ....M.....^..   
   ...+.....^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 2h/233H 16v/113V Pos: standing >
 
   ******..^M^    
  ******..^..M^   
 ******.^...^^^+  
 *****..+++M++++  
 ****.+M@.....^^  
 .**..+.....^^.^  
 .....M.....^..^  
  ....+.....^^.   
   ...+.......    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 2h/233H 15v/113V Pos: standing >
 
   *****..^..M    
  *****.^...^^^   
 *****..+++M++++  
 ****.+M+.....^^  
 .**..+.@...^^.^  
 .....M.....^..^  
 .....+.....^^..  
  ....+........   
   M..+.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 2h/233H 15v/113V Pos: standing >
 
   ****.^...^^    
  ****..+++M+++   
 ****.+M+.....^^  
 .**..+.....^^.^  
 .....+.@...^..^  
 .....M.....^^..  
 .....+........^  
  .M..+........   
   ...+..M.^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 2h/233H 13v/113V Pos: standing >
 
   ***..+++M++    
  ***.+M+.....^   
 .**..+.....^^.^  
 .....+.....^..^  
 .....M.@...^^..  
 .....+........^  
 ..M..+.........  
  ....+..M.^...   
   .^.+.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 2h/233H 11v/113V Pos: standing >
 
   **.+M+.....    
  **..+.....^^.   
 .....+.....^..^  
 .....M.....^^..  
 .....+.@......^  
 ..M..+.........  
 ^....+..M.^....  
  ..^.+........   
   .^.+.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 3h/233H 9v/113V Pos: standing >
 
   *..+.....^^    
  ....+.....^..   
 .....M.....^^..  
 .....+........^  
 ..M..+.@.......  
 ^....+..M.^....  
 ...^.+.........  
  ..^.+.......^   
   ...+.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 3h/233H 8v/113V Pos: standing >
 
   ...+.....^.    
  ....M.....^^.   
 .....+........^  
 ..M..+.........  
 ^....+.@M.^....  
 ...^.+.........  
 ...^.+.......^.  
  ....+........   
   ...+*......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 3h/233H 6v/113V Pos: standing >
 
   ...M.....^^    
  ....+........   
 ..M..+.........  
 ^....+..M.^....  
 ...^.+.@.......  
 ...^.+.......^.  
 .....+.........  
  ....+*.......   
   .M*+***....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 3h/233H 4v/113V Pos: standing >
 
   ..+.....^^.    
  ...M........^   
 .M..+..........  
 ....+..M.^....^  
 ..^.+..@.......  
 ..^.+.......^..  
 ....+..........  
  ...+*........   
   M*+***.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 3h/233H 3v/113V Pos: standing >
 
   ..+.....^..    
  ...+.....^^..   
 ....M........^^  
 .M..+..........  
 ....+..@.^....^  
 ..^.+..........  
 ..^.+.......^..  
  ...+.........   
   ..+*.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A small rabbit is here, hopping through the grass.
A human traveller walks through here, making his way across the country.

< 3h/233H 1v/113V Pos: standing >
 
   ..+.....^^.    
  ...M........^   
 .M..+..........  
 ....+..M.^....^  
 ..^.+..@.......  
 ..^.+.......^..  
 ....+..........  
  ...+*........   
   M*+***.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 3h/233H 0v/113V Pos: standing >
You're too exhausted.

< 3h/233H 1v/113V Pos: standing >
You're too exhausted.

< 3h/233H 1v/113V Pos: standing >
You're too exhausted.

< 3h/233H 1v/113V Pos: standing >
You're too exhausted.

< 3h/233H 1v/113V Pos: standing >
 
   ..+.....^..    
  ...+.....^^..   
 ....+........^^  
 .M..M..........  
 ....+..@.^....^  
 ..^.+..........  
 ..^.+.......^..  
  ...+.........   
   ..+*.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A small rabbit is here, hopping through the grass.
A human traveller walks through here, making his way across the country.

< 3h/233H 0v/113V Pos: standing >
Your decent slash strikes a human traveller.
A Grey Elf enters from the west.

< 4h/233H 2v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: human sta EP: few scratches >
 A Grey Elf's pupils dialate and return to normal.
A Grey Elf's pupils dialate and return to normal.

< 4h/233H 3v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: human sta EP: few scratches >
 Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 4h/233H 3v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: human sta EP: few scratches >
 A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 4h/233H 3v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: human sta EP: few scratches >
 A Grey Elf starts casting an offensive spell.

< 4h/233H 3v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: human sta EP: few scratches >
 A huge bolt of lightning strikes far off to the southwest, rumbling as it hits.


< 4h/233H 3v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: human sta EP: few scratches >
 You barely block a human traveller's lunge at you.
A human traveller's kick parts your hair but does little else.

< 4h/233H 3v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: human sta EP: few scratches >
 Your decent slash strikes a human traveller.
You attempt to flee...
 
   ...+.....^.    
  ....+.....^^.   
 ..M..+........^  
 .....+.........  
 ^....+.@P.^....  
 ...^.+.........  
 ...^.+.......^.  
  ....M........   
   ...+*......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
You flee westward!

< 4h/233H 0v/113V Pos: standing >
You hear the sounds of movement in the distance.

< 4h/233H 0v/113V Pos: standing >
You hear the sounds of movement in the distance.

< 4h/233H 0v/113V Pos: standing >
You're too exhausted.

< 4h/233H 0v/113V Pos: standing >
You're too exhausted.
A Grey Elf enters from the east.

< 4h/233H 1v/113V Pos: standing >
You're too exhausted.

< 4h/233H 1v/113V Pos: standing >
You're too exhausted.

< 4h/233H 1v/113V Pos: standing >
You're too exhausted.
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 4h/233H 1v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 4h/233H 2v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 4h/233H 2v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 You hear the sounds of movement in the distance.
Sorry, you aren't allowed to do that in combat.

< 4h/233H 2v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 You hear the sounds of movement in the distance.
Sorry, you aren't allowed to do that in combat.

< 4h/233H 2v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 You hear the sounds of movement in the distance.
You attempt to flee...
 
   ...M.P...^^    
  M...+........   
 .....+.........  
 ^....+.PM.^....  
 ...^.+.@.......  
 ...^.+.......^.  
 .....+.........  
  ....+*.......   
   M.*M***....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
You flee southward!

< 4h/233H 0v/113V Pos: standing >
You hear the sounds of movement in the distance.

< 4h/233H 0v/113V Pos: standing >
You're too exhausted.

< 4h/233H 0v/113V Pos: standing >
You're too exhausted.

< 4h/233H 1v/113V Pos: standing >
A Dwarf enters from the north.
A Dwarf enters from the north.
You're too exhausted.
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 4h/233H 1v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 A Dwarf leaves south.
A Dwarf leaves south.
Sorry, you aren't allowed to do that in combat.

< 4h/233H 1v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 4h/233H 1v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 4h/233H 1v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 4h/233H 1v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 4h/233H 1v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 A Dwarf enters from the south.
A Dwarf enters from the south.
Sorry, you aren't allowed to do that in combat.
A Dwarf misses you.

< 4h/233H 1v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 4h/233H 1v/113V Pos: standing >
< T: Kymazz TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 A Grey Elf creates a boulder, striking you solidly!
You feel your pulse begin to slow and you realize you are mortally wounded...
You are in pretty bad shape, unable to do anything!

< -6h/233H 1v/113V Pos: standing >