The death of [56 Warrior] Sokd (Thri-Kreen)

in Cavern of the Thri-kreen Warrior

from the perspective of [56 Ivory Monk] Chorob Justice League (Ghost)

<worn as a badge>    an ever-watching eye (glowing) (humming)
<worn on head>       the winged crown of the demon thieves (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring
<worn in ear>        an earring of life (glowing)
<worn on face>       the death-mask of Nakral (magic)
<worn around neck>   a black diamond necklace with glowing spheres (magic)
<worn around neck>   the amulet of lordly protection (magic)
<worn on body>       a fine suit of remorhaz scale armor (illuminating)
<worn about body>    a spiked dragonnian monk robe (magic) (glowing)
<worn about waist>   the ceinture of giant strength [poor] (magic)
<worn on arms>       the sleeves of impskin
<worn around wrist>  a delicate chrome bracelet [poor] (magic) [84%]
<worn around wrist>  a bracelet of purple mist [poor] [87%]
<worn on hands>      a pair of ornately designed gauntlets (glowing)
<worn on finger>     a blodzul soul ring (magic) (glowing)
<worn on legs>       a pair of vapor leggings [82%]
<worn on feet>       a pair of shadowseed stone boots [84%]

A Chamber Filled with Furs
   Piles of furs, ranging from bear and boar, to deer and fox, take up most
of this room. Their mere presence seems to add warmth tot he cave, thought this
heat can also be contributed to the nearby cooking pit. Furs have been hung
from several locations along the stone walls, warding off any cold that may
try to seep through from the gray rock. A few broken weapons and tattered
pieces of armor can be seen amongst the furs, remains from those who were
ambushed by the thri-kreens years ago. From the plush surroundings it is
obvious that this area is used for sleeping and relaxation, which is peculiar.
Obvious exits: -East
A sleeping thri-kreen is stretched out, sound asleep.
A sleeping thri-kreen is stretched out, sound asleep.
Fongg, the receptionist, is ready to tuck you in.

< 469h/469H 124v/241V Pos: standing >
A Treacherous Turning Point
   This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
You sense a lifeform nearby.

< 469h/469H 123v/241V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South

< 469h/469H 123v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 469h/469H 124v/241V Pos: standing >

< 469h/469H 124v/241V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West

< 469h/469H 128v/241V Pos: standing >
Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
Slipper relaxes and prepares to train warriors.

< 469h/469H 130v/241V Pos: standing >
You are carrying: (7/13)
a large, frozen slab of dust (magic)
a diamondine axe covered in blood (magic)
some barbed sleeves oozing slime (magic)
a golden bracelet encrusted with diamonds (magic)
a feathered bracelet of Nax'Varan nobility (magic) [87%]
Illesarus, the Sword of Sharpness (magic) (glowing)
the bag of thieves (invis)

< 469h/469H 134v/241V Pos: standing >
You are using:
<worn as a badge>    an ever-watching eye (glowing) (humming)
<worn on head>       the winged crown of the demon thieves (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring
<worn in ear>        an earring of life (glowing)
<worn on face>       the death-mask of Nakral (magic)
<worn around neck>   a black diamond necklace with glowing spheres (magic)
<worn around neck>   the amulet of lordly protection (magic)
<worn on body>       a fine suit of remorhaz scale armor (illuminating)
<worn about body>    a spiked dragonnian monk robe (magic) (glowing)
<worn about waist>   the ceinture of giant strength [poor] (magic)
<worn on arms>       the sleeves of impskin
<worn around wrist>  a delicate chrome bracelet [poor] (magic) [84%]
<worn around wrist>  a bracelet of purple mist [poor] [87%]
<worn on hands>      a pair of ornately designed gauntlets (glowing)
<worn on finger>     a blodzul soul ring (magic) (glowing)
<worn on legs>       a pair of vapor leggings [82%]
<worn on feet>       a pair of shadowseed stone boots [84%]

< 469h/469H 139v/241V Pos: standing >

< 469h/469H 153v/241V Pos: standing >
A Thri-Kreen has entered the game.

< 469h/469H 161v/241V Pos: standing >
A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen misses you.

< 469h/469H 164v/241V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 22 ] Your fine punch grievously wounds a Thri-Kreen.
[Damage: 17 ] Your fearsome punch hits a Thri-Kreen, smashing him to death.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
The last gasps of a Thri-Kreen cause a sickening chill to run up your spine.

< 480h/469H 165v/241V Pos: standing >

< 480h/469H 165v/241V Pos: standing >

< 480h/469H 173v/241V Pos: standing >

< 480h/469H 182v/241V Pos: standing >

< 480h/469H 184v/241V Pos: standing >

< 480h/469H 202v/241V Pos: standing >

< 480h/469H 221v/241V Pos: standing >

< 480h/469H 241v/241V Pos: standing >

< 480h/469H 241v/241V Pos: standing >
A Thri-Kreen has entered the game.

< 480h/469H 241v/241V Pos: standing >

< 480h/469H 241v/241V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 480h/469H 241v/241V Pos: standing >

< 480h/469H 241v/241V Pos: standing >
A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen misses you.

< 480h/469H 241v/241V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
 
< 480h/469H 241v/241V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 27 ] Your impressive punch strikes a Thri-Kreen.
[Damage: 18 ] Your fine punch strikes a Thri-Kreen.
A Thri-Kreen dodges your futile attack.
A Thri-Kreen dodges your futile attack.
[Damage: 20 ] Your punch strikes a Thri-Kreen.
[Damage: 19 ] Your fine punch strikes a Thri-Kreen.
[Damage: 17 ] Your fine punch strikes a Thri-Kreen.
You miss a Thri-Kreen.
[Damage: 18 ] Your fine punch strikes a Thri-Kreen.
[Damage: 17 ] Your punch strikes a Thri-Kreen.
[Damage: 28 ] Your punch strikes a Thri-Kreen hard.
A Thri-Kreen leaps into the air, avoiding your attack.
A Thri-Kreen dodges your futile attack.

< 532h/469H 241v/241V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen drops flat to the ground.

< 532h/469H 241v/241V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen ass EP:  few wounds >
 You easily lean out of range of a Thri-Kreen's vicious attack.

< 532h/469H 241v/241V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 34 ] Your impressive punch strikes a Thri-Kreen hard.
[Damage: 27 ] Your punch strikes a Thri-Kreen hard.
[Damage: 31 ] Your impressive punch strikes a Thri-Kreen very hard.
[Damage: 46 ] Your punch seriously wounds a Thri-Kreen.
[Damage: 28 ] Your impressive punch seriously wounds a Thri-Kreen.
[Damage: 25 ] Your fine punch seriously wounds a Thri-Kreen.
[Damage: 23 ] Your punch seriously wounds a Thri-Kreen.
[Damage: 32 ] Your impressive punch enshrouds a Thri-Kreen in a mist of blood.
[Damage: 30 ] Your impressive punch causes a Thri-Kreen to grimace in pain.
[Damage: 30 ] Your impressive punch critically injures a Thri-Kreen.
A Thri-Kreen is incapacitated and will slowly die, if not aided.
[Damage: 26 ] Your fearsome punch hits a Thri-Kreen, smashing him to death.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
Your guild gained prestige!
You have gained 384 epic points.
The unmistakable scent of fresh blood can be smelled as a Thri-Kreen dies in agony.

< 632h/469H 241v/241V Pos: standing >

< 631h/469H 241v/241V Pos: standing >
A Thri-Kreen has entered the game.

< 629h/469H 241v/241V Pos: standing >
A Thri-Kreen drops flat to the ground.

< 629h/469H 241v/241V Pos: standing >
A Thri-Kreen clambers to his feet.

< 628h/469H 241v/241V Pos: standing >
A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen misses you.

< 627h/469H 241v/241V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 19 ] Your fine punch strikes a Thri-Kreen.
[Damage: 27 ] Your impressive punch strikes a Thri-Kreen.
[Damage: 20 ] Your fine punch strikes a Thri-Kreen.
A Thri-Kreen dodges your futile attack.
A Thri-Kreen dodges your futile attack.
[Damage: 16 ] Your fine punch strikes a Thri-Kreen.
A Thri-Kreen leaps into the air, avoiding your attack.
You sneak in and deliver a strike to a pressure point!
[Damage: 40 ] Your impressive punch strikes a Thri-Kreen hard.
You sneak in and deliver a strike to a pressure point!
[Damage: 39 ] Your impressive punch strikes a Thri-Kreen very hard.
[Damage: 19 ] Your punch strikes a Thri-Kreen.
You sneak in and deliver a strike to a pressure point!
[Damage: 39 ] Your impressive punch strikes a Thri-Kreen very hard.
[Damage: 21 ] Your punch strikes a Thri-Kreen hard.
[Damage: 20 ] Your fine punch strikes a Thri-Kreen hard.

< 710h/469H 241v/241V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen misses you.

< 710h/469H 241v/241V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Thri-Kreen dodges your futile attack.
You score a DEVASTATING HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 44 ] Your impressive punch seriously wounds a Thri-Kreen.
A Thri-Kreen dodges your futile attack.
A Thri-Kreen dodges your futile attack.
[Damage: 20 ] Your punch strikes a Thri-Kreen very hard.
[Damage: 21 ] Your fine punch strikes a Thri-Kreen very hard.
[Damage: 19 ] Your fine punch strikes a Thri-Kreen very hard.
[Damage: 16 ] Your fine punch strikes a Thri-Kreen very hard.
A Thri-Kreen leaps into the air, avoiding your attack.
A Thri-Kreen dodges your futile attack.
[Damage: 15 ] Your punch seriously wounds a Thri-Kreen.
[Damage: 21 ] Your fine punch enshrouds a Thri-Kreen in a mist of blood.
[Damage: 18 ] Your fine punch enshrouds a Thri-Kreen in a mist of blood.

< 765h/469H 241v/241V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You whirl around, just avoiding a Thri-Kreen's vicious attack.
A Thri-Kreen misses you.
You easily lean out of range of a Thri-Kreen's vicious attack.

< 764h/469H 241v/241V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage: 20 ] Your fine punch causes a Thri-Kreen to grimace in pain.
A Thri-Kreen dodges your futile attack.
[Damage: 20 ] Your fearsome punch hits a Thri-Kreen, smashing him to death.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.