The death of [56 Monk] Chorob Justice League (Avatar)

in The Torrhan School of Knowledge

from the perspective of [56 Monk] Chorob Justice League (Avatar)

<worn on head>       the crown of doom (magic) (humming) [76%]
<worn in ear>        an earring of luck (glowing)
<worn in ear>        an earring of life (glowing)
<worn around neck>   a pentagram necklace (magic)
<worn on body>       a fine suit of remorhaz scale armor
<worn about body>    a blue mantle embroided with symbols of fortune (magic) [78%]
<worn as quiver>     a glorious white quiver of heavenly flight (magic) (glowing) (illuminating)
<worn about waist>   the ceinture of giant strength [poor] (magic)
<worn around wrist>  some lily pads (illuminating) [85%]
<worn around wrist>  a feathered bracelet of Nax'Varan nobility (magic) [87%]
<worn on finger>     a Zerthimonian ring (humming)

Obvious exits: -North -East -South -West

< 494h/493H 224v/261V Pos: standing >
 
  ...*+****   
 ....*+*****  
 ..M.*+*****  
 ..***@*****  
 ..***+*****  
 ..++M+*****  
  *+*******   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 494h/493H 224v/261V Pos: standing >
 
  ...*+****   
 ..M.*+*****  
 ..***+*****  
 ..***@*****  
 ..++M+*****  
 .*+*******.  
  *M******.   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 494h/493H 223v/261V Pos: standing >
 
  .M.*+****   
 ..***+*****  
 ..***+*****  
 ..++M@*****  
 .*M*******.  
 **+******..  
  *+*****.^   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 494h/493H 223v/261V Pos: standing >
 
 +M+**  
 **@**  
 *****  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 494h/493H 223v/261V Pos: standing >
 
 *****  
 **@**  
 *****  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 494h/493H 221v/261V Pos: standing >
 
 *****  
 **@**  
 *****  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 494h/493H 220v/261V Pos: standing >
 
 *****  
 **@**  
 *.*..  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 494h/493H 219v/261V Pos: standing >
 
 *****  
 *.@..  
 *....  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 494h/493H 218v/261V Pos: standing >
 
  **+******   
 ***+*****.^  
 .**+*****..  
 D**+*@*..^.  
  **+*....^^  
 ^**+.^.^.^^  
  +++....^^   
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 494h/493H 216v/261V Pos: standing >
 
 *+***  
 *+@.*  
 *+*..  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 494h/493H 215v/261V Pos: standing >
 
  ****+****   
 M****+*****  
  ..**+*****  
   D**@*.*..  
    **+*....  
   ^**+.^.^.  
   ++++....   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 494h/493H 214v/261V Pos: standing >
 
 .**+*  
 D*@+*  
  **+*  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 494h/493H 214v/261V Pos: standing >
 
 D**+*  
  *@+*  
 ^**+.  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 494h/493H 214v/261V Pos: standing >
 
  **+*  
 ^*@+.  
 ++++.  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 494h/493H 213v/261V Pos: standing >
 
    D**+*.*   
     **+*...  
   F^**+.^.^  
    ++@+....  
    **....^^  
     ..^D^^M  
      ..^^^   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 494h/493H 212v/261V Pos: standing >
 
     D**+*.   
 M    **+*..  
 ^  F^**+.^.  
     +@++...  
     **....^  
      ..^D^^  
       ..^^   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 494h/493H 212v/261V Pos: standing >
 
  .   D**+*   
 .M    **+*.  
 ^^ F ^**+.^  
 ^    @+++..  
      **....  
       ..^D^  
        ..^   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 494h/493H 211v/261V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 494h/493H 212v/261V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South

< 494h/493H 214v/261V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South

< 494h/493H 214v/261V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West

< 494h/493H 213v/261V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northwest.
Obvious exits: -North -West
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(Gold Aura)
An old sailor looks uneasy on land here.
A human stands here, looking gloomy.

< 494h/493H 213v/261V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/493H 214v/261V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/493H 215v/261V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
An elven woman shops around town here.(Gold Aura)

< 494h/493H 216v/261V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
A man composed entirely of fire burns before you.

< 494h/493H 216v/261V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North# -East -South -West
A young member of the city guard strolls by here.
A young member of the city guard strolls by here.

< 494h/493H 217v/261V Pos: standing >
Ok.

< 494h/493H 221v/261V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up

< 494h/493H 221v/261V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
A tower guard who is close by to your east.
Plaron who is close by to your east.
A young guard who is close by to your south.
A young guard who is close by to your south.
A retired sailor who is not far off to your south.
Tirila who is not far off to your south.
Shahala who is close by to your west.
A tower guard who is not far off above you.
A blue dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 494h/493H 224v/261V Pos: standing >
There are no specializations available to you.

< 494h/493H 231v/261V Pos: standing >

< 494h/493H 256v/261V Pos: standing >

< 494h/493H 261v/261V Pos: standing >
Autosaving...

< 494h/493H 261v/261V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -North -East -South -West -Up

< 494h/493H 261v/261V Pos: standing >
Saving Chorob.

< 494h/493H 261v/261V Pos: standing >
You need to find a teacher first.

< 494h/493H 261v/261V Pos: standing >
The Room of Rangers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East
Shahala, the great ranger, teaches her students here.(Gold Aura)

< 494h/493H 260v/261V Pos: standing >
You need to find a teacher first.

< 494h/493H 260v/261V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
A Avatar (medium) Magister Militum of The Empire stands in mid-air here.(Red Aura)

< 494h/493H 259v/261V Pos: standing >
The Room of Paladins
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West
A tower guard keeps a close eye on the area.
Plaron, the mighty paladin, enjoys teaching here.(Gold Aura)

< 494h/493H 258v/261V Pos: standing >
You need to find a teacher first.

< 494h/493H 259v/261V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up

< 494h/493H 260v/261V Pos: standing >
An Avatar sneaks in from the east.

< 494h/493H 260v/261V Pos: standing >
You kneel.

< 494h/493H 260v/261V Pos: kneeling >
Your spring at an Avatar sends him slightly off balance...

< 494h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC:excellent E: An Avatar sit EP: excellent >
 [Damage: 10 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 10 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
You miss an Avatar.
[Damage:  9 ] Your crude punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 12 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 13 ] Your punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 11 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 11 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 15 ] Your fine punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!

< 492h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC:few scratches E: An Avatar sit EP: excellent >
 An Avatar snaps into visibility.
An Avatar's impressive slash strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
You easily lean out of range of an Avatar's vicious attack.
You whirl around, just avoiding an Avatar's vicious attack.
You whirl around, just avoiding an Avatar's vicious attack.
You whirl around, just avoiding an Avatar's vicious attack.

< 471h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC:few scratches E: An Avatar sit EP: excellent >
 You begin moving into position for a combination...

< 471h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC:few scratches E: An Avatar sit EP: excellent >
 An Avatar clambers to his feet.

< 471h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC:few scratches E: An Avatar sta EP: excellent >
 An Avatar looks at you.

< 471h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC:few scratches E: An Avatar sta EP: excellent >
 An Avatar snaps into visibility.
An Avatar tries to tackle you and misses completely, making a nice dent in his forehead and the ground!

< 471h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC:few scratches E: An Avatar kne EP: excellent >
 An Avatar snaps into visibility.
[Damage: 12 ] Your punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 13 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
You miss an Avatar.
[Damage: 11 ] Your punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 21 ] Your punch wounds an Avatar.
Your spirit suffers from contact with an Avatar's aura!
You miss an Avatar.
[Damage: 13 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 10 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 12 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!

< 492h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC:few scratches E: An Avatar kne EP: excellent >
 You easily lean out of range of an Avatar's vicious attack.
You easily lean out of range of an Avatar's vicious attack.
An Avatar snaps into visibility.

< 492h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC:few scratches E: An Avatar kne EP: excellent >
 Your limbs begin to blur...
An Avatar snaps into visibility.
[Damage:  6 ] You pull an Avatar's head down and bring your knee up, smashing it...
Your spirit suffers from contact with an Avatar's aura!
[Damage: 11 ] ...then swing your elbow around, smashing an Avatar's face...
Your spirit suffers from contact with an Avatar's aura!
[Damage:  8 ] ...then pound an Avatar's face with a series of swift jabs...
Your spirit suffers from contact with an Avatar's aura!
[Damage: 14 ] ...then drop to the ground and make a sweeping kick to an Avatar's thigh...
Your spirit suffers from contact with an Avatar's aura!
[Damage: 14 ] ...then nail an Avatar with a swift uppercut...
Your spirit suffers from contact with an Avatar's aura!
[Damage: 16 ] ...then shift balance, and ram your head into an Avatar's face...
Your spirit suffers from contact with an Avatar's aura!
[Damage: 28 ] ...then leap into the air, delivering a crushing blow with your foot down directly on an Avatar's head!
Your spirit suffers from contact with an Avatar's aura!

< 492h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC:few scratches E: An Avatar kne EP: excellent >
 Your improved dexterity grants you an additional attack!
An Avatar snaps into visibility.
[Damage: 12 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
You miss an Avatar.
[Damage: 12 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
You miss an Avatar.
You miss an Avatar.
[Damage: 13 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
You miss an Avatar.
You miss an Avatar.
[Damage: 12 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 32 ] Your impressive punch wounds an Avatar.
Your spirit suffers from contact with an Avatar's aura!

< 492h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC:few scratches E: An Avatar kne EP: excellent >
 You easily lean out of range of an Avatar's vicious attack.
An Avatar snaps into visibility.
An Avatar's crush strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!

< 473h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC:few scratches E: An Avatar kne EP: excellent >
 An Avatar snaps into visibility.
[Damage: 15 ] Your fine punch wounds an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 24 ] Your fine punch wounds an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 18 ] Your fine punch wounds an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 13 ] Your decent punch wounds an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 12 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
You miss an Avatar.
You score a DEVASTATING HIT!!!!!
[Damage: 27 ] Your impressive punch wounds an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 11 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
You miss an Avatar.

< 491h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC:few scratches E: An Avatar kne EP: few scratches >
 You whirl around, just avoiding an Avatar's vicious attack.
You whirl around, just avoiding an Avatar's vicious attack.
An Avatar snaps into visibility.
An Avatar rises to his feet.

< 491h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC:few scratches E: An Avatar sta EP: few scratches >
 You kneel.

< 492h/493H 260v/261V Pos: kneeling >
< T: Chorob TP: kne TC:few scratches E: An Avatar sta EP: few scratches >
 An Avatar snaps into visibility.
[Damage: 15 ] Your fine punch wounds an Avatar.
Your spirit suffers from contact with an Avatar's aura!
You miss an Avatar.

< 492h/493H 260v/261V Pos: kneeling >
< T: Chorob TP: kne TC:few scratches E: An Avatar sta EP: few scratches >
 An Avatar snaps into visibility.
An Avatar's impressive slash strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's impressive crush strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's impressive crush strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's impressive slash strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's impressive slash strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's impressive slash strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's powerful slash seriously wounds you.
OUCH!  That really did HURT!
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's powerful slash seriously wounds you.
OUCH!  That really did HURT!
The globe around an Avatar's body flares as it bears the brunt of your assault!
You are kneeling already.

< 191h/493H 260v/261V Pos: kneeling >
< T: Chorob TP: kne TC: nasty wounds E: An Avatar sta EP: excellent >
 Your spring at an Avatar sends him slightly off balance...

< 191h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC: nasty wounds E: An Avatar sit EP: excellent >
 The red aura around you flashes blue and is gone.

< 191h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC: nasty wounds E: An Avatar sit EP: excellent >
 An Avatar snaps into visibility.
[Damage: 13 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
You miss an Avatar.
You miss an Avatar.
[Damage: 15 ] Your punch wounds an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 18 ] Your fine punch wounds an Avatar.
Your spirit suffers from contact with an Avatar's aura!
You miss an Avatar.
[Damage: 11 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
You miss an Avatar.
You miss an Avatar.
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 221h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC: nasty wounds E: An Avatar sit EP: excellent >
 An Avatar snaps into visibility.
An Avatar's slash strikes you hard.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's fine crush strikes you hard.
The globe around an Avatar's body flares as it bears the brunt of your assault!
You whirl around, just avoiding an Avatar's vicious attack.
You easily lean out of range of an Avatar's vicious attack.

< 180h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC: nasty wounds E: An Avatar sit EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
An Avatar snaps into visibility.
[Damage: 18 ] Your fine punch wounds an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 11 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
You miss an Avatar.
[Damage: 11 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
You miss an Avatar.
You miss an Avatar.
You miss an Avatar.
You miss an Avatar.
[Damage: 11 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 22 ] Your fine punch wounds an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 10 ] Your punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!

< 204h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC: nasty wounds E: An Avatar sit EP: few scratches >
 
< 204h/493H 260v/261V Pos: standing >
< T: Chorob TP: sta TC: nasty wounds E: An Avatar sit EP: few scratches >
 Autosaving...
Autosaving...

< 595h/884H 399v/400V Pos: standing >
< T: Chorob TP: sta TC: few wounds E: An Avatar sit EP: few scratches >
 An Avatar clambers to his feet.

< 596h/884H 399v/400V Pos: standing >
< T: Chorob TP: sta TC: few wounds E: An Avatar sta EP: few scratches >
 An Avatar snaps into visibility.
An Avatar's slash strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's impressive crush strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's powerful slash strikes you very hard.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's slash strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's powerful slash strikes you very hard.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's impressive slash strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's slash strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
You whirl around, just avoiding an Avatar's vicious attack.
You whirl around, just avoiding an Avatar's vicious attack.
An Avatar tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 357h/884H 399v/400V Pos: sitting >
< T: Chorob TP: sit TC: nasty wounds E: An Avatar sta EP: excellent >
 You miss an Avatar.
An Avatar snaps into visibility.
[Damage: 27 ] Your impressive punch wounds an Avatar.
You resist the effects of an Avatar's spell!
An Avatar dodges your futile attack.
[Damage: 15 ] Your fine punch wounds an Avatar.
Your spirit suffers from contact with an Avatar's aura!
An Avatar dodges your futile attack.

< 388h/884H 399v/400V Pos: sitting >
< T: Chorob TP: sit TC: nasty wounds E: An Avatar sta EP: few scratches >
 An Avatar snaps into visibility.
An Avatar's impressive slash strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's impressive crush strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's crush strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's impressive slash strikes you hard.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's powerful slash seriously wounds you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's impressive slash strikes you very hard.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's impressive slash strikes you very hard.
The globe around an Avatar's body flares as it bears the brunt of your assault!

< 161h/884H 399v/400V Pos: sitting >
< T: Chorob TP: sit TC:pretty hurt E: An Avatar sta EP: excellent >
 An Avatar dodges your futile attack.
You miss an Avatar.
An Avatar dodges your futile attack.
You miss an Avatar.
An Avatar snaps into visibility.
[Damage: 28 ] Your impressive punch wounds an Avatar.
Your spirit suffers from contact with an Avatar's aura!

< 182h/884H 399v/400V Pos: sitting >
< T: Chorob TP: sit TC:pretty hurt E: An Avatar sta EP: excellent >
 An Avatar snaps into visibility.
An Avatar's impressive slash strikes you very hard.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's sword glows with a bright light as it bites into you.
You feel your life flowing away and an Avatar looks revitalized.
Your pair of dusty boots of agility was disintegrated by the negative energy!
Your slimy aboleth eye was disintegrated by the negative energy!