The death of [56 Wildmage] Jubie (Illithid)

in Room #5

from the perspective of [56 Skunk] Pnut (Angel)



< 784h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: illusionist sta EP:  small wounds >
 Casting: death field 
The receptionist's fine punch wounds you.
The receptionist's weak punch grazes you.
The receptionist's weak punch grazes you.
The receptionist's weak punch grazes you.
The receptionist's punch grazes you.
An elite guard's feeble punch grazes you.
A tharnadian illusionist's weak punch grazes you.
You dodge a tharnadian illusionist's vicious attack.
A tharnadian illusionist starts casting an offensive spell.

< 752h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: illusionist sta EP:  small wounds >
 An elite guard's feeble punch grazes you.

< 751h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: illusionist sta EP:  small wounds >
 Your mental manipulations become a reality...
You send out a wave of psionic death!
[Damage: 74 ] [Damage: 74 ] [Damage: 73 ] [Damage: 74 ] 
< 866h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC:excellent E: illusionist sta EP:  few wounds >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'hammer'
A tharnadian illusionist creates a hammer out of thin air that smashes into you!

< 788h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: illusionist sta EP:  few wounds >
 You begin to focus your will...

< 788h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: illusionist sta EP:  few wounds >
 Casting: death field *

< 788h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: illusionist sta EP:  few wounds >
 You dodge the receptionist's vicious attack.
The receptionist's crude punch grazes you.
The receptionist's weak punch grazes you.
The receptionist's weak punch grazes you.
The receptionist's crude punch grazes you.
The receptionist starts to chant in a deep voice.
You dodge an elite guard's vicious attack.
An elite guard's kick hits you directly in the face.
A tharnadian illusionist's punch grazes you.
You dodge a tharnadian illusionist's vicious attack.
A tharnadian illusionist starts casting an offensive spell.

< 765h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: illusionist sta EP:  few wounds >
 Casting: death field 
An elite guard's punch grazes you.

< 764h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: illusionist sta EP:  few wounds >
 Your mental manipulations become a reality...
You send out a wave of psionic death!
[Damage: 72 ] [Damage: 74 ] [Damage: 73 ] [Damage: 75 ] 
< 866h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC:excellent E: illusionist sta EP: pretty hurt >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
You resist the effects of a tharnadian illusionist's spell!
A tharnadian illusionist dodges your futile attack.
A tharnadian illusionist dodges your futile attack.

< 866h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC:excellent E: illusionist sta EP: pretty hurt >
 You begin to focus your will...

< 866h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC:excellent E: illusionist sta EP: pretty hurt >
 The receptionist starts to chant in a deep voice.

< 866h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC:excellent E: illusionist sta EP: pretty hurt >
 Casting: death field *
The receptionist's crude punch grazes you.
The green mist around your body fades.
The receptionist's weak punch grazes you.
The receptionist's fine punch wounds you.
The receptionist's punch wounds you.
The receptionist's fine punch wounds you.
An elite guard's feeble punch grazes you.
A tharnadian illusionist's fine punch wounds you.
You dodge a tharnadian illusionist's vicious attack.
A tharnadian illusionist starts casting an offensive spell.

< 782h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: illusionist sta EP: pretty hurt >
 An elite guard's punch grazes you.
An elite guard's kick hits you directly in the face.

< 769h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: illusionist sta EP: pretty hurt >
 Casting: death field 

< 769h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: illusionist sta EP: pretty hurt >
 Your mental manipulations become a reality...
You send out a wave of psionic death!
[Damage: 73 ] [Damage: 72 ] [Damage: 72 ] [Damage: 72 ] 
< 866h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC:excellent E: illusionist sta EP:  awful >
 A tharnadian illusionist dodges your futile attack.
You miss a tharnadian illusionist.

< 866h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC:excellent E: illusionist sta EP:  awful >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 745h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: illusionist sta EP:  awful >
 Saving Pnut.

< 745h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: illusionist sta EP:  awful >
 You begin to focus your will...

< 745h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: illusionist sta EP:  awful >
 The receptionist's fine punch wounds you.
The receptionist's fine punch wounds you.
The receptionist's fine punch wounds you.
The receptionist's punch wounds you.
The receptionist's fine punch wounds you.
The receptionist starts to chant in a deep voice.
An elite guard's punch grazes you.
A tharnadian illusionist's fine punch wounds you.
A tharnadian illusionist's impressive punch strikes you.
A tharnadian illusionist starts casting an offensive spell called 'boulder'.

< 599h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC: few wounds E: illusionist sta EP:  awful >
 An elite guard's feeble punch grazes you.

< 598h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC: few wounds E: illusionist sta EP:  awful >
 Casting: death field *

< 598h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC: few wounds E: illusionist sta EP:  awful >
 Casting: death field 

< 598h/866H 162v/170V Pos: standing >
< T: Pnut TP: sta TC: few wounds E: illusionist sta EP:  awful >
 Your mental manipulations become a reality...
You send out a wave of psionic death!
[Damage: 74 ] A tharnadian illusionist's body shivers and falls lifeless as a wave of death reaches him.
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a tharnadian illusionist.
A tharnadian illusionist stops invoking abruptly!
[Damage: 75 ] An elite guard's body shivers and falls lifeless as a wave of death reaches him.
An elite guard is dead! R.I.P.
You receive your share of experience.
An elite guard's death cry reverberates in your head as he falls to the ground.
[Damage: 74 ] An elite guard's body shivers and falls lifeless as a wave of death reaches him.
An elite guard is dead! R.I.P.
You receive your share of experience.
An elite guard's death cry reverberates in your head as he falls to the ground.
[Damage: 72 ] The receptionist's body shivers and falls lifeless as a wave of death reaches her.
The receptionist is dead! R.I.P.
You receive your share of experience.
The last gasps of the receptionist cause a sickening chill to run up your spine.

< 707h/866H 162v/170V Pos: standing >
You begin to focus your will...

< 707h/866H 162v/170V Pos: standing >
Casting: biofeedback *

< 707h/866H 162v/170V Pos: standing >
Casting: biofeedback 

< 707h/866H 162v/170V Pos: standing >
Your mental manipulations become a reality...
You are surrounded by a green mist!

< 707h/866H 162v/170V Pos: standing >
Saving Pnut.

< 707h/866H 162v/170V Pos: standing >
Saving Pnut.

< 707h/866H 163v/170V Pos: standing >
Saving Pnut.

< 707h/866H 163v/170V Pos: standing >
Saving Pnut.

< 707h/866H 163v/170V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
Fresh blood covers everything in the area.
The corpse of the receptionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an Avatar is lying here.
[4] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.

< 707h/866H 164v/170V Pos: standing >
Saving Pnut.

< 707h/866H 164v/170V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 708h/866H 166v/170V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
The corpse of a Parasite is lying here.

< 708h/866H 166v/170V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
Fresh blood covers everything in the area.
The corpse of the receptionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an Avatar is lying here.
[4] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.

< 708h/866H 166v/170V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
The corpse of a Parasite is lying here.

< 708h/866H 167v/170V Pos: standing >
Saving Pnut.

< 709h/866H 168v/170V Pos: standing >
It appears to be the corpse of Znarc.
Nothing.

< 709h/866H 169v/170V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
Fresh blood covers everything in the area.
The corpse of the receptionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an Avatar is lying here.
[4] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.

< 709h/866H 169v/170V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
The corpse of an Avatar is lying here.
The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 709h/866H 168v/170V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of an Illithid is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A large rat is scurrying about here.
A large rat is scurrying about here.

< 709h/866H 169v/170V Pos: standing >
You begin to focus your will...

< 710h/866H 169v/170V Pos: standing >
Casting: detonate 

< 710h/866H 169v/170V Pos: standing >
Your mental manipulations become a reality...
[Damage: 156 ] You explode a large rat, satisfied yet? Good...
A large rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a large rat's gurgling and choking signals its demise.

< 710h/866H 169v/170V Pos: standing >
Saving Pnut.

< 710h/866H 169v/170V Pos: standing >
You begin to focus your will...

< 710h/866H 169v/170V Pos: standing >
Casting: detonate 

< 711h/866H 169v/170V Pos: standing >
Your mental manipulations become a reality...
[Damage: 146 ] You explode a large rat, satisfied yet? Good...
A large rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a large rat's gurgling and choking signals its demise.

< 711h/866H 169v/170V Pos: standing >
Saving Pnut.

< 711h/866H 169v/170V Pos: standing >
Saving Pnut.

< 711h/866H 169v/170V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
The corpse of an Avatar is lying here.
The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 711h/866H 168v/170V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
Fresh blood covers everything in the area.
The corpse of the receptionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an Avatar is lying here.
[4] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.

< 711h/866H 167v/170V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 711h/866H 168v/170V Pos: standing >
Psionicists use the command will to use their abilities.

< 712h/866H 170v/170V Pos: standing >
You begin to focus your will...

< 712h/866H 170v/170V Pos: standing >
Casting: full heal 

< 712h/866H 170v/170V Pos: standing >
Your mental manipulations become a reality...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 863h/866H 170v/170V Pos: standing >
Saving Pnut.

< 863h/866H 170v/170V Pos: standing >
Saving Pnut.

< 864h/866H 170v/170V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 864h/866H 170v/170V Pos: standing >
Saving Pnut.

< 864h/866H 170v/170V Pos: standing >
You do not see or have the backpack.

< 864h/866H 170v/170V Pos: standing >
You can't find it!

< 864h/866H 170v/170V Pos: standing >
You begin to focus your will...

< 865h/866H 170v/170V Pos: standing >
Casting: vitality *

< 865h/866H 170v/170V Pos: standing >
Your mental manipulations become a reality...
You feel a slight magical surge that reinforces and refreshes your vitality.

< 865h/866H 170v/170V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
Fresh blood covers everything in the area.
The corpse of the receptionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an Avatar is lying here.
[4] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.

< 866h/866H 170v/170V Pos: standing >
Saving Pnut.

< 866h/866H 170v/170V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 866h/866H 170v/170V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
The corpse of a Parasite is lying here.

< 866h/866H 169v/170V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. who is close by to your south.

< 866h/866H 169v/170V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down

< 866h/866H 168v/170V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 168v/170V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 866h/866H 167v/170V Pos: standing >
You quickly scan the area.
Xero, the barbarian mercenary who is close by to your south.

< 866h/866H 168v/170V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 866h/866H 168v/170V Pos: standing >
You quickly scan the area.
Sturdy barbarian bodyguard who is close by to your north.
Sturdy barbarian bodyguard who is close by to your north.
Rich human merchant who is close by to your north.
Menae, the apprentice sorcerer who is close by to your south.

< 866h/866H 168v/170V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 866h/866H 168v/170V Pos: standing >
You quickly scan the area.
A beautiful centaur who is close by to your south.

< 866h/866H 169v/170V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South

< 866h/866H 169v/170V Pos: standing >
You quickly scan the area.
A bleeding halfling who is close by to your south.

< 866h/866H 169v/170V Pos: standing >
Saving Pnut.

< 866h/866H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 866h/866H 169v/170V Pos: standing >
You quickly scan the area.
A bleeding halfling who is close by to your south.

< 866h/866H 169v/170V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 866h/866H 168v/170V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 866h/866H 167v/170V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 866h/866H 166v/170V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down

< 866h/866H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 866h/866H 165v/170V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
The corpse of a Parasite is lying here.

< 866h/866H 165v/170V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 866h/866H 164v/170V Pos: standing >
You quickly scan the area.
Rhed, the elven ranger who is close by to your south.

< 866h/866H 165v/170V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 866h/866H 165v/170V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
An Illithid who is close by to your south.

< 866h/866H 165v/170V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 866h/866H 165v/170V Pos: standing >
You quickly scan the area.
Leodra, the pudgy gnome conjurer who is close by to your south.

< 866h/866H 166v/170V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 866h/866H 169v/170V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 866h/866H 168v/170V Pos: standing >

< 866h/866H 169v/170V Pos: standing >

< 866h/866H 170v/170V Pos: standing >
Autosaving...

< 641h/641H 170v/170V Pos: standing >
A Corridor
Obvious exits: -North -East -South -West

< 641h/641H 170v/170V Pos: standing >
Saving Pnut.

< 641h/641H 170v/170V Pos: standing >
You begin to focus your will...

< 641h/641H 170v/170V Pos: standing >
Casting: wall of iron *****

< 641h/641H 170v/170V Pos: standing >
Casting: wall of iron ****

< 641h/641H 170v/170V Pos: standing >
Casting: wall of iron ***

< 641h/641H 170v/170V Pos: standing >
Casting: wall of iron **

< 641h/641H 170v/170V Pos: standing >
Casting: wall of iron *

< 641h/641H 170v/170V Pos: standing >
Casting: wall of iron 

< 641h/641H 170v/170V Pos: standing >
Your mental manipulations become a reality...

< 641h/641H 170v/170V Pos: standing >

< 641h/641H 170v/170V Pos: standing >
Autosaving...
Saving Pnut.

< 866h/866H 170v/170V Pos: standing >
Saving Pnut.

< 866h/866H 170v/170V Pos: standing >
A Corridor
Obvious exits: -North -East -South -West
A massive wall of iron is here to the east. (magic)

< 866h/866H 170v/170V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 866h/866H 169v/170V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
An Illithid who is close by to your south.

< 866h/866H 169v/170V Pos: standing >
Room #5
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
An Illithid (medium) sits resting.(Red Aura)

< 866h/866H 168v/170V Pos: standing >
You begin to focus your will...

< 866h/866H 170v/170V Pos: standing >
Casting: spinal corruption *

< 866h/866H 170v/170V Pos: standing >
Casting: spinal corruption 

< 866h/866H 170v/170V Pos: standing >
Your mental manipulations become a reality...

< 866h/866H 170v/170V Pos: standing >
Autosaving...

< 866h/866H 170v/170V Pos: standing >
You begin to focus your will...

< 866h/866H 170v/170V Pos: standing >
Casting: spinal corruption *

< 866h/866H 170v/170V Pos: standing >
Casting: spinal corruption 

< 866h/866H 170v/170V Pos: standing >
Your mental manipulations become a reality...

< 866h/866H 170v/170V Pos: standing >
You begin to focus your will...

< 866h/866H 170v/170V Pos: standing >
Casting: spinal corruption *

< 866h/866H 170v/170V Pos: standing >
Casting: spinal corruption 

< 866h/866H 170v/170V Pos: standing >
Your mental manipulations become a reality...

< 866h/866H 170v/170V Pos: standing >
Saving Pnut.

< 866h/866H 170v/170V Pos: standing >
You begin to focus your will...

< 866h/866H 170v/170V Pos: standing >
Your mental manipulations become a reality...

< 866h/866H 170v/170V Pos: standing >
You begin to focus your will...

< 866h/866H 170v/170V Pos: standing >
Casting: detonate 

< 866h/866H 170v/170V Pos: standing >
Your mental manipulations become a reality...
Your spell flows around an Illithid, leaving him unharmed!

< 866h/866H 170v/170V Pos: standing >
You begin to focus your will...

< 866h/866H 170v/170V Pos: standing >
Casting: detonate 

< 866h/866H 170v/170V Pos: standing >
Your mental manipulations become a reality...
A translucent field flashes around an Illithid's body upon contact with your assault, deflecting it back at YOU!
Tiny explosions wrack your body with pain!
An Illithid is disrupted from meditation.
You dodge an Illithid's vicious attack.

< 828h/866H 170v/170V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: An Illithid sit EP: excellent >
 You begin to focus your will...

< 828h/866H 170v/170V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: An Illithid sit EP: excellent >
 Casting: detonate 

< 828h/866H 170v/170V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: An Illithid sit EP: excellent >
 Your mental manipulations become a reality...
Your spell flows around an Illithid, leaving him unharmed!

< 828h/866H 170v/170V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: An Illithid sit EP: excellent >
 You miss an Illithid.
You miss an Illithid.

< 828h/866H 170v/170V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: An Illithid sit EP: excellent >
 You begin to focus your will...

< 828h/866H 170v/170V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: An Illithid sit EP: excellent >
 Casting: detonate 

< 828h/866H 170v/170V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: An Illithid sit EP: excellent >
 Your mental manipulations become a reality...
[Damage: 158 ] You feel a warm sense of satisfaction as explosions engulf an Illithid.
An Illithid misses you.

< 866h/866H 170v/170V Pos: standing >
< T: Pnut TP: sta TC:excellent E: An Illithid sit EP:  awful >
 You begin to focus your will...

< 866h/866H 170v/170V Pos: standing >
< T: Pnut TP: sta TC:excellent E: An Illithid sit EP:  awful >
 Casting: detonate 

< 866h/866H 170v/170V Pos: standing >
< T: Pnut TP: sta TC:excellent E: An Illithid sit EP:  awful >
 Your mental manipulations become a reality...
[Damage: 79 ] You explode an Illithid, satisfied yet? Good...
An Illithid is dead! R.I.P.