The death of [56 Enslaver] Chorob Justice League (Illithid)

in The Road Leading From Tharnadia

from the perspective of [56 Enslaver] Chorob Justice League (Illithid)

<worn on eyes>       a slimy aboleth eye (magic) (glowing) (humming)
<worn in ear>        an earring of luck (glowing)
<worn in ear>        an earring of life (glowing)
<worn about body>    a blue mantle embroided with symbols of fortune (magic) [78%]
<worn as quiver>     a glorious white quiver of heavenly flight (magic) (glowing) (illuminating)
<worn about waist>   the ceinture of giant strength [poor] (magic)
<worn around wrist>  some lily pads (illuminating) [85%]
<worn around wrist>  a feathered bracelet of Nax'Varan nobility (magic) [87%]
<wielding twohanded> a giant longsword named 'Disintegrator' (magic) (humming)
<worn on feet>       a pair of dusty boots of agility (glowing)

A stray dog who is not far off to your south.
A stray cat who is not far off to your south.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 546h/441H 202v/203V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of an Illithid is lying here.
The corpse of an Avatar is lying here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading south.
Jubmage enters from the north.

< 546h/441H 201v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.

< 546h/441H 202v/203V Pos: standing >
A tharnadian thief-hunter leaves north.

< 545h/441H 203v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.

< 545h/441H 203v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.

< 545h/441H 203v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.

< 545h/441H 203v/203V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of an Illithid is lying here.
The corpse of an Avatar is lying here.
Jubmage (Illithid)(large) stands in mid-air here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 545h/441H 203v/203V Pos: standing >
A tharnadian thief-hunter enters from the north.
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.

< 545h/441H 203v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.

< 545h/441H 203v/203V Pos: standing >
A tharnadian thief-hunter enters from the north.

< 545h/441H 203v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.

< 545h/441H 203v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.

< 545h/441H 203v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.

< 545h/441H 203v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.

< 545h/441H 203v/203V Pos: standing >
Alarm bells sound, signalling an invasion!
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An Avatar who is rather far off to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.

< 545h/441H 203v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An Avatar who is not far off to your east.
A religious zealot who is not far off to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.

< 545h/441H 203v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.

< 545h/441H 203v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
An Avatar who is a brief walk away to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.

< 544h/441H 203v/203V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Jubmage enters from the west.

< 544h/441H 202v/203V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
There are some tracks heading east.
There are some tracks heading west.
Jubmage enters from the west.

< 544h/441H 200v/203V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Jubmage enters from the west.

< 544h/441H 198v/203V Pos: standing >
You failed.

< 544h/441H 200v/203V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
*Krimtad Magister Equitum of The Empire (Avatar)(medium) stands in mid-air here.(Red Aura)
Jubmage enters from the west.

< 544h/441H 198v/203V Pos: standing >
You failed.

< 544h/441H 199v/203V Pos: standing >
Jubmage starts casting an offensive spell.

< 544h/441H 200v/203V Pos: standing >
Jubmage stops invoking abruptly!
Jubmage starts casting an offensive spell.

< 544h/441H 201v/203V Pos: standing >
An Avatar sneaks north.

< 544h/441H 201v/203V Pos: standing >
Jubmage stops invoking abruptly!
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
*Krimtad Magister Equitum of The Empire (Avatar)(medium) stands in mid-air here.(Red Aura)
There are Avatar tracks going south.
Jubmage enters from the south.

< 544h/441H 200v/203V Pos: standing >
Jubmage starts casting an offensive spell.

< 544h/441H 201v/203V Pos: standing >
An Avatar snaps into visibility.
Jubmage shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into an Avatar.
Twin bolts of writhing power slam into an Avatar's chest.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
There are some tracks heading north.

< 557h/441H 201v/203V Pos: standing >
You failed.

< 557h/441H 201v/203V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Jubmage (Illithid)(large) stands in mid-air here, fighting an Avatar. (casting) 
*Krimtad Magister Equitum of The Empire (Avatar)(medium) stands in mid-air here, fighting Jubmage.(Red Aura)
There are some tracks heading south.
There are some tracks heading south.

< 557h/441H 199v/203V Pos: standing >
An Avatar snaps into visibility.
Jubmage shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into an Avatar.
A tentacle of solified mist coils itself around an Avatar
tossing him to the ground.
Clutching his head an Avatar tries to escape the
maddening images circling him.
An Avatar is stunned!
Jubmage misses an Avatar.
An Avatar snaps into visibility.
You failed.

< 568h/441H 199v/203V Pos: standing >
Jubmage starts casting an offensive spell.

< 567h/441H 201v/203V Pos: standing >
Jubmage stops invoking abruptly!
Jubmage attempts to flee.
Jubmage leaves south.

< 567h/441H 202v/203V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
You failed.

< 567h/441H 203v/203V Pos: standing >
Jubmage enters from the south.

< 567h/441H 203v/203V Pos: standing >
An Avatar snaps into visibility.
Fire sears and bakes Jubmage!

< 567h/441H 203v/203V Pos: standing >
You failed.

< 567h/441H 203v/203V Pos: standing >
Jubmage starts casting an offensive spell.

< 567h/441H 203v/203V Pos: standing >
The green mist around your body fades.
An Avatar clambers to his feet.

< 567h/441H 203v/203V Pos: standing >
Jubmage shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into an Avatar.
Ice crystals form around an Avatar as intense cold causes his body to freeze.
Jubmage's spell flows around an Avatar, leaving him unharmed!
Darkness flows from the rift encasing an Avatar in an impenetrable shell.
Twin bolts of writhing power slam into an Avatar's chest.
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 580h/441H 203v/203V Pos: standing >
Jubmage avoids being bashed by an Avatar, who loses his balance and falls.

< 580h/441H 203v/203V Pos: standing >
An Avatar snaps into visibility.
An Avatar's powerful slash hits Jubmage.
Jubmage is incapacitated and will slowly die, if not aided.
Jubmage is slashed into two by a master stroke performed by an Avatar.
Jubmage is dead! R.I.P.
Jubmage's death cry reverberates in your head as he falls to the ground.
Jubmage stops following you.
Your group has been disbanded.

< 580h/441H 203v/203V Pos: standing >
You failed.

< 579h/441H 203v/203V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
The corpse of an Illithid is lying here.
*Krimtad Magister Equitum of The Empire (Avatar)(medium) crouches in mid-air here.(Red Aura)
There are some tracks.
There are some tracks heading south.
There are residual brain waves in the area.
There are some tracks heading south.
There are some tracks heading south.

< 579h/441H 203v/203V Pos: standing >
An Avatar rises to his feet.

< 578h/441H 203v/203V Pos: standing >
An Avatar snaps into visibility.
You are knocked to the ground by an Avatar's mighty bash!

< 559h/441H 203v/203V Pos: sitting >
< T: Chorob TP: sit TC:excellent E: An Avatar sta EP: few scratches >
 'Mayhem', chaotic sword of the night glows brightly for a moment.
An Avatar snaps into visibility.
You are sent reeling by an Avatar's unholy word.
OUCH!  That really did HURT!

< 513h/441H 203v/203V Pos: sitting >
< T: Chorob TP: sit TC:excellent E: An Avatar sta EP: few scratches >
 An Avatar snaps into visibility.
An Avatar's powerful slash strikes you.
An Avatar's powerful slash strikes you.
An Avatar's powerful slash strikes you.
An Avatar's mighty slash strikes you very hard.
OUCH!  That really did HURT!
An Avatar's powerful slash strikes you.

< 334h/441H 203v/203V Pos: sitting >
< T: Chorob TP: sit TC: small wounds E: An Avatar sta EP: excellent >
 An Avatar parries your futile lunge at him.
An Avatar snaps into visibility.
Fenriz sneaks in from the south.

< 334h/441H 203v/203V Pos: sitting >
< T: Chorob TP: sit TC: small wounds E: An Avatar sta EP: excellent >
 An Avatar snaps into visibility.
An Avatar's slash strikes you hard.
An Avatar slips beneath your guard, dealing you a vicious attack!
An Avatar's powerful slash strikes you hard.
An Avatar's powerful slash strikes you very hard.
An Avatar's powerful slash strikes you very hard.
An Avatar's slash strikes you very hard.

< 183h/441H 203v/203V Pos: sitting >
< T: Chorob TP: sit TC: nasty wounds E: An Avatar sta EP: excellent >
 'Mayhem', chaotic sword of the night glows brightly for a moment.
A dark cloud shoots forth toward you!
You resist the effects of an Avatar's spell!
You can't do this sitting!

< 183h/441H 203v/203V Pos: sitting >
< T: Chorob TP: sit TC: nasty wounds E: An Avatar sta EP: excellent >
 You clamber to your feet.

< 183h/441H 203v/203V Pos: standing >
< T: Chorob TP: sta TC: nasty wounds E: An Avatar sta EP: excellent >
 You begin to focus your will...

< 183h/441H 203v/203V Pos: standing >
< T: Chorob TP: sta TC: nasty wounds E: An Avatar sta EP: excellent >
 Your mental manipulations become a reality...
An Avatar suddenly clutches their head, as if trying to shrug off some unknown malady.
An Avatar snaps into visibility.
[Damage: 72 ] An Avatar's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
An Avatar's dwarf-bone crown of the troglodytes enchanted by Haza cracks as the tortured body writhes!
An Avatar settles to his knees.

< 217h/441H 203v/203V Pos: standing >
< T: Chorob TP: sta TC: nasty wounds E: An Avatar kne EP: excellent >
 You miss an Avatar.
You miss an Avatar.
An Avatar snaps into visibility.

< 217h/441H 203v/203V Pos: standing >
< T: Chorob TP: sta TC: nasty wounds E: An Avatar kne EP: excellent >
 An Avatar rises to his feet.

< 217h/441H 203v/203V Pos: standing >
< T: Chorob TP: sta TC: nasty wounds E: An Avatar sta EP: excellent >
 An Avatar snaps into visibility.
An Avatar's powerful slash strikes you very hard.
An Avatar's powerful slash strikes you very hard.
An Avatar's powerful slash strikes you very hard.
An Avatar slips beneath your guard, dealing you a vicious attack!
An Avatar's slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
An Avatar's powerful slash enshrouds you in a mist of blood.

< 59h/441H 203v/203V Pos: standing >
< T: Chorob TP: sta TC: awful E: An Avatar sta EP: excellent >
 An Avatar snaps into visibility.
You dodge a bash from an Avatar, who loses his balance and falls.

< 59h/441H 203v/203V Pos: standing >
< T: Chorob TP: sta TC: awful E: An Avatar kne EP: excellent >
 Pardon?

< 59h/441H 203v/203V Pos: standing >
< T: Chorob TP: sta TC: awful E: An Avatar kne EP: excellent >
 You attempt to flee...
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.
There are some tracks heading east.
There are some tracks heading east.
There are some tracks heading east.
You flee eastward!

< 59h/441H 180v/203V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
The corpse of an Illithid is lying here.
*Krimtad Magister Equitum of The Empire (Avatar)(medium) crouches in mid-air here.(Red Aura)
There are residual brain waves in the area.

< 61h/441H 180v/203V Pos: standing >
You begin to focus your will...

< 65h/441H 186v/203V Pos: standing >
Your mental manipulations become a reality...
An Avatar snaps into visibility.
[Damage: 66 ] An Avatar's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 97h/441H 188v/203V Pos: standing >
An Avatar snaps into visibility.
An Avatar's powerful slash seriously wounds you.

< 72h/441H 190v/203V Pos: standing >
< T: Chorob TP: sta TC:pretty hurt E: An Avatar kne EP: excellent >
 You begin to focus your will...

< 73h/441H 191v/203V Pos: standing >
< T: Chorob TP: sta TC:pretty hurt E: An Avatar kne EP: excellent >
 Your mental manipulations become a reality...
An Avatar snaps into visibility.
[Damage: 64 ] An Avatar's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
The aura of displacement around an Avatar absorbs most of the assault!
An Avatar snaps into visibility.
[Damage:  1 ] Your weak slash grazes an Avatar.
You miss an Avatar.

< 103h/441H 191v/203V Pos: standing >
< T: Chorob TP: sta TC:pretty hurt E: An Avatar kne EP: excellent >
 An Avatar rises to his feet.

< 103h/441H 191v/203V Pos: standing >
< T: Chorob TP: sta TC:pretty hurt E: An Avatar sta EP: excellent >
 An Avatar snaps into visibility.
You are knocked to the ground by an Avatar's mighty bash!

< 84h/441H 191v/203V Pos: sitting >
< T: Chorob TP: sit TC:pretty hurt E: An Avatar sta EP: excellent >
 An Avatar snaps into visibility.
An Avatar's powerful slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
An Avatar's mighty slash hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...